//Fake weapons, spawn into real weapons.
actor USP45PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("USP45Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}

actor 44MagnumPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("44MagnumDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor FAMASPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("FAMASDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor FALPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("FALDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor SPASPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("SPASDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor AA12PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("AA12Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}

actor UMP45PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("UMP45Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}

actor VectorPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("VectorDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor MiniUziPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("MiniUziDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor P90PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("P90Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor ThumperPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("ThumperDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor ACRPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("ACRDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor AT4PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("AT4Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor InterventionPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("InterventionDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor BarrettPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("BarrettDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor MG4PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("MG4Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor G18PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("G18Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor PP2000PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("PP2000Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor SCARHPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("SCARHDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor M4A1PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("M4A1Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor RangerPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("RangerDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor F2000PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("F2000Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor MP5PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("MP5Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor M93RPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("M93RDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor M16PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("M16Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor AKMPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("AKMDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor StrikerPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("StrikerDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}

actor AUGHBARPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("AUGHBARDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}

actor WA2000PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("WA2000Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor M9PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("M9Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor DeaglePickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("DeagleDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}
actor M1014PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("M1014Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}

actor M240PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("M240Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}

actor L86PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("L86Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}

actor RPGPickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("RPGDrop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}

actor M1887PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("M1887Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}

actor M14PickupSpawn
{
  +NOCLIP
  +NOBLOCKMAP
  Radius 1
  Height 1
  States
  {
  Spawn:
    TNT1 A 105
    TNT1 A 0 A_PlayWeaponSound("misc/spawn")
    TNT1 A 0 A_SpawnItemEx("ItemFog2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 5 A_SpawnItemEx("M14Drop2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
    stop
  }
}