// Texture definitions generated by SLADE3
// on Fri Dec  5 01:33:45 2025

Sprite "SSTTH", 50, 50
{
	XScale 2.000
	YScale 2.000
	Offset -215, -214
	Patch "SSTTH", 0, 0
}

Graphic "TIMEMED", 256, 256
{
	XScale 7.500
	YScale 7.500
	Patch "TIMEMED", 0, 0
}

Graphic "KLADEMED", 256, 256
{
	XScale 7.500
	YScale 7.500
	Patch "KLADEMED", 0, 0
}

Graphic "DUSTONME", 256, 256
{
	XScale 7.500
	YScale 7.500
	Patch "DUSTONME", 0, 0
}

Graphic "RAGEMED", 256, 256
{
	XScale 7.500
	YScale 7.500
	Patch "RAGEMED", 0, 0
}

Graphic "TECHMED", 256, 256
{
	XScale 7.500
	YScale 7.500
	Patch "TECHMED", 0, 0
}

Graphic "BRACEMED", 256, 256
{
	XScale 7.500
	YScale 7.500
	Patch "BRACEMED", 0, 0
}

Graphic "STARMED", 242, 255
{
	XScale 7.500
	YScale 7.500
	Patch "STARMED", 0, 0
}

Sprite "INCD", 50, 47
{
	XScale 2.000
	YScale 2.000
	Offset -215, -214
	Patch "INCD", 0, 0
}

Graphic "TIMEHUD", 256, 256
{
	XScale 2.000
	YScale 2.000
	Patch "TIMEMED", 0, 0
}

Graphic "KLADEHUD", 256, 256
{
	XScale 2.000
	YScale 2.000
	Patch "KLADEMED", 0, 0
}

Graphic "DUSTOHUD", 256, 256
{
	XScale 2.000
	YScale 2.000
	Patch "DUSTONME", 0, 0
}

Graphic "RAGEHUD", 256, 256
{
	XScale 2.000
	YScale 2.000
	Patch "RAGEMED", 0, 0
}

Graphic "TECHHUD", 256, 256
{
	XScale 2.000
	YScale 2.000
	Patch "TECHMED", 0, 0
}

Graphic "BRACEHUD", 256, 256
{
	XScale 2.000
	YScale 2.000
	Patch "BRACEMED", 0, 0
}

Graphic "STARHUD", 242, 255
{
	XScale 2.000
	YScale 2.000
	Patch "STARMED", 0, 0
}

Graphic "STATIC1", 480, 360
{
	XScale 0.400
	YScale 0.400
	Patch "STATIC1", 0, 0
}

Graphic "STATIC2", 480, 360
{
	XScale 0.400
	YScale 0.400
	Patch "STATIC2", 0, 0
}

Graphic "STATIC3", 480, 360
{
	XScale 0.400
	YScale 0.400
	Patch "STATIC3", 0, 0
}

Graphic "STATIC4", 480, 360
{
	XScale 0.400
	YScale 0.400
	Patch "STATIC4", 0, 0
}

// End of texture definitions
