//=====================================
//Weapon Dropping/Throwing
$random weapons/drop {BODYSTN1 BODYSTN2 BODYSTN3 BODYSTN4 BODYSTN5}
BODYSTN1 BODYSTN1
BODYSTN2 BODYSTN2
BODYSTN3 BODYSTN3
BODYSTN4 BODYSTN4
BODYSTN5 BODYSTN5

$random weapons/casing1	{ weapons/bullet1 weapons/bullet2 weapons/bullet3 weapons/bullet4 }
weapons/bullet1			dscasing
weapons/bullet2			dscasin2
weapons/bullet3			dscasin3
//=====================================
//Shell Casing
$random weapons/casing2	{ weapons/shell1 weapons/shell2 weapons/shell3 }
weapons/shell1			dsshell1
weapons/shell2			dsshell2
weapons/shell3			dsshell3
//=====================================
//Empty Drum
$random weapons/emptydrum { emptydrum1 emptydrum2 emptydrum3 emptydrum4 }
emptydrum1			DSEDRUM1
emptydrum2			DSEDRUM2
emptydrum3			DSEDRUM3
emptydrum4			DSEDRUM4
//=====================================
//Cell Casing
$random weapons/cellcasing { casing/cell1 casing/cell2 casing/cell3 casing/cell4 }
casing/cell1			DSECELL1
casing/cell2			DSECELL2
casing/cell3			DSECELL3
casing/cell4			DSECELL4

MINISTOP MINISTOP
MINIFIRE MINIFIRE
MINILOOP MINILOOP
MINISTAR MINISTAR
MINIEQUP MINIEQUP
VTOL3 VTOL3
VTOL2 VTOL2
VTOL1 VTOL1
Clayset Clayset
Dryfire Dryfire
Airstri2 Airstri2
Airstrik Airstrik
DSRLAUN2 DSRLAUN2
CareHeli CareHeli
CareOpen CareOpen
Killstrk Killstrk
DesBeeps DesBeeps
StealthB StealthB
Predfire Predfire
Predboom Predboom
Predbeep Predbeep
Predbep2 Predbep2
Clonetel Clonetel
Clonespa Clonespa
Clonegiv Clonegiv
ACFlares ACFlares
AC130_EX AC130_EX
AC130Lap AC130Lap
AC130_3 AC130_3
AC130_2 AC130_2
AC130_1 AC130_1
AC130rum AC130rum
Railgun3 Railgun3
Railgun2 Railgun2
Railgun1 Railgun1
TACNUKEX TACNUKEX
Radiate Radiate
NukeBeep NukeBeep
time1 time1
time2 time2
purerage purerage
biggrin biggrin

$random AC130/online { V_AC1 V_AC2 V_AC3 V_AC4 }
V_AC1 V_AC1
V_AC2 V_AC2
V_AC3 V_AC3
V_AC4 V_AC4

$random Airstrike/online { V_AirS1 V_AirS2 }
V_AirS1 V_AirS1
V_AirS2 V_AirS2

$random Carepackage/online { V_Care1 V_Care2 }
V_Care1 V_Care1
V_Care2 V_Care2

$random Predator/online { V_Pred1 V_Pred2 }
V_Pred1 V_Pred1
V_Pred2 V_Pred2

$random Stealth/online {V_SAirS1 V_SAirS2 }
V_SAirS1 V_SAirS1
V_SAirS2 V_SAirS2

Nuke/online V_TNuke1

$random Airdrop/online { V_EDrop1 V_EDrop2 }
V_EDrop1 V_EDrop1
V_EDrop2 V_EDrop2

MP40/EmptyMagazine		DSCLIP

m9/fire             	m9
m9/clipin           	m9clipin
m9/clipout          	m9clipou
m9/slide1           	m9slide1
m9/lock             	m9lockba
m9/select           	m9select
$random u45/fire	{ u45/fire1 u45/fire2 u45/fire3 u45/fire4}
u45/fire1		uspfire1
u45/fire2		uspfire2
u45/fire3		uspfire3
u45/fire4		uspfire4
$random 44magnum/fire	{ 44magnum/fire1 44magnum/fire2 44magnum/fire3}
44magnum/fire1		magnfir1
44magnum/fire2		magnfir2
44magnum/fire3		magnfir3
44magnum/out		magnclpo
44magnum/in		magnclpi
44magnum/click		magnclp2
g2/clipin               famaclpi
g2/clipout              famaclpo
g2/bolt                 famabolt
$random g2/fire		{ g2/fire1 g2/fire2 }
g2/fire1		famfire1
g2/fire2		famfire2
$random m203/fire	{ m203/fire1 m203/fire2 }
m203/fire1		grenfir1
m203/fire2		grenfir2
m203/open		grenopen
m203/in			grenin
m203/close		grenclos
$random	fal/fire	{ fal/fire1 fal/fire2 fal/fire3 fal/fire4 }
fal/fire1		falfire1
fal/fire2		falfire2
fal/fire3		falfire3
fal/fire4		falfire4
fal/select		falselec
fal/clipin		falclipi
fal/clipout		falclipo
fal/bolt		falbolt
$random spas/fire	{ spas/fire1 spas/fire2}
$random spas/fireempty	{ spas/fire3 spas/fire4}
spas/fire1		spasfir1
spas/fire2		spasfir2
spas/fire3		spasfir3
spas/fire4		spasfir4
$random spas/insert	{ spas/insert1 spas/insert2}
spas/insert1		spasshl1
spas/insert2		spasshl2
spas/pump		spaspump
$random aa12/fire	{ aa12/fire1 aa12/fire2 aa12/fire3 }
aa12/fire1		aa12fir1
aa12/fire2		aa12fir2
aa12/fire3		aa12fir3
aa12/clipout		aa12clpo
aa12/clipin		aa12clpi
aa12/bolt		aa12bolt
aa12/select		aa12sele
$random	ump45/fire	{ ump45/fire1 ump45/fire2 ump45/fire3 ump45/fire4 }
$random	ump45/fireak	{ ump45/fire1 ump45/fire2 ump45/fire3 ump45/fire4 }
ump45/fire1		umpfire1
ump45/fire2		umpfire2
ump45/fire3		umpfire3
ump45/fire4		umpfire4
ump45/clipout		umpclipo
ump45/clipin		umpclipi
ump45/bolt		umpbolt
$random	vector/fire	{ vector/fire1 vector/fire2 vector/fire3 }
$random	vector/fireak	{ vector/fire1 vector/fire2 vector/fire3 }
vector/fire1		vecfire1
vector/fire2		vecfire2
vector/fire3		vecfire3
vector/bolt		vecbolt
vector/clipout		vecclipo
vector/clipin		vecclipi
$random uzi/fire	{ uzi/fire1 uzi/fire2 uzi/fire3 uzi/fire4 }
$random uzi/fireak	{ uzi/fire1 uzi/fire2 uzi/fire3 uzi/fire4 }
uzi/fire1		uzifire1
uzi/fire2		uzifire2
uzi/fire3		uzifire3
uzi/fire4		uzifire4
uzi/bolt		uzibolt
uzi/clipin		uziclipi
uzi/clipout		uziclipo
$random p90/fire	{ p90/fire1 p90/fire2 p90/fire3 }
$random p90/fireak	{ p90/fire1 p90/fire2 p90/fire3 }
p90/fire1		p90fire1
p90/fire2		p90fire2
p90/fire3		p90fire3
p90/fire4		p90fire4
p90/clipout		p90clipo
p90/clipin		p90clipi
p90/hit			p90hit
p90/bolt		p90bolt
$random m79/fire	{m79/fire1 m79/fire2 }
$random m79/firealt	{m79/fire1 m79/fire2 }
m79/fire1		thumfir1
m79/fire2		thumfir2
m79/select		m79selec
m79/deselect	m79desel
m79/open		thumopen
m79/out			thumout
m79/in			thumin
m79/close		thumclos
$random acr/fire	{ acr/fire1 acr/fire2 acr/fire3 }
acr/fire1		acrfire1
acr/fire2		acrfire2
acr/fire3		acrfire3
acr/clipout		acrclipo
acr/clipin		acrclipi
acr/bolt		acrbolt
at4/fire		avrilfir
seek/lock		seeklock
seek/lost		seeklost
intervention/fire		intfire1
intervention/dry		intboltd
intervention/open		intbolto
intervention/close		intboltc
intervention/clipout	intclipo
intervention/clipin		intclipi
$random barrett/fire	{ barrett/fire1 barrett/fire2 barrett/fire3 }
barrett/fire1		ba50fir1
barrett/fire2		ba50fir2
barrett/fire3		ba50fir3
barrett/clipout		barrclpo
barrett/clipin		barrclpi
barrett/bolt	barrbolt
$random misc/footstep	{ step/step1 step/step2 step/step3 step/step4 step/step5 step/step6 }
$random misc/footstep2	{ step/step1 step/step2 step/step3 step/step4 step/step5 step/step6 }
$random misc/footstep3	{ step/step1 step/step2 step/step3 step/step4 step/step5 step/step6 }
step/step1		step01s
step/step2		step02s
step/step3		step03s
step/step4		step04s
step/step5		step05s
step/step6		step06s
$random mg4/fire	{ mg4/fire1 mg4/fire2 mg4/fire3 }
mg4/fire1		mg4fire1
mg4/fire2		mg4fire2
mg4/fire3		mg4fire3
mg4/reload1		mg4relo1
mg4/reload1soh		mg4rsoh1
mg4/reload2		mg4relo2
mg4/reload3		mg4relo3
mg4/reload4		mg4relo4
mg4/reload5		mg4relo5
mg4/reload6		mg4relo6
$random g18/fire	{ g18/fire1 g18/fire2 g18/fire3 }
$random g18/fireak	{ g18/fire1 g18/fire2 g18/fire3 }
g18/fire1		g18fire1
g18/fire2		g18fire2
g18/fire3		g18fire3
g18/clipout		g18clipo
g18/clipin		g18clipi
g18/bolt		g18bolt
$random tactical/insert	{ tactical/insert1 tactical/insert2 }
tactical/insert1	tactins1
tactical/insert2	tactins2
tactical/flare		flares1
$random pp2000/fire	{ pp2000/fire1 pp2000/fire2 pp2000/fire3 }
$random pp2000/fireak	{ pp2000/fire1 pp2000/fire2 pp2000/fire3 }
pp2000/fire1		pp20fir1
pp2000/fire2		pp20fir2
pp2000/fire3		pp20fir3
pp2000/clipoutsoh		pp20csoh
pp2000/clipout		pp20clpo
pp2000/clipin		pp20clpi
pp2000/bolt		pp20bolt
pp2000/boltsoh		pp20bsoh
$random scar/fire	{ scar/fire1 scar/fire2 scar/fire3 }
scar/fire1		scarfir1
scar/fire2		scarfir2
scar/fire3		scarfir3
scar/clipout		scarclpo
scar/clipin		scarclpi
scar/bolt		scarbolt
$random m4a1/fire	{ m4a1/fire1 m4a1/fire2 m4a1/fire3 }
m4a1/fire1		m4a1fir1
m4a1/fire2		m4a1fir2
m4a1/fire3		m4a1fir3
m4a1/clipout		m4a1clpo
m4a1/clipin		m4a1clpi
m4a1/bolt		m4a1bolt
$random ranger/fire	{ ranger/fire1 ranger/fire2 ranger/fire3 }
ranger/fire1		rangfir1
ranger/fire2		rangfir2
ranger/fire3		rangfir3
$random ranger/fires	{ ranger/fires1 ranger/fires2 ranger/fires3 }
ranger/fires1		rangfi21
ranger/fires2		rangfi22
ranger/fires3		rangfi23
ranger/open		rangopen
$random ranger/in	{ ranger/in1 ranger/in2 }
ranger/in1		rangin1
ranger/in2		rangin2
ranger/close		rangclos
$random f2000/fire	{ f2000/fire1 f2000/fire2 f2000/fire3 }
f2000/fire1		f200fir1
f2000/fire2		f200fir2
f2000/fire3		f200fir3
f2000/clipout		f200clpo
f2000/clipin		f200clpi
f2000/bolt		f200bolt
$random mp5k/fire	{ mp5k/fire1 mp5k/fire2 mp5k/fire3 }
$random mp5k/fireak	{ mp5k/fire1 mp5k/fire2 mp5k/fire3 }
mp5k/fire1		mp5kfir1
mp5k/fire2		mp5kfir2
mp5k/fire3		mp5kfir3
mp5k/clipout		mp5kclpo
mp5k/clipsoh		mp5kclps
mp5k/clipin		mp5kclpi
mp5k/bolt		mp5kbolt
$random m93r/fire	{ m93r/fire1 m93r/fire2 m93r/fire3 }
m93r/fire1		m93rfir1
m93r/fire2		m93rfir2
m93r/fire3		m93rfir3
m93r/clipout		m93rclpo
m93r/clipin		m93rclpi
m93r/bolt		m93rbolt
$random m16/fire	{ m16/fire1 m16/fire2 m16/fire3 }
m16/fire1		m16afir1
m16/fire2		m16afir2
m16/fire3		m16afir3
m16/clipout		m16aclpo
m16/clipin		m16aclpi
$random akm/fire	{ akm/fire1 akm/fire2 akm/fire3 }
akm/fire1		ak47fir1
akm/fire2		ak47fir2
akm/fire3		ak47fir3
akm/clipout		ak47clpo
akm/clipin		ak47clpi
akm/bolt		ak47bolt
$random striker/fire	{ striker/fire1 striker/fire2 striker/fire3}
striker/fire1		strkfir1
striker/fire2		strkfir2
striker/fire3		strkfir3
$random striker/insert	{ striker/insert1 striker/insert2}
striker/insert1		strkin1
striker/insert2		strkin2
striker/up		strkopen
striker/down		strkclos
$random hbar/fire	{ hbar/fire1 hbar/fire2 hbar/fire3 }
hbar/fire1		hbarfir1
hbar/fire2		hbarfir2
hbar/fire3		hbarfir3
hbar/clipout		hbarclpo
hbar/clipin		hbarclpi
hbar/bolt		hbarbolt
hbar/up			hbarup
$random wa2000/fire	{ wa2000/fire1 wa2000/fire2 wa2000/fire3 wa2000/fire4 }
wa2000/fire1		wa20fir1
wa2000/fire2		wa20fir2
wa2000/fire3		wa20fir3
wa2000/fire4		wa20fir4
$random deagle/fire	{ deagle/fire1 deagle/fire2 deagle/fire3 deagle/fire4 }
deagle/fire1		deagfir1
deagle/fire2		deagfir2
deagle/fire3		deagfir3
deagle/fire4		deagfir4
deagle/clipout		deagclpo
deagle/clipin		deagclpi
deagle/bolt		deagbolt
$random m1014/fire	{ m1014/fire1 m1014/fire2 m1014/fire3 m1014/fire4}
m1014/fire1		m101fir1
m1014/fire2		m101fir2
m1014/fire3		m101fir3
m1014/fire4		m101fir4
$random m1014/insert	{ m1014/insert1 m1014/insert2}
m1014/insert1		m101in1
m1014/insert2		m101in2
$random m240/fire	{ m240/fire1 m240/fire2 m240/fire3 m240/fire4 }
m240/fire1		m240fir1
m240/fire2		m240fir2
m240/fire3		m240fir3
m240/fire4		m240fir4
m240/reload1		m240rel1
m240/reloadsoh1		m240soh1
m240/reload2		m240rel2
m240/reload3		m240rel3
m240/reload4		m240rel4
m240/reload5		m240rel5
m240/reload6		m240rel6
$random l86/fire	{ l86/fire1 l86/fire2 l86/fire3 }
$random l86/fireak	{ l86/fire1 l86/fire2 l86/fire3 }
l86/fire1		l86fire1
l86/fire2		l86fire2
l86/fire3		l86fire3
l86/clipout		l86clipo
l86/clipsoh		l86clips
l86/clipin		l86clipi
l86/bolt		l86bolt
rpg/fire		rpgfire
rpg/fly			rpgfly
rpg/fly2		rpgfly
rpg/in			rpg7clpi
fowlt4/fire		bawk
m1887/fire		m887fir0
m1887/click		m887open
m1887/clack		m887clos
m1887/open		m887open
m1887/close		m887clos
$random m1887/insert	{ m1887/in1 m1887/in2 m1887/in3 }
m1887/in1		m887in1
m1887/in2		m887in2
m1887/in3		m887in3
$random grenade/lobwall	{ grenade/lob1 grenade/lob2 grenade/lob3 grenade/lob4 }
$random grenade/lob	{ grenade/lob1 grenade/lob2 grenade/lob3 grenade/lob4 blanksnd blanksnd }
grenade/lob1		grenlob1
grenade/lob2		grenlob1
grenade/lob3		grenlob3
grenade/lob4		grenlob4
$random m14/fire	{ m14/fire1 m14/fire2 m14/fire3 }
m14/fire1		m14efir1
m14/fire2		m14efir2
m14/fire3		m14efir3
m14/clipout		m14eclpo
m14/clipin		m14eclpi
m14/bolt		m14ebolt
$random dragon/fire	{ dragon/fire1 dragon/fire2 }
dragon/fire1		dragbrt1
dragon/fire2		dragbrt2

$random weapon/draw	{ weapon/draw1 weapon/draw2 weapon/draw3 }
weapon/draw1		wepup1
weapon/draw2		wepup2
weapon/draw3		wepup3
$random weapon/down	{ weapon/down1 weapon/down2 weapon/down3 }
weapon/down1		wepdown1
weapon/down2		wepdown2
weapon/down3		wepdown3
weapon/wellbonk		wellbonk
pickup/backpack		pkupback
pickup/armor		pkuparmo
pickup/armor_low	pkuparm0
pickup/armor_mid	pkuparm1
pickup/armor_high	pkuparm2
pickup/stim			pkupstim
pickup/healthbonus	pkupstim
pickup/healthvial	pkuppoti
pickup/medi			pkupmedi
pickup/armorbonus	pkupambo
pickup/armorscrap	pkupamba
misc/k_pkup			q2ckey

revival/open		rangopen
revival/insert		scarbolt

$rolloff 		44magnum/fire	300 2000
$rolloff 		u45/fire	200 1500
$rolloff 		g2/fire		300 2000
$rolloff 		m203/fire	500 3000
$rolloff 		fal/fire	500 3000
$rolloff 		spas/fire	300 2000
$rolloff 		spas/fireempty	300 2000
$rolloff 		aa12/fire	300 2000
$rolloff 		ump45/fire	200 1500
$rolloff 		ump45/fireak	200 1500
$rolloff 		vector/fire	200 1500
$rolloff 		vector/fireak	200 1500
$rolloff 		uzi/fire	200 1500
$rolloff 		uzi/fireak	200 1500
$rolloff 		p90/fire	200 1500
$rolloff 		p90/fireak	200 1500
$rolloff 		acr/fire	300 2000
$rolloff 		m79/fire	500 3000
$rolloff 		m79/firealt	300 2000
$rolloff 		at4/fire	600 3500
$rolloff 		fowlt4/fire	500 3000
$rolloff 		rpg/fire	500 3000
$rolloff 		rpg/fly		150 900
$rolloff 		rpg/fly2	100 600
$rolloff 		intervention/fire	700 5000
$rolloff 		barrett/fire	700 5000
$rolloff 		mg4/fire	400 2500
$rolloff 		g18/fire	200 1500
$rolloff 		g18/fireak	200 1500
$rolloff 		pp2000/fire	200 1500
$rolloff 		pp2000/fireak	200 1500
$rolloff 		scar/fire	300 2000
$rolloff 		m4a1/fire	300 2000
$rolloff 		tactical/insert	55 350
$rolloff 		tactical/flare	55 350
$rolloff 		revival/open	55 350
$rolloff 		revival/insert	55 350
$rolloff 		ranger/fire	300 2000
$rolloff 		ranger/fires	300 2000
$rolloff 		f2000/fire	300 2000
$rolloff 		mp5k/fire	200 1500
$rolloff 		mp5k/fireak	200 1500
$rolloff 		m93r/fire	200 1500
$rolloff 		m16/fire	300 2000
$rolloff 		akm/fire	300 2000
$rolloff 		striker/fire	300 2000
$rolloff 		hbar/fire	400 2500
$rolloff 		wa2000/fire	600 4500
$rolloff 		deagle/fire	300 2000
$rolloff 		m1014/fire	300 2000
$rolloff 		m240/fire	400 2500
$rolloff 		l86/fire	400 2500
$rolloff 		m1887/fire	300 2000
$rolloff 		m1887/click	300 2000
$rolloff 		m1887/clack	300 2000
$rolloff 		m14/fire	600 4500
$rolloff 		m9/lock	75 450

$volume 		44magnum/fire	0.85
$volume 		u45/fire	0.8
$volume 		g2/fire		0.94
$volume 		fal/fire	0.78
$volume 		spas/fire	0.8
$volume 		spas/fireempty	0.8
$volume 		spas/pump	0.8
$volume 		aa12/fire	0.8
$volume 		ump45/fire	0.8
$volume 		ump45/fireak	0.75
$volume 		vector/fire	0.8
$volume 		vector/fireak	0.75
$volume 		uzi/fire	0.8
$volume 		uzi/fireak	0.75
$volume 		uzi/bolt	0.9
$volume 		p90/fire	0.73
$volume 		p90/fireak	0.68
$volume 		acr/fire	0.8
$volume 		m79/firealt	0.85
$volume 		rpg/fly2	0.7
$volume 		intervention/fire	0.95
$volume 		barrett/fire	0.85
$volume 		mg4/fire	0.75
$volume 		g18/fire	0.8
$volume 		g18/fireak	0.75
$volume 		pp2000/fire	0.8
$volume 		pp2000/fireak	0.75
$volume 		scar/fire	0.8
$volume 		m4a1/fire	0.8
$volume 		ranger/fire	0.9
$volume 		ranger/fires	1.0
$volume 		f2000/fire	0.82
$volume 		mp5k/fire	0.85
$volume 		mp5k/fireak	0.8
$volume 		m93r/fire	0.8
$volume 		m16/fire	0.92
$volume 		akm/fire	0.8
$volume 		striker/fire	0.87
$volume 		hbar/fire	0.8
$volume 		wa2000/fire	0.8
$volume 		deagle/fire	0.8
$volume 		m1014/fire	0.8
$volume 		m240/fire	0.77
$volume 		l86/fire	0.8
$volume 		l86/fireak	0.75
$volume 		m1887/fire	0.85
$volume 		m1887/click	0.8
$volume 		m1887/clack	0.8
$volume 		m14/fire	0.8

$volume			misc/footstep  0.5
$volume			misc/footstep2  0.35//3
$volume			misc/footstep3  0.3
$rolloff 		misc/footstep	400 1800
$rolloff 		misc/footstep2	200 1200//1050
$rolloff 		misc/footstep3	100 600//200 600

$rolloff 		weapon/draw	55 350
$rolloff 		weapon/down	55 350
$volume			weapon/draw  0.25
$volume			weapon/down  0.3
$volume			weapon/wellbonk  1 //0.8
$volume			pickup/backpack  0.8
$volume			pickup/stim  0.7
$volume			pickup/healthbonus  0.4
$volume			pickup/medi  0.7
$volume 		pickup/healthvial	0.5
$volume 		pickup/armorscrap	0.6
$rolloff 		weapon/healthvial	150 900
$rolloff 		weapon/armorscrap	150 900

$alias dragon/fire3	dragon/fire
$volume	dragon/fire3  0.5
$limit	 rpg/fly	3
$limit	 rpg/fly2	2
$limit	grenade/lob	1
$rolloff grenade/lob	100 600
misc/spawn				dsitmbk

$random generic/explosion	{ generic/explosion1 generic/explosion2 generic/explosion3 generic/explosion4 generic/explosion5 generic/explosion6 generic/explosion7
							 generic/explosion1 generic/explosion2 generic/explosion3 generic/explosion4 generic/explosion5 generic/explosion6 generic/explosion7 
							 generic/explosion1 generic/explosion2 generic/explosion3 generic/explosion4 generic/explosion5 generic/explosion6 generic/explosion7 
							 generic/explosion1 generic/explosion2 generic/explosion3 generic/explosion4 generic/explosion5 generic/explosion6 generic/explosion7 
							 generic/explosion8 }
$alias generic/explosionsmall	generic/explosion
$alias generic/explosionsmaller	generic/explosion
generic/explosion1		explo01
generic/explosion2		explo02
generic/explosion3		explo03
generic/explosion4		explo04
generic/explosion5		explo05
generic/explosion6		explo06
generic/explosion7		explo07
generic/explosion8		explo11
$rolloff 			generic/explosion	500 2500
$rolloff 			generic/explosionsmall	400 2000
$rolloff 			generic/explosionsmaller	300 1500
$volume				generic/explosionsmall	0.85
$volume				generic/explosionsmaller	0.7
$limit	 generic/explosion	6
$limit	 generic/explosionsmall	5
$limit	 generic/explosionsmaller	3

$random distant/explosion	{ distant/explosion1 distant/explosion2 distant/explosion3 }
$alias distant/explosionsmall	distant/explosion
$alias distant/explosionsmaller	distant/explosion
$alias distant/explosionsmallerer	distant/explosion
distant/explosion1		explo08
distant/explosion2		explo09
distant/explosion3		explo10
$rolloff 			distant/explosion	2500 6500
$rolloff 			distant/explosionsmall	2000 5500
$rolloff 			distant/explosionsmaller	1500 4500
$volume				distant/explosionsmall  0.85
$volume				distant/explosionsmaller  0.7
$limit	 distant/explosion	7
$limit	 distant/explosionsmall	6
$limit	 distant/explosionsmaller	4

$random stun/explosion	{ stun/explosion1 stun/explosion2 }
stun/explosion1		flshexp1
stun/explosion2		flshexp2
$rolloff stun/explosion	600 3000
$limit	 stun/explosion	0

knife/swing		knifeswi
knife/wall1		knifhit1
knife/wall2		knifhit2
knife/wall3		knifhit3
knife/flesh1	knifhit4
knife/flesh2	knifhit5
$random knife/wall	{ knife/wall1 knife/wall2 knife/wall3 }
$random knife/flesh	{ knife/flesh1 knife/flesh2 }
$rolloff 		knife/swing	75 450
$rolloff 		knife/wall	100 600
$rolloff 		knife/flesh	75 450
$volume			knife/flesh  0.7

generic/fleshhit	hitsound
$pitchshift generic/fleshhit 0
$limit	 generic/fleshhit	1
generic/killhit	kilsound
$pitchshift generic/killhit 0
$limit	 generic/killhit	1

//generic/ricochets		ricoche6
//$random generic/ricochet        { world/ricochet1 world/ricochet2 world/ricochet3 world/ricochet4 world/ricochet5 world/blank1 world/blank2 world/blank1 world/blank2 }
$random generic/ricochet	{ world/bullethit1 world/bullethit2 world/bullethit3 world/bullethit4 world/bullethit5 world/bullethit6 world/bullethit7 world/blank1 world/blank2 world/blank1 world/blank2 }
$random generic/ricochets	{ world/fleshhit1 world/fleshhit2 world/fleshhit3 world/fleshhit4 }
$volume	generic/ricochet  0.9
$volume	generic/ricochets  0.75

world/bullethit1     	bullhit1
world/bullethit2     	bullhit2
world/bullethit3     	bullhit3
world/bullethit4     	bullhit4
world/bullethit5     	bullhit5
world/bullethit6     	bullhit6
world/bullethit7     	bullhit7
world/fleshhit1     	fleshit1
world/fleshhit2     	fleshit2
world/fleshhit3     	fleshit3
world/fleshhit4     	fleshit4
//world/ricochet1     	ricoche1
//world/ricochet2     	ricoche2
//world/ricochet3     	ricoche3
//world/ricochet4     	ricoche4
//world/ricochet5     	ricoche5
world/blank1        	blanksnd
world/blank2        	blanksnd

$rolloff 		generic/ricochet	150 900
$rolloff 		generic/ricochets	100 600

$random us/grenade			{  us/grenade1 us/grenade2 }
$random us/reload			{  us/reload4 us/reload5 us/reload6 }
$random us/reloadalt		{  us/reload4 us/reload5 }
$random us/kill				{  us/kill1 us/kill3 us/kill5 }
$random us/grenadeloud		{  us/grenade2 us/grenade3 us/grenade4 us/grenade5 }
$random us/reloadloud		{  us/reload1 us/reload2 us/reload3 }
$random us/reloadloudalt	{  us/reload1 us/reload2 }
$random us/killloud			{  us/kill2 us/kill4 us/kill6 }
us/grenade1		r_fragg1
us/grenade2		r_fragg2
us/grenade3		r_fragg3
us/grenade4		r_greng1
us/grenade5		r_greng2
us/reload1		r_relo1
us/reload2		r_relo2
us/reload3		r_relo3
us/reload4		r_relo4
us/reload5		r_relo5
us/reload6		r_relo6
us/kill1		r_kill1
us/kill2		r_kill2
us/kill3		r_kill3
us/kill4		r_kill4
us/kill5		r_kill5
us/kill6		r_kill6
$random us/down	  { us/down1 us/down2 }
us/down1		us_inj1
us/down2		us_inj2

$random russian/grenade			{ russian/grenade1 }
$random russian/reload			{ russian/reload1 russian/reload2 }
$random russian/reloadloud		{ russian/reload4 russian/reload5 }
$random russian/kill			{ russian/kill2 russian/kill4 russian/kill6 russian/kill8 }
$random russian/grenadeloud		{ russian/grenade2 russian/grenade3 russian/grenade4 russian/grenade5 russian/grenade6 }
$random russian/reloadalt		{ russian/reload1 russian/reload2 russian/reload3 }
$random russian/reloadloudalt	{ russian/reload4 russian/reload5 russian/reload6 }
$random russian/killloud		{ russian/kill1 russian/kill3 russian/kill5 russian/kill7 }
russian/grenade1	ru_gren1
russian/grenade2	ru_gren2
russian/grenade3	ru_gren3
russian/grenade4	ru_gren4
russian/grenade5	ru_gren5
russian/grenade6	ru_gren6
russian/reload1		ru_relo1
russian/reload2		ru_relo2
russian/reload3		ru_relo3
russian/reload4		ru_relo4
russian/reload5		ru_relo5
russian/reload6		ru_relo6
russian/kill1		ru_kill1
russian/kill2		ru_kill2
russian/kill3		ru_kill3
russian/kill4		ru_kill4
russian/kill5		ru_kill5
russian/kill6		ru_kill6
russian/kill7		ru_kill7
russian/kill8		ru_kill8
$random russian/down	  { russian/down1 russian/down2 }
russian/down1		ru_inj1
russian/down2		ru_inj2

$random brazil/grenade			{ brazil/grenade1 }
$random brazil/reload			{ brazil/reload2 brazil/reload4 brazil/reload6 }
$random brazil/reloadalt		{ brazil/reload2 brazil/reload4 }
$random brazil/kill				{ brazil/kill2 brazil/kill4 brazil/kill6 }
$random brazil/grenadeloud		{ brazil/grenade2 brazil/grenade3 brazil/grenade4 brazil/grenade5 brazil/grenade6 }
$random brazil/reloadloud		{ brazil/reload1 brazil/reload3 brazil/reload5 }
$random brazil/reloadloudalt	{ brazil/reload1 brazil/reload3 }
$random brazil/killloud			{ brazil/kill1 brazil/kill3 brazil/kill5 }
brazil/grenade1		pg_gren1
brazil/grenade2		pg_gren2
brazil/grenade3		pg_gren3
brazil/grenade4		pg_gren4
brazil/grenade5		pg_gren5
brazil/grenade6		pg_gren6
brazil/reload1		pg_relo1
brazil/reload2		pg_relo2
brazil/reload3		pg_relo3
brazil/reload4		pg_relo4
brazil/reload5		pg_relo5
brazil/reload6		pg_relo6
brazil/kill1		pg_kill1
brazil/kill2		pg_kill2
brazil/kill3		pg_kill3
brazil/kill4		pg_kill4
brazil/kill5		pg_kill5
brazil/kill6		pg_kill6
$random brazil/down	  { brazil/down1 brazil/down2 }
brazil/down1		pg_inj1
brazil/down2		pg_inj2

$random seal/grenade		{ seal/grenade1 seal/grenade2 }
$random seal/reload			{ seal/reload2 seal/reload4 seal/reload6 }
$random seal/reloadalt		{ seal/reload2 seal/reload4 }
$random seal/kill			{ seal/kill2 seal/kill4 seal/kill6 }
$random seal/grenadeloud	{ seal/grenade3 seal/grenade4 seal/grenade5 seal/grenade6 }
$random seal/reloadloud		{ seal/reload1 seal/reload3 seal/reload5 }
$random seal/reloadloudalt	{ seal/reload1 seal/reload3 }
$random seal/killloud		{ seal/kill1 seal/kill3 seal/kill5 }
seal/grenade1		ns_gren1
seal/grenade2		ns_gren2
seal/grenade3		ns_gren3
seal/grenade4		ns_gren4
seal/grenade5		ns_gren5
seal/grenade6		ns_gren6
seal/reload1		ns_relo1
seal/reload2		ns_relo2
seal/reload3		ns_relo3
seal/reload4		ns_relo4
seal/reload5		ns_relo5
seal/reload6		ns_relo6
seal/kill1		ns_kill1
seal/kill2		ns_kill2
seal/kill3		ns_kill3
seal/kill4		ns_kill4
seal/kill5		ns_kill5
seal/kill6		ns_kill6
$random seal/down	  { seal/down1 seal/down2 }
seal/down1		ns_inj1
seal/down2		ns_inj2

$random opfor/grenade		{ opfor/grenade1 opfor/grenade2 }
$random opfor/reload		{ opfor/reload2 opfor/reload4 opfor/reload6 }
$random opfor/reloadalt		{ opfor/reload2 opfor/reload4 }
$random opfor/kill			{ opfor/kill2 opfor/kill4 opfor/kill6 }
$random opfor/grenadeloud	{ opfor/grenade3 opfor/grenade4 opfor/grenade5 opfor/grenade6 }
$random opfor/reloadloud	{ opfor/reload1 opfor/reload3 opfor/reload5 }
$random opfor/reloadloudalt	{ opfor/reload1 opfor/reload3 }
$random opfor/killloud		{ opfor/kill1 opfor/kill3 opfor/kill5 }
opfor/grenade1		of_gren1
opfor/grenade2		of_gren2
opfor/grenade3		of_gren3
opfor/grenade4		of_gren4
opfor/grenade5		of_gren5
opfor/grenade6		of_gren6
opfor/reload1		of_relo1
opfor/reload2		of_relo2
opfor/reload3		of_relo3
opfor/reload4		of_relo4
opfor/reload5		of_relo5
opfor/reload6		of_relo6
opfor/kill1		of_kill1
opfor/kill2		of_kill2
opfor/kill3		of_kill3
opfor/kill4		of_kill4
opfor/kill5		of_kill5
opfor/kill6		of_kill6
$random opfor/down	  { opfor/down1 opfor/down2 }
opfor/down1		ab_inj1
opfor/down2		ab_inj2

$random tf141/grenade		{ tf141/grenade1 tf141/grenade2 }
$random tf141/reload		{ tf141/reload2 tf141/reload4 tf141/reload6 }
$random tf141/reloadalt		{ tf141/reload2 tf141/reload4 }
$random tf141/kill			{ tf141/kill2 tf141/kill4 tf141/kill6 }
$random tf141/grenadeloud	{ tf141/grenade3 tf141/grenade4 tf141/grenade5 tf141/grenade6 }
$random tf141/reloadloud	{ tf141/reload1 tf141/reload3 tf141/reload5 }
$random tf141/reloadloudalt	{ tf141/reload1 tf141/reload3 }
$random tf141/killloud		{ tf141/kill1 tf141/kill3 tf141/kill5 }
tf141/grenade1		uk_gren1
tf141/grenade2		uk_gren2
tf141/grenade3		uk_gren3
tf141/grenade4		uk_gren4
tf141/grenade5		uk_gren5
tf141/grenade6		uk_gren6
tf141/reload1		uk_relo1
tf141/reload2		uk_relo2
tf141/reload3		uk_relo3
tf141/reload4		uk_relo4
tf141/reload5		uk_relo5
tf141/reload6		uk_relo6
tf141/kill1		uk_kill1
tf141/kill2		uk_kill2
tf141/kill3		uk_kill3
tf141/kill4		uk_kill4
tf141/kill5		uk_kill5
tf141/kill6		uk_kill6
$random tf141/down	  { tf141/down1 tf141/down2 }
tf141/down1		uk_inj1
tf141/down2		uk_inj2

$random zoey/grenade		{ zoey/grenade5 zoey/grenade6 }
$random zoey/reload			{ zoey/reload1 zoey/reload2 zoey/reload3 zoey/reload4 }
$random zoey/reloadalt		{ zoey/reload1 zoey/reload2 zoey/reload3 zoey/reload4 }
$random zoey/kill			{ zoey/kill4 zoey/kill5 zoey/kill6 }
$random zoey/grenadeloud	{ zoey/grenade1 zoey/grenade2 zoey/grenade3 zoey/grenade4 }
$random zoey/reloadloud		{ zoey/reload1 zoey/reload2 zoey/reload3 zoey/reload4 }
$random zoey/reloadloudalt	{ zoey/reload1 zoey/reload2 zoey/reload3 zoey/reload4 }
$random zoey/killloud		{ zoey/kill1 zoey/kill2 zoey/kill3 }
zoey/grenade1		zo_gren1
zoey/grenade2		zo_gren2
zoey/grenade3		zo_gren3
zoey/grenade4		zo_gren4
zoey/grenade5		zo_gren5
zoey/grenade6		zo_gren6
zoey/reload1		zo_relo1
zoey/reload2		zo_relo2
zoey/reload3		zo_relo3
zoey/reload4		zo_relo4
zoey/kill1		zo_kill1
zoey/kill2		zo_kill2
zoey/kill3		zo_kill3
zoey/kill4		zo_kill4
zoey/kill5		zo_kill5
zoey/kill6		zo_kill6
$random zoey/down	  { zoey/down1 zoey/down2 zoey/down3 zoey/down4 }
zoey/down1		zo_inj1
zoey/down2		zo_inj2
zoey/down3		zo_inj3
zoey/down3		zo_inj3

$rolloff 		us/down			300 1800
$rolloff 		russian/down	300 1800
$rolloff 		brazil/down		300 1800
$rolloff 		seal/down		300 1800
$rolloff 		opfor/down		300 1800
$rolloff 		tf141/down		300 1800
$rolloff 		zoey/down		300 1800

$rolloff 		us/killloud			300 1800
$rolloff 		russian/killloud	300 1800
$rolloff 		brazil/killloud		300 1800
$rolloff 		seal/killloud		300 1800
$rolloff 		opfor/killloud		300 1800
$rolloff 		tf141/killloud		300 1800
$rolloff 		zoey/killloud		300 1800
$rolloff 		us/grenadeloud		300 1800
$rolloff 		russian/grenadeloud	300 1800
$rolloff 		brazil/grenadeloud	300 1800
$rolloff 		seal/grenadeloud	300 1800
$rolloff 		opfor/grenadeloud	300 1800
$rolloff 		tf141/grenadeloud	300 1800
$rolloff 		zoey/grenadeloud	300 1800
$rolloff 		us/reloadloud		300 1800
$rolloff 		russian/reloadloud	300 1800
$rolloff 		brazil/reloadloud	300 1800
$rolloff 		seal/reloadloud		300 1800
$rolloff 		opfor/reloadloud	300 1800
$rolloff 		tf141/reloadloud	300 1800
$rolloff 		zoey/reloadloud		300 1800
$rolloff 		us/reloadloudalt	300 1800
$rolloff 		russian/reloadloudalt	300 1800
$rolloff 		brazil/reloadloudalt	300 1800
$rolloff 		seal/reloadloudalt		300 1800
$rolloff 		opfor/reloadloudalt		300 1800
$rolloff 		tf141/reloadloudalt		300 1800
$rolloff 		zoey/reloadloudalt		300 1800

$volume	zoey/reload  0.85
$volume	zoey/reloadalt  0.85

grenade/throw		throw
grenade/pinpull		pinpull

Cursor/Select		curselec
Cursor/Scroll		curscrol
$random misc/chat	{ misc/chata misc/chata misc/chata misc/chatb misc/chatb }
$random misc/chat2	{ misc/chata misc/chata misc/chata misc/chatb misc/chatb }
misc/chata			mp_radi1
misc/chatb			mp_radi2

$playersounddup	player		male	*death		*pain100
$playersounddup	player		male	*xdeath		*pain100
$playersound	player		male	*gibbed		dsslop
$playeralias	player		male	*pain100	commando/death
$playersounddup	player		male	*pain75		*pain100
$playersounddup	player		male	*pain50		*pain100
$playersounddup	player		male	*pain25		*pain100
$playeralias	player		male	*grunt		footstep/crunch
$playersound	player		male	*land		landstn1
$playersounddup	player		male	*jump		*usefail
$playersound	player		male	*fist		dspunch
$playersound	player		male	*usefail	dsnoway

$random player/okay		{ player/okay1 player/okay2 player/okay3 }
$random player/hurt		{ player/hurt1 player/hurt2 player/hurt3 player/hurt4 player/hurt5 player/hurt6 player/hurt7 }
$random player/hurtlow		{ player/hurt blanksnd }
$random player/hurtnormal	{ player/hurt blanksnd blanksnd blanksnd }
$random player/fokay		{ player/fexhale1 player/fexhale2 player/fexhale3 }
$random player/fhurt		{ player/fhurt1 player/fhurt2 player/fhurt3 player/fhurt4 }
$random player/fhurtlow		{ player/fhurt blanksnd blanksnd }
$random player/fhurtnormal	{ player/fhurt blanksnd blanksnd blanksnd blanksnd }
player/okay1			playoky1
player/okay2			playoky2
player/okay3			playoky3
player/hurt1			playpn1
player/hurt2			playpn2
player/hurt3			playpn3
player/hurt4			playpn4
player/hurt5			playpn5
player/hurt6			playpn6
player/hurt7			playpn7
player/heartbeat		playhart
$random player/holdbreath	{ player/holdbreath1 player/holdbreath2 }
$random player/fholdbreath	{ player/holdbreathf1 player/holdbreathf2 }
player/holdbreath1		plyrhol1
player/holdbreath2		plyrhol2
player/holdbreathf1		plyrinhf
player/holdbreathf2		plyrinhf
player/exhale1			plyrexh1
player/exhale2			plyrexh2
player/exhale3			plyrexh3
player/fexhale1			plyrexhf
player/fexhale2			plyrexhf
player/fexhale3			plyrexhf
$random player/oexhale	{ weapon/down1 weapon/down2 weapon/down3 }
player/fhurt1			femhurt1
player/fhurt2			femhurt2
player/fhurt3			femhurt3
player/fhurt4			femhurt4

$alias weapon/select		footstep/gear
$random footstep/crunch		{ footstep/crunch1 footstep/crunch2 }
$random footstep/gear		{ footstep/gear2 footstep/gear3  }
footstep/crunch1		crunch02
footstep/crunch2		crunch02

$random				commando/death	{ cmdo/death1 cmdo/death2 cmdo/death3 cmdo/death4 cmdo/death5 cmdo/death6 cmdo/death7 }
cmdo/death1			irandi1
cmdo/death2			irandi2
cmdo/death3			irandi3
cmdo/death4			irandi5
cmdo/death5			irandi6
cmdo/death6			irandi7
cmdo/death7			irandi8

$random renegade/deaths1 { renegade/death1 renegade/death2 renegade/death3 renegade/death4 renegade/death5 renegade/death6 renegade/death7 renegade/death8 renegade/death9 renegade/death10  }
renegade/death1          dedman1
renegade/death2          dedman2
renegade/death3          dedman3
renegade/death4          dedman4
renegade/death5          dedman5
renegade/death6          dedman6
renegade/death7          dedman7
renegade/death8          dedman8
renegade/death9          dedman9
renegade/death10          dedman10

wan/wan0		wan0
$rolloff 		wan/wan0	400 2000
$random wan/wan	{ wan/wan1 wan/wan1 wan/wan2 wan/wan3 }
wan/wan1		wan1
wan/wan2		wan2
wan/wan3		wan3

stoneknight/sight	dsstnsit
$random stoner/sight	{ stoner/sight1 stoner/sight2 stoner/sight3 stoner/sight4 stoner/sight5 stoner/sight6 }
stoner/sight1		rockgol1
stoner/sight2		rockgol2
stoner/sight3		rockgol3
stoner/sight4		rockgol4
stoner/sight5		rockgol5
stoner/sight6		rockgol6
$volume stoner/sight 0.9

fatso2/sight		dsalbsit
fatso2/raiseguns	dsalbatk
fatso2/death	dsalbdth
vile2/sight		drvilsit
vile2/pain		drvipain
vile2/death		drvildth

heavy/sight		dsgposit
heavy/death		dsgpodth
heavy/active	dsgpoact

lord/sight		dsannsit
lord/death		dsanndth
lord/hoof		dsanhoof

skull/active	dssgtact
demon/active	dssgtact
demon/pain		dssgtpai
spectre/active	dssgtact
spectre/pain	dssgtpai
skeleton/pain	dsskepai
caco/active		dssgtact
caco/pain		dscacpai
pain/active		dssgtact
baby/pain		dssgtpai
spider/active	dsbspact
spider/pain		dssgtpai

$rolloff 	spectre/sight	150 900
$volume 	spectre/sight	0.9
$rolloff 	spectre/active	125 750
$volume 	spectre/active	0.8

$random caco/paingod	{ caco/paingod1 caco/paingod2 }
caco/paingod1	bsbgsit1
caco/paingod2	bsbgsit2
caco/sightgod		bscacsit
skeleton/paingod	bsskepai
skeleton/activegod	bsskeact
skeleton/sightgod	bsskesit

fatso/guns	fatboom
$rolloff 	fatso/guns		300 1800
$rolloff 	fatso/attack	150 900
$volume 	fatso/attack	0.9

$rolloff	caco/paingod	300 1800
$rolloff	skeleton/paingod	300 1800
$rolloff	caco/sightgod	400 2400
$rolloff	skeleton/sightgod	400 2400
$limit skeleton/paingod	0

$volume 	heavy/active 0.7
$volume 	baby/walk 0.7
$rolloff	baby/walk 125 750
$volume 	spider/walk 0.9
$rolloff	spider/walk 175 1050
$rolloff	baby/attack 300 1800
//$rolloff	fatso/attack 300 1800
$rolloff	skeleton/attack 250 1500

baby/walk2	babywlk2
$volume 	baby/walk2 0.6
$rolloff	baby/walk2 100 600

spider2/sight dsdemsit
spider2/death dsdemdth

$rolloff	spider/sight	400 2400
$rolloff	spider2/sight	400 2400
$rolloff	cyber/sight		400 2400
$rolloff	lord/sight		400 2400
$rolloff	spider/death	400 2400
$rolloff	spider2/death	400 2400
$rolloff	cyber/death		400 2400
$rolloff	lord/death		400 2400
$rolloff	spider/active	250 1500
$rolloff	cyber/active	250 1500

bruiser/sight	dsbrusit
bruiser/death	dsbrudth
bruiser/walk	dsbruwlk

$volume 	bruiser/walk 0.8
$rolloff	bruiser/walk 125 750
$alias wolfss/teleport	misc/teleport
$rolloff wolfss/teleport	300 1800

bfg/fire		bfgfire
bfg/fire1		bfgfire
bfg/alt			bfgalt
bfg/explode		bfgexplo
bfg/explode1	bfgexplo
bfg/explode2	bfgaltex
$limit bfg/explode	0
$limit bfg/explode1	0
$limit bfg/explode2	6//0
$limit bfg/alt		8//0
$rolloff	bfg/explode		500 3000
$rolloff	bfg/explode1	450 2700
$rolloff	bfg/fire		400 2400
$rolloff	bfg/fire1		300 1800
$rolloff	bfg/altq		300 1800
$rolloff	brain/spit		300 1800

weapons/rocklf2a				rpgfire
$volume		weapons/rocklf2a	0.65
$rolloff	weapons/rocklf2a	150 900

//$random weapons/pistol	{ m93r/fire1 m93r/fire2 m93r/fire3 }
$random weapons/shotgf	{ spas/fire1 spas/fire2}
$random weapons/sshotf	{ ranger/fires1 ranger/fires2 ranger/fires3 }
$random weapons/chngun	{ m16/fire1 m16/fire2 m16/fire3 }
weapons/railgf	intfire1
weapons/rbeam	intfire1
weapons/bfgf2	bfgstart
weapons/rocklf2	dsrlaun2
//$volume 	weapons/pistol	0.85
$volume 	weapons/shotgf	0.8
$volume 	weapons/sshotf	0.8
$volume 	weapons/chngun	0.85
$volume		weapons/railgf	0.9
$volume		weapons/rbeam	0.9
$rolloff	weapons/pistol	200 1500
$rolloff	weapons/shotgf	200 1500
$rolloff	weapons/sshotf	300 2000
$rolloff	weapons/chngun	300 2000
$rolloff	weapons/plasmaf	300 2000
$rolloff	weapons/rocklf	500 3000
$rolloff	weapons/rocklf2	600 3600
$rolloff	weapons/railgf	500 3000
$rolloff	weapons/rbeam	500 3000
$rolloff	weapons/bfgf	400 2400
$rolloff	weapons/bfgf2	300 1800
$limit		weapons/railgf	4
$limit		weapons/rbeam	4

game/rank		levelup
game/challenge	mp_chall
game/laststand	mp_last_
game/attach		mp_addon
game/delete		mp_delet
game/upgrade	mp_upgra

$pitchshift game/rank 0
$pitchshift game/challenge 0
$pitchshift game/laststand 0
$pitchshift game/attach 0
$pitchshift game/delete 0
$pitchshift game/upgrade 0
$volume game/rank 0.85
$volume game/challenge 0.85
$volume game/laststand 0.85
$volume game/attach 0.85
$volume game/delete 0.85
$limit game/rank 1
$limit game/challenge 1
$limit game/laststand 1
$limit game/attach 1
$limit game/delete 1
$limit game/upgrade 1

$random body/splats { body/splat1 body/splat2 body/splat3 body/splat4 body/splat5 }
body/splat1		bodystn1
body/splat2		bodystn2
body/splat3		bodystn3
body/splat4		bodystn4
body/splat5		bodystn5

$volume body/splats 0.5
$rolloff body/splats 150 900

$random				commando/sight	{ cmdo/sight1 cmdo/sight2 cmdo/sight3 cmdo/sight4 }
cmdo/sight1			mpossit1
cmdo/sight2			mpossit2
cmdo/sight3			mpossit3
cmdo/sight4			mpossit4
$random				commando/active	{ cmdo/active1 cmdo/active2 blanksnd blanksnd blanksnd }
cmdo/active1			mposact1
cmdo/active2			mposact2

$volume commando/sight 0.9
$volume commando/active 0.8

nightmare/sight DSNMRSIT
nightmare/pain DSNMRPAI
nightmare/death DSNMRDTH
nightmare/active DSNMRACT
nightmare/melee DSNMRATK