Klade's RGA Changelog by Riclo500:

Version 1.1 - 5/8/2026:

-The friendly AC130 announcer in online games now only happens once per map
-Added Escort Airdrop killstreak
-Trying to hold-to-aim while hip-firing auto weapons should be less glitchy
-Reloading during hold-to-aim is coded differently now which should fix the online glitch where players were reloading randomly, which was likely triggered when another player reloads through the depreciated ACS script
-Clones can no longer telefrag the player
-AC130, Care Package, & Predator missile designators should more accurately set coordinates
-Time Medallion cooldown bug fixed so now it's actually 100 seconds instead of the original 138, despite visually appearing to be 100
-The hitbox on dropped/thrown weapons is now smaller, so dropping in confined spaces shouldn't cause it to get caught on level geometry which was causing the player to immediately pick the weapon back up
-Fixed a bug where thermal Barrett, M14, & WA2000 night vision would stay on when reloading from an empty mag if doing hold-to-aim
-Fixed a bug where stun thumper was shooting normal explosives instead of stun while doing hold-to-aim
-Weapons can now be fired sooner as they're being equipped, with pistols and SMGs being notably fast
-Softcore skill level now has 1.6 ammofactor instead of 1.0 (more ammo from pickups)
-Advanced Clone's railgun strike can no longer harm/kill the player
-Advanced Clone is now more dynamic when attacking Cyberdemons/Spidermasterminds. If their railgun strike is still recharging, they'll throw incendiary grenades and can also do a 8 shotgun blast spam attack
-Clones will now get a yellow exclamation mark over their heads when they've obtained a killstreak that they can give the player
-Klade Medallion railgun damage radius decreased
-+NOTIMEFREEZE flag added to AC130/Predator missile actors
-The Care Package crate no longer gives the player the Extended Mags item; however, if it's an online game, it still will and will also drop a random killstreak box
-If a Cyberdemon/SpiderMastermind has been targeted by an Advanced Clone's railgun strike, a second Advanced Clone won't be able to target that same demon
-When a clone has a killstreak and goes into last stand, they'll keep it after being revived
-Fixed a bug where removing a weapon attachment while scoped in with a thermal sight was keeping the thermal effect turned on
-Fixed bugs regarding snipers and Steady Aim Pro; Hold-to-aim now functions properly when scoped in if the player has Steady Aim Pro
-Rage Medallion now gives 100 health immediately when used and then 200 more when the screen tints red
-Fixed a bug where the player could keep the predator missile killstreak if they had enough time to exit out of the camera feed after it'd been launched
-Fixed a bug where the AC130/Predator Missile would become permanently unusable if currently occupied when the map ends
-Predator Missile camera feed now starts off at a downward angle
-M240 damage buffed 
-The killstreak inventory items can now be dropped so they can be given to players in an online game
-Added the M134 Minigun weapon, obtainable only via killstreak

Version 1.01 - Quick Fixes - 3/30/2026:

-ref_detacher now defaults to 1 to fix the bug where players were getting an extra reward when removing an attachment
-ref_janitor now defaults to 0, shell casings & monsters don't fade and will stay indefinitely. Ideal for single-player but online play might need to change this for performance
-+GHOST flag added to clones/marine companions so that the player's bullets will pass through them
-Player now returns to 200 max health if they have the Duston Medallion and are revived; surviving in an online game though (possible when being the last player alive) max health will only go up to 100. Leveling up will return this to normal
-Clones should revive the player more often now instead of just standing around, will likely fine-tune this more later for V1.1

Version 1.0 Full Release - 3/27/2026:

-Marine clones will revive the player more often instead of just standing around 
-Removed the option to interact with marine clones since they'd sometimes bug and disappear entirely, also was getting annoying when trying to interact with doors/switches
-It's now possible to see the weight of your currently selected weapon at the ARMS icon in the HUD
-Walking over weapon pickups with a full inventory will now do a calculation and tell the player what arms amount they need to drop in order to pick up the weapon
-MG4/M240 pickup sound no longer gets cut off when picking up another item
-RPG7 OMA pro reserve ammo capacity increased to 9, Thumper increased to 15, AT4 increased to 6, Model 1887 increased to 70, AUG increased to 504, L86 increased to 672
-Fixed the glitch where Stun/Inc grenades could not be selected from the create a class menu
-Both Stun grenades and Incedinary grenades now show up properly when the 'view perks' key is pressed
-Random Kit now gives a random medallion
-Removing weapon attachments is now done through a key bind instead of an inventory item, this was changed so it's easier to use medallions without that item being in the way
-Fixed a bug where trying to remove a weapon attachment when the weapon doesn't have one would cause the award message to come up
-Improved how shell casings visually eject for several weapons; fixed bug where Spas12 wasn't always ejecting spent shell while ADSing
-Time Medallion cooldown decreased from 138 to 100 seconds
-Adjusted AC130 fov changes, 105MM and 25MM have less zoom
-AC130 105MM no longer effected by gravity; 105MM, 40MM, 25MM speed increased
-Added Predator Missile killstreak
-Added Stealth Bomber killstreak
-Added Precision Airstrike killstreak
-Added Care Package killstreak
-When killing big demons like the Cyberdemon or Spidermastermind, or rare demon variants, there's a chance to get a random killstreak
-Klade Medallion Railgun, Precision Airstrike, Care Package, and Stealth Bomber designators now make beeps when activated
-Klade Medallion Railgun & Precision Airstrike targeting crosshairs stay stuck to the monsters much more smoothly & also appear visible online
-Created the Advanced Clone, a beefier marine companion also capable of calling in railgun strikes to Cyberdemons & SpiderMasterminds - obtainable via random killstreak
-Marine clones can give the player killstreaks if they earn them from killing big demons/rare variants
-OMA Pro reserve ammo capacity for UMP45, MP5K, & Vector increased by one mag
-Added Claymore mines available only through the Care Package
-Rage Medallion gives more protection and the red screen isn't as blinding
-Added Duston Medallion functionality: Max health starts off at 200 and increases from there with each level up. Megaspheres heal up to 500 health, and increased chance of earning killstreaks from killing big demons or rare demon variants
-When playing an online coop game, there will be an announcer for when killstreaks are deployed
-Added a CVAR that disables the tactical nuke. It's off on default but playing an offline game ignores this
-Adjusted perk inventory items so that their descriptions are accurate
-AC130 now becomes invulnerable when not being used. This prevents monsters that have targeted it from destroying it while it's not being operated
-Time Medallion freeze no longer affects clones/marine companions or predator missile
-Regarding optimization, the Janitor Cvar can now choose between culling monsters, shell casings, or monsters & shell casings
-Improved FAMAS reload cancelling
-Barrett M82 damage buffed, reserve ammo increased from 30 to 40, OMA pro reserve ammo from 40 to 60; MK14 reserve ammo from 50 to 60, OMA pro from 70 to 90; Intervention OMA pro from 42 to 49; WA2000 reserve ammo decreased from 48 to 42, OMA pro remains the same
-Fixed a bug where the RPG-7 wouldn't reload if currently held & empty and the player picked up ammo 
-Fixed Advanced Clone class graphic so now it's accurate
-SCARH ARMS increased from 33 to 34, FAMAS increased from 32 to 33, FAL decreased from 34 to 32; F1 graphic updated accordingly
-LMGs are now set at slot 7 so they don't conflict with snipers; Launchers moved to slot 8
-When carrying multiple of the same weapon type, slot priority should pick the strongest weapon first, which is usually whichever has the highest ARMS - the only big exception being the Ranger shotgun since it always has highest priority
-Fixed an online bug where the Time Medallion cooldown wasn't working
-Fixed online bugs where players dying when the AC130 was being piloted was causing big issues
-Fixed an online bug where the player could designate AC130 coordinates while another player was currently using it
-Fixed a massive amount of online bugs - too many to list here
-Hold-to-aim functionality added; firing while holding down the aim key (+Altattack) is now possible

Version 0.9 BETA - 2/20/2026:

-Fixed an issue with existing AC130 projectiles changing their direction every time a new one is fired.
-All AC130 projectiles are now their own actors since they've been fine-tuned for balance (no more using RPGMissile or HHCBM14EBRDE)
-Each AC130 projectile now has its own speed
-Cycling through AC130 weapons is much faster
-AC130 flare effect keeps gunship invisible to heat-seeking projectiles for 3 more seconds, but takes 3 more seconds to recharge
-Increased AC130 ammo (105MM: 20>30, 40MM: 80>120, 25MM: 600>900)
-Reload cancelling works better now for Mini-Uzi, P90, UMP45, AA12, Vector
-Nerfed M79 Thumper damage so that it's similar to the Famas's M203 (while still being slightly stronger)
-Increased ACR, M16, AUG accuracy during sustained fire while ADSing
-Increased tap fire accuracy for M240, MG4, AUG while ADSing
-Increased ADS accuracy for M240 and MG4 when grip is attached
-Decreased 105MM, 40MM, and grenade damage slightly
-Clean slate now includes the USP45's arms amount
-Added a bonus 7th medallion, the Star Medallion, which is only accessible by choosing clean slate. This passively gives 1 EXP every second, but leveling up still only occurs when a monster is killed
-Increased UMP45 damage slightly since it feels not as good compared to other SMGs (from 20-23 to 22-24)
-OMA Pro reserve ammo capacity for G18 increased from 99 to 132
-.44 Magnum ARMS increased from 8 to 9, Desert Eagle increased from 9 to 11. F1 graphic updated accordingly
-P90 damage buffed slightly
-The player's bullet-based weapons can now shoot through obstacles/decorations
-Advanced Clone class now has the Brace Medallion instead of the Tech Medallion
-Premade class graphics updated to show which medallion each class uses, associated text also updated
-Added Tech Medallion functionality. Teleport in three marine clones to fight by your side

Version 0.8 BETA = 11/6/2025:

-Added Brace Medallion functionality. Call in an AC130 and control it manually.

Version 0.7 BETA - 10/17/2025:

-All ammo pickup values decreased
-M240 Ex Mag increased from 150 to 200
-M240 OMA pro reserve ammo capacity increased from 500 to 1000
-MG4 OMA pro reserve ammo capacity increased to 777
-Last stand glitch fixed, it wasn't working right because of the new maxweaponsfilled system.
-Added Klade's Realm difficulty mode
-Last stand will now prioritize better handguns if there is multiple handguns in inventory
-Added the maxweaponsfilled inventory system for weapons, also known as ARMS.
-Added hud display for ARMS.
-Fudged with all the bullet damage. It's also now in a slightly randomized range (15,17) for example. .44 Magnum is especially randomized
-Weapon damage now uses a more realistic system based on ammo type and barrel length, which is balanced through ARMS and reserve ammo count. No more shitty G18 spray or stupidly underpowered AA-12 blasts.
-Shotguns are now much more accurate when aiming down sights, and the grip feels like it actually makes a difference.
-Changed the shotguns so that every shotgun fires pretty much the same as the Spas-12 in terms of damage/spread.
-Decreased the reserve ammo count on pistols and machine pistols
-Weapons no longer fade out and disappear when they are dropped.
-Added a Nightmare difficulty mode
-Re-did all of the classes and changed the look of the menu
-Added shell casing for all the weapons. (tedious pain in the ass)
-Buffed Scar-H, FAL, AK47, AUG, magnum buckshot damage
-Increased Ranger range
-Nerfed Stopping Power, Juggernaut, and Danger Close, both normal and pro versions
-ACR ADS accuracy increased
-Re-did the ammo pickup sprites
-Snipers now do the same damage while hip-fired as they do while aiming
-Sniper recoil changed so that it must be adjusted manually after firing
-Barrett M82 hipfire rate decreased
-Increased reserve ammo capacity for the M93R to make it more useful compared to the other machine pistols (also increased the PP2000 reserve ammo capacity slightly)
-The removeattachment item will only allow you to choose another attachment. No perks.
-Increased explosive sniper damage
-Increased the speed of the RPG and AT4 missiles
-Barrett M82 can now gib enemies
-Removed the megasphereaward item that was obtained from ranking up (too op)
-Adjusted ammo pickups slightly, all shotguns now give 2 shells with scavenger. Sniper ammo cannot be obtained through scavanger pro from subsonic ammo & shell ammo pickups
-Decreased reserve ammo for Intervention & Barrett
-Increased accuracy for akimbo uzi with steady aim
-Nerfed AUG, gave it damage type of Rifle instead of LMG 
-Disabled OMA Cvar since it's not compatible with the ARMS inventory system
-Changed Last Stand Pro to the original because second wind is op (no more tactical kit item)
-No longer possible to start off with the removeattachment item
-Removeattachment cvar removed
-Removed Hoe item
-Removed RGAskilleffect items and am using damage factor in mapinfo instead (may change back because I'm sure this was added for a reason)
-Benelli M4 clip ammo increased from 4 to 5, and 6 to 7 for ex. mags
-Ranger can shoot while it's being brought out
-Removed the 'You're hurt! Get to cover!' message when health is low
-Changed the startup picture
-Removed most of the backpack items that are given when building a class. The backpack won't be given unless OMA or Scavenger is selected
-Increased the range of randomized damage values for weapons 
-Nerfed Shotguns' damage
-When a weapon's reload is interrupted, it will be resumed when the player re-equips the weapon (also tedious pain in the ass to implement)
-Weapon pickup sprites have been scaled to look more accurate
-Improved the weapon dropping mechanic. Pressing the drop weapon bind twice will also throw the weapon
-Went in W_PLAYER and increased the reserve ammo given for all weapons by one magazine (excluding the Barrett)
-Increased reserve ammo for all SMGs because I felt they were outclassed compared to shotguns (+2 magazines for backpack amount and another +2 for One Man Army Pro. P90 only gets +1 for each)
-Increased Vector's ADS accuracy
-Cyberdemon & Spidermastermind all variants health increased by 50%
-Extended Mag and Removeattachment items now remove all weapon tokens when used. This should prevent it from bugging when these are used in the middle of a reload
-Fixed a bug where attachment and perk items could be dropped
-Changed the look of the HUD
-Incendiary and stun grenades now have their own bind and can be used alongside frag grenades. New hud icons and ammo counters added for each
-Increased the accuracy of the M93R's aimed burst fire
-Removed the berserk and light amplication items being replaced by perks via the mons file 
-Removed the armor bonus items that monsters drop when killed
-Shotgun guys no longer drop the AA12 or Striker when killed. Arachnotrons are less likely to drop an LMG. Scientest guy Desert Eagle drop chance is now extremely rare
-Buffed Barrett .50Cal and increased penetration capability (2 shots to 5)
-Increased the speed that the Model 1887 cocks for both fine-tuned and normal
-Revival kit ammo is now slightly less common
-Added a CVAR that enables/disables the medallions
-Decreased scoped sniper aim jittering by half
-Klade, Time, and Rage Medallions are now functioning
-Added an F1 help screen graphic that shows each weapon's ARMS number
-Added an extra menu in the create a class menu where the player can choose a medallion 
-Adjusted the menu text so it's accurate, replaced acc with weight
-Condensed the three RGA2 files (Core, Code, Mons) into one pk3