//Chem VI//
l_start l_start
l_start2 l_start2
l_gogogo l_gogogo
l_lastla l_lastla
l_nd l_nd
l_ouch1 l_ouch1
l_ouch2 l_ouch2
l_ouch3 l_ouch3
l_ouch4 l_ouch4
l_rd l_rd
l_st l_st

//Crusaders Corridor//

MWHIR    mwhir
DSRB2PN  dsrb2pn
DSCHAIN  dschain
DSTEND   dstend
DSEXPLOD dsexplod
DSPHOT2  dsphot2
DSPLASM2 dsplasm2
DSRB2DTH dsrb2dth
DSRLAUN2 dsrlaun2
MSEE     msee
DSAIRLCK dsairlck
DSBGLASS dsbglass

//6th Dimension//

DSBOSPN DSBOSPN
DSBOSDTH DSBOSDTH

//The Nightmare//

//Powerup

Shrinksphere/Shrink		DSSHRINK
Shrinksphere/UnShrink		DSLARGE

//Mini Player

$playersound	mini	male	*death		dsmdeth
$playersound	mini	male	*xdeath		dsmdiehi
$playersound	mini	male	*gibbed		dsslop
$playersound	mini	male	*pain100	dsmpain
$playersounddup	mini	male	*pain75		*pain100
$playersounddup	mini	male	*pain50		*pain100
$playersounddup	mini	male	*pain25		*pain100
$playersound	mini	male	*grunt		dsmoof
$playersounddup	mini	male	*land		*grunt
$playersound	mini	male	*jump		dsjump
$playersound	mini	male	*fist		dspunch
$playersound	mini	male	*usefail	dsmoof

Pickups/TechArmor	TCHARMUS

//Ambient sounds (water, lava, wind)

WATERFLO1 WATERFLO
$ambient 2 WATERFLO1 point continuous 0.4
$volume WATERFLO1 0.4

FSTWATER2 FSTWATER
$ambient 3 FSTWATER2 point continuous 0.4
$volume FSTWATER2 0.4

BROOK BROOK1
$ambient 4 BROOK point continuous 0.4
$volume BROOK 0.4

LAVA LAVA2
$ambient 5 LAVA point continuous 0.6
$volume LAVA 0.6

WIND3 WIND3
$ambient 6 WIND3 point continuous 1.0

//Happy Dreams//

monster/incsit                dsincsit
monster/incdth                dsincdth
monster/incexp                dsincexp
monster/incact                dsincact
monster/incatk                dsincatk
monster/inchit                dsinchit
monster/hadsit                dshadsit
monster/haddth                dshaddth
monster/hadexp                dshadexp
monster/hadtel                dshadtel
monster/hadwlk                dshadwlk

//==========================================================

//ELEMENTAL//

items/salvation	DSALVATE

Pot/Break      POTBRK

//==========================================================

//Eternal//

ForceBarrier/On		DSFRCON
ForceBarrier/Off	DSFRCOFF
ForceBarrier/Loop	DSFRCLOP

DSZAPHT1	DSZAPHT1
DSZAPHT2	DSZAPHT2
DSZAPHT3	DSZAPHT3


$random ForceBarrier/Hit	{ DSZAPHT1 DSZAPHT2 DSZAPHT3 }
$limit ForceBarrier/Hit	0

weapons/fatshot		XMMANSHT
weapons/fathit		XMMANXPL

//==========================================================

//Music volume//

$musicvolume J_THELAB 0.5
$musicvolume J_8MAP 1.8
$musicvolume J_PV4 1.8

//==========================================================

// Used in JPX53 (Dammit)
GENER1 GENER1
GENER2 GENER2

// SKINS
ac3deth	ac3deth
$random ac3/taunt { ac3/tnt1 ac3/tnt2 }
ac3/tnt1 ac3see1
ac3/tnt2 ac3see2

$random ac3/pain  { ac3pn1 ac3pn2 }
ac3pn1 ac3pn1
ac3pn2 ac3pn2

$PlayerAlias ac3 male *pain100 ac3/pain
$PlayerAlias ac3 male *pain75 ac3/pain
$PlayerAlias ac3 male *pain50 ac3/pain
$PlayerAlias ac3 male *pain25 ac3/pain
$PlayerAlias ac3 male *taunt ac3/taunt

ds1009 ds1009
ds1022 ds1022
ds1030 ds1030
ds1035 ds1035
ds1038 ds1038
ds1048 ds1048
ds1055 ds1055
ds1059 ds1059
BLOOD BLOOD
ds3034 ds3034
dshecalb dshecalb
dsfart1 dsfart1
$random caleb { dsfart1 ds1009 ds1022 ds1030 ds1035 ds1038 ds1048 ds1055 ds1059 BLOOD dshecalb ds3034 }
$playeralias Caleb male *taunt caleb
$playeralias Caleb2 male *taunt caleb

ac3tnt ac3tnt
ac3tnt2 ac3tnt2
ac3tnt3 ac3tnt3
ac3tnt4 ac3tnt4
ac3tnt5 ac3tnt5
ac3tnt6 ac3tnt6
ac3tnt7 ac3tnt7
$random acm { ac3tnt ac3tnt2 ac3taunt ac3tnt3 ac3tnt4 ac3tnt5 ac3tnt6 ac3tnt7 }
$playeralias Duke male *taunt acm
$playeralias Duke2 male *taunt acm

mintaunt mintaunt
mintaun2 mintaun2
mintaun3 mintaun3
$random mini { mintaunt mintaun2 mintaun3 }
$playeralias minielle female *taunt mini
$playeralias minielle2 female *taunt mini

ssgsnd01 ssgsnd01
ssgsnd02 ssgsnd02
ssgsnd03 ssgsnd03
ssgsnd04 ssgsnd04
ssgsnd05 ssgsnd05
ssgsnd06 ssgsnd06
ssgsnd07 ssgsnd07
ssgsnd08 ssgsnd08
ssgsnd09 ssgsnd09
ssgsnd10 ssgsnd10
ssgsnd11 ssgsnd11
$random ssgsnd12 { ssgsnd01 ssgsnd04 }
$random ssgsnd13 { ssgsnd09 ssgsnd03 }
$random ssgsnd14 { ssgsnd02 ssgsnd10 ssgsnd11 }
$playeralias "Super Shotgun" male *taunt ssgsnd12
$playeralias "Super Shotgun" male *usefail ssgsnd13
$playeralias "Super Shotgun" male *land ssgsnd05
$playeralias "Super Shotgun" male *grunt ssgsnd05
$playeralias "Super Shotgun" male *pain100 ssgsnd14
$playeralias "Super Shotgun" male *pain75 ssgsnd14
$playeralias "Super Shotgun" male *pain50 ssgsnd14
$playeralias "Super Shotgun" male *pain25 ssgsnd14
$playeralias "Super Shotgun" male *death ssgsnd06
$playeralias "Super Shotgun" male *xdeath ssgsnd06
$playeralias "Super Shotgun" male *gibbed ssgsnd07
$playeralias "Super Shotgun" male *fist ssgsnd08

//==========================================================

$playeralias	"Flandre Scarlet"	male	*death		flandre/dead
$playeralias	"Flandre Scarlet"	male	*xdeath		flandre/xdead
$playeralias	"Flandre Scarlet"	male	*gibbed		flandre/rdead
$playeralias	"Flandre Scarlet"	male	*pain100	flandre/pain
$playeralias	"Flandre Scarlet"	male	*pain75		flandre/pain
$playeralias	"Flandre Scarlet"	male	*pain50		flandre/pain
$playeralias	"Flandre Scarlet"	male	*pain25		flandre/pain
$playeralias	"Flandre Scarlet"	male	*grunt		flandre/pain
$playeralias	"Flandre Scarlet"	male	*land		flandre/pain
$playersound	"Flandre Scarlet"	male	*usefail	flandre/deny
$playeralias	"Flandre Scarlet"	male	*taunt		flandre/taunt
$playersound    "Flandre Scarlet"  	male	*fist		flandre/slap


flandre/dead					FLSCDEAD
flandre/xdead					FLSCXTRM
flandre/taunt					FLSCTUNT
flandre/rdead					REALDEAD
flandre/pain					FLSCPAIN
flandre/deny					FLSCNWAY
flandre/slap					FLSCSLAP

// snails rando russian skin

JMDUL02 JMDUL02
JMDUL03 JMDUL03
JMDUL04 JMDUL04
JMDUL05 JMDUL05
JMDUL06 JMDUL06
JMDUL07 JMDUL07
JMDUL08 JMDUL08
JMDUL09 JMDUL09
JMDUL10 JMDUL10
JMDUL11 JMDUL11
JMDUL01 JMDUL01

$playeralias	"abdulovskiovich"	male	*death		JMDUL04
$playeralias	"abdulovskiovich"	male	*xdeath		JMDUL10
$playeralias	"abdulovskiovich"	male	*gibbed		JMDUL09
$playeralias	"abdulovskiovich"	male	*taunt		JMDUL0
$playeralias 	"abdulovskiovich"	male    *pain100 	JMDUL09
$playeralias 	"abdulovskiovich"	male    *pain75 	JMDUL09
$playeralias 	"abdulovskiovich"	male    *pain50 	JMDUL09
$playeralias 	"abdulovskiovich"	male    *pain25 	JMDUL09
$playeralias 	"abdulovskiovich"	male    *grunt 		JMDUL01
$playeralias 	"abdulovskiovich"	male    *land 		JMDUL01
$playeralias 	"abdulovskiovich" 	male 	*usefail 	JMDUL11

$playeralias	"abdulovskiovich"	female	*death		JMDUL04
$playeralias	"abdulovskiovich"	female	*xdeath		JMDUL10
$playeralias	"abdulovskiovich"	female	*gibbed		JMDUL09
$playeralias	"abdulovskiovich"	female	*taunt		JMDUL0
$playeralias 	"abdulovskiovich"	female  *pain100 	JMDUL09
$playeralias 	"abdulovskiovich"	female  *pain75 	JMDUL09
$playeralias 	"abdulovskiovich"	female  *pain50 	JMDUL09
$playeralias 	"abdulovskiovich"	female  *pain25 	JMDUL09
$playeralias 	"abdulovskiovich"	female  *grunt	    JMDUL01
$playeralias 	"abdulovskiovich"	female  *land 	    JMDUL01
$playeralias 	"abdulovskiovich" 	female 	*usefail 	JMDUL11

$playeralias	"abdulovskiovich"	Other	*death		JMDUL04
$playeralias	"abdulovskiovich"	Other	*xdeath		JMDUL10
$playeralias	"abdulovskiovich"	Other	*gibbed		JMDUL09
$playeralias	"abdulovskiovich"	Other	*taunt		JMDUL0x
$playeralias 	"abdulovskiovich"	Other   *pain100 	JMDUL09
$playeralias 	"abdulovskiovich"	Other   *pain75 	JMDUL09
$playeralias 	"abdulovskiovich"	Other   *pain50 	JMDUL09
$playeralias 	"abdulovskiovich"	Other   *pain25 	JMDUL09
$playeralias 	"abdulovskiovich"	Other   *grunt 	    JMDUL01
$playeralias 	"abdulovskiovich"	Other   *land 		JMDUL01
$playeralias 	"abdulovskiovich" 	Other 	*usefail 	JMDUL11


$random JMDUL0 { JMDUL03 JMDUL05 JMDUL06 JMDUL09 JMDUL10 JMDUL11 }

$random	JMDUL0x { JMDUL02 JMDUL03 JMDUL05 JMDUL06 JMDUL07 JMDUL08 JMDUL09 JMDUL10 JMDUL11 }