actor NcjInfHighJump : CustomInventory 24050 {
	//$Category NotCXJump Items
	//$Title "Infinite High Jump"
    //$NotAngled
	
	+NOGRAVITY
	+INVENTORY.QUIET
	
	States {
		Spawn:
			HIJR ABCD 6
			Loop
			
		Pickup:
			TNT1 A 0
			// It appears that HighJumpRune is just a pickup that gives RuneHighJump?
			TNT1 A 0 A_JumpIfInventory("HighJumpRune", 1, "JustFail")
			TNT1 A 0 A_JumpIfInventory("RuneHighJump", 1, "JustFail")
			TNT1 A 0 A_PlaySound("misc/p_pkup", CHAN_ITEM)
			TNT1 A 0 A_GiveInventory("HighJumpRune", 1)
			Fail
			
		JustFail:
			TNT1 A 0
			Fail
	}
}
