//KEY CARDS

Actor GreenCard : DoomKey 10800
{
	Inventory.Pickupmessage "Picked up a green keycard."
	Inventory.Icon "STKEYS6"
	States
	{
	Spawn:
		GKEY A 10
		GKEY B 10 bright
		loop
	}
}

Actor OrangeCard : DoomKey 10801
{
	Inventory.Pickupmessage "Picked up a orange keycard."
	Inventory.Icon "STKEYS8"
	States
	{
	Spawn:
		OKEY A 10
		OKEY B 10 bright
		loop
	}
}

Actor SilverCard : DoomKey 10802
{
	Inventory.Pickupmessage "Picked up a silver keycard."
	Inventory.Icon "STKEYS10"
	States
	{
	Spawn:
		SKEY A 10
		SKEY B 10 bright
		loop
	}
}

Actor PinkCard : DoomKey 10803
{
	Inventory.Pickupmessage "Picked up a pink keycard."
	Inventory.Icon "STKEYS12"
	States
	{
	Spawn:
		PKEY A 10
		PKEY B 10 bright
		loop
	}
}

//SKULL KEYS

Actor GreenSkull : DoomKey 10804
{
	Inventory.Pickupmessage "Picked up a green skull key."
	Inventory.Icon "STKEYS7"
	States
	{
	Spawn:
		GSKU A 10
		GSKU B 10 bright
		loop
	}
}

Actor OrangeSkull : DoomKey 10805
{
	Inventory.Pickupmessage "Picked up a orange skull key."
	Inventory.Icon "STKEYS9"
	States
	{
	Spawn:
		OSKU A 10
		OSKU B 10 bright
		loop
	}
}

Actor SilverSkull : DoomKey 10806
{
	Inventory.Pickupmessage "Picked up a silver skull key."
	Inventory.Icon "STKEYS11"
	States
	{
	Spawn:
		SSKU A 10
		SSKU B 10 bright
		loop
	}
}

Actor PinkSkull : DoomKey 10807
{
	Inventory.Pickupmessage "Picked up a pink skull key."
	Inventory.Icon "STKEYS13"
	States
	{
	Spawn:
		PSKU A 10
		PSKU B 10 bright
		loop
	}
}