$musicvolume LEGM900 2.0
$musicvolume LEGM1112 2.0
$musicvolume LEGM1740 2.0
$musicvolume LEGM1741 2.0
$musicvolume LEGM1742 2.0
$musicvolume LEGM1743 2.0
$musicvolume LEGM1744 2.0
$musicvolume LEGM1745 2.0
$musicvolume LEGM1746 2.0
$musicvolume LEGM1747 2.0
$musicvolume LEGM1748 2.0
$musicvolume LEGM1750 2.0
$musicvolume LEGM1751 2.0
$musicvolume LEGM1752 2.0
$musicvolume LEGM1753 2.0
$musicvolume LEGM1754 2.0
$musicvolume LEGM1755 2.0
$musicvolume LEGM1756 2.0
$musicvolume LEGM1757 2.0
$musicvolume LEGM1758 2.0
$musicvolume LEGM1759 2.0
$musicvolume LEGM1760 2.0
$musicvolume LEGM1761 2.0
$musicvolume LEGM1762 2.0
$musicvolume LEGM1763 2.0
$musicvolume LEGM1764 2.0
$musicvolume LEGM1765 2.0
$musicvolume LEGM1766 2.0
$musicvolume LEGM1767 2.0
$musicvolume LEGM1768 2.0
$musicvolume LEGM1769 2.0
$musicvolume LEGM6710.ogg 2.0
$musicvolume LEGM6711.ogg 2.0
$musicvolume LEGM6712.ogg 2.0
$musicvolume LEGM6713.ogg 2.0
$musicvolume LEGM6714.ogg 2.0
$musicvolume LEGM6715.ogg 2.0
$musicvolume LEGM6725.ogg 1.5
$musicvolume LEGM6726.mp3 1.5
$musicvolume LEGM6727.ogg 2.0
$musicvolume LEGM6728.ogg 2.0
$musicvolume LEGM6729.ogg 2.0
$musicvolume LEGM6731.ogg 2.0
$musicvolume LEGM6732.ogg 2.0
$musicvolume LEGM6733.ogg 2.0
$musicvolume LEGM6734.ogg 2.0
$musicvolume LEGM6735.ogg 2.0
$musicvolume LEGM6736.ogg 2.0
$musicvolume LEGM6737.ogg 2.0
$musicvolume LEGM6739.ogg 2.0
$musicvolume LEGM6745.ogg 2.0 
$musicvolume LEGM6746.ogg 2.0
$musicvolume LEGM6747.ogg 2.0
$musicvolume LEGM6748.ogg 2.0
$musicvolume LEGM6749.ogg 2.0
$musicvolume LEGM6750.ogg 2.0
$musicvolume LEGM6751.ogg 2.0
$musicvolume LEGM6752.ogg 2.0
$musicvolume LEGM6753.ogg 2.0
$musicvolume LEGM6754.ogg 2.0
$musicvolume LEGM6755.ogg 2.0
$musicvolume LEGM6756.ogg 2.0
$musicvolume LEGM6757.ogg 2.0
$musicvolume LEGM6758.ogg 2.0
$musicvolume LEGM6759.ogg 2.0
$musicvolume LEGM6760.ogg 2.0
$musicvolume LEGM6763.ogg 2.0
$musicvolume LEGM6764.ogg 2.0
$musicvolume LEGM6765.ogg 2.0
$musicvolume LEGM6766.ogg 2.0
$musicvolume LEGM6767.ogg 2.0
$musicvolume LEGM6768.ogg 2.0
$musicvolume LEGM6769.ogg 2.0 
$musicvolume LEGM6770.ogg 2.0
$musicvolume LEGM6771.ogg 2.0
$musicvolume LEGM6772.ogg 2.0
$musicvolume LEGM6773.ogg 2.0
$musicvolume LEGM6774.ogg 2.0
$musicvolume LEGM6775.ogg 2.0 
$musicvolume LEGM6776.ogg 2.0    
$musicvolume LEGM6777.ogg 2.0
$musicvolume LEGM6778.ogg 2.0 
$musicvolume LEGM6779.ogg 2.0
$musicvolume LEGM6780.ogg 2.0
$musicvolume LEGM6781.ogg 2.0 
$musicvolume LEGM6782.ogg 2.0 
$musicvolume LEGM6783.ogg 2.0 
$musicvolume LEGM6784.ogg 2.0 
$musicvolume LEGM6785.ogg 2.0
$musicvolume LEGM6786.ogg 2.0
$musicvolume LEGM6787.ogg 2.0 

GDARIUS1 GDARIUS1
GDARIUS2 GDARIUS2
GDARIUS3 GDARIUS3
GDARIUS4 GDARIUS4

$random darius/taunt { GDARIUS2 GDARIUS3 GDARIUS4 } //Do this if you want the sound to play randomized

//Do this if you want them to play separately
darius/taunt1 GDARIUS1
darius/taunt2 GDARIUS2
darius/taunt3 GDARIUS3
darius/taunt4 GDARIUS4

$rolloff darius/taunt1 600 3600 //This will make any sound play for longer distances by increasing 3600

$random aatrox/taunt { BAATROX2 BAATROX3 BAATROX4 } 

aatrox/taunt1 BAATROX1
aatrox/taunt2 BAATROX2
aatrox/taunt3 BAATROX3
aatrox/taunt4 BAATROX4

$rolloff aatrox/taunt1 600 3600 

//Vexed Nemesis Ghoul
$random vexed/vuldth { vexed/VXDGDT1 vexed/VXDGD2 }
vexed/vulswg 		VXDGSIT
vexed/vulsh1		VXDGACT
vexed/vulsh2		VXDGPAI


//Zamasu Monsters
ZamasuHellKnightSee 	ZAHESEE
ZamasuHellKnightPain 	ZAHEPAI
ZamasuHellKnightDeath 	ZAHEDEA
ZamasuSentientSee 		ZASESEE
ZamasuSentientPain 		ZASEPAI
ZamasuSentientDeath 	ZASEDEA

//Zamasu Oblivion
$random ZamOblivion/pain { MEGSTP MEGST2 MEGST3 }
ZamOblivion/sight 	MEGSTSH
ZamOblivion/death 	MGSDTH
ZamOblivion/active 	MEGSTACT
MEGSTP 		MEGSTP
MEGST2 		MEGST2
MEGST3 		MEGST3

//Impactor
weapons/IMGRaise	IMGARAIS
weapons/IMGCok		IMGACOK
weapons/IMGHit		IMGAHIT
weapons/IMGMiss		IMGAMISS
weapons/IMGThrust	IMGATHRU

//Legendary War
LegWar/Shot	LWSHOT
LegWar/See	LEWASEE

//ZamasuGodSpawm
$random ZamGod/See { ZGODSEE }

//Nemesis Dark Gauss Cannon
$random GaussCannonSiegeFire {GCSFIRE1 GCSFIRE2 GCSFIRE3}
$random GaussCannonSiegeAdd {GCSADD1 GCSADD2 GCSADD3 GCSADD4}
$random GaussCannonAdd {GCNADD1 GCNADD2 GCNADD3 GCNADD4}
$random GaussCannonHit {GCIMPCT1 GCIMPCT2 GCIMPCT3}
GaussCannonReadyLoop GCLOPWOO
GaussCannonClose GCNCYCLE
GaussCannonSelect GCRAISE
GaussCannonGet GCPCK
GaussCannonFire GCNFIRE
GCNADD1 GCNADD1
GCNADD2 GCNADD2
GCNADD3 GCNADD3
GCNADD4 GCNADD4
GCIMPCT1 GCIMPCT1
GCIMPCT2 GCIMPCT2
GCIMPCT3 GCIMPCT3
GCSADD1 GCSADD1
GCSADD2 GCSADD2
GCSADD3 GCSADD3
GCSADD4 GCSADD4
GCSFIRE1 GCSFIRE1
GCSFIRE2 GCSFIRE2
GCSFIRE3 GCSFIRE3
GaussCannonGet GCPCK

//Nemesis BFG10K
NemesisBFG10K/Fire       N2QRC1
NemesisBFG10K/AltFire    N2QRC2
NemesisBFG10K/Upsound    N2QRCD
NemesisBFG10K/ChargeUp   N2QRCC

//Zamasu Lord Revenant
$random ZamasuPatrBoss/Attack { ZPATRAT ZPATRAT2 ZPATRAT3 ZPATRAT4 }
$random ZamasuPatrBoss/Active { ZPATRAC ZPATRAC2 }
$random ZamasuPatrBoss/See { ZPATRS ZPATRS2 ZPATRS3 ZPATRS4 ZPATRS5 ZPATRS6 ZPATRS7 ZPATRS8 }
$random ZamasuPatrBoss/RealFormSpawner { ZAFBPW }
$random ZamasuPatrBoss/Pain { ZPATRP }
$random FinalFormZamasuPatrBoss/Active { ZAFBSA ZAFBSA2 ZAFBSA3 ZAFBSA4 ZAFBSA5 }
$random FinalFormZamasuPatrBoss/See { ZAFBSS ZAFBSS2 ZAFBSS4 ZAFBSS5 ZAFBSS6 ZAFBSS7 ZAFBSS8 ZAFBSS9 }
$random FinalFormZamasuPatrBoss/Pain { ZAFBSP ZAFBSP2 ZAFBSP3 }
$random FinalFormZamasuPatrBoss/Death { ZAFBSDE }
$random ZamasuPatriarchBoss/Talking1 { PATLZ1 }
$random ZamasuPatriarchBoss/Talking2 { PATLZ2 }
$random ZamasuPatriarchBoss/Talking3 { PATLZ3 }
$random ZamasuPatriarchBoss/Talking4 { PATLZ4 }
$random ZamasuPatriarchBoss/Talking5 { PATLZ5 }
$random ZamasuPatriarchBoss/Talking6 { PATLZ6 }

//True Dark Enraged Legendary Zombie
$random TrueDarkZombie/Attack	{ N3QRC1 }

//MLG Zombie
MLGZombie/Sight        MLGZSIT
MLGZombie/Active       MLGZACT
MLGZombie/Fire         MLGZSHOT
MLGZombie/Reload       MLGZREL1
MLGZombie/Reload2      MLGZREL2
$random MLGZombie/Death { MLGZDTH1 MLGZDTH2 }
MLGZDTH1 MLGZDTH1
MLGZDTH2 MLGZDTH2

//Skull MLG Zombie
SkullMLGZombie/Sight        SMZOSIT
SkullMLGZombie/Fire         SMZOSHOT
SkullMLGZombie/Reload       SMZOREL1
$random SkullMLGZombie/Active { SMZOACT1 SMZOACT2 }
SMZOACT1 SMZOACT1
SMZOACT2 SMZOACT2
$random SkullMLGZombie/Pain { SMZOPAI1 SMZOPAI2 }
SMZOPAI1 SMZOPAI1
SMZOPAI2 SMZOPAI2
$random SkullMLGZombie/Death { SMZODTH1 SMZODTH2 }
SMZODTH1 SMZODTH1
SMZODTH2 SMZODTH2

//Zamasu God Imp
ZamasuGodImp/Sight 		ZG5DSIT
ZamasuGodImp/Active 	ZG5DACT
ZamasuGodImp/Pain 		ZG5DPAI
ZamasuGodImp/Death		ZG5DDEA

//Hell Razer
HellRazer/grunt		HLGRUNT
HellRazer/pain		HLPAIN
$RANDOM HellRazer/death { death1 }
death1				HLDTH1
HellRazer/Acting 	HLACT

//Drummle
weapons/drummlefire	drumfire
weapons/drummleout	drumout
weapons/drummlein	drumin
weapons/dryfire		dryfire

//JackHammer
JACKFIR JACKFIR
JACKPMP JACKPMP
JACKRE1 JACKRE1
JACKRE2 JACKRE2
JACKRE3 JACKRE3

//Zamasu God Commando Rage
ZamasuGodCommandoRage/Acting ZM9GACT

//Zamasu God Cyber Control Commando
ZamasuGodCyberCONTROLCommando/Sight		Z801SIT1
ZamasuGodCyberCONTROLCommando/Loop		Z801ACT1
ZamasuGodCyberCONTROLCommando/Fire1		Z801ATK1
ZamasuGodCyberCONTROLCommando/Fire2		Z801ATK2
ZamasuGodCyberCONTROLCommando/Fire3		Z801ATK3
ZamasuGodCyberCONTROLCommandoStartPhase2/Sight		Z802SEE1
ZamasuGodCyberCONTROLCommando/Death		Z801DTH1

//Pick Up Demon Rune
PickUpDemonRune/Sight	PUDRSIT1

//Nem Revolver
NemRevolver/Fire		NE6SFIR1
NemRevolver/Fire2		NE6SFIR2
NemRevolver/Charge		NE6SCHR1
NemRevolver/Charge2		NE6SCHR3
NemRevolver/Found		NMRVPKUP
NemRevolver/Draw		NMRVDRAW
NemRevolver/RuneDraw	NMRVNRUP

//New Nemesis Revolver Zombie
NemesisRevolverZombie/Sight 		NWRZSIT
NemesisRevolverZombie/Active 		NWRZACT
NemesisRevolverZombie/Pain 			NWRZPAI
NemesisRevolverZombie/Death			NWRZDEA
NemesisRevolverZombie/Reload 		NWRZRLD

//True Dark Enraged Legendary Cyber Demon
TrueDarkEnragedLegendaryCyberDemon/Sight		TRDCSIT
TrueDarkEnragedLegendaryCyberDemon/Active		TRDCACT
TrueDarkEnragedLegendaryCyberDemon/Pain			TRDCPAI