Actor VexedNemesisDoomSlayerIt : INFVexedNemesisDoomSlayer2
{
  DropItem "VexedNemesisArmor", 200, 1
  DropItem "VexedNemesisSphere", 100, 1
  DropItem "LegAmmoSphere", 256, 1
  DropItem "VexedPowerShard", 135, 1
  DropItem "LegendaryRune" 256
  DropItem "ModdedBackPack" 256
  DropItem "LDemonAmmo" 256 100
  Dropitem "HellsExpensiveContract", 200, 1
  DropItem "NemesisRuneSpawnerTier4", 128, 1
  DropItem "DivineContract", 256, 1
  DropItem "RandomFinalBossBeacon" 80 1
States
{
See:
	TNT1 A 0 A_JumpIf(user_music == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("InfinityMusic",0,770,908) //Thanks Vexed Terminator
	TNT1 A 0 A_SetUserVar("user_music",1)
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_JumpIfInventory("MarineKilled",1,"Taunt")
	TNT1 A 0 A_JumpIfTargetInLOS("Strafing")
	TNT1 A 0 A_SpawnItemEx("TrueNemesisHellionSmokeSpawner")
	VND0 AA 3 A_Chase
	TNT1 A 0 A_SpawnItemEx("TrueNemesisHellionSmokeSpawner")
	VND0 BB 3 A_Chase
	TNT1 A 0 A_SpawnItemEx("FootStep")
	TNT1 A 0 A_JumpIfTargetInLOS("Strafing")
	TNT1 A 0 A_SpawnItemEx("TrueNemesisHellionSmokeSpawner")
	VND0 CC 3 A_Chase
	TNT1 A 0 A_SpawnItemEx("TrueNemesisHellionSmokeSpawner")
	VND0 DD 3 A_Chase
	TNT1 A 0 A_SpawnItemEx("FootStep")
	TNT1 A 0 A_Jump(64,"Mines")
	TNT1 A 0 A_Jump(80,"Rush","Teleport")
	Loop
	}
}