//Rank 0 High Tier: True Legendary (priority 200 - 300)

ACTOR INFTrueLegendaryImp : TrueLegendaryImp Replaces TrueLegendaryImp
{
DropItem "LegendarySphere" 120 1
DropItem "LegendaryPowerSphere" 100 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryArmor" 120 1 
DropItem "LegAmmoSphere" 128 1
DropItem "LegGreaterDemonicEnergy" 200 
DropItem "LegDemonicEnergy" 250 
DropItem "LegendaryRune" 55 1
DropItem "Legendary Plasmatic Rifle" 170 1
DropItem "LegendaryPowerShard" 80 1
DropItem "LegendaryCell" 180
DropItem "LegendaryCellPack" 150
DropItem "TrueLegUpgradeSpawnerWeak" 50 1
DropItem "TrueLegendaryRune" 10 1
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegendaryCell" 150
DropItem "TrueLegendaryCellPack" 128
//=o=\\=> < =o= ( ) =o= > <=//=o=\\
Tag "\c[l5]True\c- \c[z3]Legendary Imp\c-"
}

ACTOR INFTrueLegendaryPhaseImp : TrueLegendaryPhaseImp Replaces TrueLegendaryPhaseImp
{
DropItem "LegendarySphere" 120 1
DropItem "LegendaryPowerSphere" 100 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryInvisibilitySphere" 40 1
DropItem "LegendaryArmor" 120 1
DropItem "LegAmmoSphere" 128 1
DropItem "LegGreaterDemonicEnergy" 200 
DropItem "LegDemonicEnergy" 250 
DropItem "LegendaryRune" 55 1
DropItem "Legendary Plasmatic Rifle" 170 1
DropItem "LegendaryPowerShard" 80 1
DropItem "LegendaryCell" 180
DropItem "LegendaryCellPack" 150
DropItem "TrueLegUpgradeSpawnerWeak" 50 1
DropItem "TrueLegendaryRune" 10 1
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegendaryCell" 150
DropItem "TrueLegendaryCellPack" 128
Tag "\c[l5]True\c- \c[z3]Legendary Phase Imp\c-"
}

//True Legendary Catharsi 203

ACTOR INFTrueLegendarySoul : TrueLegendarySoul Replaces TrueLegendarySoul
{
DropItem "LegendarySphere" 120 1
DropItem "LegendaryPowerSphere" 100 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryArmor" 80 1 
DropItem "LegAmmoSphere" 120 1
DropItem "LegGreaterDemonicEnergy" 200 
DropItem "LegDemonicEnergy" 250 
DropItem "LegendaryRune" 55 1
DropItem "Legendary Plasmatic Rifle" 150 1
DropItem "LegendaryPowerShard" 40 1
DropItem "TrueLegUpgradeSpawnerWeak" 30 1
DropItem "TrueLegendaryRune" 10 1
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegendaryCell" 100
DropItem "TrueLegendaryCellPack" 90
Tag "\c[l5]True\c- \c[z3]Legendary Soul\c-"
States
{
  Death:
    TNT1 A 0
    TNT1 A 0 A_SetTranslucent(0.75,1)
	TSOL F 0 A_Scream
    TSOL EEEFFFFFGGGGG 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TNT1 AA 0 A_SpawnItemEx("SoulPart1",0,0,Random(10,20),Random(8,-8),Random(8,-8),Random(6,8))
	TNT1 A 0 A_SpawnItemEx("SoulPart2",0,0,Random(10,20),Random(8,-8),Random(8,-8),Random(6,8))
	TNT1 AA 0 A_SpawnItemEx("SoulPart3",0,0,Random(10,20),Random(8,-8),Random(8,-8),Random(6,8))
    TNT1 A 0 A_PlaySound("weapons/dtech10kexplode")
	TNT1 A 0 A_SpawnItemEx("BlueDTech10KShockwave",0,0,15,0,0,0,0,128)
    TNT1 A 0 A_SpawnItem("BlueDTBFGEx",0,-10)
	//TNT1 A 0 A_SpawnItem("MiniTrueDeathBall")
    TSOL H 4 Bright
    TNT1 AA 0 A_SpawnItemEx("BlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) 
	TNT1 AAAA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))
    TSOL I 4 Bright A_NoBlocking
    TSOL JKL 4 Bright
	TNT1 A 1
    Stop
	}
}

ACTOR INFTrueLegendaryRevolverZombie : TrueLegendaryRevolverZombie Replaces TrueLegendaryRevolverZombie
{
DropItem "BadLegendaryRevolver" 200 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryBulletMag" 250 3
DropItem "LegendaryBulletBox" 125 1
DropItem "LegendaryArmor" 90 1
DropItem "LegAmmoSphere" 93 1
DropItem "HandGrenadeAmmo" 235 2
DropItem "MineAmmo" 240 2
DropItem "Backpack" 200 1
DropItem "Armorplate" 210 1
DropItem "Portablemedkit" 215 1
DropItem "StimKit" 220 3
DropItem "HealthFlask" 225 5
DropItem "LegendaryRune" 30 1
DropItem "LegendaryPowerShard" 35 1
DropItem "LegendaryPowerSphere" 35 1
DropItem "TrueLegUpgradeSpawnerWeak" 150 1
DropItem "TrueLegendaryRune" 10 1
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
Tag "\c[l5]True\c- \c[z3]Legendary Revolver Zombie\c-"
}

ACTOR INFTrueLegendaryCowboy : TrueLegendaryCowboy Replaces TrueLegendaryCowboy
{
DropItem "BadLegendaryRevolver" 200 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryBulletMag" 250 3
DropItem "LegendaryBulletBox" 125 1
DropItem "LegendaryArmor" 90 1
DropItem "LegAmmoSphere" 93 1
DropItem "HandGrenadeAmmo" 235 2
DropItem "MineAmmo" 240 2
DropItem "Backpack" 200 1
DropItem "Armorplate" 210 1
DropItem "Portablemedkit" 215 1
DropItem "StimKit" 220 3
DropItem "HealthFlask" 225 5
DropItem "LegendaryRune" 30 1
DropItem "LegendaryPowerShard" 35 1
DropItem "LegendaryPowerSphere" 35 1
DropItem "TrueLegUpgradeSpawnerWeak" 150 1
DropItem "TrueLegendaryRune" 10 1
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
Tag "\c[l5]True\c- \c[z3]Legendary Cowboy\c-"
}

ACTOR INFTrueLegendaryAssaultCaptain : TrueLegendaryAssaultCaptain Replaces TrueLegendaryAssaultCaptain
{
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryArmor" 120 1 
DropItem "LegAmmoSphere" 128 1
DropItem "HandGrenadeAmmo" 235 2
DropItem "MineAmmo" 235 2
DropItem "Backpack" 198 1
DropItem "Armorplate" 205 1
DropItem "Portablemedkit" 210 1
DropItem "LegendaryShell" 256 4
DropItem "LegendaryShellBox" 130
DropItem "LegendaryRune" 65 1
DropItem "Legendary Assault Shotgun" 256 1
DropItem "LegendaryPowerShard" 65 1
DropItem "LegendaryCell" 180
DropItem "LegendaryCellPack" 150
DropItem "TrueLegUpgradeSpawnerWeak" 150 1
DropItem "TrueLegendaryRune" 10 1
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "MysteriousBeacon" 65 1
Tag "\c[l5]True\c- \c[z3]Legendary Assault Captain\c-"
}

ACTOR INFTrueLegendaryLieutenant : TrueLegendaryLieutenant Replaces TrueLegendaryLieutenant
{
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryArmor" 120 1 
DropItem "LegAmmoSphere" 128 1
DropItem "HandGrenadeAmmo" 235 2
DropItem "MineAmmo" 235 2
DropItem "Backpack" 198 1
DropItem "Armorplate" 205 1
DropItem "Portablemedkit" 210 1
DropItem "LegendaryShell" 256 4
DropItem "LegendaryShellBox" 130
DropItem "LegendaryRune" 65 1
DropItem "LegendaryCoachgun" 256
DropItem "LegendaryPowerShard" 65 1
DropItem "LegendaryCell" 180
DropItem "LegendaryCellPack" 150
DropItem "TrueLegUpgradeSpawnerWeak" 150 1
DropItem "TrueLegendaryRune" 10 1
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "MysteriousBeacon" 65 1
Tag "\c[l5]True\c- \c[z3]Legendary Lieutenant\c-"
}

//True Legendary Annihilator Imp 209

ACTOR INFTrueLegendarySuperShotgunZombie : TrueLegendarySuperShotgunZombie Replaces TrueLegendarySuperShotgunZombie
{
  DropItem "LegendarySyringe" 150 1
  DropItem "LegendaryBossLifeEssence" 256
  DropItem "LegendaryBossArmorBonusMax" 256 
  DropItem "LegendaryArmor" 120 1 
  DropItem "LegAmmoSphere" 128 1
  DropItem "HandGrenadeAmmo" 235 2
  DropItem "MineAmmo" 235 2
  DropItem "Backpack" 198 1
  DropItem "Armorplate" 205 1
  DropItem "Portablemedkit" 210 1
  DropItem "LegendaryShell" 256 4
  DropItem "LegendaryShellBox" 130
  DropItem "LegendaryRune" 65 1
  DropItem "LegendaryCoachgun" 256
  DropItem "LegendaryPowerShard" 65 1
  DropItem "LegendaryCell" 180
  DropItem "LegendaryCellPack" 150
  DropItem "TrueLegendaryWeaponSphere" 150 1
  DropItem "TrueLegendaryRune" 10 1
  DropItem "TrueLegTimeFreezeSphere" 100 1
  DropItem "TrueLegAmmoSphere" 128 1
  DropItem "TrueLegendaryArmor" 120 1
  DropItem "LegendaryFusionCell" 55 1
  DropItem "MysteriousBeacon" 65 1
Tag "\c[l5]True\c- \c[z3]Legendary Super Shotgun Zombie\c-"
}

ACTOR INFTrueLegendaryZombie : NewTrueLegendaryZombie Replaces NewTrueLegendaryZombie
{
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegAmmoSphere" 128 1
DropItem "HandGrenadeAmmo" 235 2
DropItem "MineAmmo" 235 2
DropItem "Backpack" 198 1
DropItem "Armorplate" 205 1
DropItem "Portablemedkit" 210 1
DropItem "LDemonAmmoBox" 200 
DropItem "LDemonAmmo" 250 
DropItem "LegendaryRune" 120 1
DropItem "Legendary Plasmatic Rifle" 256 1
DropItem "TrueLegUpgradeSpawnerWeak" 100 1
DropItem "LegendaryPowerShard" 80 1
DropItem "TrueLegendaryCell" 150
DropItem "TrueLegendaryCellPack" 128
DropItem "TrueLegendaryRune" 10 1
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "True Legendary Railgun" 100 1
DropItem "MysteriousBeacon" 65 1
Tag "\c[l5]True\c- \c[z3]Legendary Zombie\c-"
}

//True Legendary Pro Shotgunner 212

//True Legendary Plasma Gunner 213

ACTOR INFTrueLegendaryQuadShotgunZombie : TrueLegendaryQuadShotgunZombie Replaces TrueLegendaryQuadShotgunZombie
{
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryArmor" 120 1 
DropItem "LegAmmoSphere" 128 1
DropItem "HandGrenadeAmmo" 235 2
DropItem "MineAmmo" 235 2
DropItem "Backpack" 198 1
DropItem "Armorplate" 205 1
DropItem "Portablemedkit" 210 1
DropItem "LegendaryShell" 256 4
DropItem "LegendaryShellBox" 130
DropItem "LegendaryRune" 65 1
DropItem "LegendaryQuadShotgun" 256 1
DropItem "LegendaryPowerShard" 65 1
DropItem "LegendaryCell" 180
DropItem "LegendaryCellPack" 150
DropItem "TrueLegUpgradeSpawnerWeak" 200 1
DropItem "TrueLegendaryRune" 10 1
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "MysteriousBeacon" 65 1
Tag "\c[l5]True\c- \c[z3]Legendary Quad-Shotgun Zombie\c-"
}

//True Legendary Railgun Zombie 215

//True Legendary Devastator Zombie 216

ACTOR INFTrueLegendaryChainsawZombie : TrueLegendaryChainsawZombie Replaces TrueLegendaryChainsawZombie
{
DropItem "Legendary Chainsaw", 200, 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryBulletMag" 250 3
DropItem "LegendaryBulletBox" 125 1
DropItem "LegendaryArmor" 90 1
DropItem "LegAmmoSphere" 93 1
DropItem "HandGrenadeAmmo" 235 2
DropItem "MineAmmo" 240 2
DropItem "Backpack" 200 1
DropItem "Armorplate" 210 1
DropItem "Portablemedkit" 215 1
DropItem "StimKit" 220 3
DropItem "HealthFlask" 225 5
DropItem "LegendaryRune" 30 1
DropItem "LegendaryorTrueSyringe" 100 1
DropItem "LegendaryPowerSphere" 35 1
DropItem "TrueLegUpgradeSpawnerWeak" 150 1
DropItem "TrueLegendaryRune" 10 1
DropItem "TrueLegendaryArmor" 200 1
DropItem "LegendaryFusionCell" 55 1
DropItem "LegendaryCell", 250
DropItem "LegendaryCellPack", 250
DropItem "MysteriousBeacon" 65 1
Tag "\c[l5]True\c- \c[z3]Legendary Chainsaw Zombie\c-"
}

ACTOR INFTrueLegendaryStealthTrooper : TrueLegendaryStealthTrooper Replaces TrueLegendaryStealthTrooper
{
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryArmor" 120 1 
DropItem "LegAmmoSphere" 128 1
DropItem "HandGrenadeAmmo" 235 2
DropItem "MineAmmo" 235 2
DropItem "Backpack" 198 1
DropItem "Armorplate" 205 1
DropItem "Portablemedkit" 210 1
DropItem "LegendaryBulletBox" 202 
DropItem "LegendaryLMGBulletMag" 252 20
DropItem "LegendaryRune" 65 1
DropItem "Legendary Light Machine Gun" 256 1
DropItem "LegendaryInvisibilitySphere" 40 1
DropItem "LegendaryPowerShard" 65 1
DropItem "LegendaryCell" 180
DropItem "LegendaryCellPack" 150
DropItem "TrueLegUpgradeSpawnerWeak" 150 1
DropItem "TrueLegendaryRune" 10 1
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "MysteriousBeacon" 65 1
Tag "\c[l5]True\c- \c[z3]Legendary Stealth Trooper\c-"
}

//True Legendary Commando 219

ACTOR INFNewTrueLegendaryCommando : NewTrueLegendaryCommando Replaces NewTrueLegendaryCommando
{
  DropItem "MineAmmo" 235 2
  DropItem "Backpack" 198 1
  DropItem "Armorplate" 205 1
  DropItem "Portablemedkit" 210 1
  DropItem "LegendaryCell" 180
  DropItem "LegendaryCellPack" 150
  DropItem "LegendaryBossLifeEssence" 256
  DropItem "LegendaryBossArmorBonusMax" 256
  DropItem "HandGrenadeAmmo" 235 2
  DropItem "MineAmmo" 235 2
  DropItem "Backpack" 198 1
  DropItem "LDemonAmmo" 250
  DropItem "LDemonAmmoBox" 200
  DropItem "LegAmmoSphere" 128 1
  DropItem "Legendary Plasmatic Cannon" 180
  DropItem "LegendaryRune" 70 1
  DropItem "LegendaryPowerShard" 70 1
  DropItem "TrueLegUpgradeSpawnerWeak" 150 1
  DropItem "TrueLegendaryRune" 10 1
  DropItem "True Legendary Plasmatic Cannon" 70 1
  DropItem "TrueLegTimeFreezeSphere" 100 1
  DropItem "TrueLegAmmoSphere" 128 1
  DropItem "TrueLegendaryArmor" 120 1
  DropItem "LegendaryFusionCell" 55 1
  DropItem "MysteriousBeacon" 65 1
Tag "\c[l5]True\c- \c[z3]Legendary Commando\c-"
}

ACTOR INFTrueLegendaryGeneral : TrueLegendaryGeneral Replaces TrueLegendaryGeneral //RCFS Compatibility
{
DropItem "LegendaryArmor" 128 1
DropItem "MineAmmo" 235 2
DropItem "Backpack" 198 1
DropItem "Armorplate" 205 1
DropItem "Portablemedkit" 210 1
DropItem "LegendaryCell" 180
DropItem "LegendaryCellPack" 150
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "HandGrenadeAmmo" 235 2
DropItem "MineAmmo" 235 2
DropItem "Backpack" 198 1
DropItem "LDemonAmmo" 250
DropItem "LDemonAmmoBox" 200
DropItem "LegAmmoSphere" 128 1
DropItem "Legendary BFG" 100 1
DropItem "LegendaryBFG10K" 180 1
DropItem "LegendaryRune" 70 1
DropItem "LegendaryPowerShard" 70 1
DropItem "TrueLegUpgradeSpawnerStrong" 50 1
DropItem "TrueLegUpgradeSpawnerStrong" 150 1
DropItem "TrueLegendaryRune" 10 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "Beacon" 128 1
DropItem "MysteriousBeacon" 65 1
Tag "\c[l5]True\c- \c[z3]Legendary General\c-"
States
{
  Spawn:
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE A 10 Bright A_Look
	TNT1 A 0 A_PlayWeaponSound("Leg10K/Idle")
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE Z 10 Bright A_Look
    Loop
  See:
	TNT1 A 0 A_JumpIf(user_music == 1,3)
    TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,939)
	TNT1 A 0 A_SetUserVar("user_music",1)
    TNT1 A 0 A_PlayWeaponSound("Leg10K/Idle")
	TEGE A 0 A_JumpIfTargetInLOS("Strafing")
	TEGE AABB 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("LegendaryFootStep",0,0,0,0)
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE A 0 A_JumpIfTargetInLOS("Strafing")
    TEGE CCDD 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE A 0 A_Jump(80,"Rush")
    TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("LegendaryFootStep",0,0,0,0)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    Loop
  Strafing:
	TNT1 A 0 A_SpawnItem("LegendaryFootStep",0,0,0,0)
	TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
	TEGE AA 3 Bright A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
	TEGE BB 3 Bright A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("LegendaryFootStep",0,0,0,0)
	TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
    TEGE CC 3 Bright A_GiveInventory("TLegZombieStrafing",1)	
	TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
	TEGE DD 3 Bright A_GiveInventory("TLegZombieStrafing",1)
	Goto See
  Pause:
	TNT1 A 0 A_PlayWeaponSound("Leg10K/ACool")
	TEGE EEEEE 3 Bright A_GiveInventory("TLegZombieStrafing2",1)
	TNT1 A 0 A_Jump(80,"BFG10K")
	Goto See
  Missile:
    TNT1 A 0 A_SetShootable
    TNT1 A 0 A_UnsetInvulnerable
    TNT1 A 0 A_SetTranslucent(1)
    TNT1 A 0 A_Jump(50,"TrueBFGAlt","TrueBFG")
    TNT1 A 0 A_Jump(100,"BFG10K")
	TNT1 A 0 A_JumpIfCloser(200,"LegNade")
  Normal:
	TNT1 A 0 A_SetShootable
    TNT1 A 0 A_UnsetInvulnerable
    TNT1 A 0 A_SetTranslucent(1)
	TNT1 A 0 A_PlayWeaponSound("Leg10K/ACharge")
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TEGE E 6 Bright A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_PlayWeaponSound("Leg10K/AFire")
	TNT1 A 0 A_CustomMissile("LGeneral15KProjectile",30,0,random(-4,4),0)
	TEGE F 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlayWeaponSound("Leg10K/AFire")
	TNT1 A 0 A_CustomMissile("LGeneral15KProjectile",30,0,random(-4,4),0)
	TEGE F 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlayWeaponSound("Leg10K/AFire")
	TNT1 A 0 A_CustomMissile("LGeneral15KProjectile",30,0,random(-4,4),0)
	TEGE F 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TEGE E 5 Bright A_FaceTarget
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpidRefire
	Goto Pause
  BFG10K:
	TNT1 A 0 A_SetShootable
    TNT1 A 0 A_UnsetInvulnerable
    TNT1 A 0 A_SetTranslucent(1)
	TEGE EEE 3 Bright A_GiveInventory("TLegZombieStrafing2",1)
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing2",1)
	TNT1 A 0 A_PlayWeaponSound("Leg10K/PCharge")
	TEGE E 25 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Leg10K/PFire")
	TEGE F 3 Bright A_CustomMissile("TrueLegendaryGeneral10KProjectile", 30, 0, Random(-3, 3))
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing2",1)
    TEGE E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Leg10K/PFire")
	TEGE F 3 Bright A_CustomMissile("TrueLegendaryGeneral10KProjectile", 30, 0, Random(-3, 3))
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing2",1)
    TEGE E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Leg10K/PFire")
	TEGE F 3 Bright A_CustomMissile("TrueLegendaryGeneral10KProjectile", 30, 0, Random(-3, 3))
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing2",1)
    TEGE E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Leg10K/PFire")
	TEGE F 3 Bright A_CustomMissile("TrueLegendaryGeneral10KProjectile", 30, 0, Random(-3, 3))
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing2",1)
    TEGE E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Leg10K/PFire")
	TEGE F 3 Bright A_CustomMissile("TrueLegendaryGeneral10KProjectile", 30, 0, Random(-3, 3))
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing2",1)
    TEGE E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Leg10K/PFire")
	TEGE F 3 Bright A_CustomMissile("TrueLegendaryGeneral10KProjectile", 30, 0, Random(-3, 3))
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing2",1)
	TNT1 A 0 A_Jump(24,"Pause")
	TEGE E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Leg10K/PFire")
	TEGE F 3 Bright A_CustomMissile("TrueLegendaryGeneral10KProjectile", 30, 0, Random(-3, 3))
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing2",1)
	TEGE E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Leg10K/PFire")
	TEGE F 3 Bright A_CustomMissile("TrueLegendaryGeneral10KProjectile", 30, 0, Random(-3, 3))
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing2",1)
	TEGE E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Leg10K/PFire")
	TEGE F 3 Bright A_CustomMissile("TrueLegendaryGeneral10KProjectile", 30, 0, Random(-3, 3))
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing2",1)
	TEGE E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Leg10K/PFire")
	TEGE F 3 Bright A_CustomMissile("TrueLegendaryGeneral10KProjectile", 30, 0, Random(-3, 3))
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing2",1)
	TEGE E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Leg10K/PFire")
	TEGE F 3 Bright A_CustomMissile("TrueLegendaryGeneral10KProjectile", 30, 0, Random(-3, 3))
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing2",1)
	TEGE E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("Leg10K/PFire")
	TEGE F 3 Bright A_CustomMissile("TrueLegendaryGeneral10KProjectile", 30, 0, Random(-3, 3))
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing2",1)
	TEGE E 20 A_PlaySound("Leg10K/PCool")     
	Goto See
  LegNade:
    TEGE E 1 Bright A_JumpIfCloser(1000,1)
	Goto Missile
	TEGE E 0 A_JumpIfCloser(400,"Missile")
    TEGE E 12 Bright A_GiveInventory("TLegZombieStrafing",1)
    TEGE EEE 6 Bright A_GiveInventory("TLegZombieStrafing",1)
	TNT1 A 0 A_GiveInventory("TLegZombieStrafing",1)
    TEGE E 6 Bright A_CustomMissile("LegThrownGrenade",32,0,0,2,10)
	TEGE EE 15 Bright
	Goto See
  Pain:
	TNT1 A 0 A_Jump(25,"Protection")
	TNT1 A 0 A_Jump(192,"PainMissile")
	TEGE G 3 Bright
	TEGE G 3 Bright A_Pain
	Goto See
  PainMissile:
	TEGE G 3 Bright
	TEGE G 3 Bright A_Pain
	Goto Missile	
  Protection:
	TNT1 A 0 A_JumpIf(user_protection >= 3,"Pain")
	TNT1 A 0 A_JumpIf(user_protected == 1,"Pain")
	TNT1 A 0 A_PlaySound("legendary/defense")
	TNT1 A 0 A_FaceTarget
	TEGE E 2 Bright ACS_NamedExecuteAlways("LegendaryProtection",0,0,0,0)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	Goto See
	}
}

//True Legendary Colonel 222

//True Legendary Pyro Zombie 223

ACTOR INFTrueLegendaryFiend : TrueLegendaryFiend Replaces TrueLegendaryFiend
{
DropItem "LegendarySphere" 120 1
DropItem "LegendaryPowerSphere" 100 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryArmor" 120 1 
DropItem "LegAmmoSphere" 128 1
DropItem "LegendaryRune" 55 1
DropItem "Legendary Plasmatic Rifle" 170 1
DropItem "LegendaryPowerShard" 90 1
DropItem "LegendaryCell" 190
DropItem "LegendaryCellPack" 180
DropItem "TrueLegUpgradeSpawnerWeak" 50 1
DropItem "TrueLegendaryRune" 15 1
DropItem "LegTimeFreezeSphere" 60
DropItem "LegGreaterDemonicEnergy" 220
DropItem "LegDemonicEnergy" 256
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "True Legendary Railgun" 100 1
DropItem "TrueLegendaryCell" 160
DropItem "TrueLegendaryCellPack" 128
DropItem "MysteriousBeacon" 65 1
//=o=\\=> < =o= ( ) =o= > <=//=o=\\
Tag "\c[l5]True\c- \c[z3]Legendary Fiend\c-"
}

//True Legendary General Roasterock 225

//Epic True Legendary General Roasterock 226

//True Legendary Uber Commando 227

//True Dark Legendary General Roasterock 228

//Rank 0 Very High Tier: True Legendary (priority 350 - 450)

ACTOR INFTrueLegendaryApparition : TrueLegendaryApparition Replaces TrueLegendaryApparition
{
SeeSound "LegAppar/Sight"
PainSound "LegAppar/Pain"
DeathSound "LegAppar/Death"
ActiveSound "LegAppar/Active"
AttackSound "LegAppar/Attack"
DropItem "LegendarySphere" 120 1
DropItem "LegendaryPowerSphere" 100 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryArmor" 120 1 
DropItem "LegAmmoSphere" 128 1
DropItem "LegendaryRune" 55 1
DropItem "Legendary Plasmatic Rifle" 170 1
DropItem "LegendaryPowerShard" 90 1
DropItem "LegendaryCell" 190
DropItem "LegendaryCellPack" 180
DropItem "TrueLegUpgradeSpawnerWeak" 50 1
DropItem "TrueLegendaryRune" 15 1
DropItem "LegTimeFreezeSphere" 60
DropItem "LegGreaterDemonicEnergy" 220
DropItem "LegDemonicEnergy" 256
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegendaryArmor" 100 1
DropItem "LegendaryFusionCell" 55 1
DropItem "True Legendary Railgun" 100 1
DropItem "TrueLegendaryCell" 160
DropItem "TrueLegendaryCellPack" 128
DropItem "MysteriousBeacon" 65 1
Tag "\c[l5]True\c- \c[z3]Legendary Apparition\c-"
}

ACTOR INFTrueLegendaryLurker : TrueLegendaryLurker Replaces TrueLegendaryLurker
{
DropItem "LegendarySphere" 120 1
DropItem "LegendaryPowerSphere" 100 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryArmor" 120 1 
DropItem "LegAmmoSphere" 128 1
DropItem "LegendaryRune" 55 1
DropItem "Legendary Plasmatic Rifle" 170 1
DropItem "LegendaryPowerShard" 90 1
DropItem "LegendaryCell" 190
DropItem "LegendaryCellPack" 180
DropItem "TrueLegUpgradeSpawnerWeak" 50 1
DropItem "TrueLegendaryRune" 15 1
DropItem "LegTimeFreezeSphere" 60
DropItem "LegGreaterDemonicEnergy" 220
DropItem "LegDemonicEnergy" 256
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "TrueLegendaryCell" 160
DropItem "TrueLegendaryCellPack" 128
DropItem "Legendary Behemoth Cannon", 180, 1
Tag "\c[l5]True\c- \c[z3]Legendary Lurker\c-"
}

//True Legendary Nightmare 353

//True Legendary Suicide Bomber 354

//True Legendary Beheaded Kamikaze 355

ACTOR INFTrueLegendaryRedeemer : TrueLegendaryRedeemer Replaces TrueLegendaryRedeemer
{
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendarySphere" 192 1
DropItem "LegendaryRune" 110 1
DropItem "LegGreaterDemonicEnergy" 256
DropItem "LegDemonicEnergy" 256
DropItem "Legendary Plasmatic Rifle" 128
DropItem "Legendary Plasmatic Cannon" 170
DropItem "LegDemonRune" 96 1
DropItem "TrueLegendaryRune" 36 1
DropItem "LegTimeFreezeSphere" 128
DropItem "TrueLegUpgradeSpawnerWeak" 140 1
DropItem "TrueLegUpgradeSpawnerMedium" 100 1
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegendaryCell" 150
DropItem "TrueLegendaryCellPack" 128
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
Tag "\c[l5]True\c- \c[z3]Legendary Redeemer\c-"
}

ACTOR INFTrueLegendaryNecromancer : TrueLegendaryNecromancer Replaces TrueLegendaryNecromancer
{
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendarySphere" 192 1
DropItem "LegendaryRune" 110 1
DropItem "LDemonAmmoBox" 256
DropItem "LDemonAmmo" 256
DropItem "Legendary Plasmatic Rifle" 130
DropItem "Legendary Plasmatic Cannon" 130
DropItem "OccultSpellbook" 256
DropItem "LegGreaterDemonicEnergy" 256
DropItem "LegDemonicEnergy" 256
DropItem "BigDustMana" 256 200
DropItem "BigDustMana" 128 200
DropItem "LegendaryPowerShard" 100 1
DropItem "LegDemonRune" 96 1
DropItem "TrueLegendaryRune" 36 1
DropItem "LegTimeFreezeSphere" 128
DropItem "TrueLegUpgradeSpawnerWeak" 140 1
DropItem "TrueLegUpgradeSpawnerMedium" 100 1
DropItem "TrueLegendaryCell" 150
DropItem "TrueLegendaryCellPack" 128
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegendaryArmor" 128 1
DropItem "LegendaryFusionCell" 55 1
DropItem "PainLordSoul" 200
DropItem "MysteriousBeacon" 65 1
Tag "\c[l5]True\c- \c[z3]Legendary Necromancer\c-"
}

ACTOR INFTrueLegendaryTormentor : TrueLegendaryTormentor Replaces TrueLegendaryTormentor
{
DropItem "LegDemonRune" 96 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryPowerSphere" 75 1
DropItem "LegDemonicEnergy" 256
DropItem "LegGreaterDemonicEnergy" 256
DropItem "LegTimeFreezeSphere" 80 1
DropItem "LegendarySphere" 192 1
DropItem "LegendaryRune" 110 1
DropItem "Legendary Plasmatic Rifle" 190 1
DropItem "Legendary Plasmatic Cannon" 170
DropItem "TrueLegUpgradeSpawnerWeak" 120 1
DropItem "TrueLegUpgradeSpawnerMedium" 100 1
DropItem "LegendaryRune" 56 1
DropItem "TrueLegendaryUltraSphere" 40 1
DropItem "TrueLegendaryRune" 36 1
DropItem "LegTimeFreezeSphere" 128
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "TrueLegendaryCell" 180
DropItem "TrueLegendaryCellPack" 130
Tag "\c[l5]True\c- \c[z3]Legendary Tormentor\c-"
States
{
  Death:
    TPAI M 5 Bright A_Scream
	TNT1 A 0 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
    TPAI NNNNNNNNNNNNN 2 Bright A_GiveInventory("TrueLegBanishedDeathEffect",1)
	TNT1 A 0 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TPAI OOOOOOOOOOOOO 2 Bright A_GiveInventory("TrueLegBanishedDeathEffect",1)
	TPAI P 0 A_KillChildren
	TNT1 A 0 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AAA 0 A_SpawnItem("LRedeBSmokeSpawner",0,0,0,0)
	TPAI PPPPPPP 2 Bright A_GiveInventory("TrueLegBanishedDeathEffect",1)
	TNT1 A 0 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AAA 0 A_SpawnItem("LRedeBSmokeSpawner",0,0,0,0)
	TPAI QQQQQQQ 2 Bright A_GiveInventory("TrueLegBanishedDeathEffect",1)
	TNT1 A 0 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AAA 0 A_SpawnItem("LRedeBSmokeSpawner",0,0,0,0)
	TPAI RRRRRRR 2 Bright A_GiveInventory("TrueLegBanishedDeathEffect",1)
	TNT1 A 0 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AAA 0 A_SpawnItem("LRedeBSmokeSpawner",0,0,0,0)
	TPAI SSSSSSS 2 Bright A_GiveInventory("TrueLegBanishedDeathEffect",1)
	TNT1 A 0 A_SpawnItemEx("BlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AAA 0 A_SpawnItem("LRedeBSmokeSpawner",0,0,0,0)
	TPAI TTTTTTT 2 Bright A_GiveInventory("TrueLegBanishedDeathEffect",1)
	TNT1 A 0 A_SpawnItem("TrueDeathBall")
	TNT1 A 0 A_PlaySoundEx("legendary/strike","Voice",0,2)
	TNT1 A 0 A_Explode(384,1024)
    TNT1 A 0 A_SpawnItemEx("LegendaryStrike")
	TPAI UUUUU 0 A_CustomMissile("LegBanFlesh1",random(0,90),random(0,40),random(-180,180),2,random(-15,15)) 
	TPAI UUUUU 0 A_CustomMissile("LegBanFlesh2",random(0,90),random(0,40),random(-180,180),2,random(-15,15)) 
    TPAI UUUUUUUUUU 0 A_CustomMissile("LegBanFlesh3",random(0,90),random(0,40),random(-180,180),2,random(-15,15)) 
    TPAI UUUUUUUUUU 0 A_CustomMissile("LegBanFlesh4",random(0,90),random(0,40),random(-180,180),2,random(-15,15)) 
    TPAI UUUUUUUUUU 0 A_CustomMissile("LegBanFlesh5",random(0,90),random(0,40),random(-180,180),2,random(-15,15)) 
    TPAI UUUUUUUUUU 0 A_CustomMissile("LegBanFlesh6",random(0,90),random(0,40),random(-180,180),2,random(-15,15)) 
    TPAI U 0 A_CustomMissile("LegBanBigArm1",40,-40,-90,2,random(-1,1)) 
    TPAI U 0 A_CustomMissile("LegBanBigArm2",40,40,90,2,random(-1,1))
    TPAI U 0 A_CustomMissile("LegBanSmallArm1",100,-30,-90,2,random(-15,15))
    TPAI U 0 A_CustomMissile("LegBanSmallArm1",100,30,90,2,random(-15,15))
    TPAI U 0 A_CustomMissile("LegBanSmallArm2",100,-30,-90,2,random(-15,15))
    TPAI U 0 A_CustomMissile("LegBanSmallArm2",100,30,90,2,random(-15,15))
    TPAI U 0 A_CustomMissile("LegBanHorn1",110,-16,-90,2,random(-15,15))
    TPAI U 0 A_CustomMissile("LegBanHorn2",110,16,90,2,random(-15,15))
	TPAI U 0 A_NoBlocking
	TNT1 AAAA 0 A_CustomMissile("LegendarySmokeFX",Random(30,60),0,random(0,360),2,random(0,360))	
	TPAI UV 4 bright
	TNT1 AAAAAAA 35
	TNT1 A 0 A_Jump(100,3)
	TNT1 A 0 A_SpawnItemEx("TrueLegendarySoul",0,0,16,0,0,0,0,32)
	TNT1 A 0 A_Jump(256,2)
	TNT1 A 0 A_SpawnItemEx("TrueLegendaryHeroSoul",0,0,16,0,0,0,0,32)
	TNT1 A 1 A_SpawnItemEx("TeleportFog",0,0,16,0,0,0,0,32)
    Stop
	}
}

ACTOR INFTrueLegendaryBabyDemolisher : TrueLegendaryBabyDemolisher Replaces TrueLegendaryBabyDemolisher
{
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryUltrasphere" 175 1
DropItem "LegendaryRune" 110 1
DropItem "LegGreaterDemonicEnergy" 256
DropItem "LegDemonicEnergy" 256
DropItem "Legendary Plasmatic Rifle" 128
DropItem "Legendary Plasmatic Cannon" 190
DropItem "LegendaryBFG10k" 94
DropItem "LegDemonRune" 128 1
DropItem "TrueLegendaryRune" 36 1
DropItem "LegTimeFreezeSphere" 128
DropItem "TrueLegUpgradeSpawnerWeak" 150 1
DropItem "TrueLegUpgradeSpawnerMedium" 150 1
DropItem "TrueLegendaryCell" 100
DropItem "TrueLegendaryCellPack" 90
DropItem "TrueLegendaryCellPack" 128
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "True Legendary Railgun" 100 1
DropItem "True Legendary Plasmatic Cannon" 70 1
Tag "\c[l5]True\c- \c[z3]Legendary Baby Demolisher\c-"
}

ACTOR INFAltTrueLegendaryBabySentient : AltTrueLegendaryBabySentient Replaces AltTrueLegendaryBabySentient
{
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryUltrasphere" 175 1
DropItem "LegendaryRune" 110 1
DropItem "LegGreaterDemonicEnergy" 256
DropItem "LegDemonicEnergy" 256
DropItem "Legendary Plasmatic Rifle" 128
DropItem "Legendary Plasmatic Cannon" 190
DropItem "LegendaryBulletBox" 256
DropItem "LegendaryLMGBulletMag" 252 20
DropItem "Legendary Light Machine Gun" 200 1
DropItem "Legendary Assault Shotgun" 180
DropItem "LegendaryShell" 256 4
DropItem "LegendaryShellBox" 130
DropItem "LegendaryBFG10k" 94
DropItem "LegDemonRune" 128 1
DropItem "TrueLegendaryRune" 36 1
DropItem "SkullofPower" 128
DropItem "LegTimeFreezeSphere" 128
DropItem "TrueLegUpgradeSpawnerWeak" 150 1
DropItem "TrueLegUpgradeSpawnerMedium" 150 1
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegendaryCell" 100
DropItem "TrueLegendaryCellPack" 90
DropItem "TrueLegendaryCellPack" 128
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "True Legendary Railgun" 100 1
DropItem "True Legendary Plasmatic Cannon" 70 1
DropItem "MysteriousBeacon" 70 1
Tag "\c[l5]True\c- \c[z3]Legendary Baby Sentient\c-"
}

//TLBSstandalone 361

ACTOR INFTrueLegendaryBehemoth : TrueLegendaryBehemoth Replaces TrueLegendaryBehemoth
{
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendarySphere" 192 1
DropItem "LegendaryRune" 110 1
DropItem "LegGreaterDemonicEnergy" 256
DropItem "LegDemonicEnergy" 256
DropItem "Legendary Plasmatic Rifle" 170
DropItem "Legendary Plasmatic Cannon" 190
DropItem "LegendaryBFG10k" 32
DropItem "LegDemonRune" 128 1
DropItem "TrueLegendaryRune" 56 1
DropItem "SkullofPower" 128
DropItem "LegTimeFreezeSphere" 128
DropItem "TrueLegUpgradeSpawnerWeak" 175 1
DropItem "TrueLegUpgradeSpawnerMedium" 150 1
DropItem "TrueLegUpgradeSpawnerStrong" 35 1
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegendaryCellPack" 128
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "True Legendary Plasmatic Cannon" 70 1
DropItem "Legendary Behemoth Cannon" 175 1
DropItem "MysteriousBeacon" 70 1
Tag "\c[l5]True\c- \c[z3]Legendary Behemoth\c-"
}

ACTOR INFTrueLegendaryRevenant : TrueLegendaryRevenant Replaces TrueLegendaryRevenant
{
DropItem "LegendaryArmor" 180 1
DropItem "LegAmmoSphere" 90 1
DropItem "Legendary Plasmatic Cannon" 200 1
DropItem "LegendarySalvationSphere", 140, 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryBFG10k" 32
DropItem "LegendarySphere" 192 1
DropItem "LegendaryRune" 110 1
DropItem "LegGreaterDemonicEnergy" 256
DropItem "LegDemonicEnergy" 256
DropItem "LegDemonRune" 128 1
DropItem "TrueLegendaryRune" 38 1
DropItem "LegTimeFreezeSphere" 128
DropItem "TrueLegUpgradeSpawnerMedium" 150 1
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "True Legendary Railgun" 100 1
DropItem "TrueLegendaryCell" 150
DropItem "TrueLegendaryCellPack" 128
DropItem "MysteriousBeacon" 70 1
Tag "\c[l5]True\c- \c[z3]Legendary Revenant\c-"
}

ACTOR INFTrueLegendaryHellKnight : TrueLegendaryHellKnight Replaces TrueLegendaryHellKnight
{
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendarySphere" 192 1
DropItem "LegendaryRune" 110 1
DropItem "LegGreaterDemonicEnergy" 256
DropItem "LegDemonicEnergy" 256
DropItem "Legendary Plasmatic Rifle" 170
DropItem "Legendary Plasmatic Cannon" 170
DropItem "LegDemonRune" 128 1
DropItem "TrueLegendaryRune" 50 1
DropItem "SkullofPower" 128
DropItem "LegTimeFreezeSphere" 128
DropItem "TrueLegUpgradeSpawnerWeak" 150 1
DropItem "TrueLegUpgradeSpawnerMedium" 125 1
DropItem "TrueLegUpgradeSpawnerStrong" 35 1
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "TrueLegendaryCell" 180
DropItem "TrueLegendaryCellPack" 128
DropItem "MysteriousBeacon" 70 1
Tag "\c[l5]True\c- \c[z3]Legendary Hell Knight\c-"
}

ACTOR INFTrueLegendaryAfrit : TrueLegendaryAfrit Replaces TrueLegendaryAfrit
{
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendarySphere" 192 1
DropItem "LegendaryRune" 110 1
DropItem "LegGreaterDemonicEnergy" 256
DropItem "LegDemonicEnergy" 256
DropItem "Legendary Plasmatic Rifle" 170
DropItem "Legendary Plasmatic Cannon" 170
DropItem "LegDemonRune" 128 1
DropItem "TrueLegendaryRune" 36 1
DropItem "LegTimeFreezeSphere" 128
DropItem "TrueLegUpgradeSpawnerWeak" 150 1
DropItem "TrueLegUpgradeSpawnerMedium" 150 1
DropItem "TrueLegUpgradeSpawnerStrong" 100 1
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "TrueLegendaryCell" 170
DropItem "TrueLegendaryCellPack" 128
Tag "\c[l5]True\c- \c[z3]Legendary Afrit\c-"
States
{
  XDeath:
  Death:
    TNT1 A 0 A_StopSound(6)
	TNT1 A 0 A_Playsound("LegAfrit/Death2",7,1,0,ATTN_NONE)
	TNT1 A 0 A_SpawnItem("LegAfritDeathFireSpawner",0,0,0,0)
    TGAF I 6 Bright A_Scream
	TNT1 A 0 A_SpawnItem("LegAfritDeathFireSpawner",0,0,0,0)
    TGAF J 6 Bright A_NoBlocking
    TGAF K 2 Bright A_SpawnItem("LegAfritDeathFireSpawner",0,0,0,0)
	TNT1 A 0  A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TGAF II 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
    TGAF L 2 Bright A_SpawnItem("LegAfritDeathFireSpawner",0,0,0,0)
	TNT1 A 0  A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TGAF LL 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
    TGAF M 2 Bright A_SpawnItem("LegAfritDeathFireSpawner",0,0,0,0)
	TNT1 A 0  A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TGAF MM 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
    TGAF N 2 Bright A_SpawnItem("LegAfritDeathFireSpawner",0,0,0,0)
	TNT1 A 0  A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TGAF NN 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
    TGAF O 2 Bright A_SpawnItem("LegAfritDeathFireSpawner",0,0,0,0)
	TNT1 A 0  A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TGAF OO 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
    TGAF P 2 Bright A_SpawnItem("LegAfritDeathFireSpawner",0,0,0,0)
	TNT1 A 0  A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TGAF PP 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
    TGAF Q 2 Bright A_SpawnItem("LegAfritDeathFireSpawner",0,0,0,0)
	TNT1 A 0  A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TGAF RR 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
    TGAF R 2 Bright A_SpawnItem("LegAfritDeathFireSpawner",0,0,0,0)
	TNT1 A 1 A_KillMaster
    Stop
	}
}

ACTOR INFTrueLegendaryArchon : TrueLegendaryArchon Replaces TrueLegendaryArchon
{
health 4500 
DamageFactor 0.3 //0.4
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendarySphere" 192 1
DropItem "LegendaryRune" 110 1
DropItem "LegGreaterDemonicEnergy" 256
DropItem "LegDemonicEnergy" 256
DropItem "Legendary Plasmatic Rifle" 190
DropItem "Legendary Plasmatic Cannon" 190
DropItem "LegendaryUltraSphere" 160 1
DropItem "LegDemonRune" 128 1
DropItem "TrueLegendaryRune" 75 1
DropItem "SkullofPower" 128
DropItem "LegTimeFreezeSphere" 160
DropItem "TrueLegUpgradeSpawnerWeak" 150 1
DropItem "TrueLegUpgradeSpawnerMedium" 150 1
DropItem "TrueLegUpgradeSpawnerStrong" 100 1
DropItem "TrueLegendaryUltraSphere" 126 1
DropItem "PainLordSoul" 200
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "TrueLegendaryCell" 200
DropItem "TrueLegendaryCellPack" 150
Tag "\c[l5]True\c- \c[z3]Legendary Archon\c-"
States
{
  XDeath:
  Death:
	TNT1 A 0
	TGRC QQQ 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TGRC Q 2 Bright A_Scream
	TGRC QQQQQQQQQQQQQQQQQQQQQQQQQQQQQ 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_RadiusGive("LegPhaseMindFuck",400,RGF_PLAYERS)
	TGRC R 8 Bright
	TGRC S 7 Bright
	TNT1 A 0 A_RadiusGive("LegPhaseMindFuck",96,RGF_PLAYERS)
	TNT1 A 0 A_SpawnItem("TrueDeathBall")
	TNT1 AAA 0 Bright A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,40,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE) 
	TGRC U 5 Bright A_NoBlocking 
	TNT1 A 0 A_RadiusGive("LegPhaseMindFuck",96,RGF_PLAYERS)
	TGRC VW 5 Bright
	TNT1 AAAA 0 A_CustomMissile("SmokeFX",Random(30,60),0,random(0,360),2,random(0,360))
	TGRC X 4 Bright A_CustomMissile("LegArchonSoul",86,0,0,2,90)
	TNT1 A 0 A_RadiusGive("LegPhaseMindFuck",96,RGF_PLAYERS)
	TGRC Z 4 Bright
	TNT1 A 1 A_KillMaster
	Stop
	}
}

ACTOR INFTrueLegendaryCybruiser : TrueLegendaryCybruiser Replaces TrueLegendaryCybruiser
{
DamageFactor 0.3 //0.4
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendarySphere" 192 1
DropItem "LegendaryRune" 110 1
DropItem "LegGreaterDemonicEnergy" 256
DropItem "LegDemonicEnergy" 256
DropItem "LegendaryBFG10K" 96
DropItem "LegendaryShell" 256 4
DropItem "LegendaryShellBox" 200
DropItem "LegendaryCell" 256
DropItem "LegendaryCellPack" 200
DropItem "Legendary Plasmatic Rifle" 190
DropItem "Legendary Plasmatic Cannon" 190
DropItem "Legendary Assault Shotgun" 190
DropItem "LegendaryUltraSphere" 160 1
DropItem "LegDemonRune" 128 1
DropItem "TrueLegendaryRune" 75 1
DropItem "SkullofPower" 128
DropItem "LegTimeFreezeSphere" 160
DropItem "TrueLegUpgradeSpawnerWeak" 150 1
DropItem "TrueLegUpgradeSpawnerMedium" 150 1
DropItem "TrueLegUpgradeSpawnerStrong" 100 1
DropItem "TrueLegendaryUltraSphere" 116 1
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 140 1
DropItem "LegendaryFusionCell" 55 1
DropItem "TrueLegendaryCell" 200
DropItem "TrueLegendaryCellPack" 150
Tag "\c[l5]True\c- \c[z3]Legendary Cybruiser\c-"
}

ACTOR INFTrueLegendaryCyberNoble : TrueLegendaryCyberNoble Replaces TrueLegendaryCyberNoble
{
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryUltraSphere" 160 1
DropItem "LegendarySphere" 192 1
DropItem "LegendaryRune" 110 1
DropItem "LegGreaterDemonicEnergy" 256
DropItem "LegDemonicEnergy" 256
DropItem "Legendary Plasmatic Rifle" 170
DropItem "Legendary Plasmatic Cannon" 170
DropItem "Legendary Assault Shotgun" 170
DropItem "LegendaryBFG10k" 64
DropItem "LegendaryShell" 256 4
DropItem "LegendaryShellBox" 128
DropItem "LegDemonRune" 128 1
DropItem "TrueLegendaryRune" 56 1
DropItem "SkullofPower" 128
DropItem "LegTimeFreezeSphere" 128
DropItem "TrueLegUpgradeSpawnerWeak" 150 1
DropItem "TrueLegUpgradeSpawnerMedium" 150 1
DropItem "TrueLegUpgradeSpawnerStrong" 100 1
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "True Legendary Railgun" 100 1
DropItem "TrueLegendaryCell" 160
DropItem "TrueLegendaryCellPack" 128
Tag "\c[l5]True\c- \c[z3]Legendary Cyber Noble\c-"
}

ACTOR INFTrueLegendaryArchVile : TrueLegendaryArchVile Replaces TrueLegendaryArchVile
{
DropItem "LegendaryUltraSphere" 160 1
DropItem "LegendarySalvationSphere" 240 1
DropItem "LegGreaterDemonicEnergy" 256
DropItem "LegDemonicEnergy" 256
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "Legendary Plasmatic Rifle" 180
DropItem "LegendaryArmor" 110 1
DropItem "LegendaryRune" 110 1
DropItem "Legendary Plasmatic Cannon" 180 1
DropItem "LegendarySphere" 128 1
DropItem "LegDemonRune" 128 1
DropItem "TrueLegendaryRune" 56 1
DropItem "SkullofPower" 128
DropItem "LegTimeFreezeSphere" 128
DropItem "TrueLegUpgradeSpawnerMedium" 150 1
DropItem "TrueLegUpgradeSpawnerStrong" 50 1
DropItem "TrueLegendaryUltraSphere" 20 1
//=o=\\=> < Nexus Drops > <=//=o=\\
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "TrueLegendaryCell" 200
DropItem "TrueLegendaryCellPack" 128
//=o=\\=> < =o= ( ) =o= > <=//=o=\\
Tag "\c[l5]True\c- \c[z3]Legendary ArchVile\c-"
}

ACTOR INFTrueLegendaryCrusader : TrueLegendaryCrusader Replaces TrueLegendaryCrusader
{
SeeSound "LegendaryCrusader/Sight"
ActiveSound "LegendaryCrusader/Active" 
PainSound "LegendaryCrusader/Pain" 
DeathSound "LegendaryCrusader/Death" 
  DropItem "PainLordSoul" 200
  DropItem "LegendaryUltraSphere" 160 1
  DropItem "LegendarySalvationSphere" 240 1
  DropItem "LegAmmoSphere" 88 1
  DropItem "LegendaryPowerShard" 256 1
  DropItem "LDemonAmmoBox" 256
  DropItem "LDemonAmmo" 256
  DropItem "Legendary Plasmatic Rifle" 195 1
  DropItem "LegendaryBossLifeEssence" 256
  DropItem "LegendaryBossArmorBonusMax" 256
  DropItem "LegendaryPowerSphere" 256 1
  DropItem "TrueLegendarySaberUpgrade" 256 1
  DropItem "TrueLegendaryUltraSphere" 20 1
  DropItem "TrueLegTimeFreezeSphere" 100 1
  DropItem "TrueDarkLegendaryArmor" 200 1
  DropItem "LegendaryFusionCell" 55 1
  DropItem "TrueLegendaryCell" 200
  DropItem "TrueLegendaryCellPack" 128
  DropItem "LegendaryRune" 180 1
  DropItem "LegendarySaber" 256
  DropItem "Randomcontracttier4" 200 1
  DropItem "MysteriousBeacon" 70 1
DropItem "TrueLegendaryRune" 56 1
Tag "\c[l5]True\c- \c[z3]Legendary Crusader\c-"
}

ACTOR INFTrueLegendaryVessel : TrueLegendaryVessel Replaces TrueLegendaryVessel
{
DropItem "LegendaryUltraSphere" 160 1
DropItem "LegendarySalvationSphere" 240 1
DropItem "LegAmmoSphere" 88 1
DropItem "LegendaryPowerShard" 256 1
DropItem "LegGreaterDemonicEnergy" 200 
DropItem "LegDemonicEnergy" 250
DropItem "Legendary Plasmatic Rifle" 195 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryPowerSphere" 256 1
DropItem "TrueLegUpgradeSpawnerMedium" 150 1
DropItem "TrueLegUpgradeSpawnerStrong" 50 1
DropItem "TrueLegendaryUltraSphere" 20 1
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "TrueLegendaryCell" 200
DropItem "TrueLegendaryCellPack" 128
DropItem "LegendaryRune" 110 1
DropItem "TrueLegendaryRune" 46 1
Tag "\c[l5]True\c- \c[z3]Legendary Vessel\c-"
}

ACTOR INFTrueLegendaryKrieger : TrueLegendaryKrieger Replaces TrueLegendaryKrieger
{
  DropItem "LegendaryBulletMag", 250, 6
  DropItem "LegendaryBulletBox", 125
  DropItem "LegendaryRune", 256
  DropItem "LegAmmoSphere", 96
  DropItem "SpringMine", 50, 1
  DropItem "PortableMedCell", 256, 1
  DropItem "PortableMedCellPack", 256, 1
  DropItem "AmmoPack", 256, 5
  DropItem "ArmorCharge", 256, 5
  DropItem "Megapack", 256
  DropItem "LegendaryBFG10K" 180 1
  DropItem "LegendaryRune" 70 1
  DropItem "LegendaryPowerShard" 70 1
  DropItem "LegendaryorTrueSyringe" 128 1
  
  DropItem "TrueLegUpgradeSpawnerWeak" 140 1
  DropItem "TrueLegUpgradeSpawnerMedium" 100 1
  DropItem "TrueLegUpgradeSpawnerStrong" 35 1

  DropItem "TrueLegendaryRune" 36 1
  DropItem "TrueLegAmmoSphere" 128 1
  DropItem "TrueDarkLegendaryArmor" 150 1
  DropItem "LegendaryFusionCell" 55 1
  DropItem "Randomcontracttier4" 256 1
  DropItem "Randomcontracttier3" 256 1
  DropItem "MysteriousBeacon" 70 1
Tag "\c[l5]True\c- \c[z3]Legendary Krieger\c-"
-LOOKALLAROUND
}

ACTOR INFTrueLegendaryHeroSoul : TrueLegendaryHeroSoul Replaces TrueLegendaryHeroSoul
{
DropItem "LegendarySphere" 120 1
DropItem "LegendaryPowerSphere" 100 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryArmor" 80 1 
DropItem "LegAmmoSphere" 120 1
DropItem "LegGreaterDemonicEnergy" 200 
DropItem "LegDemonicEnergy" 250 
DropItem "LegendaryRune" 55 1
DropItem "Legendary Plasmatic Rifle" 150 1
DropItem "LegendaryPowerShard" 40 1
DropItem "TrueLegUpgradeSpawnerWeak" 30 1
DropItem "TrueLegendaryRune" 10 1
DropItem "TrueLegendaryCell" 100
DropItem "TrueLegendaryCellPack" 90
SeeSound "LegHeroS/Sight"
ActiveSound "LegHeroS/Active"
AttackSound "LegHeroS/Attack"
PainSound "LegHeroS/Pain"
DeathSound "LegHeroS/Death"
Tag "\c[l5]True\c- \c[z3]Legendary Hero's Soul\c-"
}

ACTOR INFTrueHitler : TrueHitler Replaces TrueHitler
{
Tag "\c[i8]True \c[d4]Hitler\c-"
}