ACTOR TrueLegendaryArchonIt : INFTrueLegendaryArchon 
{
health 4500 
DamageFactor 0.3
}


ACTOR TrueLegendaryDevastatorZombieIt : TrueLegendaryDevastatorZombie 
{
  DropItem "HandGrenadeAmmo" 235 2
  DropItem "MineAmmo" 235 2
  DropItem "Backpack" 198 1
  DropItem "LDemonAmmo" 250
  DropItem "LDemonAmmoBox" 200
  DropItem "LegAmmoSphere" 108 1
  DropItem "TrueDarkLegendaryArmor" 150 1
  DropItem "TrueLegendaryDevastatorUpgrade", 50 1
  DropItem "LegendaryRune" 45 1
  DropItem "LegendaryPowerShard" 50 1
  DropItem "LegendaryorTrueSyringe" 128 1
  DropItem "Randomcontracttier3" 150 1
}

Actor TrueLegendaryKriegerIt : INFTrueLegendaryKrieger
{
  DropItem "LegendaryBulletMag", 250, 6
  DropItem "LegendaryBulletBox", 125
  DropItem "LegendaryRune", 256
  DropItem "LegAmmoSphere", 96
  DropItem "SpringMine", 50, 1
  DropItem "PortableMedCell", 256, 1
  DropItem "PortableMedCellPack", 256, 1
  DropItem "AmmoPack", 256, 5
  DropItem "ArmorCharge", 256, 5
  DropItem "Megapack", 256
  DropItem "LegendaryBFG10K" 180 1
  DropItem "LegendaryRune" 70 1
  DropItem "LegendaryPowerShard" 70 1
  DropItem "LegendaryorTrueSyringe" 128 1
  
  DropItem "TrueLegUpgradeSpawnerWeak" 140 1
  DropItem "TrueLegUpgradeSpawnerMedium" 100 1
  DropItem "TrueLegUpgradeSpawnerStrong" 35 1

  DropItem "TrueLegendaryRune" 16 1
  DropItem "TrueLegAmmoSphere" 128 1
  DropItem "TrueDarkLegendaryArmor" 150 1
  DropItem "LegendaryFusionCell" 55 1
  DropItem "Randomcontracttier4" 256 1
  DropItem "Randomcontracttier3" 256 1
  DropItem "MysteriousBeacon" 70 1
}

ACTOR TrueLegendaryCrusaderIt : INFTrueLegendaryCrusader
{ 
  DropItem "PainLordSoul" 200
  DropItem "LegendaryUltraSphere" 160 1
  DropItem "LegendarySalvationSphere" 240 1
  DropItem "LegAmmoSphere" 88 1
  DropItem "LegendaryPowerShard" 256 1
  DropItem "LDemonAmmoBox" 256
  DropItem "LDemonAmmo" 256
  DropItem "Legendary Plasmatic Rifle" 195 1
  DropItem "LegendaryBossLifeEssence" 256
  DropItem "LegendaryBossArmorBonusMax" 256
  DropItem "LegendaryPowerSphere" 256 1
  DropItem "TrueLegendarySaberUpgrade" 256 1
  DropItem "TrueLegendaryUltraSphere" 20 1
  DropItem "TrueLegTimeFreezeSphere" 100 1
  DropItem "TrueDarkLegendaryArmor" 200 1
  DropItem "LegendaryFusionCell" 55 1
  DropItem "TrueLegendaryCell" 200
  DropItem "TrueLegendaryCellPack" 128
  DropItem "LegendaryRune" 180 1
  DropItem "LegendarySaber" 256
  DropItem "TrueLegendaryRune" 36 1
  DropItem "Randomcontracttier4" 200 1
  DropItem "MysteriousBeacon" 70 1
}

ACTOR TrueLegendaryGeneralRoasterockIt : TrueLegendaryGeneralRoasterock 
{
  DropItem "LegendaryorTrueSyringe" 256 1
  DropItem "Legendary Demon Tech Devastator", 150, 1
  DropItem "Demon Tech BFG10K", 96, 1
  DropItem "Rocket Launcher", 120, 1
  DropItem "Grenade Launcher", 120, 1
  DropItem "ArmorCharge", 150, 2
  DropItem "Armorplate", 186, 2
  DropItem "Portablemedkit", 159, 2
  DropItem "Backpack", 190, 1
  DropItem "AmpGoggles", 190, 1
  DropItem "SkullOfPower", 72, 1
  DropItem "DemonicChalice", 72, 1
  DropItem "True Legendary Plasmatic Cannon" 70 1
  DropItem "TrueLegTimeFreezeSphere" 100 1
  DropItem "TrueLegAmmoSphere" 128 1
  DropItem "TrueLegendaryArmor" 120 1
  DropItem "LegendaryFusionCell" 55 1
  DropItem "TrueLegendaryRune" 32 1
  DropItem "Randomcontracttier3", 96, 1
  DropItem "MysteriousBeacon" 70 1
  States
  {
Death:
TNT1 A 0 A_JumpIfInTargetInventory("Truelegendaryruneitem2",1,"DarkForm")
    TNT1 A 0 A_Jump(15,"BadDeath")
    TNT1 A 0 A_Jump(55,"GoodDeath")
	TGRR A 0 A_NoBlocking
    TGRR A 0 A_Scream
	TGRR OPQRSTU 6 A_SpawnItemEx("LegBlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TGRR E 0 A_PlaySoundEx("roaster/stop","SoundSlot6")
	TNT1 A 0 A_SpawnItem("TrueDeathBall",0,0,0,0)
	TGRR U -1
    Stop
	DarkForm:
	TNT1 A 0 A_Jump(128,"NormalDeath")
	TGRR A 30 A_Scream
	TNT1 A 0 A_SpawnItemEx("BlueLightning")
	TGRR A 25
	TNT1 A 0 A_SpawnItem("DarkTrueLegendaryballTransformation")
	TGRR A 360
	TNT1 A 0 A_SpawnItemEx("TrueDarkLegendaryGeneralRoasterockIt",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TGRR A 2
	 Stop
	NormalDeath:
    TNT1 A 0 A_Jump(15,"BadDeath")
    TNT1 A 0 A_Jump(55,"GoodDeath")
	TGRR A 0 A_NoBlocking
    TGRR A 0 A_Scream
	TGRR OPQRSTU 6 A_SpawnItemEx("LegBlueGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TGRR E 0 A_PlaySoundEx("roaster/stop","SoundSlot6")
	TNT1 A 0 A_SpawnItem("TrueDeathBall",0,0,0,0)
	TGRR U -1
	 }
}

ACTOR TrueDarkLegendaryGeneralRoasterockIt : TrueDarkLegendaryGeneralRoasterock 
{
DamageFactor 0.3
DropItem "Homing Demon Tech Devastator", 96, 1
DropItem "Legendary Demon Tech Devastator", 150, 1
DropItem "Demon Tech BFG10K", 96, 1
DropItem "LegendaryPyroCannon", 64, 1
DropItem "Rocket Launcher", 120, 1
DropItem "Grenade Launcher", 120, 1
DropItem "ArmorCharge", 150, 2
DropItem "Armorplate", 186, 2
DropItem "Portablemedkit", 159, 2
DropItem "Backpack", 190, 1
DropItem "AmpGoggles", 190, 1
DropItem "SkullOfPower", 72, 1
DropItem "DemonicChalice", 72, 1
DropItem "HellsExpensiveContract" 256 1
Dropitem "TrueDarkLegendaryArmor", 128, 1
DropItem "LegendaryorTrueSyringe" 130 1
DropItem "Randomcontracttier4", 126, 1
DropItem "MysteriousBeacon" 70 1
}

Actor TrueLegendaryProShotgunnerIt : TrueLegendaryProShotgunner 
{
DropItem "LegendarySyringe" 256 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256 
DropItem "LegendaryArmor" 120 1 
DropItem "LegAmmoSphere" 128 1
DropItem "HandGrenadeAmmo" 235 2
DropItem "MineAmmo" 235 2
DropItem "Backpack" 198 1
DropItem "Armorplate" 205 1
DropItem "Portablemedkit" 210 1
DropItem "LegendaryShell" 256 4
DropItem "LegendaryShellBox" 130
DropItem "LegendaryRune" 65 1
DropItem "Legendary Assault Shotgun" 256 1
DropItem "LegendaryPowerShard" 65 1
DropItem "LegendaryCell" 180
DropItem "LegendaryCellPack" 150
DropItem "TrueLegendaryASGUpgrade" 150 1
DropItem "TrueLegendaryRune" 10 1
DropItem "TrueLegTimeFreezeSphere" 100 1
DropItem "TrueLegAmmoSphere" 128 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "LegendaryFusionCell" 55 1
DropItem "MysteriousBeacon" 65 1
}

ACTOR NewTrueLegendaryCommandoIt : INFNewTrueLegendaryCommando 
{
  DropItem "MineAmmo" 235 2
  DropItem "Backpack" 198 1
  DropItem "Armorplate" 205 1
  DropItem "Portablemedkit" 210 1
  DropItem "LegendaryCell" 180
  DropItem "LegendaryCellPack" 150
  DropItem "LegendaryBossLifeEssence" 256
  DropItem "LegendaryBossArmorBonusMax" 256
  DropItem "HandGrenadeAmmo" 235 2
  DropItem "MineAmmo" 235 2
  DropItem "Backpack" 198 1
  DropItem "LDemonAmmo" 250
  DropItem "LDemonAmmoBox" 200
  DropItem "LegAmmoSphere" 128 1
  DropItem "Legendary Plasmatic Cannon" 180
  DropItem "LegendaryRune" 70 1
  DropItem "LegendaryPowerShard" 70 1
  DropItem "TrueLegendaryPlasmaticCannonUpgrade" 150 1
  DropItem "TrueLegendaryRune" 10 1
  DropItem "True Legendary Plasmatic Cannon" 70 1
  DropItem "TrueLegTimeFreezeSphere" 100 1
  DropItem "TrueLegAmmoSphere" 128 1
  DropItem "TrueLegendaryArmor" 120 1
  DropItem "LegendaryFusionCell" 55 1
  DropItem "MysteriousBeacon" 65 1
}

Actor TrueLegendaryDoomguyIt : INFTrueLegendaryDoomguy 
{
  DropItem "TrueLegendarySyringe" 120 1
  DropItem "LegAmmoSphere" 256
  DropItem "LegendaryPowerShard" 200
  DropItem "LegendaryRune" 228
  DropItem "LegendaryArmor" 200
  DropItem "ModdedBackPack" 256
  DropItem "LDemonAmmo" 256 200
  DropItem "TrueLegendaryBFGUpgrade" 100 1
  DropItem "TrueLegendaryRune" 36 1
  DropItem "TrueLegTimeFreezeSphere" 100 1
  DropItem "TrueLegAmmoSphere" 128 1
  DropItem "TrueLegendaryArmor" 120 1
  DropItem "LegendaryFusionCell" 55 1
  DropItem "Randomcontracttier4" 120 1
  DropItem "Randomcontracttier3" 120 1
  DropItem "Randomcontracttier2" 120 1
  DropItem "MysteriousBeacon" 80 1
}

ACTOR TrueLegendaryTerminatorIt : INFTrueLegendaryTerminator 
{
DropItem "TrueLegTimeFreezeSphere" 256 1
DropItem "TrueLegAmmoSphere" 256 1
DropItem "RareRandomTrueLegItems" 110 1
DropItem "UpgradedTrueLegendaryArmor" 180 1
DropItem "TrueLegendaryCell" 256 1
DropItem "TrueLegendaryCell" 128 1
DropItem "TrueLegendaryCellPack" 128 1
DropItem "LegendaryFusionCell" 128 1
DropItem "Legendary Fusion Cannon" 128 1
DropItem "trueLegendarySyringe" 256 1
DropItem "Randomcontracttier4" 256 1
States
  {
  Death:
    TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"DarkTransform")
	TNT1 A 0
	TTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 A 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
    TNT1 A 0 A_SpawnItem("TrueDeathBall")
	TTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 A 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	TTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 A 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	TTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 A 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
    TNT1 A 0 A_SpawnItem("TrueDeathBall")
	TTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TTER M 5 A_Scream
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	TTER NNNNNNOOOOOO 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
    TNT1 A 0 A_SpawnItem("TrueDeathBall")
	TNT1 A 0 A_SpawnItemEx("TrueLegTerminatorNukeDeath",0,0,0,0,0,0,0,SXF_SETMASTER,0)
	TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
	TTER PPPPPPQQQQQQ 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	TTER SSSSSSTTTTTT 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	TTER UUUUUUVVVVVV 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TTER W 4 A_ChangeFlag("BRIGHT",0)
	TNT1 A 0 A_SpawnItemEx("BlackHole Generator",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("BfgUpgrade",0,0,64,random(1,8),0,2,random(0,360),0,128)
	TNT1 A 0 A_SpawnItemEx("Terminator",0,0,8,0,0,0,0,0,192)
	TNT1 A 0 A_SpawnItemEx("ArmageddonCannon",0,0,64,random(0,8),0,2,random(1,360),0,192)
	TNT1 A 0 A_SpawnItemEx("TrueLegendaryBfgUpgrade",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("BadLegendaryRevolver",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Legendary Assault Shotgun",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("LegendaryCoachgun",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("LegendaryQuadShotgun",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Legendary Light Machine Gun",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Legendary Plasmatic Rifle",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Legendary Railgun",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("LegendaryBFG10K",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Legendary Plasmatic Cannon",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Legendary BFG",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("TrueLegendaryUltraSphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("LegendaryInvulnerabilitySphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("True Legendary Railgun",0,0,12,random(0,8),random(0,8),2,random(0,360),0,128)
	TNT1 A 0 A_SpawnItemEx("True Legendary Plasmatic Cannon",0,0,12,random(0,8),random(0,8),2,random(0,360),0,128)
	TNT1 AAAA 0 A_DropItem("LegendaryRune",1,64)
	TNT1 A 0 A_DropItem("TrueLegendaryRune",1,64)
	TTER "X" 6 A_Fall
	TTER "Y" 6
	TTER "Z" 1 A_Playsound("Terminator/terstepA",CHAN_BODY)
	TTER "Z" 5 A_Bossdeath
	TNT1 A 0 A_KillMaster
	TTER "[" -1
	Stop
   DarkTransform:
	TNT1 A 0
	TTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 A 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
    TNT1 A 0 A_SpawnItem("TrueDeathBall")
	TTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 A 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	TTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 A 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	TTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 A 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
    TNT1 A 0 A_SpawnItem("TrueDeathBall")
	TTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TTER M 5 A_Scream
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	TTER NNNNNNLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
    TNT1 A 0 A_SpawnItem("TrueDeathBall")
	TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
	TTER NNNNNNLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	TTER NNNNNNLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	TTER NNNNNNLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 A 0 A_Bossdeath
	TNT1 A 0 A_KillMaster
	TNT1 A 0 A_SpawnItem("DarkTrueLegendaryballTransformation")
    TTER L 360
	DTER A 10
	DTER A 1 A_SpawnItemEx("TrueDarkLegendaryTerminator",0,0,64,random(1,8),0,2,random(0,360),0,0)
	Stop
	}
}

ACTOR TrueLegendarySuperShotgunZombieIt : INFTrueLegendarySuperShotgunZombie
{
  DropItem "LegendarySyringe" 150 1
  DropItem "LegendaryBossLifeEssence" 256
  DropItem "LegendaryBossArmorBonusMax" 256 
  DropItem "LegendaryArmor" 120 1 
  DropItem "LegAmmoSphere" 128 1
  DropItem "HandGrenadeAmmo" 235 2
  DropItem "MineAmmo" 235 2
  DropItem "Backpack" 198 1
  DropItem "Armorplate" 205 1
  DropItem "Portablemedkit" 210 1
  DropItem "LegendaryShell" 256 4
  DropItem "LegendaryShellBox" 130
  DropItem "LegendaryRune" 65 1
  DropItem "LegendaryCoachgun" 256
  DropItem "LegendaryPowerShard" 65 1
  DropItem "LegendaryCell" 180
  DropItem "LegendaryCellPack" 150
  DropItem "TrueLegendaryCoachGunUpgrade" 150 1
  DropItem "TrueLegendaryRune" 10 1
  DropItem "TrueLegTimeFreezeSphere" 100 1
  DropItem "TrueLegAmmoSphere" 128 1
  DropItem "TrueLegendaryArmor" 120 1
  DropItem "LegendaryFusionCell" 55 1
  DropItem "MysteriousBeacon" 65 1
}

ACTOR NewTrueLegendaryCyberdemonIt : INFTrueLegendaryCyberdemonNormal 
{
DropItem "LDemonAmmoBox" 256 
DropItem "LDemonAmmo" 256
DropItem "Legendary BFG" 256 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryBossLifeEssence" 128
DropItem "LegendaryBossArmorBonusMax" 128
DropItem "DemonicChalice" 256
DropItem "Legendary Plasmatic Rifle" 256 1
DropItem "LegAmmoSphere" 256 1
DropItem "LegDemonRune" 256 1
DropItem "Legendary Assault Shotgun" 256 1
DropItem "UpgradedTrueLegendaryArmor" 150 1
DropItem "Legendary Plasmatic Cannon" 256 1 
DropItem "LegendarySphere" 256 1
DropItem "LegTimeFreezeSphere" 256
DropItem "LegendaryShell" 256 4
DropItem "LegendaryShellBox" 256
DropItem "LegendaryBulletBox" 256 
DropItem "LegendaryLMGBulletMag" 256 20
DropItem "Legendary Light Machine Gun" 256 1
DropItem "TrueLegendaryBFGUpgrade" 250 1
DropItem "LegendaryRune" 256 1
DropItem "LegendaryPowerSphere" 256 1
DropItem "LegendaryPowerShard" 256 1
DropItem "LegendaryCoachgun" 256 1
DropItem "LegendarySaber" 256 1
DropItem "TrueLegendaryUltraSphere" 256 1
DropItem "TrueLegendaryRune" 64 1
DropItem "LegendaryBFG10k" 256 1
DropItem "TrueLegAmmoSphere" 256 1
DropItem "RareRandomTrueLegItems" 110 1
DropItem "TrueLegTimeFreezeSphere" 256 1
DropItem "TrueLegendaryCell" 256 1
DropItem "TrueLegendaryCell" 128 1
DropItem "TrueLegendaryCellPack" 128 1
DropItem "LegendaryFusionCell" 128 1
DropItem "True Legendary Ion Striker" 120 1
States
  { 
      Death:
      TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"DarkTransformation")
      TNT1 A 0 A_StopSound(6)
	  TLCD G 10 Bright A_Scream
	  TLCD H 10 Bright
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GGGGG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GGHHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	  TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
	  TNT1 A 0 A_SpawnItemEx("LegendaryNuke")
	  TLCD H 10
	  TLCD I 10
	  TLCD JKL 10
	  TLCD M 10 A_NoBlocking
	  TLCD NO 10
	  TLCD P 30
	  TLCD P -1 A_BossDeath
	  Stop
	  DarkTransformation:
      TNT1 A 0 A_StopSound(6)
	  TLCD G 10 Bright
	  TLCD H 10 Bright
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GGGGG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GGHHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
	  TLCD IHIHI 2
	  TNT1 A 0 A_SpawnItem("DarkTrueLegendaryballTransformation")
      TLCD H 360
	  DLCD A 10
	  DLCD A 1 A_SpawnItemEx("TrueDarkLegendaryCyberdemon",0,0,64,random(1,8),0,2,random(0,360),0,0)
	  Stop
	  NormalDeath:
      TNT1 A 0 A_StopSound(6)
	  TLCD G 10 Bright A_Scream
	  TLCD H 10 Bright
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GGGGG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GGHHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	  TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
	  TNT1 A 0 A_SpawnItemEx("LegendaryNuke")
	  TLCD H 10
	  TLCD I 10
	  TLCD JKL 10
	  TLCD M 10 A_NoBlocking
	  TLCD NO 10
	  TLCD P 30
	  TLCD P -1 A_BossDeath
	  Stop
  }
}

ACTOR NewTrueLegendaryCyberdemonNormalIt : INFTrueLegendaryCyberdemonNormal 
{
Tag "\c[l5]True\c- \c[z3]Legendary Cyberdemon (Weak)\c-"
States 
  { 
    Death:
      TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"DarkTransformation")
      TNT1 A 0 A_StopSound(6)
	  TLCD G 10 Bright A_Scream
	  TLCD H 10 Bright
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GGGGG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GGHHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	  TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
	  TNT1 A 0 A_SpawnItemEx("LegendaryNuke")
	  TLCD H 10
	  TLCD I 10
	  TLCD JKL 10
	  TLCD M 10 A_NoBlocking
	  TLCD NO 10
	  TLCD P 30
	  TLCD P -1 A_BossDeath
	  Stop
	 DarkTransformation:
      TNT1 A 0 A_StopSound(6)
	  TLCD G 10 Bright
	  TLCD H 10 Bright
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GGGGG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GGHHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
	  TLCD IHIHI 2
	  TNT1 A 0 A_SpawnItem("DarkTrueLegendaryballTransformation")
      TLCD H 360
	  DLCD A 10
	  DLCD A 1 A_SpawnItemEx("TrueDarkLegendaryCyberdemon",0,0,64,random(1,8),0,2,random(0,360),0,0)
	  Stop
	  NormalDeath:
      TNT1 A 0 A_StopSound(6)
	  TLCD G 10 Bright A_Scream
	  TLCD H 10 Bright
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GGGGG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GGHHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	  TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
	  TNT1 A 0 A_SpawnItemEx("LegendaryNuke")
	  TLCD H 10
	  TLCD I 10
	  TLCD JKL 10
	  TLCD M 10 A_NoBlocking
	  TLCD NO 10
	  TLCD P 30
	  TLCD P -1 A_BossDeath
	  Stop
  }
}

ACTOR NewTrueLegendaryCardinalIt : INFTrueLegendaryCardinal 
{
DropItem "LDemonAmmoBox" 256 
DropItem "LDemonAmmo" 256
DropItem "Legendary BFG" 256 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryBossLifeEssence" 128
DropItem "LegendaryBossArmorBonusMax" 128
DropItem "DemonicChalice" 256
DropItem "Legendary Plasmatic Rifle" 256 1
DropItem "LegAmmoSphere" 256 1
DropItem "LegDemonRune" 256 1
DropItem "Legendary Assault Shotgun" 256 1
DropItem "UpgradedTrueLegendaryArmor" 200 1
DropItem "Legendary Plasmatic Cannon" 256 1 
DropItem "LegendarySphere" 256 1
DropItem "LegTimeFreezeSphere" 256
DropItem "LegendaryShell" 256 4
DropItem "LegendaryShellBox" 256
DropItem "LegendaryBulletBox" 256 
DropItem "LegendaryLMGBulletMag" 256 20
DropItem "Legendary Light Machine Gun" 256 1
DropItem "TrueLegendaryBFGUpgrade" 250 1
DropItem "LegendaryRune" 256 1
DropItem "LegendaryPowerSphere" 256 1
DropItem "LegendaryPowerShard" 256 1
DropItem "LegendaryCoachgun" 256 1
DropItem "LegendarySaber" 256 1
DropItem "TrueLegendaryUltraSphere" 256 1
DropItem "TrueLegendaryRune" 64 1
DropItem "LegendaryBFG10k" 256 1
DropItem "TrueLegAmmoSphere" 256 1
DropItem "RareRandomTrueLegItems" 110 1
DropItem "TrueLegTimeFreezeSphere" 256 1
DropItem "TrueLegendaryCell" 256 1
DropItem "TrueLegendaryCell" 128 1
DropItem "TrueLegendaryCellPack" 128 1
DropItem "LegendaryFusionCell" 128 1
DropItem "True Legendary Ion Striker" 120 1
Dropitem "Randomcontracttier4", 256, 1
Dropitem "Randomcontracttier3", 256, 1
DropItem "BeastSoulSphere" 100 1
States
 {
 Death: 
      TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"DivineTransformation")
      TNT1 A 0 A_StopSound(6)
	  TNT1 A 0 A_PlaySound("LegCardi/Death2", CHAN_AUTO, 1.0, False, ATTN_NONE)
	  TLRD E 10 A_Scream
	  TLRD F 10 A_NoBlocking
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EEEEE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EEFFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("DeathBall2")
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("DeathBall2")
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GGGGG 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD HHHHH 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD IIIII 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD JJJJJ 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD JJJJJ 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD KKKKK 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD KKKKK 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	  TNT1 AAAAAAAA 0 A_CustomMissile("SmokeFX3", Random(20,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("LegendaryCardinalNuke")
      TNT1 A 0 A_Explode(8000,1642,0,1)
      TNT1 A 0 A_BFGSpray("ArcSpray",15,20)
      TNT1 A 0 A_SpawnItemEx("ArcStruckGlowX",0,0,10,0,0,0,0,128,0)
      TNT1 A 0 A_SpawnItemEx("ArcStruckGlowY",0,0,10,0,0,0,0,128,0)
      TLRD L 5
	  TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
      TNT1 A -1 Bright A_KillMaster
      Stop
  DivineTransformation: 
      TNT1 A 0 A_StopSound(6)
	  TLRD E 10
	  TLRD F 10
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EEEEE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EEFFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	  TLRD E 15
	  TLRD F 15
	  TNT1 A 0 A_SpawnItemEx("Bluelightning")
	  TLRD E 15
	  TLRD F 15
	  TLRD E 15
	  TNT1 A 0 A_SpawnItemEx("Bluelightning")
	  TLRD F 15
	  TLRD E 15
	  TLRD F 15
	  TNT1 A 0 A_SpawnItemEx("TrueLegCardinalThunder")
	  TLRD F 1
	  TNT1 A 0 A_SpawnItemEx("EFGFusionNukeFX",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
	  TNT1 A 0 A_CustomMissile("TerminatorEFGFusionNukeExplode",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER,0)
	  ULRD A 15
	  TNT1 A 0 A_SpawnItemEx("DivineTrueLegendaryCardinal",0,0,64,random(1,8),0,2,random(0,360),0,0)
	  Stop
  NormalDeath: 
      TNT1 A 0 A_StopSound(6)
	  TNT1 A 0 A_PlaySound("LegCardi/Death2", CHAN_AUTO, 1.0, False, ATTN_NONE)
	  TLRD E 10 A_Scream
	  TLRD F 10 A_NoBlocking
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EEEEE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EEFFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("DeathBall2")
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("DeathBall2")
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD GGGGG 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD HHHHH 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD IIIII 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD JJJJJ 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD JJJJJ 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD KKKKK 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLRD KKKKK 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	  TNT1 AAAAAAAA 0 A_CustomMissile("SmokeFX3", Random(20,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("LegendaryCardinalNuke")
      TNT1 A 0 A_Explode(8000,1642,0,1)
      TNT1 A 0 A_BFGSpray("ArcSpray",15,20)
      TNT1 A 0 A_SpawnItemEx("ArcStruckGlowX",0,0,10,0,0,0,0,128,0)
      TNT1 A 0 A_SpawnItemEx("ArcStruckGlowY",0,0,10,0,0,0,0,128,0)
      TLRD L 5
	  TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
      TNT1 A -1 Bright A_KillMaster
      Stop
      } 
}

ACTOR TrueLegendaryCybruiserIt : INFTrueLegendaryCybruiser 
{ 
  Health 4500 
  DamageFactor 0.35
  DropItem "TrueLegendarySphere" 200 1
  DropItem "TrueLegendaryArmor" 128 1
  DropItem "LegendaryBossLifeEssence" 256
  DropItem "LegendaryBossArmorBonusMax" 256
  DropItem "LegendarySphere" 192 1
  DropItem "LegendaryRune" 110 1
  DropItem "LDemonAmmoBox" 256
  DropItem "LDemonAmmo" 256
  DropItem "LegendaryBFG10K" 96
  DropItem "LegendaryShell" 256 4
  DropItem "LegendaryShellBox" 200
  DropItem "LegendaryCell" 256
  DropItem "LegendaryCellPack" 200
  DropItem "Legendary Plasmatic Rifle" 190
  DropItem "Legendary Plasmatic Cannon" 190
  DropItem "Legendary Assault Shotgun" 190
  DropItem "LegendaryUltraSphere" 160 1
  DropItem "LegDemonRune" 128 1
  DropItem "TrueLegendaryRune" 36 1
  DropItem "SkullofPower" 128
  DropItem "LegTimeFreezeSphere" 160
}

Actor TrueLegendaryChainsawZombieIt : INFTrueLegendaryChainsawZombie 
{
  DropItem "Legendary Chainsaw", 200, 1
  DropItem "LegendaryBossLifeEssence" 256
  DropItem "LegendaryBossArmorBonusMax" 256 
  DropItem "LegendaryBulletMag" 250 3
  DropItem "LegendaryBulletBox" 125 1
  DropItem "LegendaryArmor" 90 1
  DropItem "LegAmmoSphere" 93 1
  DropItem "HandGrenadeAmmo" 235 2
  DropItem "MineAmmo" 240 2
  DropItem "Backpack" 200 1
  DropItem "Armorplate" 210 1
  DropItem "Portablemedkit" 215 1
  DropItem "StimKit" 220 3
  DropItem "HealthFlask" 225 5
  DropItem "LegendaryRune" 30 1
  DropItem "LegendaryPowerShard" 35 1
  DropItem "LegendaryPowerSphere" 35 1
  DropItem "TrueLegendaryChainsawUpgrade" 150 1
  DropItem "TrueLegendaryRune" 10 1
  DropItem "TrueLegendaryArmor" 200 1
  DropItem "LegendaryFusionCell" 55 1
  DropItem "LegendaryCell", 250
  DropItem "LegendaryCellPack", 250
  DropItem "LegendarySyringe" 128 1
  DropItem "Randomcontracttier1" 100 1
  DropItem "MysteriousBeacon" 50 1
}