Actor VexedNemesisBossBoysSpawn
{
  States
  {
  Spawn:
	TNT1 A 0 NoDelay A_SpawnItemEx("VexedNemesisBossBoysSpawn2",0,-250,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("VexedNemesisBossBoysSpawn3",0,250,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("VexedNemesisBossBoysSpawn4",125,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("VexedNemesisBossBoysSpawn5",-125,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	Stop
  }
}
Actor VexedNemesisBossBoysSpawn2
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("VexedNemesisExos",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}
Actor VexedNemesisBossBoysSpawn3
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("VexedNemesisHellsmith",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}
Actor VexedNemesisBossBoysSpawn4
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("VexedNemesisCyberDemon",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}
Actor VexedNemesisBossBoysSpawn5
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("VexedNemesisSentient",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}

