Actor PowerFulBarrelManSpawner
{
  States
  {
  Spawn:
	TNT1 A 0 NoDelay A_SpawnItemEx("PowerFulBarrelManSpawner2",0,-250,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("PowerFulBarrelManSpawner3",0,250,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("PowerFulBarrelManSpawner4",0,125,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("PowerFulBarrelManSpawner5",0,-125,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	Stop
  }
}
Actor PowerFulBarrelManSpawner2
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("LegendaryBarrelMan",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}
Actor PowerFulBarrelManSpawner3
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("AlphaEnragedLegendaryBarrelMan",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}
Actor PowerFulBarrelManSpawner4
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("NemesisBarrelMan",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}
Actor PowerFulBarrelManSpawner5
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("MLGBarrelman",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}