Actor BadTimeFrumceSpawner
{
  States
  {
  Spawn:
	TNT1 A 0 NoDelay A_SpawnItemEx("BadTimeFrumceSpawner2",0,-250,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("BadTimeFrumceSpawner3",0,250,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	Stop
  }
}
Actor BadTimeFrumceSpawner2
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("VexedNemesisDementedTerminator",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}
Actor BadTimeFrumceSpawner3
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("VexedNemesisTerminator",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}

