//Nemesis Patriarch have 90% Health
Actor NemesisBanditSpawner
{
  States
  {
  Spawn:
	TNT1 AAAAAAAAAAAAAA 0 NoDelay A_SpawnItemEx("NemesisBanditSpawner2",random(-250,250),random(-250,250),0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	Stop
  }
}

Actor NemesisBanditSpawner2
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,5)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("NemesisBandit",0,0,0,0,0,0,random(0,360),0,0,tid)
	Stop
	}
}

//Nemesis Patriarch have 80% Health


Actor NemesisExosSpawn
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("NemesisExos",0,0,0,0,0,0,random(0,360),0,0,tid)
	Stop
	}
}

//Nemesis Patriarch have 70% Health


Actor PowerfulAnnihilatorsTeamSpawner
{
  States
  {
  Spawn:
	TNT1 A 0 NoDelay A_SpawnItemEx("PowerfulAnnihilatorsTeamSpawner2",0,-250,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("PowerfulAnnihilatorsTeamSpawner3",0,250,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("PowerfulAnnihilatorsTeamSpawner4",0,125,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	Stop
  }
}
Actor PowerfulAnnihilatorsTeamSpawner2
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("LegendaryAnnihilator",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}
Actor PowerfulAnnihilatorsTeamSpawner3
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("NewEnragedLegendaryCyberdemon",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}
Actor PowerfulAnnihilatorsTeamSpawner4
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("NemesisAnnihilator",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}

//Nemesis Patriarch have 60% Health


Actor NemHellsmithSpawn
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("NemHellsmith",0,0,0,0,0,0,random(0,360),0,0,tid)
	Stop
	}
}


//Nemesis Patriarch have 50% Health


Actor PowerfulDoomguysTeamSpawner
{
  States
  {
  Spawn:
	TNT1 A 0 NoDelay A_SpawnItemEx("PowerfulDoomguysTeamSpawner2",0,-250,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("PowerfulDoomguysTeamSpawner3",0,250,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("PowerfulDoomguysTeamSpawner4",0,125,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	Stop
  }
}
Actor PowerfulDoomguysTeamSpawner2
{
  States
  {
  Spawn:
	TNT1 A 0
	}
}
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("LegendaryDoomguy",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
Actor PowerfulDoomguysTeamSpawner3
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("EnragedLegendaryDoomguy",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}
Actor PowerfulDoomguysTeamSpawner4
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("NemesisDoomslayer",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}


//Nemesis Patriarch have 40% Health


Actor CorruptNewTeamSpawner
{
  States
  {
  Spawn:
	TNT1 A 0 NoDelay A_SpawnItemEx("CorruptNewTeamSpawner2",0,-250,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("CorruptNewTeamSpawner3",0,250,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("CorruptNewTeamSpawner4",125,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("CorruptNewTeamSpawner5",-125,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	Stop
  }
}
Actor CorruptNewTeamSpawner2
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("CorruptedCardinal",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}
Actor CorruptNewTeamSpawner3
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("CorruptedSentient",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}
Actor CorruptNewTeamSpawner4
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("CorruptedTerminator",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}
Actor CorruptNewTeamSpawner5
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("CorruptedFan",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}


//Nemesis Patriarch have 30% Health


Actor NemesisDementedTerminatorSpawn
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("NemesisDementedTerminator",0,0,0,0,0,0,random(0,360),0,0,tid)
	Stop
	}
}


//Nemesis Patriarch have 20% Health


Actor TrueLegendaryBossesNewTeam
{
  States
  {
  Spawn:
	TNT1 A 0 NoDelay A_SpawnItemEx("TrueLegendaryBossesNewTeam2",0,-250,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	TNT1 A 0 A_SpawnItemEx("TrueLegendaryBossesNewTeam3",0,250,0,0,0,0,0,SXF_NOCHECKPOSITION,0,tid)
	Stop
  }
}
Actor TrueLegendaryBossesNewTeam2
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("TrueLegendaryCyberdemom",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}
Actor TrueLegendaryBossesNewTeam3
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("TrueLegendarySentient",0,0,0,0,0,0,random(0,360),SXF_NOCHECKPOSITION,0,tid)
	Stop
	}
}


//Nemesis Patriarch have 10% Health


Actor NemesisMolochSpawn
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("NemesisMoloch",0,0,0,0,0,0,random(0,360),0,0,tid)
	Stop
	}
}