Actor NemesisDementedTerminatorSpawn
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A random(0,10)
	TNT1 A 0 A_SpawnItemEx("TeleportFog")
	TNT1 A 0 A_SpawnItemEx("NemesisDementedTerminator",0,0,0,0,0,0,random(0,360),0,0,tid)
	Stop
	}
}