ACTOR LegendaryTerminatorIt : INFLegendaryTerminator
{
DropItem "ReforcedLegendaryArmor" 180 1
States
	{
	Death:
	TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"LegDeath")
	TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage",1,"LegDeath")
	TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"LegDeath")
	TNT1 A 0 A_Jump(40,"LegDeath")
	TNT1 A 0
   LegDeath:
	TNT1 A 0
	LTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 A 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	LTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 A 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	LTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 A 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
    TNT1 A 0 A_SpawnItem("TrueDeathBall")
	LTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 A 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
    TNT1 A 0 A_SpawnItem("TrueDeathBall")
	TTER LLLLLLLLLLLL 3 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	LTER M 10 A_Scream
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	LTER NNNOOO 5 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	TNT1 A 0 ACS_NamedExecuteAlways("SetTLCSky")
	TNT1 A 0 A_SpawnItemEx("LegendaryNuke",0,0,0,0,0,0,0,SXF_SETMASTER,0)
    TNT1 A 0 A_SpawnItem("TrueDeathBall")
    TNT1 A 0 A_CustomMissile("DingyThunderSpawner",0,0,0,0)
	LTER PPPQQQ 2 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	LTER SSSTTT 2 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud",random(10,80),0,random(0,360),2,random(0,360))
	LTER UUUVVV 2 Bright A_CustomMissile("PainfulDeathKaboom",random(10,60),random(30,-30),random(0,360),2,random(0,360))
	LTER W 4 A_ChangeFlag("BRIGHT",0)
	TNT1 A 0 A_SpawnItemEx("BlackHole Generator",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("BfgUpgrade",0,0,64,random(1,8),0,2,random(0,360),0,192)
	TNT1 A 0 A_SpawnItemEx("Terminator",0,0,8,0,0,0,0,0,192)
	TNT1 A 0 A_SpawnItemEx("ArmageddonCannon",0,0,64,random(0,8),0,2,random(1,360),0,192)
	TNT1 A 0 A_SpawnItemEx("Legendary Assault Shotgun",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("LegendaryCoachgun",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Legendary Light Machine Gun",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Legendary Plasmatic Rifle",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("LegendaryBFG10K",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Legendary Plasmatic Cannon",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Legendary BFG",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NuclearMissileBox",0,0,64,random(1,8),0,2,random(0,360),0,128)
	TNT1 A 0 A_SpawnItemEx("TrueLegendaryUltraSphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("UnbelieveabilitySphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 AAAA 0 A_DropItem("LegendaryRune",1,64)
	TNT1 A 0 A_DropItem("TrueLegendaryRune",1,64)
	LTER "X" 6 A_Fall
	LTER "Y" 6
	LTER "Z" 1 A_Playsound("Terminator/terstepA",CHAN_BODY)
	LTER "Z" 5 A_Bossdeath
	TNT1 A 0 A_KillMaster
	LTER "[" 400 Bright
    LTER "[[[[[[[[[[[[[[[[[[[[[" 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
    TNT1 A 0 A_SpawnItem("TrueDeathBall")
	LTER "[" 5 A_SpawnItem("BlueLightning")
	TTER "[" 20 Bright
	TTER ZYXWVUTSQPONL 20 Bright
	TNT1 A 0 A_SpawnItemEx("TrueLegendaryTerminator",0,0,16,0,0,0,0,32)
	TNT1 A 0
	Stop
	}
}

