ACTOR ReforcedLegendaryArmor : CFLegendaryArmor
{
	+INVENTORY.BIGPOWERUP
    +NOTIMEFREEZE
	Scale 1.0
	Mass 0x7FFFFFFF
	Inventory.Pickupmessage "\c[z3]Reforced Legendary Armor! Very Resistant\c-"
	Inventory.Icon "RLGAA0"
	Inventory.PickupSound "legendaryarmor/pickup"
	Armor.SaveAmount 850	
 	Armor.SavePercent 60.0
    DamageFactor "Normal", 0
    DamageFactor 0
	States
	{
	Spawn:
		TNT1 A 0 A_SpawnItemEx("ArmorParticleBlue",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		RLGA AAAAA 1 Bright A_SpawnItemEx("LegArmorSpark",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("ArmorParticleBlue",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		RLGA AAAAA 1 Bright A_SpawnItemEx("LegArmorSpark",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("ArmorParticleBlue",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		RLGA BBBBB 1 Bright A_SpawnItemEx("LegArmorSpark",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("ArmorParticleBlue",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		RLGA BBBBB 1 Bright A_SpawnItemEx("LegArmorSpark",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("ArmorParticleBlue",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		RLGA CCCCC 1 Bright A_SpawnItemEx("LegArmorSpark",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("ArmorParticleBlue",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		RLGA CCCCC 1 Bright A_SpawnItemEx("LegArmorSpark",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("ArmorParticleBlue",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		TNT1 A 0 A_SpawnItemEx("ArmorParticleBlue",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		RLGA BBBBB 1 Bright A_SpawnItemEx("LegArmorSpark",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("ArmorParticleBlue",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		RLGA BBBBB 1 Bright A_SpawnItemEx("LegArmorSpark",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("ArmorParticleBlue",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))

		Loop
		}
}

ACTOR ReforcedEnragedLegendaryArmor : CFLegendaryArmor
{
	+INVENTORY.BIGPOWERUP
    +NOTIMEFREEZE
	Scale 1.0
	Mass 0x7FFFFFFF
	Inventory.Pickupmessage "\c[m6]Reforced Enraged\c- \c[z3]Legendary Armor! Very Tough and \c[m6]Very Furious\c-"
	Inventory.Icon "RELAA0"
	Inventory.PickupSound "enragedlegarmor/pickup"
	Armor.SaveAmount 975	
 	Armor.SavePercent 60.0
    DamageFactor "Normal", 0
    DamageFactor 0
	States
	{
	Spawn:
	TNT1 A 0 A_SpawnItemEx("RHellionSmoke",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
	RELA AAAABBBBCCCC 2 Bright A_SpawnItemEx("MadArmorSparkSpawner",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
	TNT1 A 0 A_SpawnItemEx("RHellionSmoke",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
}
}

ACTOR UpgradedNemesisArmor :  CFLegendaryArmor
{
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Inventory.Pickupmessage "\c[w2]Upgraded Nemesis Armor! Nothing will damage this Armor\c-"
Inventory.Icon "UPNAA0"
Inventory.PickupSound "NemesisArmor/Pickup"
Scale 1.15
Armor.SavePercent 55.0
Armor.SaveAmount 1850
DamageFactor "Normal", 0
DamageFactor 0
	States
	{
	Spawn:
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		UPNA AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		UPNA AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		UPNA BBB 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		UPNA BBB  1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		Loop
		}
}

ACTOR VexedNemesisArmor :  CFLegendaryArmor
{
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Inventory.Pickupmessage "\c[w2]Vexed Nemesis Armor! Now You Are Almost Indestructible\c-"
Inventory.Icon "VNNAB0"
Inventory.PickupSound "NemesisArmor/Pickup"
Scale 0.95
Armor.SavePercent 55.0
Armor.SaveAmount 1500
DamageFactor "Normal", 0
DamageFactor 0
	States
	{
	Spawn:
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		VNNA AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		VNNA AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		VNNA BBB 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		VNNA BBB  1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		Loop
		}
}

ACTOR UpgradedVexedNemesisArmor :  CFLegendaryArmor
{
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Inventory.Pickupmessage "\c[w2]Upgraded Vexed Nemesis Armor! Now You Are Indestructible\c-"
Inventory.Icon "UVNAA0"
Inventory.PickupSound "NemesisArmor/Pickup"
Scale 1.15
Armor.SavePercent 55.0
Armor.SaveAmount 2000
DamageFactor "Normal", 0
DamageFactor 0
	States
	{
	Spawn:
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		UVNA AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		UVNA AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		UVNA BBB 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		UVNA BBB  1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		Loop
		}
}

Actor TrueDarkLegendaryArmor : CFLegendaryArmor
{
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Armor.SavePercent 55.0
Armor.SaveAmount 1350
DamageFactor "Normal", 0
DamageFactor 0
Scale 1.25
Inventory.Pickupmessage "\c[l5]True \cmDark\c- \c[z3]Legendary Armor!\c- \cmTrue Legendary Armor Enhanced With Dark Energy, Now Tougher Than Ever\c-"
Inventory.Icon "TDLAE0"
Inventory.PickupSound "truelegprotec/pickup"
  States
  	{
	Spawn:
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TDLA EEEEEFFFFF 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	TDLA FFFFFAAAAAABBBBBBCCCCCCDDDDDDEEEEE 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		Loop
	}
}

ACTOR UpgradedHellArmor :  CFLegendaryArmor
{
Scale 1.1
Inventory.Pickupmessage "\c[i7]Upgraded Hell Armor! Crafted In The Last Layers Of Hell!\c-"
Inventory.Icon "UGHAA0"
Inventory.PickupSound "NemesisArmor/Pickup"
Armor.SavePercent 55.0
Armor.SaveAmount 1666
DamageFactor "Normal", 0
DamageFactor 0
	States
	{
	Spawn:
			TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		UGHA AAAAA 1 Bright A_SpawnItemEx("HellFireBaronFlameSpawner",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		UGHA AAAAA 1 Bright A_SpawnItemEx("HellFireBaronFlameSpawner",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		UGHA BBBBB 1 Bright A_SpawnItemEx("HellFireBaronFlameSpawner",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		UGHA BBBBB  1 Bright A_SpawnItemEx("HellFireBaronFlameSpawner",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
				Loop
	}
}

ACTOR CommanderArmor :  CFLegendaryArmor
{
Scale 1.1
Inventory.Pickupmessage "\ctCommander Armor! \cmThis Armor Will Withstand Planetary Destructions Before Being Destroyed!\c-!"
Inventory.Icon "CMDAA0"
Inventory.PickupSound "NemesisArmor/Pickup"
Armor.SavePercent 55.0
Armor.SaveAmount 1400
DamageFactor "Normal", 0
DamageFactor 0
	States
	{
	Spawn:
		CMDA AAAAA 1 Bright A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		CMDA AAAAA 1 Bright A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		CMDA BBBBB 1 Bright A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		CMDA BBBBB 1 Bright A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
				Loop
	}
}

Actor UpgradedTrueLegendaryArmor : CFLegendaryArmor
{
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Armor.SavePercent 55.0
Armor.SaveAmount 1750
DamageFactor "Normal", 0
DamageFactor 0
Scale 1.15
Inventory.Pickupmessage "\c[l5]Upgraded True Legendary Armor! \c[z3]This Armor Will Withstand Several Supernovas Before Collapsing!\c-"
Inventory.Icon "UTLAA0"
Inventory.PickupSound "truelegprotec/pickup"
  States
  	{
	Spawn:
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	UTLA AAAAABBBBB 1 Bright A_SpawnItemEx("TrueLegSpark",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
		Loop
	}
}

Actor CorruptedArmor : CFLegendaryArmor
{
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Armor.SavePercent 65.0
Armor.SaveAmount 675
DamageFactor "Normal", 0
DamageFactor 0
Scale 1.0
Inventory.Pickupmessage "\c[l5]Corrupted Armor! Generally whoever wears this armor is corrupted, But it doesn't mean anything to you!\c-"
Inventory.Icon "CRPAA0"
Inventory.PickupSound "NemesisArmor/Pickup"
  States
  	{
	Spawn:
	CRPA A 1 Bright A_SpawnItemEx("TrueLegSpark",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		Loop
	}
}

Actor DarkArmor : CFLegendaryArmor
{
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Armor.SavePercent 65.0
Armor.SaveAmount 600
DamageFactor "Normal", 0
DamageFactor 0
Scale 1.0
Inventory.Pickupmessage "\cqDark Armor! Let The Darkness Protect You!\c-"
Inventory.Icon "DKARA0"
Inventory.PickupSound "NemesisArmor/Pickup"
  States
  	{
	Spawn:
	DKAR AAABBB 2 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		Loop
	}
}

Actor DarkVoidArmor : CFLegendaryArmor
{
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Armor.SavePercent 55.0
Armor.SaveAmount 1800
DamageFactor "Normal", 0
DamageFactor 0
Scale 1.15
Inventory.Pickupmessage "\c[u9]Dark Void Armor! Made from the Depths of The Dark Void, This Armor Is Capable Of Withstanding Everything!\c-"
Inventory.Icon "DVAMC0"
Inventory.PickupSound "NemesisArmor/Pickup"
  States
  	{
	Spawn:
	TNT1 A 0 A_PlaySound("VoidRune/Idle",7,1.0,1)
	DVAM AAABB 1 Bright A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
	DVAM BCCCD 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
	DVAM DDEEE 1 Bright A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
    DVAM FFFGG 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
	DVAM GHHHH 1 Bright A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		Loop
	}
}


Actor DivineArmor : CFLegendaryArmor
{
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Armor.SavePercent 55.0
Armor.SaveAmount 2500
DamageFactor "Normal", 0
DamageFactor 0
Scale 0.95
Inventory.Pickupmessage "\c[d8]Divine God Armor! You feel the divine essence overflowing in your body!\c-"
Inventory.Icon "DIARA0"
Inventory.PickupSound "truelegprotec/pickup"
  States
  	{
	Spawn:
	TNT1 A 0 A_SpawnItem("NemesisArmorFX",0,0,0,0)
	DIAR AAAAABBBBB 1 Bright A_SpawnItemEx("TrueLegSpark",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
	TNT1 A 0 A_SpawnItem("NemesisArmorFX",0,0,0,0)
		Loop		
	}
}

Actor DivineArmorItem : PortableMedCell
{
Inventory.MaxAmount 1
Inventory.InterHubAmount 1
Scale 0.95
Inventory.PickupMessage "\c[d8]Divine God Armor! You feel the divine essence overflowing in This Armor!\c-"
Inventory.Icon "DIARC0"
+INVENTORY.BIGPOWERUP
+INVENTORY.INVBAR
Inventory.PickupSound "truelegprotec/pickup"
Inventory.UseSound "truelegprotec/pickup"
Tag "Divine God Armor: Forged with extremely protective Divine Powers, you will have the resistance of a Divine God."
 States
  	{
	Spawn:
	TNT1 A 0 A_SpawnItem("NemesisArmorFX",0,0,0,0)
	DIAR AAAAABBBBB 1 Bright A_SpawnItemEx("TrueLegSpark",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
	TNT1 A 0 A_SpawnItem("NemesisArmorFX",0,0,0,0)
		Loop
     Use:
		TNT1 A 0
		TNT1 A 0 A_GiveInventory("DivineArmor")
		TNT1 A 1 A_GiveInventory("TearofEternityResistance",1)
		TNT1 A 1 A_GiveInventory("DivineArmorHeal",1)
		TNT1 A 1 A_GiveInventory("DivinePowerSphereSpeed",1)
		TNT1 A 1 A_GiveInventory("Wings",1)
		TNT1 A 0
		Stop
	}
}

Actor DivineArmorHeal : PowerTargeter
{
    Powerup.Duration -50
    States
    {
    Targeter:
        TNT1 AA 0
		TNT1 A 0 HealThing(2,1750)
		TNT1 A 10 A_CustomMissile("AWhiteSparkleSpawner",0,0,random(0,-360),2,random(0,360))
		TNT1 AA 7 A_SpawnItemEx("AWhitePowerLineSpawner",random(32,-32),random(32,-32),random(8,48),0,0,random(1,4),0,128,0) 
        Loop
    }
}

Actor Wings : PowerupGiver
{
    Powerup.Type Flight
    Powerup.Duration -115
    +AUTOACTIVATE
    +ALWAYSPICKUP
}

Actor DarkDivineArmor : CFLegendaryArmor
{
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Armor.SavePercent 55.0
Armor.SaveAmount 2500
DamageFactor "Normal", 0
DamageFactor 0
Scale 0.95
Inventory.Pickupmessage "\c[a4]Dark Divine God Armor! You feel the divine essence overflowing in your body!\c-"
Inventory.Icon "DDARA0"
Inventory.PickupSound "truelegprotec/pickup"
  States
  	{
	Spawn:
	TNT1 A 0 A_SpawnItem("NemesisArmorFX",0,0,0,0)
	DDAR AAAAABBBBB 1 Bright A_SpawnItemEx("SNArmorFireSpawner",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
	TNT1 A 0 A_SpawnItem("NemesisArmorFX",0,0,0,0)
		Loop
	}
}

Actor DarkDivineArmorItem : PortableMedCell
{
Inventory.MaxAmount 1
Inventory.InterHubAmount 1
Scale 0.95
Inventory.PickupMessage "\c[a4]Dark Divine Armor! Divine Power Embedded in Dark Energy, Making His Power Much More Offensive But Losing Some of His Divine Protection!\c-"
Inventory.Icon "DDARC0"
+INVENTORY.BIGPOWERUP
+INVENTORY.INVBAR
Inventory.PickupSound "NemesisArmor/Pickup"
Inventory.UseSound "NemesisArmor/Pickup"
Tag "Dark Divine God Armor: Divine Power Embedded in Dark Energy, Making His Power Much More Offensive But Losing Some of His Divine Protection! (Double Damage + Infinite ammo + Sphere Of Power)"
 States
  	{
	Spawn:
	TNT1 A 0 A_SpawnItem("NemesisArmorFX",0,0,0,0)
	DDAR AAAAABBBBB 1 Bright A_SpawnItemEx("SNArmorFireSpawner",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
	TNT1 A 0 A_SpawnItem("NemesisArmorFX",0,0,0,0)
		Loop
Use:
		TNT1 A 0
		TNT1 A 0 A_GiveInventory("DarkDivineArmor")
		TNT1 A 1 A_GiveInventory("DarkDivineArmorDamageGiver",1)
		TNT1 A 1 A_GiveInventory("DarkDivineArmorAmmoPower",1)
		TNT1 A 1 A_GiveInventory("SphereOfPowerItem",1)
		TNT1 A 1 A_GiveInventory("DivinePowerSphereSpeed",1)
		TNT1 A 0 A_GiveInventory("LegendaryCombatPack", 1)
		TNT1 A 0 A_GiveInventory("NemesisCombatPack", 1)
		TNT1 A 0 A_GiveInventory("BackPack", 1)
		TNT1 A 1 A_GiveInventory("Wings",1)
		TNT1 A 0
		Stop
	}
}

ACTOR DarkDivineArmorDamageGiver : PowerupGiver
{
	 +INVENTORY.AUTOACTIVATE
	 +INVENTORY.ALWAYSPICKUP
	 Inventory.MaxAmount 0
	 Powerup.Duration -20
	 Powerup.Type "DoubleDamage"
}

Actor DarkDivineArmorAmmoPower : PowerupGiver
{
Inventory.MaxAmount 0
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
Powerup.Duration -35
Powerup.Color Red 0.2
Powerup.Type "PowerInfiniteAmmo"
}

ACTOR HackroidArmorIt : HackroidArmor replaces HackroidArmor 
{
Armor.SavePercent 55.0
Armor.SaveAmount 1700
DamageFactor "Normal", 0
DamageFactor 0
}

ACTOR TrueDarkEnragedLegendaryArmor :  CFLegendaryArmor
{
//Creator: Eshkere Jason 
//Origin: Infinity Gods "Divine Infinity"
//Sprite: TREAA - TREAB
//Title: "True Dark Enraged Legendary Armor"
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Inventory.Pickupmessage "\c[m6]True Dark\c- \c[z3]Enraged Legendary Armor! powerful armor. consists of very hard materials and dark enraged legendary energy"
Inventory.Icon "TREAA0"
Inventory.PickupSound "NemesisArmor/Pickup"
Scale 1.15
Armor.SavePercent 55.0 //75.0
Armor.SaveAmount 1650 //5500
DamageFactor "Normal", 0
DamageFactor 0
	States
	{
	Spawn:
		TNT1 A 0 A_SpawnItemEx("RHellionSmoke",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		TREA AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		TREA AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("RHellionSmoke",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		TREA BBB 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		TREA BBB  1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		Loop
		}
}


ACTOR ZamasuArmor :  CFLegendaryArmor
{
//Creator: Nolram + Eshkere Jason
//Origin: Infinity Gods "Divine Infinity"
//Sprite: ZAMA
//Title: "Zamasu Armor"
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Inventory.Pickupmessage "You've picked up \c[s5]Zamasu Armor, An Armor made of pure darkness.\c-"
ActiveSound "NemesisRune/Loop"
Inventory.Icon "ZAMAA0"
Inventory.PickupSound "NemesisArmor/Pickup"
Scale 1.15
Armor.SavePercent 55 //65
Armor.SaveAmount 2333 //6000
DamageFactor "Normal", 0
DamageFactor 0
	States
	{
	Spawn:
		TNT1 A 0 NoDelay A_PlaySound("nemesisrune/sex",7,1.0,1)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorSoul",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZAMA AAB 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZAMA BCD 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorSoul",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZAMA EEE 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorSoul",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZAMA DCB  1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		Loop
		}
}


ACTOR ZamasuGodArmorTear1 :  CFLegendaryArmor
{ 
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Inventory.Pickupmessage "You've picked up \c[s5]Zamasu \c[d8]God Armor! You picked it up! Now you feel a small part of the force"
ActiveSound "NemesisRune/Loop"
Inventory.Icon "ZGARA0"
Inventory.PickupSound "NemesisArmor/Pickup"
Scale 1
Armor.SavePercent 55 //100 
Armor.SaveAmount 3000 //6250
DamageFactor "Normal", 0
DamageFactor 0
	States
	{
	Spawn:
		TNT1 A 0 NoDelay A_PlaySound("nemesisrune/sex",7,1.0,1)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorSoul",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAR AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAR AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorSoul",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAR BBB 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAR BBB  1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		Loop
		}
}

ACTOR ZamasuGodArmorTear2 :  CFLegendaryArmor
{
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Inventory.Pickupmessage "You've picked up \c[s5]Zamasu \c[d8]God Armor Tear 2! You picked it up! Now you feel a good power\c-"
ActiveSound "NemesisRune/Loop"
Inventory.Icon "ZGATA0"
Inventory.PickupSound "NemesisArmor/Pickup"
Scale 1 
Armor.SavePercent 55 // 115 
Armor.SaveAmount 3250 //6750
DamageFactor "Normal", 0
DamageFactor 0
	States
	{
	Spawn:
		TNT1 A 0 NoDelay A_PlaySound("nemesisrune/sex",7,1.0,1)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorSoul",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAT AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAT BBB 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorSoul",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAT BBB 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAT BBB  1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		Loop
		}
}

ACTOR ZamasuGodArmorTear3 :  CFLegendaryArmor
{
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Inventory.Pickupmessage "You've picked up \c[s5]Zamasu \c[d8]God Armor Tear 3! Now you feel a god power."
ActiveSound "NemesisRune/Loop"
Inventory.Icon "ZGASA0"
Inventory.PickupSound "NemesisArmor/Pickup"
Scale 1
Armor.SavePercent 55 //125 
Armor.SaveAmount 3500 //7000
DamageFactor "Normal", 0
DamageFactor 0
	States
	{
	Spawn:
		TNT1 A 0 NoDelay A_PlaySound("nemesisrune/sex",7,1.0,1)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorSoul",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAS AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAS AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorSoul",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAS BBB 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAS BBB  1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		Loop
		}
}

ACTOR ZamasuGodArmorTear4 :  CFLegendaryArmor
{
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Inventory.Pickupmessage "You've picked up \c[s5]Zamasu \c[d8]God Armor Tear !4! Now all powerful enemies are afraid of you.."
ActiveSound "NemesisRune/Loop"
Inventory.Icon "ZGAHA0"
Inventory.PickupSound "NemesisArmor/Pickup"
Scale 1.15
Armor.SavePercent 55 // 150 
Armor.SaveAmount 3750 //7500
DamageFactor "Normal", 0
DamageFactor 0
	States
	{
	Spawn:
		TNT1 A 0 NoDelay A_PlaySound("nemesisrune/sex",7,1.0,1)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorSoul",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAH AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAH AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorSoul",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAH BBB 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAH BBB  1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		Loop
		}
}

ACTOR ZamasuGodArmorTear5 :  CFLegendaryArmor
{
+DONTGIB
+INVENTORY.BIGPOWERUP
Mass 0x7FFFFFFF
Inventory.Pickupmessage "You've picked up \c[s5]Zamasu \c[d8]God Armor Tear \c[m6]\!5!\c- . Do you already consider yourself a \c[s5]Zamasu \c[d8]God"
ActiveSound "NemesisRune/Loop"
Inventory.Icon "ZGAZA0"
Inventory.PickupSound "NemesisArmor/Pickup"
Scale 1.15
Armor.SavePercent 55 // 250 
Armor.SaveAmount 4000 //8250
DamageFactor "Normal", 0
DamageFactor 0
	States
	{
	Spawn:
		TNT1 A 0 NoDelay A_PlaySound("nemesisrune/sex",7,1.0,1)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorSoul",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAZ AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAZ AAA 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorSoul",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAZ BBB 1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		ZGAZ BBB  1 Bright A_SpawnItemEx("NemSphereSmoke",random(-12,12),random(-12,12),random(2,16),frandom(-0.4,0.4),frandom(-0.4,0.4),frandom(0,2),0,0,64)
		TNT1 A 0 A_SpawnItemEx("NemesisArmorFX",random(-12,12),random(-12,12),random(-12,12),random(-2,2),random(-2,2),random(-2,2),random(-20,20))
		Loop
		}
}

/*
ACTOR ExtraArmorIt : ExtraArmor Replaces ExtraArmor
{
Scale 0.8
Inventory.PickupSound "armorplate/use"
Inventory.Pickupmessage "An Extra Layer of Armor"
States
{
Spawn:
    ARME AAAAAA 1 A_SpawnItemEx("GrayPowerLineSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
    ARME BBBBBBBBBBBB 1 Bright A_SpawnItemEx("GrayPowerLineSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
    Loop
Pickup:
    TNT1 A 0 A_GiveInventory("NewExtraArmorGiver",1)
    Stop
    } 
}

ACTOR NewExtraArmorGiver : ArmorBonus
{
Armor.SaveAmount 100
Armor.MaxSaveAmount 450
-INVENTORY.ALWAYSPICKUP
}
*/
