ACTOR ZamasuGodCardinal : DivineGodCardinal
{
Health 249999     //Currently one of the top 3 most powerful bosses in infinity along with pain and zamasu god doomguy
Damagefactor 0.11 //2.272.781 effective hp
PainChance 3
+nofear
+LookAllAround
DamageFactor "Ice", 0.065
DamageFactor "PlayerNemesisPlasma", 0.0
DamageFactor "Explosion", 0.1
DamageFactor "TrueLegendaryDamage", 0.15
DamageFactor "TrueLegendaryPlayer", 0.15
DamageFactor "Cursed", 0.145
DamageFactor "Hackroid", 0.175
DamageFactor "HellComet", 0.0
DamageFactor "Hell", 0.1
DamageFactor "T3rm", 0.1
DamageFactor "C0mm4nder", 0.1
DamageFactor "HFCyb3r", 0.1
DropItem "TrueLegendaryrune" 256
DropItem "DarkDivineArmorItem" 256
DropItem "Nemesis Rifle", 256
DropItem "NemesisDarkMachinegun", 256
DropItem "Nemesis Plasmatic Cannon", 256
DropItem "Nemesis Assault Shotgun", 256
DropItem "Nemesis Sawed-Off Shotgun", 256
DropItem "Nemesis BFG", 256
DropItem "NemesisBackpack" 256 1
DropItem "NemesisBackpack" 256 1
DropItem "NemesisBackpack" 256 1
DropItem "ZamasuGodRune"256
Obituary "The \c[s5]Zamasu God Cardinal\c- showed no mercy when it erased %o from existance."
Translation "0:255=%[0.00,0.00,0.00]:[0.01,0.01,0.01]"
Tag "\c[s5]Zamasu God Cardinal\c-"
SeeSound "ZamasuCyberdemon/Sight"
PainSound "ZamasuCyberdemon/Pain"
DeathSound "ZamasuCyberdemon/Death"
ActiveSound "ZamasuCyberdemon/Active"
States 
   { 
  Spawn:
	  TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD A 2 Bright A_Look
	  BLRD B 2 Bright A_Look	
	  Loop
	  See:
	  TNT1 A 0 A_JumpIf(user_music == 1,3)
	  TNT1 A 0 ACS_NamedExecuteAlways("InfinityMusic",0,1765,1012)
	  TNT1 A 0 ACS_NamedExecuteAlways("NemesisCardSky",0,2)
	  TNT1 A 0 A_SetUserVar("user_music",1)
	  TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_Jump(87,"Rush")
	  BLRD A 2 Bright A_Chase
	  TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD B 2 Bright A_Chase  
	  TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  Loop
	  Rush:
	  TNT1 A 0 A_SetTranslucent(1)
	  BLRD A 1 Bright A_Chase
	  BLRD B 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD A 1 Bright A_Chase
	  BLRD B 1 Bright A_Chase  
	  TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD A 1 Bright A_Chase
	  BLRD B 1 Bright A_Chase 
	  TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD A 1 Bright A_Chase
	  BLRD B 1 Bright A_Chase  
	  TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD A 1 Bright A_Chase
	  BLRD B 1 Bright A_Chase  
	  TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD A 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD B 1 Bright A_Chase  
	  TNT1 A 0 A_Jump(70,"See")
	  TNT1 A 0 A_Jump(10,"RandomIllusion")
	  Loop
	  Teleport:
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5 
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	  TNT1 A 0 A_SetShootable
	  goto see
	  RandomIllusion:
	  BLRD E 5 Bright A_faceTarget
	  BLRD E 4 A_SpawnItem("ReinforcementLegCardiSummoner",56,0,0)
	  BLRD E 5 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  goto see
	  Missile:
      TNT1 A 0 A_SetTranslucent(1)
      TNT1 A 0 A_Jump(128,"Railgun","BFG10K","NemesisTech","DTBFG10K","NemesisHomingRockets","LegRevAttack","NemesisCannonBall","CardinalUltimateBlastBalls","CardinalUltimateLightningBlast","StormBlast")
	  TNT1 A 0 A_Jump(87,"NemesisBFG9500","Devastator","LegendaryBFG","CardinalLegendaryBFG","Storm","StormBlast","UltimateFinalAltBall")
	  TNT1 A 0 A_Jump(50,"BFGCombo","EnragedStorm","CardinalUltimateSupercombo","UltimateFinalAltBall")
	  Normal:
      TNT1 A 0 A_SetTranslucent(1)
      BLRD C 6 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 3 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  TNT1 A 0 A_PlaySound("ZENUP3",1,1.0,0,ATTN_NONE)
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 3 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 3 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 3 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 4 Bright A_FaceTarget
	  TNT1 A 0 A_Playsound("ZENUP",6,1.0,0,ATTN_NONE)
	  TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,0)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,45)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,90)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,135)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,180)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,225)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,270)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,315)
	    TNT1 A 0 Radius_Quake(40,10,0,40,0)
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD CCC 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)	  
	  TNT1 A 0 A_Jump(128,"Railgun","BFG10K","NemesisTech","LegRevAttack","NemesisHomingRockets","CardinalUltimateBlastBalls","Storm","CardinalUltimateLightningBlast","StormBlast")
      Goto See
	  NemesisHomingRockets:
      TNT1 A 0 A_SetTranslucent(1)
      BLRD C 6 Bright A_FaceTarget
	  TNT1 A 0 A_PlaySound("ZENUP3",1,1.0,0,ATTN_NONE)
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 3 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 3 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 3 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 3 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
      BLRD C 4 Bright A_FaceTarget
	  TNT1 A 0 A_Playsound("ZENUP",6,1.0,0,ATTN_NONE)
	  TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,0)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,45)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,90)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,135)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,180)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,225)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,270)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,315)
	    TNT1 A 0 Radius_Quake(40,10,0,40,0)
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
      BLRD C 4 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket", 56, 26, Random(-8, 8))
	  BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberHomingRocket", 56, -26, Random(-8, 8))
	  BLRD D 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD CCC 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      Goto See
	  NemesisBFG9500:
      TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_PlayWeaponSound("legcardi/load3")
	  BLRD C 4 Bright A_FaceTarget
	  BLRD C 4 Bright A_FaceTarget
	  BLRD C 4 Bright A_FaceTarget
	  BLRD C 4 Bright A_FaceTarget
	  BLRD C 4 Bright A_FaceTarget
	  BLRD C 4 Bright A_FaceTarget	  
      BLRD C 3 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("Star/fire")
	  BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
      BLRD D 7 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 56, -26, Random(4, -4))
	  BLRD C 8 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("Star/fire")
	  BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
      BLRD D 7 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 56, -26, Random(4, -4))
	  BLRD C 8 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("Star/fire")
	  BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
      BLRD D 7 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 56, -26, Random(4, -4))
	  BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
      BLRD D 7 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 56, -26, Random(4, -4))
	  BLRD C 8 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("Star/fire")
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
      BLRD D 7 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
	  BLRD C 8 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("Star/fire")
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
      BLRD D 7 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
      BLRD D 7 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
	  BLRD C 8 Bright A_FaceTarget
	  goto see
  NemesisCannonBall:
    TNT1 A 0 A_Changeflag(reflective,1)
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 4 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 2 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 2 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 2 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 2 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",56,26,Random(-8,8))
    BLRD D 2 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemesisCyberBFG9500Ball",56,26,Random(-8,8))
    BLRD D 1 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemesisCyberBFG9500Ball",56,26,Random(-8,8))
    BLRD D 1 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemesisCyberBFG9500Ball",56,26,Random(-8,8))
    BLRD D 1 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemesisCyberBFG9500Ball",56,26,Random(-8,8))
    BLRD D 1 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("NemesisCyberBFG9500Ball",56,26,Random(-8,8))
    BLRD D 1 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,-26,Random(-8,8))
	BLRD C 3 Bright A_FaceTarget
	BLRD D 0 A_CustomMissile("VexedGeneralRDevastatorBall",56,26,Random(-8,8))
    BLRD D 1 Bright A_CustomMissile("VexedGeneralRDevastatorBall",56,-26,Random(-8,8))
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(128,"BFG10K","Railgun","NemesisBFG9500","NemesisTech","LegRevAttack","NemesisHomingRockets","CardinalUltimateBlastBalls","Storm","CardinalUltimateLightningBlast","StormBlast")
	Goto See
	NemesisTech:
      TNT1 A 0 A_SetTranslucent(1)
      BLRD C 5 Bright A_faceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 5 Bright A_faceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 5 Bright A_faceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 5 Bright A_faceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 5 Bright A_faceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 5 Bright A_faceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 A_SetInvulnerable
	  TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 3 Bright A_PlaySoundEx("laugh1","lcarlaug")
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
   	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 A_UnsetInvulnerable
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))  
	  BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4)) 
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisCyberBFG9500Ball", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisCyberBFG9500Ball", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisCyberBFG9500Ball", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 64, -26, Random(4, -4))
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  BLRD D 0 A_CustomMissile("NemesisCyberBFG9500Ball", 64, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
	  BLRD CCCCC 4 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 A_Jump(128,"LegRevAttack","DTBFG10K","LegendaryBFG","CardinalUltimateBlastBalls","CardinalUltimateLightningBlast","StormBlast")
	  TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg","CardinalUltimateSupercombo")
      Goto See
   Railgun:
      TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_PlaySound("weapons/rgcharge")
      BLRD C 30 Bright A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  BLRD D 0 Bright A_CustomMissile("NemesisCyberRailLaser", 56, 26, 0)
      BLRD D 2 Bright A_CustomMissile("NemesisCyberRailLaser", 56, -26, 0)
	  TNT1 A 0 A_FaceTarget
	  BLRD D 0 Bright A_CustomMissile("NemesisCyberRailLaser", 56, 26, 0)
      BLRD D 1 Bright A_CustomMissile("NemesisCyberRailLaser", 56, -26, 0)
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  BLRD C 10 Bright A_FaceTarget
	  BLRD D 0 Bright A_CustomMissile("NemesisCyberRailLaser", 56, 26, 0)
      BLRD D 2 Bright A_CustomMissile("NemesisCyberRailLaser", 56, -26, 0)
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  BLRD C 10 Bright A_FaceTarget
	  BLRD D 0 Bright A_CustomMissile("NemesisCyberRailLaser", 56, 26, 0)
      BLRD D 2 Bright A_CustomMissile("NemesisCyberRailLaser", 56, -26, 0)
      BLRD D 8 Bright A_FaceTarget
      BLRD CCCCCCC 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 A_Jump(128,"BFG10K","NemesisTech","LegRevAttack","NemesisCannonBall","CardinalUltimateSupercombo")
	  Goto See	
	  BFG10K:
      TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_PlaySound("weapons/charge15k")
	  BLRD C 27 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 3 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
      BLRD C 3 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 3 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
      BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))  
      BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))  
      BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 2 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))  
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
      BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
	  BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
      BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
	  BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
      BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
	  BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
	  BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
      BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
	  BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
      BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
	  BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
	  BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
      BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
	  BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
      BLRD C 1 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("Nemesis10kProjectile", 56, 26, Random(4, -4))
	  BLRD D 0 Bright A_CustomMissile("Nemesis10kProjectile", 58, -26, Random(4, -4))
      BLRD D 1 Bright A_CustomMissile("Nemesis10kProjectile", 56, -26, Random(4, -4))
	  TNT1 A 0 A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
	  BLRD CCCCC 4 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 A_Jump(128,"NemesisTech","NemesisCannonBall","LegRevAttack","DTBFG10K","NemesisHomingRockets","CardinalUltimateSupercombo","StormBlast")
      Goto See	
	  DTBFG10K:
      TNT1 A 0 A_SetTranslucent(1)
   	  TNT1 A 0 A_PlaySound("Cardinal/9k")
	  BLRD C 3 Bright A_FaceTarget
	  BLRD C 3 Bright A_FaceTarget
	  BLRD C 3 Bright A_FaceTarget
	  BLRD C 3 Bright A_FaceTarget
	  BLRD C 3 Bright A_FaceTarget
	  BLRD D 2 Bright A_FaceTarget
	  BLRD D 2 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisGuruBall", 56, 26, 0)
      BLRD D 2 Bright A_CustomMissile("NemesisGuruBall", 56, -26, 0)
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 3
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlaySound("Cardinal/9k")
	  BLRD C 3 Bright A_FaceTarget
	  BLRD C 3 Bright A_FaceTarget
	  BLRD C 3 Bright A_FaceTarget
	  BLRD C 3 Bright A_FaceTarget
	  BLRD C 3 Bright A_FaceTarget
	  BLRD D 2 Bright A_FaceTarget
	  BLRD D 2 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, 0)
      BLRD D 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, 0)
	  BLRD DCC 2 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0) 
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 3
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlaySound("Cardinal/9k")
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 1 Bright A_FaceTarget
	  BLRD D 1 Bright A_FaceTarget
	  BLRD D 1 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, 0)
      BLRD D 1 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, 0)
	  BLRD DCC 1 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 A_Jump(87,"Devastator","LegendaryBFG","CardinalUltimateLightningBlast")
	  TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg","CardinalUltimateSupercombo")
      Goto See
 LegRevAttack:
      TNT1 A 0 A_SetTranslucent(1)
	  BLRD C 0 A_FaceTarget
	  BLRD C 3 Bright A_PlaySoundEx("laugh1","lcarlaug")
	  BLRD C 5 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 0 A_FaceTarget
	  BLRD C 5 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 A_PlayWeaponSound("legcardi/load1")
      BLRD C 0 A_FaceTarget
	  BLRD C 5 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 0 A_FaceTarget
	  BLRD C 5 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 A_PlayWeaponSound("legcardi/load2")
	  BLRD C 0 A_FaceTarget
	  BLRD C 5 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 0 A_FaceTarget
	  BLRD C 5 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0) 
	  BLRD C 0 A_FaceTarget
	  BLRD C 5 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 0 A_FaceTarget
	  TNT1 A 0 A_PlayWeaponSound("legcardi/load3")
	  BLRD C 5 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  BLRD C 0 A_FaceTarget
	  BLRD C 5 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)   
	  BLRD C 8 A_FaceTarget
	  BLRD C 0 A_PlayWeaponSound("lrball3/shot")
	  BLRD D 0 A_CustomMissile("MiniNemesisBFGBall", 58, 26, Random(4, -4))
	  BLRD D 3 Bright A_CustomMissile("MiniNemesisBFGBall", 58, -26, Random(4, -4))
	  BLRD C 8 A_FaceTarget
	  BLRD C 0 A_PlayWeaponSound("lrball3/shot")
	  BLRD D 0 A_CustomMissile("MiniNemesisBFGBall", 58, 26, Random(4, -4))
	  BLRD D 3 Bright A_CustomMissile("MiniNemesisBFGBall", 58, -26, Random(4, -4))
	  BLRD C 8 A_FaceTarget
	  BLRD C 0 A_PlayWeaponSound("lrball3/shot")
	  BLRD D 3 Bright A_CustomMissile("MiniNemesisBFGBall", 58, -26, Random(4, -4))
	  BLRD C 8 A_FaceTarget
	  BLRD C 0 A_PlayWeaponSound("lrball3/shot")
	  BLRD D 0 A_CustomMissile("MiniNemesisBFGBall", 58, 26, Random(4, -4))
	  BLRD D 3 Bright A_CustomMissile("MiniNemesisBFGBall", 58, -26, Random(4, -4))
	  BLRD C 8 A_FaceTarget
	  BLRD C 0 A_PlayWeaponSound("lrball3/shot")
	  BLRD D 0 A_CustomMissile("VexedGeneralRDevastatorBall", 58, 26, Random(4, -4))
	  BLRD D 3 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 58, -26, Random(4, -4))
	  BLRD C 8 A_FaceTarget
	  TNT1 A 0 A_PlaySound("LegCannon/Fire2",6)
	  TNT1 A 0 A_PlaySound("star/fire",1)
	  BLRD D 0 A_CustomMissile("VexedGeneralRDevastatorBall", 58, 26, Random(4, -4))
	  BLRD D 3 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 58, -26, Random(4, -4))
	  BLRD C 7 A_FaceTarget
	  TNT1 A 0 A_Jump(128,"CardinalLegendaryStorm","DTBFG10K","LegendaryBFG")
	  TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg","CardinalUltimateSupercombo")
	  Goto see
	  LegendaryBFG:
      TNT1 A 0 A_SetTranslucent(1)
      BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  TNT1 A 0 A_SetInvulnerable
	  BLRD C 3 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
	  BLRD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
      BLRD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
  	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 A_UnsetInvulnerable
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	  BLRD D 0 A_CustomMissile("MiniNemesisBFGBall", 58, 26, 0, 0)
	  BLRD D 5 A_CustomMissile("MiniNemesisBFGBall", 58, -26, 0, 0)
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	  BLRD D 0 A_CustomMissile("VexedGeneralRDevastatorBall", 58, 26, 0, 0)
	  BLRD D 5 A_CustomMissile("VexedGeneralRDevastatorBall", 58, -26, 0, 0)
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	  BLRD D 0 A_CustomMissile("VexedGeneralRDevastatorBall", 58, 26, 0, 0)
	  BLRD D 5 A_CustomMissile("VexedGeneralRDevastatorBall", 58, -26, 0, 0)
      BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  TNT1 A 0 A_Jump(87,"NemesisBFG9500","StormBlast")
      TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg")
	  Goto See
	  Devastator:
      TNT1 A 0 A_SetTranslucent(1)
      TNT1 A 0 A_PlaySound("devastator/charge")
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 2 Bright A_FaceTarget
	  BLRD D 2 Bright A_FaceTarget
	  BLRD D 2 Bright A_FaceTarget
	  BLRD D 2 Bright A_FaceTarget
      BLRD D 2 Bright A_FaceTarget
	  BLRD D 2 Bright A_FaceTarget
	  BLRD D 2 Bright A_FaceTarget
	  BLRD D 2 Bright A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  BLRD D 0 A_PlaySound ("devastator/fire")
	  BLRD D 0 A_CustomMissile("MiniNemesisBFGBall", 58, 26, 0)
	  BLRD D 8 Bright A_CustomMissile("MiniNemesisBFGBall", 58, -26, 0)
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  BLRD D 0 A_PlaySound ("devastator/fire")
	  BLRD D 0 A_CustomMissile("MiniNemesisBFGBall", 58, 26, 0)
	  BLRD D 8 Bright A_CustomMissile("MiniNemesisBFGBall", 58, -26, 0)
	  BLRD C 50 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg","CardinalUltimateSupercombo")
	Goto See
	CardinalLegendaryBFG:
      TNT1 A 0 A_SetTranslucent(1)
      BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  TNT1 A 0 A_SetInvulnerable
	  BLRD C 3 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
	  BLRD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
  	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 A_UnsetInvulnerable
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	  BLRD D 0 A_CustomMissile("NemesisGuruBall", 58, 26, 0, 0)
	  BLRD D 5 A_CustomMissile("NemesisGuruBall", 58, -26, 0, 0)
	  BLRD C 50 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  goto see
	  BFGCombo:
 		BLRD C 0 Bright A_PlaySoundEx("laugh2","Voice")
        BLRD C 10 A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	    BLRD C 0 A_PlayWeaponSOund("devastator/charge")	
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD D 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		BLRD D 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 A_UnSetInvulnerable
	    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	    BLRD D 0  A_CustomMissile("NemesisRifleShotEnemy", 64, 26, Random(4, -4))
        BLRD D 3 Bright A_CustomMissile("NemesisRifleShotEnemy", 64, -26, Random(4, -4))
		BLRD C 2 Bright A_FaceTarget
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    BLRD D 0  A_CustomMissile("NemesisRifleShotEnemy", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 56, -26, Random(4, -4))
		BLRD C 2 Bright A_FaceTarget
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    BLRD D 0  A_CustomMissile("NemesisRifleShotEnemy", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("NemesisRifleShotEnemy", 56, -26, Random(4, -4))
		BLRD C 2 Bright A_FaceTarget
		BLRD D 0 A_CustomMissile("NemesisRifleShotEnemy",54,-22,Random(-7,7))	
		BLRD D 3 Bright A_CustomMissile("NemesisRifleShotEnemy",54,22,Random(-7,7))
		BLRD C 2 Bright A_FaceTarget		
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    BLRD D 0  A_CustomMissile("ActualDarkMatter", 56, 26, Random(4, -4))
        BLRD D 1 Bright A_CustomMissile("ActualDarkMatter", 56, -26, Random(4, -4))
		BLRD C 2 Bright A_FaceTarget
		BLRD D 0 A_CustomMissile("TLegCardinalBFG9500Ball",54,-22,Random(-4,4))	
		BLRD D 3 Bright A_CustomMissile("TLegCardinalBFG9500Ball",54,22,Random(-4,4))
		BLRD C 2 Bright A_FaceTarget
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    BLRD D 0  A_CustomMissile("ActualDarkMatter", 56, 26, Random(4, -4))
        BLRD D 1 Bright A_CustomMissile("ActualDarkMatter", 56, -26, Random(4, -4))
		BLRD C 2 Bright A_FaceTarget
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    BLRD D 0  A_CustomMissile("ActualDarkMatter", 56, 26, Random(4, -4))
        BLRD D 1 Bright A_CustomMissile("ActualDarkMatter", 56, -26, Random(4, -4))
		BLRD C 2 Bright A_FaceTarget
		BLRD C 0 A_PlaySound ("devastator/fire")
	    BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 1 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
		BLRD C 2 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	    TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		BLRD D 0 A_CustomMissile("MiniNemesisBFGBall",54,-22,Random(-4,4))	
		BLRD D 3 Bright A_CustomMissile("MiniNemesisBFGBall",54,22,Random(-4,4))
		BLRD C 15 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
		Goto See
		FinalAttack:
      TNT1 A 0 A_SetTranslucent(1)
	  ULRU A 5 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
      ULRU A 0 A_ChangeFlag (INVULNERABLE, 1)
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
      ULRU A 0 BRIGHT A_SpawnItemEx("NemesisGuruBall", 0, -50, 300)
	  ULRU A 5 BRIGHT A_SpawnItemEx("NemesisGuruBall", 0, 50, 300)
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget  
	  ULRU A 5 Bright A_faceTarget	  
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget
	  ULRU A 5 Bright A_faceTarget
	  ULRU B 5 Bright A_faceTarget
	  ULRU A 5 Bright A_faceTarget
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
	  ULRU B 5 Bright A_faceTarget
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget
      ULRU A 25 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 2 A_PlaySound ("pcannon/explode")
      BLRD C 1 A_ChangeFlag (INVULNERABLE, 0)
      BLRD CDDD 2 A_FaceTarget
      BLRD C 0 A_CustomMissile ("NemesisGuruBall", 100, -50)
	  BLRD C 5 A_CustomMissile ("NemesisGuruBall", 100, 50)
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
	  BLRD C 5 Bright A_faceTarget
      Goto see
	EnragedFinalAttack:
      TNT1 A 0 A_SetInvulnerable
	  TNT1 A 0 A_ChangeFlag(Invulnerable,1)
	  TNT1 A 0 Radius_Quake(10,180,0,100,0)
	  BLRD C 3 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)	
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
  	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  BLRD C 3 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 A_UnSetInvulnerable
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("ActualDarkMatter",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("ActualDarkMatter",54,22,Random(-7,7))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("ActualDarkMatter",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("ActualDarkMatter",54,22,Random(-7,7))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("SuperLegPlasma",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("SuperLegPlasma",54,22,Random(-7,7))
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  BLRD C 5 Bright A_FaceTarget
	  TNT1 A 0 Bright A_playSound ("legimp/fiyabetch")
	  BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("NemDoomSlayerCannonBall",54,22,Random(-7,7))
	  BLRD C 5 Bright A_FaceTarget
	  TNT1 A 0 Bright A_playSound ("legimp/fiyabetch")
	  BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("NemDoomSlayerCannonBall",54,22,Random(-7,7))
	  BLRD C 5 Bright A_FaceTarget
	  TNT1 A 0 Bright A_playSound ("legimp/fiyabetch")
	  BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("NemDoomSlayerCannonBall",54,22,Random(-7,7))
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  BLRD C 4 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItemEx("BlueShellCasing",26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
	  TNT1 A 0 A_SpawnItemEx("BlueShellCasing",-26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
	  TNT1 AAAA 0 Bright A_CustomMissile("ActualDarkMatter",58, 26,Random(6,-6),0)
	  TNT1 AAAA 0 Bright A_CustomMissile("ActualDarkMatter",58,-26,Random(6,-6),0)
	  BLRD D 0 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
	  BLRD D 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
	  TNT1 A 0 Bright A_PlaySoundEx("Weapons/LegAutoShotgun","Weapon")
	  BLRD C 4 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItemEx("BlueShellCasing",26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
	  TNT1 A 0 A_SpawnItemEx("BlueShellCasing",-26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
	  TNT1 AAAA 0 Bright A_CustomMissile("ActualDarkMatter",58, 26,Random(6,-6),0)
	  TNT1 AAAA 0 Bright A_CustomMissile("ActualDarkMatter",58,-26,Random(6,-6),0)
	  BLRD D 0 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
	  BLRD D 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
	  TNT1 A 0 Bright A_PlaySoundEx("Weapons/LegAutoShotgun","Weapon")
	  BLRD C 4 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItemEx("BlueShellCasing",26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
	  TNT1 A 0 A_SpawnItemEx("BlueShellCasing",-26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
	  TNT1 AAAA 0 Bright A_CustomMissile("NemesisRifleShotEnemy",58, 26,Random(6,-6),0)
	  TNT1 AAAA 0 Bright A_CustomMissile("NemesisRifleShotEnemy",58,-26,Random(6,-6),0)
	  BLRD D 0 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
	  BLRD D 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
	  TNT1 A 0 Bright A_PlaySoundEx("Weapons/LegAutoShotgun","Weapon")
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  BLRD C 2 Bright A_FaceTarget
	  BLRD DDD 0 A_CustomMissile("NemesisCyberBigBall",54,-22,Random(-7,7))	
	  BLRD DDD 3 Bright A_CustomMissile("NemesisCyberBigBall",54,22,Random(-7,7))
	  BLRD C 0 Bright A_FaceTarget
	  BLRD DDD 0 A_CustomMissile("NemesisCyberBigBall",54,-22,Random(-7,7))	
	  BLRD DDD 3 Bright A_CustomMissile("NemesisCyberBigBall",54,22,Random(-7,7))
	  BLRD C 0 Bright A_FaceTarget
	  BLRD DDD 0 A_CustomMissile("NemesisCyberBigBall",54,-22,Random(-7,7))	
	  BLRD DDD 3 Bright A_CustomMissile("NemesisCyberBigBall",54,22,Random(-7,7))
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)
	  TNT1 A 0 A_SetShootable
	  BLRD C 5 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("NemDoomSlayerCannonBall",54,22,Random(-7,7))
	  BLRD C 5 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("NemDoomSlayerCannonBall",54,22,Random(-7,7))
	  BLRD C 5 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemDoomSlayerCannonBall",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("NemDoomSlayerCannonBall",54,22,Random(-7,7))
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)
	  TNT1 A 0 A_SetShootable
	  BLRD C 5 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("MiniNemesisBFGBall",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("MiniNemesisBFGBall",54,22,Random(-7,7))
	  BLRD C 5 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("MiniNemesisBFGBall",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("MiniNemesisBFGBall",54,22,Random(-7,7))
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)
	  TNT1 A 0 A_SetShootable
	  BLRD C 5 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("NemesisCyberHomingRocket",54,22,Random(-7,7))
	  BLRD C 5 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberHomingRocket",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("NemesisCyberHomingRocket",54,22,Random(-7,7))
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)
	  TNT1 A 0 A_SetShootable
	  BLRD C 5 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberBFG9500Ball",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("NemesisCyberBFG9500Ball",54,22,Random(-7,7))
	  BLRD C 5 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberBFG9500Ball",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("NemesisCyberBFG9500Ball",54,22,Random(-7,7))
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)
	  TNT1 A 0 A_SetShootable
	  BLRD C 5 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberBFG9500Ball",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("NemesisCyberBFG9500Ball",54,22,Random(-7,7))
	  BLRD C 5 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberBFG9500Ball",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("NemesisCyberBFG9500Ball",54,22,Random(-7,7))
	  BLRD C 5 Bright A_FaceTarget
	  BLRD D 0 A_CustomMissile("NemesisCyberBFG9500Ball",54,-22,Random(-7,7))	
	  BLRD D 5 Bright A_CustomMissile("NemesisCyberBFG9500Ball",54,22,Random(-7,7))
	  BLRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("NemesisCyberFlameSpawner2")
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)
	  TNT1 A 0 A_SetShootable
	  BLRD C 5 Bright A_FaceTarget
	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	  BLRD D 0 A_CustomMissile("NemesisGuruBall",54,-22,Random(-7,7))
	  BLRD D 5 Bright A_CustomMissile("NemesisGuruBall",54,22,Random(-7,7))
      BLRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  BLRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      BLRD C 5
      BLRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  BLRD CCCCCCCCCCCCC 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	  BLRD CCCCCCCCCCC 1 A_FadeIn(0.1)
	  TNT1 A 0 A_SetShootable
	  ULRU A 5 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
	  ULRU A 5 Bright A_faceTarget
	  ULRU B 5 Bright A_faceTarget
	  ULRU A 5 Bright A_faceTarget
	  ULRU B 5 Bright A_faceTarget
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTargeT
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU B 5 Bright A_faceTarget
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU B 5 Bright A_faceTarget
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
	  ULRU B 5 Bright A_faceTarget
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU B 5 Bright A_faceTarget
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
	  ULRU B 5 Bright A_faceTarget
      ULRU A 25 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
      BLRD C 2 A_PlaySound ("pcannon/explode")
      BLRD CDDD 2 A_FaceTarget
      BLRD C 0 A_CustomMissile ("NemesisGuruBall", 100, -50)
	  BLRD C 5 A_CustomMissile ("NemesisGuruBall", 100, 50)
	  BLRD C 100 Bright A_SpawnItem("NemesisCyberFlameSpawner2",0,0,0,0)
	  TNT1 A 0 A_ChangeFlag(Invulnerable,0)
	  Goto See
	  CardinalUltimateBlastBalls:
      TNT1 A 0 A_SetTranslucent(1)
      BLRD C 0 Bright A_PlaySoundEx("laugh2","Voice")
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisGuruBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
		BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  Goto See
	  CardinalUltimateBlastBalls:
      TNT1 A 0 A_SetTranslucent(1)
      BLRD C 0 Bright A_PlaySoundEx("Legcyber/pain","Voice")
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
		BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  Goto See
	CardinalUltimateSupercombo:
      TNT1 A 0 A_SetTranslucent(1)
      BLRD C 0 Bright A_PlaySoundEx("Legcyber/pain","Voice")
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisCyberBigBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("NemesisCyberBigBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
		BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
		BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
		BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  Goto See
	UltimateFinalAltBall:
    TNT1 A 0 A_SetTranslucent(1)
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySound("ZamasuCyberdemon/Sight",7,1,0,0.5)
    BLRU B 0 A_SetReflectiveInvulnerable
	BLRU B 0 BRIGHT A_SpawnItemEx("ZamasuCyberFinalAttack",0,-50,300)
	BLRU B 5 BRIGHT A_SpawnItemEx("ZamasuCyberFinalAttack",0,50,300)
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 5 Bright A_faceTarget //290 Frames
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	BLRU B 2 Bright A_PlaySound ("pcannon/explode")
	TNT1 A 0 A_PlaySound("Nemesis/FireBall",5,1.0,0,ATTN_NONE)
	BLRU D 0 A_CustomMissile("VexedNemesisAltBallMonster", 56, 26, Random(4, -4))
	BLRU D 2 A_CustomMissile("ZamasuCyberFinalBall", 56, 26, Random(4, -4))
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	BLRU B 0 A_UnSetReflectiveInvulnerable
	BLRU D 35
	Goto See
	CardinalUltimateLightningBlast:
      TNT1 A 0 A_SetTranslucent(1)
      BLRD C 0 Bright A_PlaySoundEx("Legcyber/pain","Voice")
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
		BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  Goto See
	Storm:
      TNT1 A 0 A_SetTranslucent(1)
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("NemesisLightningBolt", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("NemesisLightningBolt", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("NemesisLightningBolt", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  Goto See
	  StormBlast:
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisCyberBigBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("NemesisCyberBigBall", 56, -26, Random(4, -4))
		BLRD D 2 Bright A_CustomMissile("NemesisCyberBigBall", 56, -26, Random(4, -4))
		BLRD D 2 Bright A_CustomMissile("NemesisCyberBigBall", 56, -26, Random(4, -4))
		BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
		BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 56, -26, Random(4, -4))
		BLRD D 2 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 56, -26, Random(4, -4))
		BLRD D 2 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 56, -26, Random(4, -4))
		BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
		BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("NemesisCyberBigBall", 56, -26, Random(4, -4))
		BLRD D 2 Bright A_CustomMissile("NemesisCyberBigBall", 56, -26, Random(4, -4))
		BLRD D 2 Bright A_CustomMissile("NemesisCyberBigBall", 56, -26, Random(4, -4))
		BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
		BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 56, -26, Random(4, -4))
		BLRD D 2 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 56, -26, Random(4, -4))
		BLRD D 2 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 56, -26, Random(4, -4))
		BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
		BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	 BLRD D 0  A_CustomMissile("NemesisCyberBigBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("NemesisCyberBigBall", 56, -26, Random(4, -4))
		BLRD D 2 Bright A_CustomMissile("NemesisCyberBigBall", 56, -26, Random(4, -4))
		BLRD D 2 Bright A_CustomMissile("NemesisCyberBigBall", 56, -26, Random(4, -4))
		BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
		BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
		BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 56, -26, Random(4, -4))
		BLRD D 2 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 56, -26, Random(4, -4))
		BLRD D 2 Bright A_CustomMissile("NemesisCyberBFG9500Ball", 56, -26, Random(4, -4))
		BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
		BLRD D 0  A_CustomMissile("NemesisCyberBFG9500Ball", 56, 26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  Goto See
	EnragedStorm:
      TNT1 A 0 A_SetTranslucent(1)
	  BLRD E 0 Bright A_PlaySoundEx("Legcyber/pain","Voice")
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 0 A_SetReflectiveInvulnerable
	  TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("NemesisLightningBolt", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("NemesisLightningBolt", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("NemesisLightningBolt", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("NemesisLightningBolt", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("NemesisLightningBolt", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("NemesisLightningBolt", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("NemesisLightningBolt", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("NemesisLightningBolt", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("NemesisLightningBolt", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("NemesisLightningBolt", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisCyberBigBall", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("NemesisCyberBigBall", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisCyberBigBall", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("NemesisCyberBigBall", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisCyberBigBall", 56, 26, Random(4, -4))
	  BLRD D 0  A_CustomMissile("NemesisCyberBigBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("NemesisCyberBigBall", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("NemesisCyberBigBall", 56, 26, Random(4, -4))
	  BLRD D 0  A_CustomMissile("NemesisCyberBigBall", 56, 26, Random(4, -4))
        BLRD E 2 Bright A_CustomMissile("NemesisCyberBigBall", 56, -26, Random(4, -4))
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD E 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 0 A_UnSetReflectiveInvulnerable
	  TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("MiniNemesisBFGBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("MiniNemesisBFGBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD D 0  A_CustomMissile("VexedGeneralRDevastatorBall", 56, 26, Random(4, -4))
        BLRD D 2 Bright A_CustomMissile("VexedGeneralRDevastatorBall", 56, -26, Random(4, -4))
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  BLRD C 2 Bright A_FaceTarget
	  Goto See
	  Pain:
	  TNT1 A 0 A_JumpIfInTargetInventory("NexusStrength",1,"TruePain")
	  TNT1 A 0 A_Jump(120,"EnragedStorm")
	  TNT1 A 0 A_Jump(120,"CardinalUltimateSupercombo")
      BLRD E 5 Bright A_Pain
      Goto See
	  Pain.PlayerDBFG10K2:
  Pain.DBFG10K2:
  Pain.DBFG:
  Pain.PlayerDBFG:
  Pain.DBFG2:
  Pain.PlayerDBFG210K:
  Pain.DBFG210K:
  Pain.DBFG2Splash:
  Pain.PlayerDBFG2:
	  TNT1 A 0 A_ChangeFlag("NOPAIN",1)
      Goto Teleport
   PainMissile:
      BLRD E 3 Bright A_Pain
      Goto Missile
   PainRage:
      TNT1 A 0 A_JumpIfInTargetInventory("NexusStrength",1,"TruePain")
      BLRD E 5 Bright A_Pain
	  TNT1 A 0 A_Jump(128,"EnragedStorm")
	  Goto Missile
   TruePain:
      BLRD E 1 A_GiveInventory("Health",275)
      TNT1 A 0 A_Jump(130,"EmpoweredHeal")
	  TNT1 A 0 A_Jump(120,"EnragedStorm")
	  TNT1 A 0 A_Jump(120,"UltimateFinalAltBall")
      BLRD E 5 Bright A_Pain
      Goto See
   EmpoweredHeal:
      BLRD E 5 Bright 
      BLRD E 1 A_GiveInventory("Health",4500)
	  Goto See
	Death: 
      TNT1 A 0 A_StopSound(6)
	  BLRD E 10
	  BLRD F 10 A_NoBlocking
      BLRD EEEEE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
      BLRD EEFFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))		
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))	
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("NemesisDeathBall")
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("NemesisDeathBall")
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner2", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AAAA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      BLRD EFEFE 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AAAA 0 A_SpawnItemEx("NemesisCyberFlameSpawner2",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	  TNT1 AAAAAAAA 0 A_CustomMissile("SmokeFX3", Random(20,80), 0, random(0,360), 2, random(0,360))
	  TNT1 A 0 A_PlaySound("Legcyber/laugh4", CHAN_AUTO, 1.0, False, ATTN_NONE)
      BLRD E 25
	  BLRD F 25
	  BLRD E 25
	  BLRD F 5
	  TLRD H 5
	TNT1 A 0 A_SpawnItemEx("NemesisArmorSphere",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("NemesisOmegaSphere",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("UnbelieveabilitySphere",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("TerminatorItem",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("NuclearMissileBox",0,0,8,random(0,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("Stingray",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("BFG2704",0,0,8,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("ArmageddonCannon",0,0,8,random(0,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("ZEN",0,0,8,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("CynetikStrikerCannon",0,0,8,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("SignetOfNecromancy",0,0,8,random(0,8),random(0,8),2,random(0,360),0,50)
	TNT1 A 0 A_SpawnItemEx("Jetpack",0,0,64,random(0,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("ArmorRegenerator",0,0,64,random(0,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisBehemothCannon",0,0,8,random(0,8),random(0,8),2,random(0,360),0,55)
	TNT1 A 0 A_SpawnItemEx("Deathwind",0,0,8,random(0,8),random(0,8),2,random(0,360),0,100)
	TNT1 A 0 A_SpawnItemEx("VexedNemesisUltraSphere",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("UpgradedVexedNemesisArmor",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("VexedNemesisPowerShard",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("BeastSoulSphere",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("TerrorSoulSphere",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NexusHighJumpRune",0,0,12,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NexusStrengthRune",0,0,12,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NexusResistanceRune",0,0,12,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("TarmidhesRune",0,0,12,random(0,8),random(0,8),2,random(0,360),0,140)
	TNT1 A 0 A_SpawnItemEx("ZamasuGodRune",0,0,12,random(0,8),random(0,8),2,random(0,360),0,140)
	  TNT1 A 0 A_SpawnItem("NemesisDeathBall")
	  TNT1 A 0 A_PlaySound("Nemesis/BallExplode",1,1.0,0,0.2)
	  TNT1 A 0 A_SpawnItemEx("VexedNemesisHugeExplosion")
	  TNT1 A 0 A_SpawnItemEx("VexedNemesisAltBallEx")
	  TNT1 A 0 A_Quake(9,100,0,2000,0)
	  TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAA 2 A_Explode(1000,3000,XF_NOTMISSILE,0,6000)
	  TLRD I 3
	  TLRD J 3
	  TNT1 A 0 A_Print("COSMIC ANOMALY SLAIN!")
      TLRD L 5
	  TNT1 A 0 A_SpawnItem("ZamasuNuke",0,0,0,0)
	  TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
      TNT1 A -1 Bright A_KillMaster
      Stop
	}
}