ACTOR DivineTrueLegendaryCardinal : NewTrueLegendaryCardinalIt
{
//Creator: Nolram
//Origin: Infinity Gods (Originally True Legendary Cardinal from LCA)
//Sprite: ULRD
//Title: "True Legendary God Cardinal" 
Health 70000
Damagefactor 0.24
PainChance 4
DamageFactor "PlayerNemesisPlasma", 0.175
DamageFactor "Explosion", 0.1
DamageFactor "TrueLegendaryDamage", 0.0
DamageFactor "TrueLegendaryPlayer", 0.0
DamageFactor "Cursed", 0.22
DamageFactor "Hackroid", 0.32
DamageFactor "HellComet", 0.0
DamageFactor "Hell", 0.1
DamageFactor "T3rm", 0.1
DamageFactor "C0mm4nder", 0.12
DamageFactor "HFCyb3r", 0.1
+nofear
DropItem "LDemonAmmoBox" 256 
DropItem "LDemonAmmo" 256
  DropItem "Legendary BFG" 256 1
  DropItem "BossLifeEssence" 256 
  DropItem "BossArmorBonusMax" 256 
  DropItem "DemonicChalice" 256
  DropItem "Legendary Plasmatic Rifle" 256 1
  DropItem "LegAmmoSphere" 256 1
  DropItem "LegDemonRune" 256 1
  DropItem "Legendary Assault Shotgun" 256 1
  DropItem "Legendary Plasmatic Cannon" 256 1 
  DropItem "LegendarySphere" 256 1
  DropItem "LegTimeFreezeSphere" 256
  DropItem "LegendaryShell" 256 4
  DropItem "LegendaryShellBox" 256
  DropItem "LegendaryBulletBox" 256 
  DropItem "LegendaryLMGBulletMag" 256 20
  DropItem "Legendary Light Machine Gun" 256 1
  DropItem "TrueLegendaryBFGUpgrade" 250 1
  DropItem "DrainRune" 256
  DropItem "LegendaryRune" 256 1
  DropItem "TrueDarkEnragedLegendaryRune" 128 1
  DropItem "LegendaryPowerSphere" 256 1
  DropItem "LegendaryPowerShard" 256 1
  DropItem "LegendaryCoachgun" 256 1
  DropItem "LegendarySaber" 256 1
  DropItem "TrueLegendaryUltraSphere" 256 1
  DropItem "TrueLegendaryRune" 64 1
  DropItem "LegendaryBFG10k" 256 1
  DropItem "TrueLegTimeFreezeSphere" 256 1
  DropItem "TrueLegAmmoSphere" 256 1
  DropItem "RareRandomTrueLegItems" 110 1
  DropItem "TrueLegendaryArmor" 120 1
  DropItem "TrueLegendaryCell" 256 1
  DropItem "TrueLegendaryCell" 128 1
  DropItem "TrueLegendaryCellPack" 128 1
  DropItem "LegendaryFusionCell" 128 1
  DropItem "Legendary Fusion Cannon" 120 1
  DropItem "UpgradedTrueLegendaryArmor" 180 1
  DropItem "DivinePowerSphere" 256 1
  DropItem "BeastSoulSphere" 150 1
  Obituary "The \c[l5]True\c- \c[z3]Legendary\c- \c[g5]God\c- \c[g5]Cardinal\c- showed no mercy when it erased %o from existance."
Tag "\c[l5]True\c- \c[z3]Legendary\c- \c[g5]God\c- \c[g5]Cardinal\c-"
States 
   { 
  Spawn:
      TNT1 A 0 A_JumpIf(user_script == 1,3)
	  TNT1 A 0 ACS_NamedExecuteAlways("SpawnFireOnActor2", 0, 6)
	  TNT1 A 0 A_SetUserVar("user_script",1)
	  TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  ULRD A 2 Bright A_Look
	  TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  ULRD B 2 Bright A_Look	  
	  Loop
	  See:
	  TNT1 A 0 A_JumpIf(user_music == 1,3)
	  TNT1 A 0 ACS_NamedExecuteAlways("InfinityMusic",0,1754,1010)
	  TNT1 A 0 A_SetUserVar("user_music",1)
	  TNT1 A 0 A_JumpIf(user_script == 1,3)
	  TNT1 A 0 ACS_NamedExecuteAlways("SpawnFireOnActor2", 0, 2)
	  TNT1 A 0 A_SetUserVar("user_script",1)
	  TNT1 A 0 A_JumpIfHealthLower(55000, "TryHealing")
	  TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_Jump(87,"Rush")
	  ULRD A 2 Bright A_Chase
	  TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  ULRD B 2 Bright A_Chase  
	  TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  Loop
	  See2:
	  TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_Jump(87,"Rush")
	  ULRD A 2 Bright A_Chase
	  TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  ULRD B 2 Bright A_Chase  
	  TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  Loop
	  Rush:
	  TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
	  ULRD A 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
	  ULRD B 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
	  ULRD A 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
	  ULRD B 1 Bright A_Chase  
	  TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
	  ULRD A 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
	  ULRD B 1 Bright A_Chase 
	  TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
	  ULRD A 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
	  ULRD B 1 Bright A_Chase  
	  TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
	  ULRD A 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
	  ULRD B 1 Bright A_Chase  
	  TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
	  ULRD A 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItemEx("LegendaryCardinalGhost")
	  ULRD B 1 Bright A_Chase  
	  TNT1 A 0 A_Jump(70,"See")
	  TNT1 A 0 A_Jump(10,"RandomIllusion")
	  Loop
	  Teleport:
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5 
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	  TNT1 A 0 A_SetShootable
	  goto see
	  RandomIllusion:
	  ULRD E 5 Bright A_faceTarget
	  ULRD E 4 A_SpawnItem("ReinforcementLegCardiSummoner",56,0,0)
	  ULRD E 5 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
	  goto see
	  Missile:
      TNT1 A 0 A_SetTranslucent(1)
      TNT1 A 0 A_Jump(128,"Railgun","BFG10K","LegendaryTech","DTBFG10K","TrueHomingRockets","LegRevAttack","TrueLegPlasmaBalls","CardinalUltimateBlastBalls","CardinalUltimateLightningBlast","StormBlast")
	  TNT1 A 0 A_Jump(87,"BlueStar","Devastator","LegendaryBFG","CardinalLegendaryBFG","Storm","StormBlast")
	  TNT1 A 0 A_Jump(50,"FinalAttack","BFGCombo","EnragedStorm","CardinalUltimateSupercombo")
	  Normal:
      TNT1 A 0 A_SetTranslucent(1)
      ULRD C 6 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("OldLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 3 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("OldLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 3 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("OldLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 3 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("OldLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 3 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("OldLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("OldLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("OldLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("OldLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("OldLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 2 Bright A_CustomMissile("LegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD CCC 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)	  
	  TNT1 A 0 A_Jump(128,"Railgun","BFG10K","LegendaryTech","LegRevAttack","TrueHomingRockets","CardinalUltimateBlastBalls","Storm","CardinalUltimateLightningBlast","StormBlast")
      Goto See
	  TrueHomingRockets:
      TNT1 A 0 A_SetTranslucent(1)
      ULRD C 6 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 3 Bright A_CustomMissile("TrueLegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 3 Bright A_CustomMissile("TrueLegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 3 Bright A_CustomMissile("TrueLegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD D 0  A_CustomMissile("PyroShot", 56, 26, Random(4, -4))
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 3 Bright A_CustomMissile("TrueLegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 2 Bright A_CustomMissile("TrueLegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 2 Bright A_CustomMissile("TrueLegendaryHomingRocket", 56, -26, Random(-8, 8))
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 2 Bright A_CustomMissile("TrueLegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD D 0  A_CustomMissile("PyroShot", 56, 26, Random(4, -4))
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 2 Bright A_CustomMissile("TrueLegendaryHomingRocket", 56, -26, Random(-8, 8))
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0  A_CustomMissile("LegCyberKnightBlueStar", 56, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("TrueLegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
      ULRD D 2 Bright A_CustomMissile("TrueLegendaryHomingRocket", 56, -26, Random(-8, 8))
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0  A_CustomMissile("LegCyberKnightBlueStar", 56, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("TrueLegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD D 0  A_CustomMissile("PyroShot", 56, 26, Random(4, -4))
      ULRD C 4 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0 A_CustomMissile("TrueLegendaryHomingRocket", 56, 26, Random(-8, 8))
	  ULRD D 0  A_CustomMissile("LegCyberKnightBlueStar", 56, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("TrueLegendaryHomingRocket", 56, -26, Random(-8, 8))
	  ULRD D 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD CCC 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      Goto See
	  BlueStar:
      TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_PlayWeaponSound("legcardi/load3")
	  ULRD C 4 Bright A_FaceTarget
	  ULRD C 4 Bright A_FaceTarget
	  ULRD C 4 Bright A_FaceTarget
	  ULRD C 4 Bright A_FaceTarget
	  ULRD C 4 Bright A_FaceTarget
	  ULRD C 4 Bright A_FaceTarget	  
      ULRD C 3 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("Star/fire")
	  ULRD D 0  A_CustomMissile("LegCyberKnightBlueStar", 56, 26, Random(4, -4))
      ULRD D 7 Bright A_CustomMissile("LegCyberKnightBlueStar", 56, -26, Random(4, -4))
	  ULRD C 8 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("Star/fire")
	  ULRD D 0  A_CustomMissile("LegCyberKnightBlueStar", 56, 26, Random(4, -4))
      ULRD D 7 Bright A_CustomMissile("LegCyberKnightBlueStar", 56, -26, Random(4, -4))
	  ULRD C 8 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("Star/fire")
	  ULRD D 0  A_CustomMissile("LegCyberKnightBlueStar", 56, 26, Random(4, -4))
      ULRD D 7 Bright A_CustomMissile("LegCyberKnightBlueStar", 56, -26, Random(4, -4))
	  ULRD D 0  A_CustomMissile("LegCyberKnightBlueStar", 56, 26, Random(4, -4))
      ULRD D 7 Bright A_CustomMissile("LegCyberKnightBlueStar", 56, -26, Random(4, -4))
	  ULRD C 8 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("Star/fire")
	  ULRD D 0  A_CustomMissile("PyroShot", 56, 26, Random(4, -4))
      ULRD D 7 Bright A_CustomMissile("PyroShot", 56, -26, Random(4, -4))
	  ULRD C 8 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("Star/fire")
	  ULRD D 0  A_CustomMissile("PyroShot", 56, 26, Random(4, -4))
      ULRD D 7 Bright A_CustomMissile("PyroShot", 56, -26, Random(4, -4))
	  ULRD D 0  A_CustomMissile("PyroShot", 56, 26, Random(4, -4))
      ULRD D 7 Bright A_CustomMissile("PyroShot", 56, -26, Random(4, -4))
	  ULRD C 8 Bright A_FaceTarget
	  goto see
  TrueLegPlasmaBalls:
    TNT1 A 0 A_Changeflag(reflective,1)
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 4 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 2 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 2 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 2 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 2 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 2 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 1 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 1 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 1 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 1 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 1 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	ULRD C 3 Bright A_FaceTarget
	ULRD D 0 A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,26,Random(-8,8))
    ULRD D 1 Bright A_CustomMissile("TrueLegendaryCardinalPlasmaBall",56,-26,Random(-8,8))
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(128,"BFG10K","Railgun","BlueStar","LegendaryTech","LegRevAttack","TrueHomingRockets","CardinalUltimateBlastBalls","Storm","CardinalUltimateLightningBlast","StormBlast")
	Goto See
	LegendaryTech:
      TNT1 A 0 A_SetTranslucent(1)
      ULRD C 5 Bright A_faceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 5 Bright A_faceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 5 Bright A_faceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 5 Bright A_faceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 5 Bright A_faceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 5 Bright A_faceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 A_SetInvulnerable
	  TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
      ULRD C 3 Bright A_PlaySoundEx("laugh1","lcarlaug")
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
   	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 A_UnsetInvulnerable
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))  
	  ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4)) 
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
      ULRD C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	  ULRD D 0 A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
	  //TNT1 A 0 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
	  ULRD CCCCC 4 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 A_Jump(128,"LegRevAttack","DTBFG10K","LegendaryBFG","CardinalUltimateBlastBalls","CardinalUltimateLightningBlast","StormBlast")
	  TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg","CardinalUltimateSupercombo")
      Goto See
   Railgun:
      TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_PlaySound("weapons/rgcharge")
      ULRD C 30 Bright A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  ULRD D 0 Bright A_CustomMissile("LegendaryCyberRail", 56, 26, 0)
      ULRD D 2 Bright A_CustomMissile("TrueLegendaryCardinalRail", 56, -26, 0)
	  TNT1 A 0 A_FaceTarget
	  ULRD D 0 Bright A_CustomMissile("LegendaryCyberRail", 56, 26, 0)
      ULRD D 1 Bright A_CustomMissile("TrueLegendaryCardinalRail", 56, -26, 0)
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  ULRD C 10 Bright A_FaceTarget
	  ULRD D 0 Bright A_CustomMissile("LegendaryCyberRail", 56, 26, 0)
      ULRD D 2 Bright A_CustomMissile("TrueLegendaryCardinalRail", 56, -26, 0)
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  ULRD C 10 Bright A_FaceTarget
	  ULRD D 0 Bright A_CustomMissile("LegendaryCyberRail", 56, 26, 0)
      ULRD D 2 Bright A_CustomMissile("TrueLegendaryCardinalRail", 56, -26, 0)
      ULRD D 8 Bright A_FaceTarget
      ULRD CCCCCCC 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 A_Jump(128,"BFG10K","LegendaryTech","LegRevAttack","TrueLegPlasmaBalls","CardinalUltimateSupercombo")
	  Goto See	
	  BFG10K:
      TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_PlaySound("weapons/charge15k")
	  ULRD C 27 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 3 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
      ULRD C 3 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 3 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
      ULRD C 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))  
      ULRD C 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))  
      ULRD C 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 2 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))  
	  ULRD C 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
      ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
	  ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
      ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
	  ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
      ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
	  ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
	  ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
      ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
	  ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
      ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
	  ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
	  ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
      ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
	  ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
      ULRD C 1 Bright A_FaceTarget
	  TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	  ULRD D 0  A_CustomMissile("TrueLegendary10KProjectile", 56, 26, Random(4, -4))
	  ULRD D 0 Bright A_CustomMissile("YellowLegRevBall3", 58, -26, Random(4, -4))
      ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
	  TNT1 A 0 A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
	  ULRD CCCCC 4 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 A_Jump(128,"LegendaryTech","TrueLegPlasmaBalls","LegRevAttack","DTBFG10K","TrueHomingRockets","CardinalUltimateSupercombo","StormBlast")
      Goto See	
	  DTBFG10K:
      TNT1 A 0 A_SetTranslucent(1)
   	  TNT1 A 0 A_PlaySound("Cardinal/9k")
	  ULRD C 3 Bright A_FaceTarget
	  ULRD C 3 Bright A_FaceTarget
	  ULRD C 3 Bright A_FaceTarget
	  ULRD C 3 Bright A_FaceTarget
	  ULRD C 3 Bright A_FaceTarget
	  ULRD D 2 Bright A_FaceTarget
	  ULRD D 2 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TLegCardinalDTBFGBall", 56, 26, 0)
      ULRD D 2 Bright A_CustomMissile("LegAnniDTBFGBall", 56, -26, 0)
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 3
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlaySound("Cardinal/9k")
	  ULRD C 3 Bright A_FaceTarget
	  ULRD C 3 Bright A_FaceTarget
	  ULRD C 3 Bright A_FaceTarget
	  ULRD C 3 Bright A_FaceTarget
	  ULRD C 3 Bright A_FaceTarget
	  ULRD D 2 Bright A_FaceTarget
	  ULRD D 2 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TLegCardinalDTBFGBall", 56, 26, 0)
      ULRD D 2 Bright A_CustomMissile("LegAnniDTBFGBall", 56, -26, 0)
	  ULRD DCC 2 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0) 
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 3
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlaySound("Cardinal/9k")
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 1 Bright A_FaceTarget
	  ULRD D 1 Bright A_FaceTarget
	  ULRD D 1 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TLegCardinalDTBFGBall", 56, 26, 0)
      ULRD D 1 Bright A_CustomMissile("LegAnniDTBFGBall", 56, -26, 0)
	  ULRD DCC 1 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 A_Jump(87,"Devastator","LegendaryBFG","CardinalUltimateLightningBlast")
	  TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg","CardinalUltimateSupercombo")
      Goto See
 LegRevAttack:
      TNT1 A 0 A_SetTranslucent(1)
	  ULRD C 0 A_FaceTarget
	  ULRD C 3 Bright A_PlaySoundEx("laugh1","lcarlaug")
	  ULRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
      ULRD C 0 A_FaceTarget
	  ULRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 A_PlayWeaponSound("legcardi/load1")
      ULRD C 0 A_FaceTarget
	  ULRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  ULRD C 0 A_FaceTarget
	  ULRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 A_PlayWeaponSound("legcardi/load2")
	  ULRD C 0 A_FaceTarget
	  ULRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  ULRD C 0 A_FaceTarget
	  ULRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0) 
	  ULRD C 0 A_FaceTarget
	  ULRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  ULRD C 0 A_FaceTarget
	  TNT1 A 0 A_PlayWeaponSound("legcardi/load3")
	  ULRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  ULRD C 0 A_FaceTarget
	  ULRD C 5 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)   
	  ULRD C 8 A_FaceTarget
	  ULRD C 0 A_PlayWeaponSound("lrball3/shot")
	  ULRD D 0 A_CustomMissile("LegRevBall3", 58, 26, Random(4, -4))
	  ULRD D 3 Bright A_CustomMissile("YellowLegRevBall3", 58, -26, Random(4, -4))
	  ULRD C 8 A_FaceTarget
	  ULRD C 0 A_PlayWeaponSound("lrball3/shot")
	  ULRD D 0 A_CustomMissile("LegRevBall3", 58, 26, Random(4, -4))
	  ULRD D 3 Bright A_CustomMissile("YellowLegRevBall3", 58, -26, Random(4, -4))
	  ULRD C 8 A_FaceTarget
	  ULRD C 0 A_PlayWeaponSound("lrball3/shot")
	  ULRD D 3 Bright A_CustomMissile("YellowLegRevBall3", 58, -26, Random(4, -4))
	  ULRD C 8 A_FaceTarget
	  ULRD C 0 A_PlayWeaponSound("lrball3/shot")
	  ULRD D 0 A_CustomMissile("LegRevBall3", 58, 26, Random(4, -4))
	  ULRD D 3 Bright A_CustomMissile("YellowLegRevBall3", 58, -26, Random(4, -4))
	  ULRD C 8 A_FaceTarget
	  ULRD C 0 A_PlayWeaponSound("lrball3/shot")
	  ULRD D 0 A_CustomMissile("LegRevBall3", 58, 26, Random(4, -4))
	  ULRD D 3 Bright A_CustomMissile("YellowLegRevBall3", 58, -26, Random(4, -4))
	  ULRD C 8 A_FaceTarget
	  TNT1 A 0 A_PlaySound("LegCannon/Fire2",6)
	  TNT1 A 0 A_PlaySound("star/fire",1)
	  ULRD D 0 A_CustomMissile("TrueLegendaryRevCannonBomb", 58, 26, Random(4, -4))
	  ULRD D 3 Bright A_CustomMissile("TrueLegendaryRevCannonBombGold", 58, -26, Random(4, -4))
	  ULRD C 7 A_FaceTarget
	  TNT1 A 0 A_Jump(128,"CardinalLegendaryStorm","DTBFG10K","LegendaryBFG")
	  TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg","CardinalUltimateSupercombo")
	  Goto see
	  LegendaryBFG:
      TNT1 A 0 A_SetTranslucent(1)
      ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  TNT1 A 0 A_SetInvulnerable
	  ULRD C 3 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
	  ULRD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
      ULRD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
  	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 A_UnsetInvulnerable
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	  ULRD D 0 A_CustomMissile("BlueCyberGuruBall", 58, 26, 0, 0)
	  ULRD D 5 A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	  ULRD D 0 A_CustomMissile("BlueCyberGuruBall", 58, 26, 0, 0)
	  ULRD D 5 A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	  ULRD D 0 A_CustomMissile("BlueCyberGuruBall", 58, 26, 0, 0)
	  ULRD D 5 A_CustomMissile("CyberGuruball", 58, -26, 0, 0)
      ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  TNT1 A 0 A_Jump(87,"BlueStar","StormBlast")
      TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg")
	  Goto See
	  Devastator:
      TNT1 A 0 A_SetTranslucent(1)
      TNT1 A 0 A_PlaySound("devastator/charge")
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 2 Bright A_FaceTarget
	  ULRD D 2 Bright A_FaceTarget
	  ULRD D 2 Bright A_FaceTarget
	  ULRD D 2 Bright A_FaceTarget
      ULRD D 2 Bright A_FaceTarget
	  ULRD D 2 Bright A_FaceTarget
	  ULRD D 2 Bright A_FaceTarget
	  ULRD D 2 Bright A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  ULRD D 0 A_PlaySound ("devastator/fire")
	  ULRD D 0 A_CustomMissile("TrueLegCardinalDevastatorBall", 58, 26, 0)
	  ULRD D 8 Bright A_CustomMissile("LegCybDevastatorBall", 58, -26, 0)
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  ULRD D 0 A_PlaySound ("devastator/fire")
	  ULRD D 0 A_CustomMissile("TrueLegCardinalDevastatorBall", 58, 26, 0)
	  ULRD D 8 Bright A_CustomMissile("LegCybDevastatorBall", 58, -26, 0)
	  ULRD C 50 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 A_Jump(60,"CardinalLegendaryBfg","CardinalUltimateSupercombo")
	Goto See
	CardinalLegendaryBFG:
      TNT1 A 0 A_SetTranslucent(1)
      ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  TNT1 A 0 A_SetInvulnerable
	  ULRD C 3 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
	  ULRD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
      ULRD C 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
  	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	  TNT1 A 0 A_UnsetInvulnerable
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	  ULRD D 0 A_CustomMissile("CardinalSpecialGuruball", 58, 26, 0, 0)
	  ULRD D 5 A_CustomMissile("CardinalSpecialGuruball", 58, -26, 0, 0)
	  ULRD C 50 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
	  goto see
	  BFGCombo:
 		ULRD C 0 Bright A_PlaySoundEx("laugh2","Voice")
        ULRD C 10 A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    ULRD C 0 A_PlayWeaponSOund("devastator/charge")	
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD D 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		ULRD D 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
		TNT1 A 0 A_UnSetInvulnerable
	    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	    ULRD D 0  A_CustomMissile("CyberLegendaryProjectile", 64, 26, Random(4, -4))
        ULRD D 3 Bright A_CustomMissile("CyberLegendaryProjectile", 64, -26, Random(4, -4))
		ULRD C 2 Bright A_FaceTarget
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    ULRD D 0  A_CustomMissile("TrueLegendaryCardinal10KProjectile", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
		ULRD C 2 Bright A_FaceTarget
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    ULRD D 0  A_CustomMissile("TrueLegendaryCardinal10KProjectile", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
		ULRD C 2 Bright A_FaceTarget
		ULRD D 0 A_CustomMissile("LegAnniDTBFGBall",54,-22,Random(-7,7))	
		ULRD D 3 Bright A_CustomMissile("LegAnniDTBFGBall",54,22,Random(-7,7))
		ULRD C 2 Bright A_FaceTarget		
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    ULRD D 0  A_CustomMissile("TrueLegendaryCardinal10KProjectile", 56, 26, Random(4, -4))
        ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
		ULRD C 2 Bright A_FaceTarget
		ULRD D 0 A_CustomMissile("TLegCardinalBFG9500Ball",54,-22,Random(-4,4))	
		ULRD D 3 Bright A_CustomMissile("TLegCardinalBFG9500Ball",54,22,Random(-4,4))
		ULRD C 2 Bright A_FaceTarget
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    ULRD D 0  A_CustomMissile("TrueLegendaryCardinal10KProjectile", 56, 26, Random(4, -4))
        ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
		ULRD C 2 Bright A_FaceTarget
	    TNT1 A 0 Bright A_PlaySound("weapons/bfg15kfire")
	    ULRD D 0  A_CustomMissile("TrueLegendaryCardinal10KProjectile", 56, 26, Random(4, -4))
        ULRD D 1 Bright A_CustomMissile("NewLegendary10KProjectile", 56, -26, Random(4, -4))
		ULRD C 2 Bright A_FaceTarget
		ULRD C 0 A_PlaySound ("devastator/fire")
	    ULRD D 0  A_CustomMissile("TrueLegCardinalDevastatorBall", 56, 26, Random(4, -4))
        ULRD D 1 Bright A_CustomMissile("LegCybDevastatorBall", 56, -26, Random(4, -4))
		ULRD C 2 Bright A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	    TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
		ULRD D 0 A_CustomMissile("BlueCyberGuruball",54,-22,Random(-4,4))	
		ULRD D 3 Bright A_CustomMissile("CyberGuruball",54,22,Random(-4,4))
		ULRD C 15 Bright A_SpawnItem("TrueLegCardinalFireSpawner",0,0,0,0)
		Goto See
		FinalAttack:
      TNT1 A 0 A_SetTranslucent(1)
	  ULRU A 5 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
      ULRU A 0 A_ChangeFlag (INVULNERABLE, 1)
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
      ULRU A 0 BRIGHT A_SpawnItemEx("LegCardiFinalAttack", 0, -50, 300)
	  ULRU A 5 BRIGHT A_SpawnItemEx("LegCardiFinalAttack", 0, 50, 300)
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget  
	  ULRU A 5 Bright A_faceTarget	  
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget
	  ULRU A 5 Bright A_faceTarget
	  ULRU B 5 Bright A_faceTarget
	  ULRU A 5 Bright A_faceTarget
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
	  ULRU B 5 Bright A_faceTarget
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget	  
	  ULRU A 5 Bright A_faceTarget	  
	  ULRU B 5 Bright A_faceTarget
      ULRU A 25 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
      ULRD C 2 A_PlaySound ("pcannon/explode")
      ULRD C 1 A_ChangeFlag (INVULNERABLE, 0)
      ULRD CDDD 2 A_FaceTarget
      ULRD C 0 A_CustomMissile ("LegendaryCardinalFinalBall", 100, -50)
	  ULRD C 5 A_CustomMissile ("LegendaryCardinalFinalBall", 100, 50)
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
	  ULRD C 5 Bright A_faceTarget
      Goto see
	EnragedFinalAttack:
      TNT1 A 0 A_SetInvulnerable
	  TNT1 A 0 A_ChangeFlag(Invulnerable,1)
	  TNT1 A 0 Radius_Quake(10,180,0,100,0)
	  ULRD C 3 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)	
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
  	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  ULRD C 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	  TNT1 A 0 A_UnSetInvulnerable
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("LegendaryProjectile",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("LegendaryProjectile",54,22,Random(-7,7))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("LegendaryProjectile",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("LegendaryProjectile",54,22,Random(-7,7))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("SuperLegPlasma",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("SuperLegPlasma",54,22,Random(-7,7))
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  ULRD C 5 Bright A_FaceTarget
	  TNT1 A 0 Bright A_playSound ("legimp/fiyabetch")
	  ULRD D 0 A_CustomMissile("LegendaryImpBlueBall",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("LegendaryImpBlueBall",54,22,Random(-7,7))
	  ULRD C 5 Bright A_FaceTarget
	  TNT1 A 0 Bright A_playSound ("legimp/fiyabetch")
	  ULRD D 0 A_CustomMissile("LegendaryImpBlueBall",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("LegendaryImpBlueBall",54,22,Random(-7,7))
	  ULRD C 5 Bright A_FaceTarget
	  TNT1 A 0 Bright A_playSound ("legimp/fiyabetch")
	  ULRD D 0 A_CustomMissile("LegendaryImpBlueBall",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("LegendaryImpBlueBall",54,22,Random(-7,7))
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  ULRD C 4 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItemEx("BlueShellCasing",26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
	  TNT1 A 0 A_SpawnItemEx("BlueShellCasing",-26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
	  TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",58, 26,Random(6,-6),0)
	  TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",58,-26,Random(6,-6),0)
	  ULRD D 0 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
	  ULRD D 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
	  TNT1 A 0 Bright A_PlaySoundEx("Weapons/LegAutoShotgun","Weapon")
	  ULRD C 4 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItemEx("BlueShellCasing",26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
	  TNT1 A 0 A_SpawnItemEx("BlueShellCasing",-26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
	  TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",58, 26,Random(6,-6),0)
	  TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",58,-26,Random(6,-6),0)
	  ULRD D 0 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
	  ULRD D 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
	  TNT1 A 0 Bright A_PlaySoundEx("Weapons/LegAutoShotgun","Weapon")
	  ULRD C 4 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItemEx("BlueShellCasing",26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
	  TNT1 A 0 A_SpawnItemEx("BlueShellCasing",-26,26,58, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
	  TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",58, 26,Random(6,-6),0)
	  TNT1 AAAA 0 Bright A_CustomMissile("LegendaryBlueTracer",58,-26,Random(6,-6),0)
	  ULRD D 0 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
	  ULRD D 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(2,10)*6)
	  TNT1 A 0 Bright A_PlaySoundEx("Weapons/LegAutoShotgun","Weapon")
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  ULRD C 2 Bright A_FaceTarget
	  ULRD DDD 0 A_CustomMissile("TrueLegFiendRipperBall",54,-22,Random(-7,7))	
	  ULRD DDD 3 Bright A_CustomMissile("TrueLegFiendRipperBall",54,22,Random(-7,7))
	  ULRD C 0 Bright A_FaceTarget
	  ULRD DDD 0 A_CustomMissile("TrueLegFiendRipperBall",54,-22,Random(-7,7))	
	  ULRD DDD 3 Bright A_CustomMissile("TrueLegFiendRipperBall",54,22,Random(-7,7))
	  ULRD C 0 Bright A_FaceTarget
	  ULRD DDD 0 A_CustomMissile("TrueLegFiendRipperBall",54,-22,Random(-7,7))	
	  ULRD DDD 3 Bright A_CustomMissile("TrueLegFiendRipperBall",54,22,Random(-7,7))
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)
	  TNT1 A 0 A_SetShootable
	  ULRD C 5 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("CardinalTrueLegRedThunderBall",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("CardinalTrueLegRedThunderBall",54,22,Random(-7,7))
	  ULRD C 5 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("CardinalTrueLegRedThunderBall",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("CardinalTrueLegRedThunderBall",54,22,Random(-7,7))
	  ULRD C 5 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("CardinalTrueLegRedThunderBall",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("CardinalTrueLegRedThunderBall",54,22,Random(-7,7))
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)
	  TNT1 A 0 A_SetShootable
	  ULRD C 5 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueLegendaryRevCannonBomb",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("TrueLegendaryRevCannonBombGold",54,22,Random(-7,7))
	  ULRD C 5 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueLegendaryRevCannonBomb",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("TrueLegendaryRevCannonBombGold",54,22,Random(-7,7))
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)
	  TNT1 A 0 A_SetShootable
	  ULRD C 5 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("LegNobleBall4",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("LegNobleBall4",54,22,Random(-7,7))
	  ULRD C 5 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("LegNobleBall4",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("LegNobleBall4",54,22,Random(-7,7))
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)
	  TNT1 A 0 A_SetShootable
	  ULRD C 5 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueBehemothBFG9500B",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("TrueBehemothBFG9500B",54,22,Random(-7,7))
	  ULRD C 5 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("TrueBehemothBFG9500B",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("TrueBehemothBFG9500B",54,22,Random(-7,7))
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)
	  TNT1 A 0 A_SetShootable
	  ULRD C 5 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("LegCyberKnightBlueStar",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("LegCyberKnightBlueStar",54,22,Random(-7,7))
	  ULRD C 5 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("LegCyberKnightBlueStar",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("LegCyberKnightBlueStar",54,22,Random(-7,7))
	  ULRD C 5 Bright A_FaceTarget
	  ULRD D 0 A_CustomMissile("LegCyberKnightBlueStar",54,-22,Random(-7,7))	
	  ULRD D 5 Bright A_CustomMissile("LegCyberKnightBlueStar",54,22,Random(-7,7))
	  ULRD CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner2")
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)
	  TNT1 A 0 A_SetShootable
	  ULRD C 5 Bright A_FaceTarget
	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	  ULRD D 0 A_CustomMissile("CyberGuruball",54,-22,Random(-7,7))
	  ULRD D 5 Bright A_CustomMissile("BlueCyberGuruBall",54,22,Random(-7,7))
      ULRD CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  ULRD CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      ULRD C 5
      ULRD C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  ULRD CCCCCCCCCCCCC 0 A_SpawnItemEx("LegendaryCyberFlameSpawner2")
	  ULRD CCCCCCCCCCC 1 A_FadeIn(0.1)
	  TNT1 A 0 A_SetShootable
	  ULRU A 5 Bright A_PlaySoundEx("laugh2","DSTCLAU2")
	  ULRU A 5 Bright A_faceTarget
	  ULRU B 5 Bright A_faceTarget
      ULRU A 0 BRIGHT A_SpawnItemEx("ELegCardiFinalAttack", 0, -50, 300)
	  ULRU A 5 BRIGHT A_SpawnItemEx("ELegCardiFinalAttack", 0, 50, 300)
	  ULRU A 5 Bright A_faceTarget
	  ULRU B 5 Bright A_faceTarget
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTargeT
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU B 5 Bright A_faceTarget
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU B 5 Bright A_faceTarget
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
	  ULRU B 5 Bright A_faceTarget
      ULRU A 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU B 5 Bright A_faceTarget
      ULRU B 5 A_Playsound ("Arcradimus/BFGElectric")
	  ULRU A 5 Bright A_faceTarget
	  ULRU B 5 Bright A_faceTarget
      ULRU A 25 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
      ULRD C 2 A_PlaySound ("pcannon/explode")
      ULRD CDDD 2 A_FaceTarget
      ULRD C 0 A_CustomMissile ("LegendaryCardinalFinalBall", 100, -50)
	  ULRD C 5 A_CustomMissile ("LegendaryCardinalFinalBall", 100, 50)
	  ULRD C 100 Bright A_SpawnItem("LegCardinalFireSpawner",0,0,0,0)
	  TNT1 A 0 A_ChangeFlag(Invulnerable,0)
	  Goto See
	  CardinalUltimateBlastBalls:
      TNT1 A 0 A_SetTranslucent(1)
      ULRD C 0 Bright A_PlaySoundEx("laugh2","Voice")
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ArchonLordMegaBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ArchonLordMegaBall", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ArchonLordMegaBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ArchonLordMegaBall", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ArchonLordMegaBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ArchonLordMegaBall", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ArchonLordMegaBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ArchonLordMegaBall", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ArchonLordMegaBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ArchonLordMegaBall", 56, -26, Random(4, -4))
		ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ArchonLordMegaBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ArchonLordMegaBall", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  Goto See
	  CardinalUltimateBlastBalls:
      TNT1 A 0 A_SetTranslucent(1)
      ULRD C 0 Bright A_PlaySoundEx("Legcyber/pain","Voice")
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ArchonLordMegaBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ArchonLordMegaBall", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ArchonLordMegaBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ArchonLordMegaBall", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ArchonLordMegaBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ArchonLordMegaBall", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("PyroShot", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("PyroShot", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("PyroShot", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("PyroShot", 56, -26, Random(4, -4))
		ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("PyroShot", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("PyroShot", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  Goto See
	CardinalUltimateSupercombo:
      TNT1 A 0 A_SetTranslucent(1)
      ULRD C 0 Bright A_PlaySoundEx("Legcyber/pain","Voice")
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ObliteratorAnniBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ObliteratorAnniBall", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellliteProj", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellliteProj", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ArchonLordMegaBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ArchonLordMegaBall", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ArchonLordMegaBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ArchonLordMegaBall", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("PyroShot", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("PyroShot", 56, -26, Random(4, -4))
		ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("PyroShot", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("PyroShot", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("LegCybDevastatorBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("LegCybDevastatorBall", 56, -26, Random(4, -4))
		ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("LegCybDevastatorBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("LegCybDevastatorBall", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ObilEFGFusionNuke", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ObilEFGFusionNuke", 56, -26, Random(4, -4))
		ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("CardinalSpecialGuruball", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("CardinalSpecialGuruball", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  Goto See
	CardinalUltimateLightningBlast:
      TNT1 A 0 A_SetTranslucent(1)
      ULRD C 0 Bright A_PlaySoundEx("Legcyber/pain","Voice")
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellliteProj", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellliteProj", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellliteProj", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellliteProj", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellliteProj", 56, -26, Random(4, -4))
		ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellliteProj", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  Goto See
	Storm:
      TNT1 A 0 A_SetTranslucent(1)
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  Goto See
	  StormBlast:
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormStrike", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
		ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormStrike", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
		ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormStrike", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
		ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormStrike", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
		ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	 ULRD D 0  A_CustomMissile("HellStormStrike", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
		ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
		ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormStrike", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 2 Bright A_CustomMissile("HellStormStrike", 56, -26, Random(4, -4))
		ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
		ULRD D 0  A_CustomMissile("HellliteProj", 56, 26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  Goto See
	EnragedStorm:
      TNT1 A 0 A_SetTranslucent(1)
	  ULRD E 0 Bright A_PlaySoundEx("Legcyber/pain","Voice")
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 0 A_SetReflectiveInvulnerable
	  TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
	  ULRD D 0  A_CustomMissile("HellStormBolt", 56, 26, Random(4, -4))
        ULRD E 2 Bright A_CustomMissile("HellStormBolt", 56, -26, Random(4, -4))
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD E 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 0 A_UnSetReflectiveInvulnerable
	  TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ArchonLordMegaBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ArchonLordMegaBall", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ArchonLordMegaBall", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ArchonLordMegaBall", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("PyroShot", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("PyroShot", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("PyroShot", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("PyroShot", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD D 0  A_CustomMissile("ObilEFGFusionNuke", 56, 26, Random(4, -4))
        ULRD D 2 Bright A_CustomMissile("ObilEFGFusionNuke", 56, -26, Random(4, -4))
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  ULRD C 2 Bright A_FaceTarget
	  Goto See
	  Pain:
	  TNT1 A 0 A_JumpIfInTargetInventory("NexusStrength",1,"TruePain")
	  TNT1 A 0 A_Jump(120,"EnragedStorm")
	  TNT1 A 0 A_Jump(120,"CardinalUltimateSupercombo")
      ULRD E 5 Bright A_Pain
      Goto See
  Pain.PlayerDBFG10K2:
  Pain.DBFG10K2:
  Pain.DBFG:
  Pain.PlayerDBFG:
  Pain.DBFG2:
  Pain.PlayerDBFG210K:
  Pain.DBFG210K:
  Pain.DBFG2Splash:
  Pain.PlayerDBFG2:
	  TNT1 A 0 A_ChangeFlag("NOPAIN",1)
      Goto Teleport
   PainMissile:
      ULRD E 3 Bright A_Pain
      Goto Missile
   PainRage:
      TNT1 A 0 A_JumpIfInTargetInventory("NexusStrength",1,"TruePain")
      ULRD E 5 Bright A_Pain
	  TNT1 A 0 A_Jump(128,"EnragedStorm")
	  Goto Missile
   TruePain:
      ULRD E 1 A_GiveInventory("Health",300)
      TNT1 A 0 A_Jump(130,"EmpoweredHeal")
	  TNT1 A 0 A_Jump(120,"EnragedStorm")
	  TNT1 A 0 A_Jump(120,"CardinalUltimateSupercombo")
      ULRD E 5 Bright A_Pain
      Goto See
   EmpoweredHeal:
      TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"TrueEmpoweredHeal")
      ULRD E 5 Bright 
      ULRD E 1 A_GiveInventory("Health",2500)
	  Goto See
   TrueEmpoweredHeal:
      TNT1 A 0 A_GiveInventory("GodFinalBattleResistanceGiver",1)
	  TNT1 A 0 A_GiveInventory("GodsFinalBattleShield",1)
	  TNT1 A 0 A_GiveInventory("GodsFullImunityGiver",1)
      ULRD E 5 Bright 
      ULRD E 1 A_GiveInventory("Health",3000)
	  Goto See
  TryHealing:
      TNT1 A 0 A_JumpIfInventory("RageActivated", 1, "See2")
      TNT1 A 0 A_GiveInventory("RageActivated", 1) 
      TNT1 A 0 A_JumpIfInTargetInventory("NexusStrength",1,"EmpoweredHeal")
      ULRD E 5 Bright 
      ULRD E 1 A_GiveInventory("Health",1500)
	  Goto See 
	Death: 
      TNT1 A 0 A_StopSound(6)
	  ULRD E 10
	  ULRD F 10 A_NoBlocking
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EEEEE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EEFFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("DeathBall2")
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("DeathBall2")
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      ULRD EFEFE 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	  TNT1 AAAAAAAA 0 A_CustomMissile("SmokeFX3", Random(20,80), 0, random(0,360), 2, random(0,360))
	  TNT1 A 0 A_PlaySound("Legcyber/laugh4", CHAN_AUTO, 1.0, False, ATTN_NONE)
      ULRD E 25
	  ULRD F 25
	  ULRD E 25
	  ULRD F 5
	  TLRD H 5
	  TNT1 A 0 A_SpawnItemEx("LegendaryNuke")
	  TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
	  TLRD I 3
	  TLRD J 3
      TLRD L 5
      TNT1 A -1 Bright A_KillMaster
      Stop
	}
}