Actor BloodMoonGod
{
//Creator: Nolram
//Origin: Infinity Gods (League Of Legends Skin)
//Sprite: BMGA - BMGB - BMGC - BMGD
//Title: "The Blood Moon God" 
Monster
Health 75000
Height 64
Radius 24
Speed 20
Mass 5000
Painchance 1
MeleeRange 120
MeleeDamage 400
Scale 0.25
BloodColor "Red"
+Boss
+LookAllAround
+NoFear
+MISSILEMORE
+MISSILEEVENMORE
+QUICKTORETALIATE
+NOTIMEFREEZE
+NOEXTREMEDEATH
-NODROPOFF
+FLOORCLIP
Species "God"
Damagefactor "God", 0.0 
DropItem "UpgradedHellArmor" 256
DropItem "SubliminationSword" 256
DropItem "NexusHighJumpRune" 256
DropItem "TrueLegendaryrune" 256
DropItem "Terminator" 256
DropItem "Legendaryrune" 256
DropItem "RandomSuperPowerUp" 256
DropItem "RandomSuperPowerSphere" 256
Damagefactor 0.3
DamageFactor "PlayerDTRG", 0.085
DamageFactor "TechBlast", 0.0
DamageFactor "Legendary", 0.15
DamageFactor "LegendaryPlayer", 0.15
DamageFactor "LegendaryGuru", 0.15
DamageFactor "LegendaryGuruPlayer", 0.18
DamageFactor "PlayerNemesisPlasma", 0.33
DamageFactor "TrueLegendaryDamage", 0.35
DamageFactor "TrueLegendaryPlayer", 0.35
DamageFactor "PlayerDevBall", 0.15
DamageFactor "Cursed", 0.22
DamageFactor "Hackroid", 0.3
DamageFactor "UpBFG9500Ball", 0.15
DamageFactor "Extreme", 0.0
DamageFactor "PDTPuff", 0.0
DamageFactor "FreezerBurn", 0.0
DamageFactor "Fire", 0.0
DamageFactor "Crush", 0.0
DamageFactor "Suicide", 0.0
DamageFactor "Telefrag", 0.0
DamageFactor "Massacre", 0.0
DamageFactor "Ice", 0.0
DamageFactor "CDTBFG", 0.0
DamageFactor "DBFG10K", 0
DamageFactor "C0mm4nder", 0.0
DamageFactor "DBFG2",0.0
DamageFactor "PyroShot", 0.08
DamageFactor "Explosion", 0.05
DamageFactor "PlayerBHole", 0.03
DamageFactor "Fire", 0.15
SeeSound "aatrox/taunt1"
PainSound "lcbruiser/pain"
DeathSound "lcbruiser/death"
ActiveSound "aatrox/taunt"
MeleeSound "baron/melee"
Obituary "%o Was Cut Into Pieces By The \c[s0]The Blood Moon God\c-."
HitObituary "%o Was Cut Into Pieces By The \c[s0]The Blood Moon God\c-."
Tag "\c[s0]The Blood Moon God\c-"
var int user_music;
var int user_Healing1;
var int user_CheckPower;
States
	{
	Spawn:
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGA A 8 A_Look
		BMGA B 8 A_Look
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGA C 8 A_Look
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGA B 8 A_Look
		BMGA A 8 A_Look
		Loop
	See:
	    TNT1 A 0 A_JumpIf(user_music == 1,3)
	    TNT1 A 0 ACS_NamedExecuteAlways("InfinityMusic",0,1755,1006)
	    TNT1 A 0 A_SetUserVar("user_music",1)
		TNT1 A 0 A_ChangeFlag(SHIELDREFLECT,0)
		TNT1 A 0 A_ChangeFlag(REFLECTIVE,0)
		TNT1 A 0 A_SetUserVar("user_music",1)
		TNT1 A 0 A_JumpIf(user_CheckPower == 1,2)
	    TNT1 A 0 A_JumpIfHealthLower(74500, "CheckPower")
		TNT1 A 0 A_JumpIf(user_Healing1 == 1,2)
	    TNT1 A 0 A_JumpIfHealthLower(35000, "Healing1")
	SeeLoop:
		TNT1 A 0 A_ChangeFlag(NOPAIN,0)
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
		BMGB A 1 A_Chase
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
		BMGB AABB 1 A_Chase("","")
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
		BMGB B 1 A_Chase
		BMGB BBCC 1 A_Chase("","")
		TNT1 A 0 A_SpawnItemEx("HoofStep2",0,0,2,0,0,-20)
		BMGB C 1 A_Chase
		BMGB BBAA 1 A_Chase("","")
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
		BMGB B 1 A_Chase
		BMGB CCBB 1 A_Chase("","")
		TNT1 A 0 A_Jump(30,"Jump")
		TNT1 A 0 A_SpawnItemEx("HoofStep2",0,0,2,0,0,-20)
		Loop
	Jump:
	    BMGB A 10 A_FaceTarget
		TNT1 A 0 ThrustThingZ(0,80,0,1)
		BMGB B 5 A_FaceTarget
		BMGB C 10 A_FaceTarget
		TNT1 A 0 A_Recoil(-50)
		GoTo See
	Melee:
	    TNT1 A 0 A_Jump(256,"MeleeAttack")
	MeleeAttack:
	    TNT1 A 0 A_Jump(128,"MeleeAttack2")
	    BMGC A 3 A_FaceTarget
		BMGC B 2 A_FaceTarget
		BMGC C 2 A_FaceTarget
		BMGC D 2 A_MeleeAttack
		TNT1 A 0 A_SpawnItemEx("EnragedDeathBallMedium",0,0,0, 0,0,0)
		TNT1 A 0 A_GiveInventory("Health",450)
		BMGC E 4
		Goto See
	MeleeAttack2:
	    BMGD A 3 A_FaceTarget
		BMGD B 2 A_FaceTarget
		BMGD C 2 A_FaceTarget
		BMGD D 2 A_MeleeAttack
		TNT1 A 0 A_SpawnItemEx("EnragedDeathBallMedium",0,0,0, 0,0,0) 
		TNT1 A 0 A_GiveInventory("Health",450)
		BMGD E 4
		Goto See
	Missile:
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGD A 5 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		TNT1 A 0 A_Jump(130,"RedBlastsAttack","RedSlashAttack")
		TNT1 A 0 A_Jump(90,"BlastsCombo","SuperSwordCombo","DarkSwordAttack")
		BMGD BB 5 A_FaceTarget
		GoTo SeeLoop
	RedBlastsAttack:
	    BMGC A 15 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGC B 15 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGC C 15 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGC D 5 A_FaceTarget
		BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,0)
		TNT1 A 0 Bright A_Custommissile("MainyuRedDarkMatter",63, 0, -5)
	    TNT1 A 0 Bright A_Custommissile("MainyuRedDarkMatter",63, 0, 10)
	    TNT1 A 0 Bright A_Custommissile("MainyuRedDarkMatter",63, 0, -10)
	    TNT1 A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,20)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-20)
		BMGC E 5
		BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,0)
		TNT1 A 0 Bright A_Custommissile("MainyuRedDarkMatter",63, 0, -5)
	    TNT1 A 0 Bright A_Custommissile("MainyuRedDarkMatter",63, 0, 10)
	    TNT1 A 0 Bright A_Custommissile("MainyuRedDarkMatter",63, 0, -10)
	    TNT1 A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,20)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-20)
		BMGC E 15
		Goto See
	RedSlashAttack:
	    BMGD A 15 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGD B 15 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGD C 15 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGD D 5 A_FaceTarget
		BMGD A 0 Bright A_CustomMissile("EradicationBFGProjectile",63,15,0)
	    BMGD A 0 Bright A_CustomMissile("EradicationBFGProjectile",63,15,30)
	    BMGD A 0 Bright A_CustomMissile("EradicationBFGProjectile",63,15,-30)
		BMGD E 15
		Goto See
	DarkSwordAttack:
	    BMGD A 15 A_FaceTarget
		BMGD B 15 A_FaceTarget
		BMGD C 15 A_FaceTarget
		BMGD D 5 A_FaceTarget
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,0)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,20)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-20)
		BMGD E 5
		BMGC A 5 A_FaceTarget
		BMGC B 5 A_FaceTarget
		BMGC C 5 A_FaceTarget
		BMGC D 5 A_FaceTarget
		BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,0)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,20)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-20)
		BMGC E 5
		BMGD A 5 A_FaceTarget
		BMGD B 5 A_FaceTarget
		BMGD C 5 A_FaceTarget
		BMGD D 5 A_FaceTarget
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,0)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,20)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-20)
		BMGD E 5
		BMGC A 5 A_FaceTarget
		BMGC B 5 A_FaceTarget
		BMGC C 5 A_FaceTarget
		BMGC D 5 A_FaceTarget
		BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,0)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,10)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-10)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,20)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-20)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,30)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-30)
		BMGC E 5
		BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,0)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,10)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-10)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,20)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-20)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,30)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-30)
		BMGC E 5
		BMGD A 5 A_FaceTarget
		BMGD B 5 A_FaceTarget
		BMGD C 5 A_FaceTarget
		BMGD D 5 A_FaceTarget
		BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,0)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,10)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-10)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,20)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-20)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,30)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-30)
		BMGD D 5 A_FaceTarget
		BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,0)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,10)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-10)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,20)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-20)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,30)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-30)
		BMGD E 15
		Goto See
	BlastsCombo:
	    BMGD A 20 A_FaceTarget
		BMGD B 15 A_FaceTarget
		BMGD C 15 A_FaceTarget
		BMGD D 5 A_FaceTarget
		BMGD A 0 Bright A_CustomMissile("PyroShot",63,15,0)
	    BMGD A 0 Bright A_CustomMissile("PyroShot",63,15,30)
	    BMGD A 0 Bright A_CustomMissile("PyroShot",63,15,-30)
		BMGD E 15
		BMGC A 15 A_FaceTarget
		BMGC B 15 A_FaceTarget
		BMGC C 15 A_FaceTarget
		BMGC D 5 A_FaceTarget
		BMGC A 0 Bright A_CustomMissile("ArchonLordMegaBall",63,15,0)
	    BMGC A 0 Bright A_CustomMissile("ArchonLordMegaBall",63,15,25)
	    BMGC A 0 Bright A_CustomMissile("ArchonLordMegaBall",63,15,-25)
		BMGC E 15
		BMGD A 15 A_FaceTarget
		BMGD B 15 A_FaceTarget
		BMGD C 15 A_FaceTarget
		BMGD D 5 A_FaceTarget
		BMGD A 0 Bright A_CustomMissile("EradicationBFGProjectile",63,15,0)
	    BMGD A 0 Bright A_CustomMissile("EradicationBFGProjectile",63,15,30)
	    BMGD A 0 Bright A_CustomMissile("EradicationBFGProjectile",63,15,-30)
		BMGD E 15
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGA A 8 A_FaceTarget
		BMGA B 8 A_FaceTarget
		BMGA C 8 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGA B 8 A_FaceTarget
		BMGA A 8 A_FaceTarget
		Goto See
	 SuperSwordCombo:
	    TNT1 A 0 A_PlaySound("aatrox/taunt",2,1.0,0,ATTN_NONE)
	    TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
	    BMGC A 35 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
		BMGC B 30 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
		BMGC C 20 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
		BMGC D 5 A_FaceTarget
		BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,0)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,10)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-10)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,20)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-20)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,30)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-30)
		BMGC E 5 A_FaceTarget
		BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,0)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,10)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-10)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,20)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-20)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,30)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-30)
		BMGC E 5 A_FaceTarget
		BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,0)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,10)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-10)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,20)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-20)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,30)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-30)
		BMGD A 5 A_FaceTarget
		BMGD B 5 A_FaceTarget
		BMGD C 5 A_FaceTarget
		BMGD D 5 A_FaceTarget
		BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,0)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,10)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-10)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,20)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-20)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,30)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-30)
		BMGD D 5 A_FaceTarget
		BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,0)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,10)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-10)
		BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,20)
	    BMGD A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-20)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,30)
	    BMGC A 0 Bright A_CustomMissile("MainyuRedDarkMatter",63,15,-30)
		BMGC E 10
		BMGD A 5 A_FaceTarget
		BMGD B 5 A_FaceTarget
		BMGD C 5 A_FaceTarget
		BMGD D 5 A_FaceTarget
		BMGD A 0 Bright A_CustomMissile("EradicationBFGProjectile",63,15,0)
	    BMGD A 0 Bright A_CustomMissile("EradicationBFGProjectile",63,15,20)
	    BMGD A 0 Bright A_CustomMissile("EradicationBFGProjectile",63,15,-20)
		BMGC E 10
		BMGC A 5 A_FaceTarget
		BMGC B 5 A_FaceTarget
		BMGC C 5 A_FaceTarget
		BMGC D 5 A_FaceTarget
		BMGC A 0 Bright A_CustomMissile("EradicationBFGProjectile",63,15,0)
	    BMGC A 0 Bright A_CustomMissile("EradicationBFGProjectile",63,15,20)
	    BMGC A 0 Bright A_CustomMissile("EradicationBFGProjectile",63,15,-20)
		BMGC E 15
		Goto See
	Healing1:
      TNT1 A 0 A_SetUserVar("user_Healing1",1)
      TNT1 A 0 A_JumpIfInTargetInventory("NexusStrength",1,"EmpoweredHeal")
      GKDC A 5 Bright 
      GKDC B 1 A_GiveInventory("Health",1500)
	  Goto See 
   EmpoweredHeal:
      BMGD B 5 Bright 
	  TNT1 A 0 A_GiveInventory("GodsFullImunityGiver2",1)
	  TNT1 A 0 A_GiveInventory("GodsFinalBattleShield2",1)
      BMGD B 1 A_GiveInventory("Health",12500)
	  Goto See
	CheckPower:
	   TNT1 A 0 A_SetUserVar("user_CheckPower",1)
       TNT1 A 0 A_JumpIfInTargetInventory("NexusStrength",1,"CheckPower2")
       Goto See
    CheckPower2:
       TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"TruePower")
       Goto See
    TruePower:
       TNT1 A 0 A_GiveInventory("GodFinalBattleResistanceGiver",1)
       Goto See
	Death:
	    BMGD A 25
		TNT1 A 0 A_SpawnItemEx("EnragedDeathBallMedium",0,0,0, 0,0,0)
		BMGD B 30
		TNT1 A 0 A_SpawnItemEx("EnragedDeathBallMedium",0,0,0, 0,0,0)
		BMGD B 30
		TNT1 A 0 A_SpawnItem("DarkDesNuke2")
		TNT1 A 0 A_SpawnItemEx("SuperArmorBonus",0,0,12,random(0,8),random(0,8),2,random(0,360),0,100)
	    TNT1 A 0 A_SpawnItemEx("SuperArmorBonus",0,0,12,random(0,8),random(0,8),2,random(0,360),0,100)
	    TNT1 A 0 A_SpawnItemEx("SuperHealthBonus",0,0,12,random(0,8),random(0,8),2,random(0,360),0,100)
	    TNT1 A 0 A_SpawnItemEx("SuperHealthBonus",0,0,12,random(0,8),random(0,8),2,random(0,360),0,100)
	    TNT1 A 0 A_SpawnItemEx("SuperHealthBonus",0,0,12,random(0,8),random(0,8),2,random(0,360),0,100)
		TNT1 A 0 A_Print("GOD SLAIN!")
		BMGD B 2 A_NoBlocking
		BMGD B 2 A_BossDeath
		Stop
		}
}

Actor INFBloodMoonGod : BloodMoonGod
{
Tag "\c[s0]The Blood Moon God\c-"
States
{
  Spawn:
    TNT1 A 0
    TNT1 A 0 A_Jump(135,"Remove")
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("TrueLegendaryRuneSpawnCheck") == 2,1)
	Goto Remove
	Idle:
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGA A 8 A_Look
		BMGA B 8 A_Look
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGA C 8 A_Look
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGA B 8 A_Look
		BMGA A 8 A_Look
		Loop
  Remove:
	TNT1 A 1
	TNT1 A 0 A_SpawnItemEx("CybersStrongSpawner",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_ChangeFlag("COUNTKILL", FALSE)
	TNT1 A 0
	Stop
	}
}

Actor PMCBloodMoonGod : BloodMoonGod
{
Tag "\c[s0]The Blood Moon God\c-"
States
{
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("TrueLegendaryRuneSpawnCheck") == 2,1)
	Goto Remove
	Idle:
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGA A 8 A_Look
		BMGA B 8 A_Look
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGA C 8 A_Look
		TNT1 A 0 A_SpawnItemEx("InsanityFlameSpawner")
		BMGA B 8 A_Look
		BMGA A 8 A_Look
		Loop
  Remove:
	TNT1 A 1
	TNT1 A 0 A_SpawnItemEx("CybersStrongSpawner",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_ChangeFlag("COUNTKILL", FALSE)
	TNT1 A 0
	Stop
	}
}