//All of the zamasu monsters is on knee before me!!!!

ACTOR FinalFormZamasuPatriarch 
{ 
Scale 1.1
Health 799000
PainChance 10
Speed 60 
Radius 40 
Height 105 
Mass 10000000 
DamageFactor 0.25
DamageFactor "LegendOfZamasuHuman", 0.0
DamageFactor "TheLegendOfZamasu", 0.0
DamageFactor "PlayerFireSword", 0.01
DamageFactor "PlayerDTRG", 0.10
DamageFactor "PlayerBHole", 0.0
DamageFactor "CustomSpray", 0.0
DamageFactor "BFG9500Ball", 0.0
DamageFactor "PlayerPyro", 0.075
DamageFactor "Extreme", 0.0
DamageFactor "UltimateLegendary", 0.0
DamageFactor "HellComet", 0.0
DamageFactor "ZATM", 0.0
DamageFactor "PDTBFG", 0.02
DamageFactor "PDTBFGTracer", 0.02
DamageFactor "PlayerRailPuff", 0.0
DamageFactor "PDTPuff", 0.0
DamageFactor "Ice", 0.0
DamageFactor "FreezerBurn", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "C0mm4nder", 0.0
DamageFactor "HFCyb3r", 0.1
DamageFactor "Legendary", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.2
DamageFactor "LegendaryPlayer", 0.1
DamageFactor "BFG10K", 0.35
DamageFactor "BFGSplash", 0.0
DamageFactor "BFGSpray", 0.0
DamageFactor "Railg", 0.2
DamageFactor "PlayerDevBall", 0.010
DamageFactor "PlayerDTBFGRailgunSlug", 0.010
DamageFactor "PlayerDevTracer", 0.010
DamageFactor "SuperWeapon", 0.0
DamageFactor "DBFG10K2", 0.35
DamageFactor "PlayerDBFG10K2", 0.35
DamageFactor "DBFG2", 0.35
DamageFactor "PlayerDBFG2", 0.35
DamageFactor "DemolisherEx", 0.10
DamageFactor "DarkDemoEx", 0.10
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
DamageFactor "PDTBFG", 0.075
DamageFactor "PDTBFGTracer", 0.2
DamageFactor "Cyber10K", 0.0
DamageFactor "PlayerDevBall", 0.02
DamageFactor "PlayerDevBall2", 0.02
DamageFactor "PlayerDTBFGRailgunSlug", 0.02
DamageFactor "PlayerDevTracer", 0.02
DropItem "Nemesis Plasmatic Cannon", 265, 1
DropItem "Terminator", 265, 1
DropItem "NemesisBFG", 265, 1
DropItem "PyroCannon", 265, 1
DropItem "Demon tech Devastator", 265, 1
DropItem "Demon tech BFG10k", 265, 1
Species "Cyberss"
MONSTER
+FLOORCLIP
+NORADIUSDMG 
+BOSS 
+NOTARGET
+NOTIMEFREEZE
+FLOAT
+BOSS
+BOSSDEATH
+MISSILEMORE
+MISSILEEVENMORE
+QUICKTORETALIATE
+NOICEDEATH
+NODROPOFF
+NOGRAVITY
+DONTGIB
+NORADIUSDMG
+FORCERADIUSDMG
+NOFEAR
+DONTRIP
+DONTHARMSPECIES
+DONTHURTSPECIES
+CANTSEEK
+DONTMORPH
+LOOKALLAROUND
Bloodcolor "White"
Obituary "%o was smoten by the Zamasu Boss"
SeeSound "Patriarch/Sight"
ActiveSound "Patriarch/Active"
PainSound "Patriarch/Pain"
DeathSound "Patriarch/Death"
Tag "\c[s5]Zamasu God Patriarch\c-"
Var Int user_taunt;
Var Int user_music;
var int user_mastertid;
States 
   { 
   Spawn:
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0) 
       TNT1 A 0 ACS_NamedExecuteAlways("Hem_LightOnMap",0,1,40)
	   TNT1 A 0 ACS_ExecuteAlways(70,0,0,0,0)
       TNT1 A 0 A_JumpIf(user_music == 1,3)
       TNT1 A 0 ACS_NamedExecuteAlways("InfinityMusic",0,1782,1013)
	   TNT1 A 0 A_SetUserVar("user_music",1)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0) 
	   TNT1 A 0 NoDelay A_SpawnItemEx("ZamasuBoss360Cube2",0,0,0,0,0,0,0,SXF_SETMASTER)
	   TNT1 A 0 A_SpawnItemEx("ZamasuBoss360Cube2",0,0,0,0,0,0,120,SXF_SETMASTER)
	   TNT1 A 0 A_SpawnItemEx("ZamasuBoss360Cube2",0,0,0,0,0,0,240,SXF_SETMASTER)
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
	   TNT1 A 0 A_SpawnItemEx("LargerConstantAngelSwings",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_SETMASTER,0,user_mastertid)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0) 
   Idle:
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0) 
	   ZAP8 A 10 A_Look
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0) 
	   Loop
   Remove:
	   TNT1 A 1
	   TNT1 A 0 A_SpawnItemEx("cyberdemon",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	   TNT1 A 0 A_ChangeFlag("COUNTKILL", FALSE)
	   TNT1 A 0
	   Stop
   See: 
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0) 
       ZAP8 AA 2 A_Chase 
	   Goto SeeLoop
   SeeLoop:
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0) 
       ZAP8 AA 2 A_Chase 
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0) 
       ZAP8 BB 2 A_Chase
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0) 
       ZAP8 CC 2 A_Chase
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0) 
       ZAP8 DD 2 A_Chase
	   ZAP8 A 0 A_Jump(30,"Teleport","Rush","Phase")
	   Loop
   Rush:
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	   ZAP8 A 1 Bright A_Chase
	   ZAP8 A 1 Bright A_Chase
	   ZAP8 B 1 Bright A_Chase
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
	   ZAP8 B 1 Bright A_Chase
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	   ZAP8 C 1 Bright A_Chase
	   ZAP8 C 1 Bright A_Chase
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION)
	   ZAP8 D 1 Bright A_Chase
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
	   ZAP8 D 1 Bright A_Chase
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
	   TNT1 A 0 A_Jump(84,"SeeLoop")
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
	 Loop
  Phase:
	TNT1 A 0 A_PlaySound("phaseimp/teleport")
	ZAP8 AA 2 A_FaceTarget
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	ZAP8 A 1 A_SetTranslucent(0.75)
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	ZAP8 A 1 A_SetTranslucent(0.55)
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	ZAP8 A 1 A_SetTranslucent(0.35)
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	ZAP8 A 1 A_SetTranslucent(0.15)
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	Goto Phased
  Phased:
 	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	ZAP8 A 2 A_ExtChase(0,0)
  Phased2:
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	ZAP8 A 2  A_Chase
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	ZAP8 A 2  A_Chase
	TNT1 A 0 A_Jump(50,"UnPhase")
	Loop	
  UnPhase:
	TNT1 A 0 A_PlaySound("phaseimp/teleport")
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	ZAP8 A 1 A_SetTranslucent(0.15)
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	ZAP8 A 1 A_SetTranslucent(0.35)
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	ZAP8 A 1 A_SetTranslucent(0.55)
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	ZAP8 A 1 A_SetTranslucent(0.75)
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	TNT1 A 0 A_SetTranslucent(1)
	ZAP8 AA 2 A_FaceTarget		
	Goto See
   Teleport:
	   ZAP8 A 1 Bright A_UnSetShootable
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
	   ZAP8 AAAA 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   ZAP8 AAAAAAAAAA 1  A_FadeOut(0.1,0)
	   ZAP8 A 2 
	   ZAP8 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	   ZAP8 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	   ZAP8 A 1 A_PlayWeaponSound("boss/teleport")
	   TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3",0,0,0,0,0,0,0,SXF_SETMASTER)
	   ZAP8 AAAA 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   ZAP8 AAAAAAAAAA 1 A_FadeIn(0.1)
	   ZAP8 A 1 Bright A_SetShootable
	   Goto See	
    Missile:
       ZAP8 B 0 A_Jump(47,"HellFire1","HellFire2","HellFire3")
	   ZAP8 B 0 A_Jump(66,"360Attack1","360Attack2","360Attack3")
       ZAP8 B 0 A_Jump(68,"Phase1","Phase2","Phase3")
       ZAP8 B 0 A_Jump(71,"Leg1","Leg2","NemesisMiniGuruballSpam")
       ZAP8 B 0 A_Jump(53,"TLeg1","TLeg3","TLeg3","TLeg4","NemesisMiniGuruballSpam")
       ZAP8 B 0 A_Jump(49,"Zamasu1","Zamasu2","Zamasu3","ZamasuNuke")
       ZAP8 B 0 A_Jump(59,"LordInsanity","ArcraDani","ZamasuNuke")
       ZAP8 B 0
	360Attack1:
	    ZAP8 EEEE 8 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,216,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,342,2)	
	    ZAP8 E 5 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,138,2)
	    ZAP8 E 5 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,342,2)	
	    ZAP8 E 5 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,196,2)	
	    ZAP8 E 5 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,216,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,342,2)	
	    ZAP8 E 5 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,216,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,342,2)	
	    ZAP8 E 8 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisRifleShotEnemy",56,0,144,2)
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,216,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,342,2)
	    ZAP8 E 5 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,216,2)
	    ZAP8 E 10 A_FaceTarget
	 Goto See
	360Attack2:
	    ZAP8 EEEE 8 A_FaceTarget
        ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("CardinalDTBFG10KBall",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("CardinalDTBFG10KBall",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,342,2)	
	    ZAP8 E 4 A_FaceTarget
        ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("CardinalDTBFG10KBall",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("CardinalDTBFG10KBall",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("CardinalDTBFG10KBall",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("CardinalDTBFG10KBall",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,144,2)
	    ZAP8 E 4 A_FaceTarget
	 Goto See
	360Attack3:
		TNT1 A 0 A_PlaySound("devastator/charge")
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		ZAP8 EEEEEEEEEEEEEEEEEEE 5 A_FaceTarget
		TNT1 A 0 A_PlaySound("devastator/fire",1)
        ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("LesserCardinalMiniDTBFG",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,342,2)	
	    ZAP8 E 6 A_FaceTarget
		TNT1 A 0 A_PlaySound("devastator/fire",1)
        ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,342,2)	
	    ZAP8 E 6 A_FaceTarget
		TNT1 A 0 A_PlaySound("devastator/fire",1)
        ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,342,2)	
	 Goto See
	360Attack:
		ZAP8 E 0 A_SetInvulnerable
		ZAP8 E 1 Bright A_FaceTarget
		ZAP8 A 0 A_PlaySound("NemesisCannon/Mode2")
		TNT1 A 0 A_PlaySound("NemesisCannon/Laser",7)
        ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,342,2)
	    ZAP8 FE 2 A_FaceTarget
		TNT1 A 0 A_PlaySound("NemesisCannon/Laser",7)
        ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,342,2)
	    ZAP8 FE 2 A_FaceTarget
		TNT1 A 0 A_PlaySound("NemesisCannon/Laser",7)
        ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,342,2)
	    ZAP8 FE 2 A_FaceTarget
		TNT1 A 0 A_PlaySound("NemesisCannon/Laser",7)
        ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,342,2)
	    ZAP8 FE 2 A_FaceTarget
		TNT1 A 0 A_PlaySound("NemesisCannon/Laser",7)
        ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisZombieCannonLaser",56,0,342,2)
	 Goto See
    HellFire1:
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 EE 8 A_FaceTarget
       ZAP8 F 7 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",86,23,Random(-3,3),0,0)
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 FE 8 A_FaceTarget
       ZAP8 F 7 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,324,2)
	    ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,342,2)
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 FE 8 A_FaceTarget
       ZAP8 F 7 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",86,23,Random(-3,3),0,0)
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 FE 8 A_FaceTarget
       ZAP8 F 7 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,324,2)
	    ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,342,2)
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 FE 8 A_FaceTarget
       ZAP8 F 7 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",86,23,Random(-3,3),0,0)
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   Goto See
	HellFire2:
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 EE 8 A_FaceTarget	
       ZAP8 F 3 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",86,23,Random(-3,3),0,0)	
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 FE 8 A_FaceTarget	
       ZAP8 F 3 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,324,2)
	    ZAP8 F 0 Bright A_CustomMissile("MainyuRedDarkMatter",56,0,342,2)
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 FE 8 A_FaceTarget	
       ZAP8 F 3 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",86,23,Random(-3,3),0,0)
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 FE 8 A_FaceTarget	
       ZAP8 F 3 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradimusSeekerComet",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("HFIFDArchonLordMegaBall",56,0,324,2)
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   Goto See
	HellFire3:
	   TNT1 A 0 A_SetInvulnerable
	   ZAP8 E 4 Bright A_FaceTarget
	   TNT1 A 0 A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 E 4 Bright A_FaceTarget
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 E 4 Bright A_FaceTarget
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 E 4 Bright A_FaceTarget
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 E 4 Bright A_FaceTarget
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 E 4 Bright A_FaceTarget
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)
	   ZAP8 E 4 Bright A_FaceTarget
	   TNT1 A 0 Bright A_SpawnItem("HFCyberFlameSpawner",0,0,0,0)  
	   ZAP8 F 4 Bright A_FaceTarget  
	   TNT1 A 0 A_PlaySound("weapons/PCNNF")
       ZAP8 F 4 Bright A_CustomMissile("Cybruiser15KFast",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PyroShot",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",86,23,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,342,2)
	   ZAP8 F 4 Bright A_FaceTarget  
	   TNT1 A 0 A_PlaySound("weapons/PCNNF")
       ZAP8 F 4 Bright A_CustomMissile("Cybruiser15KFast",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PyroShot",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",86,23,Random(-3,3),0,0)
	   ZAP8 F 4 Bright A_FaceTarget  
	   TNT1 A 0 A_PlaySound("weapons/PCNNF")
       ZAP8 F 4 Bright A_CustomMissile("Cybruiser15KFast",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",86,23,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("PyroShot",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",56,0,342,2)
	   ZAP8 F 4 Bright A_FaceTarget  
	   TNT1 A 0 A_PlaySound("weapons/PCNNF")
       ZAP8 F 4 Bright A_CustomMissile("Cybruiser15KFast",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PyroShot",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Cybruiser15KFast",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PyroShot",86,23,Random(-3,3),0,0)
	   TNT1 A 0 A_UnSetInvulnerable
	   TNT1 A 0 A_PlaySound("weapons/dtech10ksteam")
	   ZAP8 EEE 20 Bright A_SpawnItemEx("PyroCannonSteam", 10, 12, 40, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
      Goto See
    Zamasu1:
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
       TNT1 A 0 A_Changeflag(reflective,1)
	   ZAP8 E 3  Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",86,23,Random(-3,3),0,0)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   ZAP8 E 3  Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("MiniNemesisBFGBall",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,324,2)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
   	   ZAP8 E 2  Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",86,23,Random(-3,3),0,0)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
   	   ZAP8 E 2  Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("MiniNemesisBFGBall",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,324,2)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
       ZAP8 E 1  Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",86,23,Random(-3,3),0,0)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
       ZAP8 E 1  Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("MiniNemesisBFGBall",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,324,2)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
       ZAP8 E 1  Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",86,23,Random(-3,3),0,0)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
       ZAP8 E 1  Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,324,2)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
       ZAP8 E 1  Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",86,23,Random(-3,3),0,0)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
       ZAP8 E 1  Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("NemDoomSlayerCannonBall",56,0,324,2)
       TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
       ZAP8 E 10  Bright A_FaceTarget
	   TNT1 A 0 A_Changeflag(reflective,0)
       Goto See
  Zamasu2:
       ZAP8 E 30 Bright A_FaceTarget
	   TNT1 A 0 A_SetInvulnerable
	   ZAP8 E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")
	   ZAP8 E 3 Bright A_PlaySoundEx("DarkCyber/Laugh","Voice")
	   TNT1 A 0 Bright A_FaceTarget
	   TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
       ZAP8 E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	   TNT1 A 0 Bright A_FaceTarget
	   TNT1 A 0 Bright A_FaceTarget
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
   	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
   	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
	Goto Zam2F
  Zam2F:	
       TNT1 A 0 A_UnsetInvulnerable
	   TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	   TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
       ZAP8 F 5 Bright A_CustomMissile("CyberCommanderDoomsdayCannon",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",86,23,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,342,2)
       ZAP8 E 19 Bright A_FaceTarget
	   TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	   TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
       ZAP8 F 5 Bright A_CustomMissile("NemesisCyberBFG9500Ball",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",86,23,Random(-3,3),0,0)
       ZAP8 E 60 Bright A_FaceTarget
       Goto See
  Zamasu3:
	   TNT1 A 0 A_PlaySound("weapons/bF")
	   ZAP8 EEEEEEEEEEEEFFFF 2 Bright A_FaceTarget
       ZAP8 F 2 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",86,23,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,144,2)
	   ZAP8 EEE 2 Bright
	   TNT1 A 0 A_PlaySound("weapons/bF")
	   ZAP8 EEEEEEEEEEEEFFFF 2 Bright A_FaceTarget
       ZAP8 F 2 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",86,23,Random(-3,3),0,0)
	   ZAP8 EEE 2 Bright
	   TNT1 A 0 A_PlaySound("weapons/bF")
	   ZAP8 EEEEEEEEEEEEFFFF 2 Bright A_FaceTarget
       ZAP8 F 2 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",86,23,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderDoomsdayCannon",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderDoomsdayCannon",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("NemesisSentientBFG9500Ball",56,0,342,2)
	   ZAP8 EEEEEEE 2 Bright
       Goto See
  Phase1:
       TNT1 A 0 A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 A_PlaySound("weapons/rgcharge")
	   ZAP8 EE 10 A_FaceTarget
       TNT1 A 0 A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   ZAP8 E 10 Bright A_FaceTarget
       ZAP8 F 5 Bright A_CustomMissile("CyberCommanderRail",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",86,23,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,168,2)
       TNT1 A 0 A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 A_PlaySound("weapons/rgcharge")
	   ZAP8 E 10 Bright A_FaceTarget
       ZAP8 F 4 Bright A_CustomMissile("CyberCommanderRail",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",86,23,Random(-3,3),0,0)
       TNT1 A 0 A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 A_PlaySound("weapons/rgcharge")
	   ZAP8 E 10 Bright A_FaceTarget
       ZAP8 F 3 Bright A_CustomMissile("CyberCommanderRail",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",86,23,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,342,2)
       TNT1 A 0 A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 A_PlaySound("weapons/rgcharge")
	   ZAP8 E 10 Bright A_FaceTarget
       ZAP8 F 2 Bright A_CustomMissile("CyberCommanderRail",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",86,23,Random(-3,3),0,0)
       TNT1 A 0 A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 A_PlaySound("weapons/rgcharge")
	   ZAP8 E 10 Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("CyberCommanderRail",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",86,23,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,84,2)
		ZAP8 F 2 Bright A_CustomMissile("CyberCommanderRail",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,168,2)
		ZAP8 F 2 Bright A_CustomMissile("CyberCommanderRail",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,342,2)
       TNT1 A 0 A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 A_PlaySound("weapons/rgcharge")
	   ZAP8 E 10 Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("CyberCommanderRail",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",86,23,Random(-3,3),0,0)
       TNT1 A 0 A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 A_PlaySound("weapons/rgcharge")
	   ZAP8 E 10 Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("CyberCommanderRail",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",86,23,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,54,2)
		ZAP8 F 2 Bright A_CustomMissile("CyberCommanderRail",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,180,2)
		ZAP8 F 2 Bright A_CustomMissile("CyberCommanderRail",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,342,2)
       TNT1 A 0 A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 A_PlaySound("weapons/rgcharge")
	   ZAP8 E 10 Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("CyberCommanderRail",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",86,23,Random(-3,3),0,0)
       TNT1 A 0 A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 A_PlaySound("weapons/rgcharge")
	   ZAP8 E 10 Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("CyberCommanderRail",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",86,23,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,18,2)
		ZAP8 F 2 Bright A_CustomMissile("CyberCommanderRail",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,72,2)
		ZAP8 F 2 Bright A_CustomMissile("CyberCommanderRail",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("CyberCommanderRail",56,0,342,2)
       TNT1 A 0 A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   ZAP8 E 15
	   Goto See
  Phase2:
       TNT1 A 0 A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 A_PlaySound("weapons/charge15k")
	   ZAP8 E 18 Bright A_FaceTarget
	   ZAP8 E 6 Bright A_FaceTarget
       ZAP8 F 4 Bright A_CustomMissile("PurpleBFG3500Ball",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,342,2)
	   ZAP8 E 4 Bright A_FaceTarget
       ZAP8 F 3 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",86,23,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("PurpleBFG3500Ball",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,342,2)
	   ZAP8 E 3 Bright A_FaceTarget
       ZAP8 F 2 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",86,23,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleBFG3500Ball",56,0,342,2)	
	   ZAP8 E 5 Bright A_FaceTarget
       ZAP8 F 2 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",86,23,Random(-3,3),0,0)
	   ZAP8 E 2 Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",86,23,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,342,2)
	   ZAP8 E 1 Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",86,23,Random(-3,3),0,0)
	   ZAP8 E 1 Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",86,23,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,342,2)
	   ZAP8 E 5 Bright A_FaceTarget
       ZAP8 F 1 Bright A_CustomMissile("PurpleZDemonTechProjectile2",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleZDemonTechProjectile2",86,23,Random(-3,3),0,0)
       TNT1 A 0 A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   ZAP8 E 1 Bright A_FaceTarget
	   ZAP8 E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)	
       TNT1 A 0 A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)        
       Goto See
   Phase3:
       ZAP8 E 30 Bright A_FaceTarget
	   TNT1 A 0 A_SetInvulnerable
	   ZAP8 E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")
	   ZAP8 E 3 Bright A_PlaySoundEx("DarkCyber/Laugh","Voice")
	   TNT1 A 0 Bright A_FaceTarget
	   TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
       ZAP8 E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	   TNT1 A 0 Bright A_FaceTarget
	   TNT1 A 0 Bright A_FaceTarget
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
   	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
   	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	   TNT1 A 0 Bright A_FaceTarget
	   ZAP8 E 3 Bright A_SpawnItem("PhaseCyberFlameSpawner",0,0,0,0)
	Goto Phase3F
  Phase3F:	
       TNT1 A 0 A_UnsetInvulnerable
	   TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	   TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
       ZAP8 F 5 Bright A_CustomMissile("CyberCommanderDoomsdayCannon",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderBFG9500Ball",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleBFG3500Ball",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleBFG3500Ball",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("CyberCommanderBFG9500Ball",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("PurpleBFG3500Ball",86,23,Random(-3,3),0,0)
       ZAP8 E 25 Bright A_FaceTarget
	Goto See
   Leg1:
	   ZAP8 EEEEEEEEEE 3 A_FaceTarget
	   ZAP8 F 0 A_PlayWeaponSound("lrball3/shot")
       ZAP8 F 5 Bright A_CustomMissile("Superhellball",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Superhellball",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Superhellball",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Superhellball",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Superhellball",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Superhellball",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("Superhellball",56,0,Random(-3,3),0,0)
	   ZAP8 E 3 A_FaceTarget
	   ZAP8 F 0 A_PlayWeaponSound("lrball3/shot")
       ZAP8 F 5 Bright A_CustomMissile("Superhellball",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Superhellball",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Superhellball",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Superhellball",76,0,Random(-3,3),0,0)
	   ZAP8 E 3 A_FaceTarget
	   ZAP8 F 0 A_PlayWeaponSound("lrball3/shot")
       ZAP8 F 5 Bright A_CustomMissile("Superhellball",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Superhellball",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Superhellball",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Superhellball",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Superhellball",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("Superhellball",86,23,Random(-3,3),0,0)
	   ZAP8 E 14
	Goto See
   Leg2:
	   TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	   ZAP8 E 5 A_FaceTarget
	   ZAP8 E 5 A_FaceTarget
	   ZAP8 E 5 A_FaceTarget
	   ZAP8 E 5 A_FaceTarget
       ZAP8 E 5 A_FaceTarget
	   ZAP8 E 5 A_FaceTarget
	   ZAP8 E 5 A_FaceTarget
	   ZAP8 F 5 A_FaceTarget  
	   TNT1 A 0 A_PlaySound("weapons/PCNNF")
	   TNT1 A 0 A_ChangeFlag("NOPAIN",0)
       ZAP8 F 4 Bright A_CustomMissile("LegendaryRSTPyroShot",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",86,23,Random(-3,3),0,0)
	   ZAP8 F 15 A_FaceTarget  
	   TNT1 A 0 A_PlaySound("weapons/PCNNF")
	   TNT1 A 0 A_ChangeFlag("NOPAIN",0)
       ZAP8 F 4 Bright A_CustomMissile("LegendaryRSTPyroShot",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",86,23,Random(-3,3),0,0)
	   ZAP8 F 15 A_FaceTarget  
	   TNT1 A 0 A_PlaySound("weapons/PCNNF")
	   TNT1 A 0 A_ChangeFlag("NOPAIN",0)
       ZAP8 F 4 Bright A_CustomMissile("LegendaryRSTPyroShot",56,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",66,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",46,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",76,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",36,0,Random(-3,3),0,0)
       ZAP8 F 0 Bright A_CustomMissile("LegendaryRSTPyroShot",86,23,Random(-3,3),0,0)
	   TNT1 A 0 A_PlaySound("weapons/dtech10ksteam")
	   ZAP8 EEE 20 Bright A_SpawnItemEx("LegendaryCannonSmoke",28,10,0)
	Goto See
   TLeg1:
	    TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
        ZAP8 F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,342,2)
	    ZAP8 E 5 A_FaceTarget  
        ZAP8 F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",86,23,Random(-3,3),0,0)
	    ZAP8 E 5 A_FaceTarget 
        ZAP8 F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,90,2)
		ZAP8 E 5 A_FaceTarget
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,342,2)
	    ZAP8 E 1 A_FaceTarget 
        ZAP8 F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",86,23,Random(-3,3),0,0)
	    ZAP8 E 5 A_FaceTarget 
        ZAP8 F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,117,2)
		ZAP8 E 5 A_FaceTarget
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,342,2)
	    ZAP8 E 5 A_FaceTarget 
        ZAP8 F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",86,23,Random(-3,3),0,0) 
        ZAP8 F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,Random(-3,3),0,0)
		ZAP8 E 5 A_FaceTarget
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendaryCyberRail",56,0,84,2)
		ZAP8 E 15 Bright
	    TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	Goto See
   TLeg2:
	    TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
        ZAP8 E 30 Bright A_FaceTarget
	    TNT1 A 0 A_SetInvulnerable
	    ZAP8 E 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
	    ZAP8 E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	    TNT1 A 0 Bright A_FaceTarget
	    TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
        ZAP8 E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    ZAP8 E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	    TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
        ZAP8 F 5 Bright A_CustomMissile("CardinalSpecialGuruball",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("CardinalSpecialGuruball",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("CardinalSpecialGuruball",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("CardinalSpecialGuruball",76,0,Random(-3,3),0,0)
		ZAP8 EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
		ZAP8 EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    ZAP8 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        ZAP8 E 20
        ZAP8 E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		ZAP8 EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
	    ZAP8 EEEEEEEEEEE 1 A_FadeIn(0.1)	
	    TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
     	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
        ZAP8 F 5 Bright A_CustomMissile("CardinalSpecialGuruball",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("CardinalSpecialGuruball",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("CardinalSpecialGuruball",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("CardinalSpecialGuruball",76,0,Random(-3,3),0,0)
        ZAP8 E 60 Bright A_FaceTarget
	Goto See
   TLeg3:
	    TNT1 A 0 A_PlaySound("weapons/charge15k")
		ZAP8 E 18 Bright A_FaceTarget
		ZAP8 E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,342,2)
		ZAP8 E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",86,23,Random(-3,3),0,0)
		ZAP8 E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,342,2)
		ZAP8 E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",86,23,Random(-3,3),0,0)
		ZAP8 E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,342,2)
		ZAP8 E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",86,23,Random(-3,3),0,0)
		ZAP8 E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,342,2)
		ZAP8 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",86,23,Random(-3,3),0,0)
		ZAP8 E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,342,2)
		ZAP8 E 10 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",86,23,Random(-3,3),0,0)
		TNT1 A 0 Bright A_FaceTarget
		ZAP8 E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)		
	Goto See
   TLeg4:
	    TNT1 A 0 A_PlaySound("weapons/charge15k")
	    ZAP8 E 18 Bright A_FaceTarget
	    ZAP8 E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
        ZAP8 F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,342,2)
		ZAP8 E 4 Bright A_FaceTarget	
        ZAP8 F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,342,2)
		ZAP8 E 4 Bright A_FaceTarget
        ZAP8 F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,342,2)
		ZAP8 E 3 Bright A_FaceTarget
        ZAP8 F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("LegTerminatorBFG9500Ball1",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("LegTerminatorBFG9500Ball1",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("LegTerminatorBFG9500Ball1",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("LegTerminatorBFG9500Ball1",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("LegTerminatorBFG9500Ball1",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("LegTerminatorBFG9500Ball1",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("LegTerminatorBFG9500Ball1",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("LegTerminatorBFG9500Ball1",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,342,2)
		ZAP8 E 3 Bright A_FaceTarget
        ZAP8 F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",86,23,Random(-3,3),0,0)
		ZAP8 E 3 Bright A_FaceTarget
        ZAP8 F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,342,2)
		ZAP8 E 3 Bright A_FaceTarget
        ZAP8 F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("TrueLegendary10KProjectile",86,23,Random(-3,3),0,0)
		ZAP8 E 2 Bright A_FaceTarget
		ZAP8 E 1 Bright A_FaceTarget
        ZAP8 F 1 Bright A_CustomMissile("LegTerminatorStar",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("LegTerminatorStar",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("LegTerminatorStar",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("LegTerminatorStar",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("LegTerminatorStar",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("LegTerminatorStar",86,23,Random(-3,3),0,0)
		ZAP8 E 1 Bright A_FaceTarget
		ZAP8 E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
	Goto See
   LordInsanity:
	    ZAP8 EE 4 Bright A_FaceTarget 
        ZAP8 F 6 Bright A_CustomMissile("ArchonLordMegaBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("ArchonLordMegaBall",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("ArchonLordMegaBall",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("ArchonLordMegaBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,342,2)
	    ZAP8 E 3 Bright
	    ZAP8 EE 4 Bright A_FaceTarget 
        ZAP8 F 6 Bright A_CustomMissile("ArchonLordMegaBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("ArchonLordMegaBall",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("ArchonLordMegaBall",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("ArchonLordMegaBall",56,0,342,2)
	    ZAP8 E 3 bright
	    ZAP8 EE 4 Bright A_FaceTarget 
        ZAP8 F 6 Bright A_CustomMissile("ArchonLordMegaBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,Random(-3,3),0,0)
		ZAP8 F 0 Bright A_CustomMissile("ArchonLordMegaBall",56,0,18,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,27,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,36,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,49,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,54,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,66,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,72,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,84,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,90,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,100,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,108,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,117,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,126,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,138,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,144,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,156,2)
		ZAP8 F 0 Bright A_CustomMissile("ArchonLordMegaBall",56,0,168,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,162,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,180,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,196,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,234,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,252,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,270,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,288,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,306,2)
		ZAP8 F 0 Bright A_CustomMissile("ArcradShot",56,0,324,2)
		ZAP8 F 0 Bright A_CustomMissile("ArchonLordMegaBall",56,0,342,2)
	    ZAP8 E 3 bright
	Goto See
   ArcraDani:
	    TNT1 A 0 A_changeflag("Nopain",1)
	    TNT1 A 0 A_FaceTarget
	    ZAP8 EEEEEEEEEE 2 Bright A_SpawnItemEx("InsanityFlameSpawner")
	    TNT1 A 0 A_FaceTarget
	    ZAP8 EEEEEEEEEE 2 Bright A_SpawnItemEx("InsanityFlameSpawner")
	    ZAP8 E 5 Bright A_FaceTarget
        ZAP8 F 5 Bright A_CustomMissile("Superhellball",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("Superhellball",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArchonLordMegaBall",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("Superhellball",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("Superhellball",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArchonLordMegaBall",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("Superhellball",56,0,Random(-3,3),0,0)
	    ZAP8 E 1 Bright A_UnSetShootable
	    TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	    ZAP8 EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	    ZAP8 A 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	    ZAP8 EEEEEEEEEEE 1 A_FadeIn(0.1)
	    TNT1 A 0 A_SetShootable
	    ZAP8 E 5 bright A_FaceTarget
        ZAP8 F 5 Bright A_CustomMissile("ArchonLordMegaBall",56,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("Superhellball",66,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("Superhellball",46,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("Superhellball",76,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("ArchonLordMegaBall",36,0,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("Superhellball",86,23,Random(-3,3),0,0)
        ZAP8 F 0 Bright A_CustomMissile("Superhellball",56,0,Random(-3,3),0,0)
	    ZAP8 E 5 bright
	    TNT1 A 0 A_changeflag("Nopain",0)
	Goto See
   NemesisMiniGuruballSpam:
	    ZAP8 EE 4 Bright A_FaceTarget 
        ZAP8 F 10 Bright A_CustomMissile("MiniNemesisBFGBall",56,0,Random(-3,3),0,0)
        ZAP8 F 10 Bright A_CustomMissile("MiniNemesisBFGBall",66,0,Random(-3,3),0,0)
        ZAP8 F 10 Bright A_CustomMissile("MiniNemesisBFGBall",46,0,Random(-3,3),0,0)
        ZAP8 F 10 Bright A_CustomMissile("MiniNemesisBFGBall",76,0,Random(-3,3),0,0)
        ZAP8 F 9 Bright A_CustomMissile("MiniNemesisBFGBall",36,0,Random(-3,3),0,0)
        ZAP8 F 8 Bright A_CustomMissile("MiniNemesisBFGBall",86,23,Random(-3,3),0,0)
        ZAP8 F 7 Bright A_CustomMissile("MiniNemesisBFGBall",56,0,Random(-3,3),0,0)
		ZAP8 F 7 Bright A_CustomMissile("MiniNemesisBFGBall",56,0,18,2)
		ZAP8 F 6 Bright A_CustomMissile("MiniNemesisBFGBall",56,0,27,2)
		ZAP8 F 6 Bright A_CustomMissile("MiniNemesisBFGBall",56,0,36,2)
		ZAP8 F 5 Bright A_CustomMissile("MiniNemesisBFGBall",56,0,49,2)
		ZAP8 F 4 Bright A_CustomMissile("MiniNemesisBFGBall",56,0,54,2)
		ZAP8 F 3 Bright A_CustomMissile("MiniNemesisBFGBall",56,0,66,2)
		ZAP8 F 2 Bright A_CustomMissile("MiniNemesisBFGBall",56,0,72,2)
		ZAP8 F 1 Bright A_CustomMissile("MiniNemesisBFGBall",56,0,84,2)
	    ZAP8 EE 4 Bright A_FaceTarget 
		Goto See
   ZamasuNuke:
    ZAP8 E 0 A_SetReflectiveInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
    ZAP8 EE 3 Bright A_SpawnItemEx("NemesisLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
	TNT1 A 0 BRIGHT A_SpawnItemEx("ZamasuCyberFinalAttack",0,-50,300)
	TNT1 A 0 A_CustomMissile("NemesisLightningBolt",30,0,random(0,360))
	ZAP8 EEE 3 Bright A_SpawnItemEx("NemesisLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
    TNT1 A 0 A_SpawnItemEx("NemesisLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
	ZAP8 EEE 3 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("NemesisLightningBolt",30,0,random(0,360))
	ZAP8 EEE 3 Bright A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	ZAP8 EEE 3 Bright A_FaceTarget
	ZAP8 EEE 3 Bright A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	ZAP8 EEE 3 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
	ZAP8 EEE 3 Bright A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	ZAP8 EEE 3 Bright A_SpawnItemEx("NemesisLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
	ZAP8 EEE 3 Bright A_FaceTarget
	ZAP8 EEE 3 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
	ZAP8 EEE 3 Bright A_SpawnItemEx("NemesisLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
	ZAP8 EEE 3 Bright A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	ZAP8 EEE 3 Bright A_FaceTarget
	ZAP8 EEE 3 Bright A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	ZAP8 EEE 3 Bright A_FaceTarget
	ZAP8 EEE 3 Bright A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	ZAP8 EEE 3 Bright A_FaceTarget
	ZAP8 EEE 3 Bright A_SpawnItemEx("NemesisLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
	ZAP8 EEE 3 Bright A_FaceTarget
	ZAP8 EEE 3 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
	ZAP8 EEE 3 Bright A_FaceTarget
    TNT1 A 0 A_CustomMissile("NemesisLightningBolt",30,0,random(0,360))
	ZAP8 EEE 3 Bright A_SpawnItemEx("NemesisLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
	ZAP8 EEE 3 Bright A_FaceTarget
	ZAP8 EEE 3 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
	ZAP8 EEE 3 Bright A_FaceTarget
    TNT1 A 0 A_CustomMissile("NemesisLightningBolt",30,0,random(0,360))
	ZAP8 EEE 3 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("NemesisLightningBolt",30,0,random(0,360))
	ZAP8 EEE 3 Bright A_SpawnItemEx("NemesisLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
	ZAP8 EEE 3 Bright A_FaceTarget
	ZAP8 EEE 3 Bright A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
    TNT1 A 0 A_SpawnItemEx("NemesisLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
	ZAP8 EEE 3 Bright A_SpawnItemEx("NemesisLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
	TNT1 A 0 A_CustomMissile("NemesisLightningBolt",30,0,random(0,360))
	ZAP8 EEE 3 Bright A_FaceTarget
    TNT1 A 0 A_CustomMissile("NemesisLightningBolt",30,0,random(0,360))
	ZAP8 EEE 3 Bright A_CustomMissile("NemesisLightningBolt", 56, 26, Random(4, -4))
	ZAP8 EEE 3 Bright A_FaceTarget
	ZAP8 EEE 3 Bright 
	TNT1 A 0 A_PlaySound("Nemesis/FireBall",5,1.0,0,ATTN_NONE)
	ZAP8 FF 5 Bright A_CustomMissile("ZamasuCyberFinalBall",64,0,0)
	ZAP8 E 5 A_FaceTarget
	ZAP8 B 0 A_UnSetReflectiveInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	ZAP8 EEE 5
	Goto See
   Pain:	
        TNT1 A 0 A_Jump(45,"Teleport")
        ZAP8 G 2 A_Pain
        TNT1 A 0 A_Jump(156,"Missile")
	Goto See
   Death:
   	   TNT1 A 0
       ZAP8 H 120 A_FaceTarget
	   TNT1 A 0 A_SpawnItemEx("ZamasuPatriarchThunderSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
       ZAP8 I 120 A_FaceTarget
       ZAP8 A 0 A_Playsound ("FinalFormZamasuPatrBoss/DeathTalking2",0,99)
	   TNT1 A 0 A_Printbold("\c[v9]So… you tore apart the impossible…\c-", 10, "BIGFONT")
	   TNT1 A 0 A_Quake(1,240,0,900)
	   TNT1 A 0 A_SpawnItemEx("ZamasuPatriarchThunderSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	   TNT1 A 0 Radius_Quake(999,999,0,999,0)
	   TNT1 A 0 A_SpawnItemEx("ZamasuPatriarchThunderSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
       ZAP8 J 100 A_FaceTarget 
       ZAP8 K 100 A_FaceTarget 
	   TNT1 A 0 A_SpawnItemEx("ZamasuPatriarchThunderSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
       ZAP8 A 0 A_Playsound ("FinalFormZamasuPatrBoss/DeathTalking3",0,99)
	   TNT1 A 0 A_Printbold("\c[v9]Impressive… deadly. You did the unthinkable… and dared to win.\c-", 10, "BIGFONT")
	   TNT1 A 0 A_Quake(2,200,0,1000)
	   TNT1 A 0 Radius_Quake(999,999,0,999,0)
       ZAP8 L 100 A_FaceTarget 
	   TNT1 A 0 A_SpawnItemEx("ZamasuPatriarchThunderSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	   ZAP8 M 100 A_FaceTarget 
       ZAP8 A 0 A_Playsound ("FinalFormZamasuPatrBoss/DeathTalking4",0,99)
	   TNT1 A 0 A_Printbold("\c[v9]I underestimated… not your strength… but your persistence.\c-", 10, "BIGFONT")
	   TNT1 A 0 A_Quake(4,120,0,1200)
	   TNT1 A 0 Radius_Quake(999,999,0,999,0)
	   TNT1 A 0 A_SpawnItemEx("ZamasuPatriarchThunderSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
       ZAP8 N 240 A_FaceTarget 
	   TNT1 A 0 A_Quake(9,380,0,1500)
	   TNT1 A 0 Radius_Quake(999,999,0,999,0)
	   TNT1 A 0 A_SpawnItemEx("ZamasuPatriarchThunderSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
       ZAP8 O 320 A_FaceTarget 	   
       ZAP8 A 0 A_Playsound ("FinalFormZamasuPatrBoss/DeathTalking6",0,99)
	   TNT1 A 0 A_Printbold("\c[v9]You didn't defeat a god... you merely reached the limit of your existence.\c-", 10, "BIGFONT")
       ZAP8 O 60 A_FaceTarget
       ZAP8 P 60 A_FaceTarget
	   TNT1 A 0 A_SpawnItemEx("ZamasuPatriarchThunderSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	   TNT1 A 0 A_Printbold("\c[v9]Enjoy this existence while it still shines… because even darkness needs rest.\c-", 10, "BIGFONT")
		TNT1 A 0 A_Stopsound
		TNT1 A 0 A_SpawnItem("NemesisNuke")
		TNT1 A 0 A_BFGSpray("ArcSpray",15,20)
		TNT1 A 0 A_SpawnItemEx("NemesisGuruStruckGlowX",0,0,10,0,0,0,0,128,0)
		TNT1 A 0 A_SpawnItemEx("NemesisGuruStruckGlowY",0,0,10,0,0,0,0,128,0)
		TNT1 A 0 A_SpawnItem("NemesisDeathBall")
		TNT1 AAAAAAAA 0 A_CustomMissile("NemesisCyberBouncyBFG",0,0,random(0,360),2,random(-5,30))
		TNT1 A 0 A_SpawnItem("NemesisDeathBall")
		TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
		TNT1 A 0 A_SpawnItemEx("NemesisArmorSphere",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("NemesisOmegaSphere",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("ZamasuStrongsphere",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("UnbelieveabilitySphere",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("TerminatorItem",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("NuclearMissileBox",0,0,8,random(0,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("Stingray",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("BFG2704",0,0,8,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("ArmageddonCannon",0,0,8,random(0,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("ZEN",0,0,8,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("CynetikStrikerCannon",0,0,8,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("SignetOfNecromancy",0,0,8,random(0,8),random(0,8),2,random(0,360),0,50)
	TNT1 A 0 A_SpawnItemEx("Jetpack",0,0,64,random(0,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("ArmorRegenerator",0,0,64,random(0,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisBehemothCannon",0,0,8,random(0,8),random(0,8),2,random(0,360),0,55)
	TNT1 A 0 A_SpawnItemEx("Deathwind",0,0,8,random(0,8),random(0,8),2,random(0,360),0,100)
	TNT1 A 0 A_SpawnItemEx("VexedNemesisUltraSphere",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("UpgradedVexedNemesisArmor",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("VexedNemesisPowerShard",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("BeastSoulSphere",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("TerrorSoulSphere",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NexusHighJumpRune",0,0,12,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NexusStrengthRune",0,0,12,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NexusResistanceRune",0,0,12,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("TarmidhesRune",0,0,12,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("ZamasuGodRune",0,0,12,random(0,8),random(0,8),2,random(0,360),0,0)
		ZAP8 P 1 A_NoBlocking
        ZAP8 P -1 A_KillMaster
	 Stop
AlwaysDrop:
	TNT1 A 0 A_SpawnItem("ZamasuRuneSpawner",0,12)
	Goto Death+3
   } 
}