ACTOR InsanityClockworkCydestroyerIt : INFInsanityClockworkCydestroyer 
{
DropItem "BossLifeEssence" 200 25
DropItem "BossArmorBonusMax" 200 1
DropItem "NewCellPack" 128
DropItem "DemonAmmoBox" 128 200
DropItem "NewShell" 256
DropItem "NewShellBox" 224
DropItem "Grenade Launcher" 184
DropItem "BFG10K " 200 1
DropItem "Railgun " 200 1
DropItem "Demon Tech Devastator" 256 1
DropItem "Demon Tech BFG10K" 256 1
DropItem "Explosive Minigun" 256 1
DropItem "ExplosiveRailgun" 200 1
DropItem "Explosive Shotgun" 200
DropItem "Rocket Launcher" 256
DropItem "HomingRocketLauncher" 200
DropItem "LegendaryRune", 128, 1
DropItem "CannongunSphere" 128
DropItem "EFG9000", 96
DropItem "HeavyGrenadeLauncher", 96
DropItem "HellsFurySphere", 256
DropItem "BeastSoulSphere", 100
DropItem "UpgradedHellArmor", 128
Dropitem "HellsExpensiveContract", 150, 1
}

ACTOR CyberdemonCommanderIt : INFCyberdemonCommander2 
{
  DropItem "BossLifeEssence" 256 25
  DropItem "BossArmorBonusMax" 256 1
  DropItem "DemonAmmoBox" 128 200
  DropItem "CommanderArmor" 256 1
  DropItem "CommanderSuperSphere" 256 1
  DropItem "BeastSoulSphere" 128 1
  DropItem "PhaseSphere"
  DropItem "BigGas" 256 100
  Dropitem "HellsExpensiveContract", 150, 1
States
  {
Death:
   TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"VoidPossession")
	TNT1 A 0 A_StopSound(6)
	TNT1 A 0 A_RemoveChildren(1)
	CMCP H 10 Bright
	CMCP H 10 Bright A_Scream
	TNT1 A 0 A_SpawnItemEx("CyberdemonCommanderDeathEffect",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
	CMCP HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH 2 Bright
	TNT1 A 0 A_SpawnItemEx("PurpleDBFGBoltExp",0,0,40)
	CMCP IIIIIIIIIIIIIIIIIIIIIIIIIIII 2 Bright
	//TNT1 A 0 A_SpawnItemEx("PurpleDBFGBoltExp",0,0,40)
	CMCP JJJJJJJJJJJJJJJJJJJJJ 2 Bright
	TNT1 A 0 A_PlaySound("DoomsdayCannon/Hiss",6)
	CMCP KL 10 Bright
	TNT1 A 0 A_SpawnItemEx("PurpleDBFGBoltExp",0,0,40)
	CMCP M 10 Bright A_NoBlocking
	TNT1 A 0 A_PlaySound("DoomsdayCannon/Boom",1)
	TNT1 A 0 A_SpawnItemEx("Big Light Gun",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("BFG3500",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NewDBFG",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("CyberCommanderDoomsdayExploder",0,0,0,0,0,0,0,SXF_TRANSFERPOINTERS,0)
	TNT1 A 0 A_SpawnItemEx("PyroCannon",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("BlackHole Generator",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Demon Tech Shotgun",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("CommanderExpMinigunUpgrade",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("CommanderDTShotgunUpgrade",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("CommanderDevUpgrade",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("CommanderD-BFGUpgrade",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Demon Tech Devastator",0,0,64,random(0,8),random(0,8),2,0,0,0)
	TNT1 A 0 A_SpawnItemEx("BFG10K ",0,0,64,random(0,8),random(0,8),2,0,0,0)
	TNT1 A 0 A_SpawnItemEx("SkullOfPower",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("DemonicChalice",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("LegendaryRune",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("UnbelieveabilitySphere",0,0,64,random(0,8),random(0,8),2,0,0,64)
	TNT1 A 0 A_SpawnItemEx("ExplosiveSSG",0,0,64,random(0,8),random(0,8),2,0,0,0)
	TNT1 A 0 A_SpawnItemEx("PainLordSoul",0,0,64,random(0,8),random(0,8),2,0,0,0)
	CMCP NO 10
	CMCP P 100
	TNT1 A 0 A_BossDeath
	TNT1 A 0 A_KillMaster
	TNT1 A 0 ACS_ExecuteAlways(668)
	CMCP P -1
	Stop  
  VoidPossession:
	TNT1 A 0 A_StopSound(6)
	TNT1 A 0 A_RemoveChildren(1)
	CMCP H 10 Bright
	CMCP H 10 Bright A_Scream
	TNT1 A 0 A_SpawnItemEx("CyberdemonCommanderDeathEffect",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
	CMCP HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH 2 Bright
	TNT1 A 0 A_SpawnItemEx("PurpleDBFGBoltExp",0,0,40)
	CMCP IIIIIIIIIIIIIIIIIIIIIIIIIIII 2 Bright
	//TNT1 A 0 A_SpawnItemEx("PurpleDBFGBoltExp",0,0,40)
	CMCP JJJJJJJJJJJJJJJJJJJJJ 2 Bright
	TNT1 A 0 A_PlaySound("DoomsdayCannon/Hiss",6)
	CMCP KL 10 Bright
	TNT1 A 0 A_SpawnItemEx("PurpleDBFGBoltExp",0,0,40)
	CMCP M 10 Bright A_NoBlocking
	TNT1 A 0 A_PlaySound("DoomsdayCannon/Boom",1)
	TNT1 A 0 A_SpawnItemEx("Big Light Gun",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("BFG3500",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NewDBFG",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("CyberCommanderDoomsdayExploder",0,0,0,0,0,0,0,SXF_TRANSFERPOINTERS,0)
	TNT1 A 0 A_SpawnItemEx("PyroCannon",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("BlackHole Generator",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Demon Tech Shotgun",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("CommanderExpMinigunUpgrade",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("CommanderDTShotgunUpgrade",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("CommanderDevUpgrade",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("CommanderD-BFGUpgrade",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Demon Tech Devastator",0,0,64,random(0,8),random(0,8),2,0,0,0)
	TNT1 A 0 A_SpawnItemEx("BFG10K ",0,0,64,random(0,8),random(0,8),2,0,0,0)
	TNT1 A 0 A_SpawnItemEx("VoidCyberdemonBeaconActive",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("LegendaryRune",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("ExplosiveSSG",0,0,64,random(0,8),random(0,8),2,0,0,0)
	TNT1 A 0 A_SpawnItemEx("PainLordSoul",0,0,64,random(0,8),random(0,8),2,0,0,0)
	CMCP NO 10
	CMCP P 100
	TNT1 A 0 A_BossDeath
	TNT1 A 0 A_KillMaster
	TNT1 A 0 ACS_ExecuteAlways(668)
	CMCP P -1
	Stop  
	}
}

ACTOR NewCerebralCommanderIt : INFCerebralCommander2 
{
  DropItem "BossLifeEssence" 256 25
  DropItem "BossArmorBonusMax" 256 1
  DropItem "DemonAmmoBox" 128 200
  DropItem "CommanderArmor" 256 1
  DropItem "CommanderSuperSphere" 256 1
  DropItem "CommanderSuperSphere" 128 1
  DropItem "PhaseSphere"
  DropItem "BigGas" 256 100
  Dropitem "HellsExpensiveContract", 200, 1
}

ACTOR NewHellfireSentientIt : INFNewHellfireSentient2 
{
  DropItem "BossLifeEssence" 256 25
  DropItem "BossArmorBonusMax" 256 1
  DropItem "DemonAmmoBox" 128 200
  DropItem "BeastSoulSphere" 256
  DropItem "DemonicChalice" 256
  DropItem "HellfireUltrasphere" 128 1
  DropItem "HellsFurySphere" 256 1
  DropItem "HellsFurySphere" 128 1
  DropItem "PhaseSphere"
  Dropitem "HellsMediumContract", 200, 1
  DropItem "BigGas" 256 100
  Dropitem "HellsExpensiveContract", 200, 1
}

Actor HellfireAracnorbQueenIt : INFHellfireAracnorbQueen 
{
DropItem "BossLifeEssence" 204 25
DropItem "BossArmorBonusMax" 204 1
DropItem "SkullOfPower" 256
DropItem "DemonicChalice" 256
DropItem "HellsFurySphere" 256 1
DropItem "HellsFurySphere" 128 1
Dropitem "HellsMediumContract", 200, 1
Dropitem "HellsExpensiveContract", 200, 1
}

ACTOR CerebralCardihilatorIt : CerebralCardinal 
{
  DropItem "BossLifeEssence" 225 
  DropItem "BossArmorBonusMax" 225 
  DropItem "DemonAmmoBox" 256
  DropItem "DemonAmmo" 256
  DropItem "DemonicChalice" 250 1
  DropItem "SkullOfPower" 250 1
  DropItem "BFG10K " 134
  DropItem "NewShellBox" 128
  DropItem "Explosive Shotgun" 200
  DropItem "ExplosiveRailgun" 200 1
  DropItem "BulletBox" 64
  DropItem "Demon Tech Devastator" 180 1
  DropItem "Demon Tech BFG10K" 200 1
  DropItem "Explosive Minigun" 128 1
  DropItem "BulletBox" 178
  DropItem "EFG9000", 16
  DropItem "HeavyGrenadeLauncher", 16
  DropItem "HellfireUltrasphere", 128
  DropItem "HellsFurySphere", 128
  Dropitem "HellsMediumContract", 150, 1
  Tag "\c[m6]Cerebral Cardihilator\c-"
}

ACTOR HellFireCyHunterIt : HellFireCyHunter
{
DropItem "HellsFurySphere", 128
DropItem "BossLifeEssence" 128 25
DropItem "BossArmorBonusMax" 128 1
DropItem "DemonAmmoBox" 128 200
DropItem "BigGas" 128 200
DropItem "HomingRocketLauncher" 100
DropItem "BFG10K " 100 
DropItem "CannongunSphere" 50
Dropitem "Randomcontracttier1", 150, 1
}

ACTOR NewHellFireBaronIt : NewHellFireBaron
{
DropItem "HellsFurySphere", 100
DropItem "BossLifeEssence" 128 25
DropItem "BossArmorBonusMax" 128 1
DropItem "DemonAmmoBox" 128 200
DropItem "Randomcontracttier1" 100 1
}

ACTOR NewInfernalistIt : NewInfernalist
{
Health 1650
DropItem "HellsFurySphere", 100
DropItem "BossLifeEssence" 128 25
DropItem "DemonAmmoBox" 128 200
DropItem "Randomcontracttier1" 100 1
}

ACTOR MolochIt : INFMoloch 
{
DropItem "BossLifeEssence", 256, 175
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "UltraSphere", 128, 1
DropItem "DemonicChalice", 96, 1
DropItem "SkullofPower", 96, 1
DropItem "DemonAmmoBox", 196, 200
DropItem "ProxMines", 180
DropItem "UpgradedHellArmor", 200
}

Actor GoreCarrierIt : GoreCarrier 
{
DropItem "PartialKakuhou", 256
DropItem "Randomcontracttier2" 200 1
}

ACTOR HellsMinisterIt : INFHellsMinister2 
{ 
DropItem "HellsFurySphere", 256
DropItem "HellsFurySphere", 128
Dropitem "UpgradedHellArmor", 200, 1
Tag "\c[s0]Hell's Minister\c-"
States
    {
     Death: 
	TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"CheckStrength1")
	L0HS II 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS II 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	L0HS J 0 A_Scream
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS JJ 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS JJ 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	L0HS K 0 A_Fall
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS KK 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS KK 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 A 0 A_SpawnItemEx("NemesisSphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("NemesisSphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("LegendaryRune",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("LegendaryRune",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("LegendaryRune",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("LegendaryInvulnerabilitySphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	   TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS LLLL 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	   TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS MMMM 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)   
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS NNNN 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	L0HS O -1 
	Stop 
	CheckStrength1: 
	TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"CheckStrength2")
	TNT1 A 0 A_Jump(256,"NormalDeath")
	Goto NormalDeath
	CheckStrength2: 
	TNT1 A 0 A_JumpIfInTargetInventory("NexusStrength",1,"VoidGodPossession")
	TNT1 A 0 A_Jump(256,"NormalDeath")
	Goto NormalDeath
	NormalDeath: 
	L0HS II 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS II 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	L0HS J 0 A_Scream
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS JJ 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS JJ 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	L0HS K 0 A_Fall
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS KK 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS KK 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 A 0 A_SpawnItemEx("NemesisSphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("NemesisSphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("LegendaryRune",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("LegendaryRune",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("LegendaryRune",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("LegendaryInvulnerabilitySphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	   TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS LLLL 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	   TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS MMMM 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)   
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS NNNN 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	L0HS O -1 
	Stop
	VoidGodPossession: 
	L0HS II 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS II 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	L0HS J 0 A_Scream
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS JJ 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS JJ 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	L0HS K 0 A_Fall
	TNT1 A 0 A_SpawnItemEx("VoidGodBeaconActive",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS KK 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS KK 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	   TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS LLLL 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	   TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS MMMM 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)   
	TNT1 AAA 0 A_CustomMissile("BigGreenBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	L0HS NNNN 2 A_SpawnItemEx("GreenGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 A 0 A_Print("The God Of The Void Is Eager To Face You!")
	L0HS O -1 
	Stop
     } 
}

ACTOR LordOfInsanityIt : INFLordOfInsanity2 
{
DropItem "HellsFurySphere", 256
Tag "\c[i7]Xar'ath, Lord of Insanity\c-"
States
    {
  Death:
    TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"CheckStrength1")
	DCS3 R 8
	DCS3 R 8 A_Scream
	DCS3 R 8 A_SetTranslucent(0.9,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.8,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.7,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_NoBlocking
	TNT1 A 0 A_SpawnItemEx("Terminator",0,0,8,0,0,0,0,0,250)
	TNT1 A 0 A_SpawnItemEx("PyroCannon",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NexusResistanceRune",0,0,64,random(1,8),0,2,random(0,360),0,128)
	TNT1 A 0 A_SpawnItemEx("HellfireUltrasphere",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_Playsound("BFlan/LightningExp",7)
	TNT1 AAAAAA 0 A_SpawnItemEx("RedParticleSpawner", 0, 0, random(30,100), 0, 0, 0, 0, 128)  
	TNT1 AAAAAA 0 A_CustomMissile("SmokeFX", random(30,60), 0, random(0,360), 2, random(0,360))
	TNT1 AAAAAAAAA 0 A_CustomMissile("Kaboom18",random(30,60),0,random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("RedDTBFGEx",0,0,50)
	TNT1 A 0 Radius_Quake(20,8,0,12,0)
	DCS3 R 8 A_SetTranslucent(0.6,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.5,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.4,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.3,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.2,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
	TNT1 A -1 A_KillMaster
	Stop
	CheckStrength1: 
	TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"CheckStrength2")
	TNT1 A 0 A_Jump(256,"NormalDeath")
	Goto NormalDeath
	CheckStrength2: 
	TNT1 A 0 A_JumpIfInTargetInventory("NexusStrength",1,"VoidGodPossession")
	TNT1 A 0 A_Jump(256,"NormalDeath")
	Goto NormalDeath
    NormalDeath:
	DCS3 R 8
	DCS3 R 8 A_Scream
	DCS3 R 8 A_SetTranslucent(0.9,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.8,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.7,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_NoBlocking
	TNT1 A 0 A_SpawnItemEx("Terminator",0,0,8,0,0,0,0,0,250)
	TNT1 A 0 A_SpawnItemEx("PyroCannon",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NexusResistanceRune",0,0,64,random(1,8),0,2,random(0,360),0,128)
	TNT1 A 0 A_SpawnItemEx("HellfireUltrasphere",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_Playsound("BFlan/LightningExp",7)
	TNT1 AAAAAA 0 A_SpawnItemEx("RedParticleSpawner", 0, 0, random(30,100), 0, 0, 0, 0, 128)  
	TNT1 AAAAAA 0 A_CustomMissile("SmokeFX", random(30,60), 0, random(0,360), 2, random(0,360))
	TNT1 AAAAAAAAA 0 A_CustomMissile("Kaboom18",random(30,60),0,random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("RedDTBFGEx",0,0,50)
	TNT1 A 0 Radius_Quake(20,8,0,12,0)
	DCS3 R 8 A_SetTranslucent(0.6,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.5,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.4,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.3,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.2,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
	TNT1 A -1 A_KillMaster
	Stop
	VoidGodPossession:
	DCS3 R 8
	DCS3 R 8 A_Scream
	DCS3 R 8 A_SetTranslucent(0.9,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.8,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.7,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_NoBlocking
	TNT1 A 0 A_Playsound("BFlan/LightningExp",7)
	TNT1 AAAAAA 0 A_SpawnItemEx("RedParticleSpawner", 0, 0, random(30,100), 0, 0, 0, 0, 128)  
	TNT1 AAAAAA 0 A_CustomMissile("SmokeFX", random(30,60), 0, random(0,360), 2, random(0,360))
	TNT1 AAAAAAAAA 0 A_CustomMissile("Kaboom18",random(30,60),0,random(0,360),2,random(0,360))
	TNT1 A 0 A_SpawnItemEx("RedDTBFGEx",0,0,50)
	TNT1 A 0 Radius_Quake(20,8,0,12,0)
	DCS3 R 8 A_SetTranslucent(0.6,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.5,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.4,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.3,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	TNT1 A 0 A_SpawnItemEx("VoidGodBeaconActive",0,0,64,random(1,8),0,2,random(0,360),0,0)
	DCS3 R 8 A_SetTranslucent(0.2,0)
	TNT1 AA 0 A_SpawnItemEx("GibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_SpawnItemEx("InsanityFlameSpawner")
	DCS3 R 8 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
	TNT1 A 0 A_Print("The God Of The Void Is Eager To Face You!")
	TNT1 A -1 A_KillMaster
	Stop
	}
}

ACTOR ObliteratorIt : Obliterator 
{
  DropItem "LifeEssence" 256
  DropItem "ArmorBonusMax" 256
  DropItem "BossLifeEssence" 256 25
  DropItem "BossArmorBonusMax" 256 1
  DropItem "DemonAmmoBox" 256 200
  DropItem "Explosive Minigun" 256 1
  DropItem "Demon Tech Devastator" 256 1
  DropItem "Demon Tech Shotgun" 256 1
  DropItem "BFG10K " 256 1
  DropItem "ExplosiveDemonTechRifle" 64 1
  DropItem "HellfireUltrasphere" 256 1
  DropItem "HellfireArmor" 256 1
  DropItem "LegendaryRune" 256 1
  DropItem "EFG9000" 128 1
  DropItem "TerminatorItem" 35 1
  DamageFactor 0.4
}

ACTOR LordArchonIt : INFLordArchon2 
{ 
DropItem "HellsFurySphere", 256
DropItem "HellsFurySphere", 128
Dropitem "UpgradedHellArmor", 150, 1
Tag "\c[l6]Archon Lord\c-"
States
    {
     Death: 
	TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"CheckStrength1")
	PYLD R 2 A_Scream
	PYLD RRRRRRRRRRR 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath")
	PYLD SSSSSSSSSSS 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath")
	PYLD TTTTTTTTTTT 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath")
	PYLD R 2 A_NoBlocking 
	PYLD UUUUUUUUUUU 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath")
	PYLD VVVWWW 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath") 
	TNT1 A 0 A_SpawnItemEx("Terminator",0,0,8,0,0,0,0,0,250)
	TNT1 A 0 A_SpawnItemEx("PyroCannon",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NexusHighJumpRune",0,0,64,random(1,8),0,2,random(0,360),0,128)
	TNT1 A 0 A_SpawnItemEx("HellfireUltrasphere",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("LegendaryInvulnerabilitySphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	PYLD XXXYYY 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath") 
	PYLD Z -1 A_KillMaster
	Stop
	CheckStrength1: 
	TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"CheckStrength2")
	TNT1 A 0 A_Jump(256,"NormalDeath")
	Goto NormalDeath
	CheckStrength2: 
	TNT1 A 0 A_JumpIfInTargetInventory("NexusStrength",1,"VoidGodPossession")
	TNT1 A 0 A_Jump(256,"NormalDeath")
	Goto NormalDeath
	NormalDeath: 
	PYLD R 2 A_Scream
	PYLD RRRRRRRRRRR 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath")
	PYLD SSSSSSSSSSS 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath")
	PYLD TTTTTTTTTTT 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath")
	PYLD R 2 A_NoBlocking 
	PYLD UUUUUUUUUUU 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath")
	PYLD VVVWWW 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath") 
	TNT1 A 0 A_SpawnItemEx("Terminator",0,0,8,0,0,0,0,0,250)
	TNT1 A 0 A_SpawnItemEx("PyroCannon",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NexusHighJumpRune",0,0,64,random(1,8),0,2,random(0,360),0,128)
	TNT1 A 0 A_SpawnItemEx("HellfireUltrasphere",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("LegendaryInvulnerabilitySphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	PYLD XXXYYY 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath") 
	PYLD Z -1 A_KillMaster
	Stop
	VoidGodPossession: 
	PYLD R 2 A_Scream
	PYLD RRRRRRRRRRR 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath")
	PYLD SSSSSSSSSSS 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath")
	PYLD TTTTTTTTTTT 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath")
	PYLD R 2 A_NoBlocking 
	PYLD UUUUUUUUUUU 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath")
	PYLD VVVWWW 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath") 
	PYLD XXXYYY 2 A_SpawnItemEx("LordArchonFlameSpawnerDeath") 
	TNT1 A 0 A_SpawnItemEx("VoidGodBeaconActive",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_Print("The God Of The Void Is Eager To Face You!")
	PYLD Z -1 A_KillMaster
	Stop
	} 
}

ACTOR DesolatorIt : Desolator 
{
  DropItem "BossLifeEssence" 200 25
  DropItem "BossArmorBonusMax" 200 1
  DropItem "NewCell" 256 20
  DropItem "NewCellPack" 250
  DropItem "BFG10K " 200
  DropItem "Railgun " 184 1
Tag  "\c[s0]Desolator\c-"
}

Actor ExosIt : INFExos 
{
DropItem "NemesisHealthBonusMax", 256, 40
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "NemesisArmorBonusMax", 256
DropItem "PureRage", 128
DropItem "PureRage", 128
DropItem "ArmorCharge", 128, 4
DropItem "PortableMedCellPack", 128, 1
DropItem "HealthFlask", 128, 4
DropItem "BulletBox" 128, 400
DropItem "BulletMag" 128, 12
DropItem "DemonAmmoBox", 128
DropItem "Missile" 96, 25
DropItem "AmmoPack", 196, 2
DropItem "MineAmmo", 128, 1
DropItem "DemonicChalice", 32, 1
DropItem "SkullOfPower", 32, 1
DropItem "MarineSquadBeacon", 128, 1
DropItem "MarineMedicBeacon", 128, 1
DropItem "MarineDispensersBeacon", 128, 1
Dropitem "Randomcontracttier1", 128, 1
DropItem "Randomcontracttier2" 256 1
}

ACTOR HellFireInfernoDemonIt : HellFireInfernoDemon 
{
DropItem "HellfireUltrasphere" 256 1
DropItem "DemonAmmoBox" 256 200
DropItem "BigGas" 256 200
DropItem "LegendaryRune" 128 1
DropItem "PyroCannon", 128 1
DropItem "DemonicChalice" 96
DropItem "Randomcontracttier2" 256 1
}

Actor GeneralRoasterock2It : GeneralRoasterock2 
{
DropItem "LegendarySyringe" 200 1
DropItem "LegendarySyringe" 128 1
DropItem "Demon Tech Devastator", 96, 1
DropItem "Demon Tech BFG10K", 96, 1
DropItem "PyroCannon", 64, 1
DropItem "Rocket Launcher", 120, 1
DropItem "Grenade Launcher", 120, 1
DropItem "HomingRocketLauncher", 120, 1
DropItem "RapidShotgun", 120, 1
DropItem "Beacon", 120, 1
DropItem "ArmorCharge", 150, 2
DropItem "Armorplate", 186, 2
DropItem "Portablemedkit", 159, 2
DropItem "Backpack", 190, 1
DropItem "AmpGoggles", 190, 1
DropItem "SkullOfPower", 72, 1
DropItem "DemonicChalice", 72, 1
DropItem "LegendaryRune", 72, 1
DropItem "HellsExpensivecontract", 128, 1
DropItem "HellsMediumcontract", 256, 1
}

ACTOR ExetiorIt : Exetior 
{
Dropitem "CorruptedSphere", 256, 1
}

ACTOR NewDementedTerminatorIt : INFDementedTerminator2 
{
DropItem "CorruptedSyringe" 256 1
DropItem "CorruptedSyringe" 128 1
DropItem "UpgradedHellArmor", 150
DropItem "Corruptedsphere", 200
}

ACTOR PlamexisIt : Plamexis 
{
  DropItem "BossLifeEssence", 256
  DropItem "BossArmorBonusMax", 256
  DropItem "DivinePowerSphere", 150, 1
  DropItem "TearofEternity", 256
  DropItem "DivineContract" 160
  DropItem "WingsOfAscension" 50 1
  DamageFactor "Touhou", 0.2
}

ACTOR UtsuhoIt : INFUtsuho 
{
  DropItem "DarkDivineArmorItem" 100 1
  DropItem "NuclearRocket" 200 1
  DropItem "NuclearRocket" 100 1
  DropItem "NuclearRocket" 60 1
  DropItem "NuclearMissileLauncherSpawner" 20 1
  DropItem "WingsOfAscension" 50 1
  DropItem "BossLifeEssence" 255 25
  DropItem "BossArmorBonusMax" 255 1
  DropItem "RingOfRegeneration" 30 1
  DropItem "DivineContract" 160
  DropItem "TearofEternity" 256
  DamageFactor "Touhou", 0.2
}

ACTOR HibachiIt : Hibachi
{
    DropItem "DivinePowerSphere" 256
    DropItem "TrueLegendaryRune" 64 1
    Dropitem "Legendary BFG" 255
    Dropitem "LDemonAmmoBox" 255
    Dropitem "Truelegendarybfgupgrade" 128
    Dropitem "TrueLegendaryUltraSphere" 128
    Dropitem "TrueLegAmmoSphere" 128 //TXS
    Dropitem "TrueLegTimeFreezeSphere" 128 //TXS
    DropItem "BossArmorBonusMax", 256, 32
    DropItem "BossLifeEssence", 256
    DropItem "BossArmorBonusMax", 256, 32
    DropItem "BossLifeEssence", 256
    DropItem "LegendaryPowerSphere" 96
    Dropitem "LegendaryPowerShard" 96
	DropItem "RingOfRegeneration" 128
	DropItem "DivineContract" 256
	DropItem "TearofEternity" 256
	DamageFactor "Touhou", 0.2
}

ACTOR CommanderDBFGGeneralIt : CommanderDBFGGeneral
{
  +Boss
  Scale 1
  Health 1500
  Mass 350
  PainChance 17
  Speed 30
  DropItem "BossLifeEssence" 256 25
  DropItem "BossLifeEssence" 256 25
  DropItem "BossLifeEssence" 128 25
  DropItem "BossArmorBonusMax" 128 1
  DropItem "D-BFG" 40 1
  DropItem "PortableMedkit" 190
  DropItem "ArmorPlate" 190
  DropItem "BackPack" 55
  DropItem "DCell" 50
  DropItem "DCell" 20
  DropItem "DCell" 20
  DropItem "HandGrenadeAmmo" 200 1
  DropItem "MineAmmo" 123 1
  DropItem "CommanderD-BFGUpgrade" 55
  DropItem "RandomZombieCommanderitem" 200 1
  DamageFactor "C0mm4nder", 0.0
  DamageFactor "ZombieDev", 0.0
  DamageFactor "GeneralTracer", 0.0
  DamageFactor 0.5
  DamageFactor "Legendary", 0.25
  DamageFactor "LegendaryPlayer", 0.25
  DamageFactor "LegendaryGuru", 0.25
  DamageFactor "LegendaryGuruPlayer", 0.25
  DamageFactor "PlayerNemesisPlasma", 0.25
  DamageFactor "TrueLegendaryDamage", 0.25
  DamageFactor "TrueLegendaryPlayer", 0.25
  DamageFactor "PlayerDevBall", 0.15
  DamageFactor "PlayerDevTracer", 0.15
}

ACTOR CommanderDTShotgunZombieIt : CommanderDTShotgunZombie 
{ 
  +Boss
  Scale 1
  Health 1600
  Mass 350
  PainChance 17
  Speed 30
  DamageFactor "GeneralTracer", 0.0
  DamageFactor "DTZPuff", 0.0
  DamageFactor "RedZombieDemonTech", 0.25
  DamageFactor "C0mm4nder", 0.0
  DamageFactor "ZombieDev", 0.0
  DamageFactor "GeneralTracer", 0.0
  DamageFactor "PlayerDevBall", 0.15
  DamageFactor "PlayerDevTracer", 0.15
  DamageFactor "Legendary", 0.25
  DamageFactor "LegendaryPlayer", 0.25
  DamageFactor "LegendaryGuru", 0.25
  DamageFactor "LegendaryGuruPlayer", 0.25
  DamageFactor "PlayerNemesisPlasma", 0.3
  DamageFactor "TrueLegendaryDamage", 0.25
  DamageFactor "TrueLegendaryPlayer", 0.25
  DamageFactor 0.5
  DropItem "BossLifeEssence" 256 25
  DropItem "BossLifeEssence" 256 25
  DropItem "BossLifeEssence" 128 25
  DropItem "BossArmorBonusMax" 128 1
  DropItem "PortableMedkit", 166
  DropItem "ArmorPlate", 166
  DropItem "AmmoPack", 108
  DropItem "HandGrenadeAmmo", 200, 1
  DropItem "MineAmmo", 200, 1
  DropItem "NewShell", 256
  DropItem "Demon Tech Shotgun", 96, 1
  DropItem "CommanderDTShotgunUpgrade" 64
  DropItem "BackPack", 155, 1
  DropItem "DemonAmmo", 150 2
  DropItem "DemonAmmoBox", 100 1
  DropItem "RandomZombieCommanderitem" 200 1
}

ACTOR CorruptedGeneralIt : CorruptedGeneralNEO
{ 
+Boss
Health 1650
Speed 40
Mass 200
PainChance 13
PainChance "GeneralTracer", 0
DropItem "D-BFG" 30 1
DropItem "PortableMedkit" 190
DropItem "ArmorPlate" 190
DropItem "BackPack" 55
DropItem "Backpack" 256 1
DropItem "Armorplate" 256 1
Dropitem "Randomcorrupteditem", 120, 1
DropItem "DCell" 50
DropItem "DCell" 20
DropItem "DCell" 20
DropItem "HandGrenadeAmmo" 200 1
DropItem "MineAmmo" 123 1
DropItem "MarineDBFGBeacon" 15 1
DamageFactor "GeneralTracer", 0.0
DamageFactor "PlayerDevBall", 0.15
DamageFactor "PlayerDevTracer", 0.15
DamageFactor 0.5
DamageFactor "Legendary", 0.3
DamageFactor "LegendaryPlayer", 0.35
DamageFactor "LegendaryGuru", 0.35
DamageFactor "LegendaryGuruPlayer", 0.35
DamageFactor "PlayerNemesisPlasma", 0.4
DamageFactor "TrueLegendaryDamage", 0.45
DamageFactor "TrueLegendaryPlayer", 0.45
}

ACTOR CorruptedAssaultCaptainIt : CorruptedAssaultCaptain 
{
Dropitem "Randomcorrupteditem", 135, 1
DropItem "HandGrenadeAmmo" 256 2
DropItem "MineAmmo" 256 2
DropItem "Backpack" 256 1
DropItem "Armorplate" 256 1
DropItem "Portablemedkit" 256 1
Dropitem "D-BFG", 100, 1
Dropitem "MarineDBFGBeacon", 55, 1
Dropitem "DCellPack", 256, 32
Dropitem "DCellPack", 128, 30
Dropitem "DCell", 256, 10
Dropitem "DCell", 256, 10
Dropitem "DCell", 256, 10
}

ACTOR CorruptedCardinalIt : INFCorruptedCardinal 
{
Dropitem "CorruptedSyringe", 100, 1
DropItem "BossLifeEssence", 192
DropItem "BossArmorBonusMax", 192
DropItem "CorruptedSphere", 256, 1
Dropitem "D-BFG", 256
Dropitem "DCellPack", 256, 32
Dropitem "DCellPack", 128, 24
Dropitem "DCell", 256, 10
Dropitem "DCell", 256, 10
Dropitem "DCell", 256, 10
Dropitem "MarineDBFGBeacon", 64, 1
}

ACTOR CorruptedSentientIt : INFCorruptedSentient 
{
Dropitem "CorruptedSyringe", 100, 1
DropItem "BossLifeEssence", 192
  DropItem "BossArmorBonusMax", 192
  DropItem "SkullOfPower", 128, 1
  DropItem "CorruptedSphere", 256, 1
  Dropitem "D-BFG", 256
  Dropitem "DCellPack", 256, 32
  Dropitem "DCellPack", 128, 24
  Dropitem "DCell", 256, 10
  Dropitem "DCell", 256, 10
  Dropitem "DCell", 256, 10
  Dropitem "MarineDBFGBeacon", 64, 1
}


ACTOR CorruptedLegendarySentientIt : INFCorruptedLegendarySentient 
{ 
  DropItem "CorruptedSyringe" 200 1
  DropItem "Randomcorrupteditem" 150 1
  DropItem "LegAmmoSphere", 128, 5
  DropItem "LegDemonRune", 80, 1
  DropItem "BossLifeEssence", 192
  DropItem "BossArmorBonusMax", 192
  DropItem "DemonicChalice", 128, 1
  DropItem "TrueLegendaryUltraSphere", 256, 1
  DropItem "CorruptedSphere" 256 1
  Dropitem "D-BFG", 256
  Dropitem "DCellPack", 256, 32
  Dropitem "DCellPack", 128, 24
  Dropitem "DCell", 256, 10
  Dropitem "DCell", 256, 10
  Dropitem "DCell", 256, 10
  DropItem "LegAmmoSphere", 128, 5
  DropItem "LegDemonRune", 80, 1
  DropItem "TrueLegendaryRune", 64, 1
  DropItem "BLG", 255
  DropItem "MarineDBFGBeacon", 128, 1
  DropItem "AncientRecall", 256, 1
}

ACTOR NewCorruptedLegendaryCardinalIt : INFNewCorruptedLegendaryCardinal 
{
  DropItem "CorruptedSyringe" 200 1
  DropItem "Randomcorrupteditem" 150 1
  DropItem "LegAmmoSphere", 128, 5
  DropItem "LegDemonRune", 80, 1
  DropItem "BossLifeEssence", 192
  DropItem "BossArmorBonusMax", 192
  DropItem "DemonicChalice", 128, 1
  DropItem "TrueLegendaryUltraSphere", 256, 1
  DropItem "CorruptedSphere" 256 1
  Dropitem "D-BFG", 256
  Dropitem "DCellPack", 256, 32
  Dropitem "DCellPack", 128, 24
  Dropitem "DCell", 256, 10
  Dropitem "DCell", 256, 10
  Dropitem "DCell", 256, 10
  DropItem "LegAmmoSphere", 128, 5
  DropItem "LegDemonRune", 80, 1
  DropItem "TrueLegendaryRune", 64, 1
  DropItem "BLG", 255
  DropItem "BFG3500", 255
  DropItem "MarineDBFGBeacon", 128, 1
  DropItem "AncientRecall", 256, 1
  States 
   { 
    Death: 
	TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"CheckStrength1")
    TNT1 A 0 A_StopSound(6)
	TNT1 A 0 A_PlaySound("CLC/death", CHAN_AUTO, 1.0, False, ATTN_NONE)
	CLCA H 10 A_Scream
	CLCA I 10 A_NoBlocking
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HHHHH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HHIIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    TNT1 A 0 A_SpawnItem("T3DBFGBoltExp")
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    TNT1 A 0 A_SpawnItem("T3DBFGBoltExp")
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JJJJJ 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA KKKKK 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA LLLLL 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA MMMMM 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA MMMMM 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA NNNNN 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA NNNNN 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    TNT1 AAAAAAAA 0 A_CustomMissile("SmokeFX3", Random(20,80), 0, random(0,360), 2, random(0,360))
    TNT1 A 0 A_SpawnItem("CorruptLegendaryNuke")
    TNT1 A 0 A_Explode(8000,1642,0,1)
    TNT1 A 0 A_BFGSpray("ArcSpray",15,20)
    TNT1 A 0 A_SpawnItemEx("ArcStruckGlowX",0,0,10,0,0,0,0,128,0)
    TNT1 A 0 A_SpawnItemEx("ArcStruckGlowY",0,0,10,0,0,0,0,128,0)
    CLCA L 5
	//TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
    TNT1 A -1 Bright A_KillMaster
    Stop
	CheckStrength1: 
	TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"DivinePossession")
	TNT1 A 0 A_Jump(256,"NormalDeath")
	Goto NormalDeath
	DivinePossession: 
    TNT1 A 0 A_StopSound(6)
	TNT1 A 0 A_PlaySound("CLC/death", CHAN_AUTO, 1.0, False, ATTN_NONE)
	CLCA H 10 A_Scream
	CLCA I 10 A_NoBlocking
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HHHHH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HHIIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    TNT1 A 0 A_SpawnItem("T3DBFGBoltExp")
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    TNT1 A 0 A_SpawnItem("T3DBFGBoltExp")
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JJJJJ 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA KKKKK 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA LLLLL 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA MMMMM 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA MMMMM 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA NNNNN 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA NNNNN 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    TNT1 AAAAAAAA 0 A_CustomMissile("SmokeFX3", Random(20,80), 0, random(0,360), 2, random(0,360))
    TNT1 A 0 A_SpawnItem("CorruptLegendaryNuke")
    TNT1 A 0 A_Explode(8000,1642,0,1)
    TNT1 A 0 A_BFGSpray("ArcSpray",15,20)
    TNT1 A 0 A_SpawnItemEx("ArcStruckGlowX",0,0,10,0,0,0,0,128,0)
    TNT1 A 0 A_SpawnItemEx("ArcStruckGlowY",0,0,10,0,0,0,0,128,0)
    CLCA L 5
	//TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
	TNT1 A 200
	TNT1 A 10 A_SpawnItemEx("NemesisLightning")
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItemEx("NemesisLightning")
	TNT1 A 0 A_SpawnItem("MiniNemesisDeathBall")
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItemEx("NemesisLightning")
	TNT1 A 0 A_SpawnItem("MiniNemesisDeathBall")
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItemEx("NemesisLightning")
	TNT1 A 0 A_SpawnItem("MiniNemesisDeathBall")
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItem("NemesisCyberFlameSpawner3",0,0,0,0)
    TNT1 A 10
	TNT1 A 0 A_SpawnItemEx("NemesisLightning")
	TNT1 A 0 A_SpawnItem("NemesisDeathBall")
	TNT1 A 5
	TNT1 A 0 A_SpawnItemEx("DivineGodCardinal",0,0,64,random(1,8),0,2,random(0,360),0,0)
    TNT1 A -1 Bright A_KillMaster
    Stop
	NormalDeath: 
    TNT1 A 0 A_StopSound(6)
	TNT1 A 0 A_PlaySound("CLC/death", CHAN_AUTO, 1.0, False, ATTN_NONE)
	CLCA H 10 A_Scream
	CLCA I 10 A_NoBlocking
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HHHHH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HHIIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    TNT1 A 0 A_SpawnItem("T3DBFGBoltExp")
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    TNT1 A 0 A_SpawnItem("T3DBFGBoltExp")
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA JJJJJ 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA KKKKK 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA LLLLL 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA MMMMM 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA MMMMM 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA NNNNN 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    CLCA NNNNN 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    TNT1 AAAAAAAA 0 A_CustomMissile("SmokeFX3", Random(20,80), 0, random(0,360), 2, random(0,360))
    TNT1 A 0 A_SpawnItem("CorruptLegendaryNuke")
    TNT1 A 0 A_Explode(8000,1642,0,1)
    TNT1 A 0 A_BFGSpray("ArcSpray",15,20)
    TNT1 A 0 A_SpawnItemEx("ArcStruckGlowX",0,0,10,0,0,0,0,128,0)
    TNT1 A 0 A_SpawnItemEx("ArcStruckGlowY",0,0,10,0,0,0,0,128,0)
    CLCA L 5
	//TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
    TNT1 A -1 Bright A_KillMaster
    Stop
      } 
}

ACTOR BloodyFlandreIt : BloodyFlandre
{
  DropItem "BossLifeEssence" 255 25
  DropItem "BossArmorBonusMax" 255 1
  DropItem "BigDustMana" 128 100
  DropItem "BigDustMana" 128 100
  DropItem "TearofEternity" 128
  DropItem "DivinePowerSphere" 128
  DropItem "OccultSpellbook" 200
  DropItem "DesiccationRod" 64
  //Health 3600
  DamageFactor "Normal", 0.8
  DamageFactor "Legendary", 0.4
  DamageFactor "Touhou", 0.1
}

ACTOR MakaiSlutIt : MakaiSlut
{
  DropItem "BossLifeEssence" 255 25
  DropItem "BossArmorBonusMax" 255 1
  DropItem "DivinePowerSphere" 128
  DropItem "SkullOfPower" 128
  DropItem "PainLordSoul" 128
  DropItem "PainLordSoul" 128
  dropitem "Shirosphere", 64
  dropitem "HellStaff" 64
  dropitem "FantasyStaff" 16
  DropItem "RingOfRegeneration" 30
  DamageFactor "Touhou", 0.1
}

ACTOR LamiaIt : Lamia 
{
 DropItem "BossLifeEssence" 255 25
  DropItem "BossArmorBonusMax" 255 1
  DropItem "DemonAmmoBox" 128 200
  DropItem "TearofEternity" 128
  DropItem "DivinePowerSphere" 128
  DropItem "OccultSpellbook" 200
  DropItem "LegTimeFreezeSphere" 128 3
  //Health 3500
  DamageFactor "Normal", 0.75
  DamageFactor "Legendary", 0.4
  DamageFactor "Touhou", 0.1
}

ACTOR SanaeKochiyaIt : SanaeKochiyaDeathanimation
{
  DropItem "ChaosEssence" 256 1
  DropItem "BossArmorBonusMax" 255 1
  DropItem "TearofEternity" 32
  DropItem "DivinePowerSphere" 32
  //Health 4000
  DamageFactor "Normal", 0.75
  DamageFactor "Legendary", 0.4
  DamageFactor "Touhou", 0.1
}

ACTOR UroborosIt : Uroboros 
{
  //Health 4000
  DamageFactor "Normal", 0.75
  DamageFactor "Legendary", 0.5
  Damagefactor "Uroboros", 0
  DamageFactor "Touhou", 0.1
  DropItem "BossLifeEssence" 255 25
  DropItem "BossArmorBonusMax" 255 1
  DropItem "DemonAmmoBox" 128 200
  DropItem "DivinePowerSphere" 32
  DropItem "TearofEternity" 32
  DropItem "OccultSpellbook" 200
  DropItem "PainLordSoul" 128
  DropItem "PainLordSoul" 128
  DropItem "AbyssOrb" 128
  DropItem "AbyssalCastOrb" 128
  DropItem "RingOfRegeneration" 30
  Tag "\c[u2]Uroboros\c-"
}

ACTOR HackroidZombieIt : HackroidZombie 
{
//Health 4000
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "EnragedLegendaryArmor" 140
DropItem "LegAmmoSphere" 256 1
DropItem "HandGrenadeAmmo" 235 2
DropItem "MineAmmo" 235 2
DropItem "Backpack" 256 1
DropItem "Armorplate" 205 1
DropItem "Portablemedkit" 210 1
DropItem "AgilityRune" 200 1
DropItem "LegendaryRune2" 200 1
DropItem "LegendaryPowerShard" 200 1
DropItem "EnragedLegendaryPowerShard" 200 1
DropItem "HackroidRifle" 140 1
DropItem "HCKAmmoBox" 120 90
DropItem "HCKAmmo" 256 20

DropItem "1337ASG" 90       //he uses the asg
DropItem "HCKShell" 200 4
DropItem "HCKShellBox" 200
DropItem "HackroidArmor" 115 1 //20 chance to spawn in the Nexus, If it was already impossible to find a Hackroid in the Nexus, You still had a very small chance of getting a hackroid armor
DropItem "HackroidSphere" 90 1 //20 chance to spawn too
DamageFactor 0.15
DamageFactor "Legendary", 0.1
DamageFactor "LegendaryPlayer", 0.1
DamageFactor "LegendaryGuru", 0.05
DamageFactor "LegendaryGuruPlayer", 0.05
DamageFactor "PlayerNemesisPlasma", 0.13
DamageFactor "TrueLegendaryDamage", 0.2
DamageFactor "TrueLegendaryPlayer", 0.2
States
{
See:
	TNT1 A 0 A_JumpIf(user_music == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("InfinityMusic",0,3000,909)
	TNT1 A 0 A_SetUserVar("user_music",1)
	TNT1 A 0 A_SpawnItem("RandomHellionSmoke")
    HPOS A 0 A_JumpIfTargetInLOS("Strafing")
    HPOS AA 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("RandomHellionSmoke")
	HPOS BB 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("RandomHellionSmoke")
	TNT1 A 0 A_SpawnItem("FootStep")
	HPOS A 0 A_JumpIfTargetInLOS("Strafing")
	HPOS CC 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("RandomHellionSmoke")
	HPOS DD 3 Bright A_Chase
	TNT1 A 0 A_Jump(30,"Teleport")
	TNT1 A 0 A_Jump(80,"Rush")
    TNT1 A 0 A_SpawnItem("RandomHellionSmoke")
	TNT1 A 0 A_SpawnItem("FootStep")
    Loop
	}
}

ACTOR HackroidZombieSpawn : HackroidZombieIt
{
Tag "\c[p7]Hackroid Zombie\c-"
States
{
  Spawn:
    TNT1 A 0
  Idle:
    TNT1 A 0 A_SpawnItem("RandomHellionSmoke")
    HPOS A 10 Bright A_Look
	TNT1 A 0 A_SpawnItem("RandomHellionSmoke")
	HPOS A 10 Bright A_Look
    Loop
	}
}

ACTOR HackroidAssaultCaptainIt : HackroidAssaultCaptain 
{
//Health 4200
DropItem "LegendaryBossLifeEssence" 256
	DropItem "LegendaryBossArmorBonusMax" 256
	DropItem "LegendaryBossLifeEssence" 256
	DropItem "LegendaryBossArmorBonusMax" 256
	DropItem "HackroidRifle" 110 1 //he uses in a new attack, And if Hackroidzombie uses A Asg, why can't HackAssault use the rifle either
	DropItem "1337ASG" 140
    DropItem "HCKShell" 200 4
    DropItem "HCKShellBox" 200
	DropItem "LegAmmoSphere" 256 1
	DropItem "EnragedLegendaryArmor" 140
	DropItem "HandGrenadeAmmo" 235 2
	DropItem "MineAmmo" 240 2
	DropItem "Backpack" 256 1
	DropItem "AgilityRune" 200 1
	DropItem "LegendaryRune2" 200 1
    DropItem "LegendaryPowerShard" 200 1
    DropItem "EnragedLegendaryPowerShard" 200 1
	DropItem "HackroidArmor" 115 1 //20 chance to spawn in the Nexus, If it was already impossible to find a Hackroid in the Nexus, You still had a very small chance of getting a hackroid armor
    DropItem "HackroidSphere" 90 1 //20 chance to spawn too
DamageFactor 0.15
DamageFactor "Legendary", 0.1
DamageFactor "LegendaryPlayer", 0.1
DamageFactor "LegendaryGuru", 0.05
DamageFactor "LegendaryGuruPlayer", 0.05
DamageFactor "PlayerNemesisPlasma", 0.13
DamageFactor "TrueLegendaryDamage", 0.2
DamageFactor "TrueLegendaryPlayer", 0.2
Tag "\c[i7]Hackroid Assault Captain\c-"
States
    {
  See:
	TNT1 A 0 A_JumpIf(user_music == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("InfinityMusic",0,3003,910)
	TNT1 A 0 A_SetUserVar("user_music",1)
	TNT1 A 0 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
	HASG AA 4 Bright A_Chase
	TNT1 A 0 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
	HASG BB 4 Bright A_Chase
	TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
	TNT1 A 0 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
	HASG CC 4 Bright A_Chase
	TNT1 A 0 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
	HASG DD 4 Bright A_Chase
	TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
	TNT1 A 0 A_Jump(64,"Rush","DodgeLeft","DodgeRight","Chase")
	Loop
	 Missile:
        TNT1 A 0 A_SetShootable
        TNT1 A 0 A_UnsetInvulnerable
        TNT1 A 0 A_SetTranslucent(1)
		HASG E 3 Bright A_GiveInventory("LegZombieStrafingg",1)
		TNT1 A 0 A_GiveInventory("LegZombieStrafingg",1)
        TNT1 A 0 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
        HASG E 4 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("RedShellCasing", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)
		TNT1 AAAA 0 Bright A_CustomMissile("1337SGTracer",Random(28,34),0,Random(6,-6),0)
		HASG F 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(5,15)*6,"1337ModdedBulletPuff")
	    HASG E 4 Bright A_FaceTarget
		TNT1 A 0 Bright A_CPosRefire
        TNT1 A 0 A_Jump(6,"Heal")
        TNT1 A 0 A_Jump(5,"Heal2")
        TNT1 A 0 A_Jump(4,"Heal3")
		TNT1 A 0 A_Jump(10,"Grenade")
		TNT1 A 0 A_Jump(13,"HackroidSuperShotgun")
        TNT1 A 0 A_JumpIfCloser(300,"Grenade")
        Goto Missile+4
	HackroidSuperShotgun:
        TNT1 A 0 A_SetShootable
        TNT1 A 0 A_UnsetInvulnerable
        TNT1 A 0 A_SetTranslucent(1)
		HASG E 3 Bright A_GiveInventory("LegZombieStrafingg",1)
		TNT1 A 0 A_GiveInventory("LegZombieStrafingg",1)
        TNT1 A 0 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
        HASG E 4 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("RedShellCasing", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)
		TNT1 AAAA 0 Bright A_CustomMissile("1337ProjZ",Random(28,34),0,Random(6,-6),0)
		HASG E 3 Bright A_GiveInventory("LegZombieStrafingg",1)
		HASG E 6 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("RedShellCasing", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)
		TNT1 AAAA 0 Bright A_CustomMissile("1337ProjZ",Random(28,34),0,Random(6,-6),0)
		HASG E 3 Bright A_GiveInventory("LegZombieStrafingg",1)
		HASG E 6 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("RedShellCasing", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)
		TNT1 AAA 0 Bright A_CustomMissile("1337ProjZ",Random(28,34),0,Random(6,-6),0)
		HASG E 3 Bright A_GiveInventory("LegZombieStrafingg",1)
		HASG E 8 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("RedShellCasing", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)
		TNT1 AAA 0 Bright A_CustomMissile("1337ProjZ",Random(28,34),0,Random(6,-6),0)
		HASG E 3 Bright A_GiveInventory("LegZombieStrafingg",1)
		HASG E 10 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
		TNT1 A 0 A_SpawnItemEx("RedShellCasing", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)
		TNT1 AAA 0 Bright A_CustomMissile("1337ProjZ",Random(28,34),0,Random(6,-6),0)
		HASG E 15 Bright A_FaceTarget
		Goto See
       }
}

ACTOR HackroidAssaultCaptainSpawn : HackroidAssaultCaptainIt
{
Tag "\c[i7]Hackroid Assault Captain\c-"
  States
    {
  Spawn:
    TNT1 A 0
  Idle:
	TNT1 A 0 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
    HASG A 10 Bright A_Look
	TNT1 A 0 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
    HASG Z 10 Bright A_Look
    Loop
	}
}

ACTOR DeathAssassinIt : DeathAssassin 
{ 
Health 725 // 300
DropItem "PortableEnhancedMedCellPack" 100
DropItem "ArmorPlate" 120
DropItem "ExtraArmorIt" 120
DropItem "AmmoPack" 100
DropItem "HandGrenadeAmmo" 200 1
DropItem "MineAmmo" 100 1
DropItem "NewShell" 256 8
DropItem "DemonAmmo" 162 80
DropItem "BackPack" 70 1
DropItem "Quad Barrel Shotgun" 80 1
DropItem "Demon Tech Rifle" 80 1
DropItem "Rocket Launcher" 80 1
DropItem "MarineSquadBeacon" 20 1
DamageFactor 0.7
DamageFactor "Legendary", 0.4
DamageFactor "LegendaryPlayer", 0.4
DamageFactor "PlayerNemesisPlasma", 0.3
DamageFactor "TrueLegendaryDamage", 0.4
DamageFactor "TrueLegendaryPlayer", 0.4
}

Actor DeathRevIt : DeathRev 
{
Tag "\c[a4]Death\c-"
	States
	{
 Death:
    TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"DeathTrueEndgame")
	TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"DeathEndgame")
    TNT1 A 0 A_StopSound(CHAN_WEAPON)
	DATH K 5
	DATH L 6 A_Scream
	DATH MNOP 5
	TNT1 A 0 A_Noblocking
	TNT1 A 0 A_SpawnItem("BodyCrash",0,0,0,0)
	DATH QRSTU 5 
	DATH V -1
	Stop
  DeathEndgame:
    TNT1 A 0 A_Jump(175,"NormalDeath")
	TNT1 A 0 A_SpawnItemEx("EnemyMysteriousBeaconDrop",0,0,8,random(20,30),random(0,8),2,random(0,360),0,32)
    TNT1 A 0 A_StopSound(CHAN_WEAPON)
	DATH K 5
	DATH L 6 A_Scream
	DATH MNOP 5
	TNT1 A 0 A_Noblocking
	TNT1 A 0 A_SpawnItem("BodyCrash",0,0,0,0)
	DATH QRSTU 5 
	DATH V -1
	Stop
  DeathTrueEndgame:
    TNT1 A 0 A_Jump(175,"NormalDeath")
	TNT1 A 0 A_SpawnItemEx("EnemyMysteriousBeaconTrueEndgameDrop",0,0,8,random(20,30),random(0,8),2,random(0,360),0,32)
    TNT1 A 0 A_StopSound(CHAN_WEAPON)
	DATH K 5
	DATH L 6 A_Scream
	DATH MNOP 5
	TNT1 A 0 A_Noblocking
	TNT1 A 0 A_SpawnItem("BodyCrash",0,0,0,0)
	DATH QRSTU 5 
	DATH V -1
	Stop
  NormalDeath:
    TNT1 A 0 A_StopSound(CHAN_WEAPON)
	DATH K 5
	DATH L 6 A_Scream
	DATH MNOP 5
	TNT1 A 0 A_Noblocking
	TNT1 A 0 A_SpawnItem("BodyCrash",0,0,0,0)
	DATH QRSTU 5 
	DATH V -1
	Stop
  Raise:
	Stop
	}
}

actor LoperComplexIt : LoperComplex 
{
Tag "\c[m8]Loper\c-"
States
  {
  Death:
    TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"DeathTrueEndgame")
	TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"DeathEndgame")
    LMLO F 4 A_Scream
	TNT1 AA 0 A_CustomMissile("RedBloodCloud", random(30,60), 0, random(0,360), 2, random(0,360)) 
    LMLO G 8 A_SpawnItemEx("GibbedGenerator",0,0,0,0,0,0,0,128,0)
    LMLO H 8
	LMLO I 8 A_NoBlocking
	LMLO J 8 A_SpawnItem("BodyCrash",0,0,0,0)
	LMLO K 8
	LMLO L 8
    LMLO M -1
    Stop
  Raise:
	Stop
   DeathEndgame:
    TNT1 A 0 A_Jump(170,"NormalDeath")
	TNT1 A 0 A_SpawnItemEx("EnemyMysteriousBeaconDrop",0,0,8,random(20,30),random(0,8),2,random(0,360),0,32)
    LMLO F 4 A_Scream
	TNT1 AA 0 A_CustomMissile("RedBloodCloud", random(30,60), 0, random(0,360), 2, random(0,360)) 
    LMLO G 8 A_SpawnItemEx("GibbedGenerator",0,0,0,0,0,0,0,128,0)
    LMLO H 8
	LMLO I 8 A_NoBlocking
	LMLO J 8 A_SpawnItem("BodyCrash",0,0,0,0)
	LMLO K 8
	LMLO L 8
    LMLO M -1
    Stop
   DeathTrueEndgame:
    TNT1 A 0 A_Jump(170,"NormalDeath")
	TNT1 A 0 A_SpawnItemEx("EnemyMysteriousBeaconTrueEndgameDrop",0,0,8,random(20,30),random(0,8),2,random(0,360),0,32)
    LMLO F 4 A_Scream
	TNT1 AA 0 A_CustomMissile("RedBloodCloud", random(30,60), 0, random(0,360), 2, random(0,360)) 
    LMLO G 8 A_SpawnItemEx("GibbedGenerator",0,0,0,0,0,0,0,128,0)
    LMLO H 8
	LMLO I 8 A_NoBlocking
	LMLO J 8 A_SpawnItem("BodyCrash",0,0,0,0)
	LMLO K 8
	LMLO L 8
    LMLO M -1
    Stop
   NormalDeath:
    LMLO F 4 A_Scream
	TNT1 AA 0 A_CustomMissile("RedBloodCloud", random(30,60), 0, random(0,360), 2, random(0,360)) 
    LMLO G 8 A_SpawnItemEx("GibbedGenerator",0,0,0,0,0,0,0,128,0)
    LMLO H 8
	LMLO I 8 A_NoBlocking
	LMLO J 8 A_SpawnItem("BodyCrash",0,0,0,0)
	LMLO K 8
	LMLO L 8
    LMLO M -1
    Stop
  }
}

ACTOR PhaseCyberdemonIt : PhaseCyberdemonNEO
{
  Health 6500
  Speed 25
  DamageFactor 0.65
  DamageFactor "Legendary", 0.35
  DamageFactor "LegendaryPlayer", 0.35
  DamageFactor "LegendaryGuru", 0.35
  DamageFactor "LegendaryGuruPlayer", 0.35
  DamageFactor "PlayerNemesisPlasma", 0.35
  DamageFactor "TrueLegendaryDamage", 0.35
  DamageFactor "TrueLegendaryPlayer", 0.35
  DropItem "RandomCommanderitem" 150 1
  DropItem "BossLifeEssence" 256 25
  DropItem "BossArmorBonusMax" 256 1
  DropItem "NewCellPack" 186 300
  DropItem "BFG10K " 178 1
  DropItem "Railgun " 184 1
  Tag "\ctPhase Cyberdemon\c-"
}

ACTOR PhaseWarlordIt : PhaseWarlord3
{ 
Health 4500
Speed 9 
PainChance 10
Mass 4000
BloodColor "cf 00 b0" 
Scale 1.1
Meleedamage 40
Tag "\ctPhase Warlord\c-"
DamageFactor 0.5
DamageFactor "Legendary", 0.35
DamageFactor "LegendaryPlayer", 0.35
DamageFactor "LegendaryGuru", 0.35
DamageFactor "LegendaryGuruPlayer", 0.35
DamageFactor "PlayerNemesisPlasma", 0.2
DamageFactor "TrueLegendaryDamage", 0.35
DamageFactor "TrueLegendaryPlayer", 0.35
DropItem "BossLifeEssence" 128 25
DropItem "BossArmorBonusMax" 128 1
DropItem "DemonAmmoBox" 128 200
DropItem "PhaseSphere"
DropItem "BossLifeEssence" 256 
DropItem "BossArmorBonusMax" 256 
DropItem "RandomCommanderitem" 140 1
DropItem "MysteriousBeacon" 70 1
Species "Nobles"
}

ACTOR PhaseOverlord3It : PhaseOverlord3 
{ 
Health 3750
DamageFactor 0.5
DamageFactor "LegendaryPlayer", 0.35
DamageFactor "LegendaryGuru", 0.35
DamageFactor "LegendaryGuruPlayer", 0.35
DamageFactor "PlayerNemesisPlasma", 0.2
DamageFactor "TrueLegendaryDamage", 0.35
DamageFactor "TrueLegendaryPlayer", 0.35
DropItem "BossLifeEssence" 128 25
DropItem "BossArmorBonusMax" 128 1
DropItem "DemonAmmoBox" 128 200
DropItem "PhaseSphere"
DropItem "PhaseArmor" 200 1
DropItem "BossLifeEssence" 256 
DropItem "BossArmorBonusMax" 256
DropItem "RandomCommanderitem" 128 1
}

ACTOR PhaseShotgunCommandoIt : PhaseShotgunCommando
{
	Health 560 // 260
	DamageFactor 0.7
	DamageFactor "Legendary", 0.4
	DamageFactor "LegendaryPlayer", 0.4
    DamageFactor "LegendaryGuru", 0.4
    DamageFactor "LegendaryGuruPlayer", 0.4
	DamageFactor "PlayerNemesisPlasma", 0.3
	DamageFactor "TrueLegendaryDamage", 0.3
    DamageFactor "TrueLegendaryPlayer", 0.3
	DropItem "NewShell" 255 4
	DropItem "NewShellBox", 128
	DropItem "HealthFlask" 55
	DropItem "ArmorCharge" 55
	DropItem "AmmoPack" 40
	DropItem "HandGrenadeAmmo" 100 1
	DropItem "MineAmmo" 50 1
	DropItem "PortableMedkit" 190
    DropItem "ArmorPlate" 190
    DropItem "BackPack" 56
	DropItem "HeavyChaingun" 26 1
	DropItem "PhaseSphere" 20 1
	DropItem "PhaseArmor" 110 1
	DropItem "MarineBeacon" 40 1
}

ACTOR PhaseGhoulIt : PhaseGhoul
{
Health 1250 // 1250
}

Actor PhaseExileIt : PhaseExile 
{
  Health 1650 // 1650
Tag "\ctPhase Exile\c-"
   States
    {
   Death:
    TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"DeathTrueEndgame")
	TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"DeathEndgame")
    PVIL Q 6 A_SetTranslucent(1.0)
    PVIL R 5 A_Scream
    PVIL S 5 A_Fall
    PVIL TUV 5
	PVIL W 4 A_SpawnItem("BodyCrash",0,0,0,0)
    PVIL XY 4
    PVIL Z -1
    Stop
  XDeath:
    TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"DeathTrueEndgame")
	TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"DeathEndgame")
	PVIX A 4
	PVIX B 3 A_XScream
	PVIX C 3 A_SpawnItemEx("MutantGibbedGenerator",0,0,0,0,0,0,0,128,0)
	PVIX D 3 A_Fall
	PVIX E 3 A_SpawnItem("BodyCrash",0,0,0,0)
	PVIX FG 3
	PVIX H -1
	Stop
   DeathEndgame:
    TNT1 A 0 A_Jump(175,"NormalDeath")
	TNT1 A 0 A_SpawnItemEx("EnemyMysteriousBeaconDrop",0,0,8,random(20,30),random(0,8),2,random(0,360),0,32)
    PVIL Q 6 A_SetTranslucent(1.0)
    PVIL R 5 A_Scream
    PVIL S 5 A_Fall
    PVIL TUV 5
	PVIL W 4 A_SpawnItem("BodyCrash",0,0,0,0)
    PVIL XY 4
    PVIL Z -1
    Stop
   DeathTrueEndgame:
    TNT1 A 0 A_Jump(175,"NormalDeath")
	TNT1 A 0 A_SpawnItemEx("EnemyMysteriousBeaconTrueEndgameDrop",0,0,8,random(20,30),random(0,8),2,random(0,360),0,32)
    PVIL Q 6 A_SetTranslucent(1.0)
    PVIL R 5 A_Scream
    PVIL S 5 A_Fall
    PVIL TUV 5
	PVIL W 4 A_SpawnItem("BodyCrash",0,0,0,0)
    PVIL XY 4
    PVIL Z -1
    Stop
   NormalDeath:
    PVIL Q 6 A_SetTranslucent(1.0)
    PVIL R 5 A_Scream
    PVIL S 5 A_Fall
    PVIL TUV 5
	PVIL W 4 A_SpawnItem("BodyCrash",0,0,0,0)
    PVIL XY 4
    PVIL Z -1
    Stop
    }
}

Actor PhaseCacodemonit : PhaseCacodemon
{
  Health 900 // 900
}

ACTOR DarkCybruiserIt : DarkCybruiser 
{
DropItem "NemesisHealthBonusMax", 200, 25
DropItem "DarkArmor", 115
DropItem "BerserkSphere" 80
DropItem "DemonAmmoBox", 180, 200
DropItem "Demon Tech Rifle", 180, 1
DropItem "SuperArmorSphere", 48, 1
DamageFactor 0.45
  DamageFactor "Legendary", 0.25
  DamageFactor "LegendaryPlayer", 0.25
  DamageFactor "LegendaryGuru", 0.25
  DamageFactor "LegendaryGuruPlayer", 0.25
  DamageFactor "PlayerNemesisPlasma", 0.25
  DamageFactor "TrueLegendaryDamage", 0.25
  DamageFactor "TrueLegendaryPlayer", 0.25
  DamageFactor "PlayerDevBall", 0.15
  DamageFactor "PlayerDevTracer", 0.15
  States
    {
    Death:
	    TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"DeathTrueEndgame")
	    TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"DeathEndgame")
		TNT1 A 0
		UBRD K 30 A_Scream
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))	
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 AA 0 Bright A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAAA 0 A_CustomMissile("SmokeFX2",0,0,random(0,360),2,random(0,360))
		UBRD LMN 5 Bright
		UBRD O 4 Bright A_Fall
		UBRD PQR 4 Bright
		TNT1 A 0 A_BossDeath
		UBRS S 3 A_KillMaster
		UBRS T 63000 CanRaise
		Stop
	DeathEndgame:
	    TNT1 A 0 A_Jump(175,"NormalDeath")
	    TNT1 A 0 A_SpawnItemEx("EnemyMysteriousBeaconDrop",0,0,8,random(20,30),random(0,8),2,random(0,360),0,32)
		TNT1 A 0
		UBRD K 30 A_Scream
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))	
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 AA 0 Bright A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAAA 0 A_CustomMissile("SmokeFX2",0,0,random(0,360),2,random(0,360))
		UBRD LMN 5 Bright
		UBRD O 4 Bright A_Fall
		UBRD PQR 4 Bright
		TNT1 A 0 A_BossDeath
		UBRS S 3 A_KillMaster
		UBRS T 63000 CanRaise
		Stop
	DeathTrueEndgame:
		TNT1 A 0
        TNT1 A 0 A_Jump(175,"NormalDeath")
	    TNT1 A 0 A_SpawnItemEx("EnemyMysteriousBeaconTrueEndgameDrop",0,0,8,random(20,30),random(0,8),2,random(0,360),0,32)
		UBRD K 30 A_Scream
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))	
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 AA 0 Bright A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAAA 0 A_CustomMissile("SmokeFX2",0,0,random(0,360),2,random(0,360))
		UBRD LMN 5 Bright
		UBRD O 4 Bright A_Fall
		UBRD PQR 4 Bright
		TNT1 A 0 A_BossDeath
		UBRS S 3 A_KillMaster
		UBRS T 63000 CanRaise
		Stop
	NormalDeath:
		TNT1 A 0
		UBRD K 30 A_Scream
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 A 0 Bright A_PlaySound("Weapons/RockLX")
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))	
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		UBRD KK 1 Bright A_CustomMissile("Kaboom4",Random(10,50),0,random(0,360),2,random(0,360))
		TNT1 AA 0 Bright A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAAA 0 A_CustomMissile("SmokeFX2",0,0,random(0,360),2,random(0,360))
		UBRD LMN 5 Bright
		UBRD O 4 Bright A_Fall
		UBRD PQR 4 Bright
		TNT1 A 0 A_BossDeath
		UBRS S 3 A_KillMaster
		UBRS T 63000 CanRaise
		Stop
	}
}

ACTOR DarkCydestroyerIt : DarkCydestroyer 
{
  DropItem "NemesisHealthBonusMax" 200 25
  DropItem "DarkArmor" 115
  DropItem "BerserkSphere" 120
  DropItem "DemonAmmoBox" 220 200
  DropItem "Demon Tech Rifle" 256
  DropItem "Demon Tech Railgun" 200 
  DropItem "CannongunSphere" 90
  DamageFactor 0.45
  DamageFactor "Legendary", 0.25
  DamageFactor "LegendaryPlayer", 0.25
  DamageFactor "LegendaryGuru", 0.25
  DamageFactor "LegendaryGuruPlayer", 0.25
  DamageFactor "PlayerNemesisPlasma", 0.25
  DamageFactor "TrueLegendaryDamage", 0.25
  DamageFactor "TrueLegendaryPlayer", 0.25
  DamageFactor "PlayerDevBall", 0.15
  DamageFactor "PlayerDevTracer", 0.15
States
     {
   Death: 
    TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"DeathTrueEndgame")
	TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"DeathEndgame")
	DB2S G 20 A_Scream
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))  
	DB2S GGGG 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	DB2S HHHH 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))  
	DB2S IIIJJJ 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))  
	DB2S KKKLLL 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AAAA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))
	DB2S M 4 Bright A_NoBlocking
	DB2S N 3 Bright 
	DB2S O 3
	DB2S P 3
	DB2S Q -1 A_KillMaster
	Stop
  DeathEndGame: 
    TNT1 A 0 A_Jump(175,"NormalDeath")
	TNT1 A 0 A_SpawnItemEx("EnemyMysteriousBeaconDrop",0,0,8,random(20,30),random(0,8),2,random(0,360),0,32)
	DB2S G 20 A_Scream
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))  
	DB2S GGGG 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	DB2S HHHH 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))  
	DB2S IIIJJJ 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))  
	DB2S KKKLLL 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AAAA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))
	DB2S M 4 Bright A_NoBlocking
	DB2S N 3 Bright 
	DB2S O 3
	DB2S P 3
	DB2S Q -1 A_KillMaster
	Stop
   DeathTrueEndGame: 
    TNT1 A 0 A_Jump(175,"NormalDeath")
	TNT1 A 0 A_SpawnItemEx("EnemyMysteriousBeaconTrueEndgameDrop",0,0,8,random(20,30),random(0,8),2,random(0,360),0,32)
	DB2S G 20 A_Scream
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))  
	DB2S GGGG 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	DB2S HHHH 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))  
	DB2S IIIJJJ 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))  
	DB2S KKKLLL 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AAAA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))
	DB2S M 4 Bright A_NoBlocking
	DB2S N 3 Bright 
	DB2S O 3
	DB2S P 3
	DB2S Q -1 A_KillMaster
	Stop
   NormalDeath: 
	DB2S G 20 A_Scream
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))  
	DB2S GGGG 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	DB2S HHHH 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))  
	DB2S IIIJJJ 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))  
	DB2S KKKLLL 2 Bright A_CustomMissile("Kaboom4", Random(10,50), 0, random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
	TNT1 AAAA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))
	DB2S M 4 Bright A_NoBlocking
	DB2S N 3 Bright 
	DB2S O 3
	DB2S P 3
	DB2S Q -1 A_KillMaster
	Stop
	}
}

Actor DarkPaladinIt : DarkPaladin 
{
  DropItem "NemesisHealthBonusMax" 200 25
  DropItem "DarkArmor" 125
  DropItem "BerserkSphere" 80
  DropItem "DemonAmmoBox" 220 200
  DropItem "Demon Tech Rifle" 180
  DropItem "Demon Tech Railgun" 120
  DropItem "SuperArmorSphere" 60 
  DropItem "CannongunSphere" 128
  DamageFactor 0.45
  DamageFactor "Legendary", 0.25
  DamageFactor "LegendaryPlayer", 0.25
  DamageFactor "LegendaryGuru", 0.25
  DamageFactor "LegendaryGuruPlayer", 0.25
  DamageFactor "PlayerNemesisPlasma", 0.25
  DamageFactor "TrueLegendaryDamage", 0.25
  DamageFactor "TrueLegendaryPlayer", 0.25
  DamageFactor "PlayerDevBall", 0.15
  DamageFactor "PlayerDevTracer", 0.15
}

ACTOR HellPaladinIt : HellPaladin 
{
DropItem "BossLifeEssence", 200, 25
DropItem "HEMBossArmorBonusMax25", 200
DropItem "DemonAmmoBox", 180, 200
DropItem "SuperArmorSphere", 48, 1
DropItem "CorruptedSphere", 128, 1
}

ACTOR DarkHellRazerIt : DarkHellRazer 
{
  Health 780 //380
    DropItem "LifeEssence" 256
	DropItem "ArmorBonusMax" 256
	DropItem "PortableEnhancedMedCellPack" 90 1
	DropItem "DemonAmmo" 160
	DropItem "NewCell" 256
	DropItem "NewCellPack" 128
	DropItem "Demon Tech Rifle" 100 1
	DropItem "Railgun " 60 1
DamageFactor 0.9
DamageFactor "Legendary", 0.5
DamageFactor "LegendaryPlayer", 0.5
DamageFactor "LegendaryGuru", 0.5
DamageFactor "LegendaryGuruPlayer", 0.4
DamageFactor "PlayerNemesisPlasma", 0.4
DamageFactor "TrueLegendaryDamage", 0.4
DamageFactor "TrueLegendaryPlayer", 0.4
}

ACTOR HellRazerIt : HellRazer 
{
	Health 220 //120
	DamageFactor 0.8
}

ACTOR HellRazerSecretIt : HellRazerSecret 
{
Health 800 //500
DamageFactor 0.9
DamageFactor "Legendary", 0.5
DamageFactor "LegendaryPlayer", 0.5
DamageFactor "LegendaryGuru", 0.4
DamageFactor "LegendaryGuruPlayer", 0.4
DamageFactor "PlayerNemesisPlasma", 0.4
DamageFactor "TrueLegendaryDamage", 0.4
DamageFactor "TrueLegendaryPlayer", 0.4
DropItem "LifeEssence" 125
DropItem "HEMArmorBonusMax4" 125
DropItem "DemonAmmo" 160
DropItem "DemonAmmo" 160
DropItem "ExplosiveDemonTechRifle" 30 1
DropItem "HellseconomicContract", 95
Tag "\ciHellfire Devourer\c-"
States
	{
  Death:
        TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"DeathTrueEndgame")
	    TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"DeathEndgame")
		HFDV I 5
		HFDV J 5 A_Scream
		HFDV KL 5
		HFDV L 5
		HFDV M 0 A_SpawnItem("BodyCrash",0,0,0,0)
		HFDV M 5 A_Fall
		HFDV M -1
		Stop
  DeathEndgame:
        TNT1 A 0 A_Jump(180,"NormalDeath")
		TNT1 A 0 A_SpawnItemEx("EnemyMysteriousBeaconDrop",0,0,8,random(20,30),random(0,8),2,random(0,360),0,32)
		HFDV I 5
		HFDV J 5 A_Scream
		HFDV KL 5
		HFDV L 5
		HFDV M 0 A_SpawnItem("BodyCrash",0,0,0,0)
		HFDV M 5 A_Fall
		HFDV M -1
		Stop
   DeathTrueEndgame:
        TNT1 A 0 A_Jump(180,"NormalDeath")
		TNT1 A 0 A_SpawnItemEx("EnemyMysteriousBeaconTrueEndgameDrop",0,0,8,random(20,30),random(0,8),2,random(0,360),0,32)
		HFDV I 5
		HFDV J 5 A_Scream
		HFDV KL 5
		HFDV L 5
		HFDV M 0 A_SpawnItem("BodyCrash",0,0,0,0)
		HFDV M 5 A_Fall
		HFDV M -1
		Stop
   NormalDeath:
		HFDV I 5
		HFDV J 5 A_Scream
		HFDV KL 5
		HFDV L 5
		HFDV M 0 A_SpawnItem("BodyCrash",0,0,0,0)
		HFDV M 5 A_Fall
		HFDV M -1
		Stop
	 }
}

ACTOR DAImpIt : DAImp 
{
Health 970 //670
  DropItem "PortableEnhancedMedCellPack" 100 1
  DropItem "LifeEssence" 256
  DropItem "ArmorBonusMax" 256
  DropItem "BossLifeEssence" 128 25
  DropItem "BossArmorBonusMax" 128 1
  DropItem "DemonAmmo" 256 60
  DropItem "DemonAmmoBox" 128
  DropItem "Missile" 256 5
  DropItem "MissileBox" 128 10
  DropItem "NewCell" 256
  DropItem "NewCellPack" 128
  DropItem "Demon Tech Rifle" 100 1
  DropItem "Railgun " 60 1
  DropItem "Tech Vulcan" 30 1
  DropItem "BFG10K " 15 1
DamageFactor 0.9
DamageFactor "Legendary", 0.5
DamageFactor "LegendaryPlayer", 0.5
DamageFactor "LegendaryGuru", 0.5
DamageFactor "LegendaryGuruPlayer", 0.4
DamageFactor "PlayerNemesisPlasma", 0.4
DamageFactor "TrueLegendaryDamage", 0.4
DamageFactor "TrueLegendaryPlayer", 0.4
}

ACTOR DarkCyberImpIt : DarkCyberImp 
{
Health 650 // 250
DropItem "PortableEnhancedMedCellPack" 80 1
DropItem "LifeEssence", 185, 12
DropItem "HEMArmorBonusMax5", 135
DropItem "HEMArmorBonusMax1", 135
DropItem "HEMArmorBonusMax1", 135
DamageFactor 0.9
DamageFactor "Legendary", 0.5
DamageFactor "LegendaryPlayer", 0.5
DamageFactor "LegendaryGuru", 0.4
DamageFactor "LegendaryGuruPlayer", 0.4
DamageFactor "PlayerNemesisPlasma", 0.4
DamageFactor "TrueLegendaryDamage", 0.4
DamageFactor "TrueLegendaryPlayer", 0.4
States
	{
   Death:
        TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"DeathTrueEndgame")
	    TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"DeathEndgame")
		DCIP I 8
		DCIP J 8 A_Scream
		DCIP K 6
		DCIP L 6 A_NoBlocking
		DCIP M 63000 CanRaise
		Stop
	XDeath:
	    TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"DeathTrueEndgame")
	    TNT1 A 0 A_JumpIfInTargetInventory("TrueLegendaryRuneItem2",1,"DeathEndgame")
		TNT1 A 0 A_SpawnItemEx("GreenGibbedGenerator",0,0,0,0,0,0,0,128,0)
		DCIP N 5 A_CustomMissile("DarkCyberImpArm",32,-10,270)
		TNT1 A 0 A_GiveInventory("XDeathCheck",1)
		DCIP O 5 A_XScream
		DCIP P 5
		DCIP Q 5 A_NoBlocking
		DCIP RST 5
		DCIP U 63000 CanRaise
		Stop
	DeathEndgame:
	    TNT1 A 0 A_Jump(180,"NormalDeath")
	    TNT1 A 0 A_SpawnItemEx("EnemyMysteriousBeaconDrop",0,0,8,random(20,30),random(0,8),2,random(0,360),0,32)
		DCIP I 8
		DCIP J 8 A_Scream
		DCIP K 6
		DCIP L 6 A_NoBlocking
		DCIP M 63000 CanRaise
		Stop
	DeathTrueEndgame:
	    TNT1 A 0 A_Jump(180,"NormalDeath")
	    TNT1 A 0 A_SpawnItemEx("EnemyMysteriousBeaconTrueEndgameDrop",0,0,8,random(20,30),random(0,8),2,random(0,360),0,32)
		DCIP I 8
		DCIP J 8 A_Scream
		DCIP K 6
		DCIP L 6 A_NoBlocking
		DCIP M 63000 CanRaise
		Stop
	NormalDeath:
		DCIP I 8
		DCIP J 8 A_Scream
		DCIP K 6
		DCIP L 6 A_NoBlocking
		DCIP M 63000 CanRaise
		Stop
		}
}


ACTOR EmpoweredDarkCydestroyerIt : INFEmpoweredDarkCydestroyer
{
  DropItem "NemesisHealthBonusMax" 200 25
  DropItem "DarkArmor" 140
  DropItem "BerserkSphere" 120
  DropItem "DemonAmmoBox" 220 200
  DropItem "Demon Tech Rifle" 256
  DropItem "Demon Tech Railgun" 256
  DropItem "SuperArmorSphere" 60 
  DropItem "CannongunSphere" 128
  DropItem "BossLifeEssence" 256 25
  DropItem "BossArmorBonusMax" 256 1
  DropItem "NewCellPack" 186 300
  DropItem "SphereOfPower" 200
  DropItem "BFG10K " 128
  DropItem "BFG9500" 64
  DamageFactor 0.35
  DamageFactor "Legendary", 0.2
  DamageFactor "LegendaryPlayer", 0.2
  DamageFactor "LegendaryGuru", 0.2
  DamageFactor "LegendaryGuruPlayer", 0.2
  DamageFactor "PlayerNemesisPlasma", 0.2
  DamageFactor "TrueLegendaryDamage", 0.2
  DamageFactor "TrueLegendaryPlayer", 0.2
  DamageFactor "PlayerDevBall", 0.1
  DamageFactor "PlayerDevTracer", 0.1
}

ACTOR EmpoweredDarkAnnihilatorIt : INFEmpoweredDarkAnnihilator
{
DropItem "NemesisHealthBonusMax" 200 25
  DropItem "NemesisHealthBonusMax" 200 25
  DropItem "SphereOfPower" 256
  DropItem "DarkArmor" 140
  DropItem "SuperArmorSphere" 60 
  DropItem "DemonAmmo" 256 60
  DropItem "DemonAmmoBox" 200
  DropItem "NewCell" 256 60
  DropItem "NewCellPack" 300
  DropItem "BFG10K " 190 1
  DropItem "BFG9500" 190 1
  DropItem "Railgun " 190 1
  DropItem "Demon Tech Railgun" 256
  DropItem "Demon Tech BFG10K" 128
  DamageFactor 0.45
  DamageFactor "Legendary", 0.4
  DamageFactor "LegendaryPlayer", 0.4
  DamageFactor "LegendaryGuru", 0.4
  DamageFactor "LegendaryGuruPlayer", 0.4
  DamageFactor "PlayerNemesisPlasma", 0.35
  DamageFactor "TrueLegendaryDamage", 0.35
  DamageFactor "TrueLegendaryPlayer", 0.35
  DamageFactor "PlayerDevBall", 0.1
  DamageFactor "PlayerDevTracer", 0.1
}

ACTOR HellfrostCardihilatorIt : HellfrostCardihilator 
{ 
  DropItem "HellFrostSphere" 256
  DropItem "DemonAmmoBox" 128 200
  DropItem "DemonicChalice" 100
  DropItem "SkullOfPower" 100
  DropItem "FreezerBFG" 256
  DropItem "Freezer Rifle" 256
  DropItem "D-BFG" 120
  Dropitem "DCellPack" 256 32
  Dropitem "DCellPack" 128 24
  Dropitem "DCell" 256 10
  Dropitem "DCell" 256 10
  Dropitem "DCell" 256 10
}

ACTOR FrostdemonIt : Frostdemon 
{
  DropItem "HellFrostSphere" 256 1
  DropItem "DemonAmmoBox" 128 200
  DropItem "BigGas" 128 200
}

ACTOR HellfrostCyberdemonIt : INFHellFrostCyberdemon 
{
DropItem "HellFrostSphere" 256 1
DropItem "D-BFG", 80
DropItem "DemonAmmoBox", 196, 200
DropItem "DemonicChalice", 90, 1
DropItem "SkullOfPower", 90, 1
DropItem "ArmorSphere", 96
DropItem "FreezerBFG" 192
}

ACTOR FreezemotaurIt : Freezemotaur2
{
	DropItem "Freezer Rifle", 255
	DropItem "VitalityRune", 255
	DropItem "NewCellPack", 255
	DropItem "NewCellPack", 192
	DropItem "BossLifeEssence", 256, 150
    DropItem "HellFrostSphere", 256
    DropItem "DemonAmmoBox", 196, 200
    DropItem "DemonicChalice", 90, 1
    DropItem "SkullOfPower", 90, 1
    DropItem "ArmorSphere", 90
	DropItem "FuelCore" 256 1
	DropItem "FuelCore" 256 1
}

ACTOR MainyuIt : Mainyu
{
Tag "\c[d8]Spenta Mainyu\c-"
States
  {
ActualDeath:
	TNT1 A 0 A_PlaySound("Mainyu/DeathExplode",7,1.0,0,ATTN_NONE)
	TNT1 AA 0 A_SpawnItemEx("MainyuDeathExplosion",0,0,32)
	TNT1 AA 0 A_SpawnItemEx("MainyuDeathExplosion2",0,0,32)
	TNT1 A 0 A_Quake(7,90,0,3000)
	TNT1 A 0 A_SpawnItemEx("SubliminationSword",0,0,8)
	TNT1 A 0 A_SpawnItemEx("DivineorDarkdivineArmor",0,0,8)
	TNT1 A 0 A_SpawnItemEx("NemesisMegaSphere",0,0,8,random(0,8),random(0,8),2,random(0,360),0,128)
	TNT1 AA 0 A_SpawnItemEx("TearofEternity",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("Terminator",0,0,8,random(0,8),random(0,8),2,random(0,360),0,235)
	TNT1 A 0 A_SpawnItemEx("LegendaryRune",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("LegendaryRune",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 ACS_NamedExecuteAlways("ResetSky",0)
	TNT1 AAAAAAAAAAAAAAAAAAAAAAA 3 A_SpawnItemEx("MainyuDeathExplosion4",random(0,128),0,random(16,100),frandom(1,8),0,frandom(1,8),random(0,360),0,120)
	TNT1 A 30
	TNT1 A 1 A_KillMaster
	Stop
  }
}

ACTOR HellFireCyberdemonIt : INFHellFireCyberdemon2 
{
Tag "\c[z4]Hellfire \c[v9]Cyberdemon\c-"
States
  {
  Death:
    TNT1 A 0 A_JumpIfInTargetInventory("TerminatorDamage2",1,"BloodGodPossession")
    TNT1 A 0 A_Facetarget
    TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("HFireSpawner",random(-64,64),random(-64,64),random(0,64),0,0,0,0,32)
    HFCS A 80 A_Scream	
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("HFLavaMist",0,0,random(0,120),(Random (-8, 8)),(Random (-8, 8)),(Random (0, 8)),(Random (0, 360)))
	TNT1 A 0 A_SpawnItemEx("DemonicChalice",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("ScrollOfHellfire",0,0,8,random(0,8),random(0,8),2,random(0,360),0,128)
	TNT1 A 0 A_SpawnItemEx("Demon Tech Shotgun",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("PyroCannon",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("HellfireUltrasphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("UnbelieveabilitySphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("LegendaryRune",0,0,64,random(1,8),0,2,random(0,360),0,64)
	HFCS B 50
	HFCY G 10
	TNT1 A 0 A_PlaySound("HFCyb/laugh2")
    TNT1 A 0 Radius_Quake(10,80,0,24,0)
	HFCY G 0 A_CustomMissile("PentaLine1",0,0,-72,2)
    HFCY G 0 A_CustomMissile("PentaLine1",0,0,-144,2)
    HFCY G 0 A_CustomMissile("PentaLine1",0,0,-216,2)
    HFCY G 0 A_CustomMissile("PentaLine1",0,0,-288,2)
    HFCY G 0 A_CustomMissile("PentaLine1",0,0,0,2)
	HFCY GGGGGGGGGGGGGGGGGG 0 Bright A_SpawnItemEx("RainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
    HFCY G 50 A_NoBlocking
	TNT1 AAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("HFFireSpawned2",random(-64,64),random(-64,64),random(0,64),0,0,0,0,32)
	HFCY G 0 Bright A_SpawnItem("CardinalRageFlameSpawner",0,0,0,0)
	HFCY GGGGG 2 A_FadeOut
	TNT1 AAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("HFFireSpawned2",random(-64,64),random(-64,64),random(0,64),0,0,0,0,32)
	TNT1 AAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("HFFireSpawned2",random(-64,64),random(-64,64),random(0,64),0,0,0,0,32)
	TNT1 A 0 ACS_ExecuteAlways(668)
    TNT1 A -1 Bright A_KillMaster
	stop
  BloodGodPossession:
    TNT1 A 0 A_Facetarget
    TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("HFireSpawner",random(-64,64),random(-64,64),random(0,64),0,0,0,0,32)
    HFCS A 80 A_Scream	
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("HFLavaMist",0,0,random(0,120),(Random (-8, 8)),(Random (-8, 8)),(Random (0, 8)),(Random (0, 360)))
	TNT1 A 0 A_SpawnItemEx("Demon Tech Shotgun",0,0,64,random(0,8),0,2,random(1,360),0,0)
	TNT1 A 0 A_SpawnItemEx("PyroCannon",0,0,64,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("HellfireUltrasphere",0,0,64,random(1,8),0,2,random(0,360),0,64)
	TNT1 A 0 A_SpawnItemEx("LegendaryRune",0,0,64,random(1,8),0,2,random(0,360),0,64)
	HFCS B 50
	HFCY G 10
	TNT1 A 0 A_PlaySound("HFCyb/laugh2")
    TNT1 A 0 Radius_Quake(10,80,0,24,0)
	HFCY G 0 A_CustomMissile("PentaLine1",0,0,-72,2)
    HFCY G 0 A_CustomMissile("PentaLine1",0,0,-144,2)
    HFCY G 0 A_CustomMissile("PentaLine1",0,0,-216,2)
    HFCY G 0 A_CustomMissile("PentaLine1",0,0,-288,2)
    HFCY G 0 A_CustomMissile("PentaLine1",0,0,0,2)
	HFCY GGGGGGGGGGGGGGGGGG 0 Bright A_SpawnItemEx("RainCometSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
    HFCY G 50 A_NoBlocking
	TNT1 AAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("HFFireSpawned2",random(-64,64),random(-64,64),random(0,64),0,0,0,0,32)
	HFCY G 0 Bright A_SpawnItem("CardinalRageFlameSpawner",0,0,0,0)
	HFCY GGGGG 2 A_FadeOut
	TNT1 AAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("HFFireSpawned2",random(-64,64),random(-64,64),random(0,64),0,0,0,0,32)
	TNT1 AAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("HFFireSpawned2",random(-64,64),random(-64,64),random(0,64),0,0,0,0,32)
	TNT1 A 0 ACS_ExecuteAlways(668)
    TNT1 A 0 A_SpawnItemEx ("DimensionalPortal")
	TNT1 A 340
	TNT1 A 0 A_SpawnItemEx("DisasterExplosion")
	BLRD A 5 Bright A_FaceTarget
	BLRD A 1 A_SpawnItemEx("BloodGodCardinal",0,0,64,random(1,8),0,2,random(0,360),0,0)
	stop
}
}

ACTOR SupremotaurIt : Supremotaur2 
{
DropItem "BFG9500", 255
DropItem "VitalityRune", 180
DropItem "VitalityRune", 128
DropItem "NewCellPack", 255
DropItem "NewCellPack", 160
DropItem "NewCell", 255
DropItem "NewCell", 160
DropItem "NewCellPack", 255
DropItem "NewCell", 255
DropItem "NewCellPack", 160
DropItem "NewCell", 160
DropItem "BossArmorBonusMax", 256, 32
DropItem "BossArmorBonusMax", 256, 32
DropItem "FuelCore" 256 1
DropItem "FuelCore" 256 1
DropItem "FuelCore" 256 1
Tag "\c[A6]Super Apprentice\c-"
Obituary "%o was maulotated by the Super Apprentice."
HitObituary "%o was hammered by the Super Apprentice." 
States
{
Death: 
	SMT3 P 60 A_PlaySoundEx("monster/smitht","Voice",0,2)
	SMT3 P 0 A_CustomMissile("SupremoPento3",0,0,-72,2)
	SMT3 P 0 A_CustomMissile("SupremoPento3",0,0,-144,2)
	SMT3 P 0 A_CustomMissile("SupremoPento3",0,0,-216,2)
	SMT3 P 0 A_CustomMissile("SupremoPento3",0,0,-288,2)
	SMT3 P 0 A_CustomMissile("SupremoPento3",0,0,0,2)
	SMT3 P 0 Radius_Quake(6,250,2,64,8)
	SMT3 P 0 A_Mushroom("SupremoArachPlasma",35)
	SMT3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 1 A_CustomMissile("SupremoExplosion",52,0,random(0,360),2,random(0,100))
	TNT1 A 0 A_SpawnItemEx("SphereOfPower",0,0,64,random(3,8),0,20,random(0,360),0,64)
	SMT3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 1 A_CustomMissile("SupremoExplosion",52,0,random(0,360),2,random(0,100))
	TNT1 A 0 A_SpawnItemEx("SphereOfPower",0,0,64,random(3,8),0,20,random(0,360),0,64)
	SMT3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 1 A_CustomMissile("SupremoExplosion",52,0,random(0,360),2,random(0,100))
	TNT1 A 0 A_SpawnItemEx("SphereOfPower",0,0,64,random(3,8),0,20,random(0,360),0,64)
	SMT3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 1 A_CustomMissile("SupremoExplosion",52,0,random(0,360),2,random(0,100))
	TNT1 A 0 A_SpawnItemEx("SphereOfPower",0,0,64,random(3,8),0,20,random(0,360),0,64)
	SMT3 PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 1 A_CustomMissile("SupremoExplosion",52,0,random(0,360),2,random(0,100))
	SMT3 Q 6 A_CustomMissile("SmithHammer",128,-40,-30,0)
	SMT3 R 6 A_Scream
	SMT3 STU 6 
	SMT3 V 6 A_NoBlocking
	SMT3 X 6 
	SMT3 X 6 
	SMT3 Y -1 A_BossDeath 
	stop
	}
}

Actor ExtraINFNemesisPatriarch : NewNemesisPatriarch Replaces NewNemesisPatriarch
{
  //Health 100000
  DamageFactor 0.5
  DamageFactor "TechBlast", 0.0
  DamageFactor "TrueLegendaryDamage", 0.35
  DamageFactor "TrueLegendaryPlayer", 0.35
  DamageFactor "PlayerNemesisPlasma", 0.32
  DamageFactor "Cursed", 0.25
  DamageFactor "Hackroid", 0.4
  DamageFactor "Normal", 0.35
  DamageFactor "UpBFG9500Ball", 0.25
  DamageFactor "Fire", 0.1
  DamageFactor "Player", 0.5
  DamageFactor "Marine", 0.5
  DamageFactor "DiscoBFG", 0.5
}


Actor ExtraINFVexedNemesisPatriarch : NewVexedNemesisPatriarch Replaces NewVexedNemesisPatriarch
{
  //Health 100000
  DamageFactor 0.5
  DamageFactor "TechBlast", 0.0
  DamageFactor "TrueLegendaryDamage", 0.35
  DamageFactor "TrueLegendaryPlayer", 0.35
  DamageFactor "PlayerNemesisPlasma", 0.32
  DamageFactor "Cursed", 0.2
  DamageFactor "Hackroid", 0.35
  DamageFactor "Normal", 0.35
  DamageFactor "UpBFG9500Ball", 0.25
  DamageFactor "Fire", 0.1
  DamageFactor "Player", 0.5
  DamageFactor "Marine", 0.5
  DamageFactor "DiscoBFG", 0.5
}