//================
// Fullscreen HUD
//================
 
Height 32;
MonoSpaceFonts True, "0";

MugShot "GodAnimated", Health2
{
    {GOD00, GOD01, GOD02} 17;
}
 
MugShot "XDeath"
{
    XDTH0 3;
    XDTH1 1;
    XDTH2 2;
    XDTH3 2;
    XDTH4 -1;
}

StatusBar FullScreen, FullScreenOffsets
{  
    DrawMugshot 5, AnimatedGodMode, XDeathFace, 62, -36;

//HDAN - Health
    InInventory PowerStrength { DrawImage "ZERKA0", 16, -4, CenterBottom, 20, 0; }
    InInventory Not PowerStrength { DrawImage "MEDIA0", 16, -4, CenterBottom, 20, 0; }
   
    DrawNumber 4, RDXHUDF, DarkGrey, Health, DrawShadow, 62, -21, 0;
    DrawNumber 4, RDXHUDF, Gold, Health, WhenNotZero, DrawShadow, 62, -21, 0, Red, 25, Green, 51;

//HDAN - Armor
    DrawImage ArmorIcon, 16, -20, CenterBottom, 20, 0;
    DrawNumber 4, RDXHUDF, Green, Armor, WhenNotZero, DrawShadow, 62, -37, 0, Red, 25, LightBlue, 101;

//HDAN - Secondary ammo
    DrawImage AmmoIcon2, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo2, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo2, WhenNotZero, DrawShadow, -32, -48, 0, Red, 10, Green, 21;

//HDAN - Inventory ammo
    DrawImage "HDCPA0", -14, -68;
	DrawNumber 3, INDEXFONT, White, Ammo BulletMag, -16, -68;
	DrawImage "HDSLA0", -16, -75;
	DrawNumber 3, INDEXFONT, White, Ammo NewShell, -16, -75;
	DrawImage "HDRKA0", -15, -82;
	DrawNumber 3, INDEXFONT, White, Ammo Missile, -16, -82;
	DrawImage "HDCLA0", -14, -89;
	DrawNumber 3, INDEXFONT, White, Ammo NewCell, -16, -89;
	DrawImage "HDTKA0", -14, -96;
	DrawNumber 3, INDEXFONT, White, Ammo DemonAmmo, -16, -96;
    DrawImage "MANGB0", -14, -103;
    DrawNumber 3, INDEXFONT, White, Ammo DustMana, -16, -103;
    DrawImage "GASFS0", -14, -110;
    DrawNumber 3, INDEXFONT, White, Ammo Gas, -16, -110;
	DrawImage "HAMOA0", -14, -117;
	DrawNumber 3, INDEXFONT, White, Ammo ExplosiveAmmo, -16, -117;
	DrawImage "DBFLA0", -14, -124;
    DrawNumber 3, INDEXFONT, White, Ammo Dcell, -16, -124;
	DrawImage "HDLCZ0", -14, -131;
    DrawNumber 3, INDEXFONT, White, Ammo NemesisDMGBulletMag, -16, -131;
	DrawImage "TCELH0", -14, -138; 
    DrawNumber 3, INDEXFONT, White, Ammo TrueLegendaryCell, -16, -138;
	DrawImage "LNFXA0", -13, -147;
    DrawNumber 3, INDEXFONT, White, Ammo LegendaryFusionCell, -16, -145;
	
	
	
    DrawImage "HDLCA0", -40, -68;
    DrawNumber 3, INDEXFONT, White, Ammo LegendaryLMGBulletMag, -42, -68;
    DrawImage "LHELB0", -42, -75;
    DrawNumber 3, INDEXFONT, White, Ammo LegendaryShell, -42, -75;
    DrawImage "HDTKB0", -40, -82;
    DrawNumber 3, INDEXFONT, White, Ammo LDemonAmmo, -42, -82;
	DrawImage "HDICA0", -40, -89;
	DrawNumber 3, INDEXFONT, White, Ammo ELegendaryLMGBulletMag, -42, -89;
	DrawImage "IHELB0", -42, -96;
	DrawNumber 3, INDEXFONT, White, Ammo EnragedLegendaryShell, -42, -96;
    DrawImage "IDTKB0", -40, -103;
    DrawNumber 3, INDEXFONT, White, Ammo ILDemonAmmo, -42, -103;
    DrawImage "NHELB0", -42, -110;
    DrawNumber 3, INDEXFONT, White, Ammo NemesisShell, -42, -110;
    DrawImage "HDTKC0", -40, -117;
    DrawNumber 3, INDEXFONT, White, Ammo NLDemonAmmo, -42, -117;
	DrawImage "LXELB0", -42, -124;
    DrawNumber 3, INDEXFONT, White, Ammo HCKShell, -42, -124;
    DrawImage "HXTKC0", -40, -131;
    DrawNumber 3, INDEXFONT, White, Ammo HCKAmmo, -42, -131;
	DrawImage "FUCCA0", -39, -140;
    DrawNumber 3, INDEXFONT, White, Ammo FuelCore, -42, -138;
    DrawImage "NUKCA0", -40, -145, none, 0, 5;
    DrawNumber 3, INDEXFONT, White, Ammo NuclearRocket, -42, -145;
	
//FLUFFY - Weapon Enhancer Modules (WEM)
	DrawImage "WPUPA0", -40, -47, CenterBottom, 0, 8;
	DrawNumber 3, INDEXFONT, White, WeaponEnhancerModule, -44, -54;
	DrawImage "WPUPB0", -24, -47, CenterBottom, 0, 8;
	DrawNumber 3, INDEXFONT, White, ExoticWeaponEnhancerModule, -28, -54;
	DrawImage "WPUPC0", -8, -47, CenterBottom, 0, 8;
	DrawNumber 3, INDEXFONT, White, SuperChargedWeaponEnhancerModule, -12, -54;

//FLUFFY - ABILITY ACTION SKILL
InInventory UACSupporterToken, 1 { DrawImage "SPEAMA0", -10, -148, none, 0, 9; DrawNumber 4, INDEXFONT, White, Ammo UtilityCache, -16, -152; }

	InInventory DPRCooldown, 1 
	{
	    InInventory DPRCooldownActive, 1 
		{ 
		  InInventory Not DPRActionSkillActive { DrawBar "DR1OB0", "DR1UB0", DPRActionCounter, vertical, interpolate(1), 95, -35; }
		  InInventory DPRActionSkillActive { DrawBar "DR1OA0", "DR1UA0", DPRActionCounter, vertical, interpolate(1), 95, -35; }
		  }
		InInventory DPRCooldownActiveFaster, 1 { DrawBar "DR1OA0", "DR1UA0", DPRActionCounter, vertical, interpolate(3), 95, -35; }
	}
		InInventory DPRActionFade, 50 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 49 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 48 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 47 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 46 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 45 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 44 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 43 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 42 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 41 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 40 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 39 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 38 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 37 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 36 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 35 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 34 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 33 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 32 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 31 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 30 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 29 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 28 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 27 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 26 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 25 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 24 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 23 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 22 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 21 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 20 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 19 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 18 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 17 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 16 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 15 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 14 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 13 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 12 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 11 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 10 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 9 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 8 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 7 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 6 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 5 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 4 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 3 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
	    InInventory DPRActionFade, 2 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }
		InInventory DPRActionFade, 1 { Alpha 0.02 DrawImage "DR1OA0", 95, -35; }

//Weapons
    //Action Skills
    IsSelected "UACSupporterWeapon"
    {
    DrawImage "SEWPA0", -80, -15;
	//DrawImage "G10LF0", -15, -16, CenterBottom, 0, 12; //Blood do you know if there's a weapon sprite for this thing?
	DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 100, Green, 201;
	DrawNumber 4, INDEXFONT, Green, Ammo UtilityCache, -16, -152;
    }
    IsSelected "GladiatorWeapon"
    {
    DrawImage "SEWPA0", -64, -15; 
	DrawImage "G10LF0", -15, -16, CenterBottom, 0, 12;
	DrawNumber 3, INDEXFONT, Green, Ammo NewShell, -16, -75;
    }

    //Slot 1
	IsSelected "INFMelee"
    {
    DrawImage "SEWPA0", -80, -15; 
	}
	IsSelected " Chainsaw "
    {
    DrawImage "SEWPA0", -80, -15; 
	DrawImage "CSAWB0", -34, -16, CenterBottom, 0, 12;
	}
	IsSelected "INFDesiccationRod"
    {
    DrawImage "SEWPA0", -80, -15; 
	DrawImage "SROPA0", -31, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo DustMana, -16, -103;
	}
	IsSelected "INFDemonTechAxe"
    {
    DrawImage "SEWPA0", -80, -15; 
	DrawImage "WFAZA0", -16, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
	IsSelected "INFFlameSword"
    {
    DrawImage "SEWPA0", -80, -15; 
	DrawImage "FSWSZ0", -22, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
	IsSelected "INFSubliminationSword"
    {
    DrawImage "SEWPA0", -80, -15; 
	DrawImage "WVBLB0", -24, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo DustMana, -16, -103;
    }
	IsSelected "INFLegendaryChainsaw"
    {
	DrawImage "SEWPA0", -80, -15; 
    DrawImage "CLSWA0", -33, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo LDemonAmmo, -42, -82;
    }
	IsSelected "Legendary C4"
    {
	DrawImage "SEWPA0", -80, -15; 
    DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 3, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 3, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 5;
	}
	IsSelected "INFLegendarySaber"
    {
    DrawImage "SEWPA0", -80, -15; 
    DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 100, Green, 201;
	DrawNumber 4, INDEXFONT, Green, Ammo LDemonAmmo, -42, -82;
    }

    //Slot 2
    IsSelected "INFHandgun"
    {
    DrawImage "SEWPA0", -72, -15; 
    DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 4, Green, 9;
	DrawNumber 4, INDEXFONT, Green, Ammo BulletMag, -16, -68;
    }
    IsSelected "Enforcer"
    {
    DrawImage "SEWPA0", -72, -15; 
    DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 4, Green, 9;
	DrawNumber 4, INDEXFONT, Green, Ammo BulletMag, -16, -68;
    }
	IsSelected "Revolver"
    {
    DrawImage "SEWPA0", -72, -15; 
    DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 1, Green, 4;
	DrawNumber 4, INDEXFONT, Green, Ammo BulletMag, -16, -68;
	//DrawImage "SLA9A0", -36, -57;
	//DrawNumber 3, RDXSMLF, White, 1, -37, -56;
	InInventory Not RevolverUpgradeToken
	{
	   InInventory ExoticWeaponEnhancerModule, 4 { DrawNumber 3, INDEXFONT, Green, ExoticWeaponEnhancerModule, -28, -54; }
	   InInventory Not ExoticWeaponEnhancerModule, 4 { DrawNumber 3, INDEXFONT, Red, ExoticWeaponEnhancerModule, -28, -54; }
	   }
    }
    IsSelected "Explosive Revolver"
    {
    DrawImage "SEWPA0", -72, -15; 
    DrawImage "PSUPA0", -18, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 1, Green, 4;
	DrawNumber 4, INDEXFONT, Green, Ammo ExplosiveAmmo, -16, -117;
    }
	IsSelected "INFPlasmaPistol"
    {
    DrawImage "SEWPA0", -72, -15; 
    DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 4, Green, 9;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
	IsSelected "INFPlasmaPistolRE"
    {
    DrawImage "SEWPA0", -72, -15; 
    DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 3, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 3, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 4, Green, 9;
    }
	IsSelected "INFPlasmaPistolINF"
    {
    DrawImage "SEWPA0", -72, -15; 
    //DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    //DrawNumber 3, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    //DrawNumber 3, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 4, Green, 9;
    }
    IsSelected "INFDemonTechPistol"
    {
    DrawImage "SEWPA0", -72, -15; 
    DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 4, Green, 9;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
    IsSelected "INFPoweredDemonTechPistol"
    {
    DrawImage "SEWPA0", -72, -15; 
    DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 4, Green, 9;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
	IsSelected "INFLegendaryRevolver"
    {
    DrawImage "SEWPA0", -72, -15; 
    DrawImage AmmoIcon1, -17, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 5;
	DrawNumber 4, INDEXFONT, Green, Ammo LegendaryLMGBulletMag, -42, -68;
    }
	IsSelected "INFEnragedLegendaryRevolver"
    {
    DrawImage "SEWPA0", -72, -15; 
    DrawImage AmmoIcon1, -17, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 5;
	DrawNumber 4, INDEXFONT, Green, Ammo ELegendaryLMGBulletMag, -42, -89;
    }

	//Slot 3
    IsSelected " Combat Shotgun "
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -37, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 6;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
    }
    IsSelected "AssaultShotgun2"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -28, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 6;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
    }
    IsSelected "Pulse Assault Shotgun"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -22, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 6;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
    IsSelected "INFDoubleBarrelShotgun"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -29, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 1, Green, 2;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
    }
    IsSelected "INFQuadBarrelShotgun"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -24, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 4;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
    }
    IsSelected "ExplosiveQBSG"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -24, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 4;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
    }
    IsSelected "Hexa-Shotgun3"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -23, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 6;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
    }
    IsSelected "PoweredHexa-Shotgun2"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -23, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 6;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
    }
	IsSelected "PlasmaShotgun2"
    {
    DrawImage "SEWPA0", -64, -15; 
	DrawImage "STBEX0", -39, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
	InInventory Not PlasmaAssUpgradeToken
	{
	   InInventory WeaponEnhancerModule, 4 { DrawNumber 3, INDEXFONT, Green, WeaponEnhancerModule, -44, -54; }
	   InInventory Not WeaponEnhancerModule, 4 { DrawNumber 3, INDEXFONT, Red, WeaponEnhancerModule, -44, -54; }
	   }
    }
    IsSelected "INFExplosiveShotgun"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -31, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 6;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
    }
	IsSelected "Flak Cannon "
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 21, Green, 51;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
    }
	IsSelected "Empowered Flak Cannon"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 21, Green, 51;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
    }
    IsSelected "INFExplosiveSSG"
	{
	DrawImage "SEWPA0", -64, -15; 
	DrawImage AmmoIcon1, -30, -16, CenterBottom, 0, 12;
	DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
	DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 1, Green, 2;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
	}
    IsSelected "Deathwalker"
	{
	DrawImage "SEWPA0", -64, -15; 
	DrawImage "DG0ZA0", -30, -16, CenterBottom, 0, 13;
	DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
	DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 4, Green, 8;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
	}
	IsSelected "INFRapidShotgun"
    {
    DrawImage "SEWPA0", -64, -15; 
	DrawImage "HCNGA0", -29, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
    }
	IsSelected "INFEmpoweredRapidShotgun"
    {
    DrawImage "SEWPA0", -64, -15; 
	DrawImage "HCNGA0", -29, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
    }
	IsSelected "INFDemonTechShotgun"
	{
	DrawImage "SEWPA0", -64, -15; 
    DrawImage "ERAGX0", -30, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
	}
    IsSelected "INFLegendaryASG"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -20, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 6;
	DrawNumber 4, INDEXFONT, Green, Ammo LegendaryShell, -42, -75;
    }
	IsSelected "INFLegendaryCoachgun"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -19, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 1, Green, 2;
	DrawNumber 4, INDEXFONT, Green, Ammo LegendaryShell, -42, -75;
    }
	IsSelected "INFLegendaryQuadShotgun"
    {
    DrawImage "SEWPA0", -64, -15; 
	DrawImage "QS2SZ0", -26, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -26, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 4;
	DrawNumber 4, INDEXFONT, Green, Ammo LegendaryShell, -42, -75;
    }
    IsSelected "INFEnragedLegendaryASG"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -20, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 6;
	DrawNumber 4, INDEXFONT, Green, Ammo EnragedLegendaryShell, -42, -96;
    }
	IsSelected "INFEnragedLegendaryCoachgun"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -29, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 1, Green, 2;
	DrawNumber 4, INDEXFONT, Green, Ammo EnragedLegendaryShell, -42, -96;
    }
    IsSelected "INFNemesisAssaultShotgun"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -20, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 6;
	DrawNumber 4, INDEXFONT, Green, Ammo NemesisShell, -42, -110;
    }
	IsSelected "INFNemesisSSG"
    {
    DrawImage "SEWPA0", -64, -15; 
    DrawImage AmmoIcon1, -23, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 1, Green, 2;
	DrawNumber 4, INDEXFONT, Green, Ammo NemesisShell, -42, -110;
    }
    IsSelected "INFHackroidASG"
    {
    DrawImage "SEWPA0", -64, -15; 
	DrawImage "HMAPA0", -20, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -20, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 6;
	DrawNumber 4, INDEXFONT, Green, Ammo HCKShell, -42, -124;
    }
	
	//Slot 4
	IsSelected " Assault Rifle "
    {
    DrawImage "SEWPA0", -56, -15; 
    DrawImage AmmoIcon1, -30, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo BulletMag, -16, -68;
	InInventory Not BurstRifleUpgradeToken
	{
	   InInventory WeaponEnhancerModule, 1 { DrawNumber 3, INDEXFONT, Green, WeaponEnhancerModule, -44, -54; }
	   InInventory Not WeaponEnhancerModule, 1 { DrawNumber 3, INDEXFONT, Red, WeaponEnhancerModule, -44, -54; }
	   }
    }
	IsSelected "Submachine gun"
    {
    DrawImage "SEWPA0", -56, -15; 
    DrawImage AmmoIcon1, -15, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo BulletMag, -16, -68;
    }
    IsSelected "MP40Dual"
    {
    DrawImage "SEWPA0", -56, -15; 
    DrawImage AmmoIcon1, -22, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo BulletMag, -16, -68;
    }
	IsSelected "Burst Rifle"
    {
    DrawImage "SEWPA0", -56, -15; 
    DrawImage AmmoIcon1, -22, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo BulletMag, -16, -68;
    }
    IsSelected "Minigun3"
    {
    DrawImage "SEWPA0", -56, -15; 
    DrawImage "MNGNX0", -20, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo BulletMag, -16, -68;
	//DrawImage "SLA9A0", -36, -57;
	//DrawNumber 3, RDXSMLF, White, 3, -37, -56;
	InInventory Not MinigunUpgradeToken
	{
	   InInventory ExoticWeaponEnhancerModule, 3 { DrawNumber 3, INDEXFONT, Green, ExoticWeaponEnhancerModule, -28, -54; }
	   InInventory Not ExoticWeaponEnhancerModule, 3 { DrawNumber 3, INDEXFONT, Red, ExoticWeaponEnhancerModule, -28, -54; }
	   }
    }
    IsSelected "ExplosiveNailgun2"
    {
    DrawImage "SEWPA0", -56, -15; 
    DrawImage "NAIGA0", -30, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo BulletMag, -16, -68;
    } 
    IsSelected "INFExplosiveMinigun"
    {
    DrawImage "SEWPA0", -56, -15; 
    DrawImage "CHNGX0", -23, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo BulletMag, -16, -68;
    }
	IsSelected "ExplosiveRifle3"
    {
	DrawImage "SEWPA0", -56, -15;
	InInventory Not ExplosiveMGUpgradeToken
	{
	   InInventory SuperChargedWeaponEnhancerModule, 3 { DrawNumber 3, INDEXFONT, Green, SuperChargedWeaponEnhancerModule, -12, -54; }
	   InInventory Not SuperChargedWeaponEnhancerModule, 3 { DrawNumber 3, INDEXFONT, Red, SuperChargedWeaponEnhancerModule, -12, -54; }
	   }
	InInventory Not ExplosiveRifleSwitch
	{
	  DrawImage AmmoIcon1, -25, -16, CenterBottom, 0, 12;
      DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
      DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 15, Green, 36;
	  DrawNumber 4, INDEXFONT, Green, Ammo BulletMag, -16, -68;
	  }
	InInventory ExplosiveRifleSwitch
	{
	  DrawImage "DAMGA0", -16, -16, CenterBottom, 0, 12;
      DrawNumber 3, RDXHUDF, DarkGrey, Ammo DemonAmmo, DrawShadow, -32, -32, 0;
      DrawNumber 3, RDXHUDF, Gold, Ammo DemonAmmo, WhenNotZero, DrawShadow, -32, -32, 0, Red, 15, Green, 36;
	  DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
	  }
    }
	IsSelected "Explosive Machinegun"
    {
	DrawImage "SEWPA0", -56, -15;	
	InInventory Not ExplosiveMGSwitch
	{
	  DrawImage AmmoIcon1, -25, -16, CenterBottom, 0, 12;
      DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
      DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 15, Green, 36;
	  DrawNumber 4, INDEXFONT, Green, Ammo ExplosiveAmmo, -16, -117;
	  }
	InInventory ExplosiveMGSwitch
	{
	  DrawImage "BG3CA0", -16, -16, CenterBottom, 0, 12;
      DrawNumber 3, RDXHUDF, DarkGrey, Ammo DCell, DrawShadow, -32, -32, 0;
      DrawNumber 3, RDXHUDF, Gold, Ammo DCell, WhenNotZero, DrawShadow, -32, -32, 0, Red, 15, Green, 36;
	  DrawNumber 4, INDEXFONT, Green, Ammo Dcell, -16, -124;
	  }
    }
	IsSelected "Triple Rotary Minigun"
    {
    DrawImage "SEWPA0", -56, -15; 
    DrawImage "8GUNA0", -29, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo BulletMag, -16, -68;
    }
    IsSelected "INFImprovedMinigun"
    {
    DrawImage "SEWPA0", -56, -15; 
    DrawImage "IMMGZ0", -29, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo BulletMag, -16, -68;
    }
	IsSelected "Demon Tech Minigun"
	{
	DrawImage "SEWPA0", -56, -15;
	DrawImage "DTM0Z0", -22, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 100, Green, 201;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
	}
	IsSelected "Legendary AK-47 "
    {
    DrawImage "SEWPA0", -56, -15; 
    DrawImage AmmoIcon1, -25, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 5, Green, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo LegendaryLMGBulletMag, -42, -68;
    }
	IsSelected "INFLegendaryLightMachineGun"
    {
    DrawImage "SEWPA0", -56, -15; 
    DrawImage AmmoIcon1, -25, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 8, Green, 18;
	DrawNumber 4, INDEXFONT, Green, Ammo LegendaryLMGBulletMag, -42, -68;
    }
	IsSelected "INFEnragedLMG"
    {
    DrawImage "SEWPA0", -56, -15; 
    DrawImage AmmoIcon1, -25, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 8, Green, 18;
	DrawNumber 4, INDEXFONT, Green, Ammo ELegendaryLMGBulletMag, -42, -89;
    }
	IsSelected "INFNemesisDarkMachineGun"
    {
    DrawImage "SEWPA0", -56, -15; 
    DrawImage AmmoIcon1, -25, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 8, Green, 18;
	DrawNumber 4, INDEXFONT, Green, Ammo NemesisDMGBulletMag, -16, -131;
    }

	//Slot 5
    IsSelected "INFRocketLauncher"
    {
    DrawImage "SEWPA0", -48, -15; 
    DrawImage AmmoIcon1, -21, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 5;
	DrawNumber 4, INDEXFONT, Green, Ammo Missile, -16, -82;
    }
    IsSelected "INFGrenadeLauncher"
    {
    DrawImage "SEWPA0", -48, -15; 
    DrawImage AmmoIcon1, -21, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 5;
	DrawNumber 4, INDEXFONT, Green, Ammo Missile, -16, -82;
    }
	IsSelected "BehemothCannon2"
	{
	DrawImage "SEWPA0", -48, -15; 
	DrawImage "FHMRH0", -21, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
	}
	IsSelected "INFBarbatosCannon"
	{
	DrawImage "SEWPA0", -48, -15; 
	DrawImage "BRBCH0", -21, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
	}
	IsSelected "RuffianCannonNEO"
	{
	DrawImage "SEWPA0", -48, -15; 
	DrawImage "RFMRH0", -21, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
	}
	IsSelected "INFM79-GGL"
    {	
    DrawImage "SEWPA0", -48, -15; 
	DrawImage "M79WA0", -25, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo Missile, -16, -82;
    }
	IsSelected "INFHomingRocketLauncher"
    {
    DrawImage "SEWPA0", -48, -15; 
	DrawImage "WHRLA0", -23, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo Missile, -16, -82;
    }
	IsSelected "ProxLauncherNEO"
    {
    DrawImage "SEWPA0", -48, -15; 
	DrawImage "PRXPA0", -20, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 3, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 3, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 10, Green, 21;
    }
	IsSelected "RapidRocketlauncherNEO"
	{
    DrawImage "SEWPA0", -48, -15; 
	DrawImage "RRLPA0", -24, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo Missile, -16, -82;
    }
	IsSelected "HellfireRodLauncher"
	{
    DrawImage "SEWPA0", -48, -15; 
	DrawImage "HSTMA0", -26, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo Gas, -16, -110;
    }
	IsSelected "Bazooka"
    {
    DrawImage "SEWPA0", -48, -15;
	DrawImage "BZKAE0", -24, -16, CenterBottom, 0, 12;
	DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
	DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 10, Green, 30;
	DrawNumber 4, INDEXFONT, Green, Ammo Missile, -16, -82;
    }
	IsSelected "PoweredBazooka"
    {
    DrawImage "SEWPA0", -48, -15;
	DrawImage "BZCAE0", -24, -16, CenterBottom, 0, 12;
	DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
	DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 10, Green, 30;
	DrawNumber 4, INDEXFONT, Green, Ammo Missile, -16, -82;
    }
	IsSelected "HeavyMissileLauncher2"
    {
    DrawImage "SEWPA0", -48, -15;
	DrawImage "4RKLZ0", -21, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo Missile, -16, -82;
	//DrawImage "SLA9A0", -36, -57;
	//DrawNumber 3, RDXSMLF, White, 4, -37, -56;
	InInventory Not HeavyMissileLauncherUpgradeToken
	{
	   InInventory SuperChargedWeaponEnhancerModule, 1 { DrawNumber 3, INDEXFONT, Green, SuperChargedWeaponEnhancerModule, -12, -54; }
	   InInventory Not SuperChargedWeaponEnhancerModule, 1 { DrawNumber 3, INDEXFONT, Red, SuperChargedWeaponEnhancerModule, -12, -54; }
	   }
    }
	IsSelected "HighExplosiveMissileLauncher"
    {
    DrawImage "SEWPA0", -48, -15;
	DrawImage "HEZ0A0", -24, -16, CenterBottom, 0, 12;
	DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
	DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 10, Green, 30;
	DrawNumber 4, INDEXFONT, Green, Ammo Missile, -16, -82;
    }
    IsSelected "INFHeavyGrenadeLauncher"
    {
    DrawImage "SEWPA0", -48, -15; 
	DrawImage "M79PA0", -32, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo Missile, -16, -82;
    }
    IsSelected "EFG9000"
    {
    DrawImage "SEWPA0", -48, -15; 
	DrawImage "EFGGX0", -18, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo Missile, -16, -82;
    }
	IsSelected "INFLegendaryBehemothCannon"
	{
	DrawImage "SEWPA0", -48, -15; 
	DrawImage "LBHCH0", -21, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo LDemonAmmo, -42, -82;
	}
    IsSelected "INFLegendaryPlasmaticCannon"
    {
    DrawImage "SEWPA0", -48, -15; 
    DrawImage "LEGWZ0", -25, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo LDemonAmmo, -42, -82;
    }
	IsSelected "INFEnragedLegendaryBehemothCannon"
	{
	DrawImage "SEWPA0", -48, -15; 
	DrawImage "EBHCH0", -21, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo ILDemonAmmo, -42, -103;
	}
    IsSelected "INFEnragedLegendaryPlasmaticCannon"
    {
    DrawImage "SEWPA0", -48, -15; 
    DrawImage "EEGWZ0", -25, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo ILDemonAmmo, -42, -103;
    }
    IsSelected "INFNemesisPlasmatic"
    {
    DrawImage "SEWPA0", -48, -15; 
    DrawImage "NEMCZ0", -23, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo NLDemonAmmo, -42, -117;
    }
	IsSelected "NemesisBehemothCannon"
	{
	DrawImage "SEWPA0", -48, -15; 
	DrawImage "NBHCH0", -21, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo NLDemonAmmo, -42, -117;
	}

	//Slot 6
    IsSelected " Plasma Rifle "
    {
    DrawImage "SEWPA0", -40, -15; 
    DrawImage AmmoIcon1, -25, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
	InInventory Not ShockDRifleUpgradeToken
	{
	   InInventory WeaponEnhancerModule, 6 { DrawNumber 3, INDEXFONT, Green, WeaponEnhancerModule, -44, -54; }
	   InInventory Not WeaponEnhancerModule, 6 { DrawNumber 3, INDEXFONT, Red, WeaponEnhancerModule, -44, -54; }
	   }
    }
	IsSelected "INFFreezerRifle"
	{
	DrawImage "SEWPA0", -40, -15; 
	DrawImage "RIPGA0", -30, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
	}
	IsSelected "Tech Vulcan"
	{
	DrawImage "SEWPA0", -40, -15; 
	DrawImage "VULCZ0", -19, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
	}
	IsSelected "NewKarasawa"
	{
	DrawImage "SEWPA0", -40, -15; 
	DrawImage "KS4WZ0", -30, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
	}
	IsSelected "PlasmaRepeater"
	{
	DrawImage "SEWPA0", -40, -15; 
	DrawImage "REPPA0", -21, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
	}
	IsSelected "AntimatterRepeater"
	{
	DrawImage "SEWPA0", -40, -15; 
	DrawImage "ANRPA0", -21, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
	}
    IsSelected "Railgun3"
    {
    DrawImage "SEWPA0", -40, -15; 
    DrawImage AmmoIcon1, -26, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
	IsSelected "INFDemonTechRailgun"
    {
    DrawImage "SEWPA0", -40, -15; 
    DrawImage AmmoIcon1, -26, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
	IsSelected "INFPoweredDemonTechRailgun"
    {
    DrawImage "SEWPA0", -40, -15; 
    DrawImage AmmoIcon1, -27, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
	IsSelected "INFExplosiveRailgun"
    {
    DrawImage "SEWPA0", -40, -15; 
    DrawImage AmmoIcon1, -25, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
	IsSelected "INFTechRipper"
	{
	DrawImage "SEWPA0", -40, -15; 
	DrawImage "THRPA0", -28, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
	}
	IsSelected "INFTechBlaster"
	{
	DrawImage "SEWPA0", -40, -15; 
	DrawImage "DTNGA0", -27, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
	}
    IsSelected "NewNewDemonTechBallista"
    {
    DrawImage "SEWPA0", -40, -15; 
	DrawImage "DTBIA0", -15, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 100, Green, 150;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
    IsSelected "INFPoweredDemonTechBallista"
    {
    DrawImage "SEWPA0", -40, -15; 
	DrawImage "DTBIA0", -15, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 100, Green, 150;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
    IsSelected "INFTripleTechBallista"
    {
    DrawImage "SEWPA0", -40, -15;
	DrawImage "TPBWX0", -31, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 30, Green, 60;
    DrawNumber 4, INDEXFONT, Green, Ammo DustMana, -16, -103;
    }
    IsSelected "INFDemonTechRifle"
    {
    DrawImage "SEWPA0", -40, -15; 
    DrawImage AmmoIcon1, -23, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
    IsSelected "INFPoweredDemonTechRifle"
    {
    DrawImage "SEWPA0", -40, -15; 
    DrawImage AmmoIcon1, -23, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
	IsSelected "Petrovec"
    {
	DrawImage "SEWPA0", -40, -15; 
    DrawImage "68FGX0", -23, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 4, Green, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo LDemonAmmo, -42, -82;
    }
	IsSelected "ShockDRifle"
    {
    DrawImage "SEWPA0", -40, -15;  
    DrawImage AmmoIcon1, -22, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 5, Green, 15;
	DrawNumber 4, INDEXFONT, Green, Ammo Dcell, -16, -124;
    }
    IsSelected "INFLegendaryRailgun"
    {
    DrawImage "SEWPA0", -40, -15; 
    DrawImage AmmoIcon1, -27, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 40;
	DrawNumber 4, INDEXFONT, Green, Ammo LDemonAmmo, -42, -82;
    }
    IsSelected "INFLegendaryRifle"
    {
    DrawImage "SEWPA0", -40, -15; 
    DrawImage AmmoIcon1, -23, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo LDemonAmmo, -42, -82;
    }
	IsSelected "INFEnragedPlasmatic"
    {
    DrawImage "SEWPA0", -40, -15; 
    DrawImage AmmoIcon1, -23, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo ILDemonAmmo, -42, -103;
    }
    IsSelected "INFNemesisRifle"
    {
    DrawImage "SEWPA0", -40, -15; 
    DrawImage AmmoIcon1, -23, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo NLDemonAmmo, -42, -117;
    }
	IsSelected "CursedRifle"
    {
    DrawImage "SEWPA0", -40, -15; 
    DrawImage AmmoIcon1, -23, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	//DrawNumber 3, INDEXFONT, Green, Ammo CRDemonAmmo, -42, -117;
    }
	IsSelected "Deathwind"
    {
    DrawImage "SEWPA0", -40, -15; 
	DrawImage "NBBIA0", -15, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 20, Green, 50;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
	IsSelected "INFHackroidRifle"
    {
    DrawImage "SEWPA0", -40, -15; 
    DrawImage AmmoIcon1, -23, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo HCKAmmo, -42, -131;
    }

	//Slot 7
    IsSelected "BFG9500Dowon"
    {
    DrawImage "SEWPA0", -32, -15; 
	DrawImage "BF95A0", -21, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 40, Green, 81;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
    IsSelected "PoweredBFG9500Dowon"
    {
    DrawImage "SEWPA0", -32, -15; 
	DrawImage "BF95A0", -21, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 40, Green, 81;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
	IsSelected "INFBFG2704"
    {
    DrawImage "SEWPA0", -32, -15; 
	DrawImage "WBF2A0", -18, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 40, Green, 81;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
    IsSelected "BFG10KDowon"
    {
    DrawImage "SEWPA0", -32, -15; 
	DrawImage "BFG2A0", -24, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 40, Green, 81;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
    IsSelected "PoweredBFG10kDowon"
    {
    DrawImage "SEWPA0", -32, -15; 
	DrawImage "BFG2A0", -24, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 40, Green, 81;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
	IsSelected "BFG15K "
    {
    DrawImage "SEWPA0", -32, -15; 
	DrawImage "15KWA0", -20, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 100, Green, 201;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
    IsSelected "HellstormBFG"
    {
    DrawImage "SEWPA0", -32, -15; 
	DrawImage "HFG2A0", -19, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 40, Green, 81;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
    IsSelected "DemonTechBFG10KDowon"
    {
    DrawImage "SEWPA0", -32, -15; 
	DrawImage "BFUGA0", -26, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 100, Green, 201;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
    IsSelected "PoweredDemonTechBFG10kDowon"
    {
    DrawImage "SEWPA0", -32, -15; 
	DrawImage "BFUGA0", -26, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 100, Green, 201;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
    IsSelected "DemonTechDevastatorDowon"
    {
    DrawImage "SEWPA0", -32, -15; 
	DrawImage "WDEVA0", -23, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 100, Green, 201;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
	IsSelected "FreezerBFGDowon"
    {
    DrawImage "SEWPA0", -32, -15;
	DrawImage "FZDZA0", -23, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 100, Green, 201;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
	IsSelected "NewDBFGButIsPurple"
    {
    DrawImage "SEWPA0", -32, -15; 
	DrawImage "BFG3A0", -24, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo Dcell, -16, -124;
    }
	IsSelected "BFG3500"
	{
	DrawImage "SEWPA0", -32, -15; 
	DrawImage "BOG9H0", -15, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo Dcell, -16, -124;
	}
    IsSelected "INFLegendaryBFG10K"
    {
    DrawImage "SEWPA0", -32, -15; 
	DrawImage "LB10A0", -24, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo LDemonAmmo, -42, -82;
    }
    IsSelected "INFLegendaryBFG"
    {
    DrawImage "SEWPA0", -32, -15; 
	DrawImage "LB1GX0", -20, -16, CenterBottom, 0, 12;
	DrawNumber 3, INDEXFONT, Green, Ammo LDemonAmmo, -42, -82;
    }
	IsSelected "INFLegendaryDemonTechDevastator"
	{
	DrawImage "SEWPA0", -32, -15; 
	DrawImage "LDEVA0", -23, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo LDemonAmmo, -42, -82;
	}
	IsSelected "EnragedLegendaryBFG"
	{
	DrawImage "SEWPA0", -32, -15; 
	DrawImage "EBFUX0", -23, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo ILDemonAmmo, -42, -103;
	}
    IsSelected "INFNemesisBFG"
    {
    DrawImage "SEWPA0", -32, -15; 
	DrawImage "NMBGX0", -27, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo NLDemonAmmo, -42, -117;
    }

    //Slot 8
	IsSelected "HellStaff"
	{
	DrawImage "SEWPA0", -24, -15; 
	DrawImage "HLS2Z0", -17, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo DustMana, -16, -103;
	}
	IsSelected "INFFantasyStaff"
	{
	DrawImage "SEWPA0", -24, -15; 
	DrawImage "LTBRZ0", -20, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo DustMana, -16, -103;
	}
	IsSelected "SniperRifle"
    {
    DrawImage "SEWPA0", -24, -15; 
    DrawImage AmmoIcon1, -30, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 6;
	DrawNumber 4, INDEXFONT, Green, Ammo BulletMag, -16, -68;
    }
	IsSelected "OccultSpellbook"
	{
	DrawImage "SEWPA0", -24, -15; 
	DrawImage "OBOKA0", -16, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo DustMana, -16, -103;
	}
	IsSelected "Welder"
	{
	DrawImage "SEWPA0", -24, -15; 
	DrawImage "WLDPA0", -16, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo Gas, -16, -110;
	}
	IsSelected "PoweredWelder"
	{
	DrawImage "SEWPA0", -24, -15; 
	DrawImage "WLDPA0", -16, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo Gas, -16, -110;
	}
	IsSelected "INFPyroCannon"
	{
	DrawImage "SEWPA0", -24, -15; 
	DrawImage "WPYRA0", -21, -16, CenterBottom, 0, 12;
	DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
	DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
	DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 100, Green, 201;
	DrawNumber 4, INDEXFONT, Green, Ammo Gas, -16, -110;
	}
	IsSelected "INFBlackHoleGenerator"
	{
	DrawImage "SEWPA0", -24, -15; 
	DrawImage "DCANA0", -22, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 100, Green, 201;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
	}
	IsSelected "CynetikStrikerCannon"
	{
	DrawImage "SEWPA0", -24, -15; 
	DrawImage "CSCIA0", -22, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 100, Green, 201;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
	}
	IsSelected "Big Light Gun"
	{
    DrawImage "SEWPA0", -24, -15; 
	DrawImage "PULXA0", -26, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo Dcell, -16, -124;
	}
	IsSelected "INFStingray"
    {
    DrawImage "SEWPA0", -24, -15; 
    DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 1, Green, 3;
	DrawNumber 3, INDEXFONT, Green, Ammo FuelCore, -42, -138;
    }
	IsSelected "Legendary Fusion Cannon"
	{
	DrawImage "SEWPA0", -24, -15; 
	DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
	DrawNumber 3, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 3, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 125, Green, 250;
	DrawNumber 4, RDXHUDF, Gold, Ammo2, WhenNotZero, DrawShadow, -32, -48, 0, Red, 1, Green, 2;
	DrawNumber 3, INDEXFONT, Green, Ammo LegendaryFusionCell, -16, -145;
	}

    //Slot 9
	IsSelected "Vilestaff"
    {
    DrawImage "SEWPA0", -16, -15; 
	DrawImage "REVIZ0", -20, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
	IsSelected "Unmaker"
    {
    DrawImage "SEWPA0", -16, -15; 
	DrawImage "UMNKZ0", -26, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
	IsSelected "Zen"
    {
    DrawImage "SEWPA0", -16, -15; 
	DrawImage "ZNMAA0", -27, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 1, Green, 300;
	DrawNumber 4, INDEXFONT, Green, Ammo NLDemonAmmo, -42, -117;
    }
    IsSelected "NewNemesis"
    {
    DrawImage "SEWPA0", -16, -15; 
	DrawImage "LSRGA0", -27, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 3, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 3, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 1, Green, 300;
	//DrawNumber 3, INDEXFONT, Green, Ammo NemesisClip, -16, -124;
    }
	IsSelected "Armageddon Cannon"
    {
    DrawImage "SEWPA0", -16, -15; 
	DrawImage "NUKYA0", -23, -16, CenterBottom, 0, 12;
	DrawNumber 3, INDEXFONT, Green, Ammo NuclearRocket, -42, -145;
    DrawNumber 3, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 3, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 0, Green, 2;
	DrawNumber 3, RDXHUDF, Gold, Ammo2, WhenNotZero, DrawShadow, -32, -48, 0, Red, 1, Green, 3;
    }
/*
	IsSelected "Staff of the Mechworm"
    {
    DrawImage "SEWPA0", -16, -15; 
	DrawImage "STMCH0", -20, -16, CenterBottom, 0, 12;
	DrawNumber 3, INDEXFONT, Green, Ammo DemonAmmo, -16, -96;
    }
*/
	//Slot 0
	IsSelected "PlasmaSSG"
    {
    DrawImage "SEWPA0", -16, -15;
	DrawImage "BGN2A0", -31, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
	IsSelected "The Fastest Hexa-Shotgun Ever"
    {
    DrawImage "SEWPA0", -16, -15;
    DrawImage AmmoIcon1, -23, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 6;
	DrawNumber 4, INDEXFONT, Green, Ammo NewShell, -16, -75;
    }
	IsSelected "BFS"
    {
	DrawImage "SEWPA0", -16, -15;
	DrawImage "8BSPA0", -23, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 1, Green, 3;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
	IsSelected "The Fastest BFG10K Ever"
    {
    DrawImage "SEWPA0", -16, -15;
	DrawImage "TFBGA0", -24, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 40, Green, 81;
	DrawNumber 4, INDEXFONT, Green, Ammo NewCell, -16, -89;
    }
    IsSelected "AlphaNemesis"
    {
    DrawImage "SEWPA0", -16, -15;
	DrawImage "AUNMZ0", -15, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 1, Green, 300;
	//DrawNumber 3, INDEXFONT, Green, Ammo NemesisClip, -16, -124;
    }
	IsSelected "FootBallNuke"
    {
    DrawImage "SEWPA0", -16, -15;
	//DrawImage "LB1GX0", -20, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo LDemonAmmo, -42, -82;
    }
    IsSelected "TrueLegBFG10KNerfed"
    {
    DrawImage "SEWPA0", -16, -15;  
	DrawImage "T10KZ0", -24, -16, CenterBottom, 0, 12;
    DrawImage AmmoIcon2, -16, -32, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo TrueLegendaryCell, -16, -138;
    }
	IsSelected "Zamasu Plasmatic Cannon"
    {
    DrawImage "SEWPA0", -16, -15;
	DrawImage "54AAZ0", -27, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo NLDemonAmmo, -42, -117;
    }
	IsSelected "INFTrueLegendaryRailgun"
    {
    DrawImage "SEWPA0", -16, -15; 
    DrawImage AmmoIcon1, -26, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
	DrawNumber 4, INDEXFONT, Green, Ammo TrueLegendaryCell, -16, -138;
    }
	IsSelected "True Legendary Plasmatic Cannon"
	{
	DrawImage "SEWPA0", -16, -15; 
	DrawImage "15LWA0", -20, -16, CenterBottom, 0, 12;
	DrawNumber 4, INDEXFONT, Green, Ammo TrueLegendaryCell, -16, -138;
	}
	IsSelected "True Legendary Ion Striker"
	{
	DrawImage "SEWPA0", -16, -15; 
	DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 3, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 3, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 125, Green, 250;
	DrawNumber 4, RDXHUDF, Gold, Ammo2, WhenNotZero, DrawShadow, -32, -48, 0, Red, 1, Green, 2;
	DrawNumber 4, INDEXFONT, Green, Ammo TrueLegendaryCell, -16, -138;
	}
	IsSelected "True Legendary Pulverizer"
	{
	DrawImage "SEWPA0", -16, -15; 
	DrawImage "TLVAA0", -17, -16, CenterBottom, 0, 12;
	DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
	DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 1, Green, 2;
	DrawNumber 3, INDEXFONT, Green, Ammo LegendaryFusionCell, -16, -145;
    }
	IsSelected "Tarmidhes Plasmatic Cannon"
	{
	DrawImage "SEWPA0", -16, -15; 
	DrawImage "TRPCZ0", -25, -16, CenterBottom, 0, 12;
	DrawImage AmmoIcon1, -16, -32, CenterBottom, 0, 12;
	DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -48, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -48, 0, Red, 1, Green, 3;
	DrawNumber 3, INDEXFONT, Green, Ammo LegendaryFusionCell, -16, -145;
    }

    //Slot --
    IsSelected "Hand Grenade"
    {
    DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 3, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 3, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 5;
    }
    IsSelected "Land Mine"
    {
    DrawImage AmmoIcon1, -16, -16, CenterBottom, 0, 12;
    DrawNumber 3, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 3, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 2, Green, 5;
    }
    IsSelected "INFAutofuck"
    {
    DrawImage "SEWPA0", -56, -15;
    DrawImage AmmoIcon1, -30, -16, CenterBottom, 0, 12;
    DrawNumber 4, RDXHUDF, DarkGrey, Ammo1, DrawShadow, -32, -32, 0;
    DrawNumber 4, RDXHUDF, Gold, Ammo1, WhenNotZero, DrawShadow, -32, -32, 0, Red, 10, Green, 21;
    }
	
//HDAN - Grenades and mines
    DrawImage "IGRNA0", -73, -16;
    DrawNumber 3, INDEXFONT, White, HandGrenadeAmmo, -66, -21;
    DrawImage "HMINA0", -73, -22;  
    DrawNumber 3, INDEXFONT, White, MineAmmo, -66, -27;
    DrawImage "SPMNZ0", -73, -27;  
    DrawNumber 1, INDEXFONT, White, SpringMine, -66, -33;
	//Drawimage "NUKCA0", -82, -39;

//HDAN - Weapon numbers
    DrawSwitchableImage WeaponSlot 1, "HUDNUM1", "HU2NUM1", -77, -12;
    DrawSwitchableImage WeaponSlot 2, "HUDNUM2", "HU2NUM2", -69, -12;
    DrawSwitchableImage WeaponSlot 3, "HUDNUM3", "HU2NUM3", -61, -12;
    DrawSwitchableImage WeaponSlot 4, "HUDNUM4", "HU2NUM4", -53, -12;
    DrawSwitchableImage WeaponSlot 5, "HUDNUM5", "HU2NUM5", -45, -12;
    DrawSwitchableImage WeaponSlot 6, "HUDNUM6", "HU2NUM6", -37, -12;
    DrawSwitchableImage WeaponSlot 7, "HUDNUM7", "HU2NUM7", -29, -12;
    DrawSwitchableImage WeaponSlot 8, "HUDNUM8", "HU2NUM8", -21, -12;
    DrawSwitchableImage WeaponSlot 9, "HUDNUM9", "HU2NUM9", -13, -12;

//HDAN - Keys
    DrawSwitchableImage BlueCard && BlueSkull, "", "STKEYS0", "STKEYS3", "STKEYS6", -14, 20;
    DrawSwitchableImage YellowCard && YellowSkull, "", "STKEYS1", "STKEYS4", "STKEYS7", -14, 29;
    DrawSwitchableImage RedCard && RedSkull, "", "STKEYS2", "STKEYS5", "STKEYS8", -14, 38;
   
//HDAN - Selected inventory
    DrawSelectedInventory INDEXFONT, -115, -32, -87, -12, White;
   
	InInventory LegendaryRuneToken, 1 { DrawImage "LGRNA0", 14, -50, CenterBottom, 0, 15; }
	InInventory VitalityRuneToken, 1 { DrawImage "VRUNA0", 14, -65, CenterBottom, 0, 15; }
    InInventory AgilityRuneToken, 1 { DrawImage "ARUNA0", 14, -80, CenterBottom, 0, 15; }
	InInventory TrueLegendaryRuneItem, 1 { DrawImage "TGRNA0", 14, -50, CenterBottom, 0, 15; }
	InInventory TrueLegendaryRuneItem2, 1 { DrawImage "TGRNB0", 14, -50, CenterBottom, 0, 15; }
	InInventory ZamasuRuneItem, 1 { DrawImage "ZNRNA0", 103, 16, CenterBottom, 0, 15; }
	InInventory ZamasuGodRuneItem, 1 { DrawImage "ZGRNF0", 103, 19, CenterBottom, 0, 20; }
	InInventory HellFireRuneItem, 1 { DrawImage "HFRNA0", 116, 16, CenterBottom, 0, 15; }
	InInventory TrueDarkLegendaryRuneItem, 1 { DrawImage "TDRNA0", 103, 31, CenterBottom, 0, 15; }
	InInventory TrueDarkEnragedLegendaryRuneItem, 1 { DrawImage "EDRNA0", 116, 31, CenterBottom, 0, 15; }
	InInventory VexedNemesisRuneItem, 1 { DrawImage "VXRNA0", 131, 16, CenterBottom, 0, 15; }
		  

	InInventory NemesisRuneToken, 1  //ITEM && ITEM DOESN'T WORK
	{
		InInventory not EnragedLegRuneToken, 1
		{
			InInventory not TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "NMRZA0", 14, -95, CenterBottom, 0, 15; }
			InInventory TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "NMRZA0", 14, -65, CenterBottom, 0, 15; }
		}
		InInventory EnragedLegRuneToken, 1
		{
			InInventory not TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "NRR4A0", 14, -95, CenterBottom, 0, 15; }
			InInventory TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "NRR4A0", 14, -65, CenterBottom, 0, 15; }
		}
	}
	
	InInventory EnragedLegRuneToken, 1
	{
		InInventory not NemesisRuneToken, 1
		{
			InInventory not TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "EGRNA0", 14, -95, CenterBottom, 0, 15; }
			InInventory TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "EGRNA0", 14, -65, CenterBottom, 0, 15; }
		}
		InInventory NemesisRuneToken, 1
		{
			InInventory not TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "NRR4A0", 14, -95, CenterBottom, 0, 15; }
			InInventory TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "NRR4A0", 14, -65, CenterBottom, 0, 15; }
		}
	}	
	
	InInventory VoidRuneFull, 1
	{
	    InInventory not TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "BLRNA0", 14, -110, CenterBottom, 0, 15; }
	    InInventory TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "BLRNA0", 14, -80, CenterBottom, 0, 15; }
	}
	InInventory VoidRuneDepleted, 1
	{
	    InInventory not TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "BLRNE0", 14, -110, CenterBottom, 0, 15; }
	    InInventory TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "BLRNE0", 14, -80, CenterBottom, 0, 15; }
	}
	InInventory VoidRuneRegA, 1
	{
	    InInventory not TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "BLRND0", 14, -110, CenterBottom, 0, 15; }
	    InInventory TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "BLRND0", 14, -80, CenterBottom, 0, 15; }
	}
	InInventory VoidRuneRegB, 1
	{
	    InInventory not TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "BLRNC0", 14, -110, CenterBottom, 0, 15; }
	    InInventory TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "BLRNC0", 14, -80, CenterBottom, 0, 15; }
	}
	InInventory VoidRuneRegC, 1
	{
	    InInventory not TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "BLRNB0", 14, -110, CenterBottom, 0, 15; }
	    InInventory TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "BLRNB0", 14, -80, CenterBottom, 0, 15; }
	}
	InInventory TerminatorDamage, 1
	{
	    InInventory not TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "ARNOA0", 14, -125, CenterBottom, 0, 15; }
	    InInventory TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "ARNOA0", 14, -95, CenterBottom, 0, 15; }
	}
	InInventory TerminatorDamage2, 1
	{
	    InInventory not TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "ARNOZ0", 14, -125, CenterBottom, 0, 15; }
	    InInventory TrueLegendaryRuneItem, 1 || TrueLegendaryRuneItem2, 1 { DrawImage "ARNOZ0", 14, -95, CenterBottom, 0, 15; }
	}
	InInventory WBFakeArmorGot, 1 { DrawImage "SPRINLO", 15, -42, CenterBottom, 0, 37; }
	InInventory NexusStrengthRuneToggle, 1 { DrawImage "ATACRUNE", 78, 22, CenterBottom, 0, 11; }
	InInventory NexusHighJumpRuneToggle, 1 { DrawImage "JUMPRUNE", 83, 16, CenterBottom, 0, 15; }
	InInventory NexusResistanceRuneToggle, 1 { DrawImage "PROTECRN", 88, 27, CenterBottom, 0, 14; }
	InInventory NexusSpreadRuneToggle, 1 { DrawImage "SPRDRUNE", 83, 33, CenterBottom, 0, 12; }
	InInventory NoSpreadIndicator, 1 { DrawImage "SPRDRUNO", -37, -145, CenterBottom, 0, 15; }
	InInventory BlueDangerSign, 1 { DrawImage "BLUEWAR", 65, -43, CenterBottom; }
	InInventory BlueWarningSign, 1 { DrawImage "WARFNX", 65, -43, CenterBottom; }
	InInventory TrueLegWeaponSphereTimer 
	{ 
		InInventory Not UACSupporterToken, 1 { DrawImage "TLW3K0", -12, -147, CenterBottom, 0, 15; DrawNumber 3, INDEXFONT, White, PowerupTime TrueLegWeaponSphereGiver, -4, -154; }
		InInventory UACSupporterToken, 1 { DrawImage "TLW3K0", -12, -155, CenterBottom, 0, 15; DrawNumber 3, INDEXFONT, White, PowerupTime TrueLegWeaponSphereGiver, -4, -162; }
	}
	InInventory SignetOfNecromancyActive, 1
	{
		InInventory Not UACSupporterToken, 1
		{
			InInventory Not TrueLegWeaponSphereTimer, 1 { DrawImage "SXTRF0", -12, -145, CenterBottom, 0, 15; }
			InInventory TrueLegWeaponSphereTimer, 1 { DrawImage "SXTRF0", -11, -160, CenterBottom, 0, 15; }
		}
		InInventory UACSupporterToken, 1
		{
			InInventory Not TrueLegWeaponSphereTimer, 1 { DrawImage "SXTRF0", -12, -153, CenterBottom, 0, 15; }
			InInventory TrueLegWeaponSphereTimer, 1 { DrawImage "SXTRF0", -11, -168, CenterBottom, 0, 15; }
		}
	}

	// Kills, Items, Inventory //
	Alpha 1.0
	DrawImage "KIS_", 2, 2;
	
	DrawNumber 5, INDEXFONT, Untranslated, kills, 46, 7;
	DrawNumber 4, INDEXFONT, Untranslated, items, 46, 13;
	DrawNumber 3, INDEXFONT, Untranslated, secrets, 46, 19;

	DrawNumber 5, INDEXFONT, Untranslated, monsters, 74, 7;
	DrawNumber 4, INDEXFONT, Untranslated, totalitems, 74, 13;
	DrawNumber 3, INDEXFONT, Untranslated, totalsecrets, 74, 19;

	DrawString CONFONT, white, time, 9, 25;
//Amp Goggles
	InInventory NexusAmpGoggles
	{
		InInventory not AmpGogglesInfinite { DrawImage "INVIC0", -59, -45, CenterBottom, 0, 10; }
		InInventory AmpGogglesInfinite { DrawImage "INVIB0", -59, -45, CenterBottom, 0, 10; DrawImage "INVIF0", 79, -15, CenterBottom, 0, 8; }
	}
//Jetpack
	InInventory Jetpack
	{
		InInventory not DPROverloadToken
		{
			InInventory not JetpackActive { DrawImage "JETTD0", -74, -34, CenterBottom, 0, 9; }
			InInventory JetpackActive { DrawImage "JETTC0", -74, -34, CenterBottom, 0, 9; }
		}
		InInventory DPROverloadToken
		{
			InInventory not JetpackActive { DrawImage "JETTD0", -87, -34, CenterBottom, 0, 9; }
			InInventory JetpackActive { DrawImage "JETTC0", -87, -34, CenterBottom, 0, 9; }
		}
	}
//Armor Regenerator
	InInventory ArmorRegenerator //Sprites HARGF0 and HARGG0 needs to exist as sprites before they can get animated
	{
	    InInventory not ArmorRegenActive { DrawImage "HARGB0", -74, -45, CenterBottom, 0, 10; }
	    InInventory ArmorRegenActive
		{
		    InInventory ArmorRegenCharged { DrawImage "HARGC0", -74, -45, CenterBottom, 0, 10; }
		    InInventory ArmorRegenError { DrawImage "HARGE0", -74, -45, CenterBottom, 0, 10; }
		    InInventory ArmorRegenDamaged { DrawImage "HARGF0", -74, -45, CenterBottom, 0, 10; }
			InInventory ArmorRegenCharging { DrawImage "HARGD0", -74, -45, CenterBottom, 0, 10; }
			InInventory ArmorRegenLowGiver { DrawImage "SH3WB0", 65, -43, CenterBottom, 0, 14; }
		    InInventory ArmorRegenCritical 
			{ 
			  DrawImage "HARGG0", -74, -45, CenterBottom, 0, 10;
			  DrawImage "SH3WA0", 65, -43, CenterBottom, 0, 14;
			}
		}
	}
	
//HDAN - Hearts
	InInventory DemonHeart { DrawImage "DMNHRT", -12, 62, CenterBottom, 0, 15; }
	InInventory LegendaryDemonHeart { DrawImage "LEDMNHRT", -12, 62, CenterBottom, 0, 15; } //-15
	InInventory TrueLegendaryDemonHeart { DrawImage "TLEGDHRT", -12, 62, CenterBottom, 0, 15; }
	InInventory NemesisDemonHeart { DrawImage "NDMNHRT", -12, 62, CenterBottom, 0, 15; }

//HDAN - Powerup timers
	InInventory SalvationSphereNEO { DrawImage "SLVSA0", -15, 16, CenterBottom, 15, 15; }
	InInventory LegendarySalvationSphereNEO { DrawImage "LSALA0", -15, 16, CenterBottom, 15, 15; }
	InInventory PowerSalvaInvul { DrawImage "SLVSA0", -15, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime StartingSalvaInvul, -8, 10; }
	InInventory PowerLegSalvaInvul { DrawImage "LSALA0", -15, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime StartingLegSalvaInvul, -8, 10; }
	InInventory PowerSpawnInvul
	{
		InInventory not PowerDoubleDamage { DrawImage "PINVA0", -31, 16, CenterBottom, 15, 15; DrawNumber 4, INDEXFONT, White, PowerupTime StartingTemporalInvul2, -24, 10; }
		InInventory PowerDoubleDamage { DrawImage "PINVA0", -31, 32, CenterBottom, 15, 15; DrawNumber 4, INDEXFONT, White, PowerupTime StartingTemporalInvul2, -24, 26; }
    }
	InInventory PowerDoubleDamage { DrawImage "CARNA0", -31, 16, CenterBottom, 15, 15; DrawNumber 4, INDEXFONT, White, PowerupTime DoubleDamageGiver, -24, 10; }
	InInventory PowerInvulnerable 
	{
		InInventory not PowerSpawnInvul
		{
			InInventory not PowerDoubleDamage { DrawImage "PINVA0", -31, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime InvulnerabilityGiver, -24, 10; }
		    InInventory PowerDoubleDamage { DrawImage "PINVA0", -31, 32, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime InvulnerabilityGiver, -24, 26; }
	    }
	}
	InInventory PowerQuadDamageST { DrawImage "DMS0A0", -47, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime DoomsphereDust, -40, 10; }
	InInventory Power4xDamage
	{
		InInventory not PowerQuadDamageST { DrawImage "DMS0A0", -47, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime SkullOfPower, -40, 10; }
    }
	InInventory FakePowerUp
	{
		InInventory not PowerQuadDamageST { DrawImage "DMS0A0", -47, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime FakeSkullOfPower, -40, 10; }
    }
	InInventory PowerWeaponLevel2Complex2 { DrawImage "MINSA0", -63, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime SphereOfPowerItem, -56, 10; }
	InInventory PhaseSphereTimer { DrawImage "PSPHA0", -79, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime PhaseSphereGiver, -72, 10; }
	InInventory PowerInfiniteAmmo { DrawImage "AMSPA0", -95, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime LegInfiniteAmmo, -88, 10; }
	InInventory PowerTimeFreezer { DrawImage "TTIMA0", -111, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime LegTimeFreezer, -104, 10; }
	InInventory LegendaryCrystalProtectEffect
	{
	    InInventory not ELegendaryCrystalProtectEffect && NLegendaryCrystalProtectEffect { DrawImage "PPOSA0", -127, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime LegendaryCrystalProtect, -120, 10; }
    }
	InInventory ELegendaryCrystalProtectEffect
	{
	    InInventory not NLegendaryCrystalProtectEffect { DrawImage "EPOSA0", -127, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime ELegendaryCrystalProtect, -120, 10; }
	}
	InInventory NLegendaryCrystalProtectEffect { DrawImage "NPOWA0", -127, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime NLegendaryCrystalProtect, -120, 10; }
	InInventory AscensionProtectEffect { DrawImage "ARTISOAX", -127, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime AscensionProtect, -120, 10; }
	InInventory LightNemesisArmorProtectEffect { DrawImage "ARG1C0", -127, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime LightNemesisArmorProtect, -120, 10; }
	InInventory PowerLegPowerEffect
	{
	    InInventory not NemesisPowerSpeed { DrawImage "GARDA0", -143, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime LegendaryPowerSphereEffect, -136, 10; }
	}
	InInventory NemesisPowerSpeed { DrawImage "SENEL0", -143, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime NemesisPowerSpeed, -136, 10; }
	InInventory TalismanOfChaosTimer { DrawImage "TALIB0", -159, 16, CenterBottom, 15, 15; DrawNumber 3, INDEXFONT, White, PowerupTime TalismanOfChaosGiver, -152, 10; }
}

StatusBar Normal
{
    DrawImage "CSTBAR", 0, 168;
 
    GameMode Cooperative, Deathmatch, Teamgame
    {
    DrawImage Translatable "STFBANY", 143, 169;
    }
   
    DrawImage "STTPRCNT", 90, 171;
    DrawImage "STTPRCNT", 221, 171;
   
    DrawMugshot 5, AnimatedGodMode, XDeathFace, 143, 168;
   
    InInventory Not PowerStrength
    {
    DrawImage "STHELT", 55, 191;
    }
   
    InInventory PowerStrength
    {
    DrawImage "STHELT", 50, 191;
    DrawImage "HBERZK", 92, 188;
    }
   
    DrawImage "STARMR", 195, 191;
   
    DrawSwitchableImage ArmorType StartingArmor, "", "HARMSV", 182, 188;
    DrawSwitchableImage ArmorType ModdedGreenArmor, "", "HARMGR", 182, 188;
    DrawSwitchableImage ArmorType ModdedBlueArmor, "", "HARMBL", 182, 188;
    DrawSwitchableImage ArmorType RedArmor, "", "HARMRE", 182, 188;
	DrawSwitchableImage ArmorType ArmorRegen250SphereGiver, "", "HARMHE", 182, 188;
	DrawSwitchableImage ArmorType ArmorRegen425SphereGiver, "", "HARMHE", 182, 188;
	DrawSwitchableImage ArmorType ArmorRegen600SphereGiver, "", "HARMHE", 182, 188;
	DrawSwitchableImage ArmorType NemesisArmor, "", "HARMHE", 182, 188;
	DrawSwitchableImage ArmorType NemesisArmorQuiet, "", "HARMHE", 182, 188;

    DrawSwitchableImage ArmorType ModdedGreenArmor2, "", "HARMGR", 182, 188;
    DrawSwitchableImage ArmorType ModdedBlueArmor2, "", "HARMBL", 182, 188;
    DrawSwitchableImage ArmorType RedArmor2, "", "HARMRE", 182, 188;
	DrawSwitchableImage ArmorType LegendaryArmor, "", "HARMLEG", 182, 188;
    DrawSwitchableImage ArmorType LegendaryArmor2, "", "HARMLEG", 182, 188;
	DrawSwitchableImage ArmorType LegendaryArmor3, "", "HARMLEG", 182, 188;
	
	DrawNumber 3, INDEXFONT, Gold, Ammo BulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, Gold, Ammo NewShell, 319, 176;
    DrawNumber 3, INDEXFONT, Gold, Ammo Missile, 319, 182;
    DrawNumber 3, INDEXFONT, Gold, Ammo NewCell, 319, 188;
    DrawNumber 3, INDEXFONT, Gold, Ammo DemonAmmo, 319, 194;
   
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Health, 90, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, 90, 171, 0, Red, 25, Green, 51;
   
    DrawNumber 3, HUDFONT_DOOM, Green, Armor, WhenNotZero, 221, 171, 0, Red, 25, Blue, 101;
   
    IsSelected "Hand Grenade"
    {
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;
    }
    IsSelected "Land Mine"
    {
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;
    }
    IsSelected "INFHandgun"
    {
    DrawImage "SEWBA0", 106, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 4, Green, 9;
    }
    /*IsSelected "Enforcer"
    {
    DrawImage "SEWBA0", 106, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 4, Green, 9;
    }*/
	IsSelected "FlameSword"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
	IsSelected "INFLegendarySaber"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
    IsSelected " Combat Shotgun "
	{
	DrawImage "SEWBA0", 118, 169;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;
    }
    IsSelected "AssaultShotgun2"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 6;
    }
    IsSelected "HeavyChaingun"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;
    }
    IsSelected "INFDoubleBarrelShotgun"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 1, Green, 2;
    }
    IsSelected "INFQuadBarrelShotgun"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 4;
    }
    IsSelected "Hexa-Shotgun"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 6;
    }
    IsSelected "INFExplosiveShotgun"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 6;
    }
	IsSelected "Flak Cannon "
    {
    DrawImage "SEWPA0", -48, -53;
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }
	IsSelected "Empowered Flak Cannon"
    {
    DrawImage "SEWPA0", -48, -53;
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }
    IsSelected "INFExplosiveSSG"
	{
	DrawImage "SEWBA0", 118, 169;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;
	}
    IsSelected "Deathwalker"
	{
	DrawImage "SEWBA0", 118, 169;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 5, Green, 10;
	}
	IsSelected "ExplosiveNailgun2"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    } 
	IsSelected "INFLegendaryRevolver"
    {
    DrawImage "SEWBA0", 106, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 4;
    DrawImage "LGCSTBAR", 0, 168;
	DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
	DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryCell, 319, 188;
	}
	IsSelected "INFLegendaryRailgun"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 40;
    DrawImage "LGCSTBAR", 0, 168;
	DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
	DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryCell, 319, 188;
	}
    IsSelected "INFLegendaryASG"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
    IsSelected "INFNemesisAssaultShotgun"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
    IsSelected "INFEnragedLegendaryASG"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
	IsSelected "INFNemesisSSG"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
	//DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryCell, 319, 188;
    }
	IsSelected "INFLegendaryCoachgun"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
	//DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryCell, 319, 188;
    }
	IsSelected "INFEnragedLegendaryCoachgun"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
	//DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryCell, 319, 188;
    }
    IsSelected " Assault Rifle "
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
    IsSelected "Burst Rifle"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
	IsSelected "Submachine gun"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
    IsSelected "Explosive Minigun"
    {
    DrawImage "SEWPA0", -48, -53;
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }  
    IsSelected "Minigun3"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }
	IsSelected "INFImprovedMinigun"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }
    IsSelected "Legendary Plasmatic Cannon"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
	IsSelected "INFRocketLauncher"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;
    }
	IsSelected "INFHomingRocketLauncher"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }
	IsSelected "RapidRocketlauncherNEO"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }
	IsSelected "EFG9000"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 41;
    }
    IsSelected "INFGrenadeLauncher"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;
    }
	IsSelected "ProxLauncherNEO"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 9, Green, 21;
    }
    IsSelected "INFFreezerRifle"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;
    }
    IsSelected " Plasma Rifle "
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
    IsSelected "INFDemonTechRifle"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
	IsSelected "INFTechBlaster"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 50, Green, 101;
    }
    IsSelected "INFLegendaryRifle"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
    IsSelected "INFNemesisRifle"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
    IsSelected "Railgun3"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
	IsSelected "INFDemonTechRailgun"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
	IsSelected "INFExplosiveRailgun"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
	IsSelected "INFTrueLegendaryRailgun"
    {
    DrawImage "SEWPA0", -40, -53;
    DrawImage AmmoIcon1, -27, -6, CenterBottom;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
    IsSelected "BFG9500Dowon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;
    }
	IsSelected "PoweredBFG9500Dowon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;
    }
	IsSelected "INFBFG2704"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;
    }
    IsSelected "BFG10KDowon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;
    }
    IsSelected "PoweredBFG10kDowon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;
    }
    IsSelected "BehemothCannon"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
    IsSelected "RuffianCannonNEO"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
	IsSelected "BarbatosCannon"
	{
	DrawImage "SEWBA0", 106, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
	}
    IsSelected "DemonTechBFG10KDowon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
    IsSelected "DemonTechDevastatorDowon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
	IsSelected "FreezerBFGDowon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;
    }
	IsSelected "BFG15K "
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
	IsSelected "INFStingray"
    {
    DrawImage "SEWPA0", -64, -53;
    DrawImage AmmoIcon1, -16, -6, CenterBottom;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 21, Green, 51;
    }
	IsSelected "Armageddon Cannon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 1, Green, 4;
    }
    IsSelected "AlphaNemesis"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
    IsSelected "NewNemesis"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
    IsSelected "VileStaff"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
    IsSelected "INFLegendaryBFG"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
	IsSelected "INFLegendaryChainsaw"
    {
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;
    }
	IsSelected "INFLegendaryBFG10K"
	{
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
	IsSelected "True Legendary Plasmatic Cannon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
	IsSelected "INFLegendaryDemonTechDevastator"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
	DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
	IsSelected "Legendary Fusion Cannon"
	{
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 125, Green, 250;
	//DrawNumber 2, HUDFONT_DOOM, DarkGrey, Ammo2, 40, 171, 0;
    //DrawNumber 2, HUDFONT_DOOM, Gold, Ammo2, WhenNotZero, 40, 171, 0, Red, 1, Green, 3;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
	IsSelected "True Legendary Pulverizer"
	{
	DrawImage "SEWPA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 1, Green, 3;
    }
	IsSelected "INFPyroCannon"
	{
	DrawImage "SEWBA0", 130, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
	}
	IsSelected "INFDemonTechShotgun"
	{
	DrawImage "SEWBA0", 130, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;
	}	
	IsSelected "INFBlackHoleGenerator"
	{
	DrawImage "SEWBA0", 130, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;
	}	
    IsSelected "MP40Dual"
    {
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
	IsSelected "ExplosiveRifle3"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }
	IsSelected "NewDBFGButIsPurple"
	{
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;
	}
	IsSelected "BFG3500"
	{
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;
	}
	IsSelected "True Legendary Ion Striker"
	{
    DrawImage "SEWBA0", 130, 179;
	DrawImage AmmoIcon1, -15, -10, CenterBottom;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;
	}
	IsSelected "Legendary Light Machine Gun"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 9, Green, 18;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryLMGBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
	IsSelected "INFM79-GGL"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;
    }

    DrawNumber 1, INDEXFONT, Gold, HandGrenadeAmmo, 282, 194;
    DrawNumber 1, INDEXFONT, Gold, MineAmmo, 266, 194; 
   
    DrawSwitchableImage WeaponSlot 2, "STGNUM2", "STYSNUM2", 111, 172;
    DrawSwitchableImage WeaponSlot 3, "STGNUM3", "STYSNUM3", 123, 172;
    DrawSwitchableImage WeaponSlot 4, "STGNUM4", "STYSNUM4", 135, 172;
    DrawSwitchableImage WeaponSlot 5, "STGNUM5", "STYSNUM5", 111, 182;
    DrawSwitchableImage WeaponSlot 6, "STGNUM6", "STYSNUM6", 123, 182;
    DrawSwitchableImage WeaponSlot 7, "STGNUM7", "STYSNUM7", 135, 182;
   
    DrawSwitchableImage BlueCard && BlueSkull, "", "STKEYS0", "STKEYS3", "STKEYS6", 236, 169;
    DrawSwitchableImage YellowCard && YellowSkull, "", "STKEYS1", "STKEYS4", "STKEYS7", 236, 179;
    DrawSwitchableImage RedCard && RedSkull, "", "STKEYS2", "STKEYS5", "STKEYS8", 236, 189;
   
    DrawSelectedInventory INDEXFONT, 250, 165, 278, 172, Gold;
	
	InInventory LegendaryRuneItem, 1
	{
	DrawImage "LEGRUN", 311, 159;
	}
}

StatusBar Automap
{
	InInventory VitalPowerToken //RDXSMLF
	{ 
		DrawString CONFONT, grey, "Passive Skill: \c[v2]VITAL\c-", 300, 5, 0; //3 in x for each word
		DrawString RDXSMLF, green, "You constantly regenerate health up to 500 hp                  ", 400, 17; //8 each line //2 in x for each word
		DrawString RDXSMLF, green, "The lower your health is, the faster the regeneration          ", 400, 25;
		DrawString RDXSMLF, green, "If armor is depleted, regeneration rate is doubled             ", 400, 33;
	}
	InInventory BloodLetterToken
	{ 
		DrawString CONFONT, grey, "Passive Skill: \c[a9]BLOODLETTER\c-", 318, 5, 0;
		DrawString RDXSMLF, green, "All healing is armor, max protection                           ", 400, 17;
		DrawString RDXSMLF, green, "Kills restore armor and max armor                              ", 400, 25;
		DrawString RDXSMLF, green, "Your health cannot go above 100 hp                             ", 400, 33;
	}
	InInventory DPRBoomBlasterToken
	{ 
		DrawString CONFONT, grey, "Passive Skill: \c[a9]BIG BOOM BLASTER\c-", 340, 5, 0;
		DrawString RDXSMLF, green, "Any enemy kill regenerates explosive ammo                      ", 400, 17;
		DrawString RDXSMLF, green, "Explosive ammo such as rockets, mines and grenades             ", 400, 25;
		DrawString RDXSMLF, green, "Any legendary or boss kill regenerates one nuclear rocket      ", 400, 33;
	}
	InInventory DPRGrenadierToken
	{ 
		DrawString CONFONT, grey, "Passive Skill: \c[k6]IMPROVED GRENADIER\c-", 350, 5, 0;
		DrawString RDXSMLF, green, "Thrown grenades can sometimes cause bigger explosions          ", 400, 17;
		DrawString RDXSMLF, green, "A small chance for the grenade to explode as a nuke            ", 400, 25;
	}
	InInventory DPRSurvivorToken
	{ 
		DrawString CONFONT, grey, "Passive Skill: \c[x6]SURVIVOR\c-", 310, 5, 0;
		DrawString RDXSMLF, green, "Dealing enemy damage gives health regen for a short time       ", 400, 17;
		DrawString RDXSMLF, green, "If dealing enemy damage again the regen resets                 ", 400, 25;
		DrawString RDXSMLF, green, "You regenerate up to 500 health points                         ", 400, 33;
	}
	InInventory SuccessorToken
	{ 
		DrawString CONFONT, grey, "Action Skill: \c[p4]SUCCESSOR\c-", 310, 5, 0;
		DrawString RDXSMLF, green, "Using skill teleports you to the last counted enemy kill       ", 400, 17;
		DrawString RDXSMLF, green, "You gain temporary invul or flight if in the air               ", 400, 25;
		DrawString RDXSMLF, green, "Hold use to teleport back to spawn if you get stuck            ", 400, 33;
		DrawString RDXSMLF, red,   "You may only teleport to the same destination once             ", 400, 41;
	}
	InInventory ChainReactionToken
	{ 
		DrawString CONFONT, grey, "Passive Skill: \c[x1]CHAIN REACTION\c-", 330, 5, 0;
		DrawString RDXSMLF, green, "Counted enemy kills give a chance to explode                   ", 400, 17;
		DrawString RDXSMLF, green, "It travels to nearby enemies, creating more explosions         ", 400, 25;
		DrawString RDXSMLF, green, "If the enemy died, it will trigger the same effect             ", 400, 33;
		DrawString RDXSMLF, green, "The explosions do not deal self damage                         ", 400, 41;
	}
	InInventory FailedSummonerToken
	{ 
		DrawString CONFONT, grey, "Action Skill: \c[d3]FAILED SUMMONER\c-", 330, 5, 0;
		DrawString RDXSMLF, green, "Activating this skill summons a random cursed enemy            ", 400, 17;
		DrawString RDXSMLF, green, "Each summon costs 35 mana with a fast cooldown                 ", 400, 25;
		DrawString RDXSMLF, green, "If used over 100 times... action skill is depleted             ", 400, 33;
		DrawString RDXSMLF, red,   "make sure there's enough room for enemy to spawn!              ", 400, 41;
	}
	InInventory BossSummonerToken
	{ 
		DrawString CONFONT, grey, "Action Skill: \c[z3]BOSS SUMMONER\c-", 325, 5, 0;
		DrawString RDXSMLF, green, "Activating this skill selects the Summoner Book                ", 400, 17;
		DrawString RDXSMLF, green, "Fire spawns a hostile boss (costs 100 mana and 1 token)        ", 400, 25;
		DrawString RDXSMLF, green, "2nd fire spawns a friendly boss (200 mana and 2 tokens)        ", 400, 33;
		DrawString RDXSMLF, red,   "make sure there's enough room for hostile to spawn!            ", 400, 41;
	}
	InInventory UACSupporterToken
	{ 
		DrawString CONFONT, grey, "Action Skill: \cdUAC \cuSUPPORTER\c-", 325, 5, 0;
		DrawString RDXSMLF, green, "Activating this skill selects the Utility Gun                  ", 400, 17;
		DrawString RDXSMLF, green, "The Utility Gun spawn marines, sentries and backpacks          ", 400, 25;
		DrawString RDXSMLF, green, "Using the Utility Gun costs Utility Cache (it's ammo)          ", 400, 33;
		DrawString RDXSMLF, green, "Counted kills regenerate Utility Cache (more from bosses)      ", 400, 41;
	}
	InInventory DPRJumperToken
	{ 
		DrawString CONFONT, grey, "Action Skill: \c[q0]JUMPER\c-", 300, 5, 0;
		DrawString RDXSMLF, green, "Holding use and release will show a marker to teleport         ", 400, 17;
		DrawString RDXSMLF, green, "Each teleport costs 40 mana with a fast cooldown               ", 400, 25;
		DrawString RDXSMLF, green, "Hitting the action hotkey will teleport instantly              ", 400, 33;
		DrawString RDXSMLF, red,   "If there's not enough room, the teleport will fail!            ", 400, 41;
	}
	InInventory DPRGladiatorToken
	{ 
		DrawString CONFONT, grey, "Action Skill: \c[g6]GLADIATOR\c-", 315, 5, 0;
		DrawString RDXSMLF, green, "Activating this skill uses a shield that absorbs damage        ", 400, 17;
		DrawString RDXSMLF, green, "Kills restore duration, use hotkey to throw the shield         ", 400, 25;
		DrawString RDXSMLF, green, "Damage, speed and ricochets depend on the shield's power       ", 400, 33;
		DrawString RDXSMLF, green, "Switch to melee deals melee damage and press fire to dash      ", 400, 41;
	}
	InInventory DPRCommandoToken
	{ 
		DrawString CONFONT, grey, "Action Skill: \c[i6]COMMANDO\c-", 310, 5, 0;
		DrawString RDXSMLF, green, "Activating this skill will deploy a sentry gun                 ", 400, 17;
		DrawString RDXSMLF, green, "Kills restore duration for deploying a 2nd turret              ", 400, 25;
		DrawString RDXSMLF, green, "Spawns a shield that reflects all enemy projectiles            ", 400, 33;
		DrawString RDXSMLF, red,   "Sentry consumes your ammo, max 2x sentries deployed            ", 400, 41;
	}
	InInventory DPROverloadToken
	{ 
		DrawString CONFONT, grey, "Passive Skill: \c[m8]OVERLOAD\c-", 310, 5, 0;
		DrawString RDXSMLF, green, "Increased ammo capacity for all weapon types                   ", 400, 17;
	}
	InInventory DPRSynergyToken
	{ 
		DrawString CONFONT, grey, "Passive Skill: \c[r6]SYNERGY\c-", 305, 5, 0;
		DrawString RDXSMLF, green, "Counted kills regen armor to it's max capacity                 ", 400, 17;
		DrawString RDXSMLF, green, "If max armor capacity, you regen health instead                ", 400, 25;
		DrawString RDXSMLF, green, "If health is equal to armor you gain double damage             ", 400, 33;
		DrawString RDXSMLF, red,   "Only works for certain armor types                             ", 400, 41;
	}
    DrawImage "CSTBAR", 0, 168;
 
    GameMode Cooperative, Deathmatch, Teamgame
    {
    DrawImage Translatable "STFBANY", 143, 169;
    }
   
    DrawImage "STTPRCNT", 90, 171;
    DrawImage "STTPRCNT", 221, 171;
   
    DrawMugshot 5, AnimatedGodMode, XDeathFace, 143, 168;
   
    InInventory Not PowerStrength
    {
    DrawImage "STHELT", 55, 191;
    }
   
    InInventory PowerStrength
    {
    DrawImage "STHELT", 50, 191;
    DrawImage "HBERZK", 92, 188;
    }
   
    DrawImage "STARMR", 195, 191;
   
    DrawSwitchableImage ArmorType StartingArmor, "", "HARMSV", 182, 188;
    DrawSwitchableImage ArmorType ModdedGreenArmor, "", "HARMGR", 182, 188;
    DrawSwitchableImage ArmorType ModdedBlueArmor, "", "HARMBL", 182, 188;
    DrawSwitchableImage ArmorType RedArmor, "", "HARMRE", 182, 188;
	DrawSwitchableImage ArmorType ArmorRegen250SphereGiver, "", "HARMHE", 182, 188;
	DrawSwitchableImage ArmorType ArmorRegen425SphereGiver, "", "HARMHE", 182, 188;
	DrawSwitchableImage ArmorType ArmorRegen600SphereGiver, "", "HARMHE", 182, 188;
	DrawSwitchableImage ArmorType NemesisArmor, "", "HARMHE", 182, 188;
	DrawSwitchableImage ArmorType NemesisArmorQuiet, "", "HARMHE", 182, 188;

    DrawSwitchableImage ArmorType ModdedGreenArmor2, "", "HARMGR", 182, 188;
    DrawSwitchableImage ArmorType ModdedBlueArmor2, "", "HARMBL", 182, 188;
    DrawSwitchableImage ArmorType RedArmor2, "", "HARMRE", 182, 188;
	DrawSwitchableImage ArmorType LegendaryArmor, "", "HARMLEG", 182, 188;
    DrawSwitchableImage ArmorType LegendaryArmor2, "", "HARMLEG", 182, 188;
	DrawSwitchableImage ArmorType LegendaryArmor3, "", "HARMLEG", 182, 188;
	
	DrawNumber 3, INDEXFONT, Gold, Ammo BulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, Gold, Ammo NewShell, 319, 176;
    DrawNumber 3, INDEXFONT, Gold, Ammo Missile, 319, 182;
    DrawNumber 3, INDEXFONT, Gold, Ammo NewCell, 319, 188;
    DrawNumber 3, INDEXFONT, Gold, Ammo DemonAmmo, 319, 194;
   
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Health, 90, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, 90, 171, 0, Red, 25, Green, 51;
   
    DrawNumber 3, HUDFONT_DOOM, Green, Armor, WhenNotZero, 221, 171, 0, Red, 25, Blue, 101;
   
    IsSelected "Hand Grenade"
    {
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;
    }
    IsSelected "Land Mine"
    {
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;
    }
    IsSelected "INFHandgun"
    {
    DrawImage "SEWBA0", 106, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 4, Green, 9;
    }
    /*IsSelected "Enforcer"
    {
    DrawImage "SEWBA0", 106, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 4, Green, 9;
    }*/
	IsSelected "FlameSword"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
	IsSelected "INFLegendarySaber"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
    IsSelected " Combat Shotgun "
	{
	DrawImage "SEWBA0", 118, 169;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;
    }
    IsSelected "AssaultShotgun2"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 6;
    }
    IsSelected "HeavyChaingun"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;
    }
    IsSelected "INFDoubleBarrelShotgun"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 1, Green, 2;
    }
    IsSelected "INFQuadBarrelShotgun"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 4;
    }
    IsSelected "Hexa-Shotgun"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 6;
    }
    IsSelected "INFExplosiveShotgun"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 6;
    }
	IsSelected "Flak Cannon "
    {
    DrawImage "SEWPA0", -48, -53;
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }
	IsSelected "Empowered Flak Cannon"
    {
    DrawImage "SEWPA0", -48, -53;
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }
    IsSelected "INFExplosiveSSG"
	{
	DrawImage "SEWBA0", 118, 169;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;
	}
    IsSelected "Deathwalker"
	{
	DrawImage "SEWBA0", 118, 169;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
	DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 5, Green, 10;
	}
	IsSelected "ExplosiveNailgun2"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    } 
	IsSelected "INFLegendaryRevolver"
    {
    DrawImage "SEWBA0", 106, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 4;
    DrawImage "LGCSTBAR", 0, 168;
	DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
	DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryCell, 319, 188;
	}
	IsSelected "INFLegendaryRailgun"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 40;
    DrawImage "LGCSTBAR", 0, 168;
	DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
	DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryCell, 319, 188;
	}
    IsSelected "INFLegendaryASG"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
    IsSelected "INFNemesisAssaultShotgun"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
    IsSelected "INFEnragedLegendaryASG"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 2, Green, 6;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
	IsSelected "INFNemesisSSG"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
	//DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryCell, 319, 188;
    }
	IsSelected "INFLegendaryCoachgun"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
	//DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryCell, 319, 188;
    }
	IsSelected "INFEnragedLegendaryCoachgun"
    {
    DrawImage "SEWBA0", 118, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 172, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 172, 0, Red, 1, Green, 2;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
	//DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryCell, 319, 188;
    }
    IsSelected " Assault Rifle "
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
    IsSelected "Burst Rifle"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
	IsSelected "Submachine gun"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
    IsSelected "Explosive Minigun"
    {
    DrawImage "SEWPA0", -48, -53;
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }  
    IsSelected "Minigun3"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }
	IsSelected "INFImprovedMinigun"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }
    IsSelected "Legendary Plasmatic Cannon"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
	IsSelected "INFRocketLauncher"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;
    }
	IsSelected "INFHomingRocketLauncher"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }
	IsSelected "RapidRocketlauncherNEO"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }
	IsSelected "EFG9000"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 41;
    }
    IsSelected "INFGrenadeLauncher"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;
    }
	IsSelected "ProxLauncherNEO"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 9, Green, 21;
    }
    IsSelected "INFFreezerRifle"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;
    }
    IsSelected " Plasma Rifle "
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
    IsSelected "INFDemonTechRifle"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
	IsSelected "INFTechBlaster"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 50, Green, 101;
    }
    IsSelected "INFLegendaryRifle"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
    IsSelected "INFNemesisRifle"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
    IsSelected "Railgun3"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
	IsSelected "INFDemonTechRailgun"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
	IsSelected "INFExplosiveRailgun"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
	IsSelected "INFTrueLegendaryRailgun"
    {
    DrawImage "SEWPA0", -40, -53;
    DrawImage AmmoIcon1, -27, -6, CenterBottom;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
    IsSelected "BFG9500Dowon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;
    }
	IsSelected "PoweredBFG9500Dowon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;
    }
	IsSelected "INFBFG2704"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;
    }
    IsSelected "BFG10KDowon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;
    }
    IsSelected "PoweredBFG10kDowon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;
    }
    IsSelected "BehemothCannon"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
    IsSelected "RuffianCannonNEO"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
	IsSelected "BarbatosCannon"
	{
	DrawImage "SEWBA0", 106, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
	}
    IsSelected "DemonTechBFG10KDowon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
    IsSelected "DemonTechDevastatorDowon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
	IsSelected "FreezerBFGDowon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 40, Green, 81;
    }
	IsSelected "BFG15K "
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
	IsSelected "INFStingray"
    {
    DrawImage "SEWPA0", -64, -53;
    DrawImage AmmoIcon1, -16, -6, CenterBottom;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, DrawShadow, -27, -22, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, DrawShadow, -27, -22, 0, Red, 21, Green, 51;
    }
	IsSelected "Armageddon Cannon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 1, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 1, Green, 4;
    }
    IsSelected "AlphaNemesis"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
    IsSelected "NewNemesis"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
    IsSelected "VileStaff"
    {
    DrawImage "SEWBA0", 118, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
    IsSelected "INFLegendaryBFG"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
	IsSelected "INFLegendaryChainsaw"
    {
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;
    }
	IsSelected "INFLegendaryBFG10K"
	{
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
	IsSelected "True Legendary Plasmatic Cannon"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
    }
	IsSelected "INFLegendaryDemonTechDevastator"
    {
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
	DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
	IsSelected "Legendary Fusion Cannon"
	{
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 125, Green, 250;
	//DrawNumber 2, HUDFONT_DOOM, DarkGrey, Ammo2, 40, 171, 0;
    //DrawNumber 2, HUDFONT_DOOM, Gold, Ammo2, WhenNotZero, 40, 171, 0, Red, 1, Green, 3;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
	IsSelected "True Legendary Pulverizer"
	{
	DrawImage "SEWPA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 1, Green, 3;
    }
	IsSelected "INFPyroCannon"
	{
	DrawImage "SEWBA0", 130, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 100, Green, 201;
	}
	IsSelected "INFDemonTechShotgun"
	{
	DrawImage "SEWBA0", 130, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;
	}	
	IsSelected "INFBlackHoleGenerator"
	{
	DrawImage "SEWBA0", 130, 179;
	DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
	DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 30, Green, 61;
	}	
    IsSelected "MP40Dual"
    {
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 10, Green, 21;
    }
	IsSelected "ExplosiveRifle3"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
    }
	IsSelected "NewDBFGButIsPurple"
	{
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;
	}
	IsSelected "BFG3500"
	{
    DrawImage "SEWBA0", 130, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;
	}
	IsSelected "True Legendary Ion Striker"
	{
    DrawImage "SEWBA0", 130, 179;
	DrawImage AmmoIcon1, -15, -10, CenterBottom;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 21, Green, 51;
	}
	IsSelected "Legendary Light Machine Gun"
    {
    DrawImage "SEWBA0", 130, 169;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 9, Green, 18;
    DrawImage "LGCSTBAR", 0, 168;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryLMGBulletMag, 319, 170;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LegendaryShell, 319, 176;
    DrawNumber 3, INDEXFONT, CR_BLUE, Ammo LDemonAmmo, 319, 182;
    }
	IsSelected "INFM79-GGL"
    {
    DrawImage "SEWBA0", 106, 179;
    DrawNumber 3, HUDFONT_DOOM, DarkGrey, Ammo1, 44, 171, 0;
    DrawNumber 2, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 2, Green, 5;
    }

    DrawNumber 1, INDEXFONT, Gold, HandGrenadeAmmo, 282, 194;
    DrawNumber 1, INDEXFONT, Gold, MineAmmo, 266, 194; 
   
    DrawSwitchableImage WeaponSlot 2, "STGNUM2", "STYSNUM2", 111, 172;
    DrawSwitchableImage WeaponSlot 3, "STGNUM3", "STYSNUM3", 123, 172;
    DrawSwitchableImage WeaponSlot 4, "STGNUM4", "STYSNUM4", 135, 172;
    DrawSwitchableImage WeaponSlot 5, "STGNUM5", "STYSNUM5", 111, 182;
    DrawSwitchableImage WeaponSlot 6, "STGNUM6", "STYSNUM6", 123, 182;
    DrawSwitchableImage WeaponSlot 7, "STGNUM7", "STYSNUM7", 135, 182;
   
    DrawSwitchableImage BlueCard && BlueSkull, "", "STKEYS0", "STKEYS3", "STKEYS6", 236, 169;
    DrawSwitchableImage YellowCard && YellowSkull, "", "STKEYS1", "STKEYS4", "STKEYS7", 236, 179;
    DrawSwitchableImage RedCard && RedSkull, "", "STKEYS2", "STKEYS5", "STKEYS8", 236, 189;
   
    DrawSelectedInventory INDEXFONT, 250, 165, 278, 172, Gold;
	
	InInventory LegendaryRuneItem, 1
	{
	DrawImage "LEGRUN", 311, 159;
	}
}
 
StatusBar InventoryFullscreen, FullScreenOffsets
{
   DrawInventoryBar Doom, NoArrows, Translucent, 8, INDEXFONT, -124 + Center, 0, -96 + Center, 2, White;
}
