ACTOR VoidCyberdemon : NewTrueLegendaryCyberdemonIt
{
Health 30000
+nofear
+LookAllAround
PainChance 4
Damagefactor 0.15
DamageFactor "PlayerNemesisPlasma", 0.135
DamageFactor "Explosion", 0.1
DamageFactor "TrueLegendaryDamage", 0.18
DamageFactor "TrueLegendaryPlayer", 0.18
DamageFactor "Cursed", 0.13
DamageFactor "Hackroid", 0.18
DamageFactor "HellComet", 0.0
DamageFactor "Hell", 0.1
DamageFactor "T3rm", 0.1
DamageFactor "C0mm4nder", 0.12
DamageFactor "HFCyb3r", 0.1
DropItem "BossLifeEssence" 256 25
DropItem "BossArmorBonusMax" 256 1
DropItem "DemonAmmoBox" 128 200
DropItem "TrueLegendaryRune", 256
DropItem "DarkVoidArmor" 180 1
DropItem "CommanderSuperSphere" 256 1
DropItem "BigGas" 256 100
DropItem "NemesispowerShard" 200
DropItem "nemesissphere" 128
DropItem "RandomSuperPowerUp" 256
DropItem "RandomSuperPowerUp" 256
DropItem "VoidSoul" 256
DropItem "VoidSoul" 256
DropItem "VoidRune" 200
DropItem "VoidBeacon" 140
DropItem "CommanderExpMinigunUpgrade" 256
DropItem "CommanderDTShotgunUpgrade" 256
DropItem "CommanderDevUpgrade" 256
DropItem "CommanderD-BFGUpgrade" 256
DropItem "PyroCannon" 256 1
DropItem "BFG10K " 200 1
DropItem "Railgun " 200 1
DropItem "Demon Tech Devastator" 256 1
DropItem "Demon Tech BFG10K" 256 1
DropItem "Explosive Minigun" 256 1
DropItem "ExplosiveRailgun" 200 1
SeeSound "tlcyb/sight"
PainSound "Legcyber/pain"
DeathSound "tlcyb/death"
ActiveSound "tlcyb/laugh1"
Obituary "%o was expunged from the universe by the \c[u9]Void\c- \c[a4]Cyberdemon\c-!"
Tag "\c[u9]Dark Void Cyberdemon\c-"
var int user_leapdelay;
States
  {
  Spawn:
    TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD A 10 Bright A_Look
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD A 10 Bright A_Look
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD Z 10 Bright A_Look
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD Z 10 Bright A_Look
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    Loop
	See:
    TNT1 A 0 A_JumpIf(user_music == 1,3)
    TNT1 A 0 ACS_NamedExecuteAlways("InfinityMusic",0,1758,1006)
	TNT1 A 0 A_SetUserVar("user_music",1)
	TNT1 A 0 ACS_NamedExecuteAlways("CommanderSky")
	TNT1 A 0 A_Jump(100,"Rush")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD A 3 Bright A_Hoof
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD A 3 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD BB 3 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD CC 3 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD D 3 Bright A_Metal
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD D 3 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    TNT1 A 0 A_Jump(50,"Teleport")
    TNT1 A 0 A_JumpIfCloser(1024, "See")
    Loop
	Leap:
	VBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 A_SetUserVar("user_leapdelay",0)
	TNT1 A 0 ThrustThingZ(0,random(30,35),0,1)
	TNT1 A 0 A_PlaySound("Legcyber/pain6")
	VBE4 AAAA 5 Bright A_Recoil(-10)
  LeapCheck:
	TNT1 A 0 A_JumpIf(user_leapdelay >= 105,"LeapLand")
	TNT1 A 0 A_SetUserVar("user_leapdelay",user_leapdelay+1)
	VBE4 A 1 Bright A_CheckFloor("LeapLand")
	Loop
  LeapLand:	
    TNT1 A 0 A_Explode(20000000,500)
	TNT1 A 0 A_SpawnItem("BlackDeathSequence")
	TNT1 A 0 Radius_Quake(175,8,512,1024,0)
	VBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	VBE4 BBB 60 Bright
	Goto See
	Rush:
    TNT1 A 0 A_Hoof
	VLCD A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,0,0,0,0,128)
	VLCD A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,0,0,0,0,128)
	VLCD A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,0,0,0,0,128)
	VLCD B 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,0,0,0,0,128)
	VLCD C 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,0,0,0,0,128)
	VLCD C 2 Bright A_Chase
	TNT1 A 0 A_Metal
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,0,0,0,0,128)
	VLCD D 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,0,0,0,0,128)
	VLCD D 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Jump(25,"Teleport")
	TNT1 A 0 A_Jump(75,"See")		
	Loop	
  Teleport:
    VLCD A 1 Bright A_UnSetShootable
	VLCD AAAAAAAAAAAAA 0 A_SpawnItemEx("CyberCommanderFlameSpawner")
	VLCD AAAAAAAAAA 1 A_FadeOut(0.1,0)
	VLCD A 2
	VLCD AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	VLCD AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA  0 A_Wander
    VLCD A 1 A_PlayWeaponSound("boss/teleport")
	VLCD AAAAAAAAAAAAA 0 A_SpawnItemEx("CyberCommanderFlameSpawner")
	VLCD AAAAAAAAAA 1 A_FadeIn(0.1)
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    VLCD A 1 Bright A_SetShootable
    Goto See	
	Missile:
    TNT1 A 0 A_SetShootable
    TNT1 A 0 A_UnsetInvulnerable
    TNT1 A 0 A_SetTranslucent(1)
	TNT1 A 0 A_JumpIfCloser(200,"Pain.Fists")
    TNT1 A 0 A_JumpIfCloser(300,"TrueLegendaryStomp")
	TNT1 A 0 A_JumpIfCloser(350,"Leap")
    TNT1 A 0 A_Jump(130,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","LegRevBalls","CyberCommanderMiniBrainWaves","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	TNT1 A 0 A_Jump(72,"LegendaryTech","LegendaryThunder","TrueLegendaryBFG","TrueBFGCombo","TrueLegendaryDevastator","TrueDarkLegendaryBall")
	TNT1 A 0 A_Jump(20,"SuperLegendaryPlasmaticBomb")
	TNT1 A 0 A_Jump(20,"TrueDarkLegendaryBall")
	Normal:
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-3,3))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-3,3))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-3,3))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-3,3))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-3,3))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-3,3))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-3,3))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-3,3))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-3,3))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-3,3))
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","LegRevBalls","CyberCommanderMiniBrainWaves","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	Goto See
	Homing:
	VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26, Random(-2, 3))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26, Random(-2, 3))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26, Random(-2, 3))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26, Random(-2, 3))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26, Random(-2, 3))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26, Random(-2, 3))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26, Random(-2, 3))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26, Random(-2, 3))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26, Random(-2, 3))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26, Random(-2, 3))
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","LegRevBalls","CyberCommanderMiniBrainWaves","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	Goto See
	CyberCommanderMiniBrainWaves:
	VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
	VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
	VLCD E 3  Bright A_FaceTarget
    VLCD F 3 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 3 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
    VLCD E 3  Bright A_FaceTarget
    VLCD F 3 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 3 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 3 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 3 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
	VLCD E 3  Bright A_FaceTarget
    VLCD F 3 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 3 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
    VLCD E 3  Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 2 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 2 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
	VLCD E 3  Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 2 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
	VLCD E 3  Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 1 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 1 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26)
	VLCD E 3  Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("CyberCommanderMiniBrainWave", 58, -26,Random(-4, 4))
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","LegRevBalls","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	Goto See
	TrueLegPlasmaBalls:
    TNT1 A 0 A_Changeflag(reflective,1)
	VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 2 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 2 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","LegRevBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	Goto See
	HomingTrueLegPlasmaBalls:
    TNT1 A 0 A_Changeflag(reflective,1)
	VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
    VLCD E 3  Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 4 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 2 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	VLCD E 3  Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("CommanderAntiMatterMissile", 58, -26,Random(-4, 4))
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","LegRevBalls","LegendaryPyrocannon")
	Goto See
  TrueLegendaryBFG10K:
    TNT1 A 0 A_Changeflag(reflective,1)
    TNT1 A 0 A_PlaySound("weapons/charge15k")
	VLCD E 18 Bright A_FaceTarget
	VLCD E 6 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 3 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))	
	VLCD E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 3 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))	
	VLCD E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 3 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 3 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 3 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 3 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 2 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 2 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 2 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 2 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 2 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 2 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 2 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 2 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 2 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,-225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,-225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("CyberCommanderFlameSpawner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 3 Bright A_CustomMissile("Commander10K",58,-26,Random(-4, 4))
	VLCD E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","TrueLegendaryDevastator","TrueDarkLegendaryBall","LegendaryPyrocannon")
	Goto See
  TrueLegendaryRailgun:
    TNT1 A 0 A_Changeflag(reflective,1)
    TNT1 A 0 A_JumpIfTargetInLos(2)
    TNT1 A 0 A_Jump(256,2)
	TNT1 A 0
	Goto NoTeleRg
    TNT1 A 0 A_PlaySound("weapons/rgcharge")
    VLCD EE 4 Bright A_FaceTarget
	VLCD E 8 Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("UpCyberCommanderRail",58,-26)
    VLCD E 1 A_UnSetShootable
	VLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	VLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    VLCD E 1 A_PlayWeaponSound("boss/teleport")
	VLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("UpCyberCommanderRail",58,-26)
    VLCD E 1 A_UnSetShootable
	VLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	VLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    VLCD E 1 A_PlayWeaponSound("boss/teleport")
	VLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("UpCyberCommanderRail",58,-26)
    VLCD E 1 A_UnSetShootable
	VLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	VLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    VLCD E 1 A_PlayWeaponSound("boss/teleport")
	VLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("UpCyberCommanderRail",58,-26)
    VLCD E 1 A_UnSetShootable
	VLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	VLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    VLCD E 1 A_PlayWeaponSound("boss/teleport")
	VLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
    TNT1 A 0 A_PlaySound("weapons/rgcharge")
    VLCD EE 4 Bright A_FaceTarget
	VLCD E 8 Bright A_FaceTarget
    VLCD F 9 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
    VLCD E 5 Bright A_FaceTarget
    VLCD F 9 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 4 Bright A_FaceTarget
    VLCD F 7 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 3 Bright A_FaceTarget
    VLCD F 5 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 4 Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 4 Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 4 Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 4 Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 3 Bright A_FaceTarget
    VLCD F 3 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 3 Bright A_FaceTarget
    VLCD F 3 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 3 Bright A_FaceTarget
    VLCD F 3 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 3 Bright A_FaceTarget
    VLCD F 3 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 2 Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 2 Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 2 Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
    VLCD E 2 Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("UpCyberCommanderRail",0,0,0,30,0,0,96,0)
	TNT1 A 0 A_SpawnItemEx("UpCyberCommanderRail",0,0,0,30,0,0,-96,0)
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
    VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
    VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
    VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
    VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 15 Bright
	TNT1 A 0 A_Changeflag(reflective,0)
  NoTeleRg:
    TNT1 A 0 A_Changeflag(reflective,1)
    TNT1 A 0 A_PlaySound("weapons/rgcharge")
    VLCD EE 4 Bright A_FaceTarget
	VLCD E 8 Bright A_FaceTarget
    VLCD F 9 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
    VLCD E 5 Bright A_FaceTarget
    VLCD F 9 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 4 Bright A_FaceTarget
    VLCD F 7 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 3 Bright A_FaceTarget
    VLCD F 5 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 4 Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 4 Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 4 Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 4 Bright A_FaceTarget
    VLCD F 4 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 3 Bright A_FaceTarget
    VLCD F 3 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 3 Bright A_FaceTarget
    VLCD F 3 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 3 Bright A_FaceTarget
    VLCD F 3 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 3 Bright A_FaceTarget
    VLCD F 3 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 2 Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 2 Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 2 Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
    VLCD E 2 Bright A_FaceTarget
    VLCD F 2 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
    VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
    VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
    VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
    VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 1 Bright A_FaceTarget
    VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-2,4))
	VLCD E 15 Bright
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","TrueLegendaryBFG","TrueLegendaryDevastator","LegendaryPyrocannon")
	Goto See
	LegendaryStar:
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	VLCD E 0 A_FaceTarget
    VLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD E 0 A_FaceTarget
    VLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_PlayWeaponSound("star/load1")
	VLCD E 0 A_FaceTarget
    VLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD E 0 A_FaceTarget
    VLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_PlayWeaponSound("star/load2")
	VLCD E 0 A_FaceTarget
    VLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD E 0 A_FaceTarget
    VLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner") 
	VLCD E 0 A_FaceTarget
    VLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD E 0 A_FaceTarget
	TNT1 A 0 A_PlayWeaponSound("star/load3")
    VLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD E 0 A_FaceTarget
    VLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")  	   
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	VLCD E 0 A_FaceTarget
	VLCD F 0 A_PlayWeaponSound("star/fire")
	VLCD F 7 Bright A_CustomMissile("CommanderDarkMatterball",58,-26)
	VLCD E 6 Bright A_FaceTarget
	VLCD F 0 A_PlayWeaponSound("star/fire")
	VLCD F 7 Bright A_CustomMissile("CommanderDarkMatterball",58,-26)
	VLCD E 6 Bright A_FaceTarget
	VLCD F 0 A_PlayWeaponSound("star/fire")
	VLCD F 7 Bright A_CustomMissile("CommanderDarkMatterball",58,-26)
	VLCD E 6 Bright A_FaceTarget
	VLCD F 0 A_PlayWeaponSound("star/fire")
	VLCD F 7 Bright A_CustomMissile("CommanderDarkMatterball",58,-26)
	VLCD E 6 Bright A_FaceTarget
	VLCD F 0 A_PlayWeaponSound("star/fire")
	VLCD F 7 Bright A_CustomMissile("CommanderDarkMatterball",58,-26)
	VLCD E 6 Bright A_FaceTarget
	VLCD F 0 A_PlayWeaponSound("star/fire")
	VLCD F 7 Bright A_CustomMissile("CommanderDarkMatterball",58,-26)
	VLCD E 8 Bright A_FaceTarget
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","TrueLegendaryBFG")
	Goto See
  LegRevBalls:
    VLCD E 30 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 10 Bright A_FaceTarget
	VLCD F 0 A_PlayWeaponSound("lrball3/shot")
    VLCD F 5 Bright A_CustomMissile("CorruptedLegCardiBLGSuperLightningBall", 58, -26)
	VLCD EEEEEEEEEEEEE 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_UnSetShootable
    VLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	VLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    VLCD E 5
    VLCD E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	VLCD EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	VLCD E 10 Bright A_FaceTarget
	VLCD F 0 A_PlayWeaponSound("lrball3/shot")
    VLCD F 5 Bright A_CustomMissile("CorruptedLegCardiBLGSuperLightningBall", 58, -26)
	VLCD E 10 Bright A_FaceTarget
	VLCD F 0 A_PlayWeaponSound("lrball3/shot")
	VLCD F 5 Bright A_CustomMissile("CorruptedLegCardiBLGSuperLightningBall", 58, -26)
	VLCD E 20 Bright A_FaceTarget
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","TrueLegendaryBFG","TrueBFGCombo")
	Goto See
  TrueLegendaryStomp:
    TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	VLCD G 3 Bright A_FaceTarget
	TNT1 A 0 A_Recoil(-50)
	VBE4 A 5 Bright A_FaceTarget		
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    TNT1 A 0 A_CustomMissile("TrueLegCyberStomp",10,0,0,0)
	VBE4 B 7 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","LegRevBalls","CyberCommanderMiniBrainWaves")
    Goto See
	UltimateLegendaryStomp:
    TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	VLCD G 3 Bright A_FaceTarget
	TNT1 A 0 A_Recoil(-500)
	VBE4 A 5 Bright A_FaceTarget		
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    TNT1 A 0 A_CustomMissile("UltimateTrueLegCyberStomp",10,0,0,0)
	VBE4 B 7 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","LegRevBalls","CyberCommanderMiniBrainWaves","TrueDarkLegendaryBall","LegendaryPyrocannon")
    Goto See
  StompingBarrage:
    VLCD G 10 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VBE4 G 3 Bright A_PlaySoundEx("tlcyb/laugh3","LBBCSPT3")
	VBE4 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	VLCD G 7 Bright A_FaceTarget
	VBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(40,80,0,40,0)	
	VBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 0)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 10)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 20)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 30)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 40)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 50)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 60)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 70)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 80)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 90)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 100)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 110)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 120)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 130)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 140)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 150)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 160)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 180)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 190)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 200)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 210)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 220)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 230)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 240)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 250)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 260)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 270)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 280)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 290)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 300)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 310)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 320)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 330)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 340)
    VBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 350)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,15,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,30,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,45,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-45,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-60,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,80,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-100,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,120,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,150,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,170,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,190,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,220,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,250,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,280,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-280,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-300,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-330,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,360,0)
    VBE4 BBB 20 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	VBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	VBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	VBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	VBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	VBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	VBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	VBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	VBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	VBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	VBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	VBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	VBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	VBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	VBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	VBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	VBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	VBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	VBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	VBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	VBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	VBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	VBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	VBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	VBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	VBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	VBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	VBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	VBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	VBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	VBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	VBE4 AAAA 20 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(50,200,0,24,0)	
	VBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, 34, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, 34, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, 34, 0)
	VBE4 BBB 10 Bright
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, 40, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, 40, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, 40, 0)
	VBE4 BBB 10 Bright
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, 50, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, 50, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, 50, 0)
	VBE4 BBBBBBB 30 Bright A_FaceTarget
	Goto See
  SpikyStomp:
    VLCD G 10 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VBE4 G 3 Bright A_PlaySoundEx("tlcyb/laugh3","LBBCSPT3")
	VBE4 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	VLCD G 7 Bright A_FaceTarget
	VBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	VBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	VBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	VBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	VBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	VBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	VBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	VBE4 B 50 Bright A_FaceTarget
	Goto See
	SuperLegendaryPlasmaticBomb:
      TNT1 A 0 A_SetTranslucent(1)
	  VBMB AAAA 5 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
      VBMB A 0 A_ChangeFlag (INVULNERABLE, 1)
	  TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
      VBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
      VBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
      VBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
      VBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
      VBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
      VBMB A 25 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
      VLCD E 2 Bright A_PlaySound ("pcannon/explode")
      VLCD E 1 Bright A_ChangeFlag (INVULNERABLE, 0)
	  TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
      VLCD EFFF 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
      VLCD E 5 Bright A_CustomMissile ("CyberCommanderDoomsdayCannon", 100, 0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	  VLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
      Goto see
	  LegThor:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
    VLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 HealThing(500)
	VLCD G 3 Bright A_PlaySound("tlcyb/demand", CHAN_AUTO, 1.0, False, ATTN_NONE)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-2500),Random(3800,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-2500),Random(3800,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	VLCD G 1 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	VLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(72,"LegendaryTech","LegendaryThunder","TrueLegendaryBFG","TrueLegendaryDevastator","TrueDarkLegendaryBall","LegendaryPyrocannon")
	Goto See
  LegendaryTech:
    VLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
    VLCD G 3 Bright A_PlaySoundEx("tlcyb/laugh4","LBBCSPT4")
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	VLCD F 3 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    VLCD E 3 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 3 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 3 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 3 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 3 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    VLCD E 3 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 3 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 3 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
	TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CommanderCyberHomer",58,-26,Random(2, -4))
    VLCD E 30 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
	TNT1 A 0 A_Jump(100,"TrueLegendaryBFG")
	Goto See
	TrueLegendaryDevastator:
    TNT1 A 0 A_PlaySound("devastator/charge")
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD F 0 A_PlaySound ("devastator/fire")
	VLCD F 0 Bright A_CustomMissile("UpCommanderPurpleDTBFG10KBall", 58, -26, 0)
	VLCD EEEEEEEEEEEEE 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_UnSetShootable
    VLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	VLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    VLCD E 5
    VLCD E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	VLCD EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	VLCD F 0 A_PlaySound ("devastator/fire")
	VLCD F 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("UpCommanderPurpleDTBFG10KBall", 58, -26, 0)
	VLCD E 50 Bright
	Goto See
	TrueBFGCombo:
    VLCD E 10 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_FaceTarget
	VLCD E 0 A_PlayWeaponSOund("TBFG/charge")
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)			
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD F 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	VLCD F 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)			
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 3 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-4,4))
	VLCD E 2 Bright A_FaceTarget
	VLCD F 3 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))	
	VLCD E 2 Bright A_FaceTarget
	VLCD F 3 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))		
	VLCD E 2 Bright A_FaceTarget
	VLCD F 3 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 2 Bright A_FaceTarget
	VLCD F 3 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	VLCD E 2 Bright A_FaceTarget		
	VLCD F 3 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 3 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))
	VLCD E 2 Bright A_FaceTarget
	VLCD F 3 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 2 Bright A_FaceTarget
	VLCD F 3 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 2 Bright A_FaceTarget
	VLCD F 3 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 3 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))
	VLCD E 2 Bright A_FaceTarget
	VLCD F 3 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-4,4))
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))	
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))		
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	VLCD E 2 Bright A_FaceTarget		
	VLCD F 2 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 2 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 2 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))
	VLCD E 2 Bright A_FaceTarget
	VLCD F 2 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))
	VLCD E 2 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-4,4))
	VLCD E 2 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))	
	VLCD E 2 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))		
	VLCD E 2 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 2 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	VLCD E 2 Bright A_FaceTarget		
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))
	VLCD E 2 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 2 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 2 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))
	VLCD E 2 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-4,4))
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))	
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))		
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	VLCD E 1 Bright A_FaceTarget		
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("UpCyberCommanderRail",58,-26,Random(-4,4))
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))	
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))		
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	VLCD E 1 Bright A_FaceTarget		
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("CyberCommanderBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfifldkfdre")
	VLCD F 1 Bright A_CustomMissile("Commander10K",58,-26,Random(-4,4))
	VLCD E 1 Bright A_FaceTarget
	VLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))
	VLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 3 Bright A_SpawnItemEx("LegendaryCannonSmoke",58,-26,62)
	VLCD EEEEEEEEEE 15 Bright A_FaceTarget
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","TrueLegendaryBFG","TrueLegendaryDevastator","TrueDarkLegendaryBall","LegendaryPyrocannon")
	Goto See
	LegendaryThunder:
		VLCD G 20 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		VLCD G 3 Bright A_PlaySoundEx("tlcyb/demand2","LBASPT1")
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 A_PlaySound("DMBall/Impact",0,1.0,0,ATTN_NONE)
		VLCD G 5 Bright A_CustomMissile("BlackDeathSequence",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(20,"LegendaryPyrocannon")
		Goto See
		LegendaryPyrocannon:
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 4 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 3 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 3 Bright A_FaceTarget
	VLCD E 2 Bright A_CustomMissile("CommanderGeneralPurpleDBFGBall", 58, -26, 0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	Goto See
		TrueSoulsAndShield:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_Changeflag(reflective,1)
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,0,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,0,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,0,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,0,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,25,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,25,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,25,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,25,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,50)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,50,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,50,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,50,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,50,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,75)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,75,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,75,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,75,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,75,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,100)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,100,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,100,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,100,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,100,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,125)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,125,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,125,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,125,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,125,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,150)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,150,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,150,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,150,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,150,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,175)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,175,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,175,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,175,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,175,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,200)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,200,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,200,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,200,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,200,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,225)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,225,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,225,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,225,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,225,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,250)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,250,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,250,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,250,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,250,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,275)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,275,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,275,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,275,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,275,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,300)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,300,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,300,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,300,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,300,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,325)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,325,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,325,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,325,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,325,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,350)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,350,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,350,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,350,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,350,10,55)
		TNT1 A 0 A_Blast(0,225,500,30)
		TNT1 A 0 A_Explode(120,650,0)
		VLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_CustomMissile("TrueLegLostSoul",random(0,80),0,random(0,360),0)
		VLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 0 Bright A_CustomMissile("TrueLegLostSoul",random(0,-80),0,random(0,-360),0)
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_Changeflag(reflective,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		Goto See
  PainMissile:
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD G 3 Bright A_Pain
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD G 3 Bright
    TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD G 3 Bright	  
    Goto Missile
	TrueLegendaryBFG:
    TNT1 A 0 A_SetTranslucent(1)
    VLCD E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	VLCD E 3 Bright A_PlaySoundEx("tlcyb/laugh2","LBBCSPT2")
	VLCD E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
    VLCD E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	VLCD E 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TNT1 A 0 A_JumpIfTargetInLos(2)
    TNT1 A 0 A_Jump(256,2)
	TNT1 A 0
	Goto TrueLegBFGGo
	VLCD EEEEEEEEEEEEE 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_UnSetShootable
    VLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	VLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    VLCD E 5
    VLCD E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	VLCD EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	VLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
	VLCD F 5 Bright A_CustomMissile("CyberCommanderDoomsdayCannon", 58, -26, 0, 0)
	VLCD E 50 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
  TrueLegBFGGo:
    TNT1 A 0 A_SetShootable
	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
	VLCD F 5 Bright A_CustomMissile("CyberCommanderDoomsdayCannon", 58, -26, 0, 0)
	VLCD E 50 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(32,"SuperLegendaryPlasmaticBomb")
	goto see
	TrueLegendaryLaserBeam:
		TNT1 A 0 A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		VLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCD G 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 3 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		VLCL A 4 Bright
		TNT1 A 0 A_PlaySound("ultimate/fire", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		VLCL BBBBBBBBBBBBBBBBBBBBB 4 Bright A_CustomMissile("CyberCommanderFireBeam",105,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		VLCL B 10 Bright A_FaceTarget
		VLCL A 90 Bright A_FaceTarget
		VLCD G 20 Bright A_FaceTarget
	    Goto See
		 LegendaryRage:
    VLCD G 5 Bright A_Pain
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SetInvulnerable
	VLCD G 5 Bright A_Facetarget
	VLCD G 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
	VLCD GG 25 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(50,200,0,24,0)
	TNT1 A 0 HealThing(1500)
    TNT1 A 0 A_PlaySound("DMBall/Impact",0,1.0,0,ATTN_NONE)
	VLCD G 30 Bright A_CustomMissile("BlackDeathSequence")
	VLCD G 15 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("PhaseOverlord2It",0,0,0,30,0,0,72,0)
	TNT1 A 0 A_SpawnItemEx("PhaseOverlord2It",0,0,0,30,0,0,-72,0)
	TNT1 A 0 A_SpawnItemEx("PhaseOverlord2It",0,0,0,30,0,0,-222,0)
	TNT1 A 0 A_SpawnItemEx("PhaseWarlordIt",0,0,0,30,0,0,222,0)
	TNT1 A 0 A_SpawnItemEx("PhaseWarlordIt",0,0,0,30,0,0,365,0)
	TNT1 A 0 Radius_Quake(50,200,0,24,0)
	VLCD G 5 Bright A_FaceTarget
	Goto See
		Pain:
	TNT1 A 0 A_JumpIfInTargetInventory("NexusStrength",1,"TruePain")
	TNT1 A 0 A_Jump(128,"PainMissile")
	TNT1 A 0 A_Jump(48,"Teleport")
	TNT1 A 0 A_Jump(42,"LegendaryRage")
	TNT1 A 0 A_Jump(128,"Leap")
    VLCD G 10 Bright A_Pain
    Goto See
  Pain.PlayerDBFG10K2:
  Pain.DBFG10K2:
  Pain.DBFG:
  Pain.PlayerDBFG:
  Pain.DBFG2:
  Pain.PlayerDBFG210K:
  Pain.DBFG210K:
  Pain.DBFG2Splash:
  Pain.PlayerDBFG2:
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	Goto Teleport
  Pain.Melee:
		TNT1 A 0 A_Jump(256,"Pain.Fists")
		Goto See
  Pain.Fists:
		TNT1 A 0 A_SetInvulnerable
		VLCD G 3 Bright A_FaceTarget
		TNT1 A 0 A_Recoil(-50)
		VBE4 AA 5 Bright A_FaceTarget		
		TNT1 A 0 Radius_Quake(10,8,0,24,0)	
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_CustomMissile("DeadlyTrueLegCyberStomp",10,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TLCFlyLandShockWave",0,0,0,0,0,0,0,128) 
		TNT1 AAA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",Random(-32, 32),Random(-32, 32),0,0,0,0,0,128)  
		TNT1 AAA 0 A_CustomMissile("SmokeFX3",0,0,random(0,360),2,random(0,360))
		TNT1 AAAAA 0 A_CustomMissile("BlueKaboom",0,0,random(0,360),2,random(0,360))
		//TNT1 A 0 A_CustomMissile("LCAExplosionBundle",0,0,random(80,100),2,random(80,100))
		TNT1 A 0 Radius_Quake(355,200,512,1024,0)
		TNT1 A 0 A_SpawnItemEx("TLCFlyLandKaBoom")
		VBE4 BB 20 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
		Goto See
	   TruePain:
	BLRD E 1 A_GiveInventory("Health",500)
	TNT1 A 0 A_Jump(130,"EmpoweredHeal")
	TNT1 A 0 A_Jump(128,"PainMissile")
	TNT1 A 0 A_Jump(48,"Teleport")
	TNT1 A 0 A_Jump(42,"LegendaryRage")
	TNT1 A 0 A_Jump(128,"Leap")
    VLCD G 10 Bright A_Pain
    Goto See
	EmpoweredHeal:
      VLCD G 5 Bright 
      VLCD G 1 A_GiveInventory("Health",4500)
	  Goto See
	    TrueDarkLegendaryBall:
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	VLCD E 3 Bright A_PlaySoundEx("tlcyb/laugh2","LBBCSPT2")
	VLCD E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 5 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 5 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 5 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 5 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	VLCD E 2 Bright A_CustomMissile("CommanderGeneralPurpleDBFGBall", 58, -26, 0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	VLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("CyberCommanderFlameSpawner",0,0,0,0)
	Goto See
		Death:
	  TNT1 A 0 A_StopSound(6)
	  VLCD G 5 Bright A_scream
	  VLCD H 5 Bright
	  TNT1 A 0 A_SpawnItemEx("CyberCommanderDoomsdayExploder",0,0,0,0,0,0,0,SXF_TRANSFERPOINTERS,0)
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 A 0 A_SpawnItem("CyberdemonCommanderDeathEffect")
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))		
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))		
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
      VLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("CyberCommanderFlameSpawner",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("NemesisCyberFlameSpawner", random(10,80), 0, random(0,360), 2, random(0,360))
	  VLCD H 10
	  VLCD G 10
	  TNT1 A 0 A_PlaySound("DMBall/Impact",0,1.0,0,ATTN_NONE)
	  TNT1 A 0 A_SpawnItemEx("BlackDeathSequence")
	  TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
	  VLCD JKL 10
	  VLCD M 10 A_NoBlocking
	  VLCD NO 10
	  VLCD P 30
	  VLCD P -1 A_BossDeath
	  Stop
	}
}
