Actor ZamasuGodDoomguy : DivineDoomguyBloodlusted 
{
Health 94999 
Painchance 1 
Speed 80
-NODROPOFF
Tag "\c[s5]Zamasu God Doomguy\c-"
DropItem "Legendaryrune" 256
DropItem "TrueLegendaryrune" 256
DropItem "DarkDivineArmorItem" 256
DropItem "ZamasuGodRune"256
DamageFactor 0.1  //949.990 effective hp
DamageFactor "Legendary", 0.1
DamageFactor "LegendaryPlayer", 0.1
DamageFactor "LegendaryGuru", 0.05
DamageFactor "LegendaryGuruPlayer", 0.05
DamageFactor "PlayerNemesisPlasma", 0.0
DamageFactor "TrueLegendaryDamage", 0.14
DamageFactor "TrueLegendaryPlayer", 0.14
DamageFactor "Cursed", 0.13
DamageFactor "Hackroid", 0.14
SeeSound "NemesisDoomslayer/taunt"
ActiveSound "NemesisDoomslayer/taunt"
PainSound "NemesisDoomslayer/pain"
DeathSound "NemesisDoomslayer/death"
Translation "0:255=%[0.00,0.00,0.00]:[0.01,0.01,0.01]"
var int user_mastertid;
  States
  {
  Spawn:
    TNT1 A 0 A_SpawnItemEx("RemiliaOrbitCube1",0,0,0,0,0,0,0,SXF_SETMASTER,0,user_mastertid)
	TNT1 A 0 A_SpawnItemEx("RemiliaOrbitCube2",0,0,0,0,0,0,120,SXF_SETMASTER,0,user_mastertid)
	TNT1 A 0 A_SpawnItemEx("RemiliaOrbitCube3",0,0,0,0,0,0,240,SXF_SETMASTER,0,user_mastertid)
	DLD0 A 10 A_Look
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
   Spawnloop:
	DLD0 A 10 A_Look
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
    Loop
	  See:
	TNT1 A 0 A_JumpIf(user_music == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("InfinityMusic",0,1766,1012)
	TNT1 A 0 ACS_NamedExecuteAlways("NemesisCardSky",0,2)
	TNT1 A 0 A_SetUserVar("user_music",1)
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_JumpIfInventory("MarineKilled",1,"Taunt")
	TNT1 A 0 A_JumpIfTargetInLOS("Strafing")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	DLD0 AA 3 A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	DLD0 BB 3 A_Chase
	TNT1 A 0 A_SpawnItemEx("FootStep")
	TNT1 A 0 A_JumpIfTargetInLOS("Strafing")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	DLD0 CC 3 A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	DLD0 DD 3 A_Chase
	TNT1 A 0 A_SpawnItemEx("FootStep")
	TNT1 A 0 A_Jump(64,"MinesSpam")
	TNT1 A 0 A_Jump(80,"Rush")
	Loop
	Rush:
	TNT1 A 0 A_JumpIfInventory("MarineKilled",1,"Taunt")
	TNT1 A 0 A_JumpIfTargetInLOS("Strafing")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	DLD0 A 1 A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	DLD0 A 1 A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	DLD0 B 1 A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	DLD0 B 1 A_Chase
	TNT1 A 0 A_SpawnItemEx("FootStep")
	TNT1 A 0 A_JumpIfTargetInLOS("Strafing")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	DLD0 C 1 A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	DLD0 C 1 A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	DLD0 D 1 A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
	DLD0 D 1 A_Chase
	TNT1 A 0 A_SpawnItemEx("FootStep")
	TNT1 A 0 A_Jump(50,"See")
	TNT1 A 0 A_Jump(35,"Jump")
	Loop
	  FarRange:
	TNT1 A 0 A_Jump(256,"DivineMiniBall","BloodlustedDivineSuperBall","BloodlustedDivineminiballsSpam","BloodlustedDivideCometsSpam","BloodlustedDivineMachinegun")
	Goto See
  LongRange:
	TNT1 A 0 A_Jump(200,"BloodlustedDivineRifle","BloodlustedDivineMachinegun","DivineCannonBall","BloodlustedDivineminiballsSpam","BloodlustedDivideCometsSpam")
	TNT1 A 0 A_Jump(256,"BloodlustedDivineSuperBall","BloodlustedMinesSpam","BloodlustedDivideCometsSpam","DivineCannonBall","BloodlustedDivideCometsSpam","BloodlustedDivineminiballsSpam")
	Goto See
  NearRange:	
	TNT1 A 0 A_Jump(200,"BloodlustedDivineminiballsSpam","BloodlustedDivineRifle","DivineCannonBall","BloodlustedDivineMachinegun","ZenAlt")
	TNT1 A 0 A_Jump(256,"BloodlustedDivineSuperBall","BloodlustedMinesSpam","DivineCannonBall","BloodlustedDivineminiballsSpam","ZenAlt")
	Goto See
  CloseRange:
	TNT1 A 0 A_Jump(128,"BloodlustedDivideShotgunSpam")
	TNT1 A 0 A_Jump(200,"BloodlustedDivineRifle","BloodlustedDivineMachinegun","DivineCannonBall","BloodlustedDivideCometsSpam","DivineSaberAlt2","ZenAlt")
	TNT1 A 0 A_Jump(256,"BloodlustedDivineminiballsSpam","BloodlustedMinesSpam","DivineCannonBall","BloodlustedDivideCometsSpam","BloodlustedDivideCometsSpam")
	Goto See
	AngryJump:
	    TNT1 A 0 A_Jump(120,"AngryHighJump")
	    DLD0 A 5 A_FaceTarget
		TNT1 A 0 A_Recoil(-50)
		DLD0 A 5 A_FaceTarget
		TNT1 A 0 ThrustThingZ(0,70,0,1)
		DLD0 A 5 A_FaceTarget
		GoTo See
	AngryHighJump:
	    DLD0 A 5 A_FaceTarget
		TNT1 A 0 A_Recoil(-50)
		DLD0 A 5 A_FaceTarget
		TNT1 A 0 ThrustThingZ(0,110,0,1)
		DLD0 A 5 A_FaceTarget
		GoTo See
   AmmoSphere:
	TNT1 A 0 A_JumpIf(user_infammo == 1,"MissileContinue")
	TNT1 A 0 A_SpawnItemEx("TrueNemesisHellionSmokeSpawner")
	DLD0 E 10
	TNT1 A 0 A_SpawnItemEx("TrueNemesisHellionSmokeSpawner")
	TNT1 A 0 ACS_NamedExecuteAlways("EnemyInfiniteAmmo",0)
	TNT1 A 0 A_PlaySound("legammo/use",6,1.0,0,0.4)
	TNT1 A 0 A_PlaySound("NemesisDoomslayer/taunt",2,1.0,0,0.4)
	Goto See
	SkullOfPower:
	TNT1 A 0 A_JumpIf(user_skullofpower == 1,"MissileContinue")
	TNT1 A 0 A_JumpIfHealthLower(1000,2)
	TNT1 A 0 A_Jump(256,"MissileContinue")
	TNT1 A 0 A_SpawnItemEx("TrueNemesisHellionSmokeSpawner")
	DLD0 E 10
	TNT1 A 0 A_SpawnItemEx("TrueNemesisHellionSmokeSpawner")
	TNT1 A 0 A_GiveInventory("LegDoomguySkullOfPower")
	TNT1 A 0 ACS_NamedExecuteAlways("LegDoomguySkullOfPower",0)
	TNT1 A 0 A_PlaySound("legdoomguy/quaddmg",7,1.0,0,0.4)
	TNT1 A 0 A_PlaySound("soterror/use",6,1.0,0,0.4)
	TNT1 A 0 A_PlaySound("NemesisDoomslayer/taunt",2,1.0,0,0.4)
	Goto See
  PowerSphere:
	TNT1 A 0 A_JumpIf(user_powersphere == 1,"MissileContinue")
	TNT1 A 0 A_SpawnItemEx("TrueNemesisHellionSmokeSpawner")
	DLD0 E 10
	TNT1 A 0 A_SpawnItemEx("TrueNemesisHellionSmokeSpawner")
	TNT1 A 0 A_ChangeFlag("ALWAYSFAST",1)
	TNT1 A 0 ACS_NamedExecuteAlways("LegDoomguyPowerSphere",0)
	TNT1 A 0 A_PlaySound("legpowersphere/use",6,1.0,0,0.4)
	TNT1 A 0 A_PlaySound("NemesisDoomslayer/taunt",2,1.0,0,0.4)
	Goto See
  PowerShard:
	TNT1 A 0 A_JumpIf(user_powershardlimit >= 4,"See")
	TNT1 A 0 A_SetUserVar(user_powershardlimit,user_powershardlimit+1)
	TNT1 A 0 A_JumpIf(user_powershard == 1,"See")
	TNT1 A 0 A_SpawnItemEx("TrueNemesisHellionSmokeSpawner")
	DLD0 E 10
	TNT1 A 0 A_SpawnItemEx("TrueNemesisHellionSmokeSpawner")
	TNT1 A 0 ACS_NamedExecuteAlways("LegDoomguyPowerShard",0)
	TNT1 A 0 A_PlaySound("legendary/defense",6,1.0,0,0.4)
	TNT1 A 0 A_PlaySound("NemesisDoomslayer/taunt",2,1.0,0,0.4)
	Goto See
  ResistanceBuff:
	TNT1 A 0 A_JumpIf(user_resistancebufflimit >= 4,"See")
	TNT1 A 0 A_SetUserVar(user_resistancebufflimit,user_resistancebufflimit+1)
	TNT1 A 0 A_JumpIf(user_resistancebuff == 1,"See")
	TNT1 A 0 A_PlaySound("Saber/Pickup",7,1.0,0,0.5)
	DLD2 E 10
	TNT1 A 0 A_PlaySound("Saber/Buff",1,1.0,0,0.5)
	TNT1 A 0 A_PlaySound("Saber/Resistance",6,1.0,0,0.5)
	TNT1 A 0 A_PlaySound("NemesisDoomslayer/taunt",2,1.0,0,0.4)
	TNT1 A 0 A_GiveInventory("LegDoomguySaberResistance")
	TNT1 A 0 ACS_NamedExecuteAlways("LegDoomguyResistanceBuff",0)
	DLD2 F 20
	Goto See
	DivineSaberAlt:
	TNT1 A 0 A_PlaySound("Saber/Pickup",7,1.0,0,0.5)
	DLD2 E 10
	TNT1 A 0 A_PlaySound("Saber/Swing",1)
	TNT1 A 0 A_PlaySound("Saber/AltSwing",6,1.0,0,0.5)
	DLD2 FF 6 Fast A_GiveInventory("VexedNemesisLegZombieStrafing",1)
	DLD2 F 8 Fast A_CustomMissile("NemesisExileSkullShot",32)
	TNT1 A 0 A_PlaySound("Saber/Swing",1)
	TNT1 A 0 A_PlaySound("Saber/AltSwing",6,1.0,0,0.5)
	DLD2 FF 6 Fast A_GiveInventory("VexedNemesisLegZombieStrafing",1)
	DLD2 F 8 Fast A_CustomMissile("NemesisExileSkullShot",32)
	TNT1 A 0 A_PlaySound("Saber/Swing",1)
	TNT1 A 0 A_PlaySound("Saber/AltSwing",6,1.0,0,0.5)
	DLD2 FF 6 Fast A_GiveInventory("VexedNemesisLegZombieStrafing",1)
	DLD2 F 12 Fast A_CustomMissile("NemesisExileSkullShot",32)
	TNT1 A 0 A_PlaySound("weapons/LMGReload3",7,1.0,0,0.5)
	DivineSaberAlt2:
	TNT1 A 0 A_PlaySound("Saber/Pickup",7,1.0,0,0.5)
	DLD2 E 10
	TNT1 A 0 A_PlaySound("Saber/Swing",1)
	TNT1 A 0 A_PlaySound("Saber/AltSwing",6,1.0,0,0.5)
	DLD2 FF 4 Fast A_GiveInventory("VexedNemesisLegZombieStrafing",1)
	DLD2 F 3 Fast A_CustomMissile("ActualDarkMatter",32,0,6)
	DLD2 F 3 Fast A_CustomMissile("ActualDarkMatter",32,0,3)
	DLD2 F 3 Fast A_CustomMissile("ActualDarkMatter",32,0,0)
	TNT1 A 0 A_PlaySound("Saber/Swing",1)
	TNT1 A 0 A_PlaySound("Saber/AltSwing",6,1.0,0,0.5)
	DLD2 FF 6 Fast A_GiveInventory("VexedNemesisLegZombieStrafing",1)
	DLD2 F 3 Fast A_CustomMissile("ActualDarkMatter",32,0,-6)
	DLD2 F 3 Fast A_CustomMissile("ActualDarkMatter",32,0,-3)
	DLD2 F 3 Fast A_CustomMissile("ActualDarkMatter",32,0,0)
	TNT1 A 0 A_PlaySound("Saber/Swing",1)
	TNT1 A 0 A_PlaySound("Saber/AltSwing",6,1.0,0,0.5)
	DLD2 FF 6 Fast A_GiveInventory("VexedNemesisLegZombieStrafing",1)
	DLD2 F 3 Fast A_CustomMissile("ActualDarkMatter",32,0,6)
	DLD2 F 3 Fast A_CustomMissile("ActualDarkMatter",32,0,3)
	DLD2 F 3 Fast A_CustomMissile("ActualDarkMatter",32,0,0)
	TNT1 A 0 A_PlaySound("weapons/LMGReload3",7,1.0,0,0.5)
	Goto See
	BloodlustedDivideShotgunSpam:
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 3 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		TNT1 A 0 A_PlaySound("NemesisASG/Fire",5)
		DLD0 E 4 Bright A_CustomMissile("Nemesis10kProjectile",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("Nemesis10kProjectile",Random(28,34),0,Random(6,-6),0)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 5 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 4 Bright A_CustomMissile("Nemesis10kProjectile",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 A 0 A_PlaySound("NemesisASG/Fire",5)
		TNT1 AAAAAA 0 Bright A_CustomMissile("Nemesis10kProjectile",Random(28,34),0,Random(6,-6),0)
		DLD0 E 8 A_FaceTarget
		TNT1 A 0 A_PlaySound("NemesisASG/Fire",5)
		DLD0 E 6 Bright A_CustomMissile("Nemesis10kProjectile",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("Nemesis10kProjectile",Random(28,34),0,Random(6,-6),0)
		DLD0 E 5 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		TNT1 A 0 A_PlaySound("NemesisASG/Fire",5)
		DLD0 E 4 Bright A_CustomMissile("Nemesis10kProjectile",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("Nemesis10kProjectile",Random(28,34),0,Random(6,-6),0)
		DLD0 E 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		TNT1 A 0 A_PlaySound("NemesisASG/Fire",5)
		DLD0 E 4 Bright A_CustomMissile("Nemesis10kProjectile",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("Nemesis10kProjectile",Random(28,34),0,Random(6,-6),0)
		DLD0 E 8 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		TNT1 A 0 A_PlaySound("NemesisASG/Fire",5)
		DLD0 E 4 Bright A_CustomMissile("Nemesis10kProjectile",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("Nemesis10kProjectile",Random(28,34),0,Random(6,-6),0)
		DLD0 E 5 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 6 Bright A_CustomMissile("Nemesis10kProjectile",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("Nemesis10kProjectile",Random(28,34),0,Random(6,-6),0)
		DLD0 E 4 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		TNT1 A 0 A_PlaySound("NemesisASG/Fire",5)
		DLD0 E 5 Bright A_CustomMissile("Nemesis10kProjectile",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("Nemesis10kProjectile",Random(28,34),0,Random(6,-6),0)
		DLD0 E 8 A_FaceTarget
		TNT1 A 0 A_PlaySound("NemesisASG/Fire",5)
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 4 Bright A_CustomMissile("Nemesis10kProjectile",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("Nemesis10kProjectile",Random(28,34),0,Random(6,-6),0)
		TNT1 A 0 A_GiveInventory("DTZombieStrafing",1)
		TNT1 A 0 A_Jump(30,"BloodlustedDivideCometsSpam")
		TNT1 A 0 A_Jump(40,"ZenAlt")
		TNT1 A 0 A_Jump(20,"AngryJump")
		TNT1 A 0 A_GiveInventory("DTZombieStrafing",1)
		TNT1 A 0 A_ChangeFlag(Nogravity,0)
		Goto See
		BloodlustedDivideCometsSpam:
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 3 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 4 Bright A_CustomMissile("NemesisCyberBFG9500Ball",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",Random(28,34),0,Random(6,-6),0)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 4 Bright A_CustomMissile("NemesisCyberBFG9500Ball",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",Random(28,34),0,Random(6,-6),0)
		DLD0 E 4 A_FaceTarget
		DLD0 E 4 Bright A_CustomMissile("NemesisCyberBFG9500Ball",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",Random(28,34),0,Random(6,-6),0)
		DLD0 E 4 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 5 Bright A_CustomMissile("NemesisCyberBFG9500Ball",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",Random(28,34),0,Random(6,-6),0)
		DLD0 E 4 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 5 Bright A_CustomMissile("NemesisCyberBFG9500Ball",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",Random(28,34),0,Random(6,-6),0)
		DLD0 E 4 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 5 Bright A_CustomMissile("NemesisCyberBFG9500Ball",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",Random(28,34),0,Random(6,-6),0)
		DLD0 E 6 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 4 Bright A_CustomMissile("NemesisCyberBFG9500Ball",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 AAAAAA 0 Bright A_CustomMissile("NemesisCyberBFG9500Ball",Random(28,34),0,Random(6,-6),0)
		DLD0 E 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("DTZombieStrafing",1)
		TNT1 A 0 A_Jump(30,"DivineRifle")
		TNT1 A 0 A_Jump(50,"ZenAlt")
		TNT1 A 0 A_Jump(20,"AngryJump")
		TNT1 A 0 A_GiveInventory("DTZombieStrafing",1)
		TNT1 A 0 A_ChangeFlag(Nogravity,0)
		Goto See
		BloodlustedDivineminiballsSpam:
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 6 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 10 Bright A_CustomMissile("MiniNemesisBFGBall",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 10 Bright A_CustomMissile("MiniNemesisBFGBall",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD0 E 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		DLD0 E 10 Bright A_CustomMissile("MiniNemesisBFGBall",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD0 E 8 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 10 Bright A_CustomMissile("MiniNemesisBFGBall",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD0 E 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 8 Bright A_CustomMissile("MiniNemesisBFGBall",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD0 E 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		DLD0 E 8 Bright A_CustomMissile("MiniNemesisBFGBall",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD0 E 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		DLD0 E 5 Bright A_CustomMissile("MiniNemesisBFGBall",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD0 E 7 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		DLD0 E 5 Bright A_CustomMissile("MiniNemesisBFGBall",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD0 E 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		DLD0 E 7 Bright A_CustomMissile("VexedGeneralRDevastatorBall",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD0 E 8 A_FaceTarget
		TNT1 AAA 0 Bright A_CustomMissile("VexedGeneralRDevastatorBall",Random(28,34),0,Random(6,-6),0)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		TNT1 A 0 A_GiveInventory("DTZombieStrafing",1)
		TNT1 A 0 A_GiveInventory("DTZombieStrafing",1)
		TNT1 A 0 A_Jump(20,"AngryJump")
		TNT1 A 0 A_ChangeFlag(Nogravity,0)
		Goto See
		BloodlustedDivineSuperBall:
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 12 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 75 A_PlaySound("NemesisBFG/charge",1)	
		DLD0 E 6 Bright A_CustomMissile("NemesisGuruBall", 30, 0, 0)
		DLD0 E 15 A_FaceTarget
		DLD0 E 75 A_PlaySound("NemesisBFG/charge",1)	
		DLD0 E 6 Bright A_CustomMissile("NemesisGuruBall", 30, 0, 0)
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_Jump(30,"BloodlustedMinesSpam")
		TNT1 A 0 A_Jump(20,"AngryJump")
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_ChangeFlag(Nogravity,0)
		Goto see
		BloodlustedMinesSpam:
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD2 E 6 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD2 F 6 Bright A_CustomMissile("NemesisSpringMineSet",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
	    DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,10,2,15)
	    DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,-10,2,15)
		DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,10,2,15)
	    DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,-10,2,15)
		DLD0 F 0 A_CustomMissile("MiniNemesisBFGBall", 30, 0, 0)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD2 F 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD2 F 6 Bright A_CustomMissile("NemesisSpringMineSet",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD2 E 8 A_FaceTarget
		DLD2 F 6 Bright A_CustomMissile("NemesisSpringMineSet",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,10,2,15)
	    DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,-10,2,15)
		DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,10,2,15)
	    DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,-10,2,15)
		DLD0 F 0 A_CustomMissile("MiniNemesisBFGBall", 30, 0, 0)
		DLD2 E 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD2 F 6 Bright A_CustomMissile("NemesisSpringMineSet",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD2 E 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD2 F 6 Bright A_CustomMissile("NemesisSpringMineSet",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,10,2,15)
	    DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,-10,2,15)
		DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,10,2,15)
	    DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,-10,2,15)
		DLD0 F 0 A_CustomMissile("VexedGeneralRDevastatorBall", 30, 0, 0)
		DLD2 E 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD2 F 6 Bright A_CustomMissile("NemesisSpringMineSet",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD2 E 8 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD2 F 6 Bright A_CustomMissile("NemesisSpringMineSet",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,10,2,15)
	    DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,-10,2,15)
		DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,10,2,15)
	    DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,-10,2,15)
		DLD0 F 0 A_CustomMissile("VexedGeneralRDevastatorBall", 30, 0, 0)
		DLD2 E 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD2 F 6 Bright A_CustomMissile("NemesisSpringMineSet",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		DLD2 E 8 A_FaceTarget
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD2 F 6 Bright A_CustomMissile("NemesisSpringMineSet",32,0,frandom(-10,10),CMF_OFFSETPITCH,frandom(-6,6))
		TNT1 A 0 A_GiveInventory("DTZombieStrafing",1)
		TNT1 A 0 A_Jump(60,"ZenAlt")
		TNT1 A 0 A_Jump(50,"BloodlustedDivineminiballsSpam")
		TNT1 A 0 A_Jump(20,"AngryJump")
		TNT1 A 0 A_GiveInventory("DTZombieStrafing",1)
		TNT1 A 0 A_ChangeFlag(Nogravity,0)
		Goto See
		BloodlustedDivineRifle:
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 6 A_FaceTarget
	    TNT1 A 0 A_CustomMissile("ActualDarkMatter",30,-16,random(-5,5))
	    DLD0 E 3 Bright A_CustomMissile("ActualDarkMatter",30,16,random(-5,5))
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 A_CustomMissile("NemesisRifleShotEnemy",30,-16,random(-4,4))
	    DLD0 E 4 Bright A_CustomMissile("NemesisRifleShotEnemy",30,16,random(-4,4))
		DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,10,2,15)
		TNT1 A 0 A_GiveInventory("DTZombieStrafing",1)
		TNT1 A 0 A_Jump(20,"AngryJump")
		TNT1 A 0 A_Jump(10,"BloodlustedMinesSpam")
		TNT1 A 0 A_GiveInventory("DTZombieStrafing",1)
		TNT1 A 0 A_ChangeFlag(Nogravity,0)
		Goto BloodlustedDivineRifle+3
		BloodlustedDivineMachinegun:
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 6 A_FaceTarget
	    TNT1 A 0 A_CustomMissile("NemesisZombieCannonLaser",30,-16,random(-5,5))
		VCMS F 0 A_PlaySoundEx("weapons/LMGFire","Weapon")
	    DLD0 E 2 Bright A_CustomMissile("Nemesis10kProjectile",30,16,random(-5,5))
		VCMS F 0 A_PlaySoundEx("weapons/LMGFire","Weapon")
		DLD0 E 2 Bright A_CustomMissile("Nemesis10kProjectile",30,16,random(-4,4))
		VCMS F 0 A_PlaySoundEx("weapons/LMGFire","Weapon")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 2 Bright A_CustomMissile("Nemesis10kProjectile",30,16,random(-4,4))
		DLD0 E 2 Bright A_CustomMissile("Nemesis10kProjectile",30,16,random(-4,4))
	    TNT1 A 0 A_FaceTarget
		VCMS F 0 A_PlaySoundEx("weapons/LMGFire","Weapon")
	    DLD0 E 2 Bright A_CustomMissile("NemesisRebelDMGBall",30,16,random(-4,4))
		VCMS F 0 A_PlaySoundEx("weapons/LMGFire","Weapon")
		DLD0 E 2 Bright A_CustomMissile("NemesisRebelDMGBall",30,16,random(-4,4))
		VCMS F 0 A_PlaySoundEx("weapons/LMGFire","Weapon")
		DLD0 E 2 Bright A_CustomMissile("NemesisRebelDMGBall",30,16,random(-4,4))
		VCMS F 0 A_PlaySoundEx("weapons/LMGFire","Weapon")
		DLD0 E 2 Bright A_CustomMissile("NemesisRebelDMGBall",30,16,random(-4,4))
		DLD0 F 0 A_CustomMissile("NemesisSpringMineSet",32,0,10,2,15)
		TNT1 A 0 A_GiveInventory("DTZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		TNT1 A 0 A_Jump(10,"BloodlustedMinesSpam")
		TNT1 A 0 A_Jump(30,"AngryJump")
		TNT1 A 0 A_GiveInventory("DTZombieStrafing",1)
		TNT1 A 0 A_ChangeFlag(Nogravity,0)
		Goto BloodlustedDivineMachinegun+3
	  ZenAlt:
		TNT1 A 0 A_GiveInventory("VexedNemesisLegZombieStrafing",1)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		DLD0 E 15 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner2")
		TNT1 A 0 A_PlaySound("ZENUP3",1,1.0,0,ATTN_NONE)
		DLD0 E 20 A_FaceTarget
		TNT1 A 0 A_Playsound("ZENUP",6,1.0,0,ATTN_NONE)
		TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,0)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,45)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,90)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,135)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,180)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,225)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,270)
	    TNT1 A 0 A_CustomMissile("VexedCardinalAltNemUnmakerBall",0,0,315)
	    TNT1 A 0 Radius_Quake(40,10,0,40,0)
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		DLD0 E 15 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner3")
		Goto see
		Death:
	TNT1 A 0 A_ChangeFlag("Bright",0)
	DLD0 G 10 A_Scream
	TNT1 A 0 ACS_NamedExecuteAlways("DestroyCubes",0)
	TNT1 A 0 A_SpawnItem("MiniNemesisDeathBall")
	DLD0 G 20 A_SpawnItemEx("NemesisLightning")
	TNT1 A 0 A_SpawnItem("MiniNemesisDeathBall")
	DLD0 G 20 A_SpawnItemEx("NemesisLightning")
	TNT1 A 0 A_SpawnItem("MiniNemesisDeathBall")
	DLD0 G 20 A_SpawnItemEx("NemesisLightning")
	TNT1 A 0 A_SpawnItem("NemesisDeathBall")
	DLD0 G 15 A_SpawnItemEx("NemesisLightning2")
	DLD0 G 15 A_SpawnItemEx("NemesisLightning2")
	DLD0 G 15 A_SpawnItemEx("NemesisLightning2")
	DLD0 G 15 A_SpawnItemEx("NemesisLightning2")
	DLD0 G 15 A_SpawnItemEx("NemesisLightning2")
	DLD0 G 15 A_SpawnItemEx("NemesisLightning2")
	DLD0 G 15 A_SpawnItemEx("NemesisLightning2")
	DLD0 G 15 A_SpawnItemEx("NemesisLightning2")
	TNT1 A 0 A_SpawnItem("ZamasuNuke",0,0,0,0)
	TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
	DLD0 H 5 A_Scream
	TNT1 A 0 A_SpawnItemEx("RingOfRegenerationHalf",0,0,12,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("LegendarySaber",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("Nemesis Sawed-Off Shotgun",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("Nemesis Assault Shotgun",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("NemesisDarkMachineGun",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("Nemesis Rifle",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("Nemesis Plasmatic Cannon",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("Nemesis BFG",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("MineAmmo",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("MineAmmo",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("MineAmmo",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("MineAmmo",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("MineAmmo",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("MineAmmo",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("MineAmmo",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("MineAmmo",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("MineAmmo",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("MineAmmo",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("MineAmmo",0,0,12,random(0,8),random(0,8),2,random(0,360),0,32)
	TNT1 A 0 A_SpawnItemEx("NemesisArmorSphere",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("NemesisOmegaSphere",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("UnbelieveabilitySphere",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("TerminatorItem",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("NuclearMissileBox",0,0,8,random(0,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("Stingray",0,0,8,random(1,8),0,2,random(0,360),0)
	TNT1 A 0 A_SpawnItemEx("BFG2704",0,0,8,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("ArmageddonCannon",0,0,8,random(0,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("ZEN",0,0,8,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("CynetikStrikerCannon",0,0,8,random(1,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("SignetOfNecromancy",0,0,8,random(0,8),random(0,8),2,random(0,360),0,50)
	TNT1 A 0 A_SpawnItemEx("Jetpack",0,0,64,random(0,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("ArmorRegenerator",0,0,64,random(0,8),0,2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisBehemothCannon",0,0,8,random(0,8),random(0,8),2,random(0,360),0,55)
	TNT1 A 0 A_SpawnItemEx("Deathwind",0,0,8,random(0,8),random(0,8),2,random(0,360),0,100)
	TNT1 A 0 A_SpawnItemEx("VexedNemesisUltraSphere",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("UpgradedVexedNemesisArmor",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("VexedNemesisPowerShard",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("BeastSoulSphere",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("TerrorSoulSphere",0,0,8,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NexusHighJumpRune",0,0,12,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NexusStrengthRune",0,0,12,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("NexusResistanceRune",0,0,12,random(0,8),random(0,8),2,random(0,360),0,0)
	TNT1 A 0 A_SpawnItemEx("ZamasuGodRune",0,0,12,random(0,8),random(0,8),2,random(0,360),0,140)
	DLD0 I 5 A_NoBlocking
	DLD0 JK 5
	DLD0 L 5 A_SpawnItem("BodyCrash",0,0,0,0)
	TNT1 A 0 A_Print("COSMIC ANOMALY SLAIN!")
	DLD0 M 5
	DLD0 N 20
	DLD0 N -1
	Stop
	}
}