ACTOR TrueDarkLegendaryCyberdemon : NewTrueLegendaryCyberdemonIt
{
Health 25000
+nofear
+LookAllAround
PainChance 4
Damagefactor 0.15
DamageFactor "PlayerNemesisPlasma", 0.11
DamageFactor "Explosion", 0.1
DamageFactor "TrueLegendaryDamage", 0.0
DamageFactor "TrueLegendaryPlayer", 0.0
DamageFactor "Cursed", 0.13
DamageFactor "Hackroid", 0.18
DamageFactor "HellComet", 0.0
DamageFactor "Hell", 0.1
DamageFactor "T3rm", 0.1
DamageFactor "C0mm4nder", 0.1
DamageFactor "HFCyb3r", 0.1
DropItem "LDemonAmmoBox" 256 
DropItem "LDemonAmmo" 256
DropItem "Legendary BFG" 256 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryBossLifeEssence" 128
DropItem "LegendaryBossArmorBonusMax" 128
DropItem "DemonicChalice" 256
DropItem "Legendary Plasmatic Rifle" 256 1
DropItem "LegAmmoSphere" 256 1
DropItem "LegDemonRune" 256 1
DropItem "Legendary Assault Shotgun" 256 1
DropItem "Legendary Plasmatic Cannon" 256 1 
DropItem "LegendarySphere" 256 1
DropItem "LegTimeFreezeSphere" 256
DropItem "LegendaryShell" 256 4
DropItem "LegendaryShellBox" 256
DropItem "LegendaryBulletBox" 256 
DropItem "LegendaryLMGBulletMag" 256 20
DropItem "Legendary Light Machine Gun" 256 1
DropItem "TrueLegendaryBFGUpgrade" 250 1
DropItem "LegendaryRune" 256 1
DropItem "LegendaryPowerSphere" 256 1
DropItem "LegendaryPowerShard" 256 1
DropItem "LegendaryCoachgun" 256 1
DropItem "LegendarySaber" 256 1
DropItem "TrueLegendaryUltraSphere" 256 1
DropItem "TrueLegendaryRune" 64 1
DropItem "LegendaryBFG10k" 256 1
DropItem "TrueLegAmmoSphere" 256 1
DropItem "RareRandomTrueLegItems" 110 1
DropItem "TrueLegTimeFreezeSphere" 256 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "TrueLegendaryCell" 256 1
DropItem "TrueLegendaryCell" 128 1
DropItem "TrueLegendaryCellPack" 128 1
DropItem "LegendaryFusionCell" 128 1
DropItem "True Legendary Ion Striker" 120 1
DropItem "UpgradedTrueLegendaryArmor" 160 1
DropItem "TrueDarkLegendaryRune" 256 1
SeeSound "tlcyb/sight"
PainSound "Legcyber/pain"
DeathSound "tlcyb/death"
ActiveSound "tlcyb/laugh1"
Obituary "%o was expunged from the universe by the \c[l5]True\c- \c[g2]Dark\c- \c[z3]Legendary Cyberdemon\c-!"
Tag "\c[l5]True\c- \c[g2]Dark\c- \c[z3]Legendary Cyberdemon\c-"
var int user_leapdelay;
States
  {
  Spawn:
    TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD A 10 Bright A_Look
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD A 10 Bright A_Look
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD Z 10 Bright A_Look
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD Z 10 Bright A_Look
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    Loop
	See:
    TNT1 A 0 A_JumpIf(user_music == 1,3)
    TNT1 A 0 ACS_NamedExecuteAlways("InfinityMusic",0,1753,1006)
	TNT1 A 0 A_SetUserVar("user_music",1)
	TNT1 A 0 A_Jump(100,"Rush")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD A 3 Bright A_Hoof
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD A 3 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD BB 3 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD CC 3 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD D 3 Bright A_Metal
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD D 3 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    TNT1 A 0 A_Jump(50,"Teleport")
    TNT1 A 0 A_JumpIfCloser(1024, "See")
    Loop
	Leap:
	DBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 A_SetUserVar("user_leapdelay",0)
	TNT1 A 0 ThrustThingZ(0,random(30,35),0,1)
	TNT1 A 0 A_PlaySound("Legcyber/pain6")
	DBE4 AAAA 5 Bright A_Recoil(-10)
  LeapCheck:
	TNT1 A 0 A_JumpIf(user_leapdelay >= 105,"LeapLand")
	TNT1 A 0 A_SetUserVar("user_leapdelay",user_leapdelay+1)
	DBE4 A 1 Bright A_CheckFloor("LeapLand")
	Loop
  LeapLand:	
    TNT1 A 0 A_Explode(20000000,500)
	TNT1 A 0 A_SpawnItem("LegendaryNuke")
	TNT1 A 0 A_SpawnItemEx("TLCFlyLandShockWave",0,0,0,0,0,0,0,128) 
	TNT1 AAA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",Random(-32, 32),Random(-32, 32),0,0,0,0,0,128)  
	TNT1 AAA 0 A_CustomMissile("SmokeFX3",0,0,random(0,360),2,random(0,360))
	TNT1 AAAAA 0 A_CustomMissile("BlueKaboom",0,0,random(0,360),2,random(0,360))
	TNT1 A 0 Radius_Quake(175,8,512,1024,0)
	TNT1 A 0 A_SpawnItemEx("TLCFlyLandKaBoom")
	DBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	DBE4 BBB 60 Bright
	Goto See
	Rush:
    TNT1 A 0 A_Hoof
	DLCD A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	DLCD A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	DLCD A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	DLCD B 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	DLCD C 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	DLCD C 2 Bright A_Chase
	TNT1 A 0 A_Metal
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	DLCD D 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	DLCD D 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Jump(25,"Teleport")
	TNT1 A 0 A_Jump(75,"See")		
	Loop	
  Teleport:
    DLCD A 1 Bright A_UnSetShootable
	DLCD AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD AAAAAAAAAA 1 A_FadeOut(0.1,0)
	DLCD A 2
	DLCD AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	DLCD AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA  0 A_Wander
    DLCD A 1 A_PlayWeaponSound("boss/teleport")
	DLCD AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD AAAAAAAAAA 1 A_FadeIn(0.1)
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    DLCD A 1 Bright A_SetShootable
    Goto See	
	Missile:
    TNT1 A 0 A_SetShootable
    TNT1 A 0 A_UnsetInvulnerable
    TNT1 A 0 A_SetTranslucent(1)
	TNT1 A 0 A_JumpIfCloser(200,"Pain.Fists")
    TNT1 A 0 A_JumpIfCloser(300,"TrueLegendaryStomp")
	TNT1 A 0 A_JumpIfCloser(350,"Leap")
    TNT1 A 0 A_Jump(130,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","StompingBarrage","LegRevBalls","LegCybComets","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	TNT1 A 0 A_Jump(72,"LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueBFGCombo","TrueLegendaryDevastator","SpikyStomp","TrueDarkLegendaryBall")
	TNT1 A 0 A_Jump(32,"TrueLegendaryLaserBeam")
	TNT1 A 0 A_Jump(20,"SuperLegendaryPlasmaticBomb")
	TNT1 A 0 A_Jump(20,"TrueDarkLegendaryBall")
	Normal:
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","LegRevBalls","LegCybComets","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	Goto See
	Homing:
	DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryHomingRocket", 58, -26, Random(-2, 3))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryHomingRocket", 58, -26, Random(-2, 3))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryHomingRocket", 58, -26, Random(-2, 3))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryHomingRocket", 58, -26, Random(-2, 3))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryHomingRocket", 58, -26, Random(-2, 3))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryHomingRocket", 58, -26, Random(-2, 3))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryHomingRocket", 58, -26, Random(-2, 3))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryHomingRocket", 58, -26, Random(-2, 3))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryHomingRocket", 58, -26, Random(-2, 3))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryHomingRocket", 58, -26, Random(-2, 3))
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","LegRevBalls","LegCybComets","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	Goto See
	LegCybComets:
	DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
	DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
	DLCD E 3  Bright A_FaceTarget
    DLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
    DLCD E 3  Bright A_FaceTarget
    DLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
	DLCD E 3  Bright A_FaceTarget
    DLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
    DLCD E 3  Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
	DLCD E 3  Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
	DLCD E 3  Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26)
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26)
	DLCD E 3  Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	Goto See
	TrueLegPlasmaBalls:
    TNT1 A 0 A_Changeflag(reflective,1)
	DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	Goto See
	HomingTrueLegPlasmaBalls:
    TNT1 A 0 A_Changeflag(reflective,1)
	DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    DLCD E 3  Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	DLCD E 3  Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","LegendaryPyrocannon")
	Goto See
  TrueLegendaryBFG10K:
    TNT1 A 0 A_Changeflag(reflective,1)
    TNT1 A 0 A_PlaySound("weapons/charge15k")
	DLCD E 18 Bright A_FaceTarget
	DLCD E 6 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))	
	DLCD E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))	
	DLCD E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	DLCD E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryDevastator","TrueDarkLegendaryBall","LegendaryPyrocannon")
	Goto See
  TrueLegendaryRailgun:
    TNT1 A 0 A_Changeflag(reflective,1)
    TNT1 A 0 A_JumpIfTargetInLos(2)
    TNT1 A 0 A_Jump(256,2)
	TNT1 A 0
	Goto NoTeleRg
    TNT1 A 0 A_PlaySound("weapons/rgcharge")
    DLCD EE 4 Bright A_FaceTarget
	DLCD E 8 Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
    DLCD E 1 A_UnSetShootable
	DLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	DLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    DLCD E 1 A_PlayWeaponSound("boss/teleport")
	DLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
    DLCD E 1 A_UnSetShootable
	DLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	DLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    DLCD E 1 A_PlayWeaponSound("boss/teleport")
	DLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
    DLCD E 1 A_UnSetShootable
	DLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	DLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    DLCD E 1 A_PlayWeaponSound("boss/teleport")
	DLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
    DLCD E 1 A_UnSetShootable
	DLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	DLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    DLCD E 1 A_PlayWeaponSound("boss/teleport")
	DLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
    TNT1 A 0 A_PlaySound("weapons/rgcharge")
    DLCD EE 4 Bright A_FaceTarget
	DLCD E 8 Bright A_FaceTarget
    DLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    DLCD E 5 Bright A_FaceTarget
    DLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 4 Bright A_FaceTarget
    DLCD F 7 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 3 Bright A_FaceTarget
    DLCD F 5 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 4 Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 4 Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 4 Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 4 Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 3 Bright A_FaceTarget
    DLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 3 Bright A_FaceTarget
    DLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 3 Bright A_FaceTarget
    DLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 3 Bright A_FaceTarget
    DLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 2 Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 2 Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 2 Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    DLCD E 2 Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("DiscipleHomingSuperBall",0,0,0,30,0,0,96,0)
	TNT1 A 0 A_SpawnItemEx("DiscipleHomingSuperBall",0,0,0,30,0,0,-96,0)
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 15 Bright
	TNT1 A 0 A_Changeflag(reflective,0)
  NoTeleRg:
    TNT1 A 0 A_Changeflag(reflective,1)
    TNT1 A 0 A_PlaySound("weapons/rgcharge")
    DLCD EE 4 Bright A_FaceTarget
	DLCD E 8 Bright A_FaceTarget
    DLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    DLCD E 5 Bright A_FaceTarget
    DLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 4 Bright A_FaceTarget
    DLCD F 7 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 3 Bright A_FaceTarget
    DLCD F 5 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 4 Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 4 Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 4 Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 4 Bright A_FaceTarget
    DLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 3 Bright A_FaceTarget
    DLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 3 Bright A_FaceTarget
    DLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 3 Bright A_FaceTarget
    DLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 3 Bright A_FaceTarget
    DLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 2 Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 2 Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 2 Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    DLCD E 2 Bright A_FaceTarget
    DLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 1 Bright A_FaceTarget
    DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	DLCD E 15 Bright
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueLegendaryDevastator","SpikyStomp","LegendaryPyrocannon")
	Goto See
	LegendaryStar:
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	DLCD E 0 A_FaceTarget
    DLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD E 0 A_FaceTarget
    DLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_PlayWeaponSound("star/load1")
	DLCD E 0 A_FaceTarget
    DLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD E 0 A_FaceTarget
    DLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_PlayWeaponSound("star/load2")
	DLCD E 0 A_FaceTarget
    DLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD E 0 A_FaceTarget
    DLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner") 
	DLCD E 0 A_FaceTarget
    DLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD E 0 A_FaceTarget
	TNT1 A 0 A_PlayWeaponSound("star/load3")
    DLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD E 0 A_FaceTarget
    DLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")  	   
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	DLCD E 0 A_FaceTarget
	DLCD F 0 A_PlayWeaponSound("star/fire")
	DLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	DLCD E 6 Bright A_FaceTarget
	DLCD F 0 A_PlayWeaponSound("star/fire")
	DLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	DLCD E 6 Bright A_FaceTarget
	DLCD F 0 A_PlayWeaponSound("star/fire")
	DLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	DLCD E 6 Bright A_FaceTarget
	DLCD F 0 A_PlayWeaponSound("star/fire")
	DLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	DLCD E 6 Bright A_FaceTarget
	DLCD F 0 A_PlayWeaponSound("star/fire")
	DLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	DLCD E 6 Bright A_FaceTarget
	DLCD F 0 A_PlayWeaponSound("star/fire")
	DLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	DLCD E 8 Bright A_FaceTarget
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG")
	Goto See
  LegRevBalls:
    DLCD E 30 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 10 Bright A_FaceTarget
	DLCD F 0 A_PlayWeaponSound("lrball3/shot")
    DLCD F 5 Bright A_CustomMissile("LegRevBall3", 58, -26)
	DLCD EEEEEEEEEEEEE 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_UnSetShootable
    DLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	DLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    DLCD E 5
    DLCD E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	DLCD EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	DLCD E 10 Bright A_FaceTarget
	DLCD F 0 A_PlayWeaponSound("lrball3/shot")
    DLCD F 5 Bright A_CustomMissile("LegRevBall3", 58, -26)
	DLCD E 10 Bright A_FaceTarget
	DLCD F 0 A_PlayWeaponSound("lrball3/shot")
	DLCD F 5 Bright A_CustomMissile("LegRevBall3", 58, -26)
	DLCD E 20 Bright A_FaceTarget
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueBFGCombo","SpikyStomp")
	Goto See
  TrueLegendaryStomp:
    TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	DLCD G 3 Bright A_FaceTarget
	TNT1 A 0 A_Recoil(-50)
	DBE4 A 5 Bright A_FaceTarget		
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    TNT1 A 0 A_CustomMissile("TrueLegCyberStomp",10,0,0,0)
	DBE4 B 7 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","StompingBarrage","LegRevBalls","LegCybComets")
    Goto See
	UltimateLegendaryStomp:
    TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	DLCD G 3 Bright A_FaceTarget
	TNT1 A 0 A_Recoil(-500)
	DBE4 A 5 Bright A_FaceTarget		
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    TNT1 A 0 A_CustomMissile("UltimateTrueLegCyberStomp",10,0,0,0)
	DBE4 B 7 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","StompingBarrage","LegRevBalls","LegCybComets","TrueDarkLegendaryBall","LegendaryPyrocannon")
    Goto See
  StompingBarrage:
    DLCD G 10 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DBE4 G 3 Bright A_PlaySoundEx("tlcyb/laugh3","LBBCSPT3")
	DBE4 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	DLCD G 7 Bright A_FaceTarget
	DBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(40,80,0,40,0)	
	DBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 0)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 10)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 20)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 30)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 40)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 50)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 60)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 70)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 80)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 90)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 100)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 110)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 120)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 130)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 140)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 150)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 160)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 180)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 190)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 200)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 210)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 220)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 230)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 240)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 250)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 260)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 270)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 280)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 290)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 300)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 310)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 320)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 330)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 340)
    DBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 350)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,15,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,30,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,45,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-45,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-60,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,80,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-100,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,120,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,150,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,170,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,190,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,220,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,250,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,280,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-280,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-300,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-330,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,360,0)
    DBE4 BBB 20 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	DBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	DBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	DBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	DBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	DBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	DBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	DBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	DBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	DBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	DBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	DBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	DBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	DBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	DBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	DBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	DBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	DBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	DBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	DBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	DBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	DBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	DBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	DBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	DBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	DBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	DBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	DBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	DBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	DBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	DBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	DBE4 AAAA 20 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(50,200,0,24,0)	
	DBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, 34, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, 34, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, 34, 0)
	DBE4 BBB 10 Bright
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, 40, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, 40, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, 40, 0)
	DBE4 BBB 10 Bright
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, 50, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, 50, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, 50, 0)
	DBE4 BBBBBBB 30 Bright A_FaceTarget
	TNT1 A 0 A_Jump(128,"SpikyStomp")
	Goto See
  SpikyStomp:
    DLCD G 10 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DBE4 G 3 Bright A_PlaySoundEx("tlcyb/laugh3","LBBCSPT3")
	DBE4 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	DLCD G 7 Bright A_FaceTarget
	DBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	DBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	DBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	DBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	DBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	DBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	DBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	DBE4 B 50 Bright A_FaceTarget
	Goto See
	SuperLegendaryPlasmaticBomb:
      TNT1 A 0 A_SetTranslucent(1)
	  DBMB AAAA 5 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
      DBMB A 0 A_ChangeFlag (INVULNERABLE, 1)
	  TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DBMB A 5 BRIGHT A_SpawnItemEx("LegCardiFinalAttack", 0, 0, 300)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_FaceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DBMB A 25 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DLCD E 2 Bright A_PlaySound ("pcannon/explode")
      DLCD E 1 Bright A_ChangeFlag (INVULNERABLE, 0)
	  TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DLCD EFFF 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      DLCD E 5 Bright A_CustomMissile ("LegendaryCardinalFinalBall", 100, 0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  DLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      Goto see
	  LegThor:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
    DLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 HealThing(500)
	DLCD G 3 Bright A_PlaySound("tlcyb/demand", CHAN_AUTO, 1.0, False, ATTN_NONE)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-2500),Random(3800,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-2500),Random(3800,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	DLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	DLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(72,"LegendaryTech","LegendaryThunder","TrueLegendaryBFG","TrueLegendaryDevastator","TrueDarkLegendaryBall","LegendaryPyrocannon")
	Goto See
  LegendaryTech:
    DLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
    DLCD G 3 Bright A_PlaySoundEx("tlcyb/laugh4","LBBCSPT4")
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	DLCD F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    DLCD E 3 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 3 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 3 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 3 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 3 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    DLCD E 3 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 3 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 3 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
	TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    DLCD E 30 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
	TNT1 A 0 A_Jump(100,"TrueLegendaryBFG")
	Goto See
	TrueLegendaryDevastator:
    TNT1 A 0 A_PlaySound("devastator/charge")
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD F 0 A_PlaySound ("devastator/fire")
	DLCD F 0 Bright A_CustomMissile("TrueLegCybDevastatorBall", 58, -26, 0)
	DLCD EEEEEEEEEEEEE 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_UnSetShootable
    DLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	DLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    DLCD E 5
    DLCD E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	DLCD EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	DLCD F 0 A_PlaySound ("devastator/fire")
	DLCD F 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("TrueLegCybDevastatorBall", 58, -26, 0)
	DLCD E 50 Bright
	Goto See
	TrueBFGCombo:
    DLCD E 10 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_FaceTarget
	DLCD E 0 A_PlayWeaponSOund("TBFG/charge")
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)			
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD F 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	DLCD F 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)			
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
	DLCD E 2 Bright A_FaceTarget
	DLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
	DLCD E 2 Bright A_FaceTarget
	DLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))		
	DLCD E 2 Bright A_FaceTarget
	DLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	DLCD E 2 Bright A_FaceTarget
	DLCD F 3 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	DLCD E 2 Bright A_FaceTarget		
	DLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	DLCD E 2 Bright A_FaceTarget
	DLCD F 3 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	DLCD E 2 Bright A_FaceTarget
	DLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	DLCD E 2 Bright A_FaceTarget
	DLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	DLCD E 2 Bright A_FaceTarget
	DLCD F 3 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))		
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	DLCD E 2 Bright A_FaceTarget		
	DLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	DLCD E 2 Bright A_FaceTarget
	DLCD F 2 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))
	DLCD E 2 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
	DLCD E 2 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
	DLCD E 2 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))		
	DLCD E 2 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	DLCD E 2 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	DLCD E 2 Bright A_FaceTarget		
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	DLCD E 2 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	DLCD E 2 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	DLCD E 2 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	DLCD E 2 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))		
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	DLCD E 1 Bright A_FaceTarget		
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))		
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	DLCD E 1 Bright A_FaceTarget		
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfifldkfdre")
	DLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	DLCD E 1 Bright A_FaceTarget
	DLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))
	DLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 3 Bright A_SpawnItemEx("LegendaryCannonSmoke",58,-26,62)
	DLCD EEEEEEEEEE 15 Bright A_FaceTarget
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueLegendaryDevastator","TrueDarkLegendaryBall","LegendaryPyrocannon")
	Goto See
	LegendaryThunder:
		DLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		DLCD G 3 Bright A_PlaySoundEx("tlcyb/demand2","LBASPT1")
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		DLCD G 5 Bright A_CustomMissile("LegCybThunderSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(32,"LegThor")
		TNT1 A 0 A_Jump(20,"TrueLegendaryLaserBeam")
		TNT1 A 0 A_Jump(20,"LegendaryPyrocannon")
		Goto See
		LegendaryPyrocannon:
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 4 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 3 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 3 Bright A_FaceTarget
	DLCD E 2 Bright A_CustomMissile("LegendaryRSTPyroShot", 58, -26, 0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	Goto See
		TrueSoulsAndShield:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_Changeflag(reflective,1)
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,0,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,0,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,0,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,0,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,25,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,25,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,25,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,25,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,50)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,50,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,50,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,50,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,50,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,75)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,75,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,75,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,75,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,75,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,100)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,100,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,100,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,100,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,100,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,125)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,125,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,125,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,125,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,125,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,150)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,150,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,150,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,150,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,150,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,175)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,175,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,175,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,175,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,175,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,200)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,200,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,200,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,200,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,200,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,225)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,225,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,225,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,225,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,225,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,250)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,250,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,250,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,250,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,250,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,275)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,275,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,275,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,275,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,275,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,300)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,300,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,300,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,300,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,300,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,325)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,325,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,325,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,325,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,325,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,350)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,350,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,350,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,350,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,350,10,55)
		TNT1 A 0 A_Blast(0,225,500,30)
		TNT1 A 0 A_Explode(120,650,0)
		DLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_CustomMissile("TrueLegLostSoul",random(0,80),0,random(0,360),0)
		DLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 0 Bright A_CustomMissile("TrueLegLostSoul",random(0,-80),0,random(0,-360),0)
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_Changeflag(reflective,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		Goto See
  PainMissile:
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD G 3 Bright A_Pain
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD G 3 Bright
    TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD G 3 Bright	  
    Goto Missile
	TrueLegendaryBFG:
    TNT1 A 0 A_SetTranslucent(1)
    DLCD E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	DLCD E 3 Bright A_PlaySoundEx("tlcyb/laugh2","LBBCSPT2")
	DLCD E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    DLCD E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	DLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TNT1 A 0 A_JumpIfTargetInLos(2)
    TNT1 A 0 A_Jump(256,2)
	TNT1 A 0
	Goto TrueLegBFGGo
	DLCD EEEEEEEEEEEEE 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_UnSetShootable
    DLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	DLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    DLCD E 5
    DLCD E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	DLCD EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	DLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
	DLCD F 5 Bright A_CustomMissile("CardinalSpecialGuruball", 58, -26, 0, 0)
	DLCD E 50 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
  TrueLegBFGGo:
    TNT1 A 0 A_SetShootable
	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
	DLCD F 5 Bright A_CustomMissile("CardinalSpecialGuruball", 58, -26, 0, 0)
	DLCD E 50 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(32,"SuperLegendaryPlasmaticBomb")
	goto see
	TrueLegendaryLaserBeam:
		TNT1 A 0 A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		DLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		DLCL A 4 Bright
		TNT1 A 0 A_PlaySound("ultimate/fire", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		DLCL BBBBBBBBBBBBBBBBBBBBB 4 Bright A_CustomMissile("TrueLegendaryLaserBeam",105,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		DLCL B 10 Bright A_FaceTarget
		DLCL A 90 Bright A_FaceTarget
		DLCD G 20 Bright A_FaceTarget
	    Goto See
		 LegendaryRage:
    DLCD G 5 Bright A_Pain
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SetInvulnerable
	DLCD G 5 Bright A_Facetarget
	DLCD G 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
	DLCD GG 25 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(50,200,0,24,0)
	TNT1 A 0 HealThing(1500)
	DLCD G 30 Bright A_CustomMissile("TrueLegPentagram")
	TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,72,0)
	TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,-72,0)
	TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,-222,0)
	TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,222,0)
	TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,365,0)
	TNT1 A 0 Radius_Quake(50,200,0,24,0)
	Goto See
		Pain:
	TNT1 A 0 A_JumpIfInTargetInventory("NexusStrength",1,"TruePain")
	TNT1 A 0 A_Jump(128,"PainMissile")
	TNT1 A 0 A_Jump(48,"Teleport")
	TNT1 A 0 A_Jump(46,"TrueSoulsAndShield")
	TNT1 A 0 A_Jump(44,"LegThor")
	TNT1 A 0 A_Jump(42,"LegendaryRage")
	TNT1 A 0 A_Jump(128,"Leap")
    DLCD G 10 Bright A_Pain
    Goto See
  Pain.PlayerDBFG10K2:
  Pain.DBFG10K2:
  Pain.DBFG:
  Pain.PlayerDBFG:
  Pain.DBFG2:
  Pain.PlayerDBFG210K:
  Pain.DBFG210K:
  Pain.DBFG2Splash:
  Pain.PlayerDBFG2:
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	Goto Teleport
  Pain.Melee:
		TNT1 A 0 A_Jump(256,"Pain.Fists")
		Goto See
  Pain.Fists:
		TNT1 A 0 A_SetInvulnerable
		DLCD G 3 Bright A_FaceTarget
		TNT1 A 0 A_Recoil(-50)
		DBE4 AA 5 Bright A_FaceTarget		
		TNT1 A 0 Radius_Quake(10,8,0,24,0)	
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_CustomMissile("DeadlyTrueLegCyberStomp",10,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TLCFlyLandShockWave",0,0,0,0,0,0,0,128) 
		TNT1 AAA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",Random(-32, 32),Random(-32, 32),0,0,0,0,0,128)  
		TNT1 AAA 0 A_CustomMissile("SmokeFX3",0,0,random(0,360),2,random(0,360))
		TNT1 AAAAA 0 A_CustomMissile("BlueKaboom",0,0,random(0,360),2,random(0,360))
		//TNT1 A 0 A_CustomMissile("LCAExplosionBundle",0,0,random(80,100),2,random(80,100))
		TNT1 A 0 Radius_Quake(355,200,512,1024,0)
		TNT1 A 0 A_SpawnItemEx("TLCFlyLandKaBoom")
		DBE4 BB 20 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		Goto See
	   TruePain:
	TNT1 A 0 A_Jump(130,"EmpoweredHeal")
	TNT1 A 0 A_Jump(128,"PainMissile")
	TNT1 A 0 A_Jump(48,"Teleport")
	TNT1 A 0 A_Jump(46,"TrueSoulsAndShield")
	TNT1 A 0 A_Jump(44,"LegThor")
	TNT1 A 0 A_Jump(42,"LegendaryRage")
	TNT1 A 0 A_Jump(128,"Leap")
    DLCD G 10 Bright A_Pain
    Goto See
	EmpoweredHeal:
      DLCD G 5 Bright 
      DLCD G 1 A_GiveInventory("Health",3000)
	  Goto See
	    TrueDarkLegendaryBall:
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	DLCD E 3 Bright A_PlaySoundEx("tlcyb/laugh2","LBBCSPT2")
	DLCD E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 5 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 5 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 5 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 5 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	DLCD E 2 Bright A_CustomMissile("TrueDarkLegendaryBall", 58, -26, 0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	DLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	Goto See
		Death:
	  TNT1 A 0 A_StopSound(6)
	  DLCD G 5 Bright A_scream
	  DLCD H 5 Bright
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      DLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	  DLCD H 10
	  DLCD G 10
	  TNT1 A 0 A_SpawnItemEx("LegendaryNuke")
	  DLCD JKL 10
	  DLCD M 10 A_NoBlocking
	  DLCD NO 10
	  DLCD P 30
	  DLCD P -1 A_BossDeath
	  Stop
	}
}

Actor DarkTrueLegendaryballTransformation
{
Height 2
Radius 2
Scale 1.6
Renderstyle Translucent
Alpha 0.8
Damage (0)
+Ripper
+LookAllAround
+BloodlessImpact
+DontHurtSpecies
+DontHarmSpecies
Species "legendary"
Damagetype "TrueLegendaryDamage"
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("TrueLegCardinalThunder")
		TNT1 A 1 A_SpawnItemEx("PainfulDeathKaboom")
		TNT1 A 1 A_SpawnItemEx("TLCFlyLandKaBoom")
		TNT1 AAAAAAA 0 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		DTLB ABCDABCDABCD 3 A_SpawnItemEx("BigBlueBloodCloud")
        DTLB A 1 A_SpawnItemEx("BlueLightning")
		TNT1 AAAAAAA 0 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		DTLB ABCDABCDABCD 3 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
        DTLB A 1 A_SpawnItemEx("BlueLightning")
		DTLB ABCDABCDABCD 3 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
		DTLB A 1 A_SpawnItemEx("BlueLightning")
		TNT1 AAAAAAA 0 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
		DTLB ABCDABCDABCDABCDABCDABCD 3 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
		DTLB ABCDABCDABCDABCDABCDABCD 3 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
		DTLB A 1 A_SpawnItemEx("BlueLightning")
		DTLB ABCDABCDABCDABCDABCDABCD 3 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
		DTLB ABCDABCD 3 A_SpawnItemEx("TrueLegendaryCyberFlameSpawner")
		DTLB A 1 A_SpawnItemEx("TrueLegCardinalThunder")
		Stop
	}
}

ACTOR TrueDarkLegendaryBall
{
   PROJECTILE
   +FORCERADIUSDMG
  +EXTREMEDEATH
  +FOILINVUL
  +RIPPER
  +BLOODLESSIMPACT
  +DONTBLAST
  +THRUSPECIES
   DamageType "TrueLegendaryDamage"
   Obituary "%o was blown up by a True Dark Legendary Ball."
   Scale 0.5
   Speed 50
   FastSpeed 55
   PROJECTILE
   Damage 1199
   Radius 11
   Height 6
   states
   {
   Spawn:
    TNT1 A 0 A_PlaySound("Weapons/GuruFly",5,1.0,1)
	TNT1 A 0 A_CustomMissile("LegCardDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
	TNT1 A 0 A_CustomMissile("LegCardDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
	TNT1 A 0 A_CustomMissile("LegCardDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
	TNT1 A 0 A_CustomMissile("LegCardDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
	TNT1 A 0 A_SpawnItemEx("BlueGuruTrailSpark",random(28,-28),random(28,-28),random(28,-28),0,0,0,0,0,0)
	TNT1 A 0 A_CustomMissile("LegCardDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
	TNT1 A 0 A_CustomMissile("LegCardDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
	TNT1 A 0 A_CustomMissile("LegCardDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
	DTLB ABCD 3
    Goto Spawn+2
	  Death:
	DTLB A 4 A_SpawnItemEx("TrueDeathBall",0,0,0,0,0,0,1)
	DTLB BBCCDDAABBCCDDAABBCCDD 2
	DTLB A 2 A_SpawnItemEx("TrueDeathBall",0,0,0,0,0,0,1)
	Stop
   }
}
