//OccultSpellbook altfire script

TTKOccult/scroll   t3scroll
TTKOccult/select   t3select
TTKOccult/escape   t3escape

//Skulltag runes 
STrunes/use	DSGETQUD
STrunes/remove	DSDRPUP

//Nemesis Hellsmith
$random NemesisMotaur/Attack { NMATK1 NMATK2 NMATK3 }
NMATK1 NMATK1
NMATK2 NMATK2
NMATK3 NMATK3
$rolloff NemesisMotaur/Attack 800 2200

$random NemesisMotaur/Taunt { NMTAU1 NMTAU2 }
NMTAU1 NMTAU1
NMTAU2 NMTAU2
$rolloff NemesisMotaur/Taunt 800 2200

HellSm/Laugh  HSSMLAU
$rolloff HellSm/Laugh	 1000 3500

NoSound		dsempty
$musicvolume LEGM777 2.0

Stingray/Switch STRSWI

//Nemesis Cyberdemon
NemesisCyber/Sight		NCYBSIG
$random NemesisCyber/Active { NCYBACT1 NCYBACT2 NCYBACT3 NCYBACT4 }
NCYBACT1 NCYBACT1
NCYBACT2 NCYBACT2
NCYBACT3 NCYBACT3
NCYBACT4 NCYBACT4
$rolloff NemesisCyber/Active	800 2200
$random NemesisCyber/Attack { NCYBATK1 NCYBATK2 NCYBATK3 }
NCYBATK1 NCYBATK1
NCYBATK2 NCYBATK2
NCYBATK3 NCYBATK3
NemesisCyber/Attack2	NCYBATK4
NemesisCyber/Summon		NCYBSMN
NemesisCyber/Enraged	NCYBRAGE
NemesisCyber/Mad		NCYBMAD
$rolloff NemesisCyber/Attack	800 2200
$rolloff NemesisCyber/Attack2	800 2200
$rolloff NemesisCyber/Mad		800 2200
$rolloff NemesisCyber/Summon	800 2200
$random NemesisCyber/Pain { NCYBPAI1 NCYBPAI2 NCYBPAI3 }
NCYBPAI1 NCYBPAI1
NCYBPAI2 NCYBPAI2
$rolloff NemesisCyber/Pain	800 2200
$random NemesisCyber/Taunt { NCYBTAU1 NCYBTAU2 }
NCYBTAU1 NCYBTAU1
NCYBTAU2 NCYBTAU2

Weapons/LaserFly		LASFLY
Weapons/LaserHit		LASHIT

weapons/SRGalt		SRGATK1

hellsmith/meteorfly			PTRCFLY
hellsmith/meteorexp			METEOR

weapons/diasht                dsdiasht
monster/fihoof                dsfihoof
weapons/hellfi		      dshellfi
weapons/hellex	              dshellex
weapons/firex3                dsfirex3
weapons/suldth                dssuldth
weapons/dspsyic1              DSPSYIC1
weapons/bigbrn                dsbigbrn
monster/smiths                dssmiths
monster/smitha                dssmitha
monster/smitht                dssmitht
monster/smithp                dssmithp
monster/smithd                dssmithd
monster/smithr                dssmithr
monster/smithw                dssmithw
monster/hamswg                dshamswg
monster/hamflr                dshamflr
monster/hamhit                dshamhit
monster/hamsht                dshamsht
monster/dash                  dshdash
weapons/cryobowhit      DSBOWHIT
weapons/cryobowflyby    DSBOWFLY
weapons/crtrail               dscrystr


Paladin/Sight		DSPLDSIT
Paladin/Active		DSPLDACT
Paladin/Pain		DSPLDPAI
Paladin/Death		DSPLDDTH



Corruption/Sight	CORRSIG
$rolloff Corruption/Sight		800 2200
Corruption/Death	CORRDTH
$rolloff Corruption/Pain		800 2200
$random Corruption/Pain { CORRPAI1 CORRPAI2 }
CORRPAI1	CORRPAI1
CORRPAI2	CORRPAI2
pyro/bomb DSRDSHOT
pyro/bombhit DSRDHIT
pyro/blastexplosion DSFRBXPL
pyro/blast DP_ATTAC
pyro/flamepoof DSHITW


monster/smiths                dssmiths
FrtarSee1					FRTARSEE
FrtarSee2					FRTARSE2
$random Freezemotaur/See { FrtarSee1 FrtarSee2 dssmiths}

//Ice
icespike frosty2
iceexplode	SHARDS1B
$limit iceexplode 9999
icefurry SHDETO
$limit icefurry 0

Afrit/CometFire FRITCMFR
Afrit/CometHit	FRITCMHT
BFlan/Lightning		BFLALITE

HSphere/Sight			dshadsit
HSphere/Tele			dshadtel

weapons/flame		UNFLAME
weapons/flamest		UNFLAMST

LegUnmaker/incant		dsincant
LegUnmaker/hit			wembhit1
LegUnmaker/charge		dsunchrg
LegUnmaker/fire			dsunmkpo
LegUnmaker/altfire		NUBOSPIT
LegUnmaker/select		DSUNCHRG

Weapons/StingrayGet 		FLGNUP
Weapons/StingrayUp			STCHUP
Weapons/StingrayCharge		MBELCHRG
Weapons/StingrayReady		MBELREDY
Weapons/StingrayFire		YAMAFIRE
Weapons/Stingray/Swoosh		DSSWOOSH
Weapons/Stingray/Wave		DSNBMBLC

Weapons/BLG/spark		DSBOLT
Weapons/BLG/bang		C_EXPLOD
Weapons/BLG/loop		YAMALOOP
Weapons/BLG/fly			STCHFLY
Weapons/BLG/altfly		MBELLOOP
Weapons/BLG/fire		YAMABEND
Weapons/BLG/get			YAMAGUN
Weapons/BLG/up			YAMAUP
Weapons/BLG/down		YAMADOWN
Weapons/BLG/charge		YAMAHIZZ

flak/get			flaksele
flak/select			flakhidr
flak/fire			flakfire
flak/alt			flakafir
$random flak/hit		{ flak/hit1 flak/hit2 world/blank1 world/blank2 world/blank1 world/blank2 }
flak/hit1			flakhit1
flak/hit2			flakhit2
flak/loaded			DSGRLOAD
flak/expl			FLAKEXPL
Weapon/FLAKSNAP DSGROPEN


$random Weapons/GuruStruck { Weapons/GuruStruck0 Weapons/GuruStruck1 Weapons/GuruStruck2 Weapons/GuruStruck3 Weapons/GuruStruck4 Weapons/GuruStruck5 Weapons/GuruStruck6 Weapons/GuruStruck7 Weapons/GuruStruck8 Weapons/GuruStruck9 }
Weapons/GuruStruck0	GURUSTR0
Weapons/GuruStruck1	GURUSTR1
Weapons/GuruStruck2	GURUSTR2
Weapons/GuruStruck3	GURUSTR3
Weapons/GuruStruck4	GURUSTR4
Weapons/GuruStruck5	GURUSTR5
Weapons/GuruStruck6	GURUSTR6
Weapons/GuruStruck7	GURUSTR7
Weapons/GuruStruck8	GURUSTR8
Weapons/GuruStruck9	GURUSTR9

//
//HPbar
hpbar/doublekill		"sounds/hpbar/doublekill.ogg"
hpbar/multikill			"sounds/hpbar/multikill.ogg"
hpbar/megakill			"sounds/hpbar/megakill.ogg"
hpbar/ultrakill			"sounds/hpbar/ultrakill.ogg"
hpbar/monsterkill		"sounds/hpbar/monsterkill.ogg"
hpbar/ludicrouskill		"sounds/hpbar/ludicrouskill.ogg"
hpbar/holyshit			"sounds/hpbar/holyshit.ogg"
hpbar/sexyholyshit		"sounds/hpbar/sexyholyshit.ogg"
hpbar/killingspree		"sounds/hpbar/killingspree.ogg"
hpbar/rampage			"sounds/hpbar/rampage.ogg"
hpbar/dominating		"sounds/hpbar/dominating.ogg"
hpbar/unstoppable		"sounds/hpbar/unstoppable.ogg"
hpbar/godlike			"sounds/hpbar/godlike.ogg"
hpbar/wickedsick		"sounds/hpbar/wickedsick.ogg"
hpbar/firstblood		"sounds/hpbar/firstblood.ogg"
$limit hpbar/doublekill		4
$limit hpbar/multikill		4
$limit hpbar/megakill		4
$limit hpbar/ultrakill		4
$limit hpbar/monsterkill	4
$limit hpbar/ludicrouskill	4
$limit hpbar/holyshit		4
$limit hpbar/sexyholyshit	4
$limit hpbar/killingspree	4
$limit hpbar/rampage		4
$limit hpbar/dominating		4
$limit hpbar/unstoppable	4
$limit hpbar/godlike		4
$limit hpbar/wickedsick		4
$limit hpbar/firstblood		4

//Titanium
LandMine/Deactivate			DISARMED

//Welder
Flamethrower/Fire	FMTRFIRE
Flamethrower/Hit	FMTRHIT
Flamethrower/Flame	FMTRFLAM
Welder/Select				WELDSELE
Weapons/PyroSGShot			WELDFIRE
Welder/PyroShotFly			FLAREFL1
Welder/FlameOn1				WLDFLON1
Welder/FlameOn2				WLDFLON2
Welder/FlameHit1			WELDERD2
Welder/FlameFlow			WELDFLOW
$random Welder/FlameOn { Welder/FlameOn1 Welder/FlameOn2 }
$random Welder/FlameHit { magma/firebreath Welder/FlameHit1 }

//War
WarGrenade/Fire 	MNGRFIRE
WarGrenade/Beep 	MNGRBEEP

//Hellspawn
Hellspawn/Sight HSWNSEE
Hellspawn/Idle 	HSWNIDL
Hellspawn/Death HSWNDIE

$Random Hellspawn/Attack { HSWNAT1 HSWNAT2 }
HSWNAT1		HSWNAT1
HSWNAT2		HSWNAT2

superbaron/spike BRUSPOL

//DJB
freezerbfg/fire DSICEBFG

//Shiro
touhou/sight TOHOFIGH
touhou/pain TOHOPAIN
touhou/rekt TOHOREKT
touhou/sorrym8 SORRYM8

sanae/PRUNEJUICE PRUNEJUI

touhou/yuuka/melee YUKAKICK

singenjitsu/music LEGM723
singenjitsu/sight SINGSPWN
singenjitsu/active SINGACTI
singenjitsu/melee SINGMELE
singenjitsu/jumpscare SINGSPOO
singenjitsu/death SINGDETH
singenjitsu/ambient SINGAMBI

touhou/NOOK BOOOOOOM
kazumi/nuke/WTFBOOM WTFBOOM
kazumi/nuke/instanuke WTFBOOM2

hibachi/sight HIBACSIT

//Non-Touhou
sanic/sight SANICSEE
sanic/melee SANICMEL
sanic/rekt SANICREK

legchair/crash CHARBOOM
legchair/death CHAIRDTH

//items
WingsOfAscension/Pickup WINXPICK
WingsOfAscension/Use WINXUSE

//Weapons
Armageddon/ready REDREADY
Armageddon/pickup REDPICK
Armageddon/fire REDFIRED
Armageddon/blast REDBLAST
Armageddon/mode REDMODE

//Xmas
xmas/soundloop PRESACT
xmas/get PRESGET
xmas/reward PRESREW
worlds/quake DSQUAKE
xmas/no PLEASNO
$rolloff xmas/no 2100 7200
xmas/armageddon ARMAGEX
xmas/yoooooo YOOOOOO
$rolloff xmas/yoooooo 2100 7200
xmas/secret SLAYSPA
$rolloff xmas/secret 2100 7200
xmas/leet MULTIGET
$rolloff xmas/leet 2100 7200
xmas/surprise XSURPRI
$rolloff xmas/surprise 2100 7200
Santa/See SANTSEE
Santa/Pain SANTPAIN
Santa/Death SANTDIE
$random Santa/Idle { Santa/Idle1 Santa/Idle2 Santa/Idle3 }
Santa/Idle1 SANTIDL1
Santa/Idle2 SANTIDL2
Santa/Idle3 SANTIDL3
$random StarTwinkle {StarTwinkle1 StarTwinkle2 StarTwinkle3}
StarTwinkle1 TWINK1
StarTwinkle2 TWINK2
StarTwinkle3 TWINK3
StarHit STARDIE
HollyThrow HOLLYTRW
HollyLand HOLLYLAN
HollySpike HOLLYOUT
HollyHit HOLLYHIT
PresentExplode R_EXP3
minilegcardi/laugh MINILAU1
minilegcardi/act MINIACT
minilegcardi/hi MINIHI
minilegcardi/death MINIDTH
$rolloff minilegcardi/laugh 2100 7200
$rolloff minilegcardi/act 2100 7200
$rolloff minilegcardi/hi 2100 7200
$rolloff minilegcardi/death 2100 7200
lilcaleb/sight1		lcalsit1
lilcaleb/sight2		lcalsit2
lilcaleb/sight3		lcalsit3
lilcaleb/sight4		lcalsit4
lilcaleb/active1	lcalact1
lilcaleb/active2	lcalact2
lilcaleb/active3	lcalact3
lilcaleb/laugh1		lcallaf1
lilcaleb/laugh2		lcallaf2
lilcaleb/laugh3		lcallaf3
lilcaleb/pain1		lcalpai1
lilcaleb/pain2		lcalpai2
lilcaleb/pain3		lcalpai3
lilcaleb/pain4		lcalpai4
lilcaleb/pain5		lcalpai5
lilcaleb/kill1		lcalkil1
lilcaleb/kill2		lcalkil2
lilcaleb/kill3		lcalkil3
lilcaleb/die1		lcaldth1
lilcaleb/die2		lcaldth2
lilcaleb/die3		lcaldth3
lilcaleb/fire		lcalfire
lilcaleb/reload		lcalrld
lilcaleb/burn1		lcalbrn1
lilcaleb/burn2		lcalbrn2
$random lilcaleb/sight { lilcaleb/sight1 lilcaleb/sight2 lilcaleb/sight3 }
$random lilcaleb/active { lilcaleb/active1 lilcaleb/active2 lilcaleb/active3 lilcaleb/sight4 }
$random lilcaleb/pain { lilcaleb/pain1 lilcaleb/pain2 lilcaleb/pain3 lilcaleb/pain4 lilcaleb/pain5 }
$random lilcaleb/kill { lilcaleb/kill1 lilcaleb/kill2 lilcaleb/kill3 }
$random lilcaleb/laugh { lilcaleb/laugh1 lilcaleb/laugh2 lilcaleb/laugh3 }
$random lilcaleb/burn { lilcaleb/burn1 lilcaleb/burn2 }
$random lilcaleb/die { lilcaleb/die1 lilcaleb/die2 lilcaleb/die3 }

PRESOP1 PRESOP1
PRESOP2 PRESOP2
PRESOP3 PRESOP3
PRESOP4 PRESOP4
$random xmas/open { PRESOP1 PRESOP2 PRESOP3 PRESOP4 }

//Vexed Nemesis Term
Sounds/termlgh tlaugh

//Armageddon Cannon
redeemer/active BOOALAR
redeemer/explosion NUKEDES

//NemesisRunes
nemesisrune/sex NMXIDL
nemesisrune/consoom NMXPKU
nemessg/ult1 NXSSGF1
nemessg/ult2 NXSSGF2


//Vexed Nemesis Suicide Bomber
VexedExplosion VBOMBEX
Coomer VCOMER
Boomer VBOMER

//music vol
$musicvolume LEGM765 2.0
$musicvolume LEGM2002 2.0
$musicvolume LEGM2003 2.0
$musicvolume LEGM2004 2.0
$musicvolume LEGM2010 2.0

//Empowered Flak Cannon
Weapon/DFLAKFIRE DFLAKFIR
Weapon/DFLAKLOAD DFLAKLOD
Weapon/DFLAKALT DFLAKALT

// Legendary Quad Shotgun
LQSOPN LQSOPN
LQSOPN2 LQSOPN2
$random LegendaryQuadShotgun/Open	{ LQSOPN LQSOPN2 }
LegendaryQuadShotgun/QuadFire			LQSFIRA
LegendaryQuadShotgun/DualFire LQSFIR2
LegendaryQuadShotgun/Up					LQSUP
LegendaryQuadShotgun/Close				LQSCLS
LegendaryQuadShotgun/Load				LQSLOAD

//CW
//Void Rune
VoidRune/Idle				VOIDIDLE

//Demon Hearts
DemonHeart/Pickup			DMNHRTUP
DemonHeart/Idle				DHRTIDLE
DemonHeart/activate			DHRTUSE

LegDemonHeart/Pickup		LEGDMNHT
LegDemonHeart/activate		LDHRTUSE

TLegDemonHeart/Pickup		TLDMNHRT
TLegDemonHeart/activate		TLHRTUSE

NDemonHeart/Pickup		NDMNHRT
NDemonHeart/Idle		NHRTIDLE
NDemonHeart/Activate	NDHRTUSE

//Tech Blaster
TechBlaster/Fire			TBSRFIRE
TechBlaster/Explode			TBSRPEXP
TechBlaster/PickUp			TBPICKUP
TechBlaster/Idle			TBIDLEBZ
TechBlaster/Steam			TBRSTEAM

//BFG3500
bfg3500/fire BFG35CH
bfg3500/explode BFG35EX
$rolloff bfg3500/explode 1200 3000
$limit bfg3500/explode 0

//Planet Cracker
weapons/CFPlanetCrackerUp					DSPCUP
weapons/CFPlanetCrackerDown				DSPCDOWN
weapons/CFPlanetCrackerReload				DSPCREL
weapons/CFPlanetCrackerPickup				SUPRIONP

weapons/CFPlanetCrackerImpact				DSPCIMPC
weapons/CFPlanetCrackerBoom				DSPCBOOM
weapons/CFPlanetCrackerRain				DSPCRAIN
weapons/CFPlanetCrackerBlast				DSPCBLST
weapons/CFPlanetCrackerHit				DSPCHIT


weapons/CFPlanetCracker_Fire				DSPCFIRE
weapons/CFPlanetCracker_Cling				DSPCCLNG

weapons/CFPlanetCracker_Charge			DSPCCHRG
weapons/CFPlanetCracker_Ready				DSPCRDY

weapons/CFPlanetCracker_MiniCharge1		DSPCCHR1
weapons/CFPlanetCracker_MiniCharge2		DSPCCHR2
weapons/CFPlanetCracker_MiniCharge3		DSPCCHR3

weapons/CFPlanetCracker_MiniBip1			DSPCBIP1
weapons/CFPlanetCracker_MiniBip2			DSPCBIP2
weapons/CFPlanetCracker_MiniBip3			DSPCBIP3
weapons/CFPlanetCracker_MiniBip4			DSPCBIP4
weapons/CFPlanetCracker_Mode DSPIMOD

weapons/CFPlanetCracker_Void				DSPCVOID
weapons/CFPlanetCracker_Mechanism1		DSPCMCH1
weapons/CFPlanetCracker_Mechanism2		DSPCMCH2
weapons/CFPlanetCracker_Mechanism3		DSPCMCH3
weapons/CFPlanetCracker_Hyper				DSPCHYPE

$rolloff Weapons/CFPlanetCrackerBoom 3100 10200
$rolloff Weapons/CFPlanetCrackerRain 3100 10200
$rolloff Weapons/CFPlanetCrackerBlast 3100 10200

blue/alert BLUEALE
$rolloff blue/alert 1 1

//Legendary Fusion Cannon
weapons/LFusionCannonUp LFCUP
weapons/LFusionCannonIdle LFCIDLE
weapons/LFusionCannonCharging LFCCHARG
weapons/LFusionCannonFire LFCFIRE

//Legendary Demon Tech Devastator
LegDevastator/Pickup		LEGDEVUP

//True Legendary Pulverizer
TrueLegPulverizer/Idle		TLPUIDLE
TrueLegPulverizer/Fire		TLPUFIRE
TrueLegPulverizer/Down      LFCPIKDO
LegendaryFusionCell/PickUp	LFCPIKUP
Blue/Warning BLUWAR
$rolloff Blue/Warning 1 1

//True Legendary Railgun
truelegrail/fire TLEGFIR
truelegrail/charge TLEGCHAR
truelegrail/reload TLEGRELO

//TXS
//Chests
CHSTOPN1 CHSTOPN1
CHSTOPN2 CHSTOPN2
CHSTOPN3 CHSTOPN3
$random chest/open { CHSTOPN1 CHSTOPN2 CHSTOPN3 }

ANGSIN1 ANGSIN1
ANGSIN2 ANGSIN2
ANGSIN3 ANGSIN3
$random AngelChest/Luck { ANGSIN1 ANGSIN2 ANGSIN3 }

angelchest/superluck ANGSIN4

unmakerchest/luck DVLSIN2

truelegtime/effect0 TLEGSEF

//BeaconBois
beacon/alarm BALARM

$random marine/see	  { marine/see1 marine/see2 marine/see3 }
$random marine/active { marine/active1 marine/active2 marine/active3 }
$random marine/death  { marine/death1 marine/death2 marine/death3 }
marine/see1	MARSEE1
marine/see2	MARSEE2
marine/see3 MARSEE3
marine/active1 MARIDL1
marine/active2 MARIDL2
marine/active3 MARIDL3
marine/pain MARPAIN
marine/death1 MARDIE1
marine/death2 MARDIE2
marine/death3 MARDIE3

sniper/fire2 SNIPFIR2

beacon/explode GRENEZ1
dbfgbeacon/warn BBACON1
$rolloff dbfgbeacon/warn 1000 3500

//KAZUMI
$rolloff singenjitsu/ambient 1000 3500

//Mad Big Brain
EnragedSentient/Active1 ESENACT1
EnragedSentient/Active2 ESENACT2
$random EnragedSentient/Active { EnragedSentient/Active1 EnragedSentient/Active2 }
$rolloff EnragedSentient/Active 800 2200


//Hellfire Cardinal
HFCardinal/Sight HFCDSIT
HFCardinal/Death HFCDTH
$rolloff HFCardinal/Death	 1000 3500
HFCardinal/Laugh HFLAUG1
$rolloff HFCardinal/Laugh	 1000 3500
HFCardinal/Charge HFFIRE1
$rolloff HFCardinal/Charge	 1000 3500
FireBlast/Exp HFEXP1
$rolloff FireBlast/Exp	 1000 3500
//$Volume HFEXP1 5.0


hfcardinal/fireloop BOMBBLOP
$rolloff hfcardinal/fireloop 1000 3500
hfcardinal/begin BOMBCHRG
$rolloff hfcardinal/begin 1000 3500

hfcardinal/fly BOMSFLY

$random Weapons/BombExp { Weapons/BombExp1 Weapons/BombExp2 Weapons/BombExp3 Weapons/BombExp4 Weapons/BombExp5 Weapons/BombExp6 }
Weapons/BombExp1		BOMBEX01
Weapons/BombExp2		BOMBEX02
Weapons/BombExp3		BOMBEX03
Weapons/BombExp4		BOMBEX04
Weapons/BombExp5		BOMBEX05
Weapons/BombExp6		BOMBEX06


//Nemesis Chainsaw Zombie
NemesisChainsawZombie/Sight NCZZSEE
VexedNemesisChainsawZombie/Sight VCZZSEE
$random NemesisChainZomb/Active { NemesisChainZomb/Active1 NemesisChainZomb/Active2 NemesisChainZomb/Active3 }
NemesisChainZomb/Active1 NCSTALK1
NemesisChainZomb/Active2 NCSTALK2
NemesisChainZomb/Active3 NCSTALK3

MadSaw/Idle		ECHSIDLE
$rolloff MadSaw/Idle 400 2200
MadSaw/Attack	ECHSATK
$rolloff MadSaw/Attack 400 2200

//Nemesis SSG Zombie
$Volume LSSGSIT 3.0
$Volume LSSGACT 3.0
$Volume LSSGPAIN 3.0
$Volume LSSGDTH 3.0
Nemssgzomb/sight NZSSGSEE
Nemssgzomb/pain NZSSGPN
Nemssgzomb/death NZSSGDTH

//CorruptedLegendaryCardinal
CLC/death CLCDETH

$random CLC/attack1 { CLCPREP1 CLCPREP3 }
CLCPREP1 CLCPREP1
CLCPREP3 CLCPREP3
$rolloff CLC/attack1 800 2200

$random CLC/attack2 { CLCPREP2 CLCPREP6 }
CLCPREP2 CLCPREP2
CLCPREP6 CLCPREP6
$rolloff CLC/attack2 800 2200

$random CLC/attack3 { CLCPREP4 CLCPREP5 }
CLCPREP4 CLCPREP4
CLCPREP5 CLCPREP5
$rolloff CLC/attack3 800 2200

$random CLC/Rekt { CLCREKT1 CLCREKT2 }
CLCREKT1 CLCREKT1
CLCREKT2 CLCREKT2
$rolloff CLC/Rekt 10000 3500

$volume CLCREKT1 5.0
$volume CLCREKT2 5.0

$random CLC/Rage { CLCRAGE1 CLCRAGE2 CLCRAGE3 }
CLCRAGE1 CLCRAGE1
CLCRAGE2 CLCRAGE2
CLCRAGE3 CLCRAGE3
$rolloff CLC/Rage 800 2200

$random CLC/see { CLCSEE1 CLCSEE2 }
CLCSEE1 CLCSEE1
CLCSEE2 CLCSEE2

$random CLC/active { CLCACT1 CLCACT2 CLCACT3 CLCACT4 }
CLCACT1 CLCACT1
CLCACT2 CLCACT2
CLCACT3 CLCACT3
CLCACT4 CLCACT4
$rolloff CLC/active 800 2200

//Minister Of Hell
Minister/See		MOFHSIG
$rolloff Minister/See		800 2200
Minister/Active		MOFHACT
$rolloff Minister/Active		800 2200
Minister/Death		MOFHDTH

//Maef***er
$random maephisto/see {maephisto/see1 maephisto/see2}
$rolloff maephisto/see	400 2200
$random maephisto/idle {maephisto/idle1 maephisto/idle2 maephisto/idle3 maephisto/idle4 maephisto/idle5}
$rolloff maephisto/idle	400 2200
maephisto/see1   MAESEE1
maephisto/see2   MAESEE2
$rolloff maephisto/see1	400 2200
$rolloff maephisto/see2	400 2200
maephisto/charge MAECHRG
maephisto/laser  MAELAZR
maephisto/death  MAEDETH
maephisto/idle1  MAEIDL1
maephisto/idle2  MAEIDL2
maephisto/idle3  MAEIDL3
maephisto/idle4  MAEIDL4
maephisto/idle5  MAEIDL5

//Gross Elemental
GrossElem/Sight         BELSIT
GrossElem/Idle          BELIDLE
GrossElem/Pain          BELPAIN
GrossElem/Die           BELDTH
GrossElem/Fire          BELSPIT

$Random VenMaggot/Sight          { VenMagSight1 VenMagSight2 }
VenMagSight1            MAGSIT1
VenMagSight2            MAGSIT2
$Random VenMaggot/Idle           { VenMagIdl1 VenMagIdl2 }
VenMagIdl1              MAGACT1
VenMagIdl2              MAGACT2
VenMaggot/Pain          BELPAIN
VenMaggot/Die           MAGDTH
VenMaggot/Melee         MAGATK

//EFG Lunatic
EFGZDTH1 EFGZDTH1
EFGZDTH2 EFGZDTH2
$random efglunatic/death { EFGZDTH1 EFGZDTH2 }
EFGZPAI1 EFGZPAI1
EFGZPAI2 EFGZPAI2
$random efglunatic/pain { EFGZPAI1 EFGZPAI2 }
EFGZSIT1 EFGZSIT1
EFGZSIT2 EFGZSIT2
$random efglunatic/sight { EFGZSIT1 EFGZSIT2 }
EFGZACT1 EFGZACT1
EFGZACT2 EFGZACT2
$random efglunatic/active { EFGZACT1 EFGZACT2 }
efgzombie/protection EFGZPRO
efgzombie/alarm EFGZALA

// legendary C4 (Sounds by 3D Realms)
weapons/pbthrow		        dspipthr
weapons/pbarm		        dspiparm

//Tleg Armor
truelegprotec/pickup TLEGARMO

//Hexa-Shotgun
weapons/pickuphsg		dsgthxs
weapons/hsgdoublefire			DSQUDBL
weapons/hsgfire					DSHSFIR
weapons/hsgopen					DSQSOPN
weapons/hsgshellslide			DSQSLL
weapons/hsgclose				DSQSCLS

//EFG
EFG9000/up EFGUP
efg/nuke EFGNUK
efg/nukecharge EFGNKCH

//Empowered Demon Tech Railgun
EDTRA/Select EDTRASL
EDTRA/Idle EDTRAIDL
EDTRA/Fire EDTRAFI
EDT/Steam EDTSTEAM

//Enraged Legendary Lieutenant
enragedleglie/pain ELIEUPAI
enragedleglie/death ELIEUDTH
enragedleglie/sight ELIEUSIT

//Enraged Coachgun
Dragon/Fire DRAGON0
Dragon/Alt DRAGON1
Dragon/Normalfire ECGFIR1
Dragon/Normalaltfire ECGFIR2
Dragon/Selectbreath ECGDRAG
Dragon/Selectnormal ECGSHELL

//ZEN
ZENSTA ZENSTA
ZENLOP ZENLOP
ZENSTO ZENSTO
ZENUP ZENUP
ZENUP2 ZENUP2
ZENUP3 ZENUP3
ZENUP4 ZENUP4
ZENIDL ZENIDL



//Enraged Legendary Cyberdemon
enrlegcyber/superform ESPFRM

ECYBSIT1 ECYBSIT1
ECYBSIT2 ECYBSIT2
$random EnragedCyberdemon/Sight {ECYBSIT1 ECYBSIT2}

ECYBACT1 ECYBACT1
ECYBACT2 ECYBACT2
ECYBACT3 ECYBACT3
ECYBACT4 ECYBACT4
ECYBACT5 ECYBACT5
$random EnragedCyberdemon/Idle {ECYBACT1 ECYBACT2 ECYBACT3 ECYBACT4 ECYBACT5}

ECYBATK1 ECYBATK1
ECYBATK2 ECYBATK2
ECYBATK3 ECYBATK3
ECYBATK4 ECYBATK4
ECYBATK5 ECYBATK5
ECYBATK6 ECYBATK6
$random EnragedCyberdemon/Attack {ECYBATK1 ECYBATK2 ECYBATK3 ECYBATK4 ECYBATK5 ECYBATK6}

ECYBPT1 ECYBPT1
ECYBPT2 ECYBPT2
ECYBPT3 ECYBPT3
EnragedCyberdemon/Taunt ECYBPT3
$rolloff EnragedCyberdemon/Taunt 10000 3500

EnragedCyberdemon/Spawn ECYBPT2

EnragedCyberdemon/Heal ECYBPT1

ECYBPAI1 ECYBPAI1
ECYBPAI2 ECYBPAI2
ECYBPAI3 ECYBPAI3
$random EnragedCyberdemon/Pain {ECYBPAI1 ECYBPAI2 ECYBPAI3}

EnragedCyberdemon/Death ECYBDTH

$Volume ECYBPAI1 5.0
$Volume ECYBPAI2 5.0
$Volume ECYBPAI3 5.0
$Volume ECYBSIT1 5.0
$Volume ECYBSIT2 5.0
$Volume ECYBPT1 5.0
$Volume ECYBPT2 5.0
$Volume ECYBPT3 5.0

//Vexed Nemesis Baby Sentient
VexedNemesisBabySentient/Sight	VNBSSIT
$rolloff NemesisBabySentient/Sight	400 2200
VexedNemesisBabySentient/Active	VNBSACT
$rolloff VexedNemesisBabySentient/Active	400 2200
$rolloff VexedNemesisBabySentient/Active	400 2200
$random VexedNemesisBabySentient/Pain { VNBSPAI1 VNBSPAI2 }
NMBSPAI1 NMBSPAI1
NMBSPAI2 NMBSPAI2
$rolloff NemesisBabySentient/Pain	400 2200
VexedNemesisBabySentient/Death	VNBSDTH

//Vexed Nemesis Archon
$random VexedArchon/Sight { VMHKSIT1 VMHKSIT2 }
VMHKSIT1 VMHKSIT1
VMHKSIT2 VMHKSIT2
$rolloff VexedArchon/Sight	400 2200
$random VexedArchon/Active { VMHKACT1 VMHKACT2 }
VMHKACT1 VMHKACT1
VMHKACT2 VMHKACT2
$rolloff VexedArchon/Active	400 2200
$random VexedArchon/Attack { VMHKATK1 VMHKATK2 }
VMHKATK1 VMHKATK1
VMHKATK2 VMHKATK2
$rolloff VexedArchon/Attack	500 3000
$random VexedArchon/Pain { VMHKPAI1 VMHKPAI2 }
VMHKPAI1 VMHKPAI1
VMHKPAI2 VMHKPAI2
$rolloff VexedArchon/Pain	400 2200
VexedArchon/Death		VMHKDTH

//Vexed Nemesis Sentient
VexedBallDeath VEXDTH
VexedNemesisSentient/Sight VSENSEE
$random VexedNemesisSentient/Taunt { VNSETAU1 VNSETAU2 VNSETAU3 }
VNSETAU1 VNSETAU1
VNSETAU2 VNSETAU2
VNSETAU3 VNSETAU3
VexedNemesisSentient/Death		VNSEDTH