#INCLUDE "GLDefs/NemHellsmith.gl"
#INCLUDE "GLDefs/Apprentice.gl"
#INCLUDE "GLDefs/Hellsmith.gl"
#INCLUDE "GLDefs/Freezemotaur.gl"
#INCLUDE "GLDefs/NemUnmaker.gl"
#INCLUDE "GLDefs/Stingray.gl"
#INCLUDE "GLDefs/BLG.gl"
#INCLUDE "GLDefs/FlakCannon.gl"

#include GLDefs/TXS.gl
#include GLDefs/HDAN.gl

OBJECT LegendaryRevolverZombie
{
Frame LGRIA { Light SmallSunLight }
Frame LGRZA { Light SmallSunLight }
Frame LGRZB { Light SmallSunLight }
Frame LGRZC { Light SmallSunLight }
Frame LGRZD { Light SmallSunLight }
Frame LGRZE { Light SmallSunLight }
Frame LGRZF { Light SmallSunLight }
Frame LGRZG { Light SmallSunLight }
Frame LRZDU { Light SmallSunLight }
Frame LRZDV { Light SmallSunLight }
Frame LRZDW { Light SmallSunLight }
}

OBJECT LegendaryLieutenant
{
Frame LSZXA { Light SmallLegLight }
Frame LSZXB { Light SmallLegLight }
Frame LSZXC { Light SmallLegLight }
Frame LSZXD { Light SmallLegLight }
Frame LSZXE { Light SmallLegLight }
Frame LSZXF { Light SmallLegLight }
Frame LSZXG { Light SmallLegLight }
}

OBJECT LegendaryZombie
{
Frame LPOSA { Light SmallLegLight }
Frame LPOSB { Light SmallLegLight }
Frame LPOSC { Light SmallLegLight }
Frame LPOSD { Light SmallLegLight }
Frame LPOSE { Light SmallLegLight }
Frame LPOSF { Light SmallLegLight }
Frame LPOSG { Light SmallLegLight }
Frame LPOSQ { Light SmallLegLight }
}

OBJECT LegendaryAssaultCaptain
{
Frame LASGA { Light SmallLegLight }
Frame LASGB { Light SmallLegLight }
Frame LASGC { Light SmallLegLight }
Frame LASGD { Light SmallLegLight }
Frame LASGE { Light SmallLegLight }
Frame LASGF { Light SmallLegLight }
Frame LASGG { Light SmallLegLight }
Frame LASGZ { Light SmallLegLight }
}

OBJECT HellFireUltraSphere
{
Frame  HFUS { Light HellFireUltraSphere1 }	
}

//Titanium
OBJECT HeavySpecOpsMachinegunner
{
Frame HEVYF { Light ZOMBIEATK }
Frame HEVYG { Light ZOMBIEATK }
}

OBJECT HeavySpecOpsShotgunner
{
Frame QZOMF { Light ZOMBIEATK }
}

// Projectiles
FlickerLight BlueFireFlareDrop
{
 Color 0 0.3 1.0
 Size 24
 SecondarySize 28
 Chance 0.45
}

FlickerLight BlueFireFlareDrop2
{
 Color 0 0.3 1.0
 Size 20
 SecondarySize 24
 Chance 0.45
}

FlickerLight BlueFireFlareDrop3
{
 Color 0 0.3 1.0
 Size 16
 SecondarySize 20
 Chance 0.45
}

FlickerLight BlueFireFlareDrop4
{
 Color 0 0.3 1.0
 Size 12
 SecondarySize 16
 Chance 0.45
}

PointLight BlueFireFlameStreamDrop1
{
 Color 0 0.3 1.0
 Size 48
 dontlightself 1
}

PointLight BlueFireFlameStreamDrop2
{
 Color 0 0.3 1.0
 Size 45
 dontlightself 1
}

PointLight BlueFireFlameStreamDrop3
{
 Color 0 0.3 1.0
 Size 41
 dontlightself 1
}

PointLight BlueFireFlameStreamDrop4
{
 Color 0 0.3 1.0
 Size 38
 dontlightself 1
}

PointLight BlueFireFlameStreamDrop5
{
 Color 0 0.3 1.0
 Size 34
 dontlightself 1
}

PointLight BlueFireFlameStreamDrop6
{
 Color 0 0.3 1.0
 Size 31
 dontlightself 1
}

PointLight BlueFireFlameStreamDrop7
{
 Color 0 0.3 1.0
 Size 27
 dontlightself 1
}

PointLight BlueFireFlameStreamDrop8
{
 Color 0 0.3 1.0
 Size 24
 dontlightself 1
}

Object HemBlueFlareFire
{
Frame FIB1A { Light BlueFireFlareDrop }
Frame FIB1B { Light BlueFireFlareDrop }
Frame FIB1C { Light BlueFireFlareDrop2 }
Frame FIB1D { Light BlueFireFlareDrop2 }
Frame FIB1E { Light BlueFireFlareDrop3 }
Frame FIB1F { Light BlueFireFlareDrop3 }
Frame FIB1G { Light BlueFireFlareDrop4 }
Frame FIB1H { Light BlueFireFlareDrop4 }
}

Object PlayerPoweredFlamethrowerShot
{
Frame FR1B { Light BlueFireFlareDrop }
Frame FR1M { Light BlueFireFlareDrop }
}

Object PoweredFlamethrowerShot
{
Frame FR1B { Light BlueFireFlareDrop }
Frame FR1M { Light BlueFireFlareDrop }
}

Object PoweredFireFlameShot
{
Frame TNT1A { Light BlueFireFlameStreamDrop8 }
Frame TNT1B { Light BlueFireFlameStreamDrop7 }
Frame TNT1C { Light BlueFireFlameStreamDrop6 }
Frame TNT1D { Light BlueFireFlameStreamDrop5 }
Frame TNT1E { Light BlueFireFlameStreamDrop4 }
Frame TNT1F { Light BlueFireFlameStreamDrop3 }
Frame TNT1G { Light BlueFireFlameStreamDrop2 }
Frame TNT1H { Light BlueFireFlameStreamDrop1 }
}

//Hellspawn
Object HellspawnHomingSuperBall
{
Frame MXT0A { Light MReimuHomingSuperBall }
}

Object HellspawnSuperBall
{
Frame MRBL { Light RedDarkMatterLight }
}

Object HellspawnDarkMatter
{
Frame DMGB { Light RedDarkMatterLight }
Frame TNT1 { Light RedDarkMatterLight }
}

PointLight HellspawnWF1
{
 Color 0.8 0.0 0.0
 Size 18
 Subtractive 1
}

PointLight HellspawnWF2
{
 Color 0.85 0.0 0.0
 Size 22
 Subtractive 1
}

PointLight HellspawnWF3
{
 Color 0.9 0.0 0.0
 Size 28
 Subtractive 1
}

PointLight HellspawnWF4
{
 Color 1.0 0.0 0.0
 Size 35
 Subtractive 1
}

PointLight HellspawnWF5
{
 Color 1.0 0.0 0.0
 Size 37
 Subtractive 1
}

PointLight HellspawnWF6
{
 Color 1.0 0.0 0.0
 Size 38
 Subtractive 1
}

PointLight HellspawnWF7
{
 Color 1.0 0.0 0.0
 Size 40
 Subtractive 1
}

PointLight HellspawnWF8
{
 Color 1.0 0.0 0.0
 Size 38
 Subtractive 1
}

PointLight HellspawnWF9
{
 Color 1.0 0.0 0.0
 Size 32
 Subtractive 1
}

PointLight HellspawnWF10
{
 Color 0.9 0.0 0.0
 Size 30
 Subtractive 1
}

PointLight HellspawnWF11
{
 Color 0.75 0.0 0.0
 Size 25
 Subtractive 1
}


PointLight HellspawnWF12
{
 Color 0.7 0.0 0.0
 Size 21
 Subtractive 1
}

PointLight HellspawnWF13
{
 Color 0.6 0.0 0.0
 Size 14
 Subtractive 1
}

Object HellspawnWalkFire
{
Frame H1RFA { Light HellspawnWF1 }
Frame H1RFB { Light HellspawnWF2 }
Frame H1RFC { Light HellspawnWF3 }
Frame H1RFD { Light HellspawnWF4 }
Frame H1RFE { Light HellspawnWF5 }
Frame H1RFF { Light HellspawnWF6 }
Frame H1RFG { Light HellspawnWF7 }
Frame H1RFH { Light HellspawnWF8 }
Frame H1RFI { Light HellspawnWF9 }
Frame H1RFJ { Light HellspawnWF10 }
Frame H1RFK { Light HellspawnWF11 }
Frame H1RFL { Light HellspawnWF12 }
Frame H1RFM { Light HellspawnWF13 }
}

Object HSRedFireEffect
{
Frame H1RFA { Light HellspawnWF1 }
Frame H1RFB { Light HellspawnWF2 }
Frame H1RFC { Light HellspawnWF3 }
Frame H1RFD { Light HellspawnWF4 }
Frame H1RFE { Light HellspawnWF5 }
Frame H1RFF { Light HellspawnWF6 }
Frame H1RFG { Light HellspawnWF7 }
Frame H1RFH { Light HellspawnWF8 }
Frame H1RFI { Light HellspawnWF9 }
Frame H1RFJ { Light HellspawnWF10 }
Frame H1RFK { Light HellspawnWF11 }
Frame H1RFL { Light HellspawnWF12 }
Frame H1RFM { Light HellspawnWF13 }
}

//Presents
PULSELIGHT DarkPresentLight
{
Color 1.0 1.0 1.0
Subtractive 1
OffSet 0 8 0
Size 15
SecondarySize 25
Interval 1.6
}

OBJECT DarkPresent
{
Frame PRX1A { Light DarkPresentLight }
Frame PRX1B { Light DarkPresentLight }
Frame PRX1C { Light DarkPresentLight }
Frame PRX1D { Light DarkPresentLight }
Frame PRX1E { Light DarkPresentLight }
Frame PRX1F { Light DarkPresentLight }
Frame PRX1G { Light DarkPresentLight }
Frame PRX1H { Light DarkPresentLight }
Frame PRX1I { Light DarkPresentLight }
Frame PRX1J { Light DarkPresentLight }
Frame PRX1K { Light DarkPresentLight }
Frame PRX1L { Light DarkPresentLight }
}

PULSELIGHT RedGreenPresentLight
{
Color 0.0 0.7 0.0
Subtractive 1
OffSet 0 8 0
Size 15
SecondarySize 25
Interval 1.6
}

OBJECT RedGreenPresent
{
Frame PRX2A { Light RedGreenPresentLight }
Frame PRX2B { Light RedGreenPresentLight }
Frame PRX2C { Light RedGreenPresentLight }
Frame PRX2D { Light RedGreenPresentLight }
Frame PRX2E { Light RedGreenPresentLight }
Frame PRX2F { Light RedGreenPresentLight }
Frame PRX2G { Light RedGreenPresentLight }
Frame PRX2H { Light RedGreenPresentLight }
Frame PRX2I { Light RedGreenPresentLight }
Frame PRX2J { Light RedGreenPresentLight }
Frame PRX2K { Light RedGreenPresentLight }
Frame PRX2L { Light RedGreenPresentLight }
}

PULSELIGHT RedWhitePresentLight
{
Color 1.0 1.0 1.0
OffSet 0 8 0
Size 15
SecondarySize 25
Interval 1.6
}

OBJECT RedWhitePresent
{
Frame PRX3A { Light RedWhitePresentLight }
Frame PRX3B { Light RedWhitePresentLight }
Frame PRX3C { Light RedWhitePresentLight }
Frame PRX3D { Light RedWhitePresentLight }
Frame PRX3E { Light RedWhitePresentLight }
Frame PRX3F { Light RedWhitePresentLight }
Frame PRX3G { Light RedWhitePresentLight }
Frame PRX3H { Light RedWhitePresentLight }
Frame PRX3I { Light RedWhitePresentLight }
Frame PRX3J { Light RedWhitePresentLight }
Frame PRX3K { Light RedWhitePresentLight }
Frame PRX3L { Light RedWhitePresentLight }
}

PULSELIGHT WhiteRedPresentLight
{
Color 1.0 0.0 0.0
OffSet 0 8 0
Size 15
SecondarySize 25
Interval 1.6
}

OBJECT WhiteRedPresent
{
Frame PRX4A { Light WhiteRedPresentLight }
Frame PRX4B { Light WhiteRedPresentLight }
Frame PRX4C { Light WhiteRedPresentLight }
Frame PRX4D { Light WhiteRedPresentLight }
Frame PRX4E { Light WhiteRedPresentLight }
Frame PRX4F { Light WhiteRedPresentLight }
Frame PRX4G { Light WhiteRedPresentLight }
Frame PRX4H { Light WhiteRedPresentLight }
Frame PRX4I { Light WhiteRedPresentLight }
Frame PRX4J { Light WhiteRedPresentLight }
Frame PRX4K { Light WhiteRedPresentLight }
Frame PRX4L { Light WhiteRedPresentLight }
}

OBJECT GreenRedPresent
{
Frame PRX5A { Light WhiteRedPresentLight }
Frame PRX5B { Light WhiteRedPresentLight }
Frame PRX5C { Light WhiteRedPresentLight }
Frame PRX5D { Light WhiteRedPresentLight }
Frame PRX5E { Light WhiteRedPresentLight }
Frame PRX5F { Light WhiteRedPresentLight }
Frame PRX5G { Light WhiteRedPresentLight }
Frame PRX5H { Light WhiteRedPresentLight }
Frame PRX5I { Light WhiteRedPresentLight }
Frame PRX5J { Light WhiteRedPresentLight }
Frame PRX5K { Light WhiteRedPresentLight }
Frame PRX5L { Light WhiteRedPresentLight }
}

PULSELIGHT LegendaryPresentLight
{
Color 0.8 0.8 0
OffSet 0 8 0
Size 15
SecondarySize 25
Interval 1.6
}

OBJECT LegendaryPresent
{
Frame PRX6A { Light LegendaryPresentLight }
Frame PRX6B { Light LegendaryPresentLight }
Frame PRX6C { Light LegendaryPresentLight }
Frame PRX6D { Light LegendaryPresentLight }
Frame PRX6E { Light LegendaryPresentLight }
Frame PRX6F { Light LegendaryPresentLight }
Frame PRX6G { Light LegendaryPresentLight }
Frame PRX6H { Light LegendaryPresentLight }
Frame PRX6I { Light LegendaryPresentLight }
Frame PRX6J { Light LegendaryPresentLight }
Frame PRX6K { Light LegendaryPresentLight }
Frame PRX6L { Light LegendaryPresentLight }
}

OBJECT EnragedLegendaryPresent
{
Frame PRX8A { Light WhiteRedPresentLight }
Frame PRX8B { Light WhiteRedPresentLight }
Frame PRX8C { Light WhiteRedPresentLight }
Frame PRX8D { Light WhiteRedPresentLight }
Frame PRX8E { Light WhiteRedPresentLight }
Frame PRX8F { Light WhiteRedPresentLight }
Frame PRX8G { Light WhiteRedPresentLight }
Frame PRX8H { Light WhiteRedPresentLight }
Frame PRX8I { Light WhiteRedPresentLight }
Frame PRX8J { Light WhiteRedPresentLight }
Frame PRX8K { Light WhiteRedPresentLight }
Frame PRX8L { Light WhiteRedPresentLight }
}

OBJECT NemesisPresent
{
Frame PRX7A { Light DarkPresentLight }
Frame PRX7B { Light DarkPresentLight }
Frame PRX7C { Light DarkPresentLight }
Frame PRX7D { Light DarkPresentLight }
Frame PRX7E { Light DarkPresentLight }
Frame PRX7F { Light DarkPresentLight }
Frame PRX7G { Light DarkPresentLight }
Frame PRX7H { Light DarkPresentLight }
Frame PRX7I { Light DarkPresentLight }
Frame PRX7J { Light DarkPresentLight }
Frame PRX7K { Light DarkPresentLight }
Frame PRX7L { Light DarkPresentLight }
}

OBJECT PhasePresent
{
Frame PRX9A { Light DarkPresentLight }
Frame PRX9B { Light DarkPresentLight }
Frame PRX9C { Light DarkPresentLight }
Frame PRX9D { Light DarkPresentLight }
Frame PRX9E { Light DarkPresentLight }
Frame PRX9F { Light DarkPresentLight }
Frame PRX9G { Light DarkPresentLight }
Frame PRX9H { Light DarkPresentLight }
Frame PRX9I { Light DarkPresentLight }
Frame PRX9J { Light DarkPresentLight }
Frame PRX9K { Light DarkPresentLight }
Frame PRX9L { Light DarkPresentLight }
}

//--CLUSTERWEAPONS--

OBJECT PlayerTrueLegendaryBFG15KBall
{
Frame SFS1A { Light SBFG95002Ball1 }
Frame SFS1B { Light SBFG95002Ball1 }
Frame SFE3A { Light SBFG95002BallExplode1 }
Frame SFE3B { Light SBFG95002BallExplode2 }
Frame SFE3C { Light SBFG95002BallExplode3 }
Frame SFE3D { Light SBFG95002BallExplode4 }
Frame SFE3E { Light SBFG95002BallExplode5 }
Frame SFE3F { Light SBFG95002BallExplode6 }
}

//BFG3500
POINTLIGHT BFG3500SprayExplode4
{
color 0.4 0.4 1.0
OffSet 0 0 0
Size 32
}

OBJECT BFG3500Spray
{
Frame BSS9A { Light BFG3500SprayExplode1 }
Frame BSS9B { Light BFG3500SprayExplode2 }
Frame BSS9C { Light BFG3500SprayExplode3 }
Frame BSS9D { Light BFG3500SprayExplode4 }
}

//Void Rune
FlickerLight VoidRuneLight
{
Color 8.0 0.1 0.9
Size 38
offset 0 16 0
SecondarySize 42
Chance 0.2
DontLightSelf 1
Subtractive 1
}

OBJECT VoidRune
{
Frame BLRNA { Light VoidRuneLight }
Frame BLRNB { Light VoidRuneLight }
Frame BLRNC { Light VoidRuneLight }
Frame BLRND { Light VoidRuneLight }
}

PointLight InvStrengthRuneA
{
    color 1.0 0.8 0.0
    size 40
    offset 0 32 0 
}
PointLight InvStrengthRuneB
{
    color 1.0 0.8 0.0
    size 42
    offset 0 32 0 
}
PointLight InvStrengthRuneC
{
    color 1.0 0.8 0.0
    size 44
    offset 0 32 0 
}
PointLight InvStrengthRuneD
{
    color 1.0 0.8 0.0
    size 46
    offset 0 32 0 
}
PointLight InvStrengthRuneE
{
    color 1.0 0.8 0.0
    size 48
    offset 0 32 0 
}

/*OBJECT NexusStrengthRune
{
Frame IDDRA { Light InvStrengthRuneA }
Frame IDDRB { Light InvStrengthRuneB }
Frame IDDRC { Light InvStrengthRuneC }
Frame IDDRD { Light InvStrengthRuneD }
Frame IDDRE { Light InvStrengthRuneE }
}

PulseLight InvResistanceRune
{
    color 1.0 1.0 0.0
    size 40
    offset 0 32 0
	SecondarySize 56
	Interval 0.7
}

OBJECT NexusResistanceRune
{
Frame IRSR { Light InvResistanceRune }
}


PointLight InvDrainRuneA
{
    color 0.8 0.0 0.0
    size 40
    offset 0 32 0 
}
PointLight InvDrainRuneB
{
    color 0.8 0.0 0.0
    size 42
    offset 0 32 0 
}
PointLight InvDrainRuneC
{
    color 0.8 0.0 0.0
    size 44
    offset 0 32 0 
}
PointLight InvDrainRuneD
{
    color 0.8 0.0 0.0
    size 46
    offset 0 32 0 
}

OBJECT NexusSpreadRune
{
Frame SPXRA { Light InvDrainRuneA }
Frame SPXRB { Light InvDrainRuneB }
Frame SPXRC { Light InvDrainRuneC }
Frame SPXRD { Light InvDrainRuneD }
}

PointLight InvHighJumpRuneA
{
    color 0.4 0.8 0.0
    size 40
    offset 0 32 0 
}
PointLight InvHighJumpRuneB
{
    color 0.4 0.8 0.0
    size 42
    offset 0 32 0 
}
PointLight InvHighJumpRuneC
{
    color 0.4 0.8 0.0
    size 44
    offset 0 32 0 
}
PointLight InvHighJumpRuneD
{
    color 0.4 0.8 0.0
    size 46
    offset 0 32 0 
}

OBJECT NexusHighJumpRune
{
Frame IHJRA { Light InvHighJumpRuneA }
Frame IHJRB { Light InvHighJumpRuneB }
Frame IHJRC { Light InvHighJumpRuneC }
Frame IHJRD { Light InvHighJumpRuneD }
}*/

//Bonuses
PULSELIGHT LegendaryHealthBonusLight
{
Color 0.4 0.4 0.0
Size 12
SecondarySize 24
Interval 0.9
OffSet 0 12 0
}

PULSELIGHT EnragedHealthBonusLight
{
Color 1 0 0
Size 12
SecondarySize 24
Interval 0.9
OffSet 0 12 0
}

OBJECT EnragedLegendaryLifeEssence
{
Frame BEXF { Light EnragedHealthBonusLight }
}

OBJECT EnragedLegendaryArmorBonusMax
{
Frame BXXF { Light EnragedHealthBonusLight }
}

PULSELIGHT NemesisArmorBonusLight
{
Color 1.0 1.0 1.0
Size 16
SecondarySize 28
Interval 0.9
OffSet 0 12 0
}

/*OBJECT NemesisBigHealthBonus
{
Frame NLIF { Light NemesisArmorBonusLight }
}*/

PULSELIGHT NemesisArmorBonusLightA
{
Color 0.3 0.3 0.3
OffSet 0 12 0
Size 16
SecondarySize 28
Interval 1
Dontlightself 1 
Subtractive 1
}

PULSELIGHT NemesisArmorBonusLightB
{
Color 0.3 0.3 0.3
OffSet 0 12 0
Size 16
SecondarySize 28
Interval 1
}

/*OBJECT NemesisBigArmorBonus
{
Frame NARBA { Light NemesisArmorBonusLightA }
Frame NARBB { Light NemesisArmorBonusLightB }
}*/

PULSELIGHT HellfireHealthBonusLight
{
Color 1.0 0.2 0
Size 6
SecondarySize 8
Interval 0.8
OffSet 0 0 0
}

OBJECT HellfireLifeEssence
{
Frame HHBZ { Light HellfireHealthBonusLight }
}

PULSELIGHT HellfireArmorBonusLight
{
Color 1.0 0.2 0
OffSet 0 12 0
Size 16
SecondarySize 28
Interval 0.9
}

OBJECT HellfireArmorBonusMax
{
Frame HABZ { Light HellfireArmorBonusLight }
}

PULSELIGHT SuperHealthBonusLight
{
Color 1.0 0.0 0.0
Size 20
SecondarySize 30
Interval 0.5
OffSet 0 20 0
}

/*OBJECT SuperHealthBonus
{
Frame EHLZA { Light SuperHealthBonusLight }
}*/

PULSELIGHT SuperArmorBonusLightC
{
Color 1.0 0.0 0.0
Size 17
SecondarySize 26
Interval 1
OffSet 0 20 0
}

PULSELIGHT SuperArmorBonusLightD
{
Color 1.0 0.0 0.0
Size 20
SecondarySize 30
Interval 1
OffSet 0 20 0
}

PULSELIGHT SuperArmorBonusLightE
{
Color 1.0 0.0 0.0
Size 25
SecondarySize 35
Interval 1
OffSet 0 20 0
}

PULSELIGHT SuperArmorBonusLightF
{
Color 1.0 0.0 0.0
Size 30
SecondarySize 40
Interval 1
OffSet 0 20 0
}

/*OBJECT SuperArmorBonus
{
Frame EHLXA { Light SuperArmorBonusLightC }
}*/

//Demonic Hearts
OBJECT DemonHeart
{
Frame DMHTA { Light DemonHeartA }
Frame DMHTB { Light DemonHeartB }
}

PointLight DemonHeartA
{
    color 0.6 0.0 0.0
    size 64
    offset 0 32 0 
}

PointLight DemonHeartB
{
    color 0.6 0.0 0.0
    size 32
    offset 0 32 0 
}

OBJECT LegendaryDemonHeart
{
Frame LDHTA { Light LegDemonHeartA }
Frame LDHTB { Light LegDemonHeartB }
}

PointLight LegDemonHeartA
{
    color 1.0 1.0 0.0
    size 64
    offset 0 32 0 
}

PointLight LegDemonHeartB
{
    color 1.0 1.0 0.0
    size 32
    offset 0 32 0 
}

OBJECT TrueLegendaryDemonHeart
{
Frame TLHTA { Light TLegDemonHeartA }
Frame TLHTB { Light TLegDemonHeartB }
}

PointLight TLegDemonHeartA
{
    color 0.0 0.0 1.0
    size 128
    offset 0 32 0 
}

PointLight TLegDemonHeartB
{
    color 0.0 0.0 1.0
    size 64
    offset 0 32 0 
}

OBJECT NemesisDemonHeart
{
Frame NDHTA { Light NDemonHeartA }
Frame NDHTB { Light NDemonHeartB }
}

PointLight NDemonHeartA
{
    Color 1.0 1.0 1.0
    Subtractive 1
    size 92
    offset 0 32 0 
	subtractive 1
}

PointLight NDemonHeartB
{
    Color 1.0 1.0 1.0
    Subtractive 1
    size 64
    offset 0 32 0 
	subtractive 1 
}

OBJECT UltraSphereFIX
{
Frame ARSP { Light UltraSphere1 }
}

OBJECT NemesisUltraSphereFIX
{
Frame NSP0 { Light NemesisSphere }
}

OBJECT LegendaryCyberdemon
{
Frame CYBRA { Light BigLegLight }
Frame CYBRB { Light BigLegLight }
Frame CYBRC { Light BigLegLight }
Frame CYBRD { Light BigLegLight }
Frame CYBRE { Light BigLegLight }
Frame CYBRF { Light BigLegLight }
Frame CYBRG { Light BigLegLight }
Frame CYBRH { Light BigLegLight }
Frame CYBRI { Light BigLegLight }
Frame CYBRJ { Light BigLegLight }
Frame CYBRK { Light BigLegLight }
Frame CYBRL { Light BigLegLight }
Frame CYBRM { Light BigLegLight }
Frame CYBRN { Light BigLegLight }
Frame CYBRO { Light BigLegLight }
Frame CYBRZ { Light BigLegLight }
Frame LBE3A { Light BigLegLight }
Frame LBE3B { Light BigLegLight }
Frame LBE3C { Light BigLegLight }
Frame LBE3D { Light BigLegLight }
Frame LBE3E { Light BigLegLight }
Frame LBE3F { Light BigLegLight }
Frame LBE3G { Light BigLegLight }
Frame LBBEA { Light BigLegLight }
Frame LBBEB { Light BigLegLight }
}

//--END OF CLUSTERWEAPONS--

//Hellfire Cyberdemon

OBJECT GaussWallRodPlayer
{
Frame HRODA { Light Missile1 }
}

Object HFStingrayShot
{
Frame BFSH { Light StingShot }
}

Object HFStingrayPuff
{
	Frame FXPOA { Light StingPuffA }
	Frame FXPOB { Light StingPuffB }
	Frame FXPOC { Light StingPuffC }
	Frame FXPOD { Light StingPuffD }
	Frame FXPOE { Light StingPuffE }
	Frame FXPOF { Light StingPuffF }
	Frame FXPOG { Light StingPuffG }
	Frame FXPOH { Light StingPuffH }
	Frame FXPOI { Light StingPuffI }
	Frame FXPOJ { Light StingPuffJ }
	Frame FXPOK { Light StingPuffK }
	Frame FXPOL { Light StingPuffL }
	Frame FXPOM { Light StingPuffM }
}

//Hellfrost Cyberdemon
OBJECT HellFrostCyberdemon
{
Frame KYBRA { Light FreezeBlueLight }
Frame KYBRB { Light FreezeBlueLight }
Frame KYBRC { Light FreezeBlueLight }
Frame KYBRD { Light FreezeBlueLight }
Frame KYBRE { Light FreezeBlueLight }
Frame KYBRF { Light FreezeBlueLight }
Frame KYBRG { Light FreezeBlueLight }
Frame KYBRZ { Light FreezeBlueLight }
Frame KYBSA { Light FreezeBlueLight }
Frame KYBSB { Light FreezeBlueLight }
}

//Barrels

OBJECT TrueLegendaryBarrel
{
Frame TB4R { Light MediumTrueLegLight }
}


OBJECT VexedNemesisBarrel
{
Frame VB4RA { Light MediumTrueNemesisLight }
Frame VB4RB { Light MediumTrueNemesisLight }
}

OBJECT TrueLegendaryUltraSphereFIX
{
Frame TLUS { Light TrueLegendaryUltraSphere1 }	
}



//BeaconBois
pointlight MarineSquadBeaconLight
{
color 1.0 0.0 0.0
size 28
}

Object MarineBeaconActivated { frame B3ACF { light MarineSquadBeaconLight }}
Object MarineBeaconShotgunActivated { frame B3ACF { light MarineSquadBeaconLight }}
Object MarineBeaconChaingunActivated { frame B3ACF { light MarineSquadBeaconLight }}
Object MarineBeaconExplosiveActivated { frame B3ACF { light MarineSquadBeaconLight }}
Object MarineBeaconPlasmaActivated { frame B3ACF { light MarineSquadBeaconLight }}
Object MarineBeaconDemonTechActivated { frame B3ACF { light MarineSquadBeaconLight }}
Object MarineSquadBeaconActivated { frame BEAC { light MarineSquadBeaconLight }}
Object MarineSquadBeaconShotgunActivated { frame BEAC { light MarineSquadBeaconLight }}
Object MarineSquadBeaconChaingunActivated { frame BEAC { light MarineSquadBeaconLight }}
Object MarineSquadBeaconExplosiveActivated { frame BEAC { light MarineSquadBeaconLight }}
Object MarineSquadBeaconPlasmaActivated { frame BEAC { light MarineSquadBeaconLight }}
Object MarineSquadBeaconDemonTechActivated { frame BEAC { light MarineSquadBeaconLight }}
Object MarineDBFGBeacon { frame B34C { light DBFGCELL3 }}
Object MarineDBFGBeaconActivated { frame B34C { light DBFGCELL3 }}
Object MarineMedicBeaconActivated { frame BCMD { light MarineSquadBeaconLight }}
Object MarineDispensersBeaconActivated { frame BCBP { light MarineSquadBeaconLight }}

Object MDTProj{Frame DTPR { Light DTechProj1 }}
Object MRocket{Frame MIS2A { Light Missile1 }}
Object MHomRocket{Frame HMIS { Light Missile1 }}

Object MExplosiveTracer
{
Frame MISLB { Light DevilBallExplode1 }
Frame MISLC { Light DevilBallExplode2 }
Frame MISLD { Light DevilBallExplode3 }
}

OBJECT MarineRepeaterPlasma
{
Frame OVPLA { Light OverseerPlasma }
Frame OVPLB { Light OverseerPlasma }
Frame OVPLH { Light OverseerPlasma2 }
Frame OVPLI { Light OverseerPlasma3 }
Frame OVPLJ { Light OverseerPlasma4 }
}

OBJECT MGuardianTracer
{
Frame FATB { Light ArchonBall1 }
Frame FBXPA { Light ArchonBallExplode1 }
Frame FBXPB { Light ArchonBallExplode2 }
Frame FBXPC { Light ArchonBallExplode3 }
}

OBJECT MMiniRocket
{
Frame MICR { Light MiniRocket }
Frame H2BLJ { Light HellionBallD1 }
Frame H2BLK { Light HellionBallD2 }
Frame H2BLL { Light HellionBallD3 }
Frame H2BLM { Light HellionBallD4 }
Frame H2BLN { Light HellionBallD5 }
}

OBJECT MarineThrownMine{Frame LMINB	{ Light MineLight1 }}
OBJECT MarineLiveMine{Frame LMINB	{ Light MineLight1 }}
OBJECT MinerThrownMine{Frame LMINB	{ Light MineLight1 }}
OBJECT MinerSpringMineSet{Frame LMINB	{ Light MineLight1 }}

Object MarineT3DBFG10kShot
{
  Frame BG3XA0 { Light DBFG10KSHOT }
  Frame BG3XB0 { Light DBFG10KSHOT }
  Frame BG3XC0 { Light DBFG10KSHOT_X1 }
  Frame BG3XD0 { Light DBFG10KSHOT_X2 }
  Frame BG3XE0 { Light DBFG10KSHOT_X3 }
}

Object MarineT3DBFG10kShot
{
  Frame BG3XA0 { Light DBFG10KSHOT }
  Frame BG3XB0 { Light DBFG10KSHOT }
  Frame BG3XC0 { Light DBFG10KSHOT_X1 }
  Frame BG3XD0 { Light DBFG10KSHOT_X2 }
  Frame BG3XE0 { Light DBFG10KSHOT_X3 }
}

//Vexed Nemesis Sentient
OBJECT VexedNemesisSentient
{
Frame VLSN { Light LargeTrueNemesisLight }
}

//Nemesis Chainsaw
OBJECT NemesisChainsawZombie
{
Frame NCSZA { Light SmallLegNemesisLight }
Frame NCSZB { Light SmallLegNemesisLight }
Frame NCSZC { Light SmallLegNemesisLight }
Frame NCSZD { Light SmallLegNemesisLight }
Frame NCSZE { Light SmallLegNemesisLight }
Frame NCSZF { Light SmallLegNemesisLight }
Frame NCSZG { Light SmallLegNemesisLight }
Frame NCSZX { Light SmallLegNemesisLight }
}

OBJECT VexedNemesisChainsawZombie
{
Frame VCSZA { Light SmallTrueNemesisLight }
Frame VCSZB { Light SmallTrueNemesisLight }
Frame VCSZC { Light SmallTrueNemesisLight }
Frame VCSZD { Light SmallTrueNemesisLight }
Frame VCSZE { Light SmallTrueNemesisLight }
Frame VCSZF { Light SmallTrueNemesisLight }
Frame VCSZG { Light SmallTrueNemesisLight }
Frame VCSZX { Light SmallTrueNemesisLight }
}

//Nemesis Super Shotgun
OBJECT NemesisSuperShotgunZombie
{
Frame NZSGA { Light SmallLegNemesisLight }
Frame NZSGB { Light SmallLegNemesisLight }
Frame NZSGC { Light SmallLegNemesisLight }
Frame NZSGD { Light SmallLegNemesisLight }
Frame NZSGE { Light SmallLegNemesisLight }
Frame NZSGF { Light SmallLegNemesisLight }
Frame NZSGG { Light SmallLegNemesisLight }
Frame NZSIA { Light SmallLegNemesisLight }
}

// Corrupted Legendary Cardinal
FLICKERLIGHT BigBlueLegLight
{
color 0 0.4 1.0
OffSet 0 0 0
size 85
SecondarySize 105
Chance 0.2
}

OBJECT CorruptedLegendaryCardinal
{
Frame CLCAA { Light BigBlueLegLight }
Frame CLCAB { Light BigBlueLegLight }
Frame CLCAC { Light BigBlueLegLight }
Frame CLCAD { Light BigBlueLegLight }
Frame CLCAH { Light BigBlueLegLight }
Frame CLCAI { Light BigBlueLegLight }
Frame CLCAJ { Light BigBlueLegLight }
Frame CLCAK { Light BigBlueLegLight }
Frame CLCAL { Light BigBlueLegLight }
}

object CLCLightningBolt
{
Frame LFX2 { Light NemSmithBolt }
}

//Hellfire Cardinal
FLICKERLIGHT BigFireLight
{
color 0.9 0.7 0
OffSet 0 0 0
size 85
SecondarySize 105
Chance 0.2
}

OBJECT HellfireCardinal
{
Frame HFCDA { Light BigFireLight }
Frame HFCDB { Light BigFireLight }
Frame HFCDE { Light BigFireLight }
Frame HFCDF { Light BigFireLight }
}

OBJECT FireBlast
{
Frame HFEBA { Light BigFireLight }	
Frame HFEBB { Light BigFireLight }	
Frame HFEBC { Light BigFireLight }	
Frame HFFEA { Light BigFireLight }	
Frame HFFEB { Light BigFireLight }	
}

//Legendary C4
FLICKERLIGHT TrueC4Light1
{
Color 0 0.4 1.0
Size 24
SecondarySize 27
Chance 1.0
}

FLICKERLIGHT TrueC4Light2
{
Color 0 0.4 1.0
Size 32
SecondarySize 35
Chance 1.0
}

OBJECT LegendaryC4Charge
{
Frame ITC4A { Light TrueC4Light1 }
Frame ITC4B { Light TrueC4Light2 }
}

//Nemesis Items
POINTLIGHT NemesisCrystalLight
{
Color 0 0 0
OffSet 0 16 0
Size 42
}

OBJECT NemesisPowerShard { Frame NPOW { Light NemesisCrystalLight } }

FLICKERLIGHT SemiNemSphereLight
{
Color 1.0 1.0 1.0
Subtractive 1
OffSet 0 8 0
Size 15
SecondarySize 25
Chance 0.2
}

OBJECT NemesisPowerSphere
{
Frame   SENEE { Light SemiNemSphereLight }
Frame   SENEF { Light SemiNemSphereLight }
Frame   SENEG { Light SemiNemSphereLight }
Frame   SENEH { Light SemiNemSphereLight }
}

/*OBJECT NexusNemesisRune
{
Frame   NMRZA { Light SemiNemSphereLight }
Frame   NMRZB { Light SemiNemSphereLight }
Frame   NMRZC { Light SemiNemSphereLight }
Frame   NMRZD { Light SemiNemSphereLight }
Frame   NMRZE { Light SemiNemSphereLight }
}*/

FLICKERLIGHT SemiNemesisArmorLight
{
Color 0.8 0.4 0
OffSet 0 8 0
Size 15
SecondarySize 25
Chance 0.2
}

OBJECT VengefulNemesisArmor
{
Frame   VARMA { Light SemiNemesisArmorLight }
Frame   VARMB { Light SemiNemesisArmorLight }	
Frame   VARMC { Light SemiNemesisArmorLight }
Frame   VARMD { Light SemiNemesisArmorLight }
Frame   VARME { Light SemiNemesisArmorLight }
Frame   VARMF { Light SemiNemesisArmorLight }
}

OBJECT DemonicNemesisArmor
{
Frame   UNNAA { Light SemiNemesisArmorLight }
Frame   UNNAB { Light SemiNemesisArmorLight }	
}

//Tleg Items
PULSELIGHT TrueLegendaryArmor12
{
Color 0.2 0.2 1
OffSet 0 8 0
Size 20
SecondarySize 25
Interval 1.6
}

PULSELIGHT TrueLegendarySphere1
{
Color 0.2 0.2 1
OffSet 0 8 0
Size 25
SecondarySize 30
Interval 1.6
}

OBJECT TrueLegendaryUltraSphere
{
Frame TLUS { Light TrueLegendarySphere1 }	
}

OBJECT TrueLegendaryArmor
{
Frame ATLG { Light TrueLegendaryArmor12 }	
}

//Cluster Addons

OBJECT EnragedLegendaryLieutenant
{
Frame ESSZA { Light SmallELegLight }
Frame ESSZB { Light SmallELegLight }
Frame ESSZC { Light SmallELegLight }
Frame ESSZD { Light SmallELegLight }
Frame ESSZE { Light SmallELegLight }
Frame ESSZF { Light SmallELegLight }
Frame ESSZG { Light SmallELegLight }
}

OBJECT BaseFireFlareE
{
Frame CFCE { Light SmallELegLight }
}

OBJECT DragonFlare
{
Frame CFCE { Light SmallELegLight }
}

OBJECT DragonFlareBad
{
Frame CFCE { Light SmallELegLight }
}

OBJECT EnragedlegendaryCyberdemon
{
Frame ECYBA { Light BigELegLight }
Frame ECYBB { Light BigELegLight }
Frame ECYBC { Light BigELegLight }
Frame ECYBD { Light BigELegLight }
Frame ECYBE { Light BigELegLight }
Frame ECYBF { Light BigELegLight }
Frame ECYBG { Light BigELegLight }
Frame ECYBH { Light BigELegLight }
Frame ECYBI { Light BigELegLight }
Frame ECYBJ { Light BigELegLight }
Frame ECYBK { Light BigELegLight }
Frame ECYBL { Light BigELegLight }
Frame ECYBM { Light BigELegLight }
Frame ECYBN { Light BigELegLight }
Frame ECYBO { Light BigELegLight }
Frame ECYBZ { Light BigELegLight }
Frame ECY2 { Light BigELegLight }
}

flickerlight RedPentaFireAtoM
{
	color 1 0 0
	offset 0 0 0
	size 18
	SecondarySize 22
	chance 0.2
}

flickerlight RedPentaFireN
{
	color 1 0 0
	offset 0 0 0
	size 16
	SecondarySize 20
	chance 0.2
}

flickerlight RedPentaFireO
{
	color 1 0 0
	offset 0 0 0
	size 10
	SecondarySize 13
	chance 0.2
}

flickerlight RedPentaFireP
{
	color 1 0 0
	offset 0 0 0
	size 6
	SecondarySize 9
	chance 0.2
}

Object RedPentaFire
{
Frame EXCFA { Light RedentafireAtoM }
Frame EXCFB { Light RedPentafireAtoM }
Frame EXCFC { Light RedPentafireAtoM }
Frame EXCFD { Light RedPentafireAtoM }
Frame EXCFE { Light RedPentafireAtoM }
Frame EXCFF { Light RedPentafireAtoM }
Frame EXCFG { Light RedPentafireAtoM }
Frame EXCFH { Light RedPentafireAtoM }
Frame EXCFI { Light RedPentafireAtoM }
Frame EXCFJ { Light RedPentafireAtoM }
Frame EXCFK { Light RedPentafireAtoM }
Frame EXCFL { Light RedPentafireAtoM }
Frame EXCFM { Light RedPentafireAtoM }
Frame EXCFN { Light RedPentafireN }
Frame EXCFO { Light RedPentafireO }
Frame EXCFP { Light RedPentafireP }
}

Object RedPentaFire2
{
Frame EXCFA { Light RedPentafireAtoM }
Frame EXCFB { Light RedPentafireAtoM }
Frame EXCFC { Light RedPentafireAtoM }
Frame EXCFD { Light RedPentafireAtoM }
Frame EXCFE { Light RedPentafireAtoM }
Frame EXCFF { Light RedPentafireAtoM }
Frame EXCFG { Light RedPentafireAtoM }
Frame EXCFH { Light RedPentafireAtoM }
Frame EXCFI { Light RedPentafireAtoM }
Frame EXCFJ { Light RedPentafireAtoM }
Frame EXCFK { Light RedPentafireAtoM }
Frame EXCFL { Light RedPentafireAtoM }
Frame EXCFM { Light RedPentafireAtoM }
Frame EXCFN { Light RedPentafireN }
Frame EXCFO { Light RedPentafireO }
Frame EXCFP { Light RedPentafireP }
}

OBJECT NewEBS15KBall
{
Frame EFS1 { Light Enraged15K }
Frame EFE1A { Light Enraged15KDeath1 }
Frame EFE1B { Light Enraged15KDeath2 }
Frame EFE1C { Light Enraged15KDeath3 }
Frame EFE1D { Light Enraged15KDeath4 }
Frame EFE1E { Light Enraged15KDeath5 }
Frame EFE1F { Light Enraged15KDeath6 }
}

OBJECT ELC15KBall
{
Frame EFS1 { Light Enraged15K }
Frame EFE1A { Light Enraged15KDeath1 }
Frame EFE1B { Light Enraged15KDeath2 }
Frame EFE1C { Light Enraged15KDeath3 }
Frame EFE1D { Light Enraged15KDeath4 }
Frame EFE1E { Light Enraged15KDeath5 }
Frame EFE1F { Light Enraged15KDeath6 }
}

OBJECT ELegFireTrail
{
Frame EXRDA { Light RedPentafireAtoM }
Frame EXRDB { Light RedPentafireAtoM }
Frame EXRDC { Light RedPentafireAtoM }
Frame EXRDD { Light RedPentafireAtoM }
Frame EXRDE { Light RedPentafireAtoM }
Frame EXRDF { Light RedPentafireAtoM }
Frame EXRDG { Light RedPentafireAtoM }
Frame EXRDH { Light RedPentafireAtoM }
Frame EXRDI { Light RedPentafireAtoM }
Frame EXRDJ { Light RedPentafireAtoM }
Frame EXRDK { Light RedPentafireAtoM }
Frame EXRDL { Light RedPentafireAtoM }
Frame EXRDM { Light RedPentafireAtoM }
Frame EXRDN { Light RedPentafireAtoM }
Frame EXRDO { Light RedPentafireAtoM }
}

OBJECT VexedNemesisStealthTrooper
{
Frame VMSTA { Light SmallTrueNemesisLight }
Frame VMSTB { Light SmallTrueNemesisLight }
Frame VMSTC { Light SmallTrueNemesisLight }
Frame VMSTD { Light SmallTrueNemesisLight }
Frame VMSTE { Light SmallTrueNemesisLight }
Frame VMSTF { Light SmallTrueNemesisLight }
Frame VMSTG { Light SmallTrueNemesisLight }
Frame VMS2E { Light SmallTrueNemesisLight }
Frame VMS2F { Light SmallTrueNemesisLight }
}

FLICKERLIGHT TrooperSmokeLight
{
Color 1.0 1.0 1.0
Subtractive 1
Size 45
SecondarySize 65
Chance 0.2
}

OBJECT VexedTrooperSmoke
{
Frame FXPWA { Light SmallLegNemesisLight }
Frame FXPWB { Light MediumLegNemesisLight }
Frame FXPWC { Light LargeLegNemesisLight }
Frame FXPWD { Light TrooperSmokeLight }
Frame FXPWE { Light TrooperSmokeLight }
Frame FXPWF { Light TrooperSmokeLight }
Frame FXPWG { Light TrooperSmokeLight }
Frame FXPWH { Light TrooperSmokeLight }
Frame FXPWI { Light LargeLegNemesisLight }
Frame FXPWJ { Light MediumLegNemesisLight }
Frame FXPWK { Light MediumLegNemesisLight }
Frame FXPWL { Light SmallLegNemesisLight }
Frame FXPWM { Light SmallLegNemesisLight }
}

OBJECT VexedNemesisRedeemer
{
Frame VMDFA { Light MediumTrueNemesisLight }
Frame VMDFB { Light MediumTrueNemesisLight }
Frame VMDFC { Light MediumTrueNemesisLight }
Frame VMDFD { Light MediumTrueNemesisLight }
Frame VMDFE { Light MediumTrueNemesisLight }
Frame VMDFF { Light MediumTrueNemesisLight }
Frame VMDFG { Light MediumTrueNemesisLight }
Frame VMDFH { Light MediumTrueNemesisLight }
Frame VMDFI { Light MediumTrueNemesisLight }
Frame VMDFJ { Light MediumTrueNemesisLight }
Frame VMDFK { Light MediumTrueNemesisLight }
Frame VMDFL { Light MediumTrueNemesisLight }
Frame VMDFM { Light MediumTrueNemesisLight }
Frame VMDFN { Light MediumTrueNemesisLight }
Frame VMDFO { Light MediumTrueNemesisLight }
Frame VMDFP { Light MediumTrueNemesisLight }
Frame VMDFQ { Light MediumTrueNemesisLight }
Frame VMDFR { Light MediumTrueNemesisLight }
Frame VMDFS { Light MediumTrueNemesisLight }
}

OBJECT VNemesisDefilerTrap
{
Frame TNT1 { Light DefilerLightningProjectile }
Frame NFE3 { Light DefilerLightningProjectile }
}

OBJECT VexedNemesisFiend
{
Frame VFNDA { Light SmallTrueNemesisLight }
Frame VFNDB { Light SmallTrueNemesisLight }
Frame VFNDC { Light SmallTrueNemesisLight }
Frame VFNDD { Light SmallTrueNemesisLight }
Frame VFNDE { Light SmallTrueNemesisLight }
Frame VFNDF { Light SmallTrueNemesisLight }
Frame VFNDG { Light SmallTrueNemesisLight }
Frame VFNDH { Light SmallTrueNemesisLight }
Frame VFNDI { Light SmallTrueNemesisLight }
Frame VFNDJ { Light SmallTrueNemesisLight }
Frame VFNDK { Light SmallTrueNemesisLight }
Frame VFNDL { Light SmallTrueNemesisLight }
Frame VFNDM { Light SmallTrueNemesisLight }
}

OBJECT VexedNemesisArchon
{
Frame VNBLA { Light MediumTrueNemesisLight }
Frame VNBLB { Light MediumTrueNemesisLight }
Frame VNBLC { Light MediumTrueNemesisLight }
Frame VNBLD { Light MediumTrueNemesisLight }
Frame VNBLE { Light MediumTrueNemesisLight }
Frame VNBLF { Light MediumTrueNemesisLight }
Frame VNBLG { Light MediumTrueNemesisLight }
Frame VNBLS { Light MediumTrueNemesisLight }
Frame VNBLT { Light MediumTrueNemesisLight }
Frame VNBLP { Light MediumTrueNemesisLight }
Frame VNBLQ { Light MediumTrueNemesisLight }
Frame VNBLR { Light MediumTrueNemesisLight }
Frame VNBLU { Light MediumTrueNemesisLight }
Frame VNBLZ { Light MediumTrueNemesisLight }
}

OBJECT VexedNemesisSpirit
{
Frame NT2M { Light SmallTrueNemesisLight }
}
OBJECT VexedNemesisLegNobleBall
{
Frame CLBA { Light WhiteNemesisTechProj1 }
}
OBJECT VexedNemesisLegNobleBall2
{
Frame CLBA { Light WhiteNemesisTechProj1 }
}
OBJECT VexedNemesisLegNobleBall3Small
{
Frame TNT1 { Light WhiteNemesisTechProj1 }
}
OBJECT VexedNemesisLegNobleBall3
{
Frame TNT1 { Light SmallTrueNemesisLight }
}
OBJECT VexedArchonDarkMatter
{
Frame VXD1 { Light WhiteNemesisTechProj1 }
}
OBJECT VexedDarkMatterExplosionSpawner
{
Frame TNT1 { Light SmallTrueNemesisLight }
}
OBJECT VexedArchonFloorFire
{
Frame VXD4 { Light SmallTrueNemesisLight }
}

OBJECT VexedNemesisGoliath
{
Frame VEMBA { Light MediumTrueNemesisLight }
Frame VEMBB { Light MediumTrueNemesisLight }
Frame VEMBC { Light MediumTrueNemesisLight }
Frame VEMBD { Light MediumTrueNemesisLight }
Frame VEMBE { Light MediumTrueNemesisLight }
Frame VEMBF { Light MediumTrueNemesisLight }
}

OBJECT VexedNemesisBabySentient
{
Frame VBBS { Light MediumTrueNemesisLight }
}


//Legendary Enemy Lights

OBJECT FakeEnragedLegendaryZombie
{
Frame IPOSA { Light SmallELegLight }
Frame IPO2A { Light SmallELegLight }
Frame IPOSB { Light SmallELegLight }
Frame IPOSC { Light SmallELegLight }
Frame IPOSD { Light SmallELegLight }
Frame IPOSE { Light SmallELegLight }
Frame IPOSF { Light SmallELegLight }
Frame IPOSG { Light SmallELegLight }
Frame IPOSQ { Light SmallELegLight }
}

OBJECT FakeEnragedLegendaryImp
{
Frame IEGNA { Light SmallELegLight }
Frame IEGNB { Light SmallELegLight }
Frame IEGNC { Light SmallELegLight }
Frame IEGND { Light SmallELegLight }
Frame IEGNE { Light SmallELegLight }
Frame IEGNF { Light SmallELegLight }
Frame IEGNG { Light SmallELegLight }
Frame IEGNH { Light SmallELegLight }
Frame IEGMF { Light SmallELegLight }
Frame IEGNQ { Light SmallELegLight }
}

OBJECT FakeEnragedLegendaryAssaultCaptain
{
Frame IASGA { Light SmallELegLight }
Frame IASGB { Light SmallELegLight }
Frame IASGC { Light SmallELegLight }
Frame IASGD { Light SmallELegLight }
Frame IASGE { Light SmallELegLight }
Frame IASGF { Light SmallELegLight }
Frame IASGG { Light SmallELegLight }
Frame IASGZ { Light SmallELegLight }
}

OBJECT FakeEnragedLegendaryRevenant
{
Frame EREVA { Light MediumELegLight }
Frame EREVB { Light MediumELegLight }
Frame EREVC { Light MediumELegLight }
Frame EREVD { Light MediumELegLight }
Frame EREVE { Light MediumELegLight }
Frame EREVF { Light MediumELegLight }
Frame EREVG { Light MediumELegLight }
Frame EREVH { Light MediumELegLight }
Frame EREVI { Light MediumELegLight }
Frame EREVJ { Light MediumELegLight }
Frame EREVK { Light MediumELegLight }
Frame EREVR { Light MediumELegLight }
Frame EREVS { Light MediumELegLight }
Frame EREVT { Light MediumELegLight }
Frame EREVL { Light MediumELegLight }
}

OBJECT FakeEnragedLegendaryHellKnight
{
Frame ENBLA { Light MediumELegLight }
Frame ENBLB { Light MediumELegLight }
Frame ENBLC { Light MediumELegLight }
Frame ENBLD { Light MediumELegLight }
Frame ENBLE { Light MediumELegLight }
Frame ENBLF { Light MediumELegLight }
Frame ENBLG { Light MediumELegLight }
Frame ENBLS { Light MediumELegLight }
Frame ENBLT { Light MediumELegLight }
Frame ENBLP { Light MediumELegLight }
Frame ENBLQ { Light MediumELegLight }
Frame ENBLR { Light MediumELegLight }
Frame ENBLU { Light MediumELegLight }
Frame ENBLZ { Light MediumELegLight }
}

OBJECT FakeEnragedLegendaryCommando
{
Frame ECOSA { Light SmallELegLight }
Frame ECOSB { Light SmallELegLight }
Frame ECOSC { Light SmallELegLight }
Frame ECOSD { Light SmallELegLight }
Frame ECOSE { Light SmallELegLight }
Frame ECOSF { Light SmallELegLight }
Frame ECOSG { Light SmallELegLight }
Frame ECOSH { Light SmallELegLight }
Frame ECOSI { Light SmallELegLight }
Frame ECOIA { Light SmallELegLight }
}

OBJECT FakeEnragedLegendaryStealthTrooper
{
Frame ECMDA { Light SmallELegLight }
Frame ECMDB { Light SmallELegLight }
Frame ECMDC { Light SmallELegLight }
Frame ECMDD { Light SmallELegLight }
Frame ECMDE { Light SmallELegLight }
Frame ECMDF { Light SmallELegLight }
Frame ECMDG { Light SmallELegLight }
Frame ECMDZ { Light SmallELegLight }
}

OBJECT FakeEnragedLegendaryFiend
{
Frame EFNDA { Light SmallELegFiendLight }
Frame EFNDB { Light SmallELegFiendLight }
Frame EFNDC { Light SmallELegFiendLight }
Frame EFNDD { Light SmallELegFiendLight }
Frame EFNDE { Light SmallELegFiendLight }
Frame EFNDF { Light SmallELegFiendLight }
Frame EFNDG { Light SmallELegFiendLight }
Frame EFNDH { Light SmallELegFiendLight }
Frame EFNDP { Light SmallELegFiendLight }
Frame EFNDQ { Light SmallELegFiendLight }
Frame EFNDR { Light SmallELegFiendLight }
}

OBJECT FakeEnragedLegendaryRedeemer
{
Frame EREDA { Light MediumELegLight }
Frame EREDB { Light MediumELegLight }
Frame EREDC { Light MediumELegLight }
Frame EREDD { Light MediumELegLight }
Frame EREDE { Light MediumELegLight }
Frame EREDF { Light MediumELegLight }
Frame EREDG { Light MediumELegLight }
Frame EREDH { Light MediumELegLight }
Frame EREDJ { Light MediumELegLight }
Frame EREDK { Light MediumELegLight }
Frame EREDL { Light MediumELegLight }
}

OBJECT FakeEnragedLegendaryTormentor
{
Frame EPAIA { Light MediumELegLight }
Frame EPAIB { Light MediumELegLight }
Frame EPAIC { Light MediumELegLight }
Frame EPAID { Light MediumELegLight }
Frame EPAIE { Light MediumELegLight }
Frame EPAIF { Light MediumELegLight }
Frame EPAIG { Light MediumELegLight }
Frame EPAIH { Light MediumELegLight }
Frame EPAIJ { Light MediumELegLight }
Frame EPAIK { Light MediumELegLight }
Frame EPAIL { Light MediumELegLight }
}

OBJECT FakeEnragedLegendaryBehemoth
{
Frame EEG2A { Light MediumELegLight }
Frame EEG2B { Light MediumELegLight }
Frame EEG2C { Light MediumELegLight }
Frame EEGIC { Light MediumELegLight }
Frame EEG2D { Light MediumELegLight }
Frame EEG2E { Light MediumELegLight }
Frame EEG2F { Light MediumELegLight }
Frame EEG2G { Light MediumELegLight }
Frame EEG2H { Light MediumELegLight }
Frame EEG2I { Light MediumELegLight }
Frame EEG2J { Light MediumELegLight }
}

OBJECT FakeEnragedLegendaryBabySentient
{
Frame EBBSA { Light MediumELegLight }
Frame EBBSB { Light MediumELegLight }
Frame EBBSC { Light MediumELegLight }
Frame EBBSD { Light MediumELegLight }
Frame EBBSK { Light MediumELegLight }
Frame EBBSL { Light MediumELegLight }
}

OBJECT FakeEnragedLegendaryCybruiser
{
Frame ERUSA { Light MediumELegLight }
Frame ERUSB { Light MediumELegLight }
Frame ERUSC { Light MediumELegLight }
Frame ERUSD { Light MediumELegLight }
Frame ERUSE { Light MediumELegLight }
Frame ERUSF { Light MediumELegLight }
Frame ERUSG { Light MediumELegLight }
Frame ERUSH { Light MediumELegLight }
Frame ERUSI { Light MediumELegLight }
Frame ERUSJ { Light MediumELegLight }
Frame ERUSZ { Light MediumELegLight }
Frame ERURA { Light MediumELegLight }
Frame ERU2A { Light MediumELegLight }
Frame ERU2B { Light MediumELegLight }
Frame ERU2C { Light MediumELegLight }
Frame ERU2D { Light MediumELegLight }
Frame ERU2E { Light MediumELegLight }
Frame ERU2F { Light MediumELegLight }
Frame ERU2G { Light MediumELegLight }
Frame ERU2H { Light MediumELegLight }
Frame ERU2I { Light MediumELegLight }
Frame ERU2J { Light MediumELegLight }
Frame ERU3A { Light MediumELegLight }
Frame ERU3B { Light MediumELegLight }
Frame ERU3C { Light MediumELegLight }
Frame ERU3D { Light MediumELegLight }
Frame ERU3E { Light MediumELegLight }
Frame ERU3F { Light MediumELegLight }
Frame ERU3G { Light MediumELegLight }
Frame ERU3H { Light MediumELegLight }
Frame ERU3I { Light MediumELegLight }
Frame ERU3J { Light MediumELegLight }
}

//Shiro
OBJECT LegendaryKaguya
{
Frame KALIA { Light MediumLegLight }
Frame KALIB { Light MediumLegLight }
Frame KALIC { Light MediumLegLight }
Frame KALID { Light MediumLegLight }
Frame KALIE { Light MediumLegLight }
Frame KALIF { Light MediumLegLight }
Frame KALIG { Light MediumLegLight }
Frame KALIH { Light MediumLegLight }
Frame KALJA { Light MediumLegLight }
Frame KALJB { Light MediumLegLight }
Frame KALJC { Light MediumLegLight }
Frame KALJD { Light MediumLegLight }
Frame KALJE { Light MediumLegLight }
Frame KALJF { Light MediumLegLight }
Frame KALJG { Light MediumLegLight }
Frame KALJH { Light MediumLegLight }
Frame KALJI { Light MediumLegLight }
Frame KALJJ { Light MediumLegLight }
Frame KALMA { Light MediumLegLight }
Frame KALMB { Light MediumLegLight }
Frame KALMC { Light MediumLegLight }
Frame KALMD { Light MediumLegLight }
Frame KALME { Light MediumLegLight }
Frame KALMF { Light MediumLegLight }
Frame KALMG { Light MediumLegLight }
Frame KAL1A { Light MediumLegLight }
Frame KAL1B { Light MediumLegLight }
Frame KAL1C { Light MediumLegLight }
Frame KAL1D { Light MediumLegLight }
Frame KAL1E { Light MediumLegLight }
Frame KAL2A { Light MediumLegLight }
Frame KAL2B { Light MediumLegLight }
Frame KAL2C { Light MediumLegLight }
Frame KAL2D { Light MediumLegLight }
Frame KAL2E { Light MediumLegLight }
Frame KAL3A { Light MediumLegLight }
Frame KAL3B { Light MediumLegLight }
Frame KAL3C { Light MediumLegLight }
Frame KAL3D { Light MediumLegLight }
Frame KAL3E { Light MediumLegLight }
Frame KAL3F { Light MediumLegLight }
Frame KAL3G { Light MediumLegLight }
}

OBJECT LegendaryChair
{
Frame CHAIR { Light SmallLegLight }
}


PULSELIGHT AscensionLight
{
Color 1 1 1
OffSet 0 8 0
Size 15
SecondarySize 20
Interval 1.6
}

OBJECT WingsOfAscension
{
Frame WOAXA { Light AscensionLight }
Frame WOAXB { Light AscensionLight }
Frame WOAXC { Light AscensionLight }
}