ACTOR HackroidZombie : LegendaryZombie
{ 
Health 4000
Radius 20
Height 56
Speed 45
Mass 100
PainChance 25
PainChance "ZombieDemonTech", 0
BloodColor "Purple"
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "EnragedLegendaryArmor" 200
DropItem "LegendaryAmmoSphere" 256 1
DropItem "HandGrenadeAmmo" 235 2
DropItem "MineAmmo" 235 2
DropItem "Backpack" 256 1
DropItem "Armorplate" 205 1
DropItem "Portablemedkit" 210 1
DropItem "AgilityRune" 200 1
DropItem "LegendaryRune" 200 1
DropItem "LegendaryPowerShard" 200 1
DropItem "EnragedLegendaryPowerShard" 200 1
DropItem "HackroidRifleGiver" 140 1
DropItem "HCKAmmoBox" 120 90
DropItem "HCKAmmo" 256 20
DropItem "HCKShell" 200 4
DropItem "HCKShellBox" 200
DropItem "HackroidArmor" 20 1
DropItem "HackroidSphere" 20 1
DamageFactor 0.6
DamageFactor "LegendaryZombie", 0.0
DamageFactor "PDTBFG", 0.5
DamageFactor "PDTBFGTracer", 0.4
DamageFactor "PlayerDevBall", 0.8
DamageFactor "PlayerDevBall2", 0.8
DamageFactor "PlayerDTBFGRailgunSlug", 0.75
DamageFactor "PlayerDevTracer", 0.75
DamageFactor "DBFG10K2", 0.5
DamageFactor "PlayerDBFG10K2", 0.5
DamageFactor "DBFG2", 0.5
DamageFactor "PlayerDBFG2", 0.5
DamageFactor "PlayerPyro", 0.08
DamageFactor "Legendary", 0.1
DamageFactor "Superweapon", 0.1
DamageFactor "LegendaryPlayer", 0.1
DamageFactor "PlayerNemesisPlasma", 0.1
DamageFactor "Hackroid", 0.0
MONSTER 
+NOTIMEFREEZE
+NOFEAR
+BOSS
+BOSSDEATH
+FLOORCLIP
+MISSILEMORE
+MISSILEEVENMORE
+QUICKTORETALIATE
+NOICEDEATH
+NODROPOFF
SeeSound "HackroidZombie/see"
PainSound "HackroidZombie/Pain"
DeathSound "HackroidZombie/Death"
ActiveSound "HackroidZombie/Active"
Obituary "%o was Deleted by Hackroid Zombie's supreme energy."
Tag "$NEHackZomb"
var int user_missile;
var int user_fading;
 States
 {
  Spawn:
	HPOS A 0 NoDelay A_JumpIf(ACS_NamedExecuteWithResult("GetCVar",57) == 0, "Remove")
	TNT1 A 0 ACS_NamedExecuteAlways("WimpyMode",0,2)
	TNT1 A 0 ACS_NamedExecuteAlways("ModifyMonster",0,2)
	TNT1 A 0 ACS_NamedExecuteAlways("SpawnEffects",0)
	TNT1 A 0 A_SetUserVar("user_effect_delay",6)
	TNT1 A 0 A_SetUserVar("user_effect_quantity",1)
	TNT1 A 0 A_SetUserVar("user_effect_type",103)
	TNT1 A 0 A_PlaySoundEx("hack/glitch","Voice",0,2)
  Idle:
	HPOS A 10 Bright A_Look
	Loop
  Remove:
	TNT1 A 0 A_SpawnItemEx("Zombieman",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_ChangeFlag("COUNTKILL", FALSE)
	TNT1 A 0
	Stop
  See:
	TNT1 A 0 A_SetUserVar("user_effect_type",103)
	TNT1 A 0 A_JumpIf(user_lowlag == 1,"MoreSee")
	TNT1 A 0 A_JumpIfTargetInLOS("MoreSee",0,0,0,0)
	HPOS ABCD 3 A_Chase
	Loop
  MoreSee:
	TNT1 A 0 A_SetUserVar("user_lowlag",1)
	TNT1 A 0 A_JumpIf(user_music == 1,3)
	TNT1 A 0 ACS_NamedExecuteAlways("CFMusic",0,3000)
	TNT1 A 0 A_SetUserVar("user_music",1)
	HPOS A 0 A_JumpIfTargetInLOS("Strafing")
	HPOS AA 3 Bright A_Chase
	HPOS BB 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("FootStep")
	HPOS A 0 A_JumpIfTargetInLOS("Strafing")
	HPOS CC 3 Bright A_Chase
	HPOS DD 3 Bright A_Chase
	TNT1 A 0 A_Jump(30,"Teleport")
	TNT1 A 0 A_Jump(80,"Rush")
	TNT1 A 0 A_SpawnItem("FootStep")
	Loop
  Teleport:
	HPOS A 1 Bright ACS_NamedExecuteWithResult("ttk_fader",10,3)
	HPOS A 0 A_Settics(user_fading)
	HPOS A 2 Bright
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	HPOS A 1 Bright A_PlayWeaponSound("boss/teleport")
	HPOS A 0 A_Settics(user_fading)
	HPOS A 1 Bright
	Goto See  
  Rush:
	HPOS A 0 A_JumpIfTargetInLOS("Strafing")
	TNT1 A 0 A_SpawnItem("FootStep")
	TNT1 A 0 A_SpawnItemEx("HLegZombieGhostAA",0,0,0,0,0,0,0,128)
	HPOS A 1 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("HLegZombieGhostAA",0,0,0,0,0,0,0,128)
	HPOS A 1 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("HLegendaryZombieGhostBB",0,0,0,0,0,0,0,128)
	HPOS B 1 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("HLegendaryZombieGhostBB",0,0,0,0,0,0,0,128)
	HPOS B 1 Bright A_Chase
	TNT1 A 0 A_SpawnItem("FootStep")
	TNT1 A 0 A_SpawnItemEx("HLegZombieGhostCC",0,0,0,0,0,0,0,128)
	HPOS C 1 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("HLegZombieGhostCC",0,0,0,0,0,0,0,128)
	HPOS C 1 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("HLegendaryZombieGhostDD",0,0,0,0,0,0,0,128)
	HPOS D 1 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("HLegendaryZombieGhostDD",0,0,0,0,0,0,0,128)
	HPOS D 1 Bright A_Chase
	TNT1 A 0 A_SpawnItem("FootStep")
	TNT1 A 0 A_Jump(84,"See")
	Loop
  Strafing:
	TNT1 A 0 A_SpawnItem("FootStep")
	TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
	HPOS AA 3 Bright A_GiveInventory("LegZombieStrafingg",1)
	TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
	HPOS BB 3 Bright A_GiveInventory("LegZombieStrafingg",1)
	TNT1 A 0 A_SpawnItem("FootStep")
	TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
	HPOS CC 3 Bright A_GiveInventory("LegZombieStrafingg",1)	
	TNT1 A 0 A_Chase("","Missile",CHF_DONTMOVE)
	HPOS DD 3 Bright A_GiveInventory("LegZombieStrafingg",1)
	Goto See
  Pause:
	TNT1 A 0 A_SetUserVar(user_missile,0)
	HPOS E 0 A_PlaySound("weapons/demontechsteam")
	HPOS EEEEE 3 Bright A_GiveInventory("HLegZombieStrafingg",1)
	Goto See	
  Missile:
	HPOS EEEE 3 Bright A_GiveInventory("HLegZombieStrafingg",1)
	TNT1 A 0 A_Jump(20,"Rapid")
	TNT1 A 0 A_Jump(20,"SpreadMissile")
	TNT1 A 0 A_Jump(20,"Shotgun")
	HPOS E 3 Bright A_GiveInventory("HLegZombieStrafingg",1)
	TNT1 A 0 A_GiveInventory("HLegZombieStrafingg",1)
	TNT1 A 0 A_CustomMissile("1337ProjZ",32,0,Frandom(-1,1),0)
	HPOS F 3 Bright A_PlaySoundEx("1337DTR/up","Weapon")
	TNT1 A 0 A_Jump(24,"Pause")
	TNT1 A 0 A_SpidRefire
	TNT1 A 0 A_PlayWeaponSound("1337DTR/Fire")
	Goto Missile+4	
  SpreadMissile:
	HPOS EEEE 3 Bright A_GiveInventory("HLegZombieStrafingg",1)
	HPOS E 6 Bright
	HPOS F 6 Bright A_PlaySoundEx("1337DTR/up","Weapon")
	TNT1 A 0 A_CustomMissile("1337ProjZ",32,20,Frandom(-1,1),0)
	TNT1 A 0 A_CustomMissile("1337ProjZ2",32,15,Frandom(-1,1),0)
	TNT1 A 0 A_CustomMissile("1337ProjZ2",32,10,Frandom(-1,1),0)
	TNT1 A 0 A_CustomMissile("1337ProjZ2",32,5,Frandom(-1,1),0)
	TNT1 A 0 A_CustomMissile("1337ProjZ",32,0,Frandom(-1,1),0)
	TNT1 A 0 A_CustomMissile("1337ProjZ2",32,-5,Frandom(-1,1),0)
	TNT1 A 0 A_CustomMissile("1337ProjZ2",32,-10,Frandom(-1,1),0)
	TNT1 A 0 A_CustomMissile("1337ProjZ2",32,-15,Frandom(-1,1),0)
	TNT1 A 0 A_CustomMissile("1337ProjZ",32,-20,Frandom(-1,1),0)
	TNT1 A 0 A_PlayWeaponSound("1337DTR/Fire")
	HPOS E 12 Bright
	Goto Missile
  Shotgun:
	HPOS EEEE 3 Bright A_GiveInventory("HLegZombieStrafingg",1)
	HPOS F 3 Bright A_PlaySoundEx("lasgguy/asgout","Weapon")
	TNT1 AAAA 0 Bright A_CustomMissile("1337SGTracer",Random(28,34),0,Random(6,-6),0)
	HPOS F 4 Bright A_CustomBulletAttack(22.5,18.3,4,Random(5,15)*6,"1337ModdedBulletPuff")		
	TNT1 A 0 A_SpawnItemEx("RedShellCasing", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)
	TNT1 A 0 A_PlayWeaponSound("1337ASG/Fire")
	HPOS F 8 Bright
	TNT1 AAAA 0 Bright A_CustomMissile("1337SGTracer",Random(28,34),0,Random(6,-6),0)
	HPOS F 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(5,15)*6,"1337ModdedBulletPuff")		
	TNT1 A 0 A_SpawnItemEx("RedShellCasing", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)
	TNT1 A 0 A_PlayWeaponSound("1337ASG/Fire")
	HPOS F 8 Bright
	TNT1 AAAA 0 Bright A_CustomMissile("1337SGTracer",Random(28,34),0,Random(6,-6),0)
	HPOS F 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(5,15)*6,"1337ModdedBulletPuff")		
	TNT1 A 0 A_SpawnItemEx("RedShellCasing", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)
	TNT1 A 0 A_PlayWeaponSound("1337ASG/Fire")
	HPOS F 8 Bright
	TNT1 AAAA 0 Bright A_CustomMissile("1337SGTracer",Random(28,34),0,Random(6,-6),0)
	HPOS F 2 Bright A_CustomBulletAttack(22.5,18.3,4,Random(5,15)*6,"1337ModdedBulletPuff")		
	TNT1 A 0 A_SpawnItemEx("RedShellCasing", -8, 7, 30, 4, 0, (0.1)*Random(30, 40), Random(-80, -90), 128)
	TNT1 A 0 A_PlayWeaponSound("1337ASG/Fire")
	HPOS F 8 Bright
	HPOS E 8 Bright
	Goto Missile
  Rapid:
	TNT1 A 0 A_PlaySound("HackroidZombie/Anger",0,1,0,ATTN_NONE)
	HPOS EEEEEEEE 3 Bright A_GiveInventory("HLegZombieStrafingg",1)
  RapidLoop:
	TNT1 A 0 A_JumpIf(user_missile >= 20,"Pause")
	HPOS E 2 A_GiveInventory("HLegZombieStrafingg",1)
	TNT1 A 0 A_CustomMissile("1337ProjZ",32,0,Frandom(-1,1),0)
	HPOS F 3 A_PlaySoundEx("weapons/DemonTechRifle","Weapon")
	TNT1 A 0 A_PlayWeaponSound("1337DTR/Fire")
	TNT1 A 0 A_SetUserVar("user_missile",user_missile+1)
	Loop
  Pain:
	TNT1 A 0 A_Jump(10,"Protection")
  Pain2:
	TNT1 A 0 A_Jump(192,"PainMissile")
	HPOS G 3 Bright A_GiveInventory("HLegZombieStrafingg",1)
	TNT1 A 0 A_Pain
	HPOS G 3 Bright A_GiveInventory("HLegZombieStrafingg",1)
	Goto See
  PainMissile: 
	HPOS G 3 Bright A_GiveInventory("LegZombieStrafingg",1)
	TNT1 A 0 A_Pain
	HPOS G 3 Bright A_GiveInventory("LegZombieStrafingg",1)
	Goto Missile	
  Protection:
	TNT1 A 0 A_JumpIf(user_protection >= 3,"Pain2")
	TNT1 A 0 A_JumpIf(user_protected == 1,"Pain2")
	TNT1 A 0 A_PlaySound("legendary/defense")
	TNT1 A 0 A_FaceTarget
	HPOS E 2 Bright ACS_NamedExecuteAlways("EnragedLegendaryProtection")
	Goto See	
  Death:
	TNT1 A 0 A_StopSound(6)
	//TNT1 A 0 A_Jump(36,"LegendarySoul")
	HPOS H 5 A_Scream
	HPOS I 5 A_NoBlocking
	HPOS J 5 A_SpawnItem("BodyCrash")
	HPOS K 5 
	HPOS L -1 
	Stop
  LegendarySoul:
	TNT1 A 0 A_StopSound(6)
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner")
	HPOS H 5 A_Scream
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner")
	HPOS I 5 A_Fall
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner")
	HPOS J 5 A_SpawnItem("BodyCrash")
	TNT1 A 0 A_SpawnItem("BHellionSmokeSpawner")
	HPOS KLL 5 A_SpawnItem("BHellionSmokeSpawner")
	HPOS L 140
	HPOS N 0 A_PlaySoundEx("brain/spit","Voice",0,2)
	HPOS LLLLLLLLLLLLLLLLL 2 Bright A_GiveInventory("LegSoulEvent",1)
	HPOS LLLLLLLLLLLLLLLLL 2 Bright A_SpawnItem("ELegSoulEventSmokeSpawner",0)
	HPOS LLLLLLLLLLLLLLLLL 2 Bright A_GiveInventory("NemesisSoulEvent",1)
	//TNT1 A 0 A_SpawnItemEx("HackroidSoul",0,0,16,0,0,0,0,32)
	TNT1 A 0 A_SpawnItemEx("TeleportFog",0,0,16,0,0,0,0,32)
	HPOS L -1
	Stop	
  XDeath:
	TNT1 A 0 A_StopSound(6)
	HPOS P 3 A_XScream
	HPOS Q 3 A_NoBlocking
	HPOS RSTUV 3 
	HPOS W -1 
	Stop
 }
}

ACTOR HLegZombieGhostAA : LegZombieGhostA
{
 States
 {
 Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("CheckVanilla") == 1, "Vanilla")
  Fade:
	HPOS A 2 A_FadeOut(0.10)
	Loop
  Toaster:
	TNT1 A 0
	Stop
 }
}

ACTOR HLegendaryZombieGhostBB : LegZombieGhostAA
{   
 States
 {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("CheckVanilla") == 1, "Vanilla")
  Fade:
	HPOS B 2 A_FadeOut(0.10)
	Loop
 }
}

ACTOR HLegZombieGhostCC : LegZombieGhostAA
{   
 States
 {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("CheckVanilla") == 1, "Vanilla")
  Fade:
	HPOS C 2 A_FadeOut(0.10)
	Loop
 }
}

ACTOR HLegendaryZombieGhostDD : LegZombieGhostAA
{   
 States
 {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("CheckVanilla") == 1, "Vanilla")
  Fade:
	HPOS D 2 A_FadeOut(0.10)
	Loop
 }
}

ACTOR HLegendaryZombieGhostEE : LegZombieGhostAA
{   
 States
 {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("CheckVanilla") == 1, "Vanilla")
  Fade:
	HPOS E 2 A_FadeOut(0.10)
	Loop
 }
}

ACTOR HLegendaryZombieGhostFF : LegZombieGhostAA
{   
 States
 {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("CheckVanilla") == 1, "Vanilla")
  Fade:
	HPOS F 2 A_FadeOut(0.10)
	Loop
 }
}

Actor HLegZombieStrafingg : LegZombieStrafing
{
 States
 {
  Pickup:
	NULL A 1 
	NULL A 1 A_SpawnItem("RandomHellionSmoke",0,0,0,0)
	NULL A 1 A_Jump(188,2)
	NULL A 1 A_GiveInventory("LegZombieJumping",1)
	NULL A 1 A_JumpIf(velx != 0 || vely != 0,2)
	NULL A 1 A_Jump(256,2)
	NULL A 1 A_Jump(235,5)
	NULL A 1 A_JumpIfInventory("LegZombieStrafeSens",1,3)
	NULL A 1 A_GiveInventory("LegZombieStrafeSens",1)
	NULL A 1 A_Jump(256,2)	
	NULL A 1 A_TakeInventory("LegZombieStrafeSens",1)
	NULL A 1 A_JumpIfInventory("LegZombieStrafeSens",1,3)
	NULL A 1 ThrustThing(angle*256/360+38.7,3,0,0)
	NULL A 1 A_Jump(256,2)	
	NULL A 1 ThrustThing(angle*256/360+38.7,-3,0,0)
	NULL A 1 A_FaceTarget
	NULL A 1 A_Jump(24,2)
	NULL A 1 A_JumpIfCloser(300,2)
	NULL A 1 A_Recoil(-1)
	Stop
	NULL A 1 A_Recoil(1)
	Stop	
 }
}

Actor HLegZombieJumpingg : LegZombieStrafingg
{
  +NOTIMEFREEZE
   States
  {
  Pickup:
    NULL A 1 
    NULL A 1 A_CheckFloor(1)
	Stop
	NULL A 1 A_Jump(242,2)
	NULL A 1 ThrustThingZ(0,25,0,1)
	Stop
	NULL A 1
	Stop
  }
}

ACTOR 1337ProjZ
{
PROJECTILE
Height 3
Radius 3
Speed 50
Scale 0.5
Alpha 0.95
Decal "DoomImpScorch"
Damage 40
BounceSound "1337/bounce"
Reactiontime 70
BounceFactor 1
WallBounceFactor 1
BounceCount 5
+FORCERADIUSDMG
+FORCEXYBILLBOARD
+HEXENBOUNCE 
+DOOMBOUNCE
+DONTSPLASH
+CANBOUNCEWATER
+FORCERADIUSDMG
+NOTIMEFREEZE
+THRUSPECIES
+SKYEXPLODE
+HITTRACER
DamageType "Hackroid"
DeathSound "weapons/demontechex"
 States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_Jump(128,"Spawn2")
		Goto Normal
	Normal:
		HZP1 ABCDEF 1 Bright A_SpawnItemEx("1337ProjTrailZ",Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		//HZP1 ABCDEF 1 A_SpawnItemEx("1337ProjTrail2",SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Loop
	Spawn2:
		HZP1 ABCDEF 1 Bright A_SpawnItemEx("1337ProjTrailZ",Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		//HZP1 ABCDEF 1 A_SpawnItemEx("1337ProjTrail2",SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Loop
	XDeath:
	Crash:
		TNT1 A 0 ACS_NamedExecuteWithResult("HackroFuck")	  
	Death:
		TNT1 A 0 A_SpawnItemEx("GreenParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAA 0 A_CustomMissile("1337ADemonTechEx",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX4",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 A 0 A_SpawnItemEx("1337ADemonTechEx2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("CheckVanilla") == 0, "DeathSFX")
		Goto Toaster
	DeathSFX:
		TNT1 A 0 A_SpawnItemEx("GreenParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		TNT1 AAA 0 A_CustomMissile("1337ADemonTechEx",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX4",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
		TNT1 A 0 A_SpawnItemEx("1337ADemonTechEx2",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
	Toaster:
		TNT1 A 1 A_CustomMissile("1337ProjExplosion",0,0,0,2)
		TNT1 A 1 A_CustomMissile("1337ProjMinor",0,0,random(0,360),CMF_TRACKOWNER,random(10,-10))
		TNT1 A 1 A_CustomMissile("1337ProjMinor",0,0,random(0,360),CMF_TRACKOWNER,random(10,-10))
		TNT1 A 1 A_CustomMissile("1337ProjMinor",0,0,random(0,360),CMF_TRACKOWNER,random(10,-10))
		Stop
	}
}

ACTOR 1337ProjZ2 : 1337ProjZ
{
Speed 20
}
