ACTOR CorruptedLegendaryCardinal 
{ 
 Monster
 Health 19999
 Radius 45
 Height 110
 Scale 1.2
 Speed 24
 Mass 0x7FFFFFFF
 FloatSpeed 20
 Species "cybers"
 DamageFactor 0.7 //0.34
 DamageFactor "PDTBFG", 0.05
 DamageFactor "PDTBFGTracer", 0.05
 DamageFactor "Explosion", 0.1
 DamageFactor "Cyber10K", 0.0
 DamageFactor "Legendary", 0.0
 DamageFactor "LegendaryGuru", 0.0
 DamageFactor "LegendaryGuruPlayer", 0.3
 DamageFactor "LegendaryPlayer", 0.3
 DamageFactor "PlayerBHole", 0.0
 DamageFactor "BFGSplash", 0.25
 DamageFactor "BFGSpray", 0.25
 DamageFactor "PlayerDevBall", 0.025
 DamageFactor "PlayerDevBall2", 0.025
 DamageFactor "PlayerDTBFGRailgunSlug", 0.025
 DamageFactor "PlayerDevTracer", 0.025
 DamageFactor "PlayerDTRG", 0.2
 DamageFactor "Railg", 0.5
 DamageFactor "DemolisherEx", 0.0
 DamageFactor "DarkDemoEx", 0.0
 DamageFactor "CerChainguns", 0.0
 DamageFactor "CerEnergyBall", 0.0
 DamageFactor "LegMind", 0.0
 DamageFactor "SuperWeapon", 0.0
 DamageFactor "Term", 0.0
 DamageFactor "CDTBFG", 0.0
 DamageFactor "DBFG10K", 0
 DamageFactor "PlayerDBFG10K", 0
 DamageFactor "DBFG", 0
 DamageFactor "DBFG210K", 0
 DamageFactor "PlayerDBFG210K", 0
 DamageFactor "PlayerDBFG", 0
 DamageFactor "DBFG2Splash", 0
 DamageFactor "UltimateLegendary", 0.0
 DamageFactor "BeheComet", 0.0
 DamageFactor "Extreme", 0.0
 Damagefactor "Baby15K", 0.0
 DamageFactor "CacoComet", 0.0
 DamageFactor "CadaverRocket", 0.0
 DamageFactor "NobleCOmet", 0.0
 DamageFactor "HFCyber", 0.0
 DamageFactor "DBFG10K2", 0.0
 DamageFactor "PlayerDBFG10K2", 0.0
 DamageFactor "DBFG2", 0.0
 DamageFactor "PlayerDBFG2", 0.0
 DamageFactor "PyroShot", 0.0
 DamageFactor "PlayerPyro", 0.0
 DamageFactor "PDTPuff", 0.0
 PainChance 15
 PainChance "PDTBFG", 10
 PainChance "SoulToxic", 3
 PainChance "FatFlamer", 3
 PainChance "FiendFire", 3
 PainChance "Explosion", 35
 PainChance "PlayerDBFG2", 0
 PainChance "PlayerDBFG210K", 0
 PainChance "PlayerDBFG10K2", 0
 PainChance "DBFG210K", 0
 PainChance "DBFG2Splash", 0
 PainChance "DBFG2", 0
 PainChance "DBFG", 0
 PainChance "PlayerDBFG", 0
 PainChance "DBFG10K2", 0
 BloodColor "33 66 99"
 DropItem "LegendaryAmmoSphere", 128, 5
 DropItem "LegendaryDemonRune", 80, 1
 DropItem "DemonicChalice", 256, 2
 DropItem "SkullOfPower", 256, 2
 DropItem "BossLifeEssence", 192
 DropItem "BossArmorBonusMax", 192
 DropItem "DemonicChalice", 128, 1
 DropItem "TrueLegendaryUltraSphere", 256, 1
 DropItem "TrueLegendaryArmor" 256 1
 Dropitem "D-BFG", 256
 Dropitem "DCellPack", 256, 32
 Dropitem "DCellPack", 128, 24
 Dropitem "DCell", 256, 10
 Dropitem "DCell", 256, 10
 Dropitem "DCell", 256, 10
 DropItem "LegendaryAmmoSphere", 128, 5
 DropItem "LegendaryDemonRune", 80, 1
 DropItem "TrueLegendaryRune", 64, 1
 DropItem "BLG", 255
 DropItem "MarineDBFGBeacon", 128, 1
 DropItem "AncientRecall", 256, 1 //TXS
 SeeSound "CLC/see"
 PainSound "CLC/Rage"
 DeathSound "BlueCardinal/Death"
 ActiveSound "CLC/active"
 +DONTHURTSPECIES
 +DONTHARMSPECIES
 +QUICKTORETALIATE
 +FLOAT
 +NOGRAVITY	
 +NOTIMEFREEZE
 +NORADIUSDMG
 +PIERCEARMOR
 +MISSILEEVENMORE
 +NOTARGET
 +BOSS
 +FIRERESIST
 +MISSILEMORE
 -FLOORCLIP
 +DONTMORPH
 +DONTRIP
 +BOSSDEATH
 +NOICEDEATH
 +DONTGIB
 +CANTSEEK
 +NOTIMEFREEZE
 +LOOKALLAROUND
 +NOFEAR
 +NOTELEFRAG
 MinMissileChance 160
 Obituary "The Corrupted Legendary Cardinal turned %o into pure blue"
 var int user_music;
 var int user_script;
 var int user_missile;
 var int user_lowlag;
 var int user_fading;
   Tag "$NECorrLegCard"
   States 
   { 
   Spawn:
    CLCA A 0
	TNT1 A 0 ACS_NamedExecuteAlways("WimpyMode",0,2)
	TNT1 A 0 ACS_NamedExecuteAlways("ModifyMonster",0,2,6)
   Idle:
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA A 2 Bright A_Look
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA B 2 Bright A_Look
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA A 2 Bright A_Look
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      Loop
  See:
	TNT1 A 0 A_JumpIf(user_lowlag == 1,"MoreSee")
	TNT1 A 0 A_JumpIfTargetInLOS("MoreSee",0,0,0,0)
	CLCA AB 2 A_Chase
	Loop
  MoreSee:
	TNT1 A 0 A_SetUserVar("user_lowlag",1)
	  TNT1 A 0 A_JumpIf(user_music == 1,3)
	  TNT1 A 0 ACS_NamedExecuteAlways("CFMusic",0,763)
	  TNT1 A 0 A_SetUserVar("user_music",1)
	  TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_JumpIfInventory("MarineKilled",1,"Rekt")
	  TNT1 A 0 A_Jump(87,"Rush")
	  CLCA A 2 Bright A_Chase
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA B 2 Bright A_Chase  
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_Jump(35,"Teleport")
	  Loop
   Rush:
	  TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_JumpIfInventory("MarineKilled",1,"Rekt")
	  TNT1 A 0 A_SpawnItemEx("CorruptCardinalGhost")
	  CLCA A 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItemEx("CorruptCardinalGhost")
	  CLCA B 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItemEx("CorruptCardinalGhost")
	  CLCA A 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItemEx("CorruptCardinalGhost")
	  CLCA B 1 Bright A_Chase  
	  TNT1 A 0 A_SpawnItemEx("CorruptCardinalGhost")
	  CLCA A 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItemEx("CorruptCardinalGhost")
	  CLCA B 1 Bright A_Chase 
	  TNT1 A 0 A_SpawnItemEx("CorruptCardinalGhost")
	  CLCA A 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItemEx("CorruptCardinalGhost")
	  CLCA B 1 Bright A_Chase  
	  TNT1 A 0 A_SpawnItemEx("CorruptCardinalGhost")
	  CLCA A 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItemEx("CorruptCardinalGhost")
	  CLCA B 1 Bright A_Chase  
	  TNT1 A 0 A_SpawnItemEx("CorruptCardinalGhost")
	  CLCA A 1 Bright A_Chase
	  TNT1 A 0 A_SpawnItemEx("CorruptCardinalGhost")
	  CLCA B 1 Bright A_Chase  
	  TNT1 A 0 A_Jump(35,"Teleport")
	  Loop
  Teleport:
	CLCA A 1 Bright ACS_NamedExecuteWithResult("ttk_fader",10,3)
	TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("BlueFireSpawner")
	CLCA A 0 A_Settics(user_fading)
	TNT1 A 2 Bright
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 Bright A_Wander
	TNT1 A 1 Bright A_PlaySound("boss/teleport",6)
	TNT1 AAAAAAAAAAAAA 0 A_SpawnItemEx("BlueFireSpawner")
	CLCA A 0 A_Settics(user_fading)
	CLCA A 1 Bright
	Goto See
   Missile:
      TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_UnsetInvulnerable
      TNT1 A 0 A_SetTranslucent(1)
      TNT1 A 0 A_Jump(128,"CLCHoaming","Railgun","BFG10K","CLC10kBall","CLCDBFG","BlueStorm","CLCBFG10k2")
	  TNT1 A 0 A_Jump(87,"ComboCLCBFG")
   Normal:
      TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_JumpIfInventory("MarineKilled",1,"Rekt")
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget   
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 3 Bright A_CustomMissile("BlueCardinalRocket2", 56, -26, Random(-6, 6))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)  
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 3 Bright A_CustomMissile("BlueCardinalRocket2", 56, -26, Random(-6, 6))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0) 
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 3 Bright A_CustomMissile("BlueCardinalRocket2", 56, -26, Random(-6, 6))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)	  
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 3 Bright A_CustomMissile("BlueCardinalRocket2", 56, -26, Random(-6, 6))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0) 
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 3 Bright A_CustomMissile("BlueCardinalRocket2", 56, -26, Random(-6, 6))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0) 
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 2 Bright A_CustomMissile("BlueCardinalRocket2", 56, -26, Random(-6, 6))
	  CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 2 Bright A_CustomMissile("BlueCardinalRocket2", 56, -26, Random(-6, 6))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0) 
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 2 Bright A_CustomMissile("BlueCardinalRocket2", 56, -26, Random(-6, 6))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)  
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget	  
      CLCA D 2 Bright A_CustomMissile("BlueCardinalRocket2", 56, -26, Random(-6, 6))
	  CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 2 Bright A_CustomMissile("BlueCardinalRocket2", 56, -26, Random(-6, 6))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0) 
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 2 Bright A_CustomMissile("BlueCardinalRocket2", 56, -26, Random(-6, 6))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)  
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget	  
      CLCA D 2 Bright A_CustomMissile("BlueCardinalRocket2", 56, -26, Random(-6, 6))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      //CLCA CCC 2 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_Jump(128,"CLCHoaming","Railgun","BFG10K","CLC10kBall","CLCDBFG","BlueStorm","CLCBFG10k2","ComboCLCBFG")
      Goto See
   CLCHoaming:
      TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_JumpIfInventory("MarineKilled",1,"Rekt")
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 3 Bright A_CustomMissile("BlueCardinalRocket", 56, -26, Random(-8, 8))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 3 Bright A_CustomMissile("BlueCardinalRocket", 56, -26, Random(-8, 8))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 3 Bright A_CustomMissile("BlueCardinalRocket", 56, -26, Random(-8, 8))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 3 Bright A_CustomMissile("BlueCardinalRocket", 56, -26, Random(-8, 8))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 2 Bright A_CustomMissile("BlueCardinalRocket", 56, -26, Random(-8, 8))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 2 Bright A_CustomMissile("BlueCardinalRocket", 56, -26, Random(-8, 8))
	  CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 2 Bright A_CustomMissile("BlueCardinalRocket", 56, -26, Random(-8, 8))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 2 Bright A_CustomMissile("BlueCardinalRocket", 56, -26, Random(-8, 8))
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget	  
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 2 Bright A_CustomMissile("BlueCardinalRocket", 56, -26, Random(-8, 8))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      //CLCA CCC 2 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)	  
	  TNT1 A 0 A_Jump(128,"Railgun","BFG10K","CLC10kBall","CLCDBFG","BlueStorm","CLCBFG10k2","ComboCLCBFG")
      Goto See	  
   Railgun:
      TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_JumpIfInventory("MarineKilled",1,"Rekt")
	  TNT1 A 0 A_PlaySound("weapons/rgcharge")
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
      CLCA CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  CLCA CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      CLCA C 5
      CLCA C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  CLCA CCCCCCCCCCCCC 0 A_SpawnItemEx("BlueFireSpawner")
	  CLCA CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlaySound("monsters/darkcyberrail",CHAN_WEAPON)
      CLCA D 2 Bright A_CustomMissile("BlueCyberRail", 56, -26, 0)
	  CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
      CLCA CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  CLCA CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      CLCA C 5
      CLCA C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  CLCA CCCCCCCCCCCCC 0 A_SpawnItemEx("BlueFireSpawner")
	  CLCA CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_PlaySound("monsters/darkcyberrail",CHAN_WEAPON)
      CLCA D 2 Bright A_CustomMissile("BlueCyberRail", 56, -26, 0)
	  CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_PlaySound("monsters/darkcyberrail",CHAN_WEAPON)
      CLCA D 2 Bright A_CustomMissile("BlueCyberRail", 56, -26, 0)
	  CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_PlaySound("monsters/darkcyberrail",CHAN_WEAPON)
      CLCA D 2 Bright A_CustomMissile("BlueCyberRail", 56, -26, 0)
	  CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
      CLCA C 1 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_PlaySound("monsters/darkcyberrail",CHAN_WEAPON)
      CLCA D 1 Bright A_CustomMissile("BlueCyberRail", 56, -26, 0)
	  CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
      CLCA C 1 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_PlaySound("monsters/darkcyberrail",CHAN_WEAPON)
      CLCA D 1 Bright A_CustomMissile("BlueCyberRail", 56, -26, 0)
	  CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
      CLCA C 1 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_PlaySound("monsters/darkcyberrail",CHAN_WEAPON)
      CLCA D 1 Bright A_CustomMissile("BlueCyberRail", 56, -26, 0)
	  CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
      CLCA C 1 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_PlaySound("monsters/darkcyberrail",CHAN_WEAPON)
      CLCA D 1 Bright A_CustomMissile("BlueCyberRail", 56, -26, 0)
	  CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
      CLCA C 1 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_PlaySound("monsters/darkcyberrail",CHAN_WEAPON)
      CLCA D 1 Bright A_CustomMissile("BlueCyberRail", 56, -26, 0)
	  CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
      CLCA C 1 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_PlaySound("monsters/darkcyberrail",CHAN_WEAPON)
      CLCA D 1 Bright A_CustomMissile("BlueCyberRail", 56, -26, 0)
	  CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
      CLCA C 1 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_PlaySound("monsters/darkcyberrail",CHAN_WEAPON)
      CLCA D 1 Bright A_CustomMissile("BlueCyberRail", 56, -26, 0)
	  CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
      CLCA C 1 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_PlaySound("monsters/darkcyberrail",CHAN_WEAPON)
      CLCA D 1 Bright A_CustomMissile("BlueCyberRail", 56, -26, 0)
	  CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
      CLCA CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  CLCA CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      CLCA C 5
      CLCA C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  CLCA CCCCCCCCCCCCC 0 A_SpawnItemEx("BlueFireSpawner")
	  CLCA CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_PlaySound("monsters/darkcyberrail",CHAN_WEAPON)
      CLCA D 2 Bright A_CustomMissile("BlueCyberRail", 56, -26, 0)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
      CLCA D 2 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_PlaySound("monsters/darkcyberrail",CHAN_WEAPON)
      CLCA D 2 Bright A_CustomMissile("BlueCyberRail", 56, -26, 0)
      CLCA D 2 Bright A_FaceTarget
      CLCA CCCCCCC 2 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_Jump(128,"BFG10K","CLC10kBall","CLCDBFG","BlueStorm","CLCBFG10k2","ComboCLCBFG")
	 Goto See
   BFG10K:
      TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_JumpIfInventory("MarineKilled",1,"Rekt")
	  TNT1 A 0 A_PlaySound("weapons/charge15k")
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 4 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 4 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 4 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 4 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 4 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 4 Bright A_FaceTarget	  
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 3 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 3 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 3 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 3 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 2 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 2 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 2 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 2 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))  
	  CLCA C 2 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 1 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
      CLCA D 1 Bright A_CustomMissile("T3DBFG10kShot", 56, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
	  CLCA CCCCC 4 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_Jump(128,"CLCBFG10k2","CLC10kBall","CLCDBFG","ComboCLCBFG")
      Goto See	
  CLCBFG10k2:
      TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_JumpIfInventory("MarineKilled",1,"Rekt")
      CLCA C 5 Bright A_faceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 5 Bright A_faceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 5 Bright A_faceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 5 Bright A_faceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 5 Bright A_faceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 5 Bright A_faceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_SetInvulnerable
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      TNT1 A 0 A_PlaySound("CLC/attack1",2,1.0,0,ATTN_NONE)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_UnsetInvulnerable
      TNT1 A 0 Bright A_PlaySoundEx("Weapons/dbfgfire2","Weapon")
      CLCA D 3 Bright A_CustomMissile("T3DBFG10KBall2", 64, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 8 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      TNT1 A 0 Bright A_PlaySoundEx("Weapons/dbfgfire2","Weapon")
      CLCA D 3 Bright A_CustomMissile("T3DBFG10KBall2", 64, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 8 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      TNT1 A 0 Bright A_PlaySoundEx("Weapons/dbfgfire2","Weapon")
      CLCA D 3 Bright A_CustomMissile("T3DBFG10KBall2", 64, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 8 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      TNT1 A 0 Bright A_PlaySoundEx("Weapons/dbfgfire2","Weapon")
      CLCA D 3 Bright A_CustomMissile("T3DBFG10KBall2", 64, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 8 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
      TNT1 A 0 Bright A_PlaySoundEx("Weapons/dbfgfire2","Weapon")
      CLCA D 3 Bright A_CustomMissile("T3DBFG10KBall2", 64, -26, Random(4, -4))
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
	  CLCA CCCCC 4 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_Jump(128,"CLC10kBall","CLCDBFG","ComboCLCBFG")
	Goto See
 CLC10kBall:
      TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_JumpIfInventory("MarineKilled",1,"Rekt")
      TNT1 A 0 A_SetInvulnerable
	  CLCA C 0 A_FaceTarget
	  //TNT1 A 0 A_PlaySound("CLC/attack1",2,1.0,0,ATTN_NONE)
	  TNT1 A 0 A_PlaySound("CLC/attack1", CHAN_AUTO, 1.0, False, ATTN_NONE)
      //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 5 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
      CLCA C 0 A_FaceTarget
      //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 5 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlayWeaponSound("legcardi/load1")
      CLCA C 0 A_FaceTarget
      //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 5 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 0 A_FaceTarget
      //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 5 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlayWeaponSound("legcardi/load2")
	  CLCA C 0 A_FaceTarget
      //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 5 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 0 A_FaceTarget
      //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 5 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0) 
	  CLCA C 0 A_FaceTarget
      //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 5 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 0 A_FaceTarget
	  TNT1 A 0 A_PlayWeaponSound("legcardi/load3")
      //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 5 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 0 A_FaceTarget
      //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 5 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)   
	  TNT1 A 0 A_UnSetInvulnerable
	  CLCA C 8 A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire",CHAN_WEAPON)
	  CLCA D 3 Bright A_CustomMissile("T3DBFG10KBall", 58, -26)
	  CLCA C 8 A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire",CHAN_WEAPON)
	  CLCA D 3 Bright A_CustomMissile("T3DBFG10KBall", 58, -26)
	  CLCA C 8 A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire",CHAN_WEAPON)
	  CLCA D 3 Bright A_CustomMissile("T3DBFG10KBall", 58, -26)
	  CLCA C 8 A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire",CHAN_WEAPON)
	  CLCA D 3 Bright A_CustomMissile("T3DBFG10KBall", 58, -26)
	  CLCA C 8 A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire",CHAN_WEAPON)
	  CLCA D 3 Bright A_CustomMissile("T3DBFG10KBall", 58, -26)
	  CLCA C 8 A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire",CHAN_WEAPON)
	  CLCA D 3 Bright A_CustomMissile("T3DBFG10KBall", 58, -26)
	  CLCA C 7 A_FaceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_Jump(128,"CLCDBFG","ComboCLCBFG")
	  Goto see
  CLCDBFG:
    CLCA C 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	CLCA C 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	CLCA C 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	CLCA C 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	CLCA C 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	CLCA C 5 Bright A_faceTarget
	TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_JumpIfInventory("MarineKilled",1,"Rekt")
	//TNT1 A 0 A_PlaySound("CLC/attack2",2,1.0,0,ATTN_NONE)
	TNT1 A 0 A_PlaySound("CLC/attack2", CHAN_AUTO, 1.0, False, ATTN_NONE)
	CLCA C 3 Bright A_PlaySoundEx("Weapons/dbfgcharge","GURUCHRG")	
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SetUserVar("user_missile",0)
  CLCDBFGCharging:
	TNT1 A 0 A_JumpIf(user_missile >= 38,"CLCDBFGBFGFire")	 
	TNT1 A 0 A_SetUserVar("user_missile",user_missile+1)
	TNT1 A 0 Bright A_FaceTarget
	CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	Loop
  CLCDBFGBFGFire:
	CLCA CCCCCCCCCCCCC 0 A_SpawnItemEx("BlueFireSpawner")
	TNT1 A 0 A_UnSetShootable
    CLCA CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	CLCA CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
    CLCA C 20
    CLCA C 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	CLCA CCCCCCCCCCCCCC 0 A_SpawnItemEx("BlueFireSpawner")
	CLCA CCCCCCCCCCC 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
    TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_PlaySound("truelegbfg/fire",7)
	TNT1 A 0 A_PlaySound("truelegbfg/fire2",6)
	CLCA F 5 A_CustomMissile("T3DBFGBall", 58, -26, 0, 0)
	CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
    CLCA CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	CLCA CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
    CLCA C 5
    CLCA C 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	CLCA CCCCCCCCCCCCC 0 A_SpawnItemEx("BlueFireSpawner")
	CLCA CCCCCCCCCCC 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	//TNT1 A 0 A_PlaySound("truelegbfg/fire",7)
	TNT1 A 0 A_PlaySound("Weapons/dbfgfire",6)
	CLCA F 5 A_CustomMissile("T3DBFGBall", 58, -26, 0, 0)
	CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
    CLCA CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	CLCA CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
    CLCA C 5
    CLCA C 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	CLCA CCCCCCCCCCCCC 0 A_SpawnItemEx("BlueFireSpawner")
	CLCA CCCCCCCCCCC 1 A_FadeIn(0.1)
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_SetShootable
	TNT1 A 0 A_PlaySound("Weapons/dbfgfire",7)
	//TNT1 A 0 A_PlaySound("truelegbfg/fire2",6)
	CLCA F 5 A_CustomMissile("T3DBFGBall", 58, -26, 0, 0)
	TNT1 A 0 A_Jump(128,"ComboCLCBFG")
	Goto CLCDBFGBFGFire+2
    CLCA EEEEEEEEEEEEE 0 A_SpawnItemEx("BlueFireSpawner")
	TNT1 A 0 A_UnSetShootable
    CLCA EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	CLCA EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    CLCA E 20
    CLCA E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	CLCA EEEEEEEEEEEEE 0 A_SpawnItemEx("BlueFireSpawner")
	CLCA EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
    TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_PlaySound("Weapons/dbfgfire",7)
	//TNT1 A 0 A_PlaySound("truelegbfg/fire2",6)
	CLCA F 5 A_CustomMissile("T3DBFGBall", 58, -26, 0, 0)
    CLCA E 60 Bright A_FaceTarget
   ComboCLCBFG:
      //TNT1 A 0 A_SetInvulnerable
	  //TNT1 A 0 A_UnsetShootable
      TNT1 A 0 A_SetTranslucent(1)
	  TNT1 A 0 A_JumpIfInventory("MarineKilled",1,"Rekt")
      CLCA C 5 Bright A_faceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 5 Bright A_faceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 5 Bright A_faceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 5 Bright A_faceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 5 Bright A_faceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 5 Bright A_faceTarget
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 A_SetInvulnerable
	  //TNT1 A 0 A_PlaySound("CLC/attack3",2,1.0,0,ATTN_NONE)
	  TNT1 A 0 A_PlaySound("CLC/attack3", CHAN_AUTO, 1.0, False, ATTN_NONE)
	  CLCA C 3 Bright A_PlaySoundEx("Weapons/dbfgcharge","GURUCHRG")	
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  CLCA C 3 Bright A_PlaySoundEx("Weapons/dbfgcharge","GURUCHRG")	
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
  	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA C 3 Bright A_SpawnItem("BlueFireSpawner",0,0,0,0)
	  //TNT1 A 0 A_UnsetInvulnerable
	  TNT1 A 0 A_UnsetShootable
	  CLCA CCCCCCCCCCCCC 0 Bright A_SpawnItemEx("BlueFireSpawner")
      CLCA CCCCCCCCCCC 1 A_FadeOut(0.1,0)
	  CLCA CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 0 A_Wander
      CLCA C 5
      CLCA C 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  CLCA CCCCCCCCCCCCC 0 A_SpawnItemEx("BlueFireSpawner")
	  CLCA CCCCCCCCCCC 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_UnsetInvulnerable
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlaySound("Weapons/dbfgfire",7)
	  //TNT1 A 0 A_PlaySound("truelegbfg/fire2",6)
	  //TNT1 A 0 Bright A_SpawnItem("WhiteWalkFire",0,0,0,0)
	  CLCA D 5 A_CustomMissile("T3DBFGBall", 58, -26, 0, 0)
	  CLCA D 5 A_CustomMissile("T3DBFGBall", 58, -26, 0, 0)
	  //CLCA D 5 A_CustomMissile("T3DBFGBall", 58, -26, 0, 0)
	  //CLCA D 5 A_CustomMissile("T3DBFGBall", 58, -26, 0, 0)
	  //CLCA D 5 A_CustomMissile("T3DBFGBall", 58, -26, 0, 0)
	Goto See
  BlueStorm:
	 CLCA P 5 A_CustomMissile("CLCLightningBolt",30,0,random(0,360))
	 TNT1 A 0 Radius_Quake(40,10,0,40,0)	
	 CLCA P 5 A_CustomMissile("CLCLightningBolt",30,0,random(0,360))
	 TNT1 A 0 A_SpawnItemEx("CLCLightning2",Random(1250,-1250),Random(1250,-1250),-1000,0,0,0,SXF_NOCHECKPOSITION,0)
	 CLCA PP 5 A_CustomMissile("CLCLightningBolt",30,0,random(0,360))
    Goto See
	Rekt:
	TNT1 AAA 0 A_StopSound
	TNT1 A 0 A_PlaySound("CLC/Rekt", CHAN_AUTO, 1.0, False, ATTN_NONE)
	TNT1 A 0 A_TakeInventory("MarineKilled",1)
    GoTo See
	Pain:
	CLCA H 6 A_Pain
	TNT1 A 0 A_Jump(128,"Missile")
	TNT1 A 0 A_Jump(128,"Teleport")
	Goto See
   Death: 
      TNT1 A 0 A_StopSound(6)
	  TNT1 A 0 A_PlaySound("CLC/death", CHAN_AUTO, 1.0, False, ATTN_NONE)
	  CLCA H 10 A_Scream
	  CLCA I 10 A_NoBlocking
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA HHHHH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA HHIIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA GFGFG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("DeathBall2")
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA HIHIH 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("DeathBall2")
      CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA JIJIJ 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      // 300 tics so far.
      CLCA JJJJJ 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA KKKKK 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA LLLLL 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA MMMMM 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA MMMMM 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA NNNNN 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      CLCA NNNNN 1 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AAAA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAAAAA 0 A_CustomMissile("BigRedBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	  TNT1 AAAAAAAA 0 A_CustomMissile("SmokeFX3", Random(20,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("CorruptLegendaryNuke")
      TNT1 A 0 A_Explode(8000,1642,0,1)
      TNT1 A 0 A_BFGSpray("ArcSpray",15,20)
      TNT1 A 0 A_SpawnItemEx("ArcStruckGlowX",0,0,10,0,0,0,0,128,0)
      TNT1 A 0 A_SpawnItemEx("ArcStruckGlowY",0,0,10,0,0,0,0,128,0)
      CLCA L 5
      TNT1 A -1 Bright A_KillMaster
      Stop
      } 
}

ACTOR CorruptCardinalGhost
{
Scale 1.2
RENDERSTYLE Translucent
Alpha 0.75
+NOGRAVITY
+CLIENTSIDEONLY
+DONTSPLASH
+NOINTERACTION
+NOCLIP
+NOTIMEFREEZE
States
{
Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("CheckVanilla") == 1, "Vanilla")
    CLCA A 2 A_FadeOut(0.18)
    Loop
  Vanilla:
    TNT1 A 0
	Stop		
    }
}



ACTOR BlueCardinalRocket2 : BlueCardinalRocket replaces BlueCardinalRocket
{
Speed 60
}

Actor CorruptLegendaryNuke : CFNuke
{
 PROJECTILE
 ReactionTime 1
 DamageType "Legendary"
 +NOTIMEFREEZE
 States
 {
  Spawn:
   TNT1 AAA 0 A_Countdown
  Death:
   TNT1 A 0
   TNT1 A 0 A_PlaySoundEx("GoodGame/Mate", "Voice", 0, 2)
   TNT1 A 0 Radius_Quake(7, 105, 0, 140, 0)
   TNT1 A 0 A_SpawnItemEx("TLCFlyLandKaBoom", 0, 0, 0, 0, 0, 0, 0, SXF_CLIENTSIDE|SXF_TRANSFERPOINTERS, 0)
   TNT1 A 0 A_SpawnItemEx("BlueNukeHyperFlare", 0, 0, 0, 0, 0, 0, 0, SXF_CLIENTSIDE|SXF_TRANSFERPOINTERS, 0)
   TNT1 A 5 A_SpawnItemEx("C4TrueLegNukeHyperFloor", 0, 0, 0, 0, 0, 0, 0, SXF_CLIENTSIDE|SXF_TRANSFERPOINTERS, 0)
   TNT1 AA 20 A_SpawnItemEx("C4TrueLegNukeHyperFloor", 0, 0, 0, 0, 0, 0, 0, SXF_CLIENTSIDE|SXF_TRANSFERPOINTERS, 0)
   TNT1 A 0 A_SpawnItemEx("NukeHyperSmokeFloor", 0, 0, 0, 0, 0, 0, 0, SXF_CLIENTSIDE|SXF_TRANSFERPOINTERS, 0)
   TNT1 AA 0 A_SpawnItemEx("C4TrueLegHyperPillar", 0, 0, 0, 0, 0, 10, 0, SXF_CLIENTSIDE|SXF_TRANSFERPOINTERS, 0)
   TNT1 A 105 A_SpawnItemEx("NukeHyperSmokePillar", 0, 0, 0, 0, 0, 10, 0, SXF_CLIENTSIDE|SXF_TRANSFERPOINTERS, 0)
   TNT1 AA 0 A_SpawnItemEx("C4TrueLegHyperMushroom", 0, 0, 1000, 0, 0, 0, 0, SXF_CLIENTSIDE|SXF_TRANSFERPOINTERS, 0)
   TNT1 A 0 A_SpawnItemEx("NukeHyperSmokeMushroom", 0, 0, 1000, 0, 0, 0, 0, SXF_CLIENTSIDE|SXF_TRANSFERPOINTERS, 0)
    TNT1 AAAAAAAA 0 A_CustomMissile("playertruelegbfgsmoke", 0, 0, random(0,360), 2, random(0,360))
   Stop
 }
}


Actor CLCLightningBolt 
{
	ReactionTime 35
	DamageType "Legendary"
	DeathType "Legendary"
	species "Cybers"
	RENDERSTYLE ADD
	+FoilInvul
	+EXTREMEDEATH
	+DONTHARMSPECIES
	+NODAMAGETHRUST
	+NOGRAVITY
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_Jump(64,"Homing")
		//TNT1 A 0 A_Explode(10000000,1000,0,1)
		LFX2 F 1 Bright A_Explode(300)
		LFX2 F 0 Bright A_CustomMissile("NemHellsmithBolt2",0,0,0,6,90)
		LFX2 F 0 ThrustThing(random(0,255),1,0,0)
		LFX2 G 1 Bright A_Explode(300)
		LFX2 G 0 Bright A_CustomMissile("NemHellsmithBolt2",0,0,0,6,90)
		LFX2 H 1 Bright A_Explode(300)
		LFX2 H 0 Bright A_CustomMissile("NemHellsmithBolt2",0,0,0,6,90)
		LFX2 I 1 Bright A_Explode(300)
		LFX2 I 0 Bright A_CustomMissile("NemHellsmithBolt2",0,0,0,6,90)
		LFX2 J 1 Bright A_Explode(300)
		LFX2 J 0 Bright A_CustomMissile("NemHellsmithBolt2",0,0,0,6,90)
		LFX2 J 0 Bright A_CountDown
		Goto Spawn+2
	Homing:
		LFX2 F 1 Bright A_Explode(300)
		//TNT1 A 0 A_Explode(10000000,1000,0,1)
		LFX2 F 0 Bright A_CustomMissile("NemHellsmithBolt2",0,0,0,6,90)
		LFX2 F 0 A_SeekerMissile(2,2)
		LFX2 G 1 Bright A_Explode(300)
		LFX2 G 0 Bright A_CustomMissile("NemHellsmithBolt2",0,0,0,6,90)
		LFX2 F 0 A_SeekerMissile(2,2)
		LFX2 H 1 Bright A_Explode(300)
		LFX2 H 0 Bright A_CustomMissile("NemHellsmithBolt2",0,0,0,6,90)
		LFX2 F 0 A_SeekerMissile(2,2)
		LFX2 I 1 Bright A_Explode(300)
		LFX2 I 0 Bright A_CustomMissile("NemHellsmithBolt2",0,0,0,6,90)
		LFX2 F 0 A_SeekerMissile(2,2)
		LFX2 J 1 Bright A_Explode(300)
		LFX2 J 0 Bright A_CustomMissile("NemHellsmithBolt2",0,0,0,6,90)
		LFX2 F 0 A_SeekerMissile(2,2)
		LFX2 J 0 Bright A_CountDown
		Loop
	Death:
		TNT1 A 0 A_FadeOut(0.2)
		//TNT1 A 0 A_Explode(10000000,1000,0,1)
		LFX2 F 2 Bright A_Explode(300)
		TNT1 A 0 A_FadeOut(0.2)
		LFX2 G 2 Bright A_Explode(300)
		TNT1 A 0 A_FadeOut(0.2)
		LFX2 H 2 Bright A_Explode(300)
		TNT1 A 0 A_FadeOut(0.2)
		LFX2 I 2 Bright A_Explode(300)
		TNT1 A 0 A_FadeOut(0.2)
		LFX2 J 2 Bright A_Explode(300)
		Stop
	}
}
 
Actor CLCLightning2 
{
	DamageType "MinotaurDamage"
	DeathType "Legendary"
	species "Cybers"
	+FOILINVUL
	+EXTREMEDEATH
	+DONTHARMSPECIES
	+NODAMAGETHRUST
	+NOGRAVITY
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlaySoundEx("BFlan/Lightning",CHAN_AUTO,false,ATTN_NONE)
		//TNT1 A 0 A_Explode(10000000,1000,0,1)
		TNT1 AAA 0 A_CustomMissile("CLCLightningBolt",30,0,random(0,360),2)
		//TNT1 A 0 A_Explode(10000000,1000,0,1)
		TNT1 AAA 0 A_CustomMissile("SmokeFX3",0,0,random(0,360),2,random(0,360))
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("CLCLightningSpark",0,0,0,random(1,10),0,random(1,15),random(0,359),129)
		DV20 ABCBCAB 3 Bright
		Stop
    }     
}

Actor CLCLightningSpark 
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_Jump(80,4)
		SWPX ABC 2 Bright
		Loop
		SWPX DEF 4 Bright A_FadeOut(0.25)
		Stop
	Death:
		SWPX DEF 4 Bright A_FadeOut(0.25)
		Stop	
	}
}