ACTOR FreezeLiteShotBase
{
 PROJECTILE
 Height 8
 Radius 13
 Speed 32
 Scale 2
 RENDERSTYLE ADD
 ALPHA 0.85
 Reactiontime 26
 Damage 15
 +THRUGHOST
 +THRUSPECIES
 +MTHRUSPECIES
 +DONTHARMSPECIES
 Damagetype "Ice"
 DeathSound "weapons/icehit2"
 States
 {
  Spawn:
	TNT1 A 0 A_CountDown
	ISHR AABB 1 Bright A_SpawnItemEx("FreezeLiteTrail",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
	Loop
  Death:
	TNT1 A 0 A_RadiusGive("MonsterSlow",32,RGF_PLAYERS,1)
	TNT1 AAAA 0 Bright A_SpawnItemEx("IceDebris",0,0,0,random(-4,4),random(-4,4),random(4,8),0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
	TNT1 A 1 
	Stop
  XDeath:
	TNT1 A 0 A_RadiusGive("MonsterSlow",32,RGF_PLAYERS,1)
	TNT1 AAA 0 A_CustomMissile("Kaboom6",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
	TNT1 AAAA 0 A_SpawnItemEx("IceDebris",0,0,0,random(-4,4),random(-4,4),random(4,8),0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
	TNT1 AAA 0 A_CustomMissile("Kaboom6",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
	TNT1 A 1 
	Stop
 }
}