ACTOR VexedNemesisBarrel : NemesisBarrel
{
 Health 100
 Scale 1.2
 +FORCERADIUSDMG
 DamageFactor "Legendary", 0.0
 DamageFactor "Legendary1", 0.0
 DamageFactor "PlayerNemesisPlasma", 0.0
 DamageFactor "Explosion", 0.0001
 DamageFactor "PlayerDTRG", 0.0001
 DamageFactor "DTRailgun", 0.0001
 DamageFactor "PDTPuff", 0.0001
 DamageFactor "RailG", 0.0001
 DamageFactor "PyroShot", 0.0001
 DamageFactor "PlayerPyro", 0.0001
 DamageFactor "PlayerBHole", 0.025
 DamageFactor "PlayerDBFG", 0.015
 DamageFactor "PlayerDBFG2", 0.015
 States
 {
  Spawn:
	VB4R AABB 4 Bright A_SpawnItem("TrueNemesisHellionSmokeSpawner",0,0,0,0)
	Loop
  Death:
	TNT1 A 0 A_PlaySound("VexedPatriarch/Iconoclast",1,1.0,0,ATTN_NONE)
	TNT1 A 0 A_Quake(4,156,0,4000,0)
	VB4R ABABABABABABABABABABABABABABABABABABABA 4 A_SpawnItemEx("VexedNemesisAltBallSmoke",frandom(-100,100),frandom(-100,100),frandom(-100,100),frandom(-40,40),frandom(-40,40),frandom(-40,40))
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NODAMAGE",1)
	TNT1 A 0 A_Quake(7,64,0,4000,0)
	VB4R ABABABABABABABAB 4 A_SpawnItemEx("NemesisIconoclastPreExplosion")
	TNT1 A 0 A_SpawnItemEx("VexedNemesisAbsolutelyFuckingGiantExplosion")
	TNT1 A 0 A_SpawnItemEx("VexedNemesisHugeExplosion",0,0,0,0,0,0,0,SXF_ABSOLUTEANGLE)
	TNT1 A 0 A_Quake(10,100,0,8000,0)
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2 A_Explode(1000,8000,XF_NOTMISSILE,0,6000)
	Stop
 }
}