ACTOR HellFireBarrel : ModdedExplosiveBarrel
{
 Scale 1.2
 -FORCERADIUSDMG
 DamageFactor "PyroShot", 0.0
 DamageFactor "PlayerPyro", 0.0
 DamageFactor "Ice", 0.0
 DamageFactor "PlayerIce", 0.0
 DamageFactor "FreezerBurn", 0.0
 DeathSound "Weapons/PCnnEx"
 Obituary "%o got melted for touching a Hellfire Barrel."
 Tag "Hellfire Barrel"
 States
 {
  Spawn:
 	HFBR A 6 Bright A_SpawnItem("HellFireBaronFlameSpawner",0,0,0,0)
	Loop
  Death:
	TNT1 A 0
	TNT1 A 0 A_Scream
	TNT1 A 0 A_Explode(600,64,0,1)
	TNT1 AAA 0 Bright A_StopSound(5)
	TNT1 A 0 Bright A_Mushroom("HFCyberMushroomFireballs2",12)
	TNT1 A 1 A_SpawnItemEx("HFCyberPyroBoom2",0,0,32)
	Stop
 }
}