ACTOR BlackHoleBarrel : ModdedExplosiveBarrel
{
 DeathSound "PBlack/Blast"
 Obituary "%o was sucked into a Black Hole."
 Tag "Black Hole Barrel"
 States
 {
  Spawn:
	BLHB A -1
	Loop
  Death:
	TNT1 A 0 A_Scream
	TNT1 A 0 A_Explode(150, 240)
	TNT1 AAA 0 Bright A_StopSound(5)
	TNT1 A 0 Bright A_PlaySound("Black/Blast",6,1.0,0)
	TNT1 A 1 A_SpawnItemEx("BlackHoleBarrelExplosion",0,0,32)
	Stop
 }
}

Actor BlackHoleBarrelExplosion
{
 Radius 1
 Height 1
 Obituary "%o was sucked into a Black Hole."
 PROJECTILE
 RENDERSTYLE ADD
 +EXTREMEDEATH
 +SPAWNSOUNDSOURCE
 +FORCERADIUSDMG
 +BRIGHT
 ALPHA 0.8
 States
 {
  Spawn:
  Death:
	TNT1 AAA 0 Bright A_StopSound(5)
	TNT1 A 0 Bright A_SpawnItemEx("BarrelBlackHoleSpawn",0,0,0,0,0,0,0,SXF_SETMASTER,0)
	TNT1 A 1 Bright A_SpawnItemEx("PBlackHoleSpawnDark",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
	Stop 
 }
}