Excellent
{
	Icon = "EXCLA0"
	Class = "IDMFloatyIcon"
	State = "Excellent"
	Text = "Excellent!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Excellent"
	AddFlag ALWAYSSHOWQUANTITY
}

Incredible
{
	Icon = "INCRA0"
	Class = "IDMFloatyIcon"
	State = "Incredible"
	Text = "Incredible!"
	TextColor = "Red"
	QuantityColor = "Grey"
	AnnouncerEntry = "Incredible"
	LowerMedal = "Excellent"
	AddFlag ALWAYSSHOWQUANTITY
}

Impressive
{
	Icon = "IMPRA0"
	Class = "IDMFloatyIcon"
	State = "Impressive"
	Text = "Impressive!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Impressive"
	AddFlag ALWAYSSHOWQUANTITY
}

MostImpressive
{
	Icon = "MIMPA0"
	Class = "IDMFloatyIcon"
	State = "Most_Impressive"
	Text = "Most impressive!"
	TextColor = "Red"
	QuantityColor = "Grey"
	AnnouncerEntry = "MostImpressive"
	LowerMedal = "Impressive"
	AddFlag ALWAYSSHOWQUANTITY
}

Domination
{
	Icon = "DOMNA0"
	Class = "IDMFloatyIcon"
	State = "Domination"
	Text = "Domination!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Domination"
	AddFlag ALWAYSSHOWQUANTITY
}

TotalDomination
{
	Icon = "TDOMA0"
	Class = "IDMFloatyIcon"
	State = "Total_Domination"
	Text = "Total domination!"
	TextColor = "Red"
	QuantityColor = "Grey"
	AnnouncerEntry = "TotalDomination"
	LowerMedal = "Domination"
	AddFlag ALWAYSSHOWQUANTITY
}

Accuracy
{
	Icon = "ACCUA0"
	Class = "IDMFloatyIcon"
	State = "Accuracy"
	Text = "Accuracy!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Accuracy"
	AddFlag ALWAYSSHOWQUANTITY
}

Precision
{
	Icon = "PRECA0"
	Class = "IDMFloatyIcon"
	State = "Precision"
	Text = "Precision!"
	TextColor = "Red"
	QuantityColor = "Grey"
	AnnouncerEntry = "Precision"
	LowerMedal = "Accuracy"
	AddFlag ALWAYSSHOWQUANTITY
}

YouFailIt
{
	Icon = "FAILA0"
	Class = "IDMFloatyIcon"
	State = "YouFailIt"
	Text = "You fail it!"
	TextColor = "Green"
	QuantityColor = "Red"
	AnnouncerEntry = "YouFailIt"
	AddFlag ALWAYSSHOWQUANTITY
}

YourSkillIsNotEnough
{
	Icon = "SKILA0"
	Class = "IDMFloatyIcon"
	State = "YourSkillIsNotEnough"
	Text = "Your skill is not enough!"
	TextColor = "Orange"
	QuantityColor = "Red"
	AnnouncerEntry = "YourSkillIsNotEnough"
	LowerMedal = "YouFailIt"
	AddFlag ALWAYSSHOWQUANTITY
}

Llama
{
	Icon = "LLAMA0"
	Class = "IDMFloatyIcon"
	State = "Llama"
	Text = "Llama!"
	TextColor = "Green"
	QuantityColor = "Red"
	AnnouncerEntry = "Llama"
	Sound = "misc/llama"
	AddFlag ALWAYSSHOWQUANTITY
}

Victory
{
	Icon = "VICTA0"
	Class = "IDMFloatyIcon"
	State = "Victory"
	Text = "Victory!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Victory"
	AddFlag ALWAYSSHOWQUANTITY
}

Perfect
{
	Icon = "PFCTA0"
	Class = "IDMFloatyIcon"
	State = "Perfect"
	Text = "Perfect!"
	TextColor = "Red"
	QuantityColor = "Grey"
	AnnouncerEntry = "Perfect"
	LowerMedal = "Victory"
	AddFlag ALWAYSSHOWQUANTITY
}

Termination
{
	Icon = "TRMAA0"
	Class = "IDMFloatyIcon"
	State = "Termination"
	Text = "Termination!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Termination"
	AddFlag ALWAYSSHOWQUANTITY
}

FirstFrag
{
	Icon = "FFRGA0"
	Class = "IDMFloatyIcon"
	State = "FirstFrag"
	Text = "First frag!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "FirstFrag"
	AddFlag ALWAYSSHOWQUANTITY
}

Capture
{
	Icon = "CAPTA0"
	Class = "IDMFloatyIcon"
	State = "Capture"
	Text = "Capture!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Capture"
	AddFlag ALWAYSSHOWQUANTITY
}

Tag
{
	Icon = "STAGA0"
	Class = "IDMFloatyIcon"
	State = "Tag"
	Text = "Tag!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Tag"
	AddFlag ALWAYSSHOWQUANTITY
}

Assist
{
	Icon = "ASSTA0"
	Class = "IDMFloatyIcon"
	State = "Assist"
	Text = "Assist!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Assist"
	AddFlag ALWAYSSHOWQUANTITY
}

Defense
{
	Icon = "DFNSA0"
	Class = "IDMFloatyIcon"
	State = "Defense"
	Text = "Defense!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Defense"
	AddFlag ALWAYSSHOWQUANTITY
}

// Melee weapon medals

Fisting
{
	Icon = "FISTA0"
	Class = "IDMFloatyIcon"
	State = "Fisting"
	Text = "Fisting!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Fisting"
	AddFlag ALWAYSSHOWQUANTITY
}

Shanked
{
	Icon = "SHNKA0"
	Class = "IDMFloatyIcon"
	State = "Shanked"
	Text = "Shanked!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Shanked"
	AddFlag ALWAYSSHOWQUANTITY
}

Timber
{
	Icon = "TIMBA0"
	Class = "IDMFloatyIcon"
	State = "Timber"
	Text = "Timber!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Timber"
	AddFlag ALWAYSSHOWQUANTITY
}

Chivalry
{
	Icon = "CHIVA0"
	Class = "IDMFloatyIcon"
	State = "Chivalry"
	Text = "Chivalry!"
	TextColor = "Grey"
	QuantityColor = "Red"
	AnnouncerEntry = "Chivalry"
	AddFlag ALWAYSSHOWQUANTITY
}

// Big Weapon Medals

Spam
{
	Icon = "SPAMA0"
	Class = "IDMFloatyIcon"
	State = "Spam"
	Text = "Spam!"
	TextColor = "Green"
	QuantityColor = "Red"
	AnnouncerEntry = "Spam"
	Sound = "misc/spam"
	AddFlag ALWAYSSHOWQUANTITY
}

BaneOfKorax
{
	Icon = "BOKXA0"
	Class = "IDMFloatyIcon"
	State = "BaneOfKorax"
	Text = "Bane of Korax!"
	TextColor = "Red"
	Quantitycolor = "Grey"
	AnnouncerEntry = "BaneOfKorax"
	Sound = "misc/baneofkorax"
	AddFlag ALWAYSSHOWQUANTITY
}

// Meme medals

KEKW
{
	Icon = "KEKMA0"
	Class = "IDMFloatyIcon"
	State = "KEKW"
	Text = "KEKW!"
	TextColor = "Green"
	QuantityColor = "Red"
	AnnouncerEntry = "KEKW"
	Sound = "misc/kekw"
	AddFlag ALWAYSSHOWQUANTITY
}

DogNonOwner
{
	Icon = "ASDMA0"
	Class = "IDMFloatyIcon"
	State = "ASDF"
	Text = "Dog non-owner!"
	TextColor = "Green"
	QuantityColor = "Red"
	AnnouncerEntry = "DogNonOwner"
	Sound = "misc/asdf"
	AddFlag ALWAYSSHOWQUANTITY
}