
// W   I   D   E      P   L   A   S   M   A   ! ! !

sprite "WIPLA0", 54, 16
{
	xscale 0.5
	offset 25,20
	patch "PLASA0", 0, 0
}

sprite "WPLSA0", 83, 61
{
	xscale 0.5
	offset -41,-107
	patch "PLSGA0", 0, 0
}

sprite "WPLSB0", 104, 111
{
	xscale 0.5
	offset 12,-57
	patch "PLSGB0", 0, 0
}

sprite "WPLFA0", 83, 75
{
	xscale 0.5
	offset -41,-93
	patch "PLSFA0", 0, 0
}

sprite "WPLFB0", 85, 73
{
	xscale 0.5
	offset -40,-95
	patch "PLSFB0", 0, 0
}

sprite "WPL2A0", 83, 61
{
	xscale 0.25
	offset 0,-107
	patch "PLSGA0", 0, 0
}

sprite "WPL2B0", 104, 111
{
	xscale 0.25
	offset 32,-57
	patch "PLSGB0", 0, 0
}

sprite "WP2FA0", 83, 75
{
	xscale 0.25
	offset 0,-93
	patch "PLSFA0", 0, 0
}

sprite "WP2FB0", 85, 73
{
	xscale 0.25
	offset 0,-95
	patch "PLSFB0", 0, 0
}


// Rage Armor

graphic "BLARA1", 32, 32
{
	offset 8,14
	patch "BLDSA0", 0, 0
}

graphic "BLARA2", 32, 32
{
	offset 8,14
	patch "BLDSB0", 0, 0
}

graphic "BLARA3", 32, 32
{
	offset 8,14
	patch "BLDSC0", 0, 0
}

graphic "BLARA4", 32, 32
{
	offset 8,14
	patch "BLDSD0", 0, 0
}

// Rage Sphere

graphic "RAGESP1", 32, 32
{
	offset 8,14
	patch "BLDSA0", 0, 0
}

graphic "RAGESP2", 32, 32
{
	offset 8,14
	patch "BLDSB0", 0, 0
}

graphic "RAGESP3", 32, 32
{
	offset 8,14
	patch "BLDSC0", 0, 0
}

graphic "RAGESP4", 32, 32
{
	offset 8,14
	patch "BLDSD0", 0, 0
}

graphic "INVULN1", 32, 32
{
	offset 8,14
	patch "PINVA0", 0, 0
}

graphic "INVULN2", 32, 32
{
	offset 8,14
	patch "PINVB0", 0, 0
}

graphic "INVULN3", 32, 32
{
	offset 8,14
	patch "PINVC0", 0, 0
}

graphic "INVULN4", 32, 32
{
	offset 8,14
	patch "PINVD0", 0, 0
}

// Time Freeze

graphic "TIMESP1", 32, 32
{
	offset 8,14
	patch "TIMEA0", 0, 0
}

graphic "TIMESP2", 32, 32
{
	offset 8,14
	patch "TIMEb0", 0, 0
}

graphic "TIMESP3", 32, 32
{
	offset 8,14
	patch "TIMEc0", 0, 0
}

graphic "TIMESP4", 32, 32
{
	offset 8,14
	patch "TIMEd0", 0, 0
}

// Doom Sphere

graphic "DOOMSP1", 32, 32
{
	offset 8,14
	patch "DOOMa0", 0, 0
}

graphic "DOOMSP2", 32, 32
{
	offset 8,14
	patch "DOOMb0", 0, 0
}

graphic "DOOMSP3", 32, 32
{
	offset 8,14
	patch "DOOMc0", 0, 0
}

graphic "DOOMSP4", 32, 32
{
	offset 8,14
	patch "DOOMd0", 0, 0
}

// Guard Sphere

graphic "GARDSP1", 32, 32
{
	offset 8,14
	patch "GARDa0", 0, 0
}

graphic "GARDSP2", 32, 32
{
	offset 8,14
	patch "GARDb0", 0, 0
}

graphic "GARDSP3", 32, 32
{
	offset 8,14
	patch "GARDc0", 0, 0
}

graphic "GARDSP4", 32, 32
{
	offset 8,14
	patch "GARDd0", 0, 0
}

graphic "STRENG1", 32, 32
{
	offset 8,14
	patch "BERSa0", 0, 0
}

graphic "STRENG2", 32, 32
{
	offset 8,14
	patch "BERSb0", 0, 0
}

graphic "STRENG3", 32, 32
{
	offset 8,14
	patch "BERSc0", 0, 0
}

graphic "STRENG4", 32, 32
{
	offset 8,14
	patch "BERSd0", 0, 0
}

graphic "STRENG5", 32, 32
{
	offset 8,14
	patch "BERSE0", 0, 0
}

graphic "STRENG6", 32, 32
{
	offset 8,14
	patch "BERSF0", 0, 0
}

graphic "STRENG7", 32, 32
{
	offset 8,14
	patch "BERSG0", 0, 0
}

graphic "STRENG8", 32, 32
{
	offset 8,14
	patch "BERSH0", 0, 0
}

graphic "STRENG9", 32, 32
{
	offset 8,14
	patch "BERSI0", 0, 0
}

// Resistance

graphic "GRESIS1", 32, 32
{
	offset 8,14
	patch "BIOSA0", 0, 0
}

graphic "GRESIS2", 32, 32
{
	offset 8,14
	patch "BIOSB0", 0, 0
}

graphic "RRESIS1", 32, 32
{
	offset 8,14
	patch "BIO2A0", 0, 0
}

graphic "RRESIS2", 32, 32
{
	offset 8,14
	patch "BIO2B0", 0, 0
}

graphic "BRESIS1", 32, 32
{
	offset 8,14
	patch "BIO3A0", 0, 0
}

graphic "BRESIS2", 32, 32
{
	offset 8,14
	patch "BIO3B0", 0, 0
}

// Regeneration

graphic "REGNSP1", 32, 32
{
	offset 8,14
	patch "REGNa0", 0, 0
}

graphic "REGNSP2", 32, 32
{
	offset 8,14
	patch "REGNb0", 0, 0
}

graphic "REGNSP3", 32, 32
{
	offset 8,14
	patch "REGNc0", 0, 0
}

graphic "REGNSP4", 32, 32
{
	offset 8,14
	patch "REGNd0", 0, 0
}

graphic "HASTSP1", 32, 32
{
	offset 8,14
	patch "HASTa0", 0, 0
}

graphic "HASTSP2", 32, 32
{
	offset 8,14
	patch "HASTb0", 0, 0
}

graphic "HASTSP3", 32, 32
{
	offset 8,14
	patch "HASTc0", 0, 0
}

graphic "REFLSP1", 32, 32
{
	offset 8,14
	patch "LFSSa0", 0, 0
}

graphic "REFLSP2", 32, 32
{
	offset 8,14
	patch "LFSSb0", 0, 0
}

graphic "REFLSP3", 32, 32
{
	offset 8,14
	patch "LFSSc0", 0, 0
}

graphic "REFLSP4", 32, 32
{
	offset 8,14
	patch "LFSSd0", 0, 0
}

graphic "PROSSP1", 32, 32
{
	offset 8,14
	patch "AMSPa0", 0, 0
}

graphic "PROSSP2", 32, 32
{
	offset 8,14
	patch "AMSPb0", 0, 0
}

graphic "PROSSP3", 32, 32
{
	offset 8,14
	patch "AMSPc0", 0, 0
}

graphic "PROSSP4", 32, 32
{
	offset 8,14
	patch "AMSPd0", 0, 0
}

graphic "SPRDSP1", 32, 32
{
	offset 8,14
	patch "SPRDa0", 0, 0
}

graphic "SPRDSP2", 32, 32
{
	offset 8,14
	patch "SPRDb0", 0, 0
}

graphic "SPRDSP3", 32, 32
{
	offset 8,14
	patch "SPRDc0", 0, 0
}

graphic "SPRDSP4", 32, 32
{
	offset 8,14
	patch "SPRDd0", 0, 0
}

graphic "DRANSP1", 32, 32
{
	offset 8,14
	patch "DRANa0", 0, 0
}

graphic "DRANSP2", 32, 32
{
	offset 8,14
	patch "DRANb0", 0, 0
}

graphic "DRANSP3", 32, 32
{
	offset 8,14
	patch "DRANc0", 0, 0
}

graphic "DRANSP4", 32, 32
{
	offset 8,14
	patch "DRANd0", 0, 0
}

graphic "TURBSP1", 32, 32
{
	offset 8, 14
	patch "turba0", 0, 0
}

graphic "TURBSP2", 32, 32
{
	offset 8, 14
	patch "turbb0", 0, 0
}

graphic "TURBSP3", 32, 32
{
	offset 8, 14
	patch "turbc0", 0, 0
}

graphic "TURBSP4", 32, 32
{
	offset 8, 14
	patch "turbd0", 0, 0
}

graphic "INVISP1", 32, 32
{
	offset 8, 14
	patch "sinva0", 0, 0
}

graphic "INVISP2", 32, 32
{
	offset 8, 14
	patch "sinvb0", 0, 0
}

graphic "INVISP3", 32, 32
{
	offset 8, 14
	patch "sinvc0", 0, 0
}

graphic "INVISP4", 32, 32
{
	offset 8, 14
	patch "sinvd0", 0, 0
}

graphic "ARNOSP1", 32, 32
{
	offset 8, 14
	patch "arnoa0", 0, 0
}

graphic "ARNOSP2", 32, 32
{
	offset 8, 14
	patch "arnob0", 0, 0
}
graphic "ARNOSP3", 32, 32

{
	offset 8, 14
	patch "arnoc0", 0, 0
}

graphic "ARNOSP4", 32, 32
{
	offset 8, 14
	patch "arnod0", 0, 0
}