base Doom;
height 32;
monospacefonts true, "0", center;
InterpolateHealth true, 24;
InterpolateArmor true, 24;
LowerHealthCap false;

statusbar fullscreen, fullscreenoffsets // Insanity Deathmatch HUD
{
	//health
	drawnumber 2147483647, HUDFONT_DOOM, untranslated, health, drawshadow, 105, -32;

	//armor
	drawimage armoricon, 122, -40;
	drawnumber 2147483647, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 105, -55;

	//ammo
	drawimage ammoicon1, -70, -19, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, untranslated, ammo1, drawshadow, interpolate(24), -80, -35;
	
	//frags
	gamemode deathmatch
	{
		drawimage "FRAGSKL", -21, -20;
		drawnumber 2147483647, HUDFONT_DOOM, untranslated, frags, drawshadow, -22, -20;
	}
	//score
	gamemode CTF, OneFlagCTF, Skulltag, Possession, TeamPossession
	{
		drawimage "FRAGSKL", -21, -20;
		drawnumber 2147483647, HUDFONT_DOOM, untranslated, frags, drawshadow, -22, -20;
		drawimage translatable "BSKUB0", -450, -112;
		drawnumber 2147483647, HUDFONT_DOOM, untranslated, teamscore "Blue", drawshadow, -410, -130;
		drawimage translatable "RSKUB0", -450, -90;
		drawnumber 2147483647, HUDFONT_DOOM, untranslated, teamscore "Red", drawshadow, -410, -108;
		//drawimage translatable "GSKUB0", -450, -68;
		//drawnumber 2147483647, HUDFONT_DOOM, untranslated, teamscore "Green", drawshadow, -405, -86;
		//drawimage translatable "YSKUB0", -450, -46;
		//drawnumber 2147483647, HUDFONT_DOOM, untranslated, teamscore "Gold", drawshadow, -405, -64;
	}
	//mugshot
	drawselectedinventory alternateonempty, INDEXFONT, 105, -39
	{
		InInventory "PowerQuadDamage" || "PowerRageInvulnerable" || "PowerPickupProtection"
		{
			drawmugshot "STF", 5, disablerampage, disableouch, disablegrin, disablepain, 105, -39;
		}
		else
		{
			drawmugshot "STF", 5, 105, -39;
		}
	}
}

statusbar normal
{
	drawimage "STBAR", 0, 168;
	drawimage armoricon, 208, 190;
	drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, interpolate(24), 44, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, health, 97, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, armor, 228, 171;

	//keys
	drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
	drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
	drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;

	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(IDMClip), interpolate(24), 288, 173;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(IDMShell), interpolate(24), 288, 179;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(IDMRocketAmmo), interpolate(24), 288, 185;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(IDMCell), interpolate(24), 288, 191;

	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(IDMClip), 314, 173;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(IDMShell), 314, 179;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(IDMRocketAmmo), 314, 185;
	drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(IDMCell), 314, 191;
	
	//frags
	gamemode deathmatch
	{
		drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
	}
	//score
	gamemode teamgame, CTF, OneFlagCTF, Skulltag, Possession, TeamPossession
	{
		drawimage "STPTS", 104, 168;
		InInventory "IDMBlueTeamToken"
		{
			drawnumber 2, HUDFONT_DOOM, untranslated, teamscore "Blue", 138, 171;
		}
		InInventory "IDMRedTeamToken"
		{
			drawnumber 2, HUDFONT_DOOM, untranslated, teamscore "Red", 138, 171;
		}
		/*
		InInventory "IDMGreenTeamToken"
		{
			drawnumber 2, HUDFONT_DOOM, untranslated, teamscore "Green", 138, 171;
		}
		InInventory "IDMGoldTeamToken"
		{
			drawnumber 2, HUDFONT_DOOM, untranslated, teamscore "Gold", 138, 171;
		}*/
	}
	//weapon slots
	gamemode cooperative, singleplayer
	{
		drawimage "STARMS", 104, 168;
		drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172; 
		drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
		drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
		drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
		drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
		drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
	}
	drawimage translatable "STFBANY", 143, 169;
	drawselectedinventory alternateonempty, INDEXFONT, 143, 168
	{
		InInventory "PowerQuadDamage" || "PowerRageInvulnerable"
		{
			drawmugshot "STF", 5, disablerampage, disableouch, disablegrin, disablepain, 143, 168;
		}
		else
		{
			drawmugshot "STF", 5, 143, 168;
		}
	}
}

mugshot "Normal", health2
{
	{ST00, ST01, ST02} 10;
}

mugshot "Pain", healthspecial, directional
{
	{TR00, KILL0, TL00} 17;
}

mugshot "Ouch", health
{
	OUCH0 35;
}

mugshot "Grin", health
{
	EVL0 35;
}

mugshot "God"
{
	GOD0 -1;
}

mugshot "Death"
{
	DEAD0 -1;
}