GameInfo
{
	DimColor = "Red"
	MenuFontColor_Title = "InsaneRed"
	MenuFontColor_Selection = "Gold"
	MenuFontColor_Label = "Grey"
	MenuFontColor_Value = "White"
	MenuFontColor_Action = "InsaneRed"
	MenuFontColor_Header = "InsaneRed"
	MenuFontColor_Highlight = "Gold"
	MenuSliderColor = "Gold"
	MenuSliderBackColor = "InsaneRed"
	Dimamount = 0.175
	titlemusic = "D_IDMTTL"
	intermissionmusic = "D_IDMINT"
	advisorytime = 6
	Titlepage = "IDMTITLE"
	Exitpic = "IDMINTER"
	Enterpic = "IDMINTER"
	Norandomplayerclass = true
	AddCustomData = "Ratio", "float", 0
	infopage = "INHLP1", "INHLP2", "HELP", "IDMTITLE", "TITLEPIC", "CREDIT"
	quitmessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3",
	"$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7", "$QUITMSG8",
	"$QUITMSG9", "$QUITMSG10", "$QUITMSG11", "$QUITMSG12", "$QUITMSG13",
	"$QUITMSG14", "$QUITMSG15", "$QUITMSG16", "$QUITMSG17", "$QUITMSG18",
	"$QUITMSG19", "$QUITMSG20", "$QUITMSG21", "$QUITMSG22", "$QUITMSG23",
	"$QUITMSG24", "$QUITMSG25", "$QUITMSG26", "$QUITMSG27", "$QUITMSG28",
	"$QUITMSG29", "$QUITMSG30", "$QUITMSG31", "$QUITMSG32", "$QUITMSG33",
	"$QUITMSG34", "$QUITMSG35", "$QUITMSG36"
}

GameDefaults
{
	Intermission
	SpawnWithWeaponRaised
	AllowJump
	NoCrouch
	AllowFreelook
}
/*
AddDefaultMap
{
	Exitpic = "IDMINTER"
	Enterpic = "IDMINTER"
	Intermusic  = "D_IDMINT"
}*/