DefaultGameSettings
{
	// DMFlags
	SV_WeaponStay = true
	SV_NoExit = true
	SV_NoMonsters = true
	SV_ItemRespawn = true
	
	// DMFlags2
	SV_NoRunes = true
	SV_DoubleAmmo = false
	SV_BFGFreeAim = true
	SV_BarrelRespawn = true
	SV_NoRespawnInvul = true
	
	// ZADMFlags
	SV_UnblockAllies = true
	SV_ShootThroughAllies = true
	SV_DontPushAllies = true
	
	// ZACompatFlags
	Compat_NoGravity_Spheres = true
	
	// Server CVars
	SV_RespawnDelayTime = 1.0
	SV_DontHideStats = true
}

DefaultLockedGameSettings
{
	// DMFlags
	SV_NoCrouch = true

	// ZADMFlags
	SV_ForceAlpha = true
	SV_NoDrop = true
}

// Regular deathmatch
Deathmatch
{
	AddFlag DEATHMATCH
	AddFlag PLAYERSEARNFRAGS
	AddFlag MAPRESETS
	AddFlag MAPRESET_RESETS_MAPTIME

	Name "Deathmatch"
	ShortName "DM"
	F1Texture "F1_DM"
	LockedGameSettings
	{
		Compat_OldIntermission = true
	}
}

// Duel
Duel
{
	AddFlag DEATHMATCH
	AddFlag PLAYERSEARNFRAGS
	AddFlag MAPRESETS
	AddFlag MAPRESET_RESETS_MAPTIME

	Name "Duel"
	ShortName "DUEL"
	F1Texture "F1_DUEL"
	GameSettings
	{
		SV_NoFOV = true
		Compat_FullWeaponLower = true
		Compat_PlasmaBump = true
		Compat_InstantRespawn = true
		Compat_OriginalSoundCurve = true
	}
	LockedGameSettings
	{
		Compat_OldIntermission = true
	}
}

// Last man standing
LastManStanding
{
	AddFlag DEATHMATCH
	AddFlag PLAYERSEARNWINS
	AddFlag DONTSPAWNMAPTHINGS
	AddFlag MAPRESETS
	AddFlag DEADSPECTATORS
	AddFlag USEMAXLIVES
	AddFlag MAPRESETS
	AddFlag MAPRESET_RESETS_MAPTIME

	Name "Last Man Standing"
	ShortName "LMS"
	F1Texture "F1_LMS"
	LockedGameSettings
	{
		Compat_OldIntermission = true
	}
}