/// Player and playerclasses ///

ACTOR IDMPlayer : DoomPlayer replaces DoomPlayer
{
  Speed 1
  Health 100
  GibHealth 75
  Radius 16
  Height 56
  Mass 100
  PainChance 255
  Player.MaxHealth 200
  Player.MugshotMaxHealth 125
  Player.FallingScreamSpeed 24.0,32.0
  Player.ForwardMove 2,1
  Player.SideMove 2,1
  Player.GruntSpeed 20
  Player.CrouchSprite "PLYC"
  Player.DisplayName "Pistol"
  Player.Portrait "SWPIST"
  Player.Soundclass "Player"
  Player.DamageScreenColor "Red", 1.0
  Player.StartItem "IDMPistol"
  Player.StartItem "IDMFist"
  Player.StartItem "PlayerStartingArmor"
  Player.WeaponSlot 1, IDMFist, Knife, StartingChainsaw, Blade
  Player.WeaponSlot 2, IDMPistol, Machinegun, Yellowboy, IDMBlaster
  Player.WeaponSlot 3, Boomstick, BuckShot, IDMShotgun, Screwgun, RiotShotgun, IDMSuperShotgun, QuadShotgun, HandCannon
  Player.WeaponSlot 4, Nailgun, IDMChaingun, SuperChaingun, HeavyMachinegun, SuperNailgun, AssaultRifle, IDMMinigun, Stinger, MyoosicMaker
  Player.WeaponSlot 5, GrenadeRifle, IDMRocketLauncher, IDMGrenadeLauncher, Minibomber, Heatseeker, BarrageLauncher, Devastator, HellstormCannon, Barrelgun
  Player.WeaponSlot 6, IDMPlasmagun, IDMRailgun, PlasMachineGun, PulseRifle, PlasmaBeam, IonBlaster, Repeater, FreezeThrower, WidePlasmaGun, InsanePlasmaArray
  Player.WeaponSlot 7, IDMBFG9000, IDMBFG10K, Devastator1000, Unmaker, IDMFlamethrower, IDMPyroCannon, IDMHeatwave, Meowitzer, IDMMace, IDMQuietus, IDMWraithverge, IDMBloodscourge, IDMSigil, Redeemer
  Player.ColorRange 112, 127
  -RANDOMIZE
  States
  {
  Spawn:
	PLAY A 1 ACS_NamedExecuteAlways("TeleportFreezeCheck",0)
    Loop
  See:
    TNT1 A 0 A_JumpIfInventory("PowerIDMTurbo",1,"SeeTurbo")
    PLAY ABCD 5
    Loop
  SeeTurbo:
    PLAY ABCD 3 A_CustomMissile("TurboSphereFlameMissile",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
	Goto See
  Missile:
    TNT1 A 0 A_JumpIfInventory("PowerIDMTurbo",1,"MissileTurbo")
    PLAY EEEEEEEE 1 ACS_NamedExecuteAlways("TeleportFreezeCheck",0)
    Goto Spawn
  MissileTurbo:
    PLAY EE 3 A_CustomMissile("TurboSphereFlameMissile",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
    PLAY E 2 A_CustomMissile("TurboSphereFlameMissile",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
    Goto Spawn
  Melee:
    TNT1 A 0 A_JumpIfInventory("PowerIDMTurbo",1,"MeleeTurbo")
    PLAY FFFFF 1 Bright ACS_NamedExecuteAlways("TeleportFreezeCheck",0)
    Goto Missile
  MeleeTurbo:
    PLAY F 3 Bright A_CustomMissile("TurboSphereFlameMissile",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
    PLAY F 2 Bright A_CustomMissile("TurboSphereFlameMissile",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
    Goto Missile
  Pain:
	TNT1 A 0
	TNT1 A 0 A_JumpIfArmorType("BulletArmorProtection","ArmorPain")
	TNT1 A 0 A_JumpIfArmorType("FragArmorProtection","ArmorPain")
	TNT1 A 0 A_JumpIfArmorType("TechArmorProtection","ArmorPain")
	TNT1 A 0 A_JumpIfArmorType("IDMYellowArmor","ArmorPain")
	TNT1 A 0 A_JumpIfArmorType("IDMBlueArmor","ArmorPain")
	TNT1 A 0 A_JumpIfArmorType("IDMRedArmor","ArmorPain")
	TNT1 A 0 A_JumpIfArmorType("PurpleArmor","ArmorPain")
	TNT1 A 0 A_JumpIfArmorType("SuperArmor","ArmorPain")
	TNT1 A 0 A_JumpIfInventory("PowerIDMReflection",1,"ReflPain")
	TNT1 A 0 A_JumpIfInventory("PowerIDMQuarterDamage",1,"GuardPain")
  PainNormal:
    TNT1 A 0 A_JumpIfInventory("PowerIDMTurbo",1,"PainTurbo")
    PLAY G 8 Bright A_Pain
    Goto Spawn
  PainTurbo:
    TNT1 A 0 A_CustomMissile("TurboSphereFlameMissile",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
    PLAY G 3 Bright A_Pain
	PLAY G 3 Bright A_CustomMissile("TurboSphereFlameMissile",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
	PLAY G 2 Bright A_CustomMissile("TurboSphereFlameMissile",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER)
	Goto Spawn
  ArmorPain:
	TNT1 A 0
	TNT1 A 0 A_Playsound("misc/armhit",CHAN_ITEM)
	TNT1 A 0 A_JumpIfInventory("PowerIDMReflection",1,"ReflPain")
	TNT1 A 0 A_JumpIfInventory("PowerIDMQuarterDamage",1,"GuardPain")
	Goto PainNormal
  ReflPain:
	TNT1 A 0
	TNT1 A 0 A_Playsound("misc/reflhit",CHAN_BODY)
	TNT1 A 0 A_JumpIfInventory("PowerIDMQuarterDamage",1,"GuardPain")
	Goto PainNormal
  GuardPain:
	TNT1 A 0
	TNT1 A 0 A_Playsound("misc/guardhit",CHAN_5)
	Goto PainNormal
  Death.BFGSplash:
    TNT1 A 0 A_GiveInventory("IDMSpamChecker",1,AAPTR_TARGET)
	Goto XDeath
  Death.Punch:
    TNT1 A 0 A_GivePlayerMedal("Fisting",0,AAPTR_TARGET)
  Death.Bullet:
  Death.Nail:
  Death.HitPlasma:
	TNT1 A 0 A_Jump(36,"XDeath")
  Death:
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("LudicrousGibs") == true,"XDeath")
	PLAY H 1 Bright A_Jump(24,"DTip")
  DTipDone:
	TNT1 A 0 A_Jump(ACS_NamedExecuteWithResult("ExplosiveDeathChance"),"ExplDeath")
  Death.Exit:
	TNT1 A 0 A_Jump(192,"Death.Fast","Death.Slow","Death.Slower")
    PLAY H 6 Bright A_PlayerScream
    PLAY I 6 Bright
    PLAY J 6 Bright A_NoBlocking
    PLAY K 6 Bright
	PLAY LM 6 Bright
    PLAY N -1
    Stop
  DTip:
	TNT1 A 0 ACS_NamedExecuteAlways("DisplayRandomTip")
	Goto DTipDone
  Death.Fast:
    PLAY H 5 Bright A_PlayerScream
    PLAY I 5 Bright
    PLAY J 5 Bright A_NoBlocking
    PLAY K 5 Bright
	PLAY LM 5 Bright
    PLAY N -1
    Stop
  Death.Slow:
    PLAY H 7 Bright A_PlayerScream
    PLAY I 7 Bright
    PLAY J 7 Bright A_NoBlocking
    PLAY K 7 Bright
	PLAY LM 7 Bright
    PLAY N -1
    Stop
  Death.Slower:
    PLAY H 8 Bright A_PlayerScream
    PLAY I 8 Bright
    PLAY J 8 Bright A_NoBlocking
    PLAY K 8 Bright
	PLAY LM 8 Bright
    PLAY N -1
    Stop
  XDeath:
  XDeath.Nail:
  XDeath.Telefrag:
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("GibNukeCheck") == false,"NoUltraXDeath")
	TNT1 A 0 A_Jump(ACS_NamedExecuteWithResult("GibNukeChance"),"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
  NoUltraXDeath:
	PLAY O 1 Bright A_Jump(16,"XDTip")
  XDTipDone:
	TNT1 A 0 A_Jump(ACS_NamedExecuteWithResult("ExplosiveDeathChance"),"ExplDeath")
  XDeath.InstantDeath:
  XDeath.Suicide:
  XDeath.Exit:
	TNT1 A 0 A_Jump(170,"Xdeath.Fast","XDeath.Slow")
    PLAY O 5 Bright
    PLAY P 5 Bright A_XScream
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUV 5 Bright
    PLAY W -1
    Stop
  XDTip:
	TNT1 A 0 ACS_NamedExecuteAlways("DisplayRandomGibbingTip")
	Goto XDTipDone
  XDeath.Fast:
    PLAY O 4 Bright
    PLAY P 4 Bright A_XScream
    PLAY Q 4 Bright A_NoBlocking
    PLAY RSTUV 4 Bright
    PLAY W -1
    Stop
  XDeath.Slow:
    PLAY O 6 Bright
    PLAY P 6 Bright A_XScream
    PLAY Q 6 Bright A_NoBlocking
    PLAY RSTUV 6 Bright
    PLAY W -1
    Stop
  ExplDeath:
	PLAY O 5 Bright
	TNT1 A 0 A_XScream
	TNT1 A 0 A_Jump(128,"MiniNail","MiniRocket","MiniGrenade","MiniPlasma","MiniPulse","MiniIon","MiniFreeze","MiniCat","MiniBarrel","MiniPyro","MiniPingas","MiniBallOfSteel","MiniBridgeOfSteel","MiniSpam","MiniArnold","MiniHand","MiniBooch","MiniCarrey","MiniGraf","MiniKekW","MiniHL","MiniSparta","MiniPootis","MiniGaben","MiniCacoward","MiniASDF","MiniCena","MiniAinsley","MiniAlexJones","MiniSbaysce","MiniSchutzstaffel","MiniNokia","MiniBimsness","MiniTimAllen","MiniPumkin","MiniKing","MiniLemon","MiniCocaCola","MiniCerveza","MiniDoot","MiniEverything")
    PLAY P 3 Bright A_SpawnItemEx("IDMExplosion",random(-32,32),random(-32,32),random(0,20),0,0,4,0,SXF_ABSOLUTEPOSITION)
    TNT1 A 0 A_SpawnItemEx("IDMExplosion",random(-32,32),random(-32,32),random(0,20),0,0,4,0,SXF_ABSOLUTEPOSITION)
	PLAY Q 3 Bright A_NoBlocking
    PLAY R 3 Bright A_SpawnItemEx("IDMExplosion",random(-32,32),random(-32,32),random(0,20),0,0,4,SXF_ABSOLUTEPOSITION)
	PLAY ST 3 Bright A_SpawnItemEx("IDMExplosion",random(-32,32),random(-32,32),random(0,20),0,0,4,SXF_ABSOLUTEPOSITION)
	PLAY UVW 4 Bright
    PLAY W -1
    Stop
  MiniNail:
    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BigNail",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
    PLAY P 2 Bright
    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BigNail",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
    PLAY P 2 Bright
    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BigNail",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	Goto MiniDone
  MiniRocket:
    TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAA 0 A_CustomMissile("IDMRocket2",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	Goto MiniDone
  MiniGrenade:
    TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAA 0 A_CustomMissile("MushroomGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	Goto MiniDone
  MiniPlasma:
    TNT1 AAAAAAAAAA 0 A_CustomMissile("IDMPlasmaBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
    PLAY P 2 Bright
    TNT1 AAAAAAAAAA 0 A_CustomMissile("IDMPlasmaBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
    PLAY P 2 Bright
    TNT1 AAAAAAAAAA 0 A_CustomMissile("IDMPlasmaBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	Goto MiniDone
  MiniPulse:
    TNT1 AAAAAAAAAA 0 A_CustomMissile("PulseBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
    PLAY P 2 Bright
    TNT1 AAAAAAAAAA 0 A_CustomMissile("PulseBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
    PLAY P 2 Bright
    TNT1 AAAAAAAAAA 0 A_CustomMissile("PulseBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	Goto MiniDone
  MiniIon:
    TNT1 AAAAAAAAAA 0 A_CustomMissile("IonBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
    PLAY P 2 Bright
    TNT1 AAAAAAAAAA 0 A_CustomMissile("IonBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
    PLAY P 2 Bright
    TNT1 AAAAAAAAAA 0 A_CustomMissile("IonBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	Goto MiniDone
  MiniFreeze:
    TNT1 AAAAAAAAAA 0 A_CustomMissile("FreezeBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
    PLAY P 2 Bright
    TNT1 AAAAAAAAAA 0 A_CustomMissile("FreezeBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
    PLAY P 2 Bright
    TNT1 AAAAAAAAAA 0 A_CustomMissile("FreezeBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	Goto MiniDone
  MiniCat:
    TNT1 AAAAAAAAAA 0 A_CustomMissile("MeowitzerCat",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAA 0 A_CustomMissile("ChonkyCat",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	Goto MiniDone
  MiniBarrel:
    TNT1 AAAAAAAAAA 0 A_CustomMissile("BarrelMissile",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	Goto MiniDone
  MiniPyro:
    TNT1 A 0 A_CustomMissile("SlowBigPyroShot",24,random(0,20),0,CMF_AIMDIRECTION,90)
	Goto MiniDone
  MiniPingas:
	TNT1 AA 0 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	Goto MiniDone
  MiniBallOfSteel:
	TNT1 AAAAAAAAAAAAAAAA 0 A_CustomMissile("BallofSteel",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	Goto MiniDone
  MiniBridgeOfSteel:
	TNT1 AAAAAAAAAAAAAAAA 0 A_CustomMissile("BridgeofSteel",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	Goto MiniDone
  MiniSpam:
	TNT1 AAAAAA 0 A_CustomMissile("SpamBFGBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	Goto MiniDone
  MiniArnold:
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	Goto MiniDone
  MiniHand:
	TNT1 AAAAAAAA 0 A_CustomMissile("Hand2",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	Goto MiniDone
  MiniBooch:
	TNT1 A 0 A_CustomMissile("BoochHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	Goto MiniDone
  MiniCarrey:
	TNT1 A 0 A_CustomMissile("CarreyHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	Goto MiniDone
  MiniKekW:
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	Goto MiniDone
  MiniHL:
	TNT1 AAAAAAAA 0 A_CustomMissile("HLHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	Goto MiniDone
  MiniSparta:
	TNT1 AA 0 A_CustomMissile("SpartaHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	Goto MiniDone
  MiniGraf:
	TNT1 A 0 A_CustomMissile("BigGrafHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAA 0 A_CustomMissile("GrafHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	Goto MiniDone
  MiniPootis:
	TNT1 AA 0 A_CustomMissile("PootisGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	Goto MiniDone
  MiniGaben:
	TNT1 AAAAAA 0 A_CustomMissile("GabenHead2",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GabenHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	Goto MiniDone
  MiniCacoward:
	TNT1 AAAAAAAA 0 A_CustomMissile("IDMCacoward",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	Goto MiniDone
  MiniASDF:
	TNT1 AA 0 A_CustomMissile("ASDFHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ASDFHead2",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	Goto MiniDone
  MiniCena:
	TNT1 AAAAAAAAAA 0 A_CustomMissile("CenaHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	Goto MiniDone
  MiniAinsley:
	TNT1 AAAAAAAA 0 A_CustomMissile("AinsleyHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	Goto MiniDone
  MiniAlexJones:
	TNT1 AAAAAAAA 0 A_CustomMissile("AlexJonesHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	Goto MiniDone
  MiniSchutzstaffel:
	TNT1 AAAAAA 0 A_CustomMissile("Schutzstaffelmissile",24,random(0,20),random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(0,30))
	Goto MiniDone
  MiniSbaysce:
	TNT1 AAAAAAAA 0 A_CustomMissile("SbaysceHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	Goto MiniDone
  MiniNokia:
	TNT1 AAAAAAAA 0 A_CustomMissile("NokiaMissile",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,30))
	Goto MiniDone
  MiniBimsness:
	TNT1 AAAAAAAA 0 A_CustomMissile("BimsnessMissile",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,30))
	Goto MiniDone
  MiniTimAllen:
	TNT1 AAAAAAAA 0 A_CustomMissile("TimAllenHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,45))
	Goto MiniDone
  MiniPumkin:
	TNT1 AAAAAAAA 0 A_CustomMissile("PumkinHead",16,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,45))
	Goto MiniDone
  MiniKing:
	TNT1 AAAAAAAA 0 A_CustomMissile("ZeldaKingHead",16,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,45))
	Goto MiniDone
  MiniLemon:
    TNT1 AA 0 A_CustomMissile("CombustibleLemon",16,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,45))
	Goto MiniDone
  MiniCocaCola:
    TNT1 AAAAAAAAAAAAAAAA 0 A_CustomMissile("CocaColaEspuma",16,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,45))
	Goto MiniDone
  MiniCerveza:
    TNT1 AAAAAAAA 0 A_CustomMissile("CervezaCristal",16,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,45))
	Goto MiniDone
  MiniDoot:
    TNT1 AAAAAAAA 0 A_CustomMissile("DootHead",16,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,45))
	Goto MiniDone
  MiniEverything:
	TNT1 AAA 0 A_CustomMissile("BigNail",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 AAA 0 A_CustomMissile("IDMRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("IDMRocket2",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("IDMGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("MushroomGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("IDMPlasmaBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAA 0 A_CustomMissile("PulseBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAA 0 A_CustomMissile("IonBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAA 0 A_CustomMissile("FreezeBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAA 0 A_CustomMissile("MeowitzerCat",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("ChonkyCat",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("BarrelMissile",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("SlowBigPyroShot",24,random(0,20),0,CMF_AIMDIRECTION,90)
	TNT1 A 0 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BallofSteel",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAA 0 A_CustomMissile("BridgeofSteel",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("SpamBFGBall",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ArnoldHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("Hand2",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BoochHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("CarreyHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("KekWHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("HLHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("SpartaHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigGrafHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GrafHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("PootisGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GabenHead2",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GabenHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("IDMCacoward",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("ASDFHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("ASDFHead2",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("CenaHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("AinsleyHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("AlexJonesHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("Schutzstaffelmissile",24,random(0,20),random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(0,30))
	TNT1 A 0 A_CustomMissile("SbaysceHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("NokiaMissile",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,30))
	TNT1 A 0 A_CustomMissile("BimsnessMissile",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,30))
	TNT1 A 0 A_CustomMissile("TimAllenHead",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,45))
	TNT1 A 0 A_CustomMissile("PumkinHead",16,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,45))
	TNT1 A 0 A_CustomMissile("ZeldaKingHead",16,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,45))
	TNT1 A 0 A_CustomMissile("CombustibleLemon",16,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,45))
	TNT1 A 0 A_CustomMissile("CocaColaEspuma",16,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,45))
	TNT1 A 0 A_CustomMissile("CervezaCristal",16,random(0,20),random(0,359),CMF_AIMDIRECTION,random(-15,45))
	Goto MiniDone
  MiniDone:
    PLAY P 3 Bright
    PLAY Q 3 Bright A_NoBlocking
	PLAY RST 3 Bright
	PLAY UVW 4 Bright
    PLAY W -1
    Stop
  UltraXDeath1:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("MahLazorNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUV 5 Bright
	PLAY W 66 Bright
	TNT1 A -1
	Stop
  UltraXDeath2:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("PingasNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUV 5 Bright
	PLAY W 47 Bright
	TNT1 A -1
	Stop
  UltraXDeath3:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("NoGodPleaseNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUVW 5 Bright
	PLAY W 196 Bright
    TNT1 A -1
	Stop
  UltraXDeath4:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("BallOfSteelNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUV 5 Bright
	PLAY W 85 Bright
	TNT1 A -1
	Stop
  UltraXDeath5:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("EllisChristmasNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUV 5 Bright
    PLAY W 61 Bright
    TNT1 A -1
	Stop
  UltraXDeath6:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("KoraxNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 115 Bright
	TNT1 A -1
	Stop
  UltraXDeath7:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("BFGSpamNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUV 5 Bright
	PLAY W 107 Bright
	TNT1 A -1
	Stop
  UltraXDeath8:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("ArnoldNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUV 5 Bright
	PLAY W 198 Bright
	TNT1 A -1
	Stop
  UltraXDeath9:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("StrifeNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUV 5 Bright
	PLAY W 190 Bright
	TNT1 A -1
	Stop
  UltraXDeath10:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("HandNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUV 5 Bright
	PLAY W 52 Bright
	TNT1 A -1
	Stop
  UltraXDeath11:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("CarreyNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 227 Bright
	TNT1 A -1
	Stop
  UltraXDeath12:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("KEKWNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 58 Bright
	TNT1 A -1
	Stop
  UltraXDeath13:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("BoochNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUV 5 Bright
	PLAY W 73 Bright
	TNT1 A -1
	Stop
  UltraXDeath14:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("HLNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 60 Bright
	TNT1 A -1
	Stop
  UltraXDeath15:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("DispenserNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 52 Bright
	TNT1 A -1
	Stop
  UltraXDeath16:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("SpartaNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 222 Bright
	TNT1 A -1
	Stop
  UltraXDeath17:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("BridgeNuke1",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUV 5 Bright
	PLAY W 14 Bright
    TNT1 A -1
	Stop 
  UltraXDeath18:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("AlreadyDeadNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY R 5 Bright
    PLAY STUV 5 Bright
	PLAY W 143 Bright
	TNT1 A -1
	Stop
  UltraXDeath19:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("IDMTNTNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUV 5 Bright
    PLAY W 79 Bright
	TNT1 A -1
	Stop
  UltraXDeath20:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("GrafNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 120 Bright
	TNT1 A -1
	Stop
  UltraXDeath21:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("PootisNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY TUV 5 Bright
	PLAY W 53 Bright
	TNT1 A -1
	Stop
  UltraXDeath22:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("ASDFNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUV 5 Bright
	PLAY W 294 Bright
	TNT1 A -1
	Stop
  UltraXDeath23:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("CenaNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 60 Bright
	TNT1 A -1
	Stop
  UltraXDeath24:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("GabenNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 49 Bright
	TNT1 A -1
	Stop
  UltraXDeath25:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("AinsleyNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)//A_SpawnItemEx("AinsleyNuke",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERPOINTERS)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright A_ClearTarget
	PLAY W 64 Bright
	TNT1 A -1
	Stop
  UltraXDeath26:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("HolyNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)//A_SpawnItemEx("HolyNuke",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERPOINTERS)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 42 Bright
	TNT1 A -1
	Stop
  UltraXDeath27:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("CacowardNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 86 Bright
	TNT1 A -1
	Stop
  UltraXDeath28:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("BridgeNuke2",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 50 Bright
	TNT1 A -1
	Stop
  UltraXDeath29:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("AlexJonesNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 149 Bright
	TNT1 A -1
	Stop
  UltraXDeath30:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("SSNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 51 Bright
	TNT1 A -1
	Stop
  UltraXDeath31:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("SbaysceNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 341 Bright
	TNT1 A -1
	Stop
  UltraXDeath32:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("NokiaNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 56 Bright
	TNT1 A -1
	Stop
  UltraXDeath33:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("BimsnessNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 70 Bright
	TNT1 A -1
	Stop
  UltraXDeath34:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("BarrelNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 18 Bright
	TNT1 A -1
	Stop
  UltraXDeath35:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("BarrelNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 61 Bright
	TNT1 A -1
	Stop
  UltraXDeath36:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("PumkinNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 34 Bright
	TNT1 A -1
	Stop
  UltraXDeath37:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("ZeldaKingNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 48 Bright
	TNT1 A -1
	Stop
  UltraXDeath38:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("LemonNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 1038 Bright
	TNT1 A -1
	Stop
  UltraXDeath39:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("PussyNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 44 Bright
	TNT1 A -1
	Stop
  UltraXDeath40:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("CocaColaNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 43 Bright
	TNT1 A -1
	Stop
  UltraXDeath41:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("CervezaNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 248 Bright
	TNT1 A -1
	Stop
  UltraXDeath42:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("BeerNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 71 Bright
	TNT1 A -1
	Stop
  UltraXDeath43:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("HLNuke2",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 131 Bright
	TNT1 A -1
	Stop
  UltraXDeath44:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("MyMyBallsNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 275 Bright
	TNT1 A -1
	Stop
  UltraXDeath45:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath46","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("ShotgunNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 180 Bright
	TNT1 A -1
	Stop
  UltraXDeath46:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath47")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("PokemonNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 305 Bright
	TNT1 A -1
	Stop
  UltraXDeath47:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46")
	TNT1 A 0 A_Jump(1,"WTFDeath")
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
    PLAY P 5 Bright A_CustomMissile("DootNuke",0,0,0,CMF_AIMDIRECTION,CMF_TRACKOWNER)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RSTUV 5 Bright
	PLAY W 85 Bright
	TNT1 A -1
	Stop
  WTFDeath:
    PLAY O 5 Bright A_ChangeVelocity(0,0,0,CVF_REPLACE)
	TNT1 A 0 A_Jump(128,"WTFDeath2")
	TNT1 A 0 A_PlaySound("misc/wtfgib",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY P 5 Bright A_PrintBold("\n\n\n\cV3...",3,"BigFont")
    PLAY Q 5 Bright A_NoBlocking
    PLAY R 5 Bright
	PLAY S 5 Bright A_PrintBold("\n\n\n\cV2...",3,"BigFont")
	PLAY TUV 5 Bright
	PLAY W 18 Bright A_PrintBold("\n\n\n\cV1...",3,"BigFont")
	PLAY W 25 Bright A_PrintBold("\n\n\n\cVWHAT THE FU-",3,"BigFont")
	Goto WTFBoom
  WTFDeath2:
	TNT1 A 0 A_PlaySound("misc/wtfgib2",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY P 5 Bright
    PLAY Q 5 Bright A_NoBlocking
    PLAY RS 5 Bright
	PLAY T 5 Bright
	PLAY U 5 Bright A_PrintBold("\n\n\n\n\cVBenny...",3,"SmallFont")
	PLAY V 5 Bright
	PLAY W 117 Bright
	PLAY W 66 Bright A_PrintBold("\n\n\n\n\cVBring me everyone.",3,"SmallFont")
	PLAY W 37 Bright A_PrintBold("\n\n\n\n\cFWhat do you mean, 'everyone'?",3,"SmallFont")
	PLAY W 63 Bright A_PrintBold("\n\n\n\cVEEEEEEVVEERRYYYYYYOOOOOOOOOOONNNNE!!!!",3,"BigFont")
  WTFBoom:
	TNT1 A 0 A_Playsound("misc/wtfmontage",CHAN_7,1.0,1.0,ATTN_NONE)
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!",5,"BigFont")
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1 A_CustomMissile("IDMRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1 A_CustomMissile("BigRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("MushroomGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 1
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpartaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("GrafHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("PootisHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("PootisGrenade",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("ASDFHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CenaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 A 0 A_CustomMissile("GabenHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("GabenHead2",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("AinsleyHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("AlexJonesHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("SchutzstaffelMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("SbaysceHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("NokiaMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("PumkinHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("ZeldaKingHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CombustibleLemon",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CocaColaEspuma",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CervezaCristal",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 2 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 2 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("MushroomGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 2
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("SpartaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("GrafHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("PootisHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("PootisGrenade",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("ASDFHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("CenaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 A 0 A_CustomMissile("GabenHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("GabenHead2",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("AinsleyHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("AlexJonesHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("SchutzstaffelMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("SbaysceHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("NokiaMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("PumkinHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("ZeldaKingHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CombustibleLemon",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CocaColaEspuma",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CervezaCristal",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 2 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 2 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("MushroomGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 2
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("SpartaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("GrafHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("PootisHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("PootisGrenade",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("ASDFHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("CenaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 A 0 A_CustomMissile("GabenHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("GabenHead2",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("AinsleyHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("AlexJonesHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("SchutzstaffelMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("SbaysceHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("NokiaMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("PumkinHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("ZeldaKingHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CombustibleLemon",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CocaColaEspuma",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CervezaCristal",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 2 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 2 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("MushroomGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 2
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("SpartaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("GrafHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("PootisHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("PootisGrenade",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("ASDFHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("CenaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 A 0 A_CustomMissile("GabenHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("GabenHead2",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("AinsleyHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("AlexJonesHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("SchutzstaffelMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("SbaysceHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("NokiaMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("PumkinHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("ZeldaKingHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CombustibleLemon",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CocaColaEspuma",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CervezaCristal",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 2 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 2 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("MushroomGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 2
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("SpartaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("GrafHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("PootisHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("PootisGrenade",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("ASDFHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("CenaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 A 0 A_CustomMissile("GabenHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("GabenHead2",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("AinsleyHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("AlexJonesHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("SchutzstaffelMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("SbaysceHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("NokiaMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("PumkinHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("ZeldaKingHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CombustibleLemon",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CocaColaEspuma",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CervezaCristal",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 2 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 2 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("MushroomGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 2
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("SpartaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("GrafHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("PootisHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("PootisGrenade",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("ASDFHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("CenaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 A 0 A_CustomMissile("GabenHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("GabenHead2",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("AinsleyHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("AlexJonesHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("SchutzstaffelMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("SbaysceHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("NokiaMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("PumkinHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("ZeldaKingHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CombustibleLemon",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CocaColaEspuma",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CervezaCristal",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 2 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 2 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("MushroomGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 2
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("SpartaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("GrafHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("PootisHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("PootisGrenade",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("ASDFHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("CenaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 A 0 A_CustomMissile("GabenHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("GabenHead2",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAA 0 A_CustomMissile("AinsleyHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("AlexJonesHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("SchutzstaffelMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("SbaysceHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("NokiaMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("PumkinHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("ZeldaKingHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CombustibleLemon",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CocaColaEspuma",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("CervezaCristal",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,20))
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 2 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 2 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("MushroomGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 2
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 2 A_Playsound("misc/wtfmontageend",CHAN_7,1.0,0,ATTN_NONE)
	TNT1 AA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 A 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("KekWHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 A 0 A_CustomMissile("BoochHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("SpartaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("GrafHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("PootisHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 A 0 A_CustomMissile("PootisGrenade",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("ASDFHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("CenaHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("GabenHead2",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("AinsleyHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("IDMCacoward",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("AlexJonesHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 A 0 A_CustomMissile("SchutzstaffelMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("SbaysceHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("NokiaMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("BimsnessMissile",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("PumkinHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("ZeldaKingHead",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("CombustibleLemon",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("CocaColaEspuma",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A 1
	TNT1 AA 0 A_CustomMissile("CervezaCristal",24,0,random(0,359),CMF_AIMDIRECTION,random(0,60))
	TNT1 A -1
	Stop
  Ice:
    "####" "#" 5 A_GenericFreezeDeath
    "####" "#" 1 A_FreezeDeathChunks
    Wait
  }
}

ACTOR TargetDummy : IDMPlayer // Dummy player actor for testing purposes
{
  Health 200
  +ISMONSTER
  States
  {
  XDeath:
    Goto UltraXDeath34+3
	TNT1 A 0 A_Jump(256,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18","UltraXDeath19","UltraXDeath20","UltraXDeath21","UltraXDeath22","UltraXDeath23","UltraXDeath24","UltraXDeath25","UltraXDeath26","UltraXDeath27","UltraXDeath28","UltraXDeath29","UltraXDeath30","UltraXDeath31","UltraXDeath32","UltraXDeath33","UltraXDeath34","UltraXDeath35","UltraXDeath36","UltraXDeath37","UltraXDeath38","UltraXDeath39","UltraXDeath40","UltraXDeath41","UltraXDeath42","UltraXDeath43","UltraXDeath44","UltraXDeath45","UltraXDeath46","UltraXDeath47")
	Goto Super::XDeath+2
  }
}

ACTOR ToughTargetDummy : IDMPlayer
{
	Health 10000
}


ACTOR MachinegunPlayer : IDMPlayer
{
  Player.DisplayName "Machinegun"
  Player.StartItem "Machinegun"
  Player.StartItem "IDMFist"
  Player.StartItem "IDMClip", 100
  Player.StartItem "PlayerStartingArmor"
}

ACTOR YellowboyPlayer : IDMPlayer
{
  Player.DisplayName "Yellowboy"
  Player.StartItem "Yellowboy"
  Player.StartItem "IDMFist"
  Player.StartItem "IDMShell", 10
  Player.StartItem "PlayerStartingArmor"
}

ACTOR BlasterPlayer : IDMPlayer
{
  Player.DisplayName "Blaster"
  Player.StartItem "IDMBlaster"
  Player.StartItem "IDMFist"
  Player.StartItem "IDMCell", 50
  Player.StartItem "PlayerStartingArmor"
}

ACTOR BoomstickPlayer : IDMPlayer
{
  Player.DisplayName "Boomstick"
  Player.StartItem "Boomstick"
  Player.StartItem "IDMFist"
  Player.StartItem "IDMShell", 20
  Player.StartItem "PlayerStartingArmor"
}

ACTOR BuckShotPlayer : IDMPlayer
{
  Player.DisplayName "Buckshot"
  Player.StartItem "Buckshot"
  Player.StartItem "IDMFist"
  Player.StartItem "IDMShell", 20
  Player.StartItem "PlayerStartingArmor"
}

ACTOR ChaingunPlayer : IDMPlayer
{
  Player.DisplayName "Chaingun"
  Player.StartItem "IDMChaingun"
  Player.StartItem "IDMFist"
  Player.StartItem "IDMClip", 100
  Player.StartItem "PlayerStartingArmor"
}

ACTOR NailgunPlayer : IDMPlayer
{
  Player.DisplayName "Nailgun"
  Player.StartItem "Nailgun"
  Player.StartItem "IDMFist"
  Player.StartItem "IDMClip", 100
  Player.StartItem "PlayerStartingArmor"
}

ACTOR ChainsawPlayer : IDMPlayer
{
  Player.DisplayName "Chainsaw"
  Player.StartItem "StartingChainsaw"
  Player.StartItem "IDMFist"
  Player.StartItem "PlayerStartingArmor"
}

ACTOR BladePlayer : IDMPlayer
{
  Player.DisplayName "Vorpal Blade"
  Player.StartItem "Blade"
  Player.StartItem "IDMFist"
  Player.StartItem "PlayerStartingArmor"
}

ACTOR KnifePlayer : IDMPlayer
{
  Player.DisplayName "Knife"
  Player.StartItem "Knife"
  Player.StartItem "IDMFist"
  Player.StartItem "PlayerStartingArmor"
}

ACTOR GrenadeRiflePlayer : IDMPlayer
{
  Player.DisplayName "Grenade Rifle"
  Player.StartItem "GrenadeRifle"
  Player.StartItem "IDMFist"
  Player.StartItem "IDMRocketAmmo", 15
  Player.StartItem "PlayerStartingArmor"
}

ACTOR IDMIceChunkHead : IceChunkHead replaces IceChunkHead
{
	+NOTDMATCH
	States
	{
	Spawn:
		PLAY "]" -1
		Stop
	}
}

ACTOR IDMBlueTeamToken : Inventory
{
	Inventory.MaxAmount 1
}

ACTOR IDMRedTeamToken : Inventory
{
	Inventory.MaxAmount 1
}

ACTOR IDMGreenTeamToken : Inventory
{
	Inventory.MaxAmount 1
}

ACTOR IDMGoldTeamToken : Inventory
{
	Inventory.MaxAmount 1
}