================================================================================
================!!     	 Insanity Deathmatch Mapper Info	   !!===============

Before you start mapping with IDM_v1.##.pk3 as a resource using Ultimate Doom
Builder, this text file gives essential information on how to use the mod
as a mapping resource.

== RULES OF THUMB: ==

- Use Zandronum: Doom 2 (Doom/Hexen/UDMF Format).

- RESOURCE LOAD ORDER:
  DOOM2.WAD
  [possible texture packs]
  IDM_v1.#.pk3 / IDM_SkEdit_v1.#.pk3

- *DO NOT* load zandronum.pk3 with the mod as a resource!
  
- Random spawners replace classic Doom 2 things. Their sprite in Ultimate Doom
  Builder tells what they replace from classic Doom 2.

- DO NOT GET SKULLTAG THINGS MIXED WITH INSANITY THINGS!
  InsanityDM uses similar things from Skulltag, such as the Red Armor and
  Doomsphere. To place individual Insanity things, select the things that have
  the label '(Insanity)'.

  You can still place Skulltag things on your map, and use the Skulltag patch
  file for InsanityDM (IDM_STPatch_v1.##) to replace them with Insanity pickups.

  However if you don't load the InsanityDM Skulltag patch file when testing your
  map, your PC will discombobulate and explode! I'm not kidding, it's dangerous!


== ABOUT LOAD-UP ERRORS: ==

When you load the map with InsanityDM as a resource, Ultimate Doom Builder will
likely display over 100 errors on load-up. However, these shouldn't have any
critical impact to mapping. Placing different things should work, and generally
everything else is unaffected.


== PLACING CLASSIC DOOM 2 THINGS WITH THE MOD WHEN MAPPING: ==

Using Insanity Deathmatch as a mapping resource, you can place individual
weapons and items on your map instead of using the random spawners which replace
classic Doom actors.

However, all of the regular Doom 2 things are still placeable, even if you have
Insanity Deathmatch loaded in the editor, and even if the things are replaced
with random spawners.

If you still want your map to have some classic Doom 2 weapon or item spawns,
it's recommended to load the map in the editor without the mod as a resource,
but still possible to do even with the mod loaded.

Random spawners replace most Doom weapons and items, and their sprite icon in
the editor depicts what thing the mod replaces from Doom.

Here is a list of replacements by the Random Spawners:

Weapon Replacements:

Chainsaw -> Powerup Spawner 1
Super Shotgun -> Common Weapon Spawner 1
Shotgun -> Common Weapon Spawner 2
Chaingun -> Bullet Weapon Spawner
Rocket Launcher -> Explosive Weapon Spawner
Plasma Rifle -> Plasma Weapon Spawner
BFG9000 -> Big Weapon Spawner


Ammo Replacements:

Clip Pickup -> Small Ammo Spawner 1
Shell Pickup -> Small Ammo Spawner 2
Rocket Pickup -> Small Ammo Spawner 3
Cell Pickup -> Small Ammo Spawner 4
Box of Bullets -> Big Ammo Spawner 1
Box of Shells -> Big Ammo Spawner 2
Box of Rockets -> Big Ammo Spawner 3
Cellpack -> Big Ammo Spawner 4


Health & Armor Replacements:

Stimpack -> Health Spawner 1
Medikit -> Health Spawner 2
Green Armor -> Light Armor Spawner
Mega Armor -> Heavy Armor Spawner


Powerup/Artifact Replacements:

Partial Invisibility -> Powerup Spawner 2
Light Amp. Visor -> Powerup Spawner 3
Soulsphere -> Powerup Spawner 4
Megasphere -> Powerup Spawner 5
Invulnerability -> Powerup Spawner 6
Berserk Pack -> Powerup Spawner 7
Computer Area Map -> Powerup Spawner 8
Radiation Suit -> Powerup Spawner 9


== IF YOU HAVE ANY QUESTIONS ABOUT MAPPING WITH INSANITYDM AS A RESOURCE: ==

- Reply to the Doomworld forum thread of InsanityDM at
  https://www.doomworld.com/forum/topic/125636/
  
- Or reply to the Zandronum forum thread of InsanityDM at
  https://zandronum.com/forum/viewtopic.php?f=58&t=10212

 Thank you and happy mapping!
 - Kaapeli47
================================================================================