=====================
 Insanity Deathmatch
 version 1.3
=====================
---------------------
	  Changelog
 written by Kaapeli47
---------------------
  + Addition
  - Removal
  ! Change
  * Fix
---------------------

== 1.3 - First update for Zandronum 3.2! ==

= GENERAL: =

+ Insanity Deathmatch now works with Skulltag content using the new Skulltag
  patch file (IDM_STPatch_v1.3.pk3)! This includes the option for the server
  admin to enable runes (default) or replace them with random runes or random
  powerups. There is also an option to have the original Skulltag powerup
  placements (default) or replace them with random powerups!
  
  WARNING: Do NOT use the Skulltag patch file as a resource for mapping with
  Ultimate Doom Builder! You can now build maps for Insanity Deathmatch using
  also Skulltag resources, but only include the Skulltag patch when running your
  map for testing! More information in MAPPER_README.txt.
  
  Load order for Skulltag content is stated in SERVER_ADMIN_README.txt.

+ Added an AUTHINFO lump which authenticates certain other lumps, such as
  MENUDEF, in the mod so they are not adjusted by external mod files.

+ Added a SCORINFO lump that adds a Frags/Deaths ratio column in place of the
  Time column. Thanks to Kaminsky for helping me design the custom column.

+ Added a GAMEMODE lump to determine default server flags for the mod.

+ Added 3 new explosive barrel variants in addition to the existing one in
  Insanity Deathmatch! They randomly replace the standard Doom explosive barrel!

! Moved the Handicap slider into a submenu in Player Setup. In this submenu, the
  player is notified what it does, and recommended to only use it if everyone
  else has a disadvantage.

! Optimized item spawning and used ACS_NamedExecuteWithResult instead of
  CallACS to check for ACS conditions for spawning items.

= MOD OPTIONS: =

+ Players no longer freeze on teleports for half a second. They still lose
  momentum upon teleportation, but have no delay before moving around. The
  teleport freeze effect can be turned back on from Insanity Options -> Server
  Options -> Teleport Freeze -> On, or by setting IDM_TeleportFreeze to True in
  console. Default value is Off/False.

+ Added the color set option for the player setup menu from the Zandronum 3.1
  player setup.

! Overhauled the Server Options menu by dividing it into 3 different submenus:
  Insanity Modifiers, Player Properties, and Gamemode Options.
  
  If the Skulltag patch file is loaded, it will add a fourth submenu called
  Skulltag Patch Options.

= MODIFIERS: =

+ Added a new modifier: Flymatch! When enabled, players have the ability to fly!

+ Added a new modifier: Powerfest! When enabled, players spawn with a random
  powerup!
  
+ Added a new modifier: Point-Blank! When enabled, weapons are shotguns only!

+ Added a new modifier: Bullet Hell! When enabled, weapons are bullet weapons
  only!

+ Added a new modifier: Blockbuster! When enabled, weapons are explosive weapons
  only!
  
+ Added a new modifier: Cell Shock! When enabled, weapons are plasma weapons
  only!

! Fraglimit on the Hot Rockets modifier is no longer halved.

= PLAYER: =

- Removed damage screen color flashes for specific damage types. Seeing many
  different colors in such a fast succession on the screen was disorienting for
  a lot of people, and information on taking damage from specific weapons is
  irrelevant in fast deathmatch games.

* Fixed and slightly adjusted explosive death and gib nuke chance adjustments in
  Decorate and ACS.

= WEAPONS: =

General:

+ Weapons that can kill the original shooter, except the SIGIL, now have a
  SelfObituary property in Decorate.

Spawners:

! The Grenade Launcher no longer spawns on the Super Shotgun or Shotgun spawns.

! Super Shotgun spawn chances:

  BEFORE:
  Super Shotgun: 33%
  Shotgun, Riot Shotgun, Screwgun, Super Chaingun, Super Nailgun, Heavy
  Machinegun, Rocket Launcher, Grenade Launcher, Railgun, Plasma Gun: 6.67%

  AFTER:
  Super Shotgun: 33%
  Shotgun: 8%
  Riot Shotgun, Screwgun, Super Chaingun, Super Nailgun, Heavy Machinegun,
  Rocket Launcher, Railgun, Plasma Gun: 7.33%

! Shotgun spawn chances:

  BEFORE:
  Shotgun, Super Shotgun, Riot Shotgun, Super Chaingun, Railgun: 10%
  Screwgun, Super Nailgun, Heavy Machinegun, Rocket Launcher, Grenade Launcher,
  Plasma Gun: 6.67%

  AFTER:
  Shotgun, Super Shotgun, Riot Shotgun, Super Chaingun, Railgun Screwgun, Super
  Nailgun, Heavy Machinegun, Rocket Launcher, Grenade Launcher, Plasma Gun: 10%

Melee weapons:

+ Added 8 new punching sounds for the Fist from the official KEX port of Doom!

! Renamed the Fist to 'IDMFist' in Decorate and gave it the +GIVEFISTINGMEDAL
  flag.

! The Vorpal Blade no longer makes the wielder invulnerable when attacking. It
  can still reflect projectiles away.

! Increased the rate of attack of the Vorpal Blade from 95 to 100 RPM.
  (Attack tics decreased by 1.)

Small arms:

+ Added a bullet puff to the Yellowboy when its bullets hit surfaces, and a rail
  puff when it hits them with the Strength sphere.

! Decreased the damage of the Pistol in Duel from 25-75 to 20-60 per shot.

* Fixed the Yellowboy firing sound on the location of the bullet impact.

Shotguns:

+ Added a new Strength powerup attack to the Screwgun that shoots bigger spike
  balls that deal more damage and go through enemies.
  
! Decreased the pellets of the Riot Shotgun (in every mode except Duel) from 18
  to 16 per shot.

! Decreased the rate of fire of the Riot Shotgun from 147 to 144 RPM. (Firing
  cycle tics increased by 1.)
  
! Decreased the vertical spread of the Quad Shotgun from 10.65 to 7.1 degrees.

! Decreased the vertical spread of the Quad Shotgun in Strength mode from 21.1
  to 14.2 degrees.

! Increased the rate of fire of the Quad Shotgun from 29 to 35 RPM. (Firing
  cycle tics decreased by 12.)

! Adjusted the sprite offsets of the Quad Shotgun.

! Decreased the ammo consumption of the Hand Cannon from 5 to 4 per shot.

* Optimized the firing of the Shotgun, Super Shotgun and Riot Shotgun in duel by
  checking for an inventory item given when a duel game starts, instead of
  checking the gamemode in an ACS script during the fire state.

Bullet weapons:

+ Added the Mega Moog Myoosic Maker! This jukebox keyboard DJ table thingamajam
  has hidden guns inside it, firing bullets, explosive bullets and nails in a
  wide spread and very high rate of fire! At the same time it plays cool jams
  for you!
  
+ Added more Heavy Weapons Guy sound effects to the Minigun!

! Increased the damage of the Heavy Machinegun from 24-72 to 25-75.

! Increased the damage of the Minigun from 10-30 to 20-60 per bullet.

Explosive weapons:

+ The Barrel Launcher now shoots the different barrel types that also appear in
  the world.
  
! Renamed the Devastators to 'Duke's Devastators'.

! Duke's Devastators now fire both barrels on one trigger press, but consume
  only one rocket.

Plasma weapons:

+ Added a new Big Weapon in Slot 6: The Insane Plasma Array, or I.P.A.! This
  double-barreled energy weapon of mass destruction fires small purple plasma
  that homes into enemies, as well as big purple plasma that explodes into three
  small purple homing plasma projectiles! Make your enemies pray that they have
  a good hiding spot, because this thing is a good seeker!

+ Added a new plasma weapon (Slot 6): The Repeater! This rapid-fire hitscan
  shotgun area-damage energy blaster will make quick work of anyone daring to go
  in the way of the irradiating shots of it!

+ The Plasma Beam is now hitscan using A_RailAttack, and *finally* doesn't cause
  Impressive or Most Impressive medals on consecutive hits! This was the only
  obstacle in the way of making it properly hitscan while emitting a visible and
  syncronized beam.

+ Added a new Strength powerup attack to the Ion Blaster that shoots a big
  plasma projectile which scatters into 5 Ion Blaster projectile upon impact.

+ Added subprojectiles to the Strength powerup attack of the Pulse Rifle, which
  spawn when the main projectile impacts with players.

+ Added a rail puff to the Railgun with new impact sounds and dynamic lights.

+ Added small ice shard subprojectiles to the Freeze Thrower which shatter from
  the impact of the main projectile with a slow velocity and 20% less damage
  than the main projectile.

! Decreased the damage of the Plasma Beam from 5-40 to 4-32.

! The Railgun no longer has to reload its clip while using the Strength powerup.

* Fixed the Strength and Doomsphere powered Pulse Rifle projectile not playing
  the quad hit sound when hitting enemies.

Big weapons:

+ Added the Calamity Blade (Slot 7) from Legacy of Rust! This fuel requiring
  beast generates more and more heat the longer the trigger is held, and
  unleashes a literal wave of heat when released or when at full charge!

+ Added a quaking effect to the Redeemer missile explosion when near it. The
  closer the player is, the more intense the quaking is.

! Renamed the BFG Prototype to 'IDMBFG9000' in Decorate and gave it the
  +GIVESPAMMEDAL flag.

! Decreased the ammo consumption of the BFG Prototype from 40 to 25 cells per
  shot.

! Decreased the maximum amount of hitscan explosions in the BFG10K from 5 to 3
  per shot.

! Increased Flamethrower main projectile splash damage from 4-40 to 8-80.

! Increased the horizontal spread of the Flamethrower from 16 to 20 degrees.

! Increased the projectile speed of the Flamethrower from 35 to 48.

! Decreased the ammo consumption of the Pyro Cannon from 25 to 20 per shot.

! Increased the speed of the Pyro Cannon projectile from 30 to 50.

! Increased Fire Mace primary projectile damage from 30-240 to 40-320.

! Increased Fire Mace secondary projectile damage from 90-720 to 120-960.

! Increased Fire Mace tertiary projectile damage from 60-480 to 80-640.

! Increased the firing tics of the Wraithverge by 3 (Rate of fire decreased by
  15%).

= AMMO: =

! Increased the amount of cell ammo given by Cell Kits from 40 to 50.

= POWERUPS: =

+ Added the Invisibility! This shadowy powerup will make the player blurry for
  30 seconds!

+ Added unique pickup sounds for the Guardsphere and Reflection, as well as hit
  sounds for them when the player takes damage with them.

+ Added a 33% damage resistance to the Reflection powerup.

+ Added unique pickup sounds for the Resistance spheres.

+ Powerups now have gravity enabled or disabled based on the 'Spheres have
  NOGRAVITY' compatibility flag.

+ Added a greyscale effect to ALL players when someone picks up the Time Freeze.

! Decreased all powerups' respawn cooldown time from 1 minute 30 seconds to 1
  minute.

! Increased the health regeneration rate of the Regeneration powerup from 50 to
  100 health per second.

* Fixed Turbosphere speed multiplier.

* Fixed powerup pickup string alignments.

= DEATH EXPLOSIONS: =

+ Added 9 new gibbing nukes: Hungry Pumkin, Zelda CDI king, Cave Johnson Lemon,
  P U S S Y, Coca Cola Espuma, two versions of Cerveza Cristal, an additional
  version of the Half-Life scientist, and My My Balls!

+ Added a second version of the rarest WTF nuke!

+ Added some looping sounds for Alex Jones death explosions.

+ Added a second intro to the WTF gibbing explosion.

! The first place player no longer has any chance to explode.

! The last place player always has a 32/256 chance to explode.

! Slightly increased the amount of projectiles for standard death explosions.

! The player will become completely still when a gibbing nuke happens on their
  corpse.

* Optimized death explosion and gibbing nuke code.

= MISC: =

! Increased the radius and height of some of the larger death explosion
  projectiles to 24, and some to 32 depending on the size of their sprites.
  
! Increased the radius and height of some of the smaller death explosion
  projectiles to 8, and some to 16 depending on the size of their sprites.

- Removed WINERPIC and LOSERPIC graphics.

! Renamed the intermission graphic back to INTERPIC.

! Updated WADINFO.txt, IDMCredits.txt, MAPPER_README.txt and
  SERVER_ADMIN_README.txt.


== 1.21 - Hopefully the last update for Zandronum 3.1! ==

= MODIFIERS: =

! The Blade Mode, Knife Fight, Fisting, Mortar, Cowboy Mode, Hot Rockets, and
  Lumberjack modifiers now halve the fraglimit, and double it again once matches
  with them are over.

= WEAPONS: =

General:

! Weapons that had separate definitions for Duel are now merged into the base
  weapon with their changes.

Melee weapons:

! Decreased the damage of the Chainsaw from 4-250 to 1-160.

! Increased the damage of the Fist in the Fisting modifier from 100-150 to
  300-450.

! Decreased the movement speed boost of the Knife from 25% to 15%.

! Increased the damage of the Knife in the Knife Fight modifier from 100-175 to
  200-300.

! Changed obituary of the Knife in the Knife Fight modifier to 'Victim was
  shanked by Killer's knife.'

Small Arms:

! Decreased the spread of the starting Machinegun from 4.2/2.6625 to 3.5/1.775
  degrees.

* Fixed the spread of the starting Machinegun when firing with Doomsphere.

Shotguns:

+ Added a separate shot puff for the shotguns that have lower volumes on impact
  sounds than the bullet puffs.

! Decreased the knockback of the Boomstick and Buckshot from 200 to 50.

! Decreased the amount of pellets of the Buckshot from 18 to 16 per shot.

! Decreased the knockback of the Riot Shotgun from 150 to 100.

! Increased the horizontal spread of the Riot Shotgun from 5.6 to 7.0 degrees.

! Increased the amount of pellets of the Riot Shotgun from 15 to 18 per shot,
  except in Duel, which has been decreased to 14 pellets per shot.

! Decreased the damage of the Screwgun from 10-40 to 9-36 per screw.

! Decreased the spread of the Screwgun from 11.2 to 9.0 degrees, and made the
  spread deviate in integers instead of more random floating points.

! Increased the speed of the screws from the Screwgun from 90 to 135

! Increased the rate of fire of the Screwgun from 60 RPM to 70 RPM.

Bullet Weapons:

! Decreased the horizontal spread of the starting Chaingun from 5.6 to 4.2
  degrees.

! Decreased the damage of the Nailgun's nails from 15-60 to 14-56.

! Decreased the knockback of the Nailgun's nails from 75 to 50.

! Decreased the damage of the Super Nailgun's nails from 20-80 to 18-72.

! Decreased the knockback of the Super Nailgun's nails from 150 to 100.

! Decreased the volume of the Assault Rifle by 2 dB.

! Decreased the ammo consumption of the Assault Rifle in Duel from 5 to 3.

* Fixed the knockback of the Super Nailgun in Insanity Deathmatch: Skinnable
  Edition.

Explosive weapons:

* Fixed the Heat Seeker not showing up on the random explosive weapon spawns.

Plasma weapons:

! Decreased the damage of the Plasma Beam from 6-48 to 5-40.

! The W I D E Plasma Gun no longer pushes the player back when fired.

Big weapons:

! Increased the ammo consumption of the Stinger from 5 bullets per 5 tics to 8
  bullets per 5 tics.

! Decreased the horizontal spread of the Stinger from 10.0 to 8.0 degrees.

! Changed the BFG Prototype's firing state with the Strength powerup to fire a
  burst of BFG Balls.

! Increased the projectile speed of the Fire Mace projectiles when not using the
  Strength powerup:
  MaceFX1: From 30 to 40
  MaceFX2: From 15 to 25
  MaceFX3: From 11 to 18
  
! Increased the damage of the Fire Mace projectiles when not using the Strength
  powerup:
  MaceFX1: From 20 to 30
  MaceFX2: From 60 to 90
  MaceFX3: From 40 to 60

! All Fire Mace projectiles now rip through enemies.

! The Pyro Cannon projectile now spreads its flares gradually during the whole
  impact explosion using A_CustomMissile, added flare gravity and lower flare
  speed, instead of spawning them all at once using A_Mushroom.

= POWERUPS: =

! Decreased the duration of the Reflection powerup from 30 to 20 seconds.

! Decreased the movement speed multiplier of the Turbosphere from 2x to 1.5x.

! The Turbosphere now also gives 200 Health.

- Removed the Reflection powerup from Duel powerup spawns.

! Disabled the NOGRAVITY flag on all powerups. This was causing a visual bug of
  the powerups floating in the air for the client, when the server had gravity
  for them turned on.

= DEATH EXPLOSIONS: =

+ Added 4 new gibbing nukes based on the Nokia 3310, Gianni Matragrano's
  Bimsness video, Star Fox 64's 'Do a barrel roll!'; and Tim Allen grunting in
  Home Improvement, from Marisa's Tim Allen AEUGH Doom mod.
  
! Adjusted the death explosion chance when set to based on players. The chances
  before and after are as follows:
  
  BEFORE:
  1-2 players 		= 32/256 chance 	= 12.5%
  3-4 players     	= 24/256 chance 	= 9.375%
  5-6 players     	= 20/256 chance 	= 7.8125%
  7-8 players 	  	= 16/256 chance 	= 6.25%
  9-10 players 	  	= 12/256 chance 	= 4.6875%
  Over 10 players 	= 8/256 chance 		= 3.125%
  
  AFTER:
  1-2 players 		= 24/256 chance 	= 9.375%
  3-4 players     	= 20/256 chance 	= 7.8125%
  5-6 players     	= 18/256 chance 	= 7.03125%
  7-8 players 	  	= 16/256 chance 	= 6.25%
  9-10 players 	  	= 14/256 chance 	= 5.46875%
  11-12 players 	= 12/256 chance 	= 4.6875
  13-14 players 	= 10/256 chance 	= 3.90625%
  Over 14 players   = 8/256 chance		= 3.125%
  
! Changed some gibbing explosion texts to be in BigFont instead of SmallFont.

! Slightly adjusted the amount of projectiles in the Gaben, TNT, Pootis and ASDF
  gibbing explosions.

* Fixed the timing of text and sound in the Lazor, Hexen and Sparta gibbing
  explosion.

* Fixed the Schutzstaffel explosion's obituary. The main projectile now fires
  extremely fast invisible projectiles using A_CustomMissile, which can track
  the original shooter of the projectile. Hitscan attacks from A_Explode and
  A_CustomBulletAttack are unable to track the original shooter, so the obituary
  message's victim and killer were the same person.

* Fixed some death explosion projectiles going into an infinite loop when stuck
  in map geometry.

= SKIN PACKS (Version 1.29): =

+ Added a Pac Man marine player skin, sprites made by BluePineapple72!

+ Added male and female player skins from Hellforged, by Amuscaria!

+ Added a Ray Mohawk player skin from Ray Mohawk, by Doomkid!

+ Added Spongebob and Patrick star player skins!

+ Added Absentia, or Abbie, from Project Absentia as a player skin!

+ Added Jon from Powerslave/Exhumed as a player skin!

+ AddeddA DooD GuG playalp skiks, frorf DooD!

+ Added the Good Nut player skin, based on Jimmy Carter's peanut statue! Sprites
  made by Amuscaria & Jimmy (god face edit), and sounds made by Kaapeli47.

+ Added Nyx from Quake Champions as a player skin! Sprites from Quake Champions:
  Doom Edition and 150skins, color remap by Kaapeli47!

+ Added Janet player skin and Fritzkrieg extra player skin, from Quake III: Team
  Arena!

+ Added REKKR as a player skin, from REKKR!

+ Added Eternal Doom Guy as a player skin from Eternal Doom! Player sprite color
  remap and Eternal Doom statusbar face edit by Kaapeli47.

+ Added Kyle Katarn as a player skin from Star Wars: Dark Forces!

+ Added Security Guard from Marathon as a player skin!

+ Added Space Seal from Corridor 7 as a player skin!

+ Added B.J. Blazkowicz as a player skin from Wolfenstein 3D!

+ Added the Duke Nukem 3D Alien Trooper and Enforcer as extra player skins!

+ Added RottKing's Rise of the Triad player skins!

+ The Heavy Weapons Guy player skin has new sprites, color remapped from the
  chaingunner sprites by Kaapeli47.

+ Added more pain and taunt sounds to the Half-Life Scientist player skin.

+ Added face sprites for the Gardevoir skin, also made by Kevansevans!

+ Added a second rare usefail sound to the Leonard player skin.

! Moved the Chex Larv and Half-a-Guy player skins to the Extra Skin Pack and
  made them cheat skins.

! The Massmouth player skin is no longer a cheat skin.

! The Phobos player skin now uses the ginger hair statusbar face.

! The pain and death sounds of the Leonard player skin are now the same.

* Fixed and amplified sounds on a handful of skins.

= MISC: =

+ Added 52 new gibbing sounds! Now a total of 1129! Thanks to Jimmy, Dunn,
  Velvetic, Shakar-a'tar, Proverbial Derp, and other people for the ideas!

! The player's weapon pickup face ('evil' face) no longer has red eyes in the
  Skinnable Edition.

! Redefined the menu activation and game quitting sound definitions in SNDINFO.

* Fixed a myriad of things in SBARINFO.


== 1.2 ==

= MODIFIERS: =

+ Created a randomizer for modifiers! When a game starts, there is a 1 out of 12
  (8.33%) chance for a random modifier to be enabled!
  
  The random setting can be disabled from Insanity Options -> Server Options ->
  Random Modifiers: No, or by typing idm_norandommodifiers true in the console.
  
  When disabled, a specific modifier can be set from Insanity Options -> Server
  Options -> Set modifier, or by typing idm_modifier and a modifier's dedicated
  number, which are listed in WADINFO.txt and SERVER_ADMIN_README.txt.

+ Added the Cowboy Mode weapon modifier! When activated, players only have a
  Yellowboy with 20 shells and a Knife!

+ Added the Hot Rockets weapon modifier! When activated, players only have a
  Rocket Launcher!

+ Added the Lumberjack weapon modifier! When activated, players only have a
  Chainsaw!

+ Added the Fast Weapons modifier! When activated, players have double rate of
  fire!

+ Added the Gun Nut modifier! When activated, players always spawn with all
  weapons powered up!

+ Added miniature versions of the gibbing nukes as explosive deaths, in addition
  to the fireball sendoff explosion! When triggered, the chance of any
  mini-explosion is 50%, and the chance of the fireball explosion is 50%.

! Changed the 'Explosive deaths' setting to be a multiple choice option between
  'Off', 'Progressive chance' (default), and 'Custom chance'.
  When using custom chance, the value under the option in Insanity Options ->
  Server Options can be used to change the chance between 0 (0%) and 128 (50%).

  When using progressive chance, the chance is based on the amount of players.
  The more players there are, the smaller the chance:

  1-2 players 		= 32/256 chance 	= 12.5%
  3-4 players     	= 24/256 chance 	= 9.375%
  5-6 players     	= 20/256 chance 	= 7.8125%
  7-8 players 	  	= 16/256 chance 	= 6.25%
  9-10 players 	  	= 12/256 chance 	= 4.6875%
  Over 10 players 	= 8/256 chance 		= 3.125%

! The damage and radius of the fireball sendoff death explosion is now 256. The
  least damage it can do is 192.

! Changed the gibbing nukes' chance from a fixed value to also a progressive
  one, depending on the amount of players:
  
  1-3 players 		= 8/256 chance 		= 3.125%
  4-6 players 		= 6/256 chance 		= 2.34375%
  7-8 players 		= 4/256 chance 		= 1.5625%
  9-10 players 		= 3/256 chance 		= 1.171875%
  11-20 players 	= 2/256 chance 		= 0.78125%
  Over 20 players 	= 1/256 chance 		= 0.390625%


= GAME MODES: =

Duel:

+ Added separate weapon and powerup spawners for Duel.

! Doom Super Shotgun spots only spawns the Shotgun, Super Shotgun,
  Riot Shotgun and Screwgun.
  
! Doom Shotgun spots only spawns the Shotgun, Super Shotgun,
  Riot Shotgun and Screwgun, Super Chaingun, Super Nailgun and Heavy
  Machinegun.
  
! Doom Chaingun spot only spawns the Super Chaingun, Super Nailgun, Heavy
  Machinegun and Assault Rifle.

! Doom Rocket Launcher spot only spawns the Rocket Launcher, Grenade Launcher,
  and Mini-Bomber.
  
! Doom Plasma Gun spot only spawns the Plasma Gun, Railgun, Pulse Rifle and
  Plasma Beam.

! Doom BFG spot only spawns the BFG Prototype, Firemace, Pyro Cannon and the
  Sigil.


= MENU: =

+ Added the Insanity Options selection in the main menu. This has both client
  and server options for the mod.

- Removed the Insanity Options selection from the Offline Skirmish and Server
  Administration menus.

Team Games:

+ Added a SCORE label to the Doom statusbar in team games, which shows the score
  of the team that the player is in.
  
+ Added team score numbers and icons to the left side of the fullscreen HUD when
  playing a team game. (Currently only works for Blue and Red!)

! Made the Blue, Red and Green team colors brighter using TEAMINFO.


= WEAPONS: =

General:

! Decreased the respawn time of all weapons from 30 seconds to 10 seconds.

Small arms:

! Decreased the damage of the Yellowboy from 100-200 to 100-150.

Shotguns:

! Added offset animation for recoil for the Shotgun, Super Shotgun, Quad Shotgun
  and Hand Cannon.

! Increased the amount of pellets of the Boomstick from 9 to 10.

! Increased the horizontal spread of the Buckshot from 5.6 to 7.0.

! Increased the amount of pellets of the Super Shotgun from 50 to 60, except in
  Duel.

! Increased the horizontal spread of the Combat Shotgun and Riot Shotgun in Duel
  from 5.6 to 7.0.

! Decreased the amount of pellets of the Combat Shotgun in Duel from 24 to 20.

! Increased the amount of screws the Screwgun fires from 15 to 18.

! Decreased the damage of the screws from the Screwgun from 20-60 to 10-40.

! Increased the ammo consumption of the Screwgun from 1 to 2 per shot.

! The Screwgun now fires screws in extremely fast 3-round bursts instead of
  firing all 18 at the same time. The rate of fire is still the same.

! Decreased the ammo consumption of the Hand Cannon from 10 to 5 shells.

Bullet weapons:

! Decreased the knockback of the nails of the Super Nailgun from 150 to 100.

! Increased the amount of nails fired by the Stinger from 3 to 6 per shot.

! Increased the spooling up time of the Stinger from 14 to 31 tics.

Explosive weapons:

! Decreased the amount of fireballs of the upgraded rockets and grenades from
  the Rocket Launcher, Barrage Launcher and Grenade Launcher from 50 to 20.

! The upgraded Heat Seeker now has new sprites, and shoots two non-shootable and
  fully aggressive seeker missiles per shot.

! Increased the rate of fire of the Hellstorm Cannon from 25 RPM to 29 RPM.

! Increased the base speed of the Hellstorm Rockets, Mancubus fireballs and
  Baron fireballs to 30.

! Increased the base speed of the Hellstorm Revenant tracers and Imp fireballs
  from 15 to 20.

! Increased the base speed of the Hellstorm Cacodemon fireballs from 20 to 25.

! Renamed the Barrel Gun to the Barrel Launcher.

! Barrel Launcher projectiles no longer deal self damage.

Plasma weapons:

+ Added a new big weapon: the W I D E Plasma Gun! This horizontally twice as
  W I D E plasma weapon rapidly shoots a big volley of W I D E plasma
  projectiles!

! Duel: Increased the ammo consumption of the Pulse Rifle from 3 to 5 per shot.

! Increased the damage of the Plasma Beam from 2-20 per shot to 6-36 per shot.

! Increased the projectile speed of the Plasma Beam from 350 to 400.

! The Plasma Beam no longer has autoaim.

Big weapons:

+ Added more meme projectiles to the upgraded Redeemer missile explosion.

! Increased the speed of the Firemace projectiles to 1.5 times their original
  speed in Heretic.

! Increased the rate of fire of the Unmaker from 35 RPM to 36 RPM.

! The Unmaker shoots more lasers, divided in a burst of shots, similarly to the
  Screwgun.

* Fixed some upgraded Redeemer shots going directly up in the air with
  incredibly fast speeds.


= POWERUPS: =

! All Resistance powerups now have a 50% resistance against other damage than
  their stronger 90% resistance against specific types of damage.

! Decreased the duration of the Haste and Resistance powerups in Duel from 30 to
  15 seconds.

! Increased the healing rate of the Regeneration powerup from 25 to 50 per
  second.
  
! Changed the chance of the Rage powerup spawning on the Doom Invulnerability
  spot from 50% to 90%.
  
! Changed the chance of the Time Freeze spawning on the Doom Invulnerability
  spot from 50% to 10%.


= BOTS & PLAYER SKINS: =

+ Added a plethora of new bots!

+ Added skins and bots from 150Skins, Sabbat Martyr, VRSkins and Ex Custom
  Skins!

+ Added a Gardevoir player skin from the Gardevoir Has a Gun GZDoom mod by
  kevansevans!

+ Added a Square player skin from The Adventures of Square!


= MISC: =

+ Added a text for players named Player when respawning to remind them to
  change their name.

+ Added a handful of new death animations from Doom Center for the regular
  edition of Insanity Deathmatch!

+ Added 65 new gibbing sounds! (Now a total of 1077! Thanks to Jimmy, Dunn,
  Velvetic, Remmirath, Xenaero and a handful of other people for the ideas!)

- Removed all direct debuffs from players named Player, such as lower damage and
  movement speed and friction changes.

- Removed color translation change from players named Player. The color didn't
  change for team games, which made it confusing what team Player was on.

- Removed the Daisy skin.

! Remapped the colors of some skins into green so they could be recolored by
  the user or by the team in teamgames.

! Separated some skins to an 'extra skinpack' and made them cheat skins. Skins
  that don't look like enemies and skins that drastically deviate from the
  standard Doom player remain in the base skinpack.

! Updated WADINFO.txt, IDMCREDITS.txt, SERVER_ADMIN_README.txt and
  MAPPER_README.txt.

* Fixed the player tips, now visible in multiplayer again!



== 1.11 - The Cacoward Update!!! ==

= CACOWARD 2021 changes: =

+ Added a Cacoward medal icon for the Victory!-medal!

+ Added a Cacoward gibbing explosion!

! Changed the Your Skill is Not Enough-medal sprite to a true color PNG version.


= MAPPING FEATURES: =

+ Added a MAPPER_README.txt file, containing general information for using
  Insanity Deathmatch as a mapping resource.
  
+ Added '(Insanity)' labels to individual Insanity variants of Doom things to
  keep them from getting mixed up with original classic Doom things.


= MODIFIERS: =

! Changed the explosion damage of the Mortar Grenade Rifle from 128 to 256.

! Increased the explosion radius of the Mortar Grenade Rifle from 128 to 192,
  and the full damage radius from 64 to 96.


= WEAPONS: =

General:

! Changed the default obituary message.

* Fixed some projectiles not going through teleporters or exploding/bouncing on
  skies.

Small arms:

! Increased the speed of the Blaster Plasma shot from 50 to 65.

! Increased the damage of the Blaster from 35-105 to 40-120.

Shotguns:

! Changed the ammo consumption of the Hand Cannon from 4 to 10 per shot.

! Increased the amount of pellets of the Hand Cannon from 30 to 32 per shot.

! Increased the direct damage of the pellets of the Hand Cannon from 5-15 to
  10-30.

Bullet weapons:

! The Assault Rifle is no longer usable in Last Man Standing.

Plasma weapons:

! The Pulse Rifle is now usable in Last Man Standing.

! The Plasma Beam is no longer usable in Last Man Standing.

! Increased the damage of the Freezethrower from 80-240 to 75-300.

Big weapons:

! The BFG Prototype projectile no longer deals self damage on impact.

! Changed the BFG Prototype tracer obituary.


= OTHER: =

+ Added all the skins from the ZandroSkinExtra skin pack to the Insanity
  Deathmatch Skin Pack!

+ Added the Daisy skin back to the Insanity Deathmatch Skin Pack!

+ Added 10 new gibbing sounds (now a total of 1012! I lied, we're going over a
  thousand lol!)

! Changed the Daisy, Doomcrate, John Romero and Stick Man to be cheat skins.
  Cheat skins can be disabled from view from other players with the console
  variable 'CL_Skins 2'.

== 1.1 ==

= MAPPING FEATURES: =

+ Created separate spawn actors for specific item spawns on the map. These
  actors spawn specific items and they now have their DoomEdNums instead of the
  items themselves. This was done to fix compatibility with modifiers in custom
  maps for Insanity Deathmatch.
  
  This means that Insanity Deathmatch is now fully compatible for custom
  Deathmatch, Last Man Standing, and Capture the Flag maps! Now, you're welcome
  to make one! GO MAKE ONE, NAOOOW!


= MODIFIERS: =

+ Added a new Insanity Modifiers menu in the Offline Skirmish menu for changing
  modifiers for bot games.
  
+ Added the Knife Mode modifier! Players can only use the Knife. No pickups will
  spawn. (idm_knifemode, set to 'false' by default)
   
+ Added the Fisting modifier! Players can only use their Fist. No pickups will
  spawn. (idm_fisting, set to 'false' by default)
  
+ Added the Mortar modifier! Players can only use the Grenade Rifle. No pickups
  will spawn. (idm_mortar, set to 'false' by default)

+ Added the Explosive Deaths modifier! Upon death, players will always
  spontaneously combust in a big fireball sendoff, heavily damaging and
  potentially fragging nearby players! (idm_explosivedeaths, set to 'false' by
  default.)

+ Added Big Guns only mode! ALL weapon spawns are replaced with random Big
  Weapons! (idm_bigguns, set to 'false' by default.)
  
+ Added the option to turn off rare gibbing nukes. (idm_gibnukes, set to 'true'
  by default.)
 
! Random tips only show up in Offline Skirmish. The option to turn them off or
  back on is still possible (idm_tips, set to 'true' by default).


= WEAPONS: =

Spawners:

! Super Shotgun spawn chances:

  BEFORE:
  Super Shotgun: 20%
  Shotgun, Super Chaingun, Riot Shotgun & Railgun: 10%
  Screwgun, Super Nailgun, Heavy Machinegun, Rocket Launcher, Grenade Launcher
  & Plasma Gun: 6.67%
  
  AFTER:
  Super Shotgun: 33%
  Shotgun, Riot Shotgun, Screwgun, Super Chaingun, Super Nailgun, Heavy
  Machinegun, Rocket Launcher, Grenade Launcher, Railgun, Plasma Gun: 6.67%


! Shotgun spawn chances:

  BEFORE:
  Super Shotgun: 20%
  Shotgun, Super Chaingun, Riot Shotgun & Railgun: 10%
  Screwgun, Super Nailgun, Heavy Machinegun, Rocket Launcher, Grenade Launcher
  & Plasma Gun: 6.67%
  
  AFTER:
  Shotgun, Super Shotgun, Riot Shotgun, Super Chaingun, Railgun: 10%
  Screwgun, Super Nailgun, Heavy Machinegun, Rocket Launcher, Grenade Launcher,
  Plasma Gun: 6.67%


Melee weapons:

! Increased the rate of attack of the Knife from 167 RPM to 175 RPM.

! Increased the range of the Chainsaw and Knife from 96 units to 104 units.

! Decreased the rate of attack of the Vorpal Blade from 105 RPM to 95 RPM.

! Decreased the range of the Vorpal Blade from 144 units to 116.

! Halved the energy regeneration rate of the Vorpal Blade.

Small arms:

! Changed the Yellowboy's ammo type from Bullets to Shells.

! Deceased the Yellowboy's ammo consumption from 10 to 1.

* Fixed the Blaster's projectiles not going through teleporters

Shotguns:

! Increased the rate of fire of the Combat Shotgun from 60 to 70 RPM.

! Decreased the amount of pellets of the Combat Shotgun from 25 to 24.

! Increased the rate of fire of the Screwgun from 67 RPM to 70 RPM.

Bullet Weapons:

! Replaced the nail sprites with brighter and cleaner ones from Russian
  Overkill.

! Decreased the spread of the Heavy Machinegun from 3.5/1.775 to 2.8/1.775.

! Changed the base damage value of the Assault Rifle from 32 to a random base
  value between 25 and 35, which is then multiplied between 1 and 3.

! Replaced the firing sound of the Assault Rifle with a more classic variant
  (sound from Action Quake 2 & Counter Strike: Source)

Explosive Weapons:

! Decreased the speed of the Mini-Bomber's missiles from 60 to 56.

Plasma Weapons:

! Decreased the rate of fire of the Ion Blaster from 175 to 150 RPM.

! Decreased the speed of the Ion Blaster projectile from 60 to 45.

Big Weapons:

+ Added the Stinger (Slot 4)! This big and spiky nail cannon shoots extremely
  penetrating stinger nails which tear the enemies to shreds! Although it has a
  higher ammo consumption, it's also severely faster and deadlier than the Super
  Nailgun!

+ Added the Redeemer (Slot 7)! The ultimate weapon of mass destruction returns 
  from Unreal Tournament! This big boy fires a very big mini-nuke missile that
  will make your enemies join you in a big ol' mushroom cloud sendoff!

! Increased the amount of chonky cats per shot of the upgraded Meowitzer from 2
  to 6.

! Decreased the rate of fire of the upgraded Meowitzer from 140 to 205.

! Increased the rate of fire of the Unmaker from 35 to 37 RPM.

! Increased the amount of lasers the Unmaker shoots from 5 to 13.

! Increased the amount of lasers the upgrade Unmaker shoots from 7 to 13.

! Decreased the ammo consumption of the non-upgraded Unmaker from 4 to 3.

! Decreased the amount of small red plasma projectiles fired by the bigger
  projectiles of the Devastator 1000 from 660 to 330.

! Increased the rate of fire of the Unmaker from 35 RPM to 37 RPM.

! Added a spread of 11.2/3.55 to the BFG10K's hitscan attack.

! Increased the amount of BFG explosions the BFG10K shoots from 1 to a random
  value between 1 and 5.

! The Quad Shotgun and Hand Cannon are now on Slot 3.

! The Minigun is now on Slot 4.

! The Hellstorm Cannon, Devastators, and Barrel Gun are now on Slot 5.

! The Freezethrower is now on Slot 6.

! Decreased the rate of fire of the Hand Cannon from 22 RPM to 21 RPM.

* Fixed the Freezethrower's ammo consumption in the regular edition of Insanity
  Deathmatch.

Ammo:

+ Big Weapon ammo types are now pickups that can be used for custom maps, but
  don't spawn anywhere otherwise.

* Fixed the base Bullet ammo capacity in the Skinnable Edition of Insanity
  Deathmatch.

= MISC: =

+ Added 134 gibbing sounds! (Now a total of 999! More will not be added to the
  mod, but there will be a separate package of more gib sounds!

+ Added 8 new rare gibbing explosions!

+ Added 11 new skins to the Insanity Deathmatch Skin Pack:
  + Heavy Weapons Guy (Sprites from Skulltag, sounds from Team Fortress 2.)
  + Corvus (Sprites & sounds from Heretic, comes with mugshots!)
  + Stick Man (Sprites & sounds from the ZDaemon skins.)
  + Chex Larv (Sprites from the ZDaemon skins, sounds from Chex Quest 3.)
  + Half Guy (Sprites from 125skins.wad, splat sounds from various games.)
  + Barrel Guy (Sprites and sounds from 125skins.wad, additional sounds from
    Return to Castle Wolfenstein, mixed by Kaapeli47.)
  + Doom Slayer (sprites from 150skins.wad, comes with mugshots!)
  + CowboySkin (sprites & sounds from Fistful of Doom, comes with mugshots!)
  + Scorpion skin (sprites by SkeletronMK666, sounds from Mortal Kombat 3,
    comes with mugshots!)

+ Added new mugshots for Crusader, Cultist, Orbb and Caleb!



== 1.0 ==

= NEW!! MAPPING FRIENDLY FEATURES! =

+ Insanity Deathmatch can now be used as a proper mapping resource, and explicit
  maps for Insanity Deathmatch can be designed!

= GAME MODES: =

+ Added the Blade Mode! A modifier which disables all item spawns, and only
  gives the players the Vorpal Blade! (See the new Vorpal Blade below for
  details.)
  
  Blade Mode can be turned on in Offline Skirmish from 'IDM Options ->
  Blade Mode', and in Multiplayer by typing 'idm_blademode true' in the server
  console! The mode will be fully effective after a map restart.

= WEAPONS: =

Melee weapons:

+ Added the Vorpal Blade! This dark and powerful starting blade from Demon
  Eclipse replaces the Fist as your new standard melee weapon, and can slice and
  dice a freshly spawned marine in half in just a single hit! Each swing parries
  every attack and reflects projectiles away.
  
  The blade is infused with regenerating energy that can be recharged quicker by
  hitting enemies. When at 50% energy, the blade turns green and deals even more
  damage per hit, and when at 100%, the blade turns red, ready to swing a
  projectile that slashes through enemies with devastating cutting power!
  
+ Added the Knife! This small but fast melee weapon doesn't do much damage, but
  is in fact more of a tool than a weapon. Through a lesson of a great veteran
  counter-terrorist, you've learned to move faster while holding the lightest
  weapon you have in your hand, which just happens to be this weapon!
  
  Even the brass knuckle on your Fist is heavier than this, so the Knife
  replaces it as a new standard melee option and a quick last resort to fall
  back from combat!

! Made the Fist  W  I  D  E  !

! Increased the range of the Fist and Chainsaw to 96.


Small arms:

! Increased the rate of fire of the Pistol from 175 RPM to 233 RPM.

! The Yellowboy now fires tracer bullets for better feedback on the player's
  accuracy with the weapon.

! Increased the damage of the upgraded Yellowboy from 100-200 to 150-200.

! Added a rail corkscrew effect on the upgraded Yellowboy.

! Increased the speed of the Blaster plasma from 45 to 50.


Shotguns:

+ Added the Screwgun! It shoots 15 small screw projectiles at once that deal
  heavy damage, and also has a faster rate of fire than the Combat Shotgun.

! Increased the amount of pellets of the Combat Shotgun from 20 to 24, and
  decreased its vertical spread from 3.55 to 1.775.

! The Super Shotgun now has no delay between the trigger press and the fire.


Heavy Bullet Weapons:

+ Added the Assault Rifle! This Russian rifle is so popular, it has even found
  its way from UAC bases all the way to Hell! Its rate of fire is weaker than
  that of the Chaingun, but fires accurate, constant and deadly shots. Its
  more intermediate cartridge also consumes more bullets, so you can spray and
  pray for only so long.

! Decreased the max amount of Bullets without the Backpack from 200 to 150.


Explosive Weapons:

+ Added the Mini-Bomber! A rapid fire mini-missile launcher that can fire 2
  mini-missiles for the price of only 1 Rocket ammo! Its rate of fire is
  over twice as fast as the Rocket Launcher, which makes it the best explosive
  weapon for suppressive fire!

! The upgraded Heat Seeker Missile now shoots a missile that immediately has
  perfect homing.


Plasma weapons:

+ Added the Ion Blaster! A Plasma weapon that shoots 4 times slower than the
  Plasmagun, but fires fast, high damage projectiles that can bounce on walls,
  floors and ceilings multiple times, before exploding! The Ion Blaster is not
  available in Last Man Standing.


Big Weapons:

+ Added the Meowitzer! A rapid fire Big Weapon that shoots bouncy, volatile,
  and angry cats! Meow!

+ Added the Flamethrower and the Pyro Cannon! Based on their UTNT variants, the
  flames from these Big Weapons burn down health extremely fast, before turning
  your foes into crispy piles of roast!

+ Added the Barrel Gun. It shoots explosive barrels. Just... don't ask why.

+ Added the SIGIL! The ultimate weapon from Strife is now fully assembled in
  Insanity Deathmatch. It uses health for its ammunition to fire a strong
  lightning ball that spreads out lightning in a 90 degree angle in front of it!

+ Added the Hand Cannon! Someone took a sawed off Super Shotgun and made it fire
  radioactive shells, which are very volatile and need to be carefully placed
  into the barrels when loaded, making it a very slow weapon! It still blasts
  your enemies to smithereens with its highly explosive pellets!
  
+ Added the Devastator 1000! The Big Weapon from Demon Eclipse returns in
  Insanity Deathmatch! This big cell weapon fires a very fast projectile, which
  upon impact quickly spreads rooms close to it with red plasma and lightning,
  effectively nuking a big part of the arena! However, it needs more than 3
  seconds to fully charge up before firing.


= POWERUPS: =

+ Added the Spread powerup, which triples your shots for 20 seconds!

+ Added the Drain powerup, which gives 33% damage resistance and heals the
  player when they deal damage for 30 seconds!

+ Added the Turbosphere, which doubles your movement speed for 20 seconds!

! The Rage and Time Freeze Powerups no longer remove the player's armor nor
  prohibit the player from picking up armor pickups anymore.


= HEALTH: =

+ Added the Medipack! This big bag of medicine gives 75 health up to the
  player's max Health.

! Default Doom 2 health spawns (Medikit and Stimpack) are now randomized.
  The Medikit spots can spawn the Medikit and the Medipack.
  The Stimpacks spots can spawn the Medikit and the Stimpack.


= MISC: =

+ Added 12 new rare gibbing explosions!

+ Added 203 new gibbing sounds! (Now a total of 865! Huge thanks to Uncle Had,
  Dunn, Jimmy, Remmirath, RegularWarren and Some1NamedNate for new ideas!)

+ Added 7 new skins to the Insanity Deathmatch Skinpack (v1.01): Crusader from
  Age of Hell, Orbb and Tank Jr. from Quake III: Arena, Hacx Guy from Hacx,
  Cultist from Blood, Doomkid, and a Duck!

! Updated the ENDOOM Screen! Now you can see what I'm working on next...

* Various fixes applied, too many to list here!


== 0.99c ==

= GAME MODES: =

+ Added all common weapons, except the Heat Seeker, Plasmachine Gun and the
  Pulse Rifle, to the player's arsenal in Last Man Standing.

+ The player now has 100 starting armor in the Buckshot modifier.

! Increased the player's health and armor in Last Man Standing from 200/100 to
  300/300. This can be changed back to 200/100 by setting the 'idm_lmshealth'
  console variable to 'false'.


= WEAPONS: =

Common changes:

! Random spread and weaving of projectile weapons is now chosen in floating
  point values, and no longer in integer values.

Small arms:

! Changed the sound of the Blaster to a more punchier variant.

Bullet weapons:

! Increased the spread of the Heavy Machinegun from 2.8/1.775 to 4.2/2.6625.
  (Now 25% less accurate.)

Explosive weapons:

! Increased the direct damage of the Grenade Rifle from 50-250 to 100-300.

! The Rocket Launcher, Grenade Launcher, Barrage Launcher and the Heat Seeker
  now fire projectiles IMMEDIATELY when the trigger is pressed, i.e. they no
  longer have any delay in firing the weapon.

! Decreased the rate of fire of the upgraded Rocket Launcher from 105 RPM to 70
  RPM.

! Decreased the rate of fire of the upgraded Grenade Launcher from 95 RPM to 70
  RPM.

! Decreased the fuse time of the Grenade Launcher's Grenades from 3 seconds to 2
  seconds.

Plasma weapons:

! Increased the damage of the Railgun from 200-250 to 200-300.

! Increased the direct damage of the Pulse Rifle from 20-160 to 40-160. (Damage
  now occurs in multiples of 40.)

! Increased the splash damage of the Pulse Rifle from 1-8 to 1-10.

Big Weapons:

! Increased the vertical spread of the Hellstorm Cannon from 1.0 to 2.0

! Increased the vertical spread of the Devastators from 0.0 to 2.0.

! Decreased the horizontal spread of the Freeze Cannon from 8.0. to 4.0.

! Increased the rate of fire of the Freeze Cannon from 525 RPM to 720 RPM.

! Increased the rate of fire of the upgraded Freeze Cannon from 420 RPM to 525
  RPM.

! Decreased the ammo consumption of the Freeze Cannon from 2 to 1 ammo per shot.

! The BFG Prototype now emits only one tracer attack instead of 3.

! Increased the speed of the Wraithverge Holy Spirits from 16 to 18 units per
  tic.

* Fixed Doomsphere sounds on some Big Weapons.


= ARMOR: =

Light Armor:

! Decreased the protection value of the Yellow Armor from 67% to 50%.

! Increased the ballistic damage resistance of the Bullet Armor from 70% to 80%.

! Increased the protection value of the Frag Armor from 67% to 75%.

! Increased the explosive damage resistance of the Frag Armor from 80% to 87.5%

! Increased the protection value of the Tech Armor from 67% to 83%.

! Increased the plasma damage resistance of the Tech Armor from 70% to 80%.

Heavy Armor:

! Decreased the protection value of the Super Armor from 67% to 50%.

! Increased the protection value of the Red Armor from 67% to 75%.

! Increased the explosive damage resistance of the Red Armor from 80% to 87.5%

! Increased the protection value of the Purple Armor from 67% to 83%.

Armor Bonus:

* Fixed Maximum Armor Bonus values for Light Armors.

= POWERUPS: =

! The Time Freeze now has a very small chance of spawning on the common powerup
  spots.

! The Reflection and Strength Powerups now also give 200 Health.

* Fixed the Regeneration powerup overhealing the player to 400 Health when
  picked up with the Soulsphere.


= MISC: =

+ Added a console variable 'idm_notips', which is set to 'false' by default, and
  can be set to 'true' to disable the random tips shown in the middle of the
  player's screen.

+ Added 6 rare 'Nuke' gibbing effects! Just see them for yourself...

+ Added 42 new gibbing sounds! (Now a total of 662! Thanks to Uncle Had, Dunn,
  Jimmy, RegularWarren and Some1NamedNate for new ideas!)

+ Added 2 new skins to the Insanity Deathmatch Skin Pack: Neptune and Dutch!

+ Added new sounds for the Silencer skins from the James playermodel of Quake
  III: Team Arena.

+ Changed the name of the Plasma Cyborg skin into Keel and added sounds from
  the Keel playermodel in Quake III: Arena.

! Player heads now bounce upon decapitation!

! Upon a decapitation death, the player's camera is now attached to the flying
  and bouncing head!

! Converted all the graphics of the skins in the Insanity Deathmatch Skin Pack
  to PNG Truecolor format. This is to prevent ugly results with a map pack's
  palette, like in Neon Deathmatch.

! Updated WADINFO.txt and IDMCredits.txt.


== 0.99b ==

= GAME MODES: =

+ Added support for Last Man Standing and Team Last Man Standing game modes!
  
  Weapon selection in the LMS modes has been reduced. Players do not have any
  Big Weapons or Starting Weapons. They also do not have the Combat Shotgun,
  Heavy Machinegun, Barrage Launcher, Heat Seeker, Plasmachine Gun, Pulse Rifle
  or the Plasma Beam.

+ Added support for the Instagib and Buckshot modifiers! (This means that
  Insanity Instagib & Buckshot has been made redundant and will no longer be in
  development from version 0.99b onwards. Read more in InstaChangelog.txt.)


= WEAPONS: =

Small arms:

! Increased the rate of fire of the Yellowboy from 60 RPM to 65 RPM.

Shotguns:

! Increased the amount of Pellets of the Boomstick from 8 to 9.

! Increased the amount of Pellets of the Buckshot from 16 to 18.

! Changed the name of the Shotgun to Combat Shotgun.

! Increased the amount of Pellets of the Combat Shotgun from 18 to 20.

! Changed the powered up version of the Riot Shotgun. It now fires the normal
  4-round bursts fully automatically, while only consuming 1 Shell ammo per
  burst!

* Fixed the Riot Shotgun's increased rate of fire when using the Haste powerup.

Explosive weapons:

! Increased the damage of the Grenade Rifle from 20-200 to 50-200.

! Increased the direct damage of Rockets and Grenade Launcher's Grenades from
  20-200 to 100-200 (Damage now occurs in multiples of 20.
  Example: 100, 120, 140, 160, 180, or 200.)
  
! Increased the direct damage of the Heat Seeker Missiles from 20-200 to 100-300
  (Damage now occurs in multiples of 20.
   Example: 100, 120, 140, ... 260, 280, 300.)

! Increased the splash damage and radius of the Heat Seeker Missiles from 128
  to 160.

! Decreased the rate of fire of the Heat Seeker from 55 RPM to 50 RPM (Fire
  state tics increased by 3.)

Plasma weapons:

! Increased the damage of the Plasma projectiles from 2-100 to 5-100.
  (Random damage now occurs in multiples of 5.)
  
! Increased the speed of the normal Plasma Gun projectiles from 30 to 40.

! Increased the speed of the normal Plasmachine Gun projectiles from 30 to 32.

! Increased the damage of the upgraded Plasma projectiles from 2-150 to 5-150.

! Decreased the windup time of the Plasma Beam from 0.6 seconds to 0.4 seconds
  and made the windup sound shorter.

Big Weapons:

! Changed the upgraded Devastators to fire 10 small rockets instead of 5 in a
  larger spread, instead of firing missiles that home into targets.

! Decreased the charging time of the Freeze Cannon by 6 tics.

! Doubled the upgraded Fire Mace projectiles and added +0.15 gravity to them.

! Decreased the speed of the upgraded Fire Mace projectiles from 14 to 7.

! The upgraded Fire Mace now fires 2 BIG BALLS OF STEEL instead of 1.

! Increased the gravity of the upgraded Fire Mace projectiles from 0.25 to 0.6.

! Increased the speed of the upgraded Fire Mace projectiles from 7 to 12.

! Increased the direct damage of the Bloodscourge from 4-32 to 8-64.

! Decreased the ammo consumption of the Wraithverge from 50 to 25 mana.
  (Now able to shoot 4 projectiles before running out of mana.)

! Decreased the amount of Holy Spirits the Wraithverge projectile summons from
  20 to 12.
  
! Decreased the amount of Holy Spirits the Wraithverge projectile summons upon
  a direct hit from 16 to 8.

* Fixed the Devastators' fire rate when using with the Haste powerup.


= ARMOR: =

! Increased each Light Armors' special damage resistance from 60% to 70%

! Increased the Yellow Armor's damage resistance from 40% to 50%.

! Increased each Heavy Armors' special damage resistance from 75% to 80%, and
  added a 10% resistance against all damage.


= POWERUPS: =

! Increased the duration of timed powerups, excluding the Rage and Prosperity
  powerups, to 30 seconds.
  
! Increased the respawn time of timed powerups from 60 seconds to 90 seconds.

! Decreased the respawn time of the Rage powerup from 120 seconds to 90 seconds.


= MISC: =

+ Added 18 new gibbing sounds! (Now a total of 620! Thanks to Uncle Had and Dunn
  for new ideas!)

+ Added GL-definitions to the Fire Mace and the Grenade Rifle Player (The player
  class which you select when selecting the Grenade Rifle starting weapon.)

+ Added 3 new skins to the Insanity Deathmatch Skin Pack: Microsoft Sam, Jason,
  and the Strogg Chaingunner.

+ Added 5 more skins from the ZandroSkins_v04.pk3 pack to the Insanity
  Deathmatch Skin Pack: Tourettes guy, Postal Dude, NES marine, gangster, and
  Doom 3 Marine.

! Rearranged the code in Decorate, SNDINFO, and GLDEFS.

! Updated WADINFO.txt and IDMCREDITS.txt


== 0.99a ==

= WEAPONS: =

+ Added a new Starting Weapon (Slot 5): The Grenade Rifle! A break-action
  grenade rifle that launches a faster grenade than the Grenade Launcher!
  However, the grenades do not bounce, and loading another grenade in takes more
  time than reloading a Super Shotgun. Nevertheless, this makes for an extremely
  deadly starting weapon, and can frag a marine in one or two shots, sometimes
  even gibbing them!

+ Added a new Big Weapon (Slot 7): The Fire Mace! The ultimate weapon from
  Heretic makes an appearance in Insanity Deathmatch! The regular weapon shoots
  twice as many projectiles that are 10 times deadlier than in Heretic!
  And yes, this weapon does include the Tome-of-Power-upgraded Insta-Mace!

+! The upgraded Rocket, Barrage, and Grenade Launcher now emit a Mushroom cloud
   explosion, along with new shark sprites for the Rockets made by
   SkeletronMK666, and clown face sprites for Grenades made by Kaapeli47!

! All weapons excluding the Big Weapons now switch 50% faster.

Small arms:

! Increased the damage of the Machinegun from 15-45 to 16-48.

! Increased the damage of the Yellowboy from 100-125 to 100-150, and the
  upgraded damage from 100-150 to 100-150.
  
! Disabled the Autoaim flag on the Yellowboy. No wonder everyone hit with it so
  accurately!

! Increased the damage of the Blaster from 40-120 to 50-150.

! Increased the rate of fire of the Blaster from 120 RPM to 124 RPM. (Fire state
  tics decreased by 1.)

! Increased the speed of the Blaster projectiles from 40 to 45.

! Hits from the Blaster now give the victim a yellow screen damage effect
  instead of the green effect like the Pulse Rifle and the BFGs give.

* Fixed the upgraded Pistols being slower when fired with Doomsphere.

Shotguns:

! Increased the pellets of the Boomstick from 7 to 8.

! Increased the pellets of the Buckshot from 14 to 16.

! Increased the kickback of Shotguns from 100 to 200, and the kickback of the
  Riot Shotgun from 75 to 150.

! Decreased the rate of fire of the Riot Shotgun from 150 RPM to 147 RPM (Fire
  state tics increased by 1.)

Heavy Bullet Weapons:

! Decreased the spooling down cooldown of the Super Chaingun from 1.5 seconds
  (53 tics) to 0.46 seconds (16 tics).

! Decreased the damage of the Super Nailgun from 18-90 to 20-80.

! Decreased the rate of fire of the Heavy Machinegun from 420 RPM to 404 RPM.
  (Fire state tics increased by 1.)

Explosive Weapons:

+ The Barrage Launcher now has new and improved sprites, generously made by the
  highly talented SkeletronMK666!

! The cluster-grenade Strength powerup effect was switched from the Grenade
  Launcher to the Grenade Rifle, and the main grenade does not bounce anymore.

! Increased the kickback of Rockets and Grenades from 250 to 300.

! Increased the direct damage of the Heat Seeker from 10-100 to 20-200.

Plasma Weapons:

+ The Plasmachine Gun now has new and improved sprites, generously made by the
  highly talented SkeletronMK666!
  
! Increased the damage of the Plasma Gun and Plasmachine Gun from 1-100 to
  2-100. (Random damage now occurs in multiples of 2.)
  
! Increased the damage of the upgraded Plasma Gun and Plasmachine Gun from 2-100
  to 4-100. (Random damage now occurs in multiples of 4.)
  
! Increased the rate of fire of the upgraded Plasma Gun and Plasmachine Gun from
  525 to 720 RPM.

! Decreased the damage of the Plasma Beam from 6-30 to 5-30.

! Decreased the rate of fire of the Railgun from 44 RPM to 43 RPM. (Fire state
  tics increased by 1.)

Big Weapons:

! Increased the amount of bullets the upgraded Minigun shoots per shot from 1-3
  to 1-12, and decreased the spread of the shots from 8.4/3.55 to 11.2/7.1.

! The upgraded Minigun now shoots now has a short spool up before it can fire.

! Increased the speed of the Devastator Rockets from 24 to 32.

! The Freeze Cannon no longer fires a spray of snowballs in a single shot.
  It now functions like a slow Plasma Gun.

! Decreased the speed of the Freeze Cannon snowballs from 100 to 80.

! The upgraded BFG Prototype now fires 3 shots, and still consumes only 40
  cells!

! Increased the ammo consumption of the BFG10000 from 4 to 5 Cells per shot.

! Decreased the speed of the Bloodscourge fireball from 18 to 17.

! Decreased the amount of Holy Spirits the Wraithverge projectile summons in
  total from 40 to 20.

! Decreased the amount of Holy Spirits summoned upon a direct hit from 24 to 12.

! Increased the Holy Spirit summoning rate of the Wraithverge projectile from
  3 tics to 5 tics.

! Decreased the flight duration of the Wraithverge projectile from 30 to 27
  tics.

! Decreased the rate of fire of the Unmaker from 35 RPM to 32 RPM. (Fire state
  tics increased from 60 to 66)

! Decreased the direct damage of the Unmaker from 250-2000 to 200-1000, and
  splash damage from 250-2000 to 100-1000.

! Increased the ammo consumption of the normal Unmaker from 1 to 2. (Upgraded
  Unmaker still uses only 1.)

* Fixed the obituaries of the Hellstorm Cannon's Cacodemon and Baron
  projectiles.

* Fixed the Devastator Missiles not going through teleporters.

* Fixed the upgraded Unmaker's silent firing sound upon holding the fire button.


= ARMOR: =

! Stronger armors than the starting armor now keep a sharp DING sound when the
  player is getting hit. The attenuation of this sound is 75%, so it can be
  heard far that an enemy player has armor.

! Decreased the protection of the Super Armor from 100% to 66.66667%.

! The Super Armor is now 33% 'tougher', and wears off only as fast as the
  rest of the Heavy Armors.

! For consistency, the Energy Armor is renamed to the Purple Armor.


= POWERUPS: =

+ Added a pickup protection effect upon every powerup's pickup that gives
  Invulnerability for one second.

! The Soulsphere no longer gives an extra life, and now gives 300 Max Health.
  This means that the doubled Health pickups can heal up to 300!

! The Reflection powerup's reflected damage on the attacker now goes through
  armor again.

- Removed the Projectile Resistance's small resistance against hitscan attacks.

- Removed the Hitscan Resistance's small resistance against projectile attacks.


= SPAWNERS: = 

! Changed the Super Shotgun spot's spawn probabilities:
  BEFORE:
	Super Shotgun = 20%
	Shotgun = 16.67%
	Railgun = 16.67%
	Riot Shotgun = 6.67%
	Super Chaingun = 6.67%
	Rocket Launcher = 6.67%
	Grenade Launcher = 6.67%
	Plasma Gun = 6.67%
	Super Nailgun = 6.67%
	Heavy Machinegun = 6.67%

  AFTER:
	Super Shotgun = 20%
	Shotgun = 13.33%
	Riot Shotgun = 6.67%
	Super Chaingun = 10%
	Super Nailgun = 10%
	Heavy Machinegun = 6.67%
	Rocket Launcher = 6.67%
	Grenade Launcher = 6.67%
	Railgun = 6.67%
	Plasma Gun = 13.33%
	
! Changed the Shotgun spot's spawn probabilities:
  BEFORE:
	Super Shotgun = 6.67%
	Shotgun = 6.67%
	Riot Shotgun = 6.67%
	Railgun = 6.67%
	Super Chaingun = 13.33%
	Super Nailgun = 13.33%
	Heavy Machinegun = 13.33%
	Rocket Launcher = 13.33%
	Grenade Launcher = 11.67%
	Plasma Gun = 11.67%

  AFTER:
	Super Shotgun = 6%
	Shotgun = 6%
	Riot Shotgun = 6%
	Railgun = 6%
	Super Chaingun = 6%
	Super Nailgun = 16%
	Heavy Machinegun = 6%
	Rocket Launcher = 16%
	Grenade Launcher = 16%
	Plasma Gun = 16%
	
= MISC: =

+ Added random texts upon death! Regular deaths have a chance to show useful
  tips for the mod, and gibbed deaths have a chance to taunt the player or show
  some ridiculous text that make little to no sense!

+ Added Help-screens when pressing F1 or when selecting 'HOW TO PLAY?' before
  joining!

+ Added 75 new gibbing sounds! (Now a total of 602! Thanks to Dunn & Dunn,
  SkeletronMK666, Uncle Had and BlooDaBeast for ideas!)

! Switched the position of the frag count next to the ammo count and added a
  skull icon next to it to make it more understandable.
  
! Changed the bullet body hit sounds to be more... bloody! (New sounds from
  Counter-Strike: Global Offensive)

! Adjusted the alignments of the Player Setup menu.

! Updated WADINFO.txt and IDMCREDITS.txt

* Fixed the invisible mugshot sprites in the Skinnable Edition.

* Fixed the mod's intermission screen and music on certain map packs.
  (Still can't fix the same thing with NeonDM dammit.)

== 0.98 ==

= Weapons: =

+ Added a new Big Weapon (Slot 7): The Devastators! Duke Nukem's ultimate
  explosive weapon now available in the arenas of Insanity Deathmatch!

! Increased the damage of the Fist from 100-150 to 200-250.

! The Fist now hits more instantly and the hitting animation is now smoother.

! Decreased the damage of the Super Nailgun from 30-90 to 18-90.

! Changed the speed of Grenades from 33 to 30.

! Changed the amount of projectiles the Unmaker shoots from 3 to 5.

! Slightly increased the rate of fire of the Unmaker, and changed the charging
  sound to a more demonic variant!

* Fixed the Quad + Strength fire state of the Riot Shotgun. It was a real pellet
  machinegun!

* Fixed the sprites of the upgraded Super Shotgun in Insanity Deathmatch:
  Skinnable Edition.

* Fixed the angle of the upgraded Heat Seeker's missiles when used with Quad
  Damage.

= Powerups: =

+ Added information texts upon every powerup's pickup on what each powerup
  offers.

! The Reflection powerup's reflected damage on the attacker no longer goes
  through armor.

! The Haste powerup no longer gives the ability to jump higher.

= Misc: =

+ Added a new skin to the Insanity Deathmatch Skin Pack: The Strogg, featuring
  Quake II Strogg soldier sounds and sprites from 150skins.wad!

+ Added statistics for Damage, Rate of Fire and Spread for each weapon in the
  WEAPONS section of WADINFO.txt.

+ Added 66 new gibbing sounds! (Now a total of 527! Huge thanks to
  DarkShadowRage and Uncle Had for some of these new sounds!)

! Changed the Starting Weapon statistics in the Player Setup. (The Starting
  Weapons themselves are unchanged, just made the stats correspond to the lates
  changes of the weapons.)

! Lowered the attenuation of gibbing sounds by 50%. (Now you can hear them from
  twice as long of a distance as before.)

! Lowered the attenuation of explosion sounds by 25%. (Now you can hear them
  from 1.5 times as long of a distance as before.)

! Lowered the attenuation of the projectile impact sounds of the BFG Prototype
  and the Hellstorm Cannon by 20%.

! Updated WADINFO.txt and IDMCREDITS.txt


== 0.97 ==

= Weapons: =

+ Added a new Shotgun (Slot 3): The Riot Shotgun! A 4-round burst shotgun that
  shoots at a fast rate of fire, and the same accuracy as the regular Shotgun.
  It can make quick work of your enemies from close to medium range, shooting 15
  pellets per shot, adding up to a total of 60 pellets in a single 4-round
  burst!
  The Riot Shotgun can spawn on the map in the Shotgun and Super Shotgun spots.

+ Added a new sound for the Heat Seeker Missile (DSMISPRM) to indicate after
  launch when the missile is ready to home on a target.

+ Added a new firing sound for the upgraded Quad Shotgun.

- Removed Quad Shotgun's individual barrel firing sprites.

! Shotgun and Super Shotgun weapon spawn probabilities have been changed. See
  WADINFO.txt/WEAPON SPAWNERS for more info.

! Increased the damage of the Fist from 75-150 to 100-150.

! Increased the damage of the Pistol from 20-60 to 25-75.

! Decreased the horizontal spread of the Pistol from 4.2 to 2.8. (Now 25% more
  accurate.)

! Increased the damage of the Machinegun from 10-30 to 15-45.

! Increased the damage of the Yellowboy from 80-100 to 100-150, and the damage
  of the upgraded Yellowboy from 100-120 to 200-250.

! Increased the damage of the Blaster from 33-99 to 40-120.

! Increased the amount of Pellets of the Boomstick from 6 to 7.

! Increased the amount of Pellets of the Buckshot from 12 to 14.

! Changed the upgraded Super Shotgun from an individual barrel firing version to
  a triple barreled version!

! Increased the damage of the Nailgun from 5-60 to 15-60.

! Increased the damage of the Super Nailgun from 10-60 to 30-90.

! Decreased the speed of Nails from 100 to 90.

! The Super Nailgun can now be fired even during its entire spooling down
  animation after the trigger has been released.

! Increased the damage of the Heavy Machinegun from 20-60 to 25-75.

! Decreased the gravity of Grenades from 0.35 to 0.30.

! Increased the speed of Grenades from 28 to 33.

! Decreased the vertical flight angle of the Grenades from 6 degrees to 4.5
  degrees.

! Increased the maximum turning angle of the Heat Seeker Missiles from 5 degrees
  to 8 degrees per tic

! Decreased the speed of the Heat Seeker Missiles from 25 to 12.

! After 12 gametics the Heat Seeker Missile is ready to seek for a target, and
  increases its speed from 12 to 18.
  
! Increased the targeting range of the Heat Seeker Missile from 64 map units to
  512 map units.

! Decreased the splash damage of the Plasma projectiles from 1-10 to 1-5, and
  the upgraded Plasma projectiles from 5-50 to 5-25.

! Increased the direct damage of the Pulse projectiles from 15-120 to 20-160.

! Decreased the splash damage of the Pulse projectiles from solid 30 to 1-8.

! Increased the damage of the Plasma Beam from 5-20 to 8-24.

! Increased the damage of the Railgun from 100-250 to 200-250.

! The Upgraded Quad Shotgun no longer fires each barrel individually, but
  fires all barrels simultaneously with 5 times more pellets than the basic
  Quad Shotgun, which adds up to 2000 pellets!

! Increased the damage of the Freeze Cannon from 15-150 to 40-160.

! The Hellstorm Cannon's Mancubus and Lost Soul projectiles no longer bounce on
  floors or ceilings.

! Decreased the flight duration of the Wraithverge projectile from 44 tics to
  30 tics.

! Decreased the speed of the Wraithverge ghosts from 24 to 20.

! Massively decreased the rate of fire of the upgraded Wraithverge. (Fire state
  tics increased from 16 tics to 71 tics.)

! Decreased the ammo consumption of the Bloodscourge from 15 to 10.

! Increased the direct damage of the Bloodscourge from 10-80 to 20-160.

! The BFG's Strength powerup attack now casts a total of 16 tracer attacks, each
  containing 40 tracers that deal 100 damage!

* Fixed absence of the Blaster as a starting weapon in the Skinnable Edition.

* Fixed the Quad sound channel of the BFG10K from Automatic (CHAN_AUTO) to Sound
  Channel 5 (CHAN_5).


= Powerups: =

! Increased the respawn cooldown of the Strength powerup from 60 seconds to 90
  seconds.


= Misc: =

+ Added 6 new gibbing sounds!

* Fixed the invisible crouchsprites for the weapon skins



== 0.96 ==

! The Main menu now has a 'Multiplayer' section in place of 'Play Offline' for
  easier access for multiplayer options, including offline skirmish and calling
  a vote.

! Updated WADINFO.txt and IDMCredits.txt

= Weapons: =

+ Added a new Big Weapon (Slot 7): The BFG10000!! The most powerful weapon in
  Skulltag now returns in Insanity Deathmatch! It is unnecessary to improve it,
  given its great potential already for massive gibbitude, so it is the same
  weapon as seen in the arenas of Skulltag! The only difference, of course, is
  its upgraded variant using the Strength powerup...

! Decreased the damage of the Blaster from 30-120 to 33-99.

! Increased the horizontal spread of the Heavy Machinegun from 4.2 back to 2.8.

! Changed the firing sound of the Heavy Machinegun (DSHMGFIR) to a punchier
  variation.

! Increased the damage of Rockets and Grenades from 20-160 to 20-200.

! Increased the damage of Heat Seeker Missiles from 5-40 to 5-50.

! Increased the speed of the Rockets of the Rocket Launcher and the Barrage
  Launcher from 25 to 28.

! The upgraded Plasma Gun and Plasmachine Gun now shoot 25% slower, and their
  upgraded Plasma projectiles now slightly home into targets.

! Decreased the direct damage of the upgraded Plasma from 2-200 to 1-100.

! Decreased the speed of the Pulse Rifle's Projectiles from 45 to 40.

! Increased the weaving area of the Pulse Rifle's projetiles from 5 to 6.

! Decreased the damage of the Plasma Beam from 5-30 to 5-25.

! The damage of all demon projectiles in the Hellstorm Cannon (excluding
  rockets) is now doubled.

! Increased the direct damage of the Freeze Cannon from 10-150 to 15-150.

! The Freeze Cannon no longer deals splash damage.

! Increased the direct damage of the Unmaker from solid 200 to 250-2000.

! Changed the splash damage of the Unmaker to be the same as the direct damage.

! Decreased the ammo consumption of the Unmaker from 3 to 2 per shot.

! The upgraded Unmaker now shoots 5 lasers.

* Fixed the obituary of the Heavy Machinegun.


= Ammo: =

! Decreased the Hell Energy ammo from 12 to 10.


= Powerups: =

! Decreased the amount of health the Soulsphere gives upon pickup and upon item
  use from 200 to 150.

! Guardsphere no longer has immunity to splash damage.



== 0.95 ==

+ Added Insanity Deathmatch: Skinnable Edition! (IDM_SkEdit_v###.pk3)
  
  This edition of the mod allows the player to use their own skins. It doesn't
  have the regular mod's alternative player death animations, weapon skins or
  the majority of player mugshots to ensure compatibility with skins.

+ Added the Insanity Deathmatch Skin Pack! (IDM_Skinpack_v###.pk3)

  This is a skin pack for the bots of Insanity Deathmatch. You may use this skin
  pack with Insanity Deathmatch: Skinnable Edition and Insanity Instagib &
  Buckshot!

+ This changelog now also logs updates on Insanity Deathmatch: Skinnable
  Edition.

! Updated WADINFO.txt and IDMCredits.txt

= Weapons: =

+ Added a new Big Weapon (Slot 7): The Bloodscourge - A trans-dimensional staff
  of flame from the same world of Hexen as the Wraithverge. The legend of the
  Bloodscourge tells a tale of a mighty mage, who was on the same quest as the
  brave cleric who assembled the Wraithverge to kill the Serpent Rider Korax.
  The question who actually killed the Serpent Rider remains a mystery to this
  very day...

+ Added a new Starting Weapon: Machinegun and Blaster (both Slot 2)!
  The Machinegun is a fast and accurate 3-round burst bullet weapon.
  The Blaster is a slow plasma pistol that fires deadly and fast moving yellow
  plasma that, unlike the other Plasma projectiles, doesn't deal splash damage.
  
! Changed the name of the Machinegun (Slot 4 burst weapon) to Heavy Machinegun.

! Decreased the horizontal spread of the Heavy Machinegun from 2.8 to 4.2.

! The breaks between each Heavy Machinegun burst are a bit more animated.

! Changed the firing sound of the Rocket Launcher (DSRLAFIR).
  
! Changed the direct damage of the Rocket Launcher's and Barrage Launcher's
  Rockets' and Grenade Launcher's Grenades from 25-200 to 20-160, and splash
  damage from 100 to their Vanilla amount of 128.

! Changed the direct damage of the Heat Seeker's Missiles from 10-80 to 5-40 and
  splash damage from 100 to 128.
  
= Ammo: =  

! Increased the default maximum amount of Rockets from 12 to 15, and the
  backpack maximum amount from 18 to 30


== 0.94 ==

= Weapons: =

+ Added a new Plasma weapon (Slot 6): The Plasma Beam - A particle weapon which
  has a microwave transformer that transforms the energy in an energy cell into
  a high-speed, accuracte particle beam deadly enough to burn an enemy marine
  into a smoking pile of ash!

+ Added a new Big Weapon (Slot 7): The Unmaker - A hellish laser weapon which
  charges its head with possessed Hell Energy to fire three large lasers from
  its mouth and eyes, vaporizing everything and everyone in their path!

! Super Shotgun's barrel opening sound is now 0.05 seconds shorter.

! Increased the damage of the Nailgun's Nails from 5-50 to 5-60, and the damage
  of the Super Nailgun's Nails from 10-50 to 10-60.
  
! Increased the damage per shot of the Machinegun from 15-45 to 20-60.

! Increased the spread of the Machinegun shots from 1.4/0.8875 to 2.8/1.775.

! Slightly increased the pauses between the bursts of the Machinegun by 2 tics.

! Increased the rate of fire of the Rocket Launcher to its original Vanilla
  rate of fire. (Fire state tics decreased from 28 to 20.)
  
! Decreased the speed of Rocket Launcher's and Barrage Launcher's Rockets from
  35 to 25.
  
! Increased the damage of the Grenade Launcher from 20-160 to 25-200.

! Decreased the speed of Grenades from 30 to 28.

! Increased the Bounce Factor of Grenades from 1.0 to 1.1

! Increased the Wall Bounce Factor of Grenades from 0.9 to 1.0

! Barrage Launcher and Heat Seeker now only spawn on the Vanilla Rocket Launcher
  spawner.

! Changed the firing sound of the railgun (DSRAILGN) to a little beefier
  variation.
  
! Increased the rate of fire of the Railgun slightly (Fire state tics decreased
  by 2), and adjusted the duration of some of the frames to make the animation
  smoother.
  
! Changed the damage of the Railgun from 125-200 to 100-250.

! Decreased the direct damage of Plasma projectiles from 5-100 to 1-100 (now in
  multiples of 1 instead of 5).
  
! The splash damage of Plasma projectiles is now randomized between 1 and 10
  damage, instead of solid 10 damage.
  
! Increased the Speed of the Plasmachine Gun's Plasma projectiles from 25 to 30.
  (Now fires as fast Plasma as the Plasma Gun)
  
! Decreased the spread of the Plasmachine Gun's projectiles from 8 to 6.

! Increased the Pulse Rifle's rate of fire from 7 to 6 tics.

! Plasmachine Gun and Pulse Rifle now only spawn on the Vanilla Plasma Gun
  spawner.

! All Big Weapons can auto-fire again. (For example, they can fire
  immediately when they're selected if the fire button is held during the
  weapon selection.)
  
! Hellstorm cannon now uses 6 ammo per shot instead of 5.
  (with regular max Ammo (12 Rockets) you can now only shoot it twice, and with
  backpack max (18 Rockets) you can only shoot it 3 times.)
  
! Decreased the spread of the Quad Shotgun from 22.8/14.2 to 16.8/10.65.

* Super Chaingun and Dual Super Chainguns now properly start firing when both
  are used with the Doomsphere.
  
  
= Ammo: =

+ New ammo type: Hell Energy - The Unmaker's primary source for possessed power!
  Restricted only to the Unmaker. Cannot be refilled with pickups.
  
! Decreased the amount of maximum Rocket Ammo from 15 to 12 and the maximum
  amount with a backpack from 30 to 18.


= Health & Armor: =

! Health and Armor Bonus pickups now give 2 points instead of 5.


= Powerups: =

+ All powerups now show a centered text for 3 seconds upon pickup, indicating
  what powerup the player picked up.
  
! Guardsphere and the Projectile Resistance now give immunity to splash damage
  and stop ripper projectiles.
  
! Prosperity now gives 200 health in addition to 200 armor and infinite ammo for
  10 seconds.
  
* Fixed Hitscan Resistance's GL Definitions.



= Player: =

! Walking speed changed to 2.0 (now same as running speed (who the hell walks in
  deathmatch anyway?!))
! Gibbing health decreased from -65 to -75.


= Misc: =

+ Added a MENUDEF lump and with it a new Menu system!
  
  The main menu now has options more relevant to multiplayer, such as
  "Offline Skirmish" and "Player Setup", instead of "New Game", "Save Game" and
  "Load Game".

  The Spectator Menu in Deathmatch and Team Deathmatch now has a "Player Setup"
  option, making the following class selection menu redundant and now
  nonexistent in this mod.
  
  The Player Setup menu is slightly modified to include statistics for each
  starting weapon!
  
+ Added 9 new bullet ricochet sounds from RealRTCW and Gunman Chronicles.
  
! Arranged GLDefs into separate, categorized lumps: GLDEFS.weapons, GLDEFS.items
  and GLDEFS.misc.

! Updated WADINFO.txt and IDMCREDITS.txt


== 0.93 ==

+ Added a new Big Weapon (Slot 7): The Freeze Cannon - An experimental weapon
  that sprays around big nitrogen snowballs to completely immobilize big hordes
  of flaming firey demons - or a big group of marines battling each other!

+ Added a blue hitscan variant of the Resistance Powerup, which gives a 90%
  protection against hitscan and melee damage, and 25% protection against
  projectiles. It still has the same protection against Reflection damage and
  BFG and Hellstorm blasts as the green Resistance Powerup.

+ Players have a new head decapitating death animation which usually can occur
  when the player's health goes between -49 and -75 upon death, or at random
  from hitscan attacks.

+ Added 63 new random gibbing sounds.

- Removed DEHACKED.deh. It contained no changes over gameplay itself, and proved
  useless over STRINGS.txt in overwriting certain text strings provided by
  different map packs, like obituaries, quitting texts, etc.

! Increased the amount of Pellets the Super Shotgun shoots from 40 to 50.

! Decreased the rate of fire of the Heat Seeker and the Super Seeker from
  23 tics to 35 tics and added a reloading sound from Quake II for both
  variants.

! Decreased the maximum target acquiring distance of the Heat Seeker Missile
  from 256 to 64 units.
  
! Added a horizontal spread of 10 degrees to the Seeker Missiles of the Super
  Seeker (previously no spread).

! Changed the Plasmachine gun's projectile speed from 30 to 25, and added a
  horizontal spread of 8 degrees to them (previously no spread).

! Decreased the Pulse Rifle's rate of fire from 6 tics to 7 tics.

! Decreased the Machinegun's damage from 20-60 to 15-45.

! The Machinegun isn't fully accurate on the first 5-round burst anymore, and
  instead will spread like the following bursts at a value of 1.4/0.8875.

! The upgraded Machinegun now shoots 2 bullets per shot in addition to being
  fully automatic.

! Updated WADINFO.txt and IDMCREDITS.txt


== 0.92 ==

! Decreased the amount of bullets the Chaingun and Super Chaingun fire from 1-3
  to 1-2.

! Changed the Nailgun's direct damage from 6-60 to 5-60 (now in multiples of 5).

! Changed the Super Nailgun's direct damage from 12-60, to 10-60 (now in
  multiples of 10).

! Increased the rate of fire of the Machinegun back to the original rate.

! Changed the Plasma ball's direct damage from 10-100 to 5-100, and splash
  damage from 5 to 10.

! Plasma ball's splash damage only occurs when hit on the world and not a
  target.

! Decreased the Speed of the Plasma ball from 35 to 30.

! Decreased the Minigun's damage value per shot from 20-60, to 10-30 (now in
  multiples of 10).
  
! Changed the Minigun's horizontal spread from 5.6 to 8.4 (25% less accurate).

! Removed the chance to refire the Minigun during the first 18 tics of the
  spooling down animation when firing without the Strength powerup.

! The Wraithverge projectile now only summons 16 Spirits instead of 32 upon a
  direct hit.

! The Strength powerup now can heal to 100 Health if the player's health is
  lower than that.

! The Prosperity powerup no longer heals the player upon pickup.

! Added an after-image trail effect to powerups which don't utilize the
  Colormap property.

! All Heavy Armors' Base Protection excluding the Super Armor changed from 75%
  to 66%. --> All Armors' Base Protection is now 66%.
  
! All Heavy Armors' added Protection against specific damage reduced from 85% to
  80%.

! Updated WADINFO.txt and IDMCREDITS.txt.

* Super Chaingun now properly fire twice the amount of Bullets when used with
  the Strength powerup.


== 0.91 ==

+ Added this changelog and a separate one for Insanity Instagib & Buckshot.

! Automatic weapons which had looping Quad Damage sounds no longer loop them.
  This was changed due to some serverside registration issues with looping
  sounds, which sometimes just kept playing endlessly.
- Removed Railgun and BFG Prototype humming sounds (DSRHUM & DSBFGHUM).

! Minigun's looping spool sound effect no longer loops on its own, and instead
  repeatedly plays everytime the weapon's Hold state is activated.
  
! misc/qdend was changed to misc/qdmg2 in Decorate, and DSQDEND was changed to
  DSQUAD2.
  
- Removed old misc/qdmg2 code from SNDINFO and old DSQUAD2 sound.

! Machinegun, Barrage Launcher, Super Seeker, and Pulse Rifle now use misc/qdmg2
  as the Quad Damage weapon sound effect.
  
! Super Armor still protects all heath against most damage, but no longer has
  any damage resistance to the armor itself, and can now be penetrated by
  armor piercing attacks, like the Reflection powerup, Upgraded Yellowboy, and
  Wraithverge projectile direct hits.
  
! The rate of fire of the Machinegun is now slightly slower.

! Changed the resolution of SKILA0 from 46x46 to 38x46 to fit more on the
  screen (I doubt anybody is that bad but they sure deserve to see all of them
  if they are :P).
  
- Removed invisible TargetDummy playerclass (it was only for testing purposes,
  and it may be the reason for what caused some empty players spawn in Duel).
  
* Pulse Rifle now properly fires upgraded Quad Damage projectiles instead of
  thin air (my mistake...) when Strength and Doomsphere have been picked up.
  
! Updated WADINFO.txt and IDMCREDITS.txt.