ACTOR HealPkup_Bandages : CustomInventory Replaces Stimpack
{
	Scale 0.5
	+QUIET
	+COUNTITEM
	States
	{
	Spawn:
	HEAL A -1
	Stop
	Pickup:
	TNT1 A 0 A_JumpIf(health>=100,"FailPickup")
	TNT1 A 0 HealThing(15,100)
	TNT1 A 0 ACS_NamedExecute("PlayerPickupMessage",0,9)
	Stop
	FailPickup:
	TNT1 A 1
	Fail
	}
}

ACTOR HealPkup_Stimpack : CustomInventory Replaces Medikit
{
	Scale 0.5
	+QUIET
	+COUNTITEM
	States
	{
	Spawn:
	HEAL B -1
	Stop
	Pickup:
	TNT1 A 0 A_JumpIf(health>=100,"FailPickup")
	TNT1 A 0 HealThing(35,100)
	TNT1 A 0 ACS_NamedExecute("PlayerPickupMessage",0,10)
	Stop
	FailPickup:
	TNT1 A 1
	Fail
	}
}