cuesnd cuesnd
nosnd nosnd
death death

$random player/step { player/step/1 player/step/2 player/step/3 player/step/4 }
player/step/1	"sounds/player/pl_step1.ogg"
player/step/2	"sounds/player/pl_step2.ogg"
player/step/3	"sounds/player/pl_step3.ogg"
player/step/4	"sounds/player/pl_step4.ogg"

pickup/ammo					"sounds/items/pickup_ammo.ogg"
pickup/weapon				"sounds/items/pickup_weapon.ogg"
pickup/heal					"sounds/items/pickup_health.ogg"

weapons/empty				"sounds/weapons/emptyclick.ogg"
weapons/equip				"sounds/weapons/equip.ogg"

weapons/wrench/swing		"sounds/weapons/wrench_swing.ogg"
weapons/wrench/hit			"sounds/weapons/wrench_hit.ogg"
weapons/wrench/wall			"sounds/weapons/wrench_wall.ogg"

weapons/glock22/fire 		"sounds/weapons/glock22_fire.ogg"
weapons/glock22/reload 		"sounds/weapons/glock22_reload.ogg"
weapons/ak47/fire 			"sounds/weapons/ak47_fire.ogg"
weapons/ak47/reload 		"sounds/weapons/ak47_reload.ogg"
weapons/ak47/reload/foley 	"sounds/weapons/ak47_reload_foley.ogg"
weapons/serbu/fire 			"sounds/weapons/serbu_fire.ogg"
weapons/serbu/pump 			"sounds/weapons/serbu_pump.ogg"
weapons/shotgun/fire 		"sounds/weapons/shotgun_fire.ogg"
weapons/shotgun/pump 		"sounds/weapons/shotgun_pump.ogg"
weapons/shotgun/reload 		"sounds/weapons/shotgun_reload.ogg"
weapons/kar98k/fire 		"sounds/weapons/kar98k_fire.ogg"
weapons/kar98k/bolt 		"sounds/weapons/kar98k_bolt.ogg"
weapons/kar98k/reload 		"sounds/weapons/kar98k_reload.ogg"

$random weapons/bullethit { weapons/bullethit/1 weapons/bullethit/2 weapons/bullethit/3 }
weapons/bullethit/1 "sounds/weapons/bullethit1.ogg"
weapons/bullethit/2 "sounds/weapons/bullethit2.ogg"
weapons/bullethit/3 "sounds/weapons/bullethit3.ogg"

$random blood/shot	{ blood/shot/1 blood/shot/2 blood/shot/3 blood/shot/4 }
blood/shot/1	"sounds/misc/blood1"
blood/shot/2	"sounds/misc/blood2"
blood/shot/3	"sounds/misc/blood3"
blood/shot/4	"sounds/misc/blood4"

flashlight/on	"sounds/player/fl_on.ogg"
flashlight/off	"sounds/player/fl_off.ogg"
flashlight/sudden/off	"sounds/player/fl_soff.ogg"

enemy/fallover	"sounds/enemies/fallover.ogg"
$random enemy/running 		{ enemy/running/1 enemy/running/2 enemy/running/3 }
$random enemy/running/fast 	{ enemy/running/4 enemy/running/5 }
enemy/running/1 "sounds/enemies/running1.ogg"
enemy/running/2 "sounds/enemies/running2.ogg"
enemy/running/3 "sounds/enemies/running3.ogg"
enemy/running/4 "sounds/enemies/running4.ogg"
enemy/running/5 "sounds/enemies/running5.ogg"
enemy/walking/1 "sounds/enemies/walking1.ogg"

en1/see	"sounds/enemies/e1_see.ogg"
en1/act	"sounds/enemies/e1_active.ogg"
en1/atk	"sounds/enemies/e1_attack.ogg"
en1/ded	"sounds/enemies/e1_death.ogg"
en1/hit	"sounds/enemies/e1_hit.ogg"
en1/mis	"sounds/enemies/e1_miss.ogg"

en2/see	 "sounds/enemies/e2_see.ogg"
en2/act	 "sounds/enemies/e2_active.ogg"
en2/atk	 "sounds/enemies/e2_attack.ogg"
en2/atk2 "sounds/enemies/e2_attack2.ogg"
en2/ded	 "sounds/enemies/e2_death.ogg"
en2/land "sounds/enemies/e2_land.ogg"

en3/atk	"sounds/enemies/e3_attack.ogg"
en3/ded	"sounds/enemies/e3_death.ogg"