//-----------------------------------------SILENCE!, SOOQA BLYAT------------------------

SHUTUP SHUTUP


//------------------------------------------------------HUMANBBQ----------------------------------------------------------------------------------

$random OMGWTFBBQ {BURN1 BURN2 BURN3 BURN4 BURN5 BURN6 BURN7 BURN8 BURN9 BURN10 BURN11 BURN12 BURN13 BURN14 BURN15 BURN16 BURN17 BURN18 BURN19 BURN20 BURN21 BURN22 BURN23 BURN24 BURN25 BURN26 BURN27 BURN28 BURN29 BURN30 BURN31}
BURN1 BURN1
BURN2 BURN2
BURN3 BURN3
BURN4 BURN4
BURN5 BURN5
BURN6 BURN6
BURN7 BURN7
BURN8 BURN8
BURN9 BURN9
BURN10 BURN10
BURN11 BURN11
BURN12 BURN12
BURN13 BURN13
BURN14 BURN14
BURN15 BURN15
BURN16 BURN16
BURN17 BURN17
BURN18 BURN18
BURN19 BURN19
BURN20 BURN20
BURN21 BURN21
BURN22 BURN22
BURN23 BURN23
BURN24 BURN24
BURN25 BURN25
BURN26 BURN26
BURN27 BURN27
BURN28 BURN28
BURN29 BURN29
BURN30 BURN30
BURN31 BURN31



$random SHEISONFIRE { HOTGRL1 HOTGRL2 HOTGRL3 HOTGRL4 HOTGRL5 HOTGRL6 HOTGIRL7 HOTGIRL8 HOTGIRL9 }

HOTGRL1 HOTGRL1
HOTGRL2 HOTGRL2
HOTGRL3 HOTGRL3
HOTGRL4 HOTGRL4
HOTGRL5 HOTGRL5
HOTGRL6 HOTGRL6
HOTGIRL7 HOTGIRL7
HOTGIRL8 HOTGIRL8
HOTGIRL9 HOTGIRL9



//-------------------------------------------------GTScum--------------------------------------------------
$random GTS/Pain {HUMP1 HUMP2 HUMP3 HUMP4 HUMP5 HUMP6 HUMP7 HUMP8 HUMP9 HUMP10 HUMP11 HUMP12 HUMP13 HUMP14} 

HUMP1 HUMP1
HUMP2 HUMP2
HUMP3 HUMP3
HUMP4 HUMP4
HUMP5 HUMP5
HUMP6 HUMP6
HUMP7 HUMP7
HUMP8 HUMP8
HUMP9 HUMP9
HUMP10 HUMP10
HUMP11 HUMP11
HUMP12 HUMP12
HUMP13 HUMP13
HUMP14 HUMP14

$random GTS/Death {HUMD1 HUMD2 HUMD3 HUMD4 HUMD5 HUMD6 HUMD7 HUMD8}

HUMD1 HUMD1
HUMD2 HUMD2
HUMD3 HUMD3
HUMD4 HUMD4
HUMD5 HUMD5
HUMD6 HUMD6
HUMD7 HUMD7
HUMD8 HUMD8  


//---------------------------------Manhunt death (maybe will be used for different guys with MH voiceover)-------------------------

$random Manhunt/Death { MANHDE01 MANHDE02 MANHDE03 MANHDE04 MANHDE05 MANHDE06 MANHDE07 MANHDE08 MANHDE09 MANHDE10 MANHDE11 MANHDE12 USM2DE01  USM1DE01 
USM1DE02  USM3DE01 USM4DE01  USM5DE01 USM6DE01}

MANHDE01 MANHDE01
MANHDE02 MANHDE02
MANHDE03 MANHDE03
MANHDE04 MANHDE04
MANHDE05 MANHDE05
MANHDE06 MANHDE06
MANHDE07 MANHDE07
MANHDE08 MANHDE08
MANHDE09 MANHDE09
MANHDE10 MANHDE10
MANHDE11 MANHDE11
MANHDE12 MANHDE12 



//----------------------------------------------------------------------INCGING SLAVS Masleenshiki----------------------------------------------------------------

$random Band/Alert {SLAVAL1 SLAVAL2 SLAVAL3 SLAVAL4 SLAVAL5 SLAVAL6 SLAVAL7 SLAVAL8 SLAVAL9 SLAVAL10 SLAVAL11 SLAVAL12 SLAVAL13 SLAVAL14 SLAVAL15 SLAVAL16 SLAVAL17 SLAVAL18 SLAVAL19 SLAVAL20 SLAVAL21 SLAVAL22 SLAVAL23 SLAVAL24 SLAVAL25 SLAVAL26 SLAVAL27 SLAVAL28 SLAVAL29 SLAVAL30 SLAVAL31}

SLAVAL1 SLAVAL1 
SLAVAL2 SLAVAL2
SLAVAL3 SLAVAL3
SLAVAL4 SLAVAL4
SLAVAL5 SLAVAL5
SLAVAL6 SLAVAL6
SLAVAL7 SLAVAL7
SLAVAL8 SLAVAL8
SLAVAL9 SLAVAL9
SLAVAL10 SLAVAL10
SLAVAL11 SLAVAL11
SLAVAL12 SLAVAL12
SLAVAL13 SLAVAL13
SLAVAL14 SLAVAL14
SLAVAL15 SLAVAL15
SLAVAL16 SLAVAL16
SLAVAL17 SLAVAL17
SLAVAL18 SLAVAL18
SLAVAL19 SLAVAL19
SLAVAL20 SLAVAL20
SLAVAL21 SLAVAL21
SLAVAL22 SLAVAL22
SLAVAL23 SLAVAL23
SLAVAL24 SLAVAL24
SLAVAL25 SLAVAL25
SLAVAL26 SLAVAL26
SLAVAL27 SLAVAL27
SLAVAL28 SLAVAL28
SLAVAL29 SLAVAL29
SLAVAL30 SLAVAL30
SLAVAL31 SLAVAL31

$random Band/Pain {SLAVPA1 SLAVPA2 SLAVPA3 SLAVPA4 SLAVPA5 SLAVPA6 SLAVPA7 SLAVPA8 SLAVPA9 SLAVPA10 SLAVPA11 SLAVPA12 SLAVPA13}

SLAVPA1  SLAVPA1
SLAVPA2 SLAVPA2
SLAVPA3 SLAVPA3
SLAVPA4 SLAVPA4
SLAVPA5 SLAVPA5
SLAVPA6 SLAVPA6
SLAVPA7 SLAVPA7
SLAVPA8 SLAVPA8
SLAVPA9 SLAVPA9
SLAVPA10 SLAVPA10
SLAVPA11 SLAVPA11
SLAVPA12 SLAVPA12
SLAVPA13 SLAVPA13

$random Band/Death {SLAVDE1 SLAVDE2 SLAVDE3 SLAVDE4 SLAVDE5 SLAVDE6} 

SLAVDE1 SLAVDE1
SLAVDE2 SLAVDE2
SLAVDE3 SLAVDE3
SLAVDE4 SLAVDE4
SLAVDE5 SLAVDE6
SLAVDE6 SLAVDE6

$random Band/Active {SLAVIDL1 SLAVIDL2 SLAVIDL3 SLAVIDL4 SLAVIDL5 SLAVIDL6 SLAVIDL7 SLAVIDL8 SLAVIDL9 SLAVIDL10 SLAVIDL11 SLAVIDL12 SLAVIDL13 SLAVIDL14 SLAVIDL15 SLAVIDL16} 

SLAVIDL1 SLAVIDL1
SLAVIDL2 SLAVIDL2
SLAVIDL3 SLAVIDL3
SLAVIDL4 SLAVIDL4
SLAVIDL5 SLAVIDL5
SLAVIDL6 SLAVIDL6
SLAVIDL7 SLAVIDL7
SLAVIDL8 SLAVIDL8
SLAVIDL9 SLAVIDL9
SLAVIDL10 SLAVIDL10
SLAVIDL11 SLAVIDL11
SLAVIDL12 SLAVIDL12
SLAVIDL13 SLAVIDL13
SLAVIDL14 SLAVIDL14
SLAVIDL15 SLAVIDL15
SLAVIDL16 SLAVIDL16


//-------------------------------------------BraveBydlo 1

$random BBydlo1/See { TVSV2S01 TVSV2S02 TVSV2S03 TVSV2S04 TVSV2S05 TVSV2S06 TVSV2S07 }
TVSV2S01 TVSV2S01
TVSV2S02 TVSV2S02
TVSV2S03 TVSV2S03
TVSV2S04 TVSV2S04
TVSV2S05 TVSV2S05
TVSV2S06 TVSV2S06
TVSV2S07 TVSV2S07

$random BBydlo1/Active { TVSV2A01 TVSV2A02 TVSV2A03 TVSV2A04 TVSV2A05 TVSV2A06 TVSV2A07 }
TVSV2A01 TVSV2A01
TVSV2A02 TVSV2A02
TVSV2A03 TVSV2A03
TVSV2A04 TVSV2A04
TVSV2A05 TVSV2A05
TVSV2A06 TVSV2A06
TVSV2A07 TVSV2A07

$random BBydlo1/Pain { TVSV2H01 TVSVHA02 TVSV2H03 TVSV2H04 TVSV2H05 TVSV2H06 TVSV2H07 }
TVSV2H01 TVSV2H01
TVSV2H02 TVSV2H02
TVSV2H03 TVSV2H03
TVSV2H04 TVSV2H04
TVSV2H05 TVSV2H05
TVSV2H06 TVSV2H06
TVSV2H07 TVSV2H07

$random BBydlo1/Death { TVSV2D01 TVSV2D02 TVSV2D03 TVSV2D04 }
TVSV2D01 TVSV2D01
TVSV2D02 TVSV2D02
TVSV2D03 TVSV2D03
TVSV2D04 TVSV2D04

 //---------------------------------------------BraveBydlo Pistol 2

$random BBydlo2/See { TVSV1S01 TVSV1S02 TVSV1S03 TVSV1S04 TVSV1S05 TVSV1S06 TVSV1S07 } 
TVSV1S01 TVSV1S01
TVSV1S02 TVSV1S02
TVSV1S03 TVSV1S03
TVSV1S04 TVSV1S04
TVSV1S05 TVSV1S05
TVSV1S06 TVSV1S06
TVSV1S07 TVSV1S07

$random BBydlo2/Active { TVSV1A01 TVSV1A02 TVSV1A03 TVSV1A04 TVSV1A05 TVSV1A06 TVSV1A07 TVSV1A08 TVSV1A09 TVSV1A10 TVSV1A11 }
TVSV1A01 TVSV1A01
TVSV1A02 TVSV1A02
TVSV1A03 TVSV1A03
TVSV1A04 TVSV1A04
TVSV1A05 TVSV1A05
TVSV1A06 TVSV1A06
TVSV1A07 TVSV1A07
TVSV1A08 TVSV1A08
TVSV1A09 TVSV1A09
TVSV1A10 TVSV1A10
TVSV1A11 TVSV1A11

$random BBydlo2/Pain { TVSV1H01 TVSV1H02 TVSV1H03 TVSV1H04 TVSV1H05 TVSV1H06 TVSV1H07}
TVSV1H01 TVSV1H01
TVSV1H02 TVSV1H02
TVSV1H03 TVSV1H03
TVSV1H04 TVSV1H04
TVSV1H05 TVSV1H05
TVSV1H06 TVSV1H06
TVSV1H07 TVSV1H07

$random BBydlo2/Death { TVSV1D01 TVSV1D02 TVSV1D03 TVSV1D04 }
TVSV1D01 TVSV1D01
TVSV1D02 TVSV1D02
TVSV1D03 TVSV1D03
TVSV1D04 TVSV1D04

//--------------------------------------------------Brave Bydlo Fist

$random BBydloFist/See { TVSV3S01 TVSV3S02 TVSV3S03 TVSV3S04 TVSV3S05 TVSV3S06 TVSV3S07 }
TVSV3S01 TVSV3S01
TVSV3S02 TVSV3S02
TVSV3S03 TVSV3S03
TVSV3S04 TVSV3S04
TVSV3S05 TVSV3S05
TVSV3S06 TVSV3S06
TVSV3S07 TVSV3S07

$random BBydloFist/Active { TVSV3A01 TVSV3A02 TVSV3A03 TVSV3A04 TVSV3A05 TVSV3A06 TVSV3A07 TVSV3A08 TVSV3A09 }
TVSV3A01 TVSV3A01
TVSV3A02 TVSV3A02
TVSV3A03 TVSV3A03
TVSV3A04 TVSV3A04
TVSV3A05 TVSV3A05
TVSV3A06 TVSV3A06
TVSV3A07 TVSV3A07
TVSV3A08 TVSV3A08
TVSV3A09 TVSV3A09

$Random BBydloFist/Death { TVSV3D01 TVSV3D02 TVSV3D03 TVSV3D04 }
TVSV3D01 TVSV3D01
TVSV3D02 TVSV3D02
TVSV3D03 TVSV3D03
TVSV3D04 TVSV3D04

$random BBydloFist/Pain { TVSV3H01 TVSV3H02 TVSV3H03 TVSV3H04 TVSV3H05 TVSV3H06 TVSV3H07 }
TVSV3H01 TVSV3H01
TVSV3H02 TVSV3H02
TVSV3H03 TVSV3H03
TVSV3H04 TVSV3H04
TVSV3H05 TVSV3H05
TVSV3H06 TVSV3H06
TVSV3H07 TVSV3H07


//-------------------------------------------------Angry Bydlo-----------

$Random ABydlo/See { TVSV6S01 TVSV6S02 TVSV6S03 TVSV6S04 TVSV6S05 TVSV6S06 TVSV6S07 }
TVSV6S01 TVSV6S01
TVSV6S02 TVSV6S02
TVSV6S03 TVSV6S03
TVSV6S04 TVSV6S04
TVSV6S05 TVSV6S05
TVSV6S06 TVSV6S06
TVSV6S07 TVSV6S07

$random ABydlo/Active { TVSV6A01 TVSV6A02 TVSV6A03 TVSV6A04 TVSV6A05 TVSV6A06 TVSV6A07 TVSV6A08 TVSV6A09 TVSV6A10 }
TVSV6A01 TVSV6A01
TVSV6A02 TVSV6A02
TVSV6A03 TVSV6A03
TVSV6A04 TVSV6A04
TVSV6A05 TVSV6A05
TVSV6A06 TVSV6A06
TVSV6A07 TVSV6A07
TVSV6A08 TVSV6A08
TVSV6A09 TVSV6A09
TVSV6A10 TVSV6A10

$random ABydlo/Pain { TVSV6H01 TVSV6H02 TVSV6H03 TVSV6H04 TVSV6H05 TVSV6H06 TVSV6H07 }
TVSV6H01 TVSV6H01
TVSV6H02 TVSV6H02
TVSV6H03 TVSV6H03
TVSV6H04 TVSV6H04
TVSV6H05 TVSV6H05
TVSV6H06 TVSV6H06
TVSV6H07 TVSV6H07

$random ABydlo/Death { TVSV6D01 TVSV6D02 TVSV6D03 TVSV6D04 }
TVSV6D01 TVSV6D01
TVSV6D02 TVSV6D02
TVSV6D03 TVSV6D03
TVSV6D04 TVSV6D04

   

//---------------------------------------------------Chetkoe Bydlo-------------------------------------------------

$Random CBydlo/See { TVSV5S01 TVSV5S02 TVSV5S03 TVSV5S04 TVSV5S05 TVSV5S06 TVSV5S07 }
TVSV5S01 TVSV5S01
TVSV5S02 TVSV5S02
TVSV5S03 TVSV5S03
TVSV5S04 TVSV5S04
TVSV5S05 TVSV5S05
TVSV5S06 TVSV5S06
TVSV5S07 TVSV5S07

$random CBydlo/Active { TVSV5A01 TVSV5A02 TVSV5A03 TVSV5A04 TVSV5A05 TVSV5A06 TVSV5A07 TVSV5A08 TVSV5A09 TVSV5A10 TVSV5A11}
TVSV5A01 TVSV5A01
TVSV5A02 TVSV5A02
TVSV5A03 TVSV5A03
TVSV5A04 TVSV5A04
TVSV5A05 TVSV5A05
TVSV5A06 TVSV5A06
TVSV5A07 TVSV5A07
TVSV5A08 TVSV5A08
TVSV5A09 TVSV5A09
TVSV5A10 TVSV5A10
TVSV5A11 TVSV5A11

$random CBydlo/Pain { TVSV5H01 TVSV5H02 TVSV5H03 TVSV5H04 TVSV5H05 TVSV5H06 TVSV5H07 }
TVSV5H01 TVSV5H01
TVSV5H02 TVSV5H02
TVSV5H03 TVSV5H03
TVSV5H04 TVSV5H04
TVSV5H05 TVSV5H05
TVSV5H06 TVSV5H06
TVSV5H07 TVSV5H07

$random CBydlo/Death { TVSV5D01 TVSV5D02 TVSV5D03 TVSV5D04 }
TVSV5D01 TVSV5D01
TVSV5D02 TVSV5D02
TVSV5D03 TVSV5D03
TVSV5D04 TVSV5D04


//-----------------------------------------------------EnragedBydlo (flaregun rioter)-----------------------------------------------------------------
$random EBydlo/See { TVSV4S01 TVSV4S02 TVSV4S03 TVSV4S04 TVSV4S05 TVSV4S06 TVSV4S07 }
TVSV4S01 TVSV4S01
TVSV4S02 TVSV4S02
TVSV4S03 TVSV4S03
TVSV4S04 TVSV4S04
TVSV4S05 TVSV4S05
TVSV4S06 TVSV4S06
TVSV4S07 TVSV4S07

$random EBydlo/Active { TVSV4A08 TVSV4A09 TVSV4A10 TVSV4A11 }
TVSV4A08 TVSV4A08
TVSV4A09 TVSV4A09
TVSV4A10 TVSV4A10
TVSV4A11 TVSV4A11

$random EBydlo/Pain { TVSV4H01 TVSV4H02 TVSV4H03 TVSV4H04 TVSV4H05 TVSV4H06 TVSV4H07 }
TVSV4H01 TVSV4H01
TVSV4H02 TVSV4H02
TVSV4H03 TVSV4H03
TVSV4H04 TVSV4H04
TVSV4H05 TVSV4H05
TVSV4H06 TVSV4H06
TVSV4H07 TVSV4H07

  
$random EBydlo/Death { TVSV4D01 TVSV4D02 TVSV4D03 TVSV4D04 }
TVSV4D01 TVSV4D01
TVSV4D02 TVSV4D02
TVSV4D03 TVSV4D03
TVSV4D04 TVSV4D04



//-----------------------------------------------J-122 Gasmasked jacket goon (Gearhead voiceover) Incendiary rifle--------------------------

$random JGoon/See { IRRGSE01 IRRGSE02 IRRGSE03 IRRGSE04 IRRGSE05 IRRGSE06 IRRGSE07 IRRGSE08 IRRGSE09 IRRGSE10 }
IRRGSE01 IRRGSE01
IRRGSE02 IRRGSE02
IRRGSE03 IRRGSE03
IRRGSE04 IRRGSE04
IRRGSE05 IRRGSE05
IRRGSE06 IRRGSE06
IRRGSE07 IRRGSE07
IRRGSE08 IRRGSE08
IRRGSE09 IRRGSE09
IRRGSE10 IRRGSE10

$random JGoon/Active { IRRGAC01 IRRGAC02 IRRGAC03 IRRGAC04 IRRGAC05 IRRGAC06 IRRGAC07 IRRGAC08 IRRGAC09 IRRGAC10 IRRGAC11 }
IRRGAC01 IRRGAC01
IRRGAC02 IRRGAC02
IRRGAC03 IRRGAC03
IRRGAC04 IRRGAC04
IRRGAC05 IRRGAC05
IRRGAC06 IRRGAC06
IRRGAC07 IRRGAC07
IRRGAC08 IRRGAC08
IRRGAC09 IRRGAC09
IRRGAC10 IRRGAC10
IRRGAC11 IRRGAC11

$random JGoon/Pain { IRRGPA01 IRRGPA02 IRRGPA03 IRRGPA04 }
IRRGPA01 IRRGPA01
IRRGPA02 IRRGPA02
IRRGPA03 IRRGPA03
IRRGPA04 IRRGPA04

$random JGoon/Death { IRRGDE01 IRRGDE02 IRRGDE03 }
IRRGDE01 IRRGDE01
IRRGDE02 IRRGDE02
IRRGDE03 IRRGDE03

$random JGoon/Grenade { IRRGGR01 IRRGGR02 }
IRRGGR01 IRRRGR01
IRRRGR02 IRRRGR02

$random JGoon/Help { IRRGRF01 IRRGRF02 }
IRRGRF01 IRRGRF01
IRRGRF02 IRRGRF02

//------------------------------------------Corrupt Lawyer-----------------------------------------------------------------------

$random CLawyerness/See { LAWYSE01 LAWYSE02 LAWYSE03 LAWYSE04 LAWYSE05 }
LAWYSE01 LAWYSE01
LAWYSE02 LAWYSE02
LAWYSE03 LAWYSE03
LAWYSE04 LAWYSE04
LAWYSE05 LAWYSE05

$random CLawyerness/Active { LAWYAC01 LAWYAC02 LAWYAC03 LAWYAC04 LAWYAC05 }
LAWYAC01 LAWYAC01
LAWYAC02 LAWYAC02
LAWYAC03 LAWYAC03
LAWYAC04 LAWYAC04
LAWYAC05 LAWYAC05

$random CLawyerness/Pain { LAWYPA01 LAWYPA02 LAWYPA03 LAWYPA04 }
LAWYPA01 LAWYPA01
LAWYPA02 LAWYPA02
LAWYPA03 LAWYPA03
LAWYPA04 LAWYPA04

$random CLawyerness/Death  { LAWYDE01 LAWYDE02 }
LAWYDE01 LAWYDE01
LAWYDE02 LAWYDE02



//--------------------------------------------Rich Bitch PartyGirl--------------------------------------------------------------

$random RichBitch/See { DRRBSE01 DRRBSE02 DRRBSE03 DRRBSE04 DRRBSE05 }
DRRBSE01 DRRBSE01
DRRBSE02 DRRBSE02
DRRBSE03 DRRBSE03
DRRBSE04 DRRBSE04
DRRBSE05 DRRBSE05

$random RichBitch/Active { DRRBAC01 DRRBAC02 DRRBAC03 DRRBAC04 }
DRRBAC01 DRRBAC01
DRRBAC02 DRRBAC02
DRRBAC03 DRRBAC03
DRRBAC04 DRRBAC04

 


//--------------------------------------------------SMG (PDW SMILING MILITARIST)--------------------------
$random PDWSMilitarist/See { SMPDSE01 SMPDSE02 SMPDSE03 SMPDSE04 SMPDSE05 SMPDSE06 }
SMPDSE01 SMPDSE01
SMPDSE02 SMPDSE02
SMPDSE03 SMPDSE03
SMPDSE04 SMPDSE04
SMPDSE05 SMPDSE05
SMPDSE06 SMPDSE06

$random PDWSMilitarist/Active { SMPDAC01 SMPDAC02 SMPDAC03 SMPDAC04 SMPDAC05 SMPDAC06 SMPDAC07 SMPDAC08 }
SMPDAC01 SMPDAC01
SMPDAC02 SMPDAC02
SMPDAC03 SMPDAC03
SMPDAC04 SMPDAC04
SMPDAC05 SMPDAC05
SMPDAC06 SMPDAC06
SMPDAC07 SMPDAC07
SMPDAC08 SMPDAC08

$random PDWSMilitarist/Pain { SMPDPA01 SMPDPA02 SMPDPA03 }
SMPDPA01 SMPDPA01
SMPDPA02 SMPDPA02
SMPDPA03 SMPDPA03

$random PDWSMilitarist/Death { SMPDDE01 SMPDDE02 }
SMPDDE01 SMPDDE01
SMPDDE02 SMPDDE02

$random PDWSMilitarist/Scared { SMPDSC01 SMPDSC02 }
SMPDSC01 SMPDSC01
SMPDSC02 SMPDSC02



//---------------------------------------Smoker Minigunner----------------------------------

$Random SmokerMG/See {  SMMGSE01 SMMGSE02 SMMGSE03 SMMGSE04 SMMGSE05 SMMGSE06 SMMGSE07 SMMGSE08 SMMGSE09 }
SMMGSE01 SMMGSE01
SMMGSE02 SMMGSE02
SMMGSE03 SMMGSE03
SMMGSE04 SMMGSE04
SMMGSE05 SMMGSE05
SMMGSE06 SMMGSE06
SMMGSE07 SMMGSE07
SMMGSE08 SMMGSE08
SMMGSE09 SMMGSE09
SMMGSE10 SMMGSE10

$random SmokerMG/Active { SMMGAC01 SMMGAC02 SMMGAC03 SMMGAC04 SMMGAC05 SMMGAC06 SMMGAC07 SMMGAC08 SMMGAC09 SMMGAC10 SMMGAC11 }
SMMGAC01 SMMGAC01
SMMGAC02 SMMGAC02
SMMGAC03 SMMGAC03
SMMGAC04 SMMGAC04
SMMGAC05 SMMGAC05
SMMGAC06 SMMGAC06
SMMGAC07 SMMGAC07
SMMGAC08 SMMGAC08
SMMGAC09 SMMGAC09
SMMGAC10 SMMGAC10
SMMGAC11 SMMGAC11

$Random SmokerMG/Pain { SMMGPA01 SMMGPA02 SMMGPA03 }
SMMGPA01 SMMGPA01
SMMGPA02 SMMGPA02
SMMGPA03 SMMGPA03

$random SmokerMG/Death { SMMGDE01 SMMGDE02 SMMGDE03 SMMGDE04 }
SMMGDE01 SMMGDE01
SMMGDE02 SMMGDE02
SMMGDE03 SMMGDE03
SMMGDE04 SMMGDE04

$random SmokerMG/Warcry { SMMGFI01 SMMGFI02 SMMGFI03 }
SMMGFI01 SMMGFI01
SMMGFI02 SMMGFI02
SMMGFI03 SMMGFI03




//--------------------------MIRV Missile launcher operator-----------------------------------------------------

$Random MIRVOperator/See { MROSSE01 MROSSE02 MROSSE03 MROSSE04 MROSSE05 MROSSE06 MROSSE07 MROSSE08 MROSSE09 MROSSE10 MROSSE11 MROSSE12 MROSSE13 MROSSE14 }
MROSSE01 MROSSE01
MROSSE02 MROSSE02
MROSSE03 MROSSE03
MROSSE04 MROSSE04
MROSSE05 MROSSE05
MROSSE06 MROSSE06
MROSSE07 MROSSE07
MROSSE08 MROSSE08
MROSSE09 MROSSE09
MROSSE10 MROSSE10
MROSSE11 MROSSE11
MROSSE12 MROSSE12
MROSSE13 MROSSE13
MROSSE14 MROSSE14

$random MIRVOperator/Active { MROSAC01 MROSAC02 MROSAC03 MROSAC04 MROSAC05 MROSAC06 MROSAC07 MROSAC08 MROSAC09 MROSAC10 MROSAC11 MROSAC12 }
MROSAC01 MROSAC01
MROSAC02 MROSAC02
MROSAC03 MROSAC03
MROSAC04 MROSAC04
MROSAC05 MROSAC05
MROSAC06 MROSAC06
MROSAC07 MROSAC07
MROSAC08 MROSAC08
MROSAC09 MROSAC09
MROSAC10 MROSAC10
MROSAC11 MROSAC11
MROSAC12 MROSAC12

$random MIRVOperator/Attack { MROSAT01 MROSAT02 }
MROSAT01 MROSAT01
MROSAT02 MROSAT02

 


//------------------------------------USN MILITARIST 1------------------------

$random USNMilitarist1/See { USM1SE01  USM1SE02 USM1SE03 USM1SE04 USM1SE05 USM1SE06 USM1SE07 USM1SE08 USM1SE09 USM1SE10 USM1SE11 USM1SE12 USM1SE13 USM1SE14 USM1SE15 USM1SE16 USM1SE17 USM1SE18 USM1SE19 USM1SE20 USM1SE21 }
USM1SE01 USM1SE01
USM1SE02 USM1SE02
USM1SE03 USM1SE03
USM1SE04 USM1SE04
USM1SE05 USM1SE05
USM1SE06 USM1SE06
USM1SE07 USM1SE07
USM1SE08 USM1SE08
USM1SE09 USM1SE09
USM1SE10 USM1SE10
USM1SE11 USM1SE11
USM1SE12 USM1SE12
USM1SE13 USM1SE13
USM1SE14 USM1SE14
USM1SE15 USM1SE15
USM1SE16 USM1SE16
USM1SE17 USM1SE17
USM1SE18 USM1SE18
USM1SE19 USM1SE19
USM1SE20 USM1SE20
USM1SE21 USM1SE21

$random USNMilitarist1/Active { USM1AC01 USM1AC02 USM1AC03 USM1AC04 USM1AC05 USM1AC06 USM1AC07 USM1AC08 USM1AC09 USM1AC10 USM1AC11 USM1AC12 USM1AC13 USM1AC14 USM1AC15 USM1AC16 USM1AC17 USM1AC18 USM1AC19 USM1AC20 USM1AC21 USM1AC22 USM1AC23 USM1AC24 }
USM1AC01 USM1AC01
USM1AC02 USM1AC02
USM1AC03 USM1AC03
USM1AC04 USM1AC04
USM1AC05 USM1AC05
USM1AC06 USM1AC06
USM1AC07 USM1AC07
USM1AC08 USM1AC08
USM1AC09 USM1AC09
USM1AC10 USM1AC10
USM1AC11 USM1AC11
USM1AC12 USM1AC12
USM1AC13 USM1AC13
USM1AC14 USM1AC14
USM1AC15 USM1AC15
USM1AC16 USM1AC16
USM1AC17 USM1AC17
USM1AC18 USM1AC18
USM1AC19 USM1AC19
USM1AC20 USM1AC20
USM1AC21 USM1AC21
USM1AC22 USM1AC22
USM1AC23 USM1AC23
USM1AC24 USM1AC24


USMNMilitarist1/Pain USMPA01


$random USNMilitarist1/Death { USM1DE01 USM1DE02 }
USM1DE01 USM1DE01
USM1DE02 USM1DE02 


//---------------------------------------USN Militarist  2------------------------------------------------

$random USNMilitarist2/See { USM2SE01 USM2SE02 USM2SE03 USM2SE04 USM2SE05 USM2SE06 USM2SE07 USM2SE08 USM2SE09 USM2SE10 USM2SE11 USM2SE12 USM2SE13 USM2SE14 }
USM2SE01 USM2SE01
USM2SE02 USM2SE02
USM2SE03 USM2SE03
USM2SE04 USM2SE04
USM2SE05 USM2SE05
USM2SE06 USM2SE06
USM2SE07 USM2SE07
USM2SE08 USM2SE08
USM2SE09 USM2SE09
USM2SE10 USM2SE10
USM2SE11 USM2SE11
USM2SE12 USM2SE12
USM2SE13 USM2SE13
USM2SE14 USM2SE14


$random USNMilitarist2/Active { USM2AC01 USM2AC02 USM2AC03 USM2AC04 USM2AC05 USM2AC06 USM2AC07 USM2AC08 USM2AC09 USM2AC10 USM2AC11 USM2AC12 USM2AC13 USM2AC14 USM2AC15 }
USM2AC01 USM2AC01
USM2AC02 USM2AC02
USM2AC03 USM2AC03
USM2AC04 USM2AC04
USM2AC05 USM2AC05 
USM2AC06 USM2AC06
USM2AC07 USM2AC07
USM2AC08 USM2AC08
USM2AC09 USM2AC09
USM2AC10 USM2AC10
USM2AC11 USM2AC11
USM2AC12 USM2AC12
USM2AC13 USM2AC13
USM2AC14 USM2AC14
USM2AC15 USM2AC15

$random USNMilitarist2/Pain { USM2PA01 USM2PA02 USM2PA03 }
USM2PA01 USM2PA01
USM2PA02 USM2PA02
USM2PA03 USM2PA03


USM2DE01 USM2DE01
//-------------------------------USN Militarist 3------------------------------------------------------

$Random USNMilitarist3/See { USM3SE01 USM3SE02 USM3SE03 USM3SE04 USM3SE05 USM3SE06 USM3SE07 USM3SE08 USM3SE09 USM3SE10 USM3SE11 USM3SE12 }
USM3SE01 USM3SE01
USM3SE02 USM3SE02
USM3SE03 USM3SE03
USM3SE04 USM3SE04
USM3SE05 USM3SE05
USM3SE06 USM3SE06
USM3SE07 USM3SE07
USM3SE08 USM3SE08
USM3SE09 USM3SE09
USM3SE10 USM3SE10
USM3SE11 USM3SE11
USM3SE12 USM3SE12

$random USNMilitarist3/Active { USM3AC01 USM3AC02 USM3AC03 USM3AC04 USM3AC05 USM3AC06 USM3AC07 USM3AC08 USM3AC09 USM3AC10 USM3AC11 }
USM3AC01 USM3AC01
USM3AC02 USM3AC02
USM3AC03 USM3AC03
USM3AC04 USM3AC04
USM3AC05 USM3AC05
USM3AC06 USM3AC06
USM3AC07 USM3AC07
USM3AC08 USM3AC08
USM3AC09 USM3AC09
USM3AC10 USM3AC10
USM3AC11 USM3AC11

$Random USNMilitarist3/Pain { USM3PA01 USM3PA02 }
USM3PA01 USM3PA01
USM3PA02 USM3PA02

USM3De01 USM3DE01



//-----------------------------USN Militarist 4

$random USNMilitarist4/See { USM4SE01 USM4SE02 USM4SE03 USM4SE04 USM4SE05 USM4SE06 USM4SE07 USM4SE08 USM4SE09 USM4SE10 USM4SE11 USM4SE12 USM4SE13 USM4SE14 }
USM4SE01 USM4SE01
USM4SE02 USM4SE02
USM4SE03 USM4SE03
USM4SE04 USM4SE04
USM4SE05 USM4SE05
USM4SE06 USM4SE06
USM4SE07 USM4SE07
USM4SE08 USM4SE08
USM4SE09 USM4SE09
USM4SE10 USM4SE10
USM4SE11 USM4SE11
USM4SE12 USM4SE12
USM4SE13 USM4SE13
USM4SE14 USM4SE14



$random USNMilitarist4/Active { USM4AC01 USM4AC02 USM4AC03 USM4AC04 USM4AC05 USM4AC06 USM4AC07 USM4AC08 USM4AC09 USM4AC10 USM4AC11 USM4AC12 USM4AC13 USM4AC14 USM4AC15 USM4AC16 }
USM4AC01 USM4AC01
USM4AC02 USM4AC02
USM4AC03 USM4AC03
USM4AC04 USM4AC04
USM4AC05 USM4AC05 
USM4AC06 USM4AC06
USM4AC07 USM4AC07
USM4AC08 USM4AC08
USM4AC09 USM4AC09
USM4AC10 USM4AC10
USM4AC11 USM4AC11
USM4AC12 USM4AC12
USM4AC13 USM4AC13
USM4AC14 USM4AC14
USM4AC15 USM4AC15
USM4AC16 USM4AC16

$random USNMilitarist4/Pain { USM4PA01 USM4PA02 }
USM4PA01 USM4PA01
USM4PA02 USM4PA02


$random USNMilitarist4/Attack {USM4SE06 USM4AT01 USM4AT02 }
USM4AT01 USM4AT01
USM4AT02 USM4AT02 


USM4DE01 USM4DE01




//------------------------------------USN Militarist 5------------------------------------

$random USNMilitarist5/See { USM5SE01 USM5SE02 USM5SE03 USM5SE04 USM5SE05 USM5SE06 USM5SE07 USM5SE08 USM5SE09 USM5SE10 USM5SE11 USM5SE12 }
USM5SE01 USM5SE01
USM5SE02 USM5SE02
USM5SE03 USM5SE03
USM5SE04 USM5SE04
USM5SE05 USM5SE05
USM5SE06 USM5SE06
USM5SE07 USM5SE07
USM5SE08 USM5SE08
USM5SE09 USM5SE09
USM5SE10 USM5SE10
USM5SE11 USM5SE11
USM5SE12 USM5SE12


$random USNMilitarist5/Active { USM5AC01 USM5AC02 USM5AC03 USM5AC04 USM5AC05 USM5AC06 USM5AC07 USM5AC08 USM5AC09 USM5AC10 USM5AC11 USM5AC12 }
USM5AC01 USM5AC01
USM5AC02 USM5AC02
USM5AC03 USM5AC03
USM5AC04 USM5AC04
USM5AC05 USM5AC05
USM5AC06 USM5AC06
USM5AC07 USM5AC07
USM5AC08 USM5AC08
USM5AC09 USM5AC09
USM5AC10 USM5AC10
USM5AC11 USM5AC11
USM5AC12 USM5AC12

USM5PA01 USM5PA01

USM5DE01 USM5DE01

 


//------------------------------------------------USN Militarist 6 ----------------------------------------

$random USNMilitarist6/See { USM6SE01 USM6SE02 USM6SE03 USM6SE04 USM6SE05 USM6SE06 USM6SE07 USM6SE08 USM6SE09 USM6SE10 USM6SE11 USM6SE12 USM6SE13 USM6SE14 USM6SE15 USM6SE16 USM6SE17 USM6SE18 USM6SE19 }
USM6SE01 USM6SE01
USM6SE02 USM6SE02
USM6SE03 USM6SE03
USM6SE04 USM6SE04
USM6SE05 USM6SE05
USM6SE06 USM6SE06
USM6SE07 USM6SE07
USM6SE08 USM6SE08
USM6SE09 USM6SE09
USM6SE10 USM6SE10
USM6SE11 USM6SE11
USM6SE12 USM6SE12
USM6SE13 USM6SE13
USM6SE14 USM6SE14
USM6SE15 USM6SE15
USM6SE16 USM6SE16
USM6SE17 USM6SE17
USM6SE18 USM6SE18
USM6SE19 USM6SE19

$random USNMilitarist6/Active { USM6AC01 USM6AC02 USM6AC03 USM6AC04 USM6AC05 USM6AC06 USM6AC07 USM6AC08 USM6AC09 USM6AC10 USM6AC11 USM6AC12 USM6AC13 USM6AC14 USM6AC15 USM6AC16 USM6AC17 USM6AC18 }
USM6AC01 USM6AC01
USM6AC02 USM6AC02
USM6AC03 USM6AC03
USM6AC04 USM6AC04
USM6AC05 USM6AC05
USM6AC06 USM6AC06
USM6AC07 USM6AC07
USM6AC08 USM6AC08
USM6AC09 USM6AC09
USM6AC10 USM6AC10
USM6AC11 USM6AC11
USM6AC12 USM6AC12
USM6AC13 USM6AC13
USM6AC14 USM6AC14
USM6AC15 USM6AC15
USM6AC16 USM6AC16
USM6AC17 USM6AC17
USM6AC18 USM6AC18

$random USNMilitarist6/Pain { USM6PA01 USM6PA02 USM6PA03 }
USM6PA01 USM6PA01
USM6PA02 USM6PA02
USM6PA03 USM6PA03

USM6DE01 USM6DE01




//-----------------------USN Militarist 7 (Bloodhound 3) Redneck Mankukek-----------------------

$random USNMilitarist7/See { RRNKSE01 RRNKSE02 RRNKSE03 RRNKSE04 RRNKSE05 RRNKSE06 RRNKSE07 RRNKSE08 RRNKSE09 RRNKSE10 RRNKSE11 RRNKSE12 RRNKSE13 RRNKSE14 RRNKSE15 RRNKSE16 RRNKSE17 RRNKSE18 RRNKSE19 RRNKSE20 }
RRNKSE01 RRNKSE01
RRNKSE02 RRNKSE02
RRNKSE03 RRNKSE03
RRNKSE04 RRNKSE04
RRNKSE05 RRNKSE05
RRNKSE06 RRNKSE06
RRNKSE07 RRNKSE07
RRNKSE08 RRNKSE08
RRNKSE09 RRNKSE09
RRNKSE10 RRNKSE10
RRNKSE11 RRNKSE11
RRNKSE12 RRNKSE12
RRNKSE13 RRNKSE13
RRNKSE14 RRNKSE14
RRNKSE15 RRNKSE15
RRNKSE16 RRNKSE16
RRNKSE17 RRNKSE17
RRNKSE18 RRNKSE18
RRNKSE19 RRNKSE19
RRNKSE20 RRNKSE20




$Random USNMilitarist7/Active { RRNKAC01 RRNKAC02 RRNKAC03 RRNKAC04 RRNKAC05 RRNKAC06 RRNKAC07 RRNKAC08 RRNKAC09 RRNKAC10 RRNKAC11 RRNKAC12 RRNKAC13 RRNKAC14 RRNKAC15 RRNKAC16 RRNKAC17 RRNKAC18 RRNKAC19 RRNKAC20 RRNKAC21 RRNKAC22 RRNKAC23 RRNKAC24 RRNKAC25 RRNKAC26 RRNKAC27 RRNKAC28 SKI7AC20 }
RRNKAC01 RRNKAC01
RRNKAC02 RRNKAC02
RRNKAC03 RRNKAC03
RRNKAC04 RRNKAC04
RRNKAC05 RRNKAC05
RRNKAC06 RRNKAC06
RRNKAC07 RRNKAC07
RRNKAC08 RRNKAC08
RRNKAC09 RRNKAC09
RRNKAC10 RRNKAC10
RRNKAC11 RRNKAC11
RRNKAC12 RRNKAC12
RRNKAC13 RRNKAC13
RRNKAC14 RRNKAC14
RRNKAC15 RRNKAC15
RRNKAC16 RRNKAC16
RRNKAC17 RRNKAC17
RRNKAC18 RRNKAC18
RRNKAC19 RRNKAC19
RRNKAC20 RRNKAC20
RRNKAC21 RRNKAC21
RRNKAC22 RRNKAC22
RRNKAC23 RRNKAC23
RRNKAC24 RRNKAC24
RRNKAC25 RRNKAC25
RRNKAC26 RRNKAC26
RRNKAC27 RRNKAC27
RRNKAC28 RRNKAC28


@random USNMilitarist7/Pain { RRNKPA01 RRNKPA02 RRNKPA03 RRNKPA04 RRNKPA05 RRNKPA06 RRNKPA07 RRNKPA08 }
RRNKPA01 RRNKPA01
RRNKPA02 RRNKPA02
RRNKPA03 RRNKPA03
RRNKPA04 RRNKPA04
RRNKPA05 RRNKPA05
RRNKPA06 RRNKPA06
RRNKPA07 RRNKPA07
RRNKPA08 RRNKPA08


$random USNMilitarist7/Death { RRNKDE01 RRNKDE02 }
RRNKDE01 RRNKDE01
RRNKDE02 RRNKDE02



$random USNMilitarist7/Scared { RRNKSC01 RRNKSC02 RRNKSC03 RRNKSC04 }
RRNKSC01 RRNKSC01
RRNKSC02 RRNKSC02
RRNKSC03 RRNKSC03
RRNKSC04 RRNKSC04





//----------------------USN Solly Combatant 1 (latin pesky goon)-----------------------------

$random USNSolly1/See { UNS1SE01 UNS1SE02 UNS1SE03 UNS1SE04 UNS1SE05 UNS1SE06 UNS1SE07 UNS1SE08 UNS1SE09 }
UNS1SE01 UNS1SE01
UNS1SE02 UNS1SE02
UNS1SE03 UNS1SE03
UNS1SE04 UNS1SE04
UNS1SE05 UNS1SE05
UNS1SE06 UNS1SE06
UNS1SE07 UNS1SE07
UNS1SE08 UNS1SE08
UNS1SE09 UNS1SE09

$random USNSolly1/Active { UNS1AC01 UNS1AC02 UNS1AC03 UNS1AC04 UNS1AC05 UNS1AC06 UNS1AC07 UNS1AC08 UNS1AC09 UNS1AC10 UNS1AC11 UNS1AC12 UNS1AC13 UNS1AC14 UNS1AC015 UNS1AC16 UNS1AC17 UNS1AC18 }
UNS1AC01 UNS1AC01
UNS1AC02 UNS1AC02
UNS1AC03 UNS1AC03
UNS1AC04 UNS1AC04
UNS1AC05 UNS1AC05
UNS1AC06 UNS1AC06
UNS1AC07 UNS1AC07
UNS1AC08 UNS1AC08
UNS1AC09 UNS1AC09


$random USNSolly1/Pain { UNS1PA01 UNS1PA02 }
UNS1PA01 UNS1PA01
UNS1PA02 UNS1PA02

$random USNSolly1/Death { UNS1DE01 UNS1DE02 }
UNS1DE01 UNS1DE01
UNS1DE02 UNS1DE02




//--------------------------------USN Combatant 2 (USN Tactical Operative)--------------------------------------

$random USNSolly2/See { UNS2SE01 UNS2SE02 UNS2SE03 UNS2SE04 UNS2SE05 UNS2SE06 UNS2SE07 UNS2SE08 UNS2SE09 UNS2SE10 UNS2SE11 UNS2SE12 UNS2SE13 UNS2SE14 }
UNS2SE01 UNS2SE01
UNS2SE02 UNS2SE02
UNS2SE03 UNS2SE03
UNS2SE04 UNS2SE04
UNS2SE05 UNS2SE05
UNS2SE06 UNS2SE06
UNS2SE07 UNS2SE07
UNS2SE08 UNS2SE08
UNS2SE09 UNS2SE09
UNS2SE10 UNS2SE10
UNS2SE11 UNS2SE11
UNS2SE12 UNS2SE12
UNS2SE13 UNS2SE13
UNS2SE14 UNS2SE14

$random USNSolly2/Active { UNS2AC01 UNS2AC02 UNS2AC03 UNS2AC04 UNS2AC05 UNS2AC06 UNS2AC07 UNS2AC08 UNS2AC09 UNS2AC10 }
UNS2AC01 UNS2AC01
UNS2AC02 UNS2AC02
UNS2AC03 UNS2AC03
UNS2AC04 UNS2AC04
UNS2AC05 UNS2AC05
UNS2AC06 UNS2AC06
UNS2AC07 UNS2AC07
UNS2AC08 UNS2AC08
UNS2AC09 UNS2AC09
UNS2AC10 UNS2AC10

$random USNSolly2/Pain { UNS2PA01 UNS2PA02 UNS2PA03 }
UNS2PA01 UNS2PA01
UNS2PA02 UNS2PA02
UNS2PA03 UNS2PA03
 
$random USNSolly2/Death { UNS2DE01 UNS2DE02 }
UNS2DE01 UNS2DE01
UNS2DE02 UNS2DE02



//--------------------------------USN Solly Combatant 3---------------------------------

$random USNSolly3/See { UNS3SE01 UNS3SE02 UNS3SE03 UNS3SE04 UNS3SE05 UNS3SE06 UNS3SE07 UNS3SE08 UNS3SE09 UNS3SE10 }
UNS3SE01 UNS3SE01
UNS3SE02 UNS3SE02
UNS3SE03 UNS3SE03
UNS3SE04 UNS3SE04
UNS3SE05 UNS3SE05
UNS3SE06 UNS3SE06
UNS3SE07 UNS3SE07
UNS3SE08 UNS3SE08
UNS3SE09 UNS3SE09
UNS3SE10 UNS3SE10

$random USNSolly3/Active { UNS3AC01 UNS3AC02 UNS3AC03 UNS3AC04 UNS3AC05 UNS3AC06 UNS3AC08 UNS3AC09 UNS3AC10 UNS3AC11 UNS3AC12 }
UNS3AC01 UNS3AC01
UNS3AC02 UNS3AC02
UNS3AC03 UNS3AC03
UNS3AC04 UNS3AC04
UNS3AC05 UNS3AC05
UNS3AC06 UNS3AC06
UNS3AC07 UNS3AC07
UNS3AC08 UNS3AC08
UNS3AC09 UNS3AC09
UNS3AC10 UNS3AC10
UNS3AC11 UNS3AC11
UNS3AC12 UNS3AC12

$random USNSolly3/Pain { UNS3PA01 UNS3PA02 UNS3PA03 }
UNS3PA01 UNS3PA01
UNS3PA02 UNS3PA02
UNS3PA03 UNS3PA03

$random USNSolly3/Death { UNS3DE01 UNS3DE02 UNS3DE03 }
UNS3DE01 UNS3DE01
UNS3DE02 UNS3DE02
UNS3DE03 UNS3DE03





//------------------------------USN Combatant 4 (Leadclops)------------------------------------------

$random USNSolly4/See { UNS4SE01 UNS4SE02 UNS4SE03 UNS4SE04 UNS4SE05 UNS4SE06 UNS4SE07 UNS4SE08 UNS4SE09 UNS4SE10 }
UNS4SE01 UNS4SE01
UNS4SE02 UNS4SE02
UNS4SE03 UNS4SE03
UNS4SE04 UNS4SE04
UNS4SE05 UNS4SE05
UNS4SE06 UNS4SE06
UNS4SE07 UNS4SE07
UNS4SE08 UNS4SE08
UNS4SE09 UNS4SE09
UNS4SE10 UNS4SE10

$random USNSolly4/Active { UNS4AC01 UNS4AC02 UNS4AC03 UNS4AC04 UNS4AC05 UNS4AC06 UNS4AC07 UNS4AC08 UNS4AC09 UNS4AC10 UNS4AC11 UNS4AC12 }
UNS4AC01 UNS4AC01
UNS4AC02 UNS4AC02
UNS4AC03 UNS4AC03
UNS4AC04 UNS4AC04
UNS4AC05 UNS4AC05
UNS4AC06 UNS4AC06
UNS4AC07 UNS4AC07
UNS4AC08 UNS4AC08
UNS4AC09 UNS4AC09
UNS4AC10 UNS4AC10
UNS4AC11 UNS4AC11
UNS4AC12 UNS4AC12



$random USNSolly4/Attack { UNS4AT01 UNS4AT02 }
UNS4AT01 UNS4AT01
UNS4AT02 UNS4AT02



$random USNSolly4/Pain { UNS4PA01 UNS4PA02 UNS4PA03 UNS4PA04 }
UNS4PA01 UNS4PA01
UNS4PA02 UNS4PA02
UNS4PA03 UNS4PA03
UNS4PA04 UNS4PA04

$random USNSolly4/Death { UNS4DE01 UNS4DE02 UNS4DE03 }
UNS4DE01 UNS4DE01
UNS4DE02 UNS4DE02
UNS4DE03 UNS4DE03




//------------------------------USNSolly5---------------------------------------------------

$random USNSolly5/See { UNS5SE01 UNS5SE02 UNS5SE03 UNS5SE04 UNS5SE05 UNS5SE06 UNS5SE07 UNS5SE08 }
UNS5SE01 UNS5SE01
UNS5SE02 UNS5SE02
UNS5SE03 UNS5SE03
UNS5SE04 UNS5SE04
UNS5SE05 UNS5SE05
UNS5SE06 UNS5SE06
UNS5SE07 UNS5SE07
UNS5SE08 UNS5SE08


$random USNSolly5/Active { UNS5AC01 UNS5AC02 UNS5AC03 UNS5AC04 UNS5AC05 UNS5AC06 UNS5AC07 UNS5AC08 UNS5AC09 UNS5AC10 UNS5AC11 UNS5AC12 UNS5AC13 UNS5AC14 UNS5AC15 UNS5AC16 UNS5AC17 UNS5AC18 UNS5AC19 UNS5AC20 }
UNS5AC01 UNS5AC01
UNS5AC02 UNS5AC02
UNS5AC03 UNS5AC03
UNS5AC04 UNS5AC04
UNS5AC05 UNS5AC05
UNS5AC06 UNS5AC06
UNS5AC07 UNS5AC07
UNS5AC08 UNS5AC08
UNS5AC09 UNS5AC09
UNS5AC10 UNS5AC10
UNS5AC11 UNS5AC11
UNS5AC12 UNS5AC12
UNS5AC13 UNS5AC13
UNS5AC14 UNS5AC14
UNS5AC15 UNS5AC15
UNS5AC16 UNS5AC16
UNS5AC17 UNS5AC17
UNS5AC18 UNS5AC18
UNS5AC19 UNS5AC19
UNS5AC20 UNS5AC20



$random USNSolly5/Pain { UNS5PA01 UNS5PA02 UNS5PA03 UNS5PA04 }
UNS5PA01 UNS5PA01
UNS5PA02 UNS5PA02
UNS5PA03 UNS5PA03
UNS5PA04 UNS5PA04


$random USNSolly5/Death { UNS5DE01 UNS5DE02 }
UNS5DE01 UNS5DE01
UNS5DE02 UNS5DE02  




//--------------------------------------USN Solly Combatant 6 (Heavy Tactical Trooper)-------------------

$random USNSolly6/See { UNS6SE01 UNS6SE02 UNS6SE03 UNS6SE04 UNS6SE05 UNS6SE06 UNS6SE07 UNS6SE08 UNS6SE09 UNS6SE10 }
UNS6SE01 UNS6SE01
UNS6SE02 UNS6SE02
UNS6SE03 UNS6SE03
UNS6SE04 UNS6SE04
UNS6SE05 UNS6SE05
UNS6SE06 UNS6SE06
UNS6SE07 UNS6SE07
UNS6SE08 UNS6SE08
UNS6SE09 UNS6SE09
UNS6SE10 UNS6SE10

$random USNSolly6/Active { UNS6AC01 UNS6AC02 UNS6AC03 UNS6AC04 UNS6AC05 UNS6AC06 UNS6AC07 UNS6AC08 UNS6AC09 UNS6AC10 }
UNS6AC01 UNS6AC01
UNS6AC02 UNS6AC02
UNS6AC03 UNS6AC03
UNS6AC04 UNS6AC04
UNS6AC05 UNS6AC05
UNS6AC06 UNS6AC06
UNS6AC07 UNS6AC07
UNS6AC08 UNS6AC08
UNS6AC09 UNS6AC09
UNS6AC10 UNS6AC10

$random USNSolly6/Pain { UNS6PA01 UNS6PA02 UNS6PA03 }
UNS6PA01 UNS6PA01
UNS6PA02 UNS6PA02
UNS6PA03 UNS6PA03


$Random USNSolly6/Death { UNS6DE01 UNS6DE02 UNS6DE03 }
UNS6DE01 UNS6DE01
UNS6DE02 UNS6DE02
UNS6DE03 UNS6DE03



//------------------------------------USN Juggernaut (Skull of Liberty PSY OPS Solly)---------------------

$random USNSkull/See { USKUSE01 USKUSE02 USKUSE03 USKUSE04 USKUSE05 USKUSE06 USKUSE07 USKUSE08 }
USKUSE01 USKUSE01
USKUSE02 USKUSE02
USKUSE03 USKUSE03
USKUSE04 USKUSE04
USKUSE05 USKUSE05
USKUSE06 USKUSE06
USKUSE07 USKUSE07
USKUSE08 USKUSE08

$random USNSkull/Active { USKUAC01 USKUAC02 USKUAC03 USKUAC04 USKUAC05 USKUAC06 USKUAC07 USKUAC08 USKUAC09 }
USKUAC01 USKUAC01
USKUAC02 USKUAC02
USKUAC03 USKUAC03
USKUAC04 USKUAC04
USKUAC05 USKUAC05
USKUAC06 USKUAC06
USKUAC07 USKUAC07
USKUAC08 USKUAC08
USKUAC09 USKUAC09


$random USNSkull/Pain { USKUPA01 USKUPA02 USKUPA03 }
USKUPA01 USKUPA01
USKUPA02 USKUPA02
USKUPA03 USKUPA03

$random USNSkull/Death { USKUDE01 USKUDE02 }
USKUDE01 USKUDE01
USKUDE02 USKUDE02


$random USNSkull/Nade { USKUGR01 USKUGR02 USKUGR03 }
USKUGR01 USKUGR01
USKUGR02 USKUGR02
USKUGR03 USKUGR03


$attenuation USNSkull/Nade 0.75


  


//---------------------------Commando Beret Camo Marksman (manhunt Ramirez voice)----------------

$random CamoMarksman/See { UMMCSE01 UMMCSE02 UMMCSE03 UMMCSE04 UMMCSE05 UMMCSE06 UMMCSE07 UMMCSE08 UMMCSE09 UMMCSE10 UMMCSE11 UMMCSE12 UMMCSE13 }
UMMCSE01 UMMCSE01
UMMCSE02 UMMCSE02
UMMCSE03 UMMCSE03
UMMCSE04 UMMCSE04
UMMCSE05 UMMCSE05
UMMCSE06 UMMCSE06
UMMCSE07 UMMCSE07
UMMCSE08 UMMCSE08
UMMCSE09 UMMCSE09
UMMCSE10 UMMCSE10
UMMCSE11 UMMCSE11
UMMCSE12 UMMCSE12
UMMCSE13 UMMCSE13

$random CamoMarksman/Active { UMMCAC01 UMMCAC02 UMMCAC03 UMMCAC04 UMMCAC05 UMMCAC06 UMMCAC07 UMMCAC08 UMMCAC09 UMMCAC10 UMMCAC11 UMMCAC12 }
UMMCAC01 UMMCAC01
UMMCAC02 UMMCAC02
UMMCAC03 UMMCAC03
UMMCAC04 UMMCAC04
UMMCAC05 UMMCAC05
UMMCAC06 UMMCAC06
UMMCAC07 UMMCAC07
UMMCAC08 UMMCAC08
UMMCAC09 UMMCAC09
UMMCAC10 UMMCAC10
UMMCAC11 UMMCAC11
UMMCAC12 UMMCAC12

   






//-------------------------------------AR Smiling Militarist-------------------------------------------------
$random ARSMilitarist/See { ARSMSE01 ARSMSE02 ARSMSE03 ARSMSE04 ARSMSE05 ARSMSE06 }
ARSMSE01 ARSMSE01
ARSMSE02 ARSMSE02
ARSMSE03 ARSMSE03
ARSMSE04 ARSMSE04
ARSMSE05 ARSMSE05
ARSMSE06 ARSMSE06

$random ARSMilitarist/Active { ARSMAC01 ARSMAC02 ARSMAC03 ARSMAC04 ARSMAC05 ARSMAC06 }
ARSMAC01 ARSMAC01
ARSMAC02 ARSMAC02
ARSMAC03 ARSMAC03
ARSMAC04 ARSMAC04
ARSMAC05 ARSMAC05
ARSMAC06 ARSMAC06

$random ARSMilitarist/Pain { ARSMPA01 ARSMPA02 }
ARSMPA01 ARSMPA01
ARSMPA02 ARSMPA02

$random ARSMilitarist/Death { ARSMDE01 ARSMDE02 }
ARSMDE01 ARSMDE01
ARSMDE02 ARSMDE02

 


//-----------------------Jetpacker Freak (tarkov arena guard 1)---------------------------------------

$random JetpackerFreak/See { JFRESE01 JFRESE02 JFRESE03 JFRESE04 JFRESE05 JFRESE06 }
JFRESE01 JFRESE01
JFRESE02 JFRESE02
JFRESE03 JFRESE03
JFRESE04 JFRESE04
JFRESE05 JFRESE05
JFRESE06 JFRESE06

$random JetpackerFreak/Active { JFREAC01 JFREAC02 JFREAC03 JFREAC04 JFREAC05 JFREAC06 JFREAC07 JFREAC08 JFREAC09 JFREAC10 }
JFREAC01 JFREAC01
JFREAC02 JFREAC02
JFREAC03 JFREAC03
JFREAC04 JFREAC04
JFREAC05 JFREAC05
JFREAC06 JFREAC06
JFREAC07 JFREAC07
JFREAC08 JFREAC08
JFREAC09 JFREAC09
JFREAC10 JFREAC10
 

$random JetpackerFreak/Firing { JFREFI01 JFREFI02 }
JFREFI01 JFREFI01
JFREFI02 JFREFI02

 
//-----------------------------------------Crowbar Debosheer-----------------------------------------

$random CrowbarFreak/See { CRBGSE01 CRBGSE02 CRBGSE03 }
CRBGSE01 CRBGSE01
CRBGSE02 CRBGSE02
CRBGSE03 CRBGSE03

$random CrowbarFreak/Active { CRBGAC01 CRBGAC02 CRBGAC03 }
CRBGAC01 CRBGAC01
CRBGAC02 CRBGAC02
CRBGAC03 CRBGAC03



//-------------------------------------USNFister (Fist of Liberty gang leader from dead rising 3)----------------------------------

$random USNFister/See { USFISE01 USFISE02 USFISE03 USFISE04 USFISE05 USFISE06 USFISE07 USFISE08 USFISE09 USFISE10 }
USFISE01 USFISE01
USFISE02 USFISE02
USFISE03 USFISE03
USFISE04 USFISE04
USFISE05 USFISE05
USFISE06 USFISE06
USFISE07 USFISE07
USFISE08 USFISE08
USFISE09 USFISE09
USFISE10 USFISE10

$random USNFister/Active { USFIAC01 USFIAC02 USFIAC03 USFIAC04 USFIAC05 USFIAC06 USFIAC07 USFIAC08 USFIAC09 }
USFIAC01 USFIAC01
USFIAC02 USFIAC02
USFIAC03 USFIAC03
USFIAC04 USFIAC04
USFIAC05 USFIAC05
USFIAC06 USFIAC06
USFIAC07 USFIAC07
USFIAC08 USFIAC08
USFIAC09 USFIAC09

//-------------------------------------Axe Freak--------------------------------------------------------

$random AxeFreak/See { AXFRSE01 AXFRSE02 AXFRSE03 AXFRSE04 AXFRSE05 AXFRSE06 }
AXFRSE01 AXFRSE01
AXFRSE02 AXFRSE02
AXFRSE03 AXFRSE03
AXFRSE04 AXFRSE04
AXFRSE05 AXFRSE05
AXFRSE06 AXFRSE06

$random AxeFreak/Active { AXFRAC01 AXFRAC02 AXFRAC03 AXFRAC04 AXFRAC05 AXFRAC06 AXFRAC07 AXFRAC08 }
AXFRAC01 AXFRAC01
AXFRAC02 AXFRAC02
AXFRAC03 AXFRAC03
AXFRAC04 AXFRAC04
AXFRAC05 AXFRAC05
AXFRAC06 AXFRAC06
AXFRAC07 AXFRAC07
AXFRAC08 AXFRAC08

$random AxeFreak/Pain { AXFRPA01 AXFRPA02 AXFRPA03 AXFRPA04 }
AXFRPA01 AXFRPA01
AXFRPA02 AXFRPA03
AXFRPA03 AXFRPA03
AXFRPA04 AXFRPA04

$random AxeFreak/Death { AXFRDE01 AXFRDE02 AXFRDE03 AXFRDE04 }
AXFRDE01 AXFRDE01
AXFRDE02 AXFRDE02
AXFRDE03 AXFRDE03
AXFRDE04 AXFRDE04

//------------------------------------------------NeoNazi (PA2Thug14) -----------------------------------------
$Random NNazi1/See { PP14SE01 PP14SE02 PP14SE04 PP14SE06 PP14SE09 PP14SE10 PP14SE11 }
PP14SE01 PP14SE01
PP14SE02 PP14SE02
PP14SE04 PP14SE04
PP14SE06 PP14SE06
PP14SE09 PP14SE09
PP14SE10 PP14SE10
PP14SE11 PP14SE11

$random NNazi1/Active { PP14AC06 PP14AC08 PP14AC13 PP14AC15 PP14AC20 PP14AC24 PP14AC32 PP14AC42 PP14AC54 }
PP14AC06 PP14AC06
PP14AC08 PP14AC08
PP14AC13 PP14AC13
PP14AC15 PP14AC15
PP14AC20 PP14AC20
PP14AC24 PP14AC24
PP14AC32 PP14AC32
PP14AC42 PP14AC42
PP14AC54 PP14AC54

$random NNazi1/Pain { PP14PA01 PP14PA02 PP14PA03 PP14PA04 PP14PA05 PP14PA06 PP14PA07 PP14PA08 PP14PA09 PP14PA10 PP14PA11 }
PP14PA01 PP14PA01
PP14PA02 PP14PA02
PP14PA03 PP14PA03
PP14PA04 PP14PA04
PP14PA05 PP14PA05
PP14PA06 PP14PA06
PP14PA07 PP14PA07
PP14PA08 PP14PA08
PP14PA09 PP14PA09
PP14PA10 PP14PA10
PP14PA11 PP14PA11

$random NNazi1/Death { PP14DE01 PP14DE02 PP14DE03 PP14DE04 }
PP14DE01 PP14DE01
PP14DE02 PP14DE02
PP14DE03 PP14DE03
PP14DE04 PP14DE04



//----------------------------------------------------------Neo Nazi SMG Reich Lover------------------------------------------------------
$random Reichlover/See { NAZSSE01 NAZSSE02 NAZSSE03 NAZSSE04 NAZSSE05 NAZSSE06 NAZSSE07 }
NAZSSE01 NAZSSE01
NAZSSE02 NAZSSE02
NAZSSE03 NAZSSE03
NAZSSE04 NAZSSE04
NAZSSE05 NAZSSE05
NAZSSE06 NAZSSE06
NAZSSE07 NAZSSE07

$random Reichlover/Active { NAZSAC01 NAZSAC02 NAZSAC03 NAZSAC04 }
NAZSAC01 NAZSAC01
NAZSAC02 NAZSAC02
NAZSAC03 NAZSAC03
NAZSAC04 NAZSAC04

$random Reichlover/Pain { NAZSPA01 NAZSPA02 NAZSPA03 }
NAZSPA01 NAZSPA01
NAZSPA02 NAZSPA02
NAZSPA03 NAZSPA03

$random Reichlover/Death { NAZSDE01 NAZSDE02 }
NAZSDE01 NAZSDE01
NAZSDE02 NAZSDE02


$attenuation Reichlover/See 0.7

$attenuation Reichlover/Active 0.7

$attenuation Reichlover/Pain 0.7

$attenuation Reichlover/Death 0.7



//--------------------Nazi Armored Shotgunner (another CoD Jerry)----------------------------------

$random NaziArmoredShotgunner/See { NASHSE01 NASHSE02 NASHSE03 NASHSE04 NASHSE05 NASHSE06 NASHSE07 NASHSE08 NASHSE09 }
NASHSE01 NASHSE01
NASHSE02 NASHSE02
NASHSE03 NASHSE03
NASHSE04 NASHSE04
NASHSE05 NASHSE05
NASHSE06 NASHSE06
NASHSE07 NASHSE07
NASHSE08 NASHSE08
NASHSE09 NASHSE09

$random NaziArmoredShotgunner/Active { NASHAC01 NASHAC02 NASHAC03 NASHAC04 NASHAC05 NASHAC06 NASHAC07 NASHAC08 }
NASHAC01 NASHAC01
NASHAC02 NASHAC02
NASHAC03 NASHAC03
NASHAC04 NASHAC04
NASHAC05 NASHAC05
NASHAC06 NASHAC06
NASHAC07 NASHAC07
NASHAC08 NASHAC08




//--------------------------------------------Nazi Minigun Juggernaut/Nazi Arch-commander (Probably will replace cyberdemon on map 32)-------------------------------------------------------------------------

$random UberMinigunner/See { UBMGSE01 UBMGSE02 UBMGSE03 UBMGSE04 }
UBMGSE01 UBMGSE01
UBMGSE02 UBMGSE02
UBMGSE03 UBMGSE03
UBMGSE04 UBMGSE04

$random UberMinigunner/Active { UBMGAC01 UBMGAC02 UBMGAC03 UBMGAC04 }
UBMGAC01 UBMGAC01
UBMGAC02 UBMGAC02
UBMGAC03 UBMGAC03
UBMGAC04 UBMGAC04

$random UberMinigunner/Pain { UBMGPA01 UBMGPA02 }
UBMGPA01 UBMGPA01
UBMGPA02 UBMGPA02
 
$random UberMinigunner/Death { UBMGDE01 UBMGDE02 }
UBMGDE01 UBMGDE01
UBMGDE02 UBMGDE02







//-------------------------------------------------------Slav Fashnya (nazi) (metro voiceover)--------------------------------------------------
$random SlavFac/See { SLNZSE01 SLNZSE02 SLNZSE03 SLNZSE04 SLNZSE05 SLNZSE06 SLNZSE07 SLNZSE08 SLNZSE09 SLNZSE10 }
SLNZSE01 SLNZSE01
SLNZSE02 SLNZSE02
SLNZSE03 SLNZSE03
SLNZSE04 SLNZSE04
SLNZSE05 SLNZSE05
SLNZSE06 SLNZSE06
SLNZSE07 SLNZSE07
SLNZSE08 SLNZSE08
SLNZSE09 SLNZSE09
SLNZSE10 SLNZSE10

$random SlavFac/Active { SLNZAC01 SLNZAC02 SLNZAC03 SLNZAC04 SLNZAC05 SLNZAC06 SLNZAC07 SLNZAC08 SLNZAC09 SLNZAC10 SLNZAC11 SLNZAC12 SLNZAC13 }
SLNZAC01 SLNZAC01
SLNZAC02 SLNZAC02
SLNZAC03 SLNZAC03
SLNZAC04 SLNZAC04
SLNZAC05 SLNZAC05
SLNZAC06 SLNZAC06
SLNZAC07 SLNZAC07
SLNZAC08 SLNZAC08
SLNZAC09 SLNZAC09
SLNZAC10 SLNZAC10
SLNZAC11 SLNZAC11
SLNZAC12 SLNZAC12
SLNZAC13 SLNZAC13

$random SlavFac/Pain { SLNZPA01 SLNZPA02 SLNZPA03 SLNZPA04 SLNZPA05 SLNZPA06 }
SLNZPA01 SLNZPA01
SLNZPA02 SLNZPA02
SLNZPA03 SLNZPA03
SLNZPA04 SLNZPA04
SLNZPA05 SLNZPA05
SLNZPA06 SLNZPA06

$random SlavFac/Death { SLNZDE01 SLNZDE02 }
SLNZDE01 SLNZDE01
SLNZDE02 SLNZDE02

$random SlavFac/Grenade { SLNZGR01 SLNZGR02 SLNZGR03 SLNZGR04 SLNZGR05 }
SLNZGR01 SLNZGR01
SLNZGR02 SLNZGR02
SLNZGR03 SLNZGR03
SLNZGR04 SLNZGR04
SLNZGR05 SLNZGR05 

  
//---------------------------------------------------ChaoticEvilHeavyNaziMachinegunner-----------------------------------------

$random DeutschBucket/See { DBUCSE01 DBUCSE02 DBUCSE03 DBUCSE04 DBUCSE05 DBUCSE06 DBUCSE07 }
DBUCSE01 DBUCSE01
DBUCSE02 DBUCSE02
DBUCSE03 DBUCSE03
DBUCSE04 DBUCSE04
DBUCSE05 DBUCSE05
DBUCSE06 DBUCSE06
DBUCSE07 DBUCSE07

$random DeutschBucket/Active { DBUCAC01  DBUCAC02  DBUCAC03  DBUCAC04 DBUCAC05  DBUCAC06  DBUCAC07  DBUCAC08 }
 DBUCAC01 DBUCAC01
 DBUCAC02 DBUCAC02
 DBUCAC03 DBUCAC03
 DBUCAC04 DBUCAC04
 DBUCAC05 DBUCAC05
 DBUCAC06 DBUCAC06
 DBUCAC07 DBUCAC07
 DBUCAC08 DBUCAC08
 
 $random DeutschBucket/Pain { DBUCPA01 DBUCPA02 DBUCPA03 DBUCPA04 }
 DBUCPA01 DBUCPA01
 DBUCPA02 DBUCPA02
 DBUCPA03 DBUCPA03
 DBUCPA04 DBUCPA04
 
 DBUCDE01 DBUCDE01




//----------------------------------Blitzritter und DerEntkorperer------------------------------------------------

$random Blitzritter/See { BLRISE01 BLRISE02 BLRISE03 BLRISE04 }
BLRISE01 BLRISE01
BLRISE02 BLRISE02
BLRISE03 BLRISE03
BLRISE04 BLRISE04


$random Blitzritter/Active { BLRIAC01 BLRIAC02 BLRIAC03 }
BLRIAC01 BLRIAC01
BLRIAC02 BLRIAC02
BLRIAC03 BLRIAC03

$random Blitzritter/Pain { BLRIPA01 BLRIPA02 BLRIPA03 BLRIPA04 }
BLRIPA01 BLRIPA01
BLRIPA02 BLRIPA02
BLRIPA03 BLRIPA03
BLRIPA04 BLRIPA04

$random Blitzritter/Death { BLRIDE01 BLRIDE02 }
BLRIDE01 BLRIDE01
BLRIDE02 BLRIDE02






$random DerEntkorperer/See { ENTKSE01 ENTKSE02 ENTKSE03 }
ENTKSE01 ENTKSE01
ENTKSE02 ENTKSE02
ENTKSE03 ENTKSE03

$random DerEntkorperer/Active { ENTKAC01 ENTKAC02 ENTKAC03 ENTKAC04 }
ENTKAC01 ENTKAC01
ENTKAC02 ENTKAC02
ENTKAC03 ENTKAC03
ENTKAC04 ENTKAC04

$random DerEntkorperer/Pain { ENTKPA01 ENTKPA02 ENTKPA03 ENTKPA04 }
ENTKPA01 ENTKPA01
ENTKPA02 ENTKPA02
ENTKPA03 ENTKPA03
ENTKPA04 ENTKPA04

ENTKDE01 ENTKDE01




//--------------------------------------------------NaziFlamethrowerClassic---------------------------

$random NaziClassicFlamethrower/See { NZFLSE01 NZFLSE02 NZFLSE03 NZFLSE04 NZFLSE05 NZFLSE06 NZFLSE07 NZFLSE08 NZFLSE09 NZFLSE10 NZFLSE11 NZFLSE12 NZFLSE13 NZFLSE14 }
NZFLSE01 NZFLSE01
NZFLSE02 NZFLSE02
NZFLSE03 NZFLSE03
NZFLSE04 NZFLSE04
NZFLSE05 NZFLSE05
NZFLSE06 NZFLSE06
NZFLSE07 NZFLSE07
NZFLSE08 NZFLSE08
NZFLSE09 NZFLSE09
NZFLSE10 NZFLSE10
NZFLSE11 NZFLSE11
NZFLSE12 NZFLSE12
NZFLSE13 NZFLSE13
NZFLSE14 NZFLSE14

$random NaziClassicFlamethrower/Active { NZFLAC01 NZFLAC02 NZFLAC03 NZFLAC04 NZFLAC05 NZFLAC06 NZFLAC07 NZFLAC08 NZFLAC09 NZFLAC10 }
NZFLAC01 NZFLAC01
NZFLAC02 NZFLAC02
NZFLAC03 NZFLAC03
NZFLAC04 NZFLAC04
NZFLAC05 NZFLAC05
NZFLAC06 NZFLAC06
NZFLAC07 NZFLAC07
NZFLAC08 NZFLAC08
NZFLAC09 NZFLAC09
NZFLAC10 NZFLAC10

$random NaziClassicFlamethrower/Pain { NZFLPA01 NZFLPA02 NZFLPA03 NZFLPA04 NZFLPA05 NZFLPA06 }
NZFLPA01 NZFLPA01
NZFLPA02 NZFLPA02
NZFLPA03 NZFLPA03
NZFLPA04 NZFLPA04
NZFLPA05 NZFLPA05
NZFLPA06 NZFLPA06

$random NaziClassicFlamethrower/Death { NZFLDE01 NZFLDE02 NZFLDE03 }
NZFLDE01 NZFLDE01
NZFLDE02 NZFLDE02
NZFLDE03 NZFLDE03

NZFLLIEB NZFLLIEB //MEINLIEBEN



//----------------------------------Nazi Sniper-----------------------------------------------------------------------------

$random NaziSniper/See { NZSNSE01 NZSNSE02 NZSNSE03 NZSNSE04 NZSNSE05 NZSNSE06 NZSNSE07 NZSNSE08 }
NZSNSE01 NZSNSE01
NZSNSE02 NZSNSE02
NZSNSE03 NZSNSE03
NZSNSE04 NZSNSE04
NZSNSE05 NZSNSE05
NZSNSE06 NZSNSE06
NZSNSE07 NZSNSE07
NZSNSE08 NZSNSE08


$random NaziSniper/Active { NZSNAC01 NZSNAC02 NZSNAC03 NZSNAC04 NZSNAC05 NZSNAC06 NZSNAC07 NZSNAC08 NZSNAC09 }
NZSNAC01 NZSNAC01
NZSNAC02 NZSNAC02
NZSNAC03 NZSNAC03
NZSNAC04 NZSNAC04
NZSNAC05 NZSNAC05
NZSNAC06 NZSNAC06
NZSNAC07 NZSNAC07
NZSNAC08 NZSNAC08
NZSNAC09 NZSNAC09




//------------------------------Nazi MG42 Light (Mancubus?)----------------------------------


$Random MaziMG42/See { NZLMSE01 NZLMSE02 NZLMSE03 NZLMSE04 NZLMSE05 NZLMSE06 NZLMSE07 NZLMSE08 NZLMSE09 NZLMSE10 }
NZLMSE01 NZLMSE01
NZLMSE02 NZLMSE02
NZLMSE03 NZLMSE03
NZLMSE04 NZLMSE04
NZLMSE05 NZLMSE05
NZLMSE06 NZLMSE06
NZLMSE07 NZLMSE07
NZLMSE08 NZLMSE08
NZLMSE09 NZLMSE09
NZLMSE10 NZLMSE10

$random NaziMG42/Active { NZLMAC01 NZLMAC02 NZLMAC03 NZLMAC04 NZLMAC05 NZLMAC06 NZLMAC07 NZLMAC08 NZLMAC09 }
NZLMAC01 NZLMAC01
NZLMAC02 NZLMAC02
NZLMAC03 NZLMAC03
NZLMAC04 NZLMAC04
NZLMAC05 NZLMAC05
NZLMAC06 NZLMAC06
NZLMAC07 NZLMAC07
NZLMAC08 NZLMAC08
NZLMAC09 NZLMAC09


$random NaziMG42/Pain { NZLMPA01 NZLMPA02 NZLMPA03 }
NZLMPA01 NZLMPA01
NZLMPA02 NZLMPA02
NZLMPA03 NZLMPA03


$random NaziMG42/Death { NZLMDE01 NZLMDE02 }
NZLMDE01 NZLMDE01
NZLMDE02 NZLMDE02







//-------------------------------------------Skinhead1 (KK)-------------------------------------------------------------------------------------

$random Skin1/See { SKN1SE01 SKN1SE02 SKN1SE03 SKN1SE04 SKN1SE05 SKN1SE06 SKN1SE07 SKN1SE08 SKN1SE09 SKN1SE10 SKN1SE11 SKN1SE12 SKN1SE13 SKN1SE14 SKN1SE15 SKN1SE16 }
SKN1SE01 SKN1SE01
SKN1SE02 SKN1SE02
SKN1SE03 SKN1SE03
SKN1SE04 SKN1SE04
SKN1SE05 SKN1SE05
SKN1SE06 SKN1SE06
SKN1SE07 SKN1SE07
SKN1SE08 SKN1SE08
SKN1SE09 SKN1SE09
SKN1SE10 SKN1SE10
SKN1SE11 SKN1SE11
SKN1SE12 SKN1SE12
SKN1SE13 SKN1SE13
SKN1SE14 SKN1SE14
SKN1SE15 SKN1SE15
SKN1SE16 SKN1SE16

$random Skin1/Active { SKN1AC01 SKN1AC02 SKN1AC03 SKN1AC04 SKN1AC05 SKN1AC06 SKN1AC07 SKN1AC09 SKN1AC10 SKN1AC11 SKN1AC12 SKN1AC13 SKN1AC14 SKN1AC15 SKN1AC16 SKN1AC17 }
SKN1AC01 SKN1AC01
SKN1AC02 SKN1AC02
SKN1AC03 SKN1AC03
SKN1AC04 SKN1AC04
SKN1AC05 SKN1AC05
SKN1AC06 SKN1AC06
SKN1AC07 SKN1AC07
SKN1AC09 SKN1AC09
SKN1AC10 SKN1AC10
SKN1AC11 SKN1AC11
SKN1AC12 SKN1AC12
SKN1AC13 SKN1AC13
SKN1AC14 SKN1AC14
SKN1AC15 SKN1AC15
SKN1AC16 SKN1AC16
SKN1AC17 SKN1AC17

$random Skin1/Pain { SKN1PA01 SKN1PA02 }
SKN1PA01 SKN1PA01
SKN1PA02 SKN1PA02

SKN1DE01 SKN1DE01   


//-----------------------------------AkimboSkinheadBandana (skinhead2)--------------------------------------------
$random AkimboSkinhead/See { SHSKSE01 SHSKSE02 SHSKSE03 SHSKSE04 SHSKSE05 SHSKSE06 SHSKSE07 SHSKSE08 SHSKSE09 SHSKSE10 SHSKSE11 SHSKSE12 SHSKSE13 SHSKSE14 SHSKSE15 SHSKSE16 }
SHSKSE01 SHSKSE01
SHSKSE02 SHSKSE02
SHSKSE03 SHSKSE03
SHSKSE04 SHSKSE04
SHSKSE05 SHSKSE05
SHSKSE06 SHSKSE06
SHSKSE07 SHSKSE07
SHSKSE08 SHSKSE08
SHSKSE09 SHSKSE09
SHSKSE10 SHSKSE10
SHSKSE11 SHSKSE11
SHSKSE12 SHSKSE12
SHSKSE13 SHSKSE13
SHSKSE14 SHSKSE14
SHSKSE15 SHSKSE15
SHSKSE16 SHSKSE16

$random AkimboSkinhead/Active { SHSKAC01 SHSKAC02 SHSKAC03 SHSKAC04 SHSKAC05 SHSKAC06 SHSKAC07 SHSKAC08 SHSKAC09 SHSKAC10 SHSKAC11 SHSKAC12 SHSKAC13 SHSKAC14 }
SHSKAC01 SHSKAC01
SHSKAC02 SHSKAC02
SHSKAC03 SHSKAC03
SHSKAC04 SHSKAC04
SHSKAC05 SHSKAC05
SHSKAC06 SHSKAC06
SHSKAC07 SHSKAC07
SHSKAC08 SHSKAC08
SHSKAC09 SHSKAC09
SHSKAC10 SHSKAC10
SHSKAC11 SHSKAC11
SHSKAC12 SHSKAC12
SHSKAC13 SHSKAC13
SHSKAC14 SHSKAC14

$random AkimboSkinhead/Pain { SHSKPA01 SHSKPA02 SHSKPA03 }
SHSKPA01 SHSKPA01
SHSKPA02 SHSKPA02
SHSKPA03 SHSKPA03

$random AkimboSkinhead/Death { SHSKDE01 SHSKDE02 }
SHSKDE01 SHSKDE01
SHSKDE02 SHSKDE02

$random AkimboSkinhead/Warcry { SHSKWC01 SHSKWC02 }
SHSKWC01 SHSKWC01
SHSKWC02 SHSKWC02


//-----------------------------------------Skin4-------------------------------------------------------------

$random Skin4/See { SKI4SE01 SKI4SE02 SKI4SE03 SKI4SE04 SKI4SE05 SKI4SE06 SKI4SE07 SKI4SE08 SKI4SE09 SKI4SE10 SKI4SE11 SKI4SE12 SKI4SE13 SKI4SE14 }
SKI4SE01 SKI4SE01
SKI4SE02 SKI4SE02
SKI4SE03 SKI4SE03
SKI4SE04 SKI4SE04
SKI4SE05 SKI4SE05
SKI4SE06 SKI4SE06
SKI4SE07 SKI4SE07
SKI4SE08 SKI4SE08
SKI4SE09 SKI4SE09
SKI4SE10 SKI4SE10
SKI4SE11 SKI4SE11
SKI4SE12 SKI4SE12
SKI4SE13 SKI4SE13
SKI4SE14 SKI4SE14

$random Skin4/Active { SKI4AC01 SKI4AC02 SKI4AC03 SKI4AC04 SKI4AC05 SKI4AC06 SKI4AC07 SKI4AC08 SKI4AC09 SKI4AC10 SKI4AC11 }
SKI4AC01 SKI4AC01
SKI4AC02 SKI4AC02
SKI4AC03 SKI4AC03
SKI4AC04 SKI4AC04
SKI4AC05 SKI4AC05
SKI4AC06 SKI4AC06
SKI4AC07 SKI4AC07
SKI4AC08 SKI4AC08
SKI4AC09 SKI4AC09
SKI4AC10 SKI4AC10
SKI4AC11 SKI4AC11

$random Skin4/Pain { SKI4PA01 SKI4PA03 SKI4PA04 }
SKI4PA01 SKI4PA01
SKI4PA02 SKI4PA02
SKI4PA03 SKI4PA03
SKI4PA04 SKI4PA04

SKI4DE01 SKI4DE01


//-----------------------------------------Skin 5-------------------------------------------------------------------

$random Skin5/See {  SKI5SE01 SKI5SE02 SKI5SE03 SKI5SE04 SKI5SE05 SKI5SE06 SKI5SE07 SKI5SE08 SKI5SE09 SKI5SE10 SKI5SE11 SKI5SE12 SKI5SE13 SKI5SE14 }
SKI5SE01 SKI5SE01
SKI5SE02 SKI5SE02
SKI5SE03 SKI5SE03
SKI5SE04 SKI5SE04
SKI5SE05 SKI5SE05
SKI5SE06 SKI5SE06
SKI5SE07 SKI5SE07
SKI5SE08 SKI5SE08
SKI5SE09 SKI5SE09
SKI5SE10 SKI5SE10
SKI5SE11 SKI5SE11
SKI5SE12 SKI5SE12
SKI5SE13 SKI5SE13
SKI5SE14 SKI5SE14


$random Skin5/Active { SKI5AC01 SKI5AC02 SKI5AC03 SKI5AC04 SKI5AC05 SKI5AC06 SKI5AC07 SKI5AC08 SKI5AC09 SKI5AC10 SKI5AC11 SKI5AC12 SKI5AC13 SKI5AC14 SKI5AC15 }
SKI5AC01 SKI5AC01
SKI5AC02 SKI5AC02
SKI5AC03 SKI5AC03
SKI5AC04 SKI5AC04
SKI5AC05 SKI5AC05
SKI5AC06 SKI5AC06
SKI5AC07 SKI5AC07
SKI5AC08 SKI5AC08
SKI5AC09 SKI5AC09
SKI5AC10 SKI5AC10
SKI5AC11 SKI5AC11
SKI5AC12 SKI5AC12
SKI5AC13 SKI5AC13
SKI5AC14 SKI5AC14
SKI5AC15 SKI5AC15

$random Skin5/Pain { SKI5PA01 SKI5PA02 SKI5PA03 SKI5PA04 }
SKI5PA01 SKI5PA01
SKI5PA02 SKI5PA02
SKI5PA03 SKI5PA03
SKI5PA04 SKI5PA04

SKI5DE01 SKI5DE01


$Random Skin5/Scared { SKI5SC01 SKI5SC02 SKI5SC03 SKI5SC04 SKI5SC05 }
SKI5SC01 SKI5SC01
SKI5SC02 SKI5SC02
SKI5SC03 SKI5SC03
SKI5SC04 SKI5SC04
SKI5SC05 SKI5SC05

  



//---------------------------------------------------Skin 6---------------------------------------------------------

$random Skin6/See { SKI6SE01 SKI6SE02 SKI6SE03 SKI6SE04 SKI6SE05 SKI6SE06 SKI6SE07 SKI6SE08 SKI6SE09 SKI6SE10 SKI6SE11 SKI6SE12 SKI6SE13 SKI6SE14 SKI6SE15 SKI6SE16 SKI6SE17 SKI6SE18 SKI6SE19 SKI6SE20 }
SKI6SE01 SKI6SE01
SKI6SE02 SKI6SE02
SKI6SE03 SKI6SE03
SKI6SE04 SKI6SE04
SKI6SE05 SKI6SE05
SKI6SE06 SKI6SE06
SKI6SE07 SKI6SE07
SKI6SE08 SKI6SE08
SKI6SE09 SKI6SE09
SKI6SE10 SKI6SE10
SKI6SE11 SKI6SE11
SKI6SE12 SKI6SE12
SKI6SE13 SKI6SE13
SKI6SE14 SKI6SE14
SKI6SE15 SKI6SE15
SKI6SE16 SKI6SE16
SKI6SE17 SKI6SE17
SKI6SE18 SKI6SE18
SKI6SE19 SKI6SE19
SKI6SE20 SKI6SE20

$random Skin6/Active { SKI6AC01 SKI6AC02 SKI6AC03 SKI6AC04 SKI6AC05 SKI6AC06 SKI6AC07 SKI6AC08 SKI6AC09 SKI6AC10 SKI6AC11 SKI6AC12 SKI6AC13 SKI6AC14 SKI6AC15 SKI6AC16 SKI6AC17 SKI6AC18 SKI6AC19 SKI6AC20 SKI6AC21 SKI6AC22 }
SKI6AC01 SKI6AC01
SKI6AC02 SKI6AC02
SKI6AC03 SKI6AC03
SKI6AC04 SKI6AC04
SKI6AC05 SKI6AC05
SKI6AC06 SKI6AC06
SKI6AC07 SKI6AC07
SKI6AC08 SKI6AC08
SKI6AC09 SKI6AC09
SKI6AC10 SKI6AC10
SKI6AC11 SKI6AC11
SKI6AC12 SKI6AC12
SKI6AC13 SKI6AC13
SKI6AC14 SKI6AC14
SKI6AC15 SKI6AC15
SKI6AC16 SKI6AC16
SKI6AC17 SKI6AC17
SKI6AC18 SKI6AC18
SKI6AC19 SKI6AC19
SKI6AC20 SKI6AC20
SKI6AC21 SKI6AC21

$random Skin6/Pain { SKI6PA01 SKI6PA02 SKI6PA03 SKI6PA04 SKI6PA05 }
SKI6PA01 SKI6PA01
SKI6PA02 SKI6PA02
SKI6PA03 SKI6PA03
SKI6PA04 SKI6PA04

$random Skin6/Death { SKI6DE02 SKI6DE03 }
SKI6DE02 SKI6DE02
SKI6DE03 SKI6DE03



//---------------------------------------------Skinhead 7-----------------------------------------------------

$Random Skin7/See { SKI7SE01 SKI7SE02 SKI7SE03 SKI7SE04 SKI7SE05 SKI7SE06 SKI7SE07 SKI7SE08 SKI7SE09 SKI7SE10 SKI7SE11 SKI7SE12 SKI7SE13 SKI7SE14 SKI7SE15 SKI7SE16 }
SKI7SE01 SKI7SE01
SKI7SE02 SKI7SE02
SKI7SE03 SKI7SE03
SKI7SE04 SKI7SE04
SKI7SE05 SKI7SE05
SKI7SE06 SKI7SE06
SKI7SE07 SKI7SE07
SKI7SE08 SKI7SE08
SKI7SE09 SKI7SE09
SKI7SE10 SKI7SE10
SKI7SE11 SKI7SE11
SKI7SE12 SKI7SE12
SKI7SE13 SKI7SE13
SKI7SE14 SKI7SE14
SKI7SE15 SKI7SE15
SKI7SE16 SKI7SE16

$random Skin7/Active { SKI7AC01 SKI7AC02 SKI7AC03 SKI7AC04 SKI7AC05 SKI7AC06 SKI7AC07 SKI7AC08 SKI7AC09 SKI7AC10 SKI7AC11 SKI7AC12 SKI7AC13 SKI7AC14 SKI7AC15 SKI7AC16 SKI7AC17 SKI7AC18 SKI7AC20 }
SKI7AC01 SKI7AC01
SKI7AC02 SKI7AC02
SKI7AC03 SKI7AC03
SKI7AC04 SKI7AC04
SKI7AC05 SKI7AC05
SKI7AC06 SKI7AC06
SKI7AC07 SKI7AC07
SKI7AC08 SKI7AC08
SKI7AC09 SKI7AC09
SKI7AC10 SKI7AC10
SKI7AC11 SKI7AC11
SKI7AC12 SKI7AC12
SKI7AC13 SKI7AC13
SKI7AC14 SKI7AC14
SKI7AC15 SKI7AC15    
SKI7AC16 SKI7AC16
SKI7AC17 SKI7AC17
SKI7AC18 SKI7AC18
SKI7AC20 SKI7AC20

$random Skin7/Pain { SKI7PA01 SKI7PA02 SKI7PA03 SKI7PA04 }
SKI7PA01 SKI7PA01
SKI7PA02 SKI7PA02
SKI7PA03 SKI7PA03
SKI7PA04 SKI7PA04

$random Skin7/Death { SKI7DE01 SKI7DE02 }
SKI7DE01 SKI7DE01
SKI7DE02 SKI7DE02

$random Skin7/Scared { SKI7SC01 SKI7SC02 }
SKI7SC01 SKI7SC01
SKI7SC02 SKI7SC02
//---------------------------------------------PATHUG10 (FreakKorps Grenadier)--------------------------------------
$random NNazi2/See { PP10SE01 PP10SE02 PP10SE03 PP10SE04 }
PP10SE01 PP10SE01
PP10SE02 PP10SE02
PP10SE03 PP10SE03
PP10SE04 PP10SE04

$random Nnazi2/Active { PP10AC01 PP10AC02 PP10AC03 PP10AC04 PP10AC05 PP10AC06 PP10AC07 PP10AC08 PP10AC09 PP10AC10 }
PP10AC01 PP10AC01
PP10AC02 PP10AC02
PP10AC03 PP10AC03
PP10AC04 PP10AC04
PP10AC05 PP10AC05
PP10AC06 PP10AC06
PP10AC07 PP10AC07
PP10AC08 PP10AC08
PP10AC09 PP10AC09
PP10AC10 PP10AC10

$random Nnazi2/Pain { PP10PA01 PP10PA02 PP10PA03 PP10PA04 }
PP10PA01 PP10PA01
PP10PA02 PP10PA02
PP10PA03 PP10PA03
PP10PA04 PP10PA04



//--------------------------Freak Korps French Nazi pistol (Heilman)----------------------------------------

$random FrenchNaziPistol/See { FNAZSE01 FNAZSE02 FNAZSE03 }
FNAZSE01 FNAZSE01
FNAZSE02 FNAZSE02
FNAZSE03 FNAZSE03

$random FrenchNaziPistol/Active { FNAZAC01 FNAZAC02 FNAZAC03 FNAZAC04 FNAZAC05 FNAZAC06 FNAZAC07 }
FNAZAC01 FNAZAC01
FNAZAC02 FNAZAC02
FNAZAC03 FNAZAC03
FNAZAC04 FNAZAC04
FNAZAC05 FNAZAC05
FNAZAC06 FNAZAC06
FNAZAC07 FNAZAC07

$Random FrenchNaziPistol/Pain { FNAZPA01 FNAZPA02 }
FNAZPA01 FNAZPA01
FNAZPA02 FNAZPA02


FNAZDE01 FNAZDE01

FNAZGR01 FNAZGR01


//--------------------------------------FreakKorps Fascista Shotgun---------------------------------

$Random ShotgunFascist/See { ITFSSE01 ITFSSE02 ITFSSE03 ITFSSE04 ITFSSE05 }
ITFSSE01 ITFSSE01
ITFSSE02 ITFSSE02
ITFSSE03 ITFSSE03
ITFSSE04 ITFSSE04
ITFSSE05 ITFSSE05

$random ShotgunFascist/Active  { ITFSAC01 ITFSAC02 ITFSAC03 ITFSAC04 ITFSAC05 }
ITFSAC01 ITFSAC01
ITFSAC02 ITFSAC02
ITFSAC03 ITFSAC03
ITFSAC04 ITFSAC04
ITFSAC05 ITFSAC05


$random ShotgunFascist/Grenade { ITFSGR01 ITFSGR02 }
ITFSGR01 ITFSGR01
ITFSGR02 ITFSGR02


//---------------------------------------Neo Nazi Pistol (Heilman)-----------------------------------------------------
$random NnaziPistol/See { NAZPSE01 NAZPSE02 NAZPSE03 NAZPSE04 }
NAZPSE01 NAZPSE01
NAZPSE02 NAZPSE02
NAZPSE03 NAZPSE03
NAZPSE04 NAZPSE04

$random NnaziPistol/Active { NAZPAC01 NAZPAC02 NAZPAC03 NAZPAC04 NAZPAC05 }
NAZPAC01 NAZPAC01
NAZPAC02 NAZPAC02
NAZPAC03 NAZPAC03
NAZPAC04 NAZPAC04
NAZPAC05 NAZPAC05

$random NnaziPistol/Pain { NAZPPA01 NAZPPA02 NAZPPA03 NAZPPA04 NAZSPA01 NAZSPA02 }
NAZPPA01 NAZPPA01
NAZPPA02 NAZPPA02
NAZPPA03 NAZPPA03
NAZPPA04 NAZPPA04


//--------------------------------------------NeoNaziLuftKrieger Railgun (TELEFONMAST)----------------------------
$random Telefonmast/See { FRKNSE01 FRKNSE02 FRKNSE03 FRKNSE04 FRKNSE05 FRKNSE06 FRKNSE07 }
FRKNSE01 FRKNSE01
FRKNSE02 FRKNSE02
FRKNSE03 FRKNSE03
FRKNSE04 FRKNSE04
FRKNSE05 FRKNSE05
FRKNSE06 FRKNSE06
FRKNSE07 FRKNSE07

$random Telefonmast/Active { FRKNAC01 FRKNAC02 FRKNAC03 FRKNAC04 FRKNAC05 FRKNAC06 }
FRKNAC01 FRKNAC01
FRKNAC02 FRKNAC02
FRKNAC03 FRKNAC03
FRKNAC04 FRKNAC04
FRKNAC05 FRKNAC05
FRKNAC06 FRKNAC06

$random Telefonmast/Pain { FRKNPA01 FRKNPA02 FRKNPA03 FRKNPA04 FRKNPA05 FRKNPA06 }
FRKNPA01 FRKNPA01
FRKNPA02 FRKNPA02
FRKNPA03 FRKNPA03
FRKNPA04 FRKNPA04
FRKNPA05 FRKNPA05
FRKNPA06 FRKNPA06

$random Telefonmast/Death { FRKNDE01 FRKNDE02 FRKNDE03 FRKNDE04 FRKNDE05 }
FRKNDE01 FRKNDE01
FRKNDE02 FRKNDE02
FRKNDE03 FRKNDE03
FRKNDE04 FRKNDE04
FRKNDE05 FRKNDE05


//--------------------------------------------------NeoNaziExplosiveShotgun-------------------------------------

$random ExShotgunNazi/See { EXSNSE01 EXSNSE02 EXSNSE03 EXSNSE04 EXSNSE05 EXSNSE06 }
EXSNSE01 EXSNSE01
EXSNSE02 EXSNSE02
EXSNSE03 EXSNSE03
EXSNSE04 EXSNSE04
EXSNSE05 EXSNSE05
EXSNSE06 EXSNSE06

$random ExShotgunNazi/Active { EXSNAC01 EXSNAC02 EXSNAC03 EXSNAC04 EXSNAC05 }
EXSNAC01 EXSNAC01
EXSNAC02 EXSNAC02
EXSNAC03 EXSNAC03
EXSNAC04 EXSNAC04
EXSNAC05 EXSNAC05

$random ExShotgunNazi/Pain { EXSNPA01 EXSNPA02 EXSNPA03 EXSNPA04 EXSNPA05 EXSNPA06 }
EXSNPA01 EXSNPA01
EXSNPA02 EXSNPA02
EXSNPA03 EXSNPA03
EXSNPA04 EXSNPA04
EXSNPA05 EXSNPA05
EXSNPA06 EXSNPA06  


//--------------------------------CapeNaziMachinegunner-----------------------------
$random CapeNazi/See { NZMSSE01 NZMSSE02 NZMSSE03 NZMSSE04 }
NZMSSE01 NZMSSE01
NZMSSE02 NZMSSE02
NZMSSE03 NZMSSE03
NZMSSE04 NZMSSE04

$random CapeNazi/Active { NZMSAC01 NZMSAC02 NZMSAC03 NZMSAC04 }
NZMSAC01 NZMSAC01
NZMSAC02 NZMSAC02
NZMSAC03 NZMSAC03
NZMSAC04 NZMSAC04

$random CapeNazi/Pain { NZMSPA01 NZMSPA02 NZMSPA03 }
NZMSPA01 NZMSPA01
NZMSPA02 NZMSPA02
NZMSPA03 NZMSPA03

$random CapeNazi/Death { NZMSDE01 NZMSDE02 }
NZMSDE01 NZMSDE01
NZMSDE02 NZMSDE02



//-------------------------------------Tacticool Nazi-------------------------------------------------------------

$random TacticoolNazi/See { NZTCSE01 NZTCSE02 NZTCSE03 NZTCSE04 NZTCSE05 NZTCSE06 NZTCSE07 NZTCSE08 NZTCSE09 NZTCSE10 NZTCSE11 NZTCSE12 NZTCSE13 NZTCSE14 NZTCSE15 NZTCSE16 NZTCSE17 }
NZTCSE01 NZTCSE01
NZTCSE02 NZTCSE02
NZTCSE03 NZTCSE03
NZTCSE04 NZTCSE04
NZTCSE05 NZTCSE05
NZTCSE06 NZTCSE06
NZTCSE07 NZTCSE07
NZTCSE08 NZTCSE08
NZTCSE09 NZTCSE09
NZTCSE10 NZTCSE10
NZTCSE11 NZTCSE11
NZTCSE12 NZTCSE12
NZTCSE13 NZTCSE13
NZTCSE14 NZTCSE14
NZTCSE15 NZTCSE15
NZTCSE16 NZTCSE16
NZTCSE17 NZTCSE17

$random TacticoolNazi/Active { NZTCAC01 NZTCAC02 NZTCAC03 NZTCAC04 NZTCAC05 NZTCAC06 NZTCAC07 NZTCAC08 NZTCAC09 NZTCAC10 NZTCAC11 NZTCAC12 NZTCAC13 NZTCAC14 }
NZTCAC01 NZTCAC01
NZTCAC02 NZTCAC02
NZTCAC03 NZTCAC03
NZTCAC04 NZTCAC04
NZTCAC05 NZTCAC05
NZTCAC06 NZTCAC06
NZTCAC07 NZTCAC07
NZTCAC08 NZTCAC08
NZTCAC09 NZTCAC09
NZTCAC10 NZTCAC10
NZTCAC11 NZTCAC11
NZTCAC12 NZTCAC12
NZTCAC13 NZTCAC13
NZTCAC14 NZTCAC14

$random TacticoolNazi/Pain { NZTCPA01 NZTCPA02 NZTCPA03 NZTCPA04 NZTCPA05 }
NZTCPA01 NZTCPA01
NZTCPA02 NZTCPA02
NZTCPA03 NZTCPA03
NZTCPA04 NZTCPA04
NZTCPA05 NZTCPA05

$random TacticoolNazi/Grenade { NZTCGR01 NZTCGR02 NZTCGR03 NZTCGR04 NZTCGR05 NZTCGR06 NZTCGR07 }
NZTCGR01 NZTCGR01
NZTCGR02 NZTCGR02
NZTCGR03 NZTCGR03
NZTCGR04 NZTCGR04
NZTCGR05 NZTCGR05
NZTCGR06 NZTCGR06
NZTCGR07 NZTCGR07



//-------------------------------------------KAMPFPISTOL JETPACKER-------------------------------

$random KampfJetpacker/See { KMPJSE01 KMPJSE02 KMPJSE03 KMPJSE04 }
KMPJSE01 KMPJSE01
KMPJSE02 KMPJSE02
KMPJSE03 KMPJSE03
KMPJSE04 KMPJSE04

$random KampfJetpacker/Active { KMPJAC01 KMPJAC02 KMPJAC03 KMPJAC04 KMPJAC05 KMPJAC06 KMPJAC07 }
KMPJAC01 KMPJAC01
KMPJAC02 KMPJAC02
KMPJAC03 KMPJAC03
KMPJAC04 KMPJAC04
KMPJAC05 KMPJAC05
KMPJAC06 KMPJAC06
KMPJAC07 KMPJAC07 


$random KampfJetpacker/Pain { KMPJPA01 KMPJPA02 KMPJPA03 }
KMPJPA01 KMPJPA01
KMPJPA02 KMPJPA02
KMPJPA03 KMPJPA03

$random KampfJetpacker/Death { KMPJDE01 KMPJDE02 }
KMPJDE01 KMPJDE01
KMPJDE02 KMPJDE02

  


//--------------------------------------Nazi Ubersoldat Baron (BlitzJuggernaut)--------------------------------  
$random BlitzJuggernaut/See { NZBASE01 NZBASE02 NZBASE03 NZBASE04 NZBASE05 NZBASE06 }
NZBASE01 NZBASE01
NZBASE02 NZBASE02
NZBASE03 NZBASE03
NZBASE04 NZBASE04
NZBASE05 NZBASE05
NZBASE06 NZBASE06

$attenuation BlitzJuggernaut/See 0.75

$random BlitzJuggernaut/Active { NZBAAC01 NZBAAC02 NZBAAC03 NZBAAC04 NZBAAC05 NZBAAC06 }
NZBAAC01 NZBAAC01
NZBAAC02 NZBAAC02
NZBAAC03 NZBAAC03
NZBAAC04 NZBAAC04
NZBAAC05 NZBAAC05
NZBAAC06 NZBAAC06

$attenuation BlitzJuggernaut/Active 0.75

NZBADE01 NZBADE01

$random BlitzJuggernaut/Pain { NZBAPA01 NZBAPA02 }
NZBAPA01 NZBAPA01
NZBAPA02 NZBAPA02 

 
 

//--------------------------------------------------------Ara--------------------

$random Dag/see { DAGAL01 DAGAL02 }
DAGAL01 DAGAL01
DAGAL02 DAGAL02

$random Dag/Pain { DAGPA01 DAGPA02 }
DAGPA01 DAGPA01
DAGPA02 DAGPA02

$random Dag/Death { DAGDE01 }
DAGDE01 DAGDE01

$random Dag/Active { DAGAC01 }

DAGAC01 DAGAC01

//--------------------------------------------------RedHead-------------------------
$random Fen/see { FEMDTH FEMNAL1 FEMNAl2 }
 FEMDTH FEMDTH
 FEMNAL1 FEMNAL1
 FEMNAL2 FEMNAL2

$random Fen/Active {FEMCHECK FEMSTFU FEMDTH }
 FEMCHECK FEMCHECK
 FEMSTFU FEMSTFU


//------------------------Too many mods on skyrim--------------------------------
$random Skyrim/see { SKRM2SE1 SKRM2SE2 SKRM2SE3 }
SKRM2SE1 SKRM2SE1
SKRM2SE2 SKRM2SE2
SKRM2SE3 SKRM2SE3

$random Skyrim/Active { SKRM2AC1 SKRM2AC2 SKRM2AC3 }
SKRM2AC1 SKRM2AC1
SKRM2AC2 SKRM2AC2
SKRM2AC3 SKRM2AC3

$random Skyrim/Pain { SKRMPA01 SKRMPA02 SKRMPA03 SKRMPA04 }
SKRMPA01 SKRMPA01
SKRMPA02 SKRMPA02
SKRMPA03 SKRMPA03
SKRMPA04 SKRMPA04

$random Skyrim/Death { SKRMDE01 SKRMDE02 }
SKRMDE01 SKRMDE01
SKRMDE02 SKRMDE02

SKYRMATT SKYRMATT
	



//----------------------------Drill Sergeant---------------------

$Random DrillSergeant/See { HARTSE01 HARTSE02 HARTSE03 HARTSE04 HARTSE05 HARTSE06 HARTSE07 HARTSE08 HARTSE09 HARTSE10 }
HARTSE01 HARTSE01
HARTSE02 HARTSE02
HARTSE03 HARTSE03
HARTSE04 HARTSE04
HARTSE05 HARTSE05
HARTSE06 HARTSE06
HARTSE07 HARTSE07
HARTSE08 HARTSE08
HARTSE09 HARTSE09
HARTSE10 HARTSE10


$random DrillSergeant/Active { HARTAC01 HARTAC02 HARTAC03 HARTAC04 HARTAC05 HARTAC06 HARTAC07 HARTAC08 HARTAC09 HARTAC10 }
HARTAC01 HARTAC01
HARTAC02 HARTAC02
HARTAC03 HARTAC03
HARTAC04 HARTAC04
HARTAC05 HARTAC05
HARTAC06 HARTAC06
HARTAC07 HARTAC07
HARTAC08 HARTAC08
HARTAC09 HARTAC09
HARTAC10 HARTAC10


HARTPA HARTPA

HARTDE HARTDE


     	


//--------------------------------------------------------ScaredBydlo1

$random SBydlo/See { PU15SE01 PU15SE02 PU15SE03 PU15SE04 PU15SE05 PU15SE06 PU15SE07 PU15SE08 PU15SE09 PU15SE10 PU15SE11 PU15SE12 PU15SE13 PU15SE14 PU15SE15 PU15SE16 PU15SE17 PU15SE18 }
PU15SE01 PU15SE01
PU15SE02 PU15SE02
PU15SE03 PU15SE03
PU15SE04 PU15SE04
PU15SE05 PU15SE05
PU15SE06 PU15SE06
PU15SE07 PU15SE07
PU15SE08 PU15SE08
PU15SE09 PU15SE09
PU15SE10 PU15SE10
PU15SE11 PU15SE11
PU15SE12 PU15SE12
PU15SE13 PU15SE13
PU15SE14 PU15SE14
PU15SE15 PU15SE15
PU15SE16 PU15SE16
PU15SE17 PU15SE17
PU15SE18 PU15SE18

$random SBydlo/Active { PU15AC01 PU15AC02 PU15AC04 PU15AC06 PU15AC09 PU15AC10 PU15AC11 PU15AC12 PU15AC14 PU15AC17 PU15AC18 PU15AC19 PU15AC20 PU15AC23 PU15AC25 PU15AC26 PU15AC29 PU15AC30 }
PU15AC01 PU15AC01
PU15AC02 PU15AC02
PU15AC04 PU15AC04
PU15AC06 PU15AC06
PU15AC09 PU15AC09
PU15AC10 PU15AC10
PU15AC11 PU15AC11
PU15AC12 PU15AC12
PU15AC14 PU15AC14
PU15AC17 PU15AC17
PU15AC18 PU15AC18
PU15AC19 PU15AC19
PU15AC20 PU15AC20
PU15AC23 PU15AC23
PU15AC25 PU15AC25
PU15AC26 PU15AC26
PU15AC29 PU15AC29
PU15AC30 PU15AC30

$random SBydlo/Pain { PU15PA01 PU15PA02 PU15PA03 PU15PA04 PU15PA05 PU15PA06 PU15PA07 PU15PA08 PU15PA10 PU15PA11 }
PU15PA01 PU15PA01
PU15PA02 PU15PA02
PU15PA03 PU15PA03
PU15PA04 PU15PA04
PU15PA05 PU15PA05
PU15PA06 PU15PA06
PU15PA07 PU15PA07
PU15PA08 PU15PA08
PU15PA10 PU15PA10
PU15PA11 PU15PA11

$random SBydlo/Death { PU15DE01 PU15DE02 PU15DE03 PU15DE04 PU15DE05 }
PU15DE01 PU15DE01
PU15DE02 PU15DE02
PU15DE03 PU15DE03
PU15DE04 PU15DE04
PU15DE05 PU15DE05



//--------------------------------------------Nazionale Slav Punk-----------------------------------------------------------------
$random NazPunk/See { PU11SE01 PU11SE02 PU11SE03 PU11SE04 PU11SE05 PU11SE06 PU11SE07 PU11SE08 PU11SE09 PU11SE10 PU11SE11 PU11SE12 PU11SE13 PU11SE14 PU11SE15 PU11SE16 }
PU11SE01 PU11SE01
PU11SE02 PU11SE02
PU11SE03 PU11SE03
PU11SE04 PU11SE04
PU11SE05 PU11SE05
PU11SE06 PU11SE06
PU11SE07 PU11SE07
PU11SE08 PU11SE08
PU11SE09 PU11SE09
PU11SE10 PU11SE10
PU11SE11 PU11SE11
PU11SE12 PU11SE12
PU11SE13 PU11SE13
PU11SE14 PU11SE14
PU11SE15 PU11SE15
PU11SE16 PU11SE16

$random NazPunk/Active { PU11AC01 PU11AC02 PU11AC03 PU11AC04 PU11AC05 PU11AC06 PU11AC07 PU11AC08 PU11AC09 PU11AC10 }
PU11AC01 PU11AC01
PU11AC02 PU11AC02
PU11AC03 PU11AC03
PU11AC04 PU11AC04
PU11AC05 PU11AC05
PU11AC06 PU11AC06
PU11AC07 PU11AC07
PU11AC08 PU11AC08
PU11AC09 PU11AC09
PU11AC10 PU11AC10

$random NazPunk/Pain { PU11PA01 PU11PA02 PU11PA03 PU11PA04 }
PU11PA01 PU11PA01
PU11PA02 PU11PA02
PU11PA03 PU11PA03
PU11PA04 PU11PA04

$random NazPunk/Death { PU11DE01 PU11DE02 PU11DE03 PU11DE04 PU11DE05 }
PU11DE01 PU11DE01
PU11DE02 PU11DE02
PU11DE03 PU11DE03
PU11DE04 PU11DE04
PU11DE05 PU11DE05

$random NazPunk/Scared { PU11SC01 PU11SC02 PU11SC03 PU11SC04 PU11SC05 PU11SC06 }
PU11SC01 PU11SC01
PU11SC02 PU11SC02
PU11SC03 PU11SC03
PU11SC04 PU11SC04
PU11SC05 PU11SC05
PU11SC06 PU11SC06


$attenuation NazPunk/See 0.8

$attenuation NazPunk/Active 0.8

$attenuation NazPunk/Pain 0.8

$attenuation NazPunk/Death 0.8

$attenuation NazPunk/Scared 0.8


//---------------------------------------------------KPDudes (Fat Bald Bastard)--------------------------------------------------------------
$random FatBald/See { KPD3SE01 KPD3SE02 KPD3SE03 KPD3SE04 KPD3SE05 KPD3SE06 KPD3SE07 KPD3SE08 KPD3SE09 KPD3SE10 KPD3SE11 KPD3SE12 KPD3SE13 KPD3SE14 KPD3SE15 }
KPD3SE01 KPD3SE01
KPD3SE02 KPD3SE02
KPD3SE03 KPD3SE03
KPD3SE04 KPD3SE04
KPD3SE05 KPD3SE05
KPD3SE06 KPD3SE06
KPD3SE07 KPD3SE07
KPD3SE08 KPD3SE08
KPD3SE09 KPD3SE09
KPD3SE10 KPD3SE10
KPD3SE11 KPD3SE11
KPD3SE12 KPD3SE12
KPD3SE13 KPD3SE13
KPD3SE14 KPD3SE14
KPD3SE15 KPD3SE15

$random FatBald/Active { KPD3AC03 KPD3AC04 KPD3AC05 KPD3AC07 KPD3AC08 KPD3AC09 KPD3AC11 KPD3AC13 KPD3AC15 KPD3AC16 KPD3AC17 KPD3AC18 KPD3AC19 KPD3AC20 KPD3AC22 KPD3AC23 KPD3AC26 KPD3AC27 KPD3AC29 KPD3AC30 }
KPD3AC03 KPD3AC03
KPD3AC04 KPD3AC04
KPD3AC05 KPD3AC05
KPD3AC07 KPD3AC07
KPD3AC08 KPD3AC08
KPD3AC09 KPD3AC09
KPD3AC11 KPD3AC11
KPD3AC13 KPD3AC13
KPD3AC15 KPD3AC15
KPD3AC16 KPD3AC16
KPD3AC17 KPD3AC17
KPD3AC18 KPD3AC18
KPD3AC19 KPD3AC19
KPD3AC20 KPD3AC20
KPD3AC22 KPD3AC22
KPD3AC23 KPD3AC23
KPD3AC26 KPD3AC26
KPD3AC27 KPD3AC27
KPD3AC29 KPD3AC29
KPD3AC30 KPD3AC30

$random FatBald/Pain { KPD3PA01 KPD3PA02 KPD3PA03 KPD3PA04 KPD3PA05 KPD3PA06 KPD3PA07 KPD3PA08 }
KPD3PA01 KPD3PA01
KPD3PA02 KPD3PA02
KPD3PA03 KPD3PA03
KPD3PA04 KPD3PA04
KPD3PA05 KPD3PA05
KPD3PA06 KPD3PA06
KPD3PA07 KPD3PA07
KPD3PA08 KPD3PA08

$random FatBald/Death { KPD3DE01 KPD3DE02 KPD3DE03 KPD3DE04 }
KPD3DE01 KPD3DE01
KPD3DE02 KPD3DE02
KPD3DE03 KPD3DE03
KPD3DE04 KPD3DE04




//----------------------------------------------Naked Shotgunner (ArnSkin) (Far Cry 1 VO slav)---------------------

$Random NakedShotgunner/See { NAKMSE01 NAKMSE02 NAKMSE03 NAKMSE04 NAKMSE05 NAKMSE06 NAKMSE07 NAKMSE08 NAKMSE09 NAKMSE10 NAKMSE11 NAKMSE12 NAKMSE13 NAKMSE14 NAKMSE15 NAKMSE16 NAKMSE17 NAKMSE18 }
NAKMSE01 NAKMSE01
NAKMSE02 NAKMSE02
NAKMSE03 NAKMSE03
NAKMSE04 NAKMSE04
NAKMSE05 NAKMSE05
NAKMSE06 NAKMSE06
NAKMSE07 NAKMSE07
NAKMSE08 NAKMSE08
NAKMSE09 NAKMSE09
NAKMSE10 NAKMSE10
NAKMSE11 NAKMSE11
NAKMSE12 NAKMSE12
NAKMSE13 NAKMSE13
NAKMSE14 NAKMSE14
NAKMSE15 NAKMSE15
NAKMSE16 NAKMSE16
NAKMSE17 NAKMSE17
NAKMSE18 NAKMSE18



$random NakedShotgunner/Active { NAKMAC01 NAKMAC02 NAKMAC03 NAKMAC04 NAKMAC05 NAKMAC06 NAKMAC07 NAKMAC08 NAKMAC09 NAKMAC10 NAKMAC11 NAKMAC12 NAKMAC13 NAKMAC14 NAKMAC15 NAKMAC16 NAKMAC17 }
NAKMAC01 NAKMAC01
NAKMAC02 NAKMAC02
NAKMAC03 NAKMAC03
NAKMAC04 NAKMAC04
NAKMAC05 NAKMAC05
NAKMAC06 NAKMAC06
NAKMAC07 NAKMAC07
NAKMAC08 NAKMAC08
NAKMAC09 NAKMAC09
NAKMAC10 NAKMAC10
NAKMAC11 NAKMAC11
NAKMAC12 NAKMAC12
NAKMAC13 NAKMAC13
NAKMAC14 NAKMAC14
NAKMAC15 NAKMAC15
NAKMAC16 NAKMAC16
NAKMAC17 NAKMAC17


$random NakedShotgunner/Pain { NAKMPA01 NAKMPA02 NAKMPA03 NAKMPA04 }
NAKMPA01 NAKMPA01
NAKMPA02 NAKMPA02
NAKMPA03 NAKMPA03
NAKMPA04 NAKMPA04


$random NakedShotgunner/Death { NAKMDE01 NAKMDE02 NAKMDE03 NAKMDE04 }
NAKMDE01 NAKMDE01
NAKMDE02 NAKMDE02
NAKMDE03 NAKMDE03
NAKMDE04 NAKMDE04


$random NakedShotgunner/Attack { NAKMAT01 NAKMAT02 NAKMAT03 NAKMAT04 NAKMAT05 }
NAKMAT01 NAKMAT01
NAKMAT02 NAKMAT02
NAKMAT03 NAKMAT03
NAKMAT04 NAKMAT04
NAKMAT05 NAKMAT05










//-----------------------------KpDude2 (Maybe shotgun cap thug)-------------------------------------------- 
$random KPDude2/See { KPD2SE01 KPD2SE02 KPD2SE03 KPD2SE04 KPD2SE05 KPD2SE06 KPD2SE07 KPD2SE08 KPD2SE09 KPD2SE10 KPD2SE11 KPD2SE12 }
KPD2SE01 KPD2SE01
KPD2SE02 KPD2SE02
KPD2SE03 KPD2SE03
KPD2SE04 KPD2SE04
KPD2SE05 KPD2SE05
KPD2SE06 KPD2SE06
KPD2SE07 KPD2SE07
KPD2SE08 KPD2SE08
KPD2SE09 KPD2SE09
KPD2SE10 KPD2SE10
KPD2SE11 KPD2SE11
KPD2SE12 KPD2SE12

$random KpDude2/Active { KPD2AC01 KPD2AC02 KPD2AC03 KPD2AC04 KPD2AC05 KPD2AC06 KPD2AC07 KPD2AC08 KPD2AC09 KPD2AC10 KPD2AC11 KPD2AC12 }
KPD2AC01 KPD2AC01
KPD2AC02 KPD2AC02
KPD2AC03 KPD2AC03
KPD2AC04 KPD2AC04
KPD2AC05 KPD2AC05
KPD2AC06 KPD2AC06
KPD2AC07 KPD2AC07
KPD2AC08 KPD2AC08
KPD2AC09 KPD2AC09
KPD2AC10 KPD2AC10
KPD2AC11 KPD2AC11
KPD2AC12 KPD2AC12

$random KPDude2/Pain { KPD2PA01  KPD2PA02  KPD2PA03  KPD2PA04 }
 KPD2PA01  KPD2PA01
 KPD2PA02  KPD2PA02
 KPD2PA03  KPD2PA03
 KPD2PA04  KPD2PA04
 
 $random KPDude2/Death { KPD2DE01 KPD2DE02 KPD2DE03 KPD2DE04 KPD2DE05 }
 KPD2DE01 KPD2DE01
 KPD2DE02 KPD2DE02
 KPD2DE03 KPD2DE03
 KPD2DE04 KPD2DE04
 KPD2DE05 KPD2DE05
 


//------------------------------------------SMG Not Bald Thug (Punisher 8)---------------------------------------- 
$random NotBaldSMG/See { PU08SE01 PU08SE02 PU08SE03 PU08SE04 PU08SE05 PU08SE06 PU08SE07 PU08SE08 PU08SE09 }
PU08SE01 PU08SE01
PU08SE02 PU08SE02
PU08SE03 PU08SE03
PU08SE04 PU08SE04
PU08SE05 PU08SE05
PU08SE06 PU08SE06
PU08SE07 PU08SE07
PU08SE08 PU08SE08
PU08SE09 PU08SE09

$random NotBaldSMG/Active { PU08AC01 PU08AC02 PU08AC03 PU08AC04 PU08AC05 PU08AC06 PU08AC07 PU08AC08 PU08AC09 PU08AC10 }
PU08AC01 PU08AC01
PU08AC02 PU08AC02
PU08AC03 PU08AC03
PU08AC04 PU08AC04
PU08AC05 PU08AC05
PU08AC06 PU08AC06
PU08AC07 PU08AC07
PU08AC08 PU08AC08
PU08AC09 PU08AC09
PU08AC10 PU08AC10

$random NotBaldSMG/Pain { PU08PA01 PU08PA02 PU08PA03 PU08PA04 PU08PA05 }
PU08PA01 PU08PA01
PU08PA02 PU08PA02
PU08PA03 PU08PA03
PU08PA04 PU08PA04
PU08PA05 PU08PA05

$random NotBaldSMG/Death { PU08DE01 PU08DE02 PU08DE03 PU08DE04 PU08DE05 }
PU08DE01 PU08DE01
PU08DE02 PU08DE02
PU08DE03 PU08DE03
PU08DE04 PU08DE04
PU08DE05 PU08DE05


//------------------------------------------Coward Masked Guy (Baltica Yakudza)----------------------------------------------
$random CowardMask/See { PU26SE01 PU26SE02 PU26SE03 PU26SE04 PU26SE05 PU26SE06 PU26SE07 PU26SE08 PU26SE09 PU26SE10 PU26SE11 PU26SE12 PU26SE13 PU26SE14 PU26SE15 }
PU26SE01 PU26SE01
PU26SE02 PU26SE02
PU26SE03 PU26SE03
PU26SE04 PU26SE04
PU26SE05 PU26SE05
PU26SE06 PU26SE06
PU26SE07 PU26SE07
PU26SE08 PU26SE08
PU26SE09 PU26SE09
PU26SE10 PU26SE10
PU26SE11 PU26SE11
PU26SE12 PU26SE12
PU26SE13 PU26SE13
PU26SE14 PU26SE14
PU26SE15 PU26SE15

$random CowardMask/Active { PU26AC01 PU26AC02 PU26AC03 PU26AC04 PU26AC05 PU26AC06 PU26AC07 PU26AC08 PU26AC09 PU26AC10 PU26AC11 }
PU26AC01 PU26AC01
PU26AC02 PU26AC02
PU26AC03 PU26AC03
PU26AC04 PU26AC04
PU26AC05 PU26AC05
PU26AC07 PU26AC07
PU26AC08 PU26AC08
PU26AC09 PU26AC09
PU26AC10 PU26AC10
PU26AC11 PU26AC11

$random CowardMask/Pain { PU26PA01 PU26PA02 PU26PA03 PU26PA04 PU26PA05 PU26PA06 PU26PA07 }
PU26PA01 PU26PA01
PU26PA02 PU26PA02
PU26PA03 PU26PA03
PU26PA04 PU26PA04
PU26PA05 PU26PA05
PU26PA06 PU26PA06
PU26PA07 PU26PA07

$random CowardMask/Death { PU26DE01 PU26DE02 PU26DE03 PU26DE04 PU26DE05 }
PU26DE01 PU26DE01
PU26DE02 PU26DE02
PU26DE03 PU26DE03
PU26DE04 PU26DE04
PU26DE05 PU26DE05


 
//----------------------------------------------Insane Rocketman (FRESHVICTIMS PsychoManiac Rocket Lunatic Agressive SoupCan--------------------------------------------------------------------------------------
$random Chaos/See { CHAOSE01 CHAOSE02 CHAOSE03 CHAOSE04 CHAOSE05 CHAOSE06 CHAOSE07 CHAOSE08 CHAOSE09 CHAOSE10 }
CHAOSE01 CHAOSE01
CHAOSE02 CHAOSE02
CHAOSE03 CHAOSE03
CHAOSE04 CHAOSE04
CHAOSE05 CHAOSE05
CHAOSE06 CHAOSE06
CHAOSE07 CHAOSE07
CHAOSE08 CHAOSE08
CHAOSE09 CHAOSE09
CHAOSE10 CHAOSE10

$random Chaos/Active { CHAOAC01 CHAOAC02 CHAOAC03 CHAOAC04 CHAOAC05 CHAOAC06 CHAOAC07 CHAOAC08 CHAOAC09 CHAOAC10 CHAOAC11 }
CHAOAC01 CHAOAC01
CHAOAC02 CHAOAC02
CHAOAC03 CHAOAC03
CHAOAC04 CHAOAC04
CHAOAC05 CHAOAC05
CHAOAC06 CHAOAC06
CHAOAC07 CHAOAC07
CHAOAC08 CHAOAC08
CHAOAC09 CHAOAC09
CHAOAC10 CHAOAC10
CHAOAC11 CHAOAC11

$random Chaos/Pain { CHAOPA01 CHAOPA02 CHAOPA03 }
CHAOPA01 CHAOPA01
CHAOPA02 CHAOPA02
CHAOPA03 CHAOPA03

$random Chaos/Death { CHAODE01 CHAODE02 }
CHAODE01 CHAODE01
CHAODE02 CHAODE02

$random Chaos/Laugh { CHAOLA01 CHAOLA02 CHAOLA03 }
CHAOLA01 CHAOLA01
CHAOLA02 CHAOLA02
CHAOLA03 CHAOLA03


$attenuation Chaos/Laugh 0.8




//------------------------------------------------------Rifle Dag--------------------------------------------------------------
$random RifleMountainWarrior/See { CHEBSE01 CHEBSE02 CHEBSE03 CHEBSE04 CHEBSE05 }
CHEBSE01 CHEBSE01
CHEBSE02 CHEBSE02
CHEBSE03 CHEBSE03
CHEBSE04 CHEBSE04
CHEBSE05 CHEBSE05

$random RifleMountainWarrior/Active { CHEBAC01 CHEBAC02 CHEBAC03 CHEBAC04 }
CHEBAC01 CHEBAC01
CHEBAC02 CHEBAC02
CHEBAC03 CHEBAC03
CHEBAC04 CHEBAC04

$random RifleMountainWarrior/Pain {  CHEBPA01 CHEBPA02 CHEBPA03 }
CHEBPA01 CHEBPA01
CHEBPA02 CHEBPA02
CHEBPA03 CHEBPA03

$random RifleMountainWarrior/Grenade { CHEBGR01 CHEBGR02 }
CHEBGR01  CHEBGR01 
CHEBGR02  CHEBGR02 





//------------------------------------------------Enraged Dag (Person from the mountain)------------------------------
$random Edag/See { MNTPSE01 MNTPSE02 MNTPSE03 MNTPSE04 MNTPSE05 MNTPSE06 }
MNTPSE01 MNTPSE01
MNTPSE02 MNTPSE02
MNTPSE03 MNTPSE03
MNTPSE04 MNTPSE04
MNTPSE05 MNTPSE05
MNTPSE06 MNTPSE06

$random Edag/Active { MNTPAC01 MNTPAC02 MNTPAC03 MNTPAC04 MNTPAC05 MNTPAC06 }
MNTPAC01 MNTPAC01
MNTPAC02 MNTPAC02
MNTPAC03 MNTPAC03
MNTPAC04 MNTPAC04
MNTPAC05 MNTPAC05
MNTPAC06 MNTPAC06

$random Edag/Pain { MNTPPA01 MNTPPA02 MNTPPA03 MNTPPA04 MNTPPA05 MNTPPA06 MNTPPA07 }
MNTPPA01 MNTPPA01
MNTPPA02 MNTPPA02
MNTPPA03 MNTPPA03
MNTPPA04 MNTPPA04
MNTPPA05 MNTPPA05
MNTPPA06 MNTPPA06
MNTPPA07 MNTPPA07

$random Edag/Death { MNTPDE01 MNTPDE02 }
MNTPDE01 MNTPDE01
MNTPDE02 MNTPDE02

$random Edag/Grenade { MNTPGR01 MNTPGR02 MNTPGR03 MNTPGR04 }
MNTPGR01 MNTPGR01
MNTPGR02 MNTPGR02
MNTPGR03 MNTPGR03
MNTPGR04 MNTPGR04



//---------------------------------Mountain Merc-----------------------------------------------------------------------------------------------------
$random MountainMerc/see { MDAGSE01 MDAGSE02 MDAGSE03 MDAGSE04 MDAGSE05 MDAGSE06 MDAGSE07 MDAGSE08 MDAGSE09 }

MDAGSE01 MDAGSE01
MDAGSE02 MDAGSE02
MDAGSE03 MDAGSE03
MDAGSE04 MDAGSE04
MDAGSE05 MDAGSE05
MDAGSE06 MDAGSE06
MDAGSE07 MDAGSE07
MDAGSE08 MDAGSE08
MDAGSE09 MDAGSE09

$random MountainMerc/Active { MDAGAC01 MDAGAC02 MDAGAC03 MDAGAC04 MDAGAC05 MDAGAC06 MDAGAC07 MDAGAC08 MDAGAC09 MDAGAC10 MDAGAC11 MDAGAC12 MDAGAC13 MDAGAC14 MDAGAC15 }

MDAGAC01 MDAGAC01
MDAGAC02 MDAGAC02
MDAGAC03 MDAGAC03
MDAGAC04 MDAGAC04
MDAGAC05 MDAGAC05
MDAGAC06 MDAGAC06
MDAGAC07 MDAGAC07
MDAGAC08 MDAGAC08
MDAGAC09 MDAGAC09
MDAGAC10 MDAGAC10
MDAGAC11 MDAGAC11
MDAGAC12 MDAGAC12
MDAGAC13 MDAGAC13
MDAGAC14 MDAGAC14
MDAGAC15 MDAGAC15

$random MountainMerc/Pain { MDAGPA01 MDAGPA02 MDAGPA03 MDAGPA04 MDAGPA05 MDAGPA06 MDAGPA07 MDAGPA08 }

MDAGPA01 MDAGPA01
MDAGPA02 MDAGPA02
MDAGPA03 MDAGPA03
MDAGPA04 MDAGPA04
MDAGPA05 MDAGPA05
MDAGPA06 MDAGPA06
MDAGPA07 MDAGPA07
MDAGPA08 MDAGPA08

$random MountainMerc/Death { MDAGDE01 MDAGDE02 }

MDAGDE01 MDAGDE01
MDAGDE02 MDAGDE02

$random MountainMerc/Grenade { MDAGGR01 MDAGGR02 }
MDAGGR01 MDAGGR01
MDAGGR02 MDAGGR02








//----------------------------------------------FemBydlo Pistol n Knife 

$random FemBydlo/See { KPG2SE01 KPG2SE02 KPG2SE03 KPG2SE04 KPG2SE05 KPG2SE06 }
KPG2SE01 KPG2SE01
KPG2SE02 KPG2SE02
KPG2SE03 KPG2SE03
KPG2SE04 KPG2SE04
KPG2SE05 KPG2SE05
KPG2SE06 KPG2SE06

$random FemBydlo/Active { KPG2AC01 KPG2AC02 KPG2AC03 KPG2AC04 KPG2AC05 KPG2AC06 KPG2AC07 KPG2AC08 KPG2AC09 KPG2AC10 KPG2AC11 KPG2AC12 }
KPG2AC01 KPG2AC01
KPG2AC02 KPG2AC02
KPG2AC03 KPG2AC03
KPG2AC04 KPG2AC04
KPG2AC05 KPG2AC05
KPG2AC06 KPG2AC06
KPG2AC07 KPG2AC07
KPG2AC08 KPG2AC08
KPG2AC09 KPG2AC09
KPG2AC10 KPG2AC10
KPG2AC11 KPG2AC11
KPG2AC12 KPG2AC12

$random FemBydlo/Pain { KPG2PA01 KPG2PA02 KPG2PA03 KPG2PA04 }
KPG2PA01 KPG2PA01
KPG2PA02 KPG2PA02
KPG2PA03 KPG2PA03
KPG2PA04 KPG2PA04

$random FemBydlo/Death { KPG2DE01 KPG2DE02 }
KPG2DE01 KPG2DE01
KPG2DE02 KPG2DE02


//-----------------------------------------FemBydlo2 (SMG)------------------------------------------------------


$random FemBydlo2/See { KPG3SE01 KPG3SE02 KPG3SE03 KPG3SE04 KPG3SE05 KPG3SE06 }
KPG3SE01 KPG3SE01
KPG3SE02 KPG3SE02
KPG3SE03 KPG3SE03
KPG3SE04 KPG3SE04
KPG3SE05 KPG3SE05
KPG3SE06 KPG3SE06


$Random FemBydlo2/Active { KPG3AC01 KPG3AC02 KPG3AC03 KPG3AC04 KPG3AC05 KPG3AC06 KPG3AC07 KPG3AC08 KPG3AC09 KPG3AC10 KPG3AC11 KPG3AC12 }
KPG3AC01 KPG3AC01
KPG3AC02 KPG3AC02
KPG3AC03 KPG3AC03
KPG3AC04 KPG3AC04
KPG3AC05 KPG3AC05
KPG3AC06 KPG3AC06
KPG3AC07 KPG3AC07
KPG3AC08 KPG3AC08
KPG3AC09 KPG3AC09
KPG3AC10 KPG3AC10
KPG3AC11 KPG3AC11
KPG3AC12 KPG3AC12

$random FemBydlo2/Pain { KPG3PA01 KPG3PA02 KPG3PA03 KPG3PA04 }
KPG3PA01 KPG3PA01
KPG3PA02 KPG3PA02
KPG3PA03 KPG3PA03
KPG3PA04 KPG3PA04

$random FemBydlo2/Death { KPG3DE01 KPG3DE02 }
KPG3DE01 KPG3DE01
KPG3DE02 KPG3DE02





//-----------------------------------Fancy Plasma Pistol Blaster Bald Goon------------------------------- (Project Militia 4 Manhunt)

$random PlasmaBlasterBald/See { PSBGSE01 PSBGSE02 PSBGSE03 PSBGSE04 PSBGSE05 PSBGSE06 PSBGSE07 PSBGSE08 PSBGSE09 PSBGSE10 PSBGSE11 }
PSBGSE01 PSBGSE01
PSBGSE02 PSBGSE02
PSBGSE03 PSBGSE03
PSBGSE04 PSBGSE04
PSBGSE05 PSBGSE05
PSBGSE06 PSBGSE06
PSBGSE07 PSBGSE07
PSBGSE08 PSBGSE08
PSBGSE09 PSBGSE09
PSBGSE10 PSBGSE10
PSBGSE11 PSBGSE11


$random PlasmaBlasterBald/Active { PSBGAC01 PSBGAC02 PSBGAC03 PSBGAC04 PSBGAC05 PSBGAC06 PSBGAC07 PSBGAC08 PSBGAC09 PSBGAC10 PSBGAC11 }
PSBGAC01 PSBGAC01
PSBGAC02 PSBGAC02
PSBGAC03 PSBGAC03
PSBGAC04 PSBGAC04
PSBGAC05 PSBGAC05
PSBGAC06 PSBGAC06
PSBGAC07 PSBGAC07
PSBGAC08 PSBGAC08
PSBGAC09 PSBGAC09
PSBGAC10 PSBGAC10
PSBGAC11 PSBGAC11


$random PlasmaBlasterBald/Pain { PSBGPA01 PSBGPA02 PSBGPA03 }
PSBGPA01 PSBGPA01
PSBGPA02 PSBGPA02
PSBGPA03 PSBGPA03

  

$random PlasmaBlasterBald/Death { PSBGDE01 PSBGDE02 }
PSBGDE01 PSBGDE01
PSBGDE02 PSBGDE02

  


//-------------------------FemBydlo3 (Nasty Thug Girl)--------------------------------------------------
$random NastyFemThug/See { NFEMSE01 NFEMSE02 NFEMSE03 NFEMSE04 NFEMSE05 }
NFEMSE01 NFEMSE01
NFEMSE02 NFEMSE02
NFEMSE03 NFEMSE03
NFEMSE04 NFEMSE04
NFEMSE05 NFEMSE05

$random NastyFemThug/Active { NFEMAC01 NFEMAC02 NFEMAC03 NFEMAC04 NFEMAC05 NFEMAC06 }
NFEMAC01 NFEMAC01
NFEMAC02 NFEMAC02
NFEMAC03 NFEMAC03
NFEMAC04 NFEMAC04
NFEMAC05 NFEMAC05
NFEMAC06 NFEMAC06

$random NastyFemThug/Pain { NFEMPA01 NFEMPA02 NFEMPA03 }
NFEMPA01 NFEMPA01
NFEMPA02 NFEMPA02
NFEMPA03 NFEMPA03

//-----------------------FemBydlo4 {Psychopathic merc girl)----------------------------------------

$random FemBydlo4/See { PIZ1SE01 PIZ1SE02 PIZ1SE03 PIZ1SE04 PIZ1SE05 PIZ1SE06 PIZ1SE07 PIZ1SE08 PIZ1SE09 }
PIZ1SE01 PIZ1SE01
PIZ1SE02 PIZ1SE02
PIZ1SE03 PIZ1SE03
PIZ1SE04 PIZ1SE04
PIZ1SE05 PIZ1SE05
PIZ1SE06 PIZ1SE06
PIZ1SE07 PIZ1SE07
PIZ1SE08 PIZ1SE08
PIZ1SE09 PIZ1SE09

$random FemBydlo4/Active { PIZ1AC01 PIZ1AC02 PIZ1AC03 PIZ1AC04 PIZ1AC05 PIZ1AC06 PIZ1AC07 PIZ1AC08 PIZ1AC09 PIZ1AC10 }
PIZ1AC01 PIZ1AC01
PIZ1AC02 PIZ1AC02
PIZ1AC03 PIZ1AC03
PIZ1AC04 PIZ1AC04
PIZ1AC05 PIZ1AC05
PIZ1AC06 PIZ1AC06
PIZ1AC07 PIZ1AC07
PIZ1AC08 PIZ1AC08
PIZ1AC09 PIZ1AC09
PIZ1AC10 PIZ1AC10

$random FemBydlo4/Pain { PIZ1PA01 PIZ1PA02 PIZ1PA03 PIZ1PA04 PIZ1PA05 }
PIZ1PA01 PIZ1PA01
PIZ1PA02 PIZ1PA02
PIZ1PA03 PIZ1PA03
PIZ1PA04 PIZ1PA04
PIZ1PA05 PIZ1PA05


//------------------------------GopnikGirl------------------------------------

$Random GopGirl/See { PIZ2SE01 PIZ2SE02 PIZ2SE03 PIZ2SE04 PIZ2SE05 }
PIZ2SE01 PIZ2SE01
PIZ2SE02 PIZ2SE02
PIZ2SE03 PIZ2SE03
PIZ2SE04 PIZ2SE04
PIZ2SE05 PIZ2SE05

$random GopGirl/Active { PIZ2AC01 PIZ2AC02 PIZ2AC03 PIZ2AC04 PIZ2AC05 }
PIZ2AC01 PIZ2AC01
PIZ2AC02 PIZ2AC02
PIZ2AC03 PIZ2AC03
PIZ2AC04 PIZ2AC04
PIZ2AC05 PIZ2AC05

PIZ2PA01 PIZ2PA01
   


//-----------------------BeardedFemBydlo (Ursula pistol)-------------------------------------

$random FemBBydlo/See { PIZBSE01 PIZBSE02 PIZBSE03 PIZBSE04 PIZBSE05 PIZBSE06 PIZBSE07 }
PIZBSE01 PIZBSE01
PIZBSE02 PIZBSE02
PIZBSE03 PIZBSE03
PIZBSE04 PIZBSE04
PIZBSE05 PIZBSE05
PIZBSE06 PIZBSE06
PIZBSE07 PIZBSE07

$random FemBBydlo/Active { PIZBAC01 PIZBAC02 PIZBAC03 PIZBAC04 PIZBAC05 PIZBAC06 PIZBAC07 }
PIZBAC01 PIZBAC01
PIZBAC02 PIZBAC02
PIZBAC03 PIZBAC03
PIZBAC04 PIZBAC04
PIZBAC05 PIZBAC05
PIZBAC06 PIZBAC06
PIZBAC07 PIZBAC07



//------------------------------------------DrugThug----------------------------------------------------
$random DrugThug/See { PU37SE01 PU37SE02 PU37SE03 PU37SE04 PU37SE05 PU37SE06 PU37SE07 PU37SE08 PU37SE09 PU37SE10 PU37SE11 PU37SE12 PU37SE13 PU37SE14 PU37SE15 PU37SE16 }
PU37SE01 PU37SE01
PU37SE02 PU37SE02
PU37SE03 PU37SE03
PU37SE04 PU37SE04
PU37SE05 PU37SE05
PU37SE06 PU37SE06
PU37SE07 PU37SE07
PU37SE08 PU37SE08
PU37SE09 PU37SE09
PU37SE10 PU37SE10
PU37SE11 PU37SE11
PU37SE12 PU37SE12
PU37SE13 PU37SE13
PU37SE14 PU37SE14
PU37SE15 PU37SE15
PU37SE16 PU37SE16

$random DrugThug/Active { PU37AC01 PU37AC03 PU37AC04 PU37AC05 PU37AC07 PU37AC08 PU37AC09 PU37AC10 PU37AC12 PU37AC16 PU37AC17 PU37AC20 PU37AC21 PU37AC22 PU37AC23 PU37AC34 PU37AC35 }
PU37AC01 PU37AC01
PU37AC03 PU37AC03
PU37AC04 PU37AC04
PU37AC05 PU37AC05
PU37AC07 PU37AC07
PU37AC08 PU37AC08
PU37AC09 PU37AC09
PU37AC10 PU37AC10
PU37AC12 PU37AC12
PU37AC16 PU37AC16
PU37AC17 PU37AC17
PU37AC20 PU37AC20
PU37AC21 PU37AC21
PU37AC22 PU37AC22
PU37AC23 PU37AC23
PU37AC34 PU37AC34
PU37AC35 PU37AC35

$random DrugThug/Pain { PU37PA01 PU37PA02 PU37PA03 PU37PA04 PU37PA05 PU37PA06 PU37PA07 }
PU37PA01 PU37PA01
PU37PA02 PU37PA02
PU37PA03 PU37PA03
PU37PA04 PU37PA04
PU37PA05 PU37PA05
PU37PA06 PU37PA06
PU37PA07 PU37PA07

$random DrugThug/Death { PU37DE01 PU37DE02 PU37DE03 PU37DE04 PU37DE05 }
PU37DE01 PU37DE01
PU37DE02 PU37DE02
PU37DE03 PU37DE03
PU37DE04 PU37DE04
PU37DE05 PU37DE05




//------------------------------------------WannabeBadassWithPistolAndKnife-------------------------------------------------

$random ComboBand/See { PP13SE01 PP13SE02 PP13SE03 }
PP13SE01 PP13SE01
PP13SE02 PP13SE02
PP13SE03 PP13SE03

$random ComboBand/Active { PP13AC01 PP13AC02 PP13AC03 PP13AC04 PP13AC05 PP13AC06 PP13AC09 PP13AC10 PP13AC11 PP13AC12 PP13AC13 PP13AC14 PP13AC15  }
PP13AC01 PP13AC01
PP13AC02 PP13AC02
PP13AC03 PP13AC03
PP13AC04 PP13AC04
PP13AC05 PP13AC05
PP13AC06 PP13AC06
PP13AC09 PP13AC09
PP13AC10 PP13AC10
PP13AC11 PP13AC11
PP13AC12 PP13AC12
PP13AC13 PP13AC13
PP13AC14 PP13AC14
PP13AC15 PP13AC15


$random ComboBand/Pain { PP13PA01 PP13PA02 PP13PA03 PP13PA04 }
PP13PA01 PP13PA01
PP13PA02 PP13PA02
PP13PA03 PP13PA03
PP13PA04 PP13PA04

$random ComboBand/Death { PP13DE01 PP13DE02 }
PP13DE01 PP13DE01
PP13DE02 PP13DE02




//-------------------------------------------------------------INTELLECT-----------------------------------------------------------------------------------
$random Intellect/See { PP11SE01 PP11SE02 PP11SE03 PP11SE04 PP11SE05 PP11SE06 PP11SE07 PP11SE08 PP11SE09 PP11SE10 PP11SE11 PP11SE12 }
PP11SE01 PP11SE01
PP11SE02 PP11SE02
PP11SE03 PP11SE03
PP11SE04 PP11SE04
PP11SE05 PP11SE05
PP11SE06 PP11SE06
PP11SE07 PP11SE07
PP11SE08 PP11SE08
PP11SE09 PP11SE09
PP11SE10 PP11SE10
PP11SE11 PP11SE11
PP11SE12 PP11SE12


$random Intellect/Active { PP11AC04 PP11AC10 PP11AC14 PP11AC19 PP11AC23 PP11AC26 PP11AC29 PP11AC34 PP11AC37 PP11AC43 PP11AC49 PP11AC50 PP11AC53 PP11AC64 PP11AC74 }
PP11AC04 PP11AC04
PP11AC10 PP11AC10
PP11AC14 PP11AC14
PP11AC19 PP11AC19
PP11AC23 PP11AC23
PP11AC26 PP11AC26
PP11AC29 PP11AC29
PP11AC34 PP11AC34
PP11AC37 PP11AC37
PP11AC43 PP11AC43
PP11AC49 PP11AC49
PP11AC50 PP11AC50
PP11AC53 PP11AC53
PP11AC64 PP11AC64
PP11AC74 PP11AC74 


$random Intellect/Pain { PP11PA01 PP11PA02 PP11PA03 PP11PA04 PP11PA05 PP11PA06 PP11PA07 PP11PA08 PP11PA09 PP11PA10 PP11PA11 PP11PA12 PP11PA13 PP11PA14 PP11PA15 PP11PA16 }
PP11PA01 PP11PA01
PP11PA02 PP11PA02
PP11PA03 PP11PA03
PP11PA04 PP11PA04
PP11PA05 PP11PA05
PP11PA06 PP11PA06
PP11PA07 PP11PA07
PP11PA08 PP11PA08
PP11PA09 PP11PA09
PP11PA10 PP11PA10
PP11PA11 PP11PA11
PP11PA12 PP11PA12
PP11PA13 PP11PA13
PP11PA14 PP11PA14
PP11PA15 PP11PA15
PP11PA16 PP11PA16


$random Intellect/Death { PP11DE01  PP11DE02 PP11DE03 PP11DE04 }
PP11DE01 PP11DE01
PP11DE02 PP11DE02
PP11DE03 PP11DE03
PP11DE04 PP11DE04


//----------------------------------------------Microchlen Bydlo---------------------------------------------------------------
$random HBydlo/See { PU33SE01 PU33SE02 PU33SE03 PU33SE05 PU33SE07 PU33SE08 PU33SE10 PU33SE12 PU33SE13 PU33SE14 PU33SE15 PU33SE16 PU33SE17 PU33SE18 PU33SE19 }
PU33SE01 PU33SE01
PU33SE02 PU33SE02
PU33SE03 PU33SE03
PU33SE05 PU33SE05
PU33SE07 PU33SE07
PU33SE08 PU33SE08
PU33SE10 PU33SE10
PU33SE12 PU33SE12
PU33SE13 PU33SE13
PU33SE14 PU33SE14
PU33SE15 PU33SE15
PU33SE16 PU33SE16
PU33SE17 PU33SE17
PU33SE18 PU33SE18
PU33SE19 PU33SE19

$random HBydlo/Active { PU33AC02 PU33AC03 PU33AC04 PU33AC05 PU33AC07 PU33AC11 PU33AC12 PU33AC13 PU33AC15 PU33AC17 PU33AC18 PU33AC20 PU33AC23 PU33AC24 PU33AC25 }
PU33AC02 PU33AC02
PU33AC03 PU33AC03
PU33AC04 PU33AC04
PU33AC05 PU33AC05
PU33AC07 PU33AC07
PU33AC11 PU33AC11
PU33AC12 PU33AC12
PU33AC13 PU33AC13
PU33AC15 PU33AC15
PU33AC17 PU33AC17
PU33AC18 PU33AC18
PU33AC20 PU33AC20
PU33AC23 PU33AC23
PU33AC24 PU33AC24
PU33AC25 PU33AC25

$random HBydlo/Pain { PU33PA01 PU33PA02 PU33PA03 PU33PA04 PU33PA05 PU33PA06 PU33PA07 PU33PA08 }
PU33PA01 PU33PA01
PU33PA02 PU33PA02
PU33PA03 PU33PA03
PU33PA04 PU33PA04
PU33PA05 PU33PA05
PU33PA06 PU33PA06
PU33PA07 PU33PA07
PU33PA08 PU33PA08

$random HBydlo/Death { PU33DE01 PU33DE02 PU33DE03 PU33DE04 PU33DE05 }
PU33DE01 PU33DE01
PU33DE02 PU33DE02
PU33DE03 PU33DE03
PU33DE04 PU33DE04
PU33DE05 PU33DE05


//--------------------------------------------Jetpacker Grenade launchers (Tacticool)-----------------------------------------------
$random Jetpacker/See { JTGRSE01  JTGRSE02  JTGRSE03  JTGRSE04  JTGRSE05  JTGRSE06  JTGRSE07  JTGRSE08  JTGRSE09  JTGRSE10 }
 JTGRSE01  JTGRSE01
 JTGRSE02  JTGRSE02
 JTGRSE03  JTGRSE03
 JTGRSE04  JTGRSE04
 JTGRSE05  JTGRSE05
 JTGRSE06  JTGRSE06
 JTGRSE07  JTGRSE07
 JTGRSE08  JTGRSE08
 JTGRSE09  JTGRSE09
 JTGRSE10  JTGRSE10

$random Jetpacker/Active {  JTGRAC01 JTGRAC02 JTGRAC03 JTGRAC04 JTGRAC05 JTGRAC06 JTGRAC07 JTGRAC08 JTGRAC09 JTGRAC10 }
JTGRAC01 JTGRAC01
JTGRAC02 JTGRAC02
JTGRAC03 JTGRAC03
JTGRAC04 JTGRAC04
JTGRAC05 JTGRAC05
JTGRAC06 JTGRAC06
JTGRAC07 JTGRAC07
JTGRAC08 JTGRAC08
JTGRAC09 JTGRAC09
JTGRAC10 JTGRAC10

HOVIDLE1 HOVIDLE1 //Jet engine



//---------------------------------------Light Aerial Grenadier Jetpacker (DF2 solly)-----------------------------------

$random LightAerialGrenadier/See { LGJESE01 LGJESE02 LGJESE03 LGJESE04 LGJESE05 LGJESE06 }
LGJESE01 LGJESE01
LGJESE02 LGJESE02
LGJESE03 LGJESE03
LGJESE04 LGJESE04
LGJESE05 LGJESE05
LGJESE06 LGJESE06

$random LightAerialGrenadier/Active { LGJEAC01 LGJEAC02 LGJEAC03 LGJEAC04 LGJEAC05 }
LGJEAC01 LGJEAC01
LGJEAC02 LGJEAC02
LGJEAC03 LGJEAC03
LGJEAC04 LGJEAC04
LGJEAC05 LGJEAC05

$random LightAerialGrenadier/Pain { LGJEPA01 LGJEPA02 LGJEPA03 LGJEPA04 }
LGJEPA01 LGJEPA01
LGJEPA02 LGJEPA02
LGJEPA03 LGJEPA03
LGJEPA04 LGJEPA04

$random LightAerialJetpacker/Death { LGJEDE01 LGJEDE02 }
LGJEDE01 LGJEDE01
LGJEDE02 LGJEDE02

 
 


//----------------------------------Hovercraft PlasmaGunner-----------(CnC 4 GDI Scuv rus)

$random HoverPlasmaGunner/See { PHVGSE01 PHVGSE02 PHVGSE03 PHVGSE04 PHVGSE05 }
PHVGSE01 PHVGSE01
PHVGSE02 PHVGSE02
PHVGSE03 PHVGSE03
PHVGSE04 PHVGSE04
PHVGSE05 PHVGSE05

$random HoverPlasmaGunner/Active { PHVGAC01 PHVGAC02 PHVGAC03 PHVGAC04 PHVGAC05 PHVGAC06 }
PHVGAC01 PHVGAC01
PHVGAC02 PHVGAC02
PHVGAC03 PHVGAC03
PHVGAC04 PHVGAC04
PHVGAC05 PHVGAC05
PHVGAC06 PHVGAC06 



//--------------------------USN Hovercraft Pilot (helldiver 1)-------------------

$Random USNHovercraft/See { HOUSSE01 HOUSSE02 HOUSSE03 HOUSSE04 HOUSSE05 HOUSSE06 }
HOUSSE01 HOUSSE01
HOUSSE02 HOUSSE02
HOUSSE03 HOUSSE03
HOUSSE04 HOUSSE04
HOUSSE05 HOUSSE05
HOUSSE06 HOUSSE06

$random USNHovercraft/Active { HOUSAC01 HOUSAC02 HOUSAC03 HOUSAC04 HOUSAC05 }
HOUSAC01 HOUSAC01
HOUSAC02 HOUSAC02
HOUSAC03 HOUSAC03
HOUSAC04 HOUSAC04
HOUSAC05 HOUSAC05


$random USNHovercraft/Bombing { HOUSAC02 HOUSAC03 HOUSAC05 HOUSSE05 }  

   

//----------------------------------------Incendiary JetTrooper(Jetpacker)---------------------------------------------------
$random IncJetTrooper/See { INJTSE01 INJTSE02 INJTSE03 INJTSE04 INJTSE05 INJTSE06 INJTSE07 INJTSE08 INJTSE10 INJTSE11}
INJTSE01 INJTSE01
INJTSE02 INJTSE02
INJTSE03 INJTSE03
INJTSE04 INJTSE04
INJTSE05 INJTSE05
INJTSE06 INJTSE06
INJTSE07 INJTSE07
INJTSE08 INJTSE08
//INJTSE09 INJTSE09 EATLEAD
INJTSE10 INJTSE10
INJTSE11 INJTSE11

$random IncJetTrooper/Active { INJTAC01 INJTAC02 INJTAC03 INJTAC04 INJTAC06 INJTAC07 INJTAC08 INJTAC09 INJTAC10 }
INJTAC01 INJTAC01
INJTAC02 INJTAC02
INJTAC03 INJTAC03
INJTAC04 INJTAC04
//INJTAC05 INJTAC05 EAT LEAD
INJTAC06 INJTAC06
INJTAC07 INJTAC07
INJTAC08 INJTAC08
INJTAC09 INJTAC09
INJTAC10 INJTAC10

$random IncJetTrooper/Pain { INJTPA01 INJTPA02 INJTPA03 INJTPA04 INJTPA05 }
INJTPA01 INJTPA01
INJTPA02 INJTPA02
INJTPA03 INJTPA03
INJTPA04 INJTPA04
INJTPA05 INJTPA05

$random IncJetTrooper/Death { INJTDE01 INJTDE02 INJTDE03 INJTDE04 INJTDE05 }
INJTDE01 INJTDE01
INJTDE02 INJTDE02
INJTDE03 INJTDE03
INJTDE04 INJTDE04
INJTDE05 INJTDE05


//------------------------------Incendiary Shotgunner (CC Renegade Node Flamethrower)----------------------------------

$random IncendiaryShotgunner/See { ISHOSE01 ISHOSE02 ISHOSE03 ISHOSE04 ISHOSE05 ISHOSE06 ISHOSE07 ISHOSE08 ISHOSE09 ISHOSE10 ISHOSE11 ISHOSE12 }
ISHOSE01 ISHOSE01
ISHOSE02 ISHOSE02
ISHOSE03 ISHOSE03
ISHOSE04 ISHOSE04
ISHOSE05 ISHOSE05
ISHOSE06 ISHOSE06
ISHOSE07 ISHOSE07
ISHOSE08 ISHOSE08
ISHOSE09 ISHOSE09
ISHOSE10 ISHOSE10
ISHOSE11 ISHOSE11
ISHOSE12 ISHOSE12

$random IncendiaryShotgunner/Active { ISHOAC01 ISHOAC02 ISHOAC03 ISHOAC04 ISHOAC05 ISHOAC06 ISHOAC07 ISHOAC08 ISHOAC09 ISHOAC10 ISHOAC11 ISHOAC12 }
ISHOAC01 ISHOAC01
ISHOAC02 ISHOAC02
ISHOAC03 ISHOAC03
ISHOAC04 ISHOAC04
ISHOAC05 ISHOAC05
ISHOAC06 ISHOAC06
ISHOAC07 ISHOAC07
ISHOAC08 ISHOAC08
ISHOAC09 ISHOAC09
ISHOAC10 ISHOAC10
ISHOAC11 ISHOAC11

$random IncendiaryShotgunner/Pain { ISHOPA01 ISHOOPA02 ISHOPA03 ISHOPA04 ISHOPA05 ISHOPA06 ISHOPA07 ISHOPA08 }
ISHOPA01 ISHOPA01
ISHOPA02 ISHOPA02
ISHOPA03 ISHOPA03
ISHOPA04 ISHOPA04
ISHOPA05 ISHOPA05
ISHOPA06 ISHOPA06
ISHOPA07 ISHOPA07
ISHOPA08 ISHOPA08

$random IncendiaryShotgunner/Death { ISHODE01 ISHODE02 ISHODE03 ISHODE04 ISHODE05 }
ISHODE01 ISHODE01
ISHODE02 ISHODE02
ISHODE03 ISHODE03
ISHODE04 ISHODE04
ISHODE05 ISHODE05


//----------------------------------------------CowardBydlo (Punis10)--------------------------------------------------------
$random CowBydlo/See { PU10SE01 PU10SE02 PU10SE05 PU10SE06 PU10SE07 PU10SE08 PU10SE09 PU10SE12 PU10SE14 PU10SE15 PU10SE16 PU10SE17 PU10SE18 PU10SE20 PU10SE21 PU10SE22 }
PU10SE01 PU10SE01
PU10SE02 PU10SE02
PU10SE05 PU10SE05
PU10SE06 PU10SE06
PU10SE07 PU10SE07
PU10SE08 PU10SE08
PU10SE09 PU10SE09
PU10SE12 PU10SE12
PU10SE14 PU10SE14
PU10SE15 PU10SE15
PU10SE16 PU10SE16
PU10SE17 PU10SE17
PU10SE18 PU10SE18
PU10SE20 PU10SE20 
PU10SE21 PU10SE21
PU10SE22 PU10SE22

$random CowBydlo/Active { PU10AC01 PU10AC04 PU10AC05 PU10AC06 PU10AC09 PU10AC12 PU10AC19 PU10AC21 PU10AC22 PU10AC23 PU10AC24 }
PU10AC01 PU10AC01
PU10AC04 PU10AC04
PU10AC06 PU10AC06
PU10AC09 PU10AC09
PU10AC12 PU10AC12
PU10AC19 PU10AC19
PU10AC21 PU10AC21
PU10AC22 PU10AC22
PU10AC23 PU10AC23
PU10AC24 PU10AC24

$random CowBydlo/Pain { PU10PA04 PU10PA05 PU10PA07 PU10PA08 }
PU10PA04 PU10PA04
PU10PA05 PU10PA05
PU10PA07 PU10PA07
PU10PA08 PU10PA08

$random CowBydlo/Death { PU10DE01 PU10DE02 PU10DE03 PU10DE04 PU10DE05 }
PU10DE01 PU10DE01
PU10DE02 PU10DE02
PU10DE03 PU10DE03
PU10DE04 PU10DE04
PU10DE05 PU10DE05


                 

//-----------------------------------------------EFT BEAR (Unsorted) (Military Bydlo)------------------------------------------------

$random MilBydlo/See { TVBR1S01 TVBR1S02 TVBR1S03 TVBR1S04 TVBR1S05 TVBR1S06 TVBR1S07 }
TVBR1S01 TVBR1S01
TVBR1S02 TVBR1S02
TVBR1S03 TVBR1S03
TVBR1S04 TVBR1S04
TVBR1S05 TVBR1S05
TVBR1S06 TVBR1S06
TVBR1S07 TVBR1S07

$random MilBydlo/Active { TVBR1A01 TVBR1A02 TVBR1A03 TVBR1A04 TVBR1A05 TVBR1A06 TVBR1A07 TVBR1A08 TVBR1A09 TVBR1A10 TVBR1A11 TVBR1A12 TVBR1A13 TVBR1A14 TVBR1A15 TVBR1A16 TVBR1A17 TVBR1A18 TVBR1A19 TVBR1A20 TVBR1A2 TVBR1A22 TVBR1A23 TVBR1A24 TVBR1A25 TVBR1A26 TVBR1A27 TVBR1A28 TVBR1A29 TVBR1A30 }
TVBR1A01 TVBR1A01
TVBR1A02 TVBR1A02
TVBR1A03 TVBR1A03
TVBR1A04 TVBR1A04
TVBR1A05 TVBR1A05
TVBR1A06 TVBR1A06
TVBR1A07 TVBR1A07
TVBR1A08 TVBR1A08
TVBR1A09 TVBR1A09
TVBR1A10 TVBR1A10
TVBR1A11 TVBR1A11
TVBR1A12 TVBR1A12
TVBR1A13 TVBR1A13
TVBR1A14 TVBR1A14
TVBR1A15 TVBR1A15
TVBR1A16 TVBR1A16
TVBR1A17 TVBR1A17
TVBR1A18 TVBR1A18
TVBR1A19 TVBR1A19
TVBR1A20 TVBR1A20
TVBR1A21 TVBR1A21
TVBR1A22 TVBR1A22
TVBR1A23 TVBR1A23
TVBR1A24 TVBR1A24
TVBR1A25 TVBR1A25
TVBR1A26 TVBR1A26
TVBR1A27 TVBR1A27
TVBR1A28 TVBR1A28
TVBR1A29 TVBR1A29
TVBR1A30 TVBR1A30

$random MilBydlo/Offend { TVBR1HA1 TVBR1HA2 TVBR1HA3 TVBR1HA4 TVBR1HA5 TVBR1HA6 TVBR1HA7 TVBR1HA8 TVBR1HA9 TVBRHA10 TVBRHA11 TVBRHA12 }
TVBR1HA1 TVBR1HA1
TVBR1HA2 TVBR1HA2
TVBR1HA3 TVBR1HA3
TVBR1HA4 TVBR1HA4
TVBR1HA5 TVBR1HA5
TVBR1HA6 TVBR1HA6
TVBR1HA7 TVBR1HA7
TVBR1HA8 TVBR1HA8
TVBR1HA9 TVBR1HA9
TVBRHA10 TVBRHA10
TVBRHA11 TVBRHA11
TVBRHA12 TVBRHA12
 

$random MilBydlo/Pain { TVBR1H01 TVBR1H02 TVBR1H03 TVBR1H04 TVBR1H05 TVBR1H06 TVBR1H07 }
TVBR1H01 TVBR1H01
TVBR1H02 TVBR1H02
TVBR1H03 TVBR1H03
TVBR1H04 TVBR1H04
TVBR1H05 TVBR1H05
TVBR1H06 TVBR1H06
TVBR1H07 TVBR1H07


$random MilBydlo/Death { TVBR1D01 TVBR1D02 TVBR1D03 }
TVBR1D01 TVBR1D01
TVBR1D02 TVBR1D02
TVBR1D03 TVBR1D03



//--------------------------------------------------Mafia-----------------------------------------------------------------
$random Mafia/See { MAFSE01 MAFSE02 MAFSE03 MAFSE04 MAFSE05 MAFSE06 MAFSE07 MAFSE08 }
MAFSE01 MAFSE01
MAFSE02 MAFSE02
MAFSE03 MAFSE03
MAFSE04 MAFSE04
MAFSE05 MAFSE05
MAFSE06 MAFSE06
MAFSE07 MAFSE07

$random Mafia/Active { MAFAC01 MAFAC02 MAFAC03 MAFAC04 MAFAC05 MAFAC06 MAFAC07 }
MAFAC01 MAFAC01
MAFAC02 MAFAC02
MAFAC03 MAFAC03
MAFAC04 MAFAC04
MAFAC05 MAFAC05
MAFAC06 MAFAC06
MAFAC07 MAFAC07
  
//------------------------------------------------------------------AAAAAAAAAAAAAAAAAAA---------------------------------------------------------

$random Fister/Sing { AAAA01 AAAA02 AAAA03 AAAA04 AAAA05 AAAA06 AAAA07 AAAA08 AAAA09 AAAA10 AAAA11 AAAA12 AAAA13 }
AAAA01 AAAA01
AAAA02 AAAA02
AAAA03 AAAA03
AAAA04 AAAA04
AAAA05 AAAA05
AAAA06 AAAA06
AAAA07 AAAA07
AAAA08 AAAA08
AAAA09 AAAA09
AAAA10 AAAA10
AAAA11 AAAA11
AAAA12 AAAA12
AAAA13 AAAA13

//-------------------------------SENIOR DICKHEAD-----------------------------------------------------
$random Cartel/See { CARTSE01 CARTSE02 CARTSE03 CARTSE04 CARTSE05 }
CARTSE01 CARTSE01
CARTSE02 CARTSE02
CARTSE03 CARTSE03
CARTSE04 CARTSE04
CARTSE05 CARTSE05

$random Cartel/Active { CARTAC01 CARTAC02 CARTAC03 CARTAC04 CARTAC05 CARTAC06 CARTAC07 CARTAC08 CARTAC09 CARTAC10 CARTAC11 }
CARTAC01 CARTAC01
CARTAC02 CARTAC02
CARTAC03 CARTAC03
CARTAC04 CARTAC04
CARTAC05 CARTAC05
CARTAC06 CARTAC06
CARTAC07 CARTAC07
CARTAC08 CARTAC08
CARTAC09 CARTAC09
CARTAC10 CARTAC10
CARTAC11 CARTAC11 


//-----------------------------------------------LatinFemBydlo----------------------------------------
$random LFemBydlo/See { LATGSE01 LATGSE02 LATGSE03 LATGSE04 LATGSE05 LATGSE06 LATGSE07 LATGSE08 LATGSE09 LATGSE10 LATGSE11 LATGSE12 LATGSE13 }
LATGSE01 LATGSE01
LATGSE02 LATGSE02
LATGSE03 LATGSE03
LATGSE04 LATGSE04
LATGSE05 LATGSE05
LATGSE06 LATGSE06
LATGSE07 LATGSE07
LATGSE08 LATGSE08
LATGSE09 LATGSE09
LATGSE10 LATGSE10
LATGSE11 LATGSE11
LATGSE12 LATGSE12
LATGSE13 LATGSE13

$random LFemBydlo/Active { LATGAC01 LATGAC02 LATGAC03 LATGAC04 LATGAC05 LATGAC06 LATGAC07 LATGAC08 LATGAC09 LATGAC10 LATGAC11 LATGAC12 LATGAC13 }
LATGAC01 LATGAC01
LATGAC02 LATGAC02
LATGAC03 LATGAC03
LATGAC04 LATGAC04
LATGAC05 LATGAC05
LATGAC06 LATGAC06
LATGAC07 LATGAC07
LATGAC08 LATGAC08
LATGAC09 LATGAC09
LATGAC10 LATGAC10
LATGAC11 LATGAC11
LATGAC12 LATGAC12
LATGAC13 LATGAC13


 //-------------------------------------------------Duane DE Vane (Green Gangsta Need Long Sprites)-------------------------------------
$random YouthGangsta/See { GANGSE01 GANGSE02 GANGSE03 GANGSE04 GANGSE05 GANGSE06 GANGSE07 GANGSE08 }
GANGSE01 GANGSE01
GANGSE02 GANGSE02
GANGSE03 GANGSE03
GANGSE04 GANGSE04
GANGSE05 GANGSE05
GANGSE06 GANGSE06
GANGSE07 GANGSE07
GANGSE08 GANGSE08

$random YouthGangsta/Active { GANGAC01 GANGAC02 GANGAC03 GANGAC04 GANGAC05 GANGAC06 GANGAC07 GANGAC08 GANGAC09 GANGAC10 GANGAC11 GANGAC12 GANGAC13 }
GANGAC01 GANGAC01
GANGAC02 GANGAC02
GANGAC03 GANGAC03
GANGAC04 GANGAC04
GANGAC05 GANGAC05
GANGAC06 GANGAC06
GANGAC07 GANGAC07
GANGAC08 GANGAC08
GANGAC09 GANGAC09
GANGAC10 GANGAC10
GANGAC11 GANGAC11
GANGAC12 GANGAC12
GANGAC13 GANGAC13

$random YouthGangsta/Pain { GANGPA01 GANGPA02 GANGPA03 GANGPA04 GANGPA05 GANGPA06 GANGPA07 GANGPA08 }
GANGPA01 GANGPA01
GANGPA02 GANGPA02
GANGPA03 GANGPA03
GANGPA04 GANGPA04
GANGPA05 GANGPA05
GANGPA06 GANGPA06
GANGPA07 GANGPA07
GANGPA08 GANGPA08

$random YouthGangsta/Death { GANGDE01 GANGDE02 GANGDE03 GANGDE04 GANGDE05 GANGDE06 GANGDE07 GANGDE08 GANGDE09 GANGDE10 }
GANGDE01 GANGDE01
GANGDE02 GANGDE02
GANGDE03 GANGDE03
GANGDE04 GANGDE04
GANGDE05 GANGDE05
GANGDE06 GANGDE06
GANGDE07 GANGDE07
GANGDE08 GANGDE08
GANGDE09 GANGDE09
GANGDE10 GANGDE10



//----------------------------------------------------Gangsta Commando Berserker------------------------------------------

$random ArmouredGangBers/See { ANMGSE01 ANMGSE02 ANMGSE03 ANMGSE04 ANMGSE05 ANMGSE06 ANMGSE07 ANMGSE08 ANMGSE09 ANMGSE10 }
ANMGSE01 ANMGSE01
ANMGSE02 ANMGSE02
ANMGSE03 ANMGSE03
ANMGSE04 ANMGSE04
ANMGSE05 ANMGSE05
ANMGSE06 ANMGSE06
ANMGSE07 ANMGSE07
ANMGSE08 ANMGSE08
ANMGSE09 ANMGSE09
ANMGSE10 ANMGSE10

$random ArmouredGangBers/Active { ANMGAC01 ANMGAC02 ANMGAC03 ANMGAC04 ANMGAC05 ANMGAC06 ANMGAC07 ANMGAC08 ANMGAC09 }
ANMGAC01 ANMGAC01
ANMGAC02 ANMGAC02
ANMGAC03 ANMGAC03
ANMGAC04 ANMGAC04
ANMGAC05 ANMGAC05
ANMGAC06 ANMGAC06
ANMGAC07 ANMGAC07
ANMGAC08 ANMGAC08
ANMGAC09 ANMGAC09


//-------------------------------------------------------GangstaNakedTec9GygaNi----------------------------------------------------
$random GygaN/See { GYGNSE01 GYGNSE02 GYGNSE03 GYGNSE04 GYGNSE05 GYGNSE06 } 
GYGNSE01 GYGNSE01
GYGNSE02 GYGNSE02
GYGNSE03 GYGNSE03
GYGNSE04 GYGNSE04
GYGNSE05 GYGNSE05

$random GygaN/Active { GYGNAC01 GYGNAC02 GYGNAC03 GYGNAC04 GYGNAC05 }
GYGNAC01 GYGNAC01
GYGNAC02 GYGNAC02
GYGNAC03 GYGNAC03
GYGNAC04 GYGNAC04
GYGNAC05 GYGNAC05



//-----------------------------------------------MeleeGangsta (dark roider)-------------------------------------------------------

$random GangstaFister/See { BLNFSE01 BLNFSE02 BLNFSE03 }
BLNFSE01 BLNFSE01
BLNFSE02 BLNFSE02
BLNFSE03 BLNFSE03

$random GangstaFister/Active { BLNFAC01 BLNFAC02 BLNFAC03 }
BLNFAC01 BLNFAC01
BLNFAC02 BLNFAC02
BLNFAC03 BLNFAC03


//----------------------------------Gangsta asked very calmly-------------------------------------------------------------------------
$random CalmOG/See { BGLMSE01 BGLMSE02 BGLMSE03 BGLMSE04 BGLMSE05 }
BGLMSE01 BGLMSE01
BGLMSE02 BGLMSE02
BGLMSE03 BGLMSE03
BGLMSE04 BGLMSE04
BGLMSE05 BGLMSE05

$random CalmOG/Active { BGLMAC01 BGLMAC02 BGLMAC03 BGLMAC04 BGLMAC05 BGLMAC06 }
BGLMAC01 BGLMAC01
BGLMAC02 BGLMAC02
BGLMAC03 BGLMAC03
BGLMAC04 BGLMAC04
BGLMAC05 BGLMAC05
BGLMAC06 BGLMAC06



//-----------------------------------------Heavy Armoured Gangsta Grunt-------------------------------------------------
$random HeavyGangstaAR/See { NBOSSE01 NBOSSE02 NBOSSE03 NBOSSE04 NBOSSE05 }
NBOSSE01 NBOSSE01
NBOSSE02 NBOSSE02
NBOSSE03 NBOSSE03
NBOSSE04 NBOSSE04
NBOSSE05 NBOSSE05

$random HeavyGangstaAR/Active { NBOSAC01 NBOSAC02 NBOSAC03 NBOSAC04 NBOSAC05 }
NBOSAC01 NBOSAC01
NBOSAC02 NBOSAC02
NBOSAC03 NBOSAC03
NBOSAC04 NBOSAC04
NBOSAC05 NBOSAC05





////////////////////////////////ALALALALALALALALA/////////////////////////////////////////

$random arab/see { arabsee1 arabsee2 arabsee3 }
arabsee1 arbsee1
arabsee2 arbsee2
arabsee3 arbsee3

$random arab/active { arabact1 arabact2 arabact3 arabact4 }
arabact1 arbact1
arabact2 arbact2
arabact3 arbact3
arabact4 arbact4

$random arab/death { arabdeath1 arabdeath2 }
arabdeath1 arbdth1
arabdeath2 arbdth2

arab/pain arbpain

$random arab/allah { arabsee1 arabsee2 }


//-------------------------------Terrorist Field Commander----------------------------------------------------------

$random FieldCommander/See { HARASE01 HARASE02 HARASE03 HARASE04 HARASE05 HARASE06 HARASE07 }
HARASE01 HARASE01
HARASE02 HARASE02
HARASE03 HARASE03
HARASE04 HARASE04
HARASE05 HARASE05
HARASE06 HARASE06
HARASE07 HARASE07

$random FieldCommander/Active { HARAAC01 HARAAC02 HARAAC03 HARAAC04 HARAAC05 HARAAC06 HARAAC07 HARAAC08 HARAAC09 HARAAC10 }
HARAAC01 HARAAC01
HARAAC02 HARAAC02
HARAAC03 HARAAC03
HARAAC04 HARAAC04
HARAAC05 HARAAC05
HARAAC06 HARAAC06
HARAAC07 HARAAC07
HARAAC08 HARAAC08
HARAAC09 HARAAC09
HARAAC10 HARAAC10


$random FieldCommander/Command { HARACOM1 HARACOM2 HARACOM3 ALBASHAH }
HARACOM1 HARACOM1
HARACOM2 HARACOM2
HARACOM3 HARACOM3

ALBASHAH ALBASHAH

//------------------------------------SterHarad--------------------------------------------------------------

$random STer/Pain { STERPA01 STERPA02 STERPA03 STERPA04 }
STERPA01 STERPA01
STERPA02 STERPA02
STERPA03 STERPA03
STERPA04 STERPA04

$random STER/Death { STERDE01 STERDE02 STERDE03 }
STERDE01 STERDE01
STERDE02 STERDE02
STERDE03 STERDE03



//-----------------------------------------------------------Shotgun Militia Mobster (chaser rosso)----------------------------------
$random ShotgunMil/See { CRRUSE01 CRRUSE02 CRRUSE03 CRRUSE04 CRRUSE05 CRRUSE06 CRRUSE07 CRRUSE08 CRRUSE09 CRRUSE10 }
CRRUSE01 CRRUSE01
CRRUSE02 CRRUSE02
CRRUSE03 CRRUSE03
CRRUSE04 CRRUSE04
CRRUSE05 CRRUSE05
CRRUSE06 CRRUSE06
CRRUSE07 CRRUSE07
CRRUSE08 CRRUSE08
CRRUSE09 CRRUSE09
CRRUSE10 CRRUSE10

$random ShotgunMil/Active { CRRUAC01 CRRUAC02 CRRUAC03 CRRUAC04 CRRUAC05 CRRUAC06 CRRUAC07 CRRUAC08 CRRUAC09 CRRUAC10 }
CRRUAC01 CRRUAC01
CRRUAC02 CRRUAC02
CRRUAC03 CRRUAC03
CRRUAC04 CRRUAC04
CRRUAC05 CRRUAC05
CRRUAC06 CRRUAC06
CRRUAC07 CRRUAC07
CRRUAC08 CRRUAC08
CRRUAC09 CRRUAC09
CRRUAC10 CRRUAC10

$random ShotgunMil/Pain { CRRUPA01 CRRUPA02 CRRUPA03 CRRUPA04 CRRUPA05 }
CRRUPA01 CRRUPA01
CRRUPA02 CRRUPA02
CRRUPA03 CRRUPA03
CRRUPA04 CRRUPA04
CRRUPA05 CRRUPA05

$random ShotgunMil/Death { CRRUDE01 CRRUDE02 CRRUDE03 CRRUDE04 }
CRRUDE01 CRRUDE01
CRRUDE02 CRRUDE02
CRRUDE03 CRRUDE03
CRRUDE04 CRRUDE04



//------------------Totally not Bruiser Brothers reference ( Democracy Brothers In Arms) helldivers voiceover-----

$random DemoBrother/See { DEM1SE01 DEM1SE02 DEM1SE03 DEM1SE04 DEM1SE05 DEM1SE06 DEM1SE07 DEM1SE08 DEM1SE09 DEM1SE10 DEM1SE11 DEM1SE12 DEM1SE13 DEM1SE14 DEM1SE15 DEM1SE16 DEM1SE17 DEM1SE18 }
DEM1SE01 DEM1SE01
DEM1SE02 DEM1SE02
DEM1SE03 DEM1SE03
DEM1SE04 DEM1SE04
DEM1SE05 DEM1SE05
DEM1SE06 DEM1SE06
DEM1SE07 DEM1SE07
DEM1SE08 DEM1SE08
DEM1SE09 DEM1SE09
DEM1SE10 DEM1SE10
DEM1SE11 DEM1SE11
DEM1SE12 DEM1SE12
DEM1SE13 DEM1SE13
DEM1SE14 DEM1SE14
DEM1SE15 DEM1SE15
DEM1SE16 DEM1SE16
DEM1SE17 DEM1SE17
DEM1SE18 DEM1SE18

$random DemoBrother/Active { DEM1AC01 DEM1AC02 DEM1AC03 DEM1AC04 DEM1AC05 DEM1AC06 DEM1AC07 DEM1AC08 DEM1AC09 DEM1AC10 DEM1AC11 DEM1AC12 DEM1AC13 DEM1AC14 DEM1AC15 DEM1AC16 DEM1AC17 }
DEM1AC01 DEM1AC01
DEM1AC02 DEM1AC02
DEM1AC03 DEM1AC03
DEM1AC04 DEM1AC04
DEM1AC05 DEM1AC05
DEM1AC06 DEM1AC06
DEM1AC07 DEM1AC07
DEM1AC08 DEM1AC08
DEM1AC09 DEM1AC09
DEM1AC10 DEM1AC10
DEM1AC11 DEM1AC11
DEM1AC12 DEM1AC12
DEM1AC13 DEM1AC13
DEM1AC14 DEM1AC14
DEM1AC15 DEM1AC15
DEM1AC16 DEM1AC16
DEM1AC17 DEM1AC17

$random DemoBrother/Pain { DEM1PA01 DEM1PA02 DEM1PA03 DEM1PA05 DEM1PA06 DEM1PA07 }
DEM1PA01 DEM1PA01
DEM1PA02 DEM1PA02
DEM1PA03 DEM1PA03
DEM1PA05 DEM1PA05
DEM1PA06 DEM1PA06
DEM1PA07 DEM1PA07

$random DemoBrother/Grenade { DEM1GR01 DEM1GR02 DEM1GR03 DEM1GR04 DEM1GR05 DEM1GR06 }
DEM1GR01 DEM1GR01
DEM1GR02 DEM1GR02
DEM1GR03 DEM1GR03
DEM1GR04 DEM1GR04
DEM1GR05 DEM1GR05
DEM1GR06 DEM1GR06

DEM1DE01 DEM1DE01





//--------------------------------------Vietnam US Fashists-------------------------------------------
$random USN/See { USASE01 USASE02 USASE03 USASE04 USASE05 USASE06 USASE07 USASE08 }
USASE01 USASE01
USASE02 USASE02
USASE03 USASE03
USASE04 USASE04
USASE05 USASE05
USASE06 USASE06
USASE07 USASE07
USASE08 USASE08


$random USN/Active { USAAC01 USAAC02 USAAC03 USAAC04 USAAC05 USAAC06 USAAC07 USAAC08 USAAC09 USAAC10 }
USAAC01 USAAC01
USAAC02 USAAC02
USAAC03 USAAC03
USAAC04 USAAC04
USAAC05 USAAC05
USAAC06 USAAC06
USAAC07 USAAC07
USAAC08 USAAC08
USAAC09 USAAC09
USAAC10 USAAC10

//----------------------------DesertCamo US RPG Helmet---------------------------------------------------

$random USADesertRPG/See { USRMSE01 USRMSE02 USRMSE03 USRMSE04 USRMSE05 }
USRMSE01 USRMSE01
USRMSE02 USRMSE02
USRMSE03 USRMSE03
USRMSE04 USRMSE04
USRMSE05 USRMSE05

$Random USADesertRPG/Active { USRMAC01 USRMAC02 USRMAC03 USRMAC04 USRMAC05 }
USRMAC01 USRMAC01
USRMAC02 USRMAC02
USRMAC03 USRMAC03
USRMAC04 USRMAC04
USRMAC05 USRMAC05

$random USADesertRPG/Attack { USRMAT01 USRMAT02 USRMAT03 USRMAT04 }
USRMAT01 USRMAT01
USRMAT02 USRMAT02
USRMAT03 USRMAT03
USRMAT04 USRMAT04

$random USADesertRPG/Pain { USRMPA01 USRMPA02 }
USRMPA01 USRMPA01
USRMPA02 USRMPA02

USRMDE USRMDE


//----------------------------------------------Doom3?HelmetGuys (Evilmarine BD sounds)

$random HeavyWarrior/See { EVMRSIT1 EVMRSIT2 EVMRSIT3 EVMRSIT4 EVMRSIT5 EVMRSIT6 }
EVMRSIT1 EVMRSIT1
EVMRSIT2 EVMRSIT2
EVMRSIT3 EVMRSIT3
EVMRSIT4 EVMRSIT4
EVMRSIT5 EVMRSIT5
EVMRSIT6 EVMRSIT6

$random HeavyWarrior/Active { EVMRACT1 EVMRACT2 EVMRACT3 EVMRACT4 }
EVMRACT1 EVMRACT1
EVMRACT2 EVMRACT2
EVMRACT3 EVMRACT3
EVMRACT4 EVMRACT4

$random HeavyWarrior/Pain { EVMRPN1 EVMRPN2 }
EVMRPN1 EVMRPN1
EVMRPN2 EVMRPN2



//----------------------------------Heavy SMG Unit (strife helmet)-----------------------------------------
$random ArmorSMG/See { FE11SE01 FE11SE02 FE11SE03 FE11SE04 FE11SE05 FE11SE06 }
FE11SE01 FE11SE01
FE11SE02 FE11SE02
FE11SE03 FE11SE03
FE11SE04 FE11SE04
FE11SE05 FE11SE05
FE11SE06 FE11SE06

$random ArmorSMG/Active { FE11AC01 FE11AC02 FE11AC03 FE11AC04 FE11AC05 FE11AC06 FE11AC07 FE11AC08 FE11AC09 FE11AC10 FE11AC11 }
FE11AC01 FE11AC01
FE11AC02 FE11AC02
FE11AC03 FE11AC03
FE11AC04 FE11AC04
FE11AC05 FE11AC05
FE11AC06 FE11AC06
FE11AC07 FE11AC07
FE11AC08 FE11AC08
FE11AC09 FE11AC09
FE11AC10 FE11AC10
FE11AC11 FE11AC11

$random ArmorSMG/Pain { FEA1PA01 FEA1PA02 FEA1PA03 }
FEA1PA01 FEA1PA01
FEA1PA02 FEA1PA02
FEA1PA03 FEA1PA03

$random ArmorSMG/Death { FEA1DE01 FEA1DE02 FEA1DE03 FEA1DE04 }
FEA1DE01 FEA1DE01
FEA1DE02 FEA1DE02
FEA1DE03 FEA1DE03
FEA1DE04 FEA1DE04



//--------------------------WannebeHero [Lesser Insane Minigunner] (TAGILLA)----

$random WannaBeHero/See { WANBSE01 WANBSE02 WANBSE03 WANBSE04 WANBSE05 WANBSE06 WANBSE07 WANBSE08 WANBSE09 WANBSE10 WANBSE11 WANBSE12 WANBSE13 WANBSE14 WANBSE15 }
WANBSE01 WANBSE01
WANBSE02 WANBSE02
WANBSE03 WANBSE03
WANBSE04 WANBSE04
WANBSE05 WANBSE05
WANBSE06 WANBSE06
WANBSE07 WANBSE07
WANBSE08 WANBSE08
WANBSE09 WANBSE09
WANBSE10 WANBSE10
WANBSE11 WANBSE11
WANBSE12 WANBSE12
WANBSE12 WANBSE13
WANBSE14 WANBSE14
WANBSE15 WANBSE15

$random WannaBeHero/Active { WANBAC01 WANBAC02 WANBAC03 WANBAC04 WANBAC05 WANBAC06 WANBAC07 WANBAC08 WANBAC09 WANBAC10 WANBAC11 WANBAC12 WANBAC13 WANBAC14 WANBAC15 WANBAC16 WANBAC17 WANBAC18 WANBAC19 }
WANBAC01 WANBAC01
WANBAC02 WANBAC02
WANBAC03 WANBAC03
WANBAC04 WANBAC04
WANBAC05 WANBAC05
WANBAC06 WANBAC06
WANBAC07 WANBAC07
WANBAC08 WANBAC08
WANBAC09 WANBAC09
WANBAC10 WANBAC10
WANBAC11 WANBAC11
WANBAC12 WANBAC12
WANBAC13 WANBAC13
WANBAC14 WANBAC14
WANBAC15 WANBAC15
WANBAC16 WANBAC16
WANBAC17 WANBAC17
WANBAC18 WANBAC18
WANBAC19 WANBAC19

$random WannaBeHero/Pain { WANBPA01 WANBPA02 WANBPA03 WANBPA04 }
WANBPA01 WANBPA01
WANBPA02 WANBPA02
WANBPA03 WANBPA03
WANBPA04 WANBPA04

$random WannaBeHero/Death { WANBDE01 WANBDE02 WANBDE03 WANBDE04 }
WANBDE01 WANBDE01
WANBDE02 WANBDE02
WANBDE03 WANBDE03
WANBDE04 WANBDE04

$random WannabeHero/Scream { WANBSCR1 WANBSCR2 WANBSCR3 }
WANBSCR1 WANBSCR1
WANBSCR2 WANBSCR2
WANBSCR3 WANBSCR3
 
 
//-----------------------InsaneMinigunner (Krieg)
$random NutM/See { INMNSE01 INMNSE02 INMNSE03 INMNSE04 INMNSE05 INMNSE06 INMNSE07 INMNSE08 INMNSE09 }
INMNSE01 INMNSE01
INMNSE02 INMNSE02
INMNSE03 INMNSE03
INMNSE04 INMNSE04
INMNSE05 INMNSE05
//INMNSE06 INMNSE06
INMNSE07 INMNSE07
INMNSE08 INMNSE08
INMNSE09 INMNSE09

$random NutM/Active { INMNAC01 INMNAC02 INMNAC03 INMNAC04 INMNAC05 INMNAC06 INMNAC07 INMNAC08 INMNAC09 INMNAC10 INMNAC11 INMNAC12 }
INMNAC01 INMNAC01
INMNAC02 INMNAC02
INMNAC03 INMNAC03
INMNAC04 INMNAC04
INMNAC05 INMNAC05
INMNAC06 INMNAC06
INMNAC07 INMNAC07
INMNAC08 INMNAC08
INMNAC09 INMNAC09
INMNAC10 INMNAC10
INMNAC11 INMNAC11
INMNAC12 INMNAC12

$random NutM/Laugh { INMNHA01 INMNHA02 INMNHA03 INMNHA04 INMNHA05 INMNHA06 INMNHA07 INMNHA08 INMNHA09 INMNCUM}
INMNHA01 INMNHA01
INMNHA02 INMNHA02
INMNHA03 INMNHA03
INMNHA04 INMNHA04
INMNHA05 INMNHA05
INMNHA06 INMNHA06
INMNHA07 INMNHA07
INMNHA08 INMNHA08
INMNHA09 INMNHA09

$random NutM/Pain { INMNPA01 INMNPA02 INMNPA03 INMNPA04 }
INMNPA01 INMNPA01
INMNPA02 INMNPA02
INMNPA03 INMNPA03
INMNPA04 INMNPA04

INMNDE01 INMNDE01 //NutM/Death

INMNCUM INMNCUM //NutM/Ready?

INMNNAMO INMNNAMO //NutM/NoAmmo`  
  

//--------------------------------Cyber Prapor (Tsran's Nailgun Cyber commando---------------------------------
$random CyberPrapor/See { PRAPSE01 PRAPSE02 PRAPSE03 PRAPSE04 PRAPSE05 PRAPSE06 PRAPSE07 PRAPSE08 }
PRAPSE01 PRAPSE01
PRAPSE02 PRAPSE02
PRAPSE03 PRAPSE03
PRAPSE04 PRAPSE04
PRAPSE05 PRAPSE05
PRAPSE06 PRAPSE06
PRAPSE07 PRAPSE07
PRAPSE08 PRAPSE08

$random CyberPrapor/Active { PRAPAC01 PRAPAC02 PRAPAC03 PRAPAC04 PRAPAC05 PRAPAC06 PRAPAC07 PRAPAC08 }
PRAPAC01 PRAPAC01
PRAPAC02 PRAPAC02
PRAPAC03 PRAPAC03
PRAPAC04 PRAPAC04
PRAPAC05 PRAPAC05
PRAPAC06 PRAPAC06
PRAPAC07 PRAPAC07
PRAPAC08 PRAPAC08

$random CyberPrapor/Pain { PRAPPA01 PRAPPA02 PRAPPA03 }
PRAPPA01 PRAPPA01
PRAPPA02 PRAPPA02
PRAPPA03 PRAPPA03

$random CyberPrapor/Death { PRAPDE01 PRAPDE02 }
PRAPDE01 PRAPDE01
PRAPDE02 PRAPDE02


//-----------------------------------------------TVHEAD (CyberSoldat)---------------------------------------

$Random CS/See { FEA2SE02 FEA2SE03 FEA2SE06 FEA2SE07 FEA2SE08 FEA2SE09 FEA2SE10 }  
FEA2SE02 FEA2SE02
FEA2SE03 FEA2SE03
FEA2SE06 FEA2SE06
FEA2SE07 FEA2SE07
FEA2SE08 FEA2SE08
FEA2SE09 FEA2SE09
FEA2SE10 FEA2SE10


$Random CS/Active { FEA2AC05 FEA2AC06 FEA2AC07 FEA2AC15 FEA2AC16 FEA2AC20 FEA2AC23 }
FEA2AC05 FEA2AC05
FEA2AC06 FEA2AC06
FEA2AC07 FEA2AC07
FEA2AC15 FEA2AC15
FEA2AC16 FEA2AC16
FEA2AC20 FEA2AC20
FEA2AC23 FEA2AC23

$random CS/Pain { FEA2PA01 FEA2PA02 FEA2PA03 }
FEA2PA01 FEA2PA01
FEA2PA02 FEA2PA02
FEA2PA03 FEA2PA03

$random CS/Death {  FEA2DE01 FEA2DE02 FEA2DE03 }
FEA2DE01 FEA2DE01
FEA2DE02 FEA2DE02
FEA2DE03 FEA2DE03  


//--------------------------------------------CyberSoldatMK2 (Helghast)----------------------------------------------------

$random CS2/See { CSM2SE01 CSM2SE02 CSM2SE03 CSM2SE04 CSM2SE05 CSM2SE06 CSM2SE07 }
CSM2SE01 CSM2SE01
CSM2SE02 CSM2SE02
CSM2SE03 CSM2SE03
CSM2SE04 CSM2SE04
CSM2SE05 CSM2SE05
CSM2SE06 CSM2SE06
CSM2SE07 CSM2SE07

$random CS2/Active { CSM2AC01 CSM2AC02 CSM2AC03 CSM2AC04 CSM2AC05 CSM2AC06 }
CSM2AC01 CSM2AC01
CSM2AC02 CSM2AC02
CSM2AC03 CSM2AC03
CSM2AC04 CSM2AC04
CSM2AC05 CSM2AC05
CSM2AC06 CSM2AC06

$random CS2/Pain { CSM2PA01 CSM2PA02 CSM2PA03 CSM2PA04 CSM2PA05 CSM2PA06 }
CSM2PA01 CSM2PA01
CSM2PA02 CSM2PA02
CSM2PA03 CSM2PA03
CSM2PA04 CSM2PA04
CSM2PA05 CSM2PA05
CSM2PA06 CSM2PA06

$random CS2/Death { CSM2DE01 CSM2DE02 }
CSM2DE01 CSM2DE01
CSM2DE02 CSM2DE02



//------------------------------CyberSoldierMark3 (Enlightened Kane's Wrath)--------------------
$random CS3/See { CSM3SE01 CSM3SE02 CSM3SE03 CSM3SE04 CSM3SE05 CSM3SE06 }
CSM3SE01 CSM3SE01
CSM3SE02 CSM3SE02
CSM3SE03 CSM3SE03
CSM3SE04 CSM3SE04
CSM3SE05 CSM3SE05
CSM3SE06 CSM3SE06

$random CS3/Active { CSM3AC01 CSM3AC02 CSM3AC03 CSM3AC04 CSM3AC05 CSM3AC06 }
CSM3AC01 CSM3AC01
CSM3AC02 CSM3AC02
CSM3AC03 CSM3AC03
CSM3AC04 CSM3AC04
CSM3AC05 CSM3AC05
CSM3AC06 CSM3AC06

CSM3PA01 CSM3PA01


//-------------------------------CybersoldierMark4 (Awakened)-------------------------------------------

$random CS4/See { CSM4SE01 CSM4SE02 CSM4SE03 CSM4SE04 CSM4SE05 }
CSM4SE01 CSM4SE01
CSM4SE02 CSM4SE02
CSM4SE03 CSM4SE03
CSM4SE04 CSM4SE04
CSM4SE05 CSM4SE05

$random CS4/Active { CSM4AC01 CSM4AC02 CSM4AC03 CSM4AC04 }
CSM4AC01 CSM4AC01
CSM4AC02 CSM4AC02
CSM4AC03 CSM4AC03
CSM4AC04 CSM4AC04

CSM4PA01 CSM4PA01 


//-----------------------------CYBERINFANTRY------------------------------------------
TNKPAIN TNKPAIN
TNKDEATH TNKDEATH
TNKSTEP TNKSTEP
TNKSIGHT TNKSIGHT

$attenuation TNKSIGHT 0.7


//----------------------Drone Quadrocopter BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ--------------
DRONLOOP DRONLOOP

$pitchset MDRONLOP 0.5

MDRONLOP MDRONLOP

$pitchset HDRONLOP 0.75

HDRONLOP HDRONLOP



//----------------------------------------Bike Engine----------------------------
BIKSTART BIKSTART

$attenuation BIKSTART 0.5

BIKIDL BIKIDL 

$attenuation BIKIDLE 0.5

BIKREV BIKREV

$attenuation BIKREV 0.5

BIKSTOP BIKSTOP

$attenuation BIKSTOP 0.5




//-------------------------------CarEngine----------------------------------------
MUSCLOOP MUSCLOOP

$attenuation MUSCLOOP 0.8

MUSCACC MUSCACC

$attenuation MUSCACC 0.8

MUSCSTND MUSCSTND

$attenuation MUSCSTND 0.8




//-------------------------------------Helicopter-------------------

HELILOP  HELILOP

$attenuation HELILOP 0.7

HELILOP2 HELILOP2


$attenuation HELILOP2 0.1

HELSTAR HELSTAR



//---------------------------------MiniDrone
MINDRSE MINDRSE
MINDRAC MINDRAC

$volume MINDRSE 0.5
$volume MINDRAC 0.5

//--------------------------------KabeemDrone---------------------------------------
BOOMDRSE BOOMDRSE
BOOMDRAC BOOMDRAC


//------------Nazi Drone-------------------------------------------------------------
$random NaziDrone/See { NDROSE01 NDROSE02 NDROSE03 }
NDROSE01 NDROSE01
NDROSE02 NDROSE02
NDROSE03 NDROSE03

$random NaziDrone/Active { NDROAC01 NDROAC02 NDROAC03 }
NDROAC01 NDROAC01
NDROAC02 NDROAC02
NDROAC03 NDROAC03

//--------------------------------HeavyDrone--------------------------------------------
HDRONEFL HDRONEFL //flight engine

HDRPAIN HDRPAIN

HDRSE HDRSE


//-----------------------------------Mothership Drone---------------------------------------
$random MothershipDrone/See { MSPASE01 MSPASE02 MSPASE03 }
MSPASE01 MSPASE01
MSPASE02 MSPASE02
MSPASE03 MSPASE03

$random MothershipDrone/Active { MSPAAC01 MSPAAC02 MSPAAC03 }
MSPAAC01 MSPAAC01
MSPAAC02 MSPAAC02
MSPAAC03 MSPAAC03




//--------------------------------------------------Penetrator-----------------------------------------------
$random Balabol/See { MASSE01 MASSE02 MASSE03 MASSE04 MASSE05 }
MASSE01 MASSE01
MASSE02 MASSE02
MASSE03 MASSE03
MASSE04 MASSE04
MASSE05 MASSE05

$random Balabol/Active {  MASAC01 MASAC02 MASAC03 MASAC04 MASAC05 MASAC06 MASAC07 MASAC08 MASAC09 MASAC10  MASAC11 MASAC12 MASAC13 MASAC14 MASAC15 MASAC16 MASAC17 MASAC18 }
MASAC02 MASAC02
MASAC03 MASAC03
MASAC04 MASAC04
MASAC05 MASAC05
MASAC06 MASAC06
MASAC07 MASAC07
MASAC08 MASAC08
MASAC09 MASAC09
MASAC10 MASAC10
MASAC11 MASAC11
MASAC12 MASAC12
MASAC13 MASAC13
MASAC14 MASAC14
MASAC15 MASAC15
MASAC16 MASAC16
MASAC17 MASAC17
MASAC18 MASAC18   

$attenuation Balabol/Active 0.2



STEP2 STEP2

//------------------------------------------REICHMECH---------------------------------------------------

$Random ReichMech/See { REIMSE01 REIMSE02 REIMSE03 REIMSE04 }
REIMSE01 REIMSE01
REIMSE02 REIMSE02
REIMSE03 REIMSE03
REIMSE04 REIMSE04

$random ReichMech/Active { REIMAC01 REIMAC02 REIMAC03 REIMAC04 }
REIMAC01 REIMAC01
REIMAC02 REIMAC02
REIMAC03 REIMAC03
REIMAC04 REIMAC04


$attenuation ReichMech/Active 0.2


$random ReichMech/Step { MECHST1 MECHST2 MECHST3 MECHST4 }
MECHST1 MECHST1
MECHST2 MECHST2
MECHST3 MECHST3
MECHST4 MECHST4

$limit ReichMech/Step 6

//-----------------------------------------------------SlavCorruptMil-------------------------------------------------------------

$random SlavMil/See {STMISE01 STMISE02 STMISE03 STMISE04 STMISE05 }

STMISE01 STMISE01
STMISE02 STMISE02
STMISE03 STMISE03
STMISE04 STMISE04
STMISE05 STMISE05

$random Slavmil/Active { STMIAC01 STMIAC02 STMIAC03 STMIAC04 STMIAC05 }
STMIAC01 STMIAC01
STMIAC02 STMIAC02
STMIAC03 STMIAC03
STMIAC04 STMIAC04
STMIAC05 STMIAC05

$random Slavmil/Pain { STMIPA01 STMIPA02 STMIPA03 STMIPA04 STMIPA05 STMIPA06 STMIPA07 STMIPA08 }
STMIPA01 STMIPA01
STMIPA02 STMIPA02
STMIPA03 STMIPA03
STMIPA04 STMIPA04
STMIPA05 STMIPA05
STMIPA06 STMIPA06
STMIPA07 STMIPA07
STMIPA08 STMIPA08

$random Slavmil/Death { STMIDE01 STMIDE02 STMIDE03 STMIDE04 }
STMIDE01 STMIDE01
STMIDE02 STMIDE02
STMIDE03 STMIDE03
STMIDE04 STMIDE04


//----------------------------------------------------SLAVMerc-------------------------------------------------------------------
$random StMerc/See { STMESE01 STMESE02 STMESE03 STMESE04 STMESE05 STMESE06 STMESE07 }
STMESE01 STMESE01
STMESE02 STMESE02
STMESE03 STMESE03
STMESE04 STMESE04
STMESE05 STMESE05
STMESE06 STMESE06
STMESE07 STMESE07

$random StMerc/Active { STMEAC01 STMEAC02 STMEAC03 STMEAC04 STMEAC05 STMEAC06 STMEAC07 STMEAC08 STMEAC09 STMEAC10 STMEAC11 STMEAC12 }
STMEAC01 STMEAC01
STMEAC02 STMEAC02
STMEAC03 STMEAC03
STMEAC04 STMEAC04
STMEAC05 STMEAC05
STMEAC06 STMEAC06
STMEAC07 STMEAC07
STMEAC08 STMEAC08
STMEAC09 STMEAC09
STMEAC10 STMEAC10
STMEAC11 STMEAC11
STMEAC12 STMEAC12

$random StMerc/Pain { STMEPA01 STMEPA02 STMEPA03 STMEPA04 STMEPA05 STMEPA06 STMEPA07 STMEPA08 }
STMEPA01 STMEPA01
STMEPA02 STMEPA02
STMEPA03 STMEPA03
STMEPA04 STMEPA04
STMEPA05 STMEPA05
STMEPA06 STMEPA06
STMEPA07 STMEPA07
STMEPA08 STMEPA08

$random StMerc/Death { STMEDE01 STMEDE02 STMEDE03 STMEDE04 STMEDE05 STMEDE06 STMEDE07 }
STMEDE01 STMEDE01
STMEDE02 STMEDE02
STMEDE03 STMEDE03
STMEDE04 STMEDE04
STMEDE05 STMEDE05
STMEDE06 STMEDE06
STMEDE07 STMEDE07



//----------------------------------------OICW StormTrooper (Heavy Soldier in half-stalnhelm)-----------------------------------------------------------
$random OICWStormTrooper/See { OISTSE01 OISTSE02 OISTSE03 OISTSE04 OISTSE05 OISTSE06 }
OISTSE01 OISTSE01
OISTSE02 OISTSE02
OISTSE03 OISTSE03
OISTSE04 OISTSE04
OISTSE05 OISTSE05
OISTSE06 OISTSE06


$random OICWStormTrooper/Active { OISTAC01 OISTAC02 OISTAC03 OISTAC04 OISTAC05 OISTAC06 OISTAC07 OISTAC08 OISTAC09 OISTAC10 OISTAC11 OISTAC12 }
OISTAC01 OISTAC01
OISTAC02 OISTAC02
OISTAC03 OISTAC03
OISTAC04 OISTAC04
OISTAC05 OISTAC05
OISTAC06 OISTAC06
OISTAC07 OISTAC07
OISTAC08 OISTAC08
OISTAC09 OISTAC09
OISTAC10 OISTAC10
OISTAC11 OISTAC11
OISTAC12 OISTAC12

$random OICWStormTrooper/Attack { OISTAT01 OISTAT02 }
OISTAT01 OISTAT01
OISTAT02 OISTAT02



//------------------------------------------Cobra Assault Sniper ( UT 2003-2004 soldier)----------------------------------------------------------------------------------

$random CobraSniper/See { SCBRSE01 SCBRSE02 SCBRSE03 SCBRSE04 SCBRSE05 SCBRSE06 SCBRSE07 SCBRSE08 SCBRSE09 SCBRSE10 SCBRSE11 SCBRSE12 SCBRSE13 SCBRSE14 SCBRSE15 SCBRSE16 SCBRSE17 SCBRSE18 SCBRSE19 SCBRSE20 SCBRSE21 SCBRSE22 SCBRSE23 )
SCBRSE01 SCBRSE01
SCBRSE02 SCBRSE02
SCBRSE03 SCBRSE03
SCBRSE04 SCBRSE04
SCBRSE05 SCBRSE05
SCBRSE06 SCBRSE06
SCBRSE07 SCBRSE07
SCBRSE08 SCBRSE08
SCBRSE09 SCBRSE09
SCBRSE10 SCBRSE10
SCBRSE11 SCBRSE11
SCBRSE12 SCBRSE12
SCBRSE13 SCBRSE13
SCBRSE14 SCBRSE14
SCBRSE15 SCBRSE15
SCBRSE16 SCBRSE16
SCBRSE17 SCBRSE17
SCBRSE18 SCBRSE18
SCBRSE19 SCBRSE19
SCBRSE20 SCBRSE20
SCBRSE21 SCBRSE21
SCBRSE22 SCBRSE22
SCBRSE23 SCBRSE23


$random CobraSniper/Active { SCBRAC01 SCBRAC02 SCBRAC03 SCBRAC04 SCBRAC05 SCBRAC06 SCBRAC07 SCBRAC08 SCBRAC09 SCBRAC10 SCBRAC11 SCBRAC12 SCBRAC13 SCBRAC14 SCBRAC15 SCBRAC16 SCBRAC17 SCBRAC18 SCBRAC19 SCBRAC20 SCBRAC21 SCBRAC22 SCBRAC23 SCBRAC24 SCBRAC25 }
SCBRAC01 SCBRAC01
SCBRAC02 SCBRAC02
SCBRAC03 SCBRAC03
SCBRAC04 SCBRAC04
SCBRAC05 SCBRAC05
SCBRAC06 SCBRAC06
SCBRAC07 SCBRAC07
SCBRAC08 SCBRAC08
SCBRAC09 SCBRAC09
SCBRAC10 SCBRAC10
SCBRAC11 SCBRAC11
SCBRAC12 SCBRAC12
SCBRAC13 SCBRAC13
SCBRAC14 SCBRAC14
SCBRAC15 SCBRAC15
SCBRAC16 SCBRAC16
SCBRAC17 SCBRAC17
SCBRAC18 SCBRAC18
SCBRAC19 SCBRAC19
SCBRAC20 SCBRAC20
SCBRAC21 SCBRAC21
SCBRAC22 SCBRAC22
SCBRAC23 SCBRAC23
SCBRAC24 SCBRAC24
SCBRAC25 SCBRAC25

$random CobraSniper/Attack { SCBRAT01 SCBRAT02 SCBRAT03 SCBRAT04 SCBRAT05 SCBRAT06 SCBRAT07 SCBRAT08 SCBRAT09 SCBRAT10 SCBRAT11 SCBRAT12 SCBRAT13 SCBRAT14 }
SCBRAT01 SCBRAT01
SCBRAT02 SCBRAT02
SCBRAT03 SCBRAT03
SCBRAT04 SCBRAT04
SCBRAT05 SCBRAT05
SCBRAT06 SCBRAT06
SCBRAT07 SCBRAT07
SCBRAT08 SCBRAT08
SCBRAT09 SCBRAT09
SCBRAT10 SCBRAT10
SCBRAT11 SCBRAT11
SCBRAT12 SCBRAT12
SCBRAT13 SCBRAT13
SCBRAT14 SCBRAT14

$random CobraSniper/Pain { SCBRPA01 SCBRPA02 SCBRPA03 SCBRPA04 SCBRPA05 SCBRPA06 SCBRPA07 }
SCBRPA01 SCBRPA01
SCBRPA02 SCBRPA02
SCBRPA03 SCBRPA03
SCBRPA04 SCBRPA04
SCBRPA05 SCBRPA05
SCBRPA06 SCBRPA06
SCBRPA07 SCBRPA07

SCBRDE01 SCBRDE01

SCBRINC1 SCBRINC1 
  



//---------------------------LightJuggernaut (MW Juggernaut)----------------------------------------------------------
$Random LJag/See { JAGSE01 JAGSE02 JAGSE03 JAGSE04 JAGSE05 }
JAGSE01 JAGSE01
JAGSE02 JAGSE02
JAGSE03 JAGSE03
JAGSE04 JAGSE04
JAGSE05 JAGSE05

$random LJag/Active { JAGAC01 JAGAC02 JAGAC03 JAGAC04 JAGAC05 JAGAC06 }
JAGAC01 JAGAC01
JAGAC02 JAGAC02
JAGAC03 JAGAC03
JAGAC04 JAGAC04
JAGAC05 JAGAC05
JAGAC06 JAGAC06

$random LJag/Pain { JAGPA01 JAGPA02 JAGPA03 }
JAGPA01 JAGPA01
JAGPA02 JAGPA02
JAGPA03 JAGPA03

JAGDE01 JAGDE01

//--------------------------------Trigun Juggernaut---------------------------------

$random TrigunJug/See { TRIGSE01 TRIGSE02 TRIGSE03 TRIGSE04 TRIGSE05 TRIGSE06 TRIGSE07 TRIGSE08 TRIGSE09 TRIGSE10 }
TRIGSE01 TRIGSE01
TRIGSE02 TRIGSE02
TRIGSE03 TRIGSE03
TRIGSE04 TRIGSE04
TRIGSE05 TRIGSE05
TRIGSE06 TRIGSE06
TRIGSE07 TRIGSE07
TRIGSE08 TRIGSE08
TRIGSE09 TRIGSE09
TRIGSE10 TRIGSE10

$random TrigunJug/Active { TRIGAC01 TRIGAC02 TRIGAC03 TRIGAC04 TRIGAC05 TRIGAC06 TRIGAC07 TRIGAC08 TRIGAC09 TRIGAC10 TRIGAC11 TRIGAC12 TRIGAC13 TRIGAC14 }
TRIGAC01 TRIGAC0T
TRIGAC02 TRIGAC02
TRIGAC03 TRIGAC03
TRIGAC04 TRIGAC04
TRIGAC05 TRIGAC05
TRIGAC06 TRIGAC06
TRIGAC07 TRIGAC07
TRIGAC08 TRIGAC08
TRIGAC09 TRIGAC09
TRIGAC10 TRIGAC10
TRIGAC11 TRIGAC11
TRIGAC12 TRIGAC12
TRIGAC13 TRIGAC13
TRIGAC14 TRIGAC14


$random TrigunJug/Pain { TRIGPA01 TRIGPA02 TRIGPA03 }
TRIGPA01 TRIGPA01
TRIGPA02 TRIGPA02
TRIGPA03 TRIGPA03

$random TrigunJug/Death { TRIGDE01 TRIGDE02 }
TRIGDE01 TRIGDE01
TRIGDE02 TRIGDE02

 

//------------------------------------------Female AutoCannon marksmaness Juggernaut--------------------------------------------------

$random FemJuggernaut/See { MUSGSE01 MUSGSE02 MUSGSE03 MUSGSE04 MUSGSE05 MUSGSE06 MUSGSE07 }
MUSGSE01 MUSGSE01
MUSGSE02 MUSGSE02
MUSGSE03 MUSGSE03
MUSGSE04 MUSGSE04
MUSGSE05 MUSGSE05
MUSGSE06 MUSGSE06
MUSGSE07 MUSGSE07


$random FemJuggernaut/Active { MUSGAC01 MUSGAC02 MUSGAC03 MUSGAC04 MUSGAC05 MUSGAC06 MUSGAC07 MUSGAC08 }
MUSGAC01 MUSGAC01
MUSGAC02 MUSGAC02
MUSGAC03 MUSGAC03
MUSGAC04 MUSGAC04
MUSGAC05 MUSGAC05
MUSGAC06 MUSGAC06
MUSGAC07 MUSGAC07
MUSGAC08 MUSGAC08


$random FemJuggernaut/Attack { MUSGAT01 MUSGAT02 MUSGAT03 }
MUSGAT01 MUSGAT01
MUSGAT02 MUSGAT02
MUSGAT03 MUSGAT03

$attenuation FemJuggernaut/Attack 0.85


$random FemJuggernaut/Pain { MUSGPA01 MUSGPA02 MUSGPA03 MUSGPA04 MUSGPA05 }
MUSGPA01 MUSGPA01
MUSGPA02 MUSGPA02
MUSGPA03 MUSGPA03
MUSGPA04 MUSGPA04
MUSGPA05 MUSGPA05


$random FemJuggernaut/Death { MUSGDE01 MUSGDE02 MUSGDE03 }
MUSGDE01 MUSGDE01
MUSGDE02 MUSGDE02
MUSGDE03 MUSGDE03

ACCHARG ACCHARG

$attenuation ACCHARG 0.5


//-------------------------------------------Heavy Juggernaut (rocket)------------------------------------------------------

$Random HeavyRocketJuggernaut/See { HJUGSE01 HJUGSE02 HJUGSE03 HJUGSE04 HJUGSE05 HJUGSE06 HJUGSE07 HJUGSE08 HJUGSE09 HJUGSE10 HJUGSE11 }
HJUGSE01 HJUGSE01
HJUGSE02 HJUGSE02
HJUGSE03 HJUGSE03
HJUGSE04 HJUGSE04
HJUGSE05 HJUGSE05
HJUGSE06 HJUGSE06
HJUGSE07 HJUGSE07
HJUGSE08 HJUGSE08
HJUGSE09 HJUGSE09
HJUGSE10 HJUGSE10
HJUGSE11 HJUGSE11

$random HeavyRocketJuggernaut/Active { HJUGAC01 HJUGAC02 HJUGAC03 HJUGAC04 HJUGAC05 HJUGAC06 HJUGAC07 HJUGAC08 HJUGAC09 HJUGAC10  }
HJUGAC01 HJUGAC01
HJUGAC02 HJUGAC02
HJUGAC03 HJUGAC03
HJUGAC04 HJUGAC04
HJUGAC05 HJUGAC05
HJUGAC06 HJUGAC06
HJUGAC07 HJUGAC07
HJUGAC08 HJUGAC08
HJUGAC09 HJUGAC09
HJUGAC10 HJUGAC10

$random HeavyRocketJuggernaut/Pain { HJUGPA01 HJUGPA02 HJUGPA03 }
HJUGPA01 HJUGPA01
HJUGPA02 HJUGPA02
HJUGPA03 HJUGPA03

$random HeavyRocketJuggernaut/Death { HJUGDE01 HJUGDE02 HJUGDE03 HJUGDE04 }
HJUGDE01 HJUGDE01
HJUGDE02 HJUGDE02
HJUGDE03 HJUGDE03
HJUGDE04 HJUGDE04

 




//------------------------------------------------TermiGuy (LIGHT FLAMER NOW)(Heavy Gunner FC 3 privateer)------------------------------------------------------- 
$random HeavyGunner/See { TRMGSE01 TRMGSE02 TRMGSE03 TRMGSE04 TRMGSE05 TRMGSE06 TRMGSE07 TRMGSE08 TRMGSE09 TRMGSE10 TRMGSE11 TRMGSE12 TRMGSE13 }
TRMGSE01 TRMGSE01
TRMGSE02 TRMGSE02
TRMGSE03 TRMGSE03
TRMGSE04 TRMGSE04
TRMGSE05 TRMGSE05
TRMGSE06 TRMGSE06
TRMGSE07 TRMGSE07
TRMGSE08 TRMGSE08
TRMGSE09 TRMGSE09
TRMGSE10 TRMGSE10
TRMGSE11 TRMGSE11
TRMGSE12 TRMGSE12
TRMGSE13 TRMGSE13

$random HeavyGunner/Active { TRMGAC01 TRMGAC02 TRMGAC03 TRMGAC04 TRMGAC05 TRMGAC06 TRMGAC07 TRMGAC08 TRMGAC09 TRMGAC10 TRMGAC11 TRMGAC12 TRMGAC13 }
TRMGAC01 TRMGAC01
TRMGAC02 TRMGAC02
TRMGAC03 TRMGAC03
TRMGAC04 TRMGAC04
TRMGAC06 TRMGAC06
TRMGAC07 TRMGAC07
TRMGAC08 TRMGAC08
TRMGAC09 TRMGAC09
TRMGAC10 TRMGAC10
TRMGAC11 TRMGAC11
TRMGAC12 TRMGAC12
TRMGAC13 TRMGAC13

$random HeavyGunner/Pain { TRMGPA01 TRMGPA02 TRMGPA03 TRMGPA04 TRMGPA05 TRMGPA06 }
TRMGPA01 TRMGPA01
TRMGPA02 TRMGPA02
TRMGPA03 TRMGPA03
TRMGPA04 TRMGPA04
TRMGPA05 TRMGPA05
TRMGPA06 TRMGPA06
TRMGPA07 TRMGPA07

$random HeavyGunner/Death { TRMGDE01 TRMGDE02 TRMGDE03 TRMGDE04 }
TRMGDE01 TRMGDE01
TRMGDE02 TRMGDE02
TRMGDE03 TRMGDE03
TRMGDE04 TRMGDE04



//----------------------------------ASG Scout (Ghost)---------------------------------------------
$random ASGScout/See { ASGSCSE1 ASGSCSE2 }
ASGSCSE1 ASGSCSE1
ASGSCSE2 ASGSCSE2


ASGSCAC1 ASGSCAC1

$random ASGScout/Death { ASGSCDE1 ASGSCDE2 }
ASGSCDE1 ASGSCDE1
ASGSCDE2 ASGSCDE2

ASGSCPA ASGSCPA

//------------------------------Tacticool guy-------------------------------------------------
$random Tacticool/See {TACTSE01 TACTSE02 TACTSE03 TACTSE04 }
TACTSE01 TACTSE01
TACTSE02 TACTSE02
TACTSE03 TACTSE03
TACTSE04 TACTSE04

$random Tacticool/Active { TACTAC01 TACTAC02 TACTAC03 }
TACTAC01 TACTAC01
TACTAC02 TACTAC02
TACTAC03 TACTAC03

$random Tacticool/Pain { TACTPA01 TACTPA02 }
TACTPA01 TACTPA01
TACTPA02 TACTPA02

TACTDE01 TACTDE01


//-------------------------------Tactical Incinerator--------------------------------------------
$random TactIncinerator/See { TAFSSE01 TAFSSE02 TAFSSE03 TAFSSE04 TAFSSE05 TAFSSE06 }
TAFSSE01 TAFSSE01
TAFSSE02 TAFSSE02
TAFSSE03 TAFSSE03
TAFSSE04 TAFSSE04
TAFSSE05 TAFSSE05
TAFSSE06 TAFSSE06

$random TactIncinerator/Active { TAFSAC01 TAFSAC02 TAFSAC03 TAFSAC04 TAFSAC05 }
TAFSAC01 TAFSAC01
TAFSAC02 TAFSAC02
TAFSAC03 TAFSAC03
TAFSAC04 TAFSAC04
TAFSAC05 TAFSAC05

$random TactIncinerator/Pain { TAFSPA01 TAFSPA02 TAFSPA03 TAFSPA04 }
TAFSPA01 TAFSPA01
TAFSPA02 TAFSPA02
TAFSPA03 TAFSPA03
TAFSPA04 TAFSPA04

$random TactIncinerator/Death { TAFSDE01 TAFSDE02 TAFSDE03 TAFSDE04 }
TAFSDE01 TAFSDE01
TAFSDE02 TAFSDE02
TAFSDE03 TAFSDE03
TAFSDE04 TAFSDE04


//---------------------------------------------------------Tacticool Shotgunner (explosive gas nader)-----Project Snowblind soldier 4

$random TacticoolShotgunner/See { TACSSE01 TACSSE02 TACSSE03 TACSSE04 TACSSE05 TACSSE06 TACSSE07 TACSSE08 TACSSE09 TACSSE10 }
TACSSE01 TACSSE01
TACSSE02 TACSSE02
TACSSE03 TACSSE03
TACSSE04 TACSSE04
TACSSE05 TACSSE05
TACSSE06 TACSSE06
TACSSE07 TACSSE07
TACSSE08 TACSSE08
TACSSE09 TACSSE09
TACSSE10 TACSSE10

$random TacticoolShotgunner/Active { TACSAC01 TACSAC02 TACSAC03 TACSAC04 TACSAC05 TACSAC06 TACSAC07 TACSAC08 TACSAC09 TACSAC10 }
TACSAC01 TACSAC01
TACSAC02 TACSAC02
TACSAC03 TACSAC03
TACSAC04 TACSAC04
TACSAC05 TACSAC05
TACSAC06 TACSAC06
TACSAC07 TACSAC07
TACSAC08 TACSAC08
TACSAC09 TACSAC09
TACSAC10 TACSAC10

$random TacticoolShotgunner/Pain { TACSPA01 TACSPA02 TACSPA03 TACSPA04 }
TACSPA01 TACSPA01
TACSPA02 TACSPA02
TACSPA03 TACSPA03
TACSPA04 TACSPA04

TACSDE01 TACSDE01



 
 

//--------------------------------------FlameSuit---------------------------------------------------------------------------
$random Flamesuit/See { SFLMSE01 SFLMSE02 SFLMSE03 SFLMSE04 SFLMSE05 }
SFLMSE01 SFLMSE01
SFLMSE02 SFLMSE02
SFLMSE03 SFLMSE03
SFLMSE04 SFLMSE04
SFLMSE05 SFLMSE05

$random Flamesuit/Active { SFLMAC01 SFLMAC02 SFLMAC03 SFLMAC04 SFLMAC05 }
SFLMAC01 SFLMAC01
SFLMAC02 SFLMAC02
SFLMAC03 SFLMAC03
SFLMAC04 SFLMAC04
SFLMAC05 SFLMAC05





//------------------------------------------Desert Camo Tactical Gunner (SA Soldier)-----------------------------------------------------------
$random DesertCamGunner/See { SASOSE01 SASOSE02 SASOSE03 SASOSE04 SASOSE05 SASOSE06 SASOSE07 SASOSE08 }
SASOSE01 SASOSE01
SASOSE02 SASOSE02
SASOSE03 SASOSE03
SASOSE04 SASOSE04
SASOSE05 SASOSE05
SASOSE06 SASOSE06
SASOSE07 SASOSE07
SASOSE08 SASOSE08

$random DesertCamGunner/Active { SASOAC01 SASOAC02 SASOAC03 SASOAC04 SASOAC05 SASOAC06 SASOAC07 }
SASOAC01 SASOAC01
SASOAC02 SASOAC02
SASOAC03 SASOAC03
SASOAC04 SASOAC04
SASOAC05 SASOAC05
SASOAC06 SASOAC06
SASOAC07 SASOAC07


//-------------------------------------------------ASG Stormtrooper (Sa Soldier 2)--------------------------------

$random ASGStormTrooper/See { SAS2SE01 SAS2SE02 SAS2SE03 SAS2SE04 SAS2SE05 SAS2SE06 SAS2SE07 }
SAS2SE01 SAS2SE01
SAS2SE02 SAS2SE02
SAS2SE03 SAS2SE03
SAS2SE04 SAS2SE04
SAS2SE05 SAS2SE05
SAS2SE06 SAS2SE06
SAS2SE07 SAS2SE07

$random ASGStormTrooper/Active { SAS2AC01 SAS2AC02 SAS2AC03 SAS2AC04 SAS2AC05 SAS2AC06 SAS2AC07 SAS2AC08 SAS2AC09 }
SAS2AC01 SAS2AC01
SAS2AC02 SAS2AC02
SAS2AC03 SAS2AC03
SAS2AC04 SAS2AC04
SAS2AC05 SAS2AC05
SAS2AC06 SAS2AC06
SAS2AC07 SAS2AC07





//--------------------------Assault-class  Eliminator-------------------(C&C Совершенные)------------------------

$random AssEliminator/See { ACEPSE01 ACEPSE02 ACEPSE03 ACEPSE04 ACEPSE05 ACEPSE06 }
ACEPSE01 ACEPSE01
ACEPSE02 ACEPSE02
ACEPSE03 ACEPSE03
ACEPSE04 ACEPSE04
ACEPSE05 ACEPSE05
ACEPSE06 ACEPSE06

$random AssEliminator/Active { ACEPAC01 ACEPAC02 ACEPAC03 ACEPAC04 ACEPAC05 }
ACEPAC01 ACEPAC01
ACEPAC02 ACEPAC02
ACEPAC03 ACEPAC03
ACEPAC04 ACEPAC04
ACEPAC05 ACEPAC05




//-----------------------------------------------HelmetedArmoredProGuys------------------------------------------------------------------
$Random Armored/Active { FEA3AC02 FEA3AC06 FEA3AC08 FEA3AC12 FEA3AC18 FEA3AC58 FEA3AC78 }
FEA3AC02 FEA3AC02
FEA3AC06 FEA3AC06
FEA3AC08 FEA3AC08
FEA3AC12 FEA3AC12
FEA3AC18 FEA3AC18
FEA3AC58 FEA3AC58
FEA3AC78 FEA3AC78

$random Armored/See { FEA3SE04 FEA3SE10 FEA3SE17 FEA3SE18 FEA3SE25 FEA3SE26 FEA3SE60 FEA3SE61 FEA3SE69 FEA3SE78 FEA3SE83 FEA3SE88 FEA3SE92 }
FEA3SE04 FEA3SE04
FEA3SE10 FEA3SE10
FEA3SE17 FEA3SE17
FEA3SE18 FEA3SE18
FEA3SE25 FEA3SE25
FEA3SE26 FEA3SE26
FEA3SE60 FEA3SE60
FEA3SE61 FEA3SE61
FEA3SE69 FEA3SE69
FEA3SE78 FEA3SE78
FEA3SE83 FEA3SE83
FEA3SE88 FEA3SE88
FEA3SE92 FEA3SE92

$random Armored/Pain { FEA3PA01 FEA3PA02 FEA3PA03 FEA3PA04 FEA3PA05 }
FEA3PA01 FEA3PA01
FEA3PA02 FEA3PA02
FEA3PA03 FEA3PA03
FEA3PA04 FEA3PA04
FEA3PA05 FEA3PA05

$random Armored/Death { FEA3DE01 FEA3DE02 FEA3DE03 FEA3DE04 FEA3DE05 FEA3DE06 FEA3DE07 FEA3DE08 FEA3DE09 FEA3DE10 FEA3DE11 FEA3DE12 }
FEA3DE01 FEA3DE01
FEA3DE02 FEA3DE02
FEA3DE03 FEA3DE03
FEA3DE04 FEA3DE04
FEA3DE05 FEA3DE05
FEA3DE06 FEA3DE06
FEA3DE07 FEA3DE07
FEA3DE08 FEA3DE08
FEA3DE09 FEA3DE09
FEA3DE10 FEA3DE10
FEA3DE11 FEA3DE11
FEA3DE12 FEA3DE12

//-------------------------------------------------HeavyAssaultUnit------------------------------------------------
$random HeavyAss/See { HEVUSE01 HEVUSE02 HEVUSE03 HEVUSE04 HEVUSE05 }
HEVUSE01 HEVUSE01 
HEVUSE02 HEVUSE02
HEVUSE03 HEVUSE03
HEVUSE04 HEVUSE04
HEVUSE05 HEVUSE05

$random HeavyAss/Active { HEVUAC01 HEVUAC02 HEVUAC03 HEVUAC04 HEVUAC05 HEVUAC06 }
HEVUAC01 HEVUAC01
HEVUAC02 HEVUAC02
HEVUAC03 HEVUAC03
HEVUAC04 HEVUAC04
HEVUAC05 HEVUAC05
HEVUAC06 HEVUAC06

$Random HeavyAss/Pain { HEVUPA01 HEVUPA02 HEVUPA03 HEVUPA04 HEVUPA05 }
HEVUPA01 HEVUPA01
HEVUPA02 HEVUPA02
HEVUPA03 HEVUPA03
HEVUPA04 HEVUPA04
HEVUPA05 HEVUPA05

$Random HeavyAss/Death { HEVUDE01 HEVUDE02 HEVUDE03 HEVUDE04 HEVUDE05 }
HEVUDE01 HEVUDE01
HEVUDE02 HEVUDE02
HEVUDE03 HEVUDE03
HEVUDE04 HEVUDE04
HEVUDE05 HEVUDE05


//---------------------------------------------------IncGren

$random IncGrener/See { INCGSE01 INCGSE02 INCGSE03 INCGSE04 INCGSE05 INCGSE06 }
INCGSE01 INCGSE01
INCGSE02 INCGSE02
INCGSE03 INCGSE03
INCGSE04 INCGSE04
INCGSE05 INCGSE05
INCGSE06 INCGSE06

$random IncGrener/Active { INCGAC01 INCGAC02 INCGAC03 INCGAC04 INCGAC05 INCGAC06 INCGAC07 INCGAC08 }
INCGAC01 INCGAC01
INCGAC02 INCGAC02
INCGAC03 INCGAC03
INCGAC04 INCGAC04
INCGAC05 INCGAC05
INCGAC06 INCGAC06
INCGAC07 INCGAC07
INCGAC08 INCGAC08

$random IncGrener/Pain { INCGPA01 INCGPA02 INCGPA03 }
INCGPA01 INCGPA01
INCGPA02 INCGPA02
INCGPA03 INCGPA03

$random IncGrener/Death { INCGDE01 INCGDE02 }
INCGDE01 INCGDE01
INCGDE02 INCGDE02


//---------------------------Heavyflamer-------------------------------------------------------------
$random HeavyFlamer/See {HFMRSE01 HFMRSE02 HFMRSE03 HFMRSE04 HFMRSE05 }
HFMRSE01 HFMRSE01
HFMRSE02 HFMRSE02
HFMRSE03 HFMRSE03
HFMRSE04 HFMRSE04
HFMRSE05 HFMRSE05

$random HeavyFlamer/Active { HFMRAC01 HFMRAC02 HFMRAC03 HFMRAC04 HFMRAC05 HFMRAC06 HFMRAC07 }
HFMRAC01 HFMRAC01
HFMRAC02 HFMRAC02
HFMRAC03 HFMRAC03
HFMRAC04 HFMRAC04
HFMRAC05 HFMRAC05
HFMRAC06 HFMRAC06
HFMRAC07 HFMRAC07

 

        

//-----------------------------------------LeatherAss Chainsaw Leather Psycho Borderlands Bandit-------------------------------------------------------------------------
$random LeatherAss/See { SAWMSE01 SAWMSE02 SAWMSE03 SAWMSE04 SAWMSE05 SAWMSE06 SAWMSE07 SAWMSE08 SAWMSE09 SAWMSE10 }
SAWMSE01 SAWMSE01
SAWMSE02 SAWMSE02
SAWMSE03 SAWMSE03
SAWMSE04 SAWMSE04
SAWMSE05 SAWMSE05
SAWMSE06 SAWMSE06
SAWMSE07 SAWMSE07
SAWMSE08 SAWMSE08
SAWMSE09 SAWMSE09
SAWMSE10 SAWMSE10

$random LeatherAss/Active { SAWMAC01 SAWMAC02 SAWMAC03 SAWMAC04 SAWMAC05 SAWMAC06 SAWMAC07 SAWMAC08 SAWMAC09 SAWMAC10 SAWMAC11 SAWMAC12 SAWMAC13 SAWMAC14 }
SAWMAC01 SAWMAC01
SAWMAC02 SAWMAC02
SAWMAC03 SAWMAC03
SAWMAC04 SAWMAC04
SAWMAC05 SAWMAC05
SAWMAC06 SAWMAC06
SAWMAC07 SAWMAC07
SAWMAC08 SAWMAC08
SAWMAC09 SAWMAC09
SAWMAC10 SAWMAC10
SAWMAC11 SAWMAC11
SAWMAC12 SAWMAC12
SAWMAC13 SAWMAC13
SAWMAC14 SAWMAC14
 

//--------------------------ACDCBomber--------------------------------------------------------------------------------------------------

$random LSDB/Hehehaha { LSDB01 LSDB02 LSDB03 LSDB04 LSDB05 LSDB06 LSDB07 LSDB08 LSDB09 LSDB10 LSDB11 }
LSDB01 LSDB01
LSDB02 LSDB02
LSDB03 LSDB03
LSDB04 LSDB04
LSDB05 LSDB05
LSDB06 LSDB06
LSDB07 LSDB07
LSDB08 LSDB08
LSDB09 LSDB09
LSDB10 LSDB10
LSDB11 LSDB11 


//-------------------------------------------------------BoomMech (SC2 Marodeur)----------------------------------------------------------

$random ArtilMech/See { ARTSE01 ARTSE02 ARTSE03 ARTSE04 ARTSE05 ARTSE06 ARTSE07 }
ARTSE01 ARTSE01
ARTSE02 ARTSE02
ARTSE03 ARTSE03
ARTSE04 ARTSE04
ARTSE05 ARTSE05
ARTSE06 ARTSE06
ARTSE07 ARTSE07


$random ArtilMech/Active { ARTAC01 ARTAC02 ARTAC03 ARTAC04 }
ARTAC01 ARTAC01
ARTAC02 ARTAC02
ARTAC03 ARTAC03
ARTAC04 ARTAC04
ARTAC05 ARTAC05

$random ArtilMech/Ready { ARTRE01 ARTRE02 ARTRE03 ARTRE04 ARTRE05 }
ARTRE01 ARTRE01
ARTRE02 ARTRE02
ARTRE03 ARTRE03
ARTRE04 ARTRE04
ARTRE05 ARTRE05


$random ArtilMech/Death { ARTDE01}
ARTDE01 ARTDE01


//-------------------------------------Black Overlord (dark inquisitor)
$random BlackLord/See { INQUSE01 INQUSE02 INQUSE03 INQUSE04 }
INQUSE01 INQUSE01
INQUSE02 INQUSE02
INQUSE03 INQUSE03
INQUSE04 INQUSE04

$random BlackLord/Active { INQUAC01 INQUAC02 INQUAC03 INQUAC04 INQUAC05 INQUAC06 }
INQUAC01 INQUAC01
INQUAC02 INQUAC02
INQUAC03 INQUAC03
INQUAC04 INQUAC04
INQUAC05 INQUAC05
INQUAC06 INQUAC06

INQUDEAL INQUDEAL //UTKA PODGORAET

$random BlackLord/Death { INQUDE01 INQUDE02 INQUDE03 INQUDE04 }
INQUDE01 INQUDE01
INQUDE02 INQUDE02
INQUDE03 INQUDE03
INQUDE04 INQUDE04

$attenuation BlackLord/Active 0.2



//----------------------------------------------------USN Mech (Cyber)------------------------------------------------------------

$random CollateralCrusader/See { USNCSE01 USNCSE02 USNCSE03 USNCSE04 }
USNCSE01 USNCSE01
USNCSE02 USNCSE02
USNCSE03 USNCSE03
USNCSE04 USNCSE04


$random CollateralCrusader/Active { USNCAC01 USNCAC02 USNCAC03 USNCAC04 USNCAC05 USNCAC06 USNCAC07 USNCAC08 USNCAC09 USNCAC10 }
USNCAC01 USNCAC01
USNCAC02 USNCAC02
USNCAC03 USNCAC03
USNCAC04 USNCAC04
USNCAC05 USNCAC05
USNCAC06 USNCAC06
USNCAC07 USNCAC07
USNCAC08 USNCAC08
USNCAC09 USNCAC09
USNCAC10 USNCAC10


$attenuation CollateralCrusader/Active 0.25


UMEJUMP UMEJUMP

$attenuation UMEJUMP 0.35









//---------------------------------------------------------Thor (Electro Cybie) (MadCat's Wolverine)-------------------------------------------------

$random Thor/See { FECYSE01 FECYSE02 FECYSE03 FECYSE04 FECYSE05 FECYSE06 }
FECYSE01 FECYSE01
FECYSE02 FECYSE02
FECYSE03 FECYSE03
FECYSE04 FECYSE04
FECYSE05 FECYSE05
FECYSE06 FECYSE06

$random Thor/Active { FECYAC01 FECYAC02 FECYAC03 FECYAC04 FECYAC05 FECYAC06 FECYAC07 FECYAC08 }
FECYAC01 FECYAC01
FECYAC02 FECYAC02
FECYAC03 FECYAC03
FECYAC04 FECYAC04
FECYAC05 FECYAC05
FECYAC06 FECYAC06
FECYAC07 FECYAC07
FECYAC08 FECYAC08


$attenuation Thor/Active 0.2



//-------------------------------------------RissFuhrerPrototype (Portal mech)------------------------------

$random RissFuhrer/See { RISFSE01 RISFSE02 RISFSE03 }
RISFSE01 RISFSE01
RISFSE02 RISFSE02
RISFSE03 RISFSE03

$random RissFuhrer/Active { RISFAC01 RISFAC02 RISFAC03 }
RISFAC01 RISFAC01
RISFAC02 RISFAC02
RISFAC03 RISFAC03

$attenuation RissFuhrer/Active 0.4 

//------------------------Pyro Crusader-----------------------------------------------
$random Crusader/See { CRUSSE01 CRUSSE02 CRUSSE03 CRUSSE04 }
CRUSSE01 CRUSSE01
CRUSSE02 CRUSSE02
CRUSSE03 CRUSSE03
CRUSSE04 CRUSSE04

$random Crusader/Active { CRUSAC01 CRUSAC02 CRUSAC03 CRUSAC04 }
CRUSAC01 CRUSAC01
CRUSAC02 CRUSAC02
CRUSAC03 CRUSAC03
CRUSAC04 CRUSAC04

$attenuation Crusader/Active 0.2

//--------------------Pyro Crusader Pilot----------------------------------
$random CrusPilot/See {  CRUPSE01 CRUPSE02 CRUPSE03 CRUPSE04 CRUPSE05 }
CRUPSE01 CRUPSE01
CRUPSE02 CRUPSE02
CRUPSE03 CRUPSE03
CRUPSE04 CRUPSE04
CRUPSE05 CRUPSE05

$attenuation CrusPilot/See 0.2

$random CrusPilot/Active { CRUPAC01 CRUPAC02 CRUPAC03 CRUPAC04 CRUPAC05 }
CRUPAC01 CRUPAC01
CRUPAC02 CRUPAC02
CRUPAC03 CRUPAC03
CRUPAC04 CRUPAC04
CRUPAC05 CRUPAC05

$random CrusPilot/Pain { CRUPPA01 CRUPPA02 }
CRUPPA01 CRUPPA01
CRUPPA02 CRUPPA02

CRUPDE CRUPDE //CrusPilot Death

$attenuation CrusPilot/See 0.4

$attenuation CRUPDE 0.5
  

  
//----------------------------------DeathStar Stroboscope------------------------

STARSE01 STARSE01

$random DStar/Active { STARAC01 STARAC02 STARAC04 STARAC06 STARAC08 STARAC11 STARAC13 STARAC15 }
STARAC01 STARAC01
STARAC02 STARAC02
STARAC04 STARAC04
STARAC06 STARAC06
STARAC08 STARAC08
STARAC11 STARAC11
STARAC13 STARAC13
STARAC15 STARAC15
GRLIGHT  GRLIGHT


$attenuation DStar/Active 0.5










//----------------------------------------------------CorruptSWAT-----------------------------------------------------------------------------------
   
   $random SWAT/See { SWASE01 SWASE02 SWASE03 SWASE04 SWASE05 }
   SWASE01 SWASE01
   SWASE02 SWASE02
   SWASE03 SWASE03
   SWASE04 SWASE04
   SWASE05 SWASE05
   
   $random SWAT/Active { SWAAC01 SWAAC02 SWAAC03 SWAAC04 SWAAC05 SWAAC06 SWAAC07 SWAAC08 SWAAC09 }
   SWAAC01 SWAAC01
   SWAAC02 SWAAC02
   SWAAC03 SWAAC03
   SWAAC04 SWAAC04
   SWAAC05 SWAAC05
   SWAAC06 SWAAC06
   SWAAC07 SWAAC07
   SWAAC08 SWAAC08
   SWAAC09 SWAAC09
   
   















 



//------------------------------------PROJECTILES---------------------------------------------------------------------------
$random Bullet/Fly { FLYB1 FLYB2 FLYB3 FLYB4 FLYB5 FLYB6 }
FLYB1 FLYB1
FLYB2 FLYB2
FLYB3 FLYB3
FLYB4 FLYB4
FLYB5 FLYB5
FLYB6 FLYB6

$attenuation Bullet/fly 3

$limit Bullet/Fly 7

$volume Bullet/fly 0.5 


$Random Bullet/Impact { IMPCWLL1 IMPCWLL2 IMPCWLL3 IMPCWLL4 }
IMPCWLL1 IMPCWLL1
IMPCWLL2 IMPCWLL2
IMPCWLL3 IMPCWLL3
IMPCWLL4 IMPCWLL4

$limit Bullet/Impact 4

$volume Bullet/Impact 0.42



//-------------INCOMING SHELLS

$random Shell/Incoming { INCSHL01 INCSHL02 INCSHL03 INCSHL04 INCSHL05 }
INCSHL01 INCSHL01
INCSHL02 INCSHL02
INCSHL03 INCSHL03
INCSHL04 INCSHL04
INCSHL05 INCSHL05

$attenuation Shell/Incoming 1.45

$limit Shell/Incoming 7

$volume Shell/Incoming 0.85





SMK SMK //smokegrenade
SMKLOOP SMKLOOP

$volume SMKLOOP 0.45

//---------------------------------------------Our WEapons-------------------------------------------------------------------------------
GLFIR GLFIR
GLFIR2 GLFIR2 //M79 Sound?

$limit GLFIR 9

$Limit GLFIR2 15

$attenuation GLFIR 0.5
$attenuation GLFIR2 0.8 

//------------------------------WEAPONS-----------------------------------------------------------------------------------------------------------

//Bandit pistol
BPFIR BPFIR

$attenuation BPFIR 0.5

//Bandit SMG
BSMGFR BSMGFR

$attenuation BSMGFR 0.5

//BydloPistol
BYPFR BYPFR

$attenuation BYPFR 0.5




//HeavyPistol (desert eagle)
HPISTOL HPISTOL

$attenuation HPISTOL 0.5

//Real Desert Eagle

DEAGLEFI DEAGLEFI

$attenuation DEAGLEFI 0.5


//Bandit AK
BNDAKFIR BNDAKFIR

$attenuation BNDAKFIR 0.5 

//Band Shotgun
BSHFR BSHFR

$attenuation BSHFR 0.5


//-------------Tacticool Shotgun----

TCOOSHOT TCOOSHOT 

$attenuation TCOOSHOT 0.5

//-----------------Tacticool Silenced rifle------------

SILRIFIR SILRIFIR

$attenuation SILRIFIR 0.75



//---------Mini-turret leadburster-----------

LBSRED LBSRED


//---------------------Tactical rifle (USN Collimator NVD guy)-----------------

TACARFIR TACARFIR

$attenuation TACARFIR 0.5


//--------------------------Nazi Sniper Gewehr 69-----------------------------------

NASNPFIR NASNPFIR

$attenuation NASNPFIR 0.5

//CSGLauncher
GRENLF GRENLF
OGRBNC OGRBNC

$attenuation GRENLF 0.5

//CSRLauncher
RLF RLF
RLRLD RLRLD
RockFly RockFly

$attenuation RLF 0.5
$attenuation RLRLD 0.75


//Quadrocopter Drone Rocket Launcher

DRONRL DRONRL

$attenuation DRONRL 0.5

//M1 Garand Rifle from medal of honor
USNGUNFI USNGUNFI

$attenuation USNGUNFI 0.5

//USZoldRifle
USZRFL USZRFL

$attenuation USZRFL 0.5


//---------CamoMarksman DMR-------------------------------------
CAMRIFIR CAMRIFIR

$attenuation CAMRIFIR 0.5


//--------------ST Merc H&K G-36-like DMR--------------------------

MRDMRFIR MRDMRFIR

$attenuation MRDMRFIR 0.5

//HeavyMinigunner
PUMGUNF3 PUMGUNF3

$attenuation PUMGUNF3 0.5

//Penetrator

ACANO1 ACANO1

$limit ACANO1 15

$attenuation ACANO1 0.5


//----------------30 mm chaingun Helicopter Choppa------------------

30MMCHA 30MMCHA

$attenuation 30MMCHA 0.1


//----------------HelicopterUnguidedRocket-------------------

HELUROCK HELUROCK

$attenuation HELUROCK 0.1



//CyberInfantry Machinegun
NPCWHLMG NPCWHLMG

$attenuation NPCWHLMG 0.5

//Rocketeer Seeker
LEMAROCK LEMAROCK

$attenuation LEMAROCK 0.5

//--------QuadRocketLauncher-----------------

$random QuadRocketL/Fire { RLSHOT3 RLSHOT4 RLSHOT5 }

RLSHOT3 RLSHOT3
RLSHOT4 RLSHOT4
RLSHOT5 RLSHOT5

$attenuation QuadRocketL/Fire 0.5



//-------------------USN Juggernaut weaponry----------------------


//--------------Jackhammer shotgun--------------

JACKHFIR JACKHFIR

$attenuation JACKHFIR 0.5

//-----------------USN Juggernaut GL----------------------

Q4GRFIR Q4GRFIR

$attenuation Q4GRFIR 0.5

$random Q4GR/BN { Q4GRBN Q4GRBN2 }
Q4GRBN Q4GRBN
Q4GRBN2 Q4GRBN2

//-------------------------Explosive rifle\Very Heavy Machinegun---------------

$random ERifle/fir { DSSUPMG1 DSSUPMG2 DSSUPMG3 }
DSSUPMG1 DSSUPMG1
DSSUPMG2 DSSUPMG2
DSSUPMG3 DSSUPMG3

$attenuation ERifle/fir 0.5 


//MIRV Missile Launcher

RLSHOT2 RLSHOT2

$attenuation RLSHOT2 0.5

//Rocketeer  Minimisiile
RLAUNCH1 RLAUNCH1

$attenuation RLAUNCH1 0.5

//-----------USNHovercraft Rocket-------------------

USHROFIR USHROFIR

$attenuation USHROFIR 0.5


//----------------Aerial-dropped bomb----------------

DROPBOMB DROPBOMB

$attenuation DROPBOMB 0.35

//LMGDude

FC1M249F FC1M249F

$attenuation FC1M249F 0.5

//----------Cyber Prapor Machinegun-----------------

PRAMGFIR PRAMGFIR

$attenuation PRAMGFIR 0.5

//TacticalMachinegunner

DSASSRF2 DSASSRF2

$attenuation DSASSRF2 0.5

//FastAssShotgunner

ASSASG ASSASG

$attenuation ASSASG 0.5

//CartelSniper

PA2SSGF3 PA2SSGF3

$attenuation PA2SSGF3 0.5 

//Tec9Bald

TEC9F TEC9F

$attenuation TEC9F 0.5

//BlackGlassesSMG

L4D1SMGF L4D1SMGF

$attenuation L4D1SMGF 0.5

//BlackGlassesPistol

//PA2PISTF PA2PISTF

PA2PISTF GLOCKHFE

$attenuation PA2PISTF 0.5

//MarksmanLMG

MRKLMGF MRKLMGF

$attenuation MRKLMGF 0.5

//LightDrone MG

HL2SMG1F HL2SMG1F

$attenuation HL2SMG1F 0.5

//-----------------Cobra state of the art bang-bang-------------------------

$random CobraCannon/Fire { COBSNPF1 COBSNPF2 }
COBSNPF1 COBSNPF1
COBSNPF2 COBSNPF2

COBSNPF COBSNPF  //long-ranged shot

$attenuation COBSNPF 0.25

$attenuation CobraCannon/Fire 0.3

//FemaleSMG

MP2INGRA MP2INGRA

$attenuation MP2INGRA 0.5


//Unused

EFTPIST1 EFTPIST1

$attenuation EFTPIST1 0.5


//----------------Plasmatic Hovercraft Gunner Flyer weaponry--------------------------

PFLYHFIR PFLYHFIR //hyperblaster fire

$attenuation PFLYHFIR 0.5

PFLYBLAS PFLYBLAS //Heavy Blaster quake 4

$attenuation PFLYBLAS 0.5

HYPBLIMP HYPBLIMP //hyperblaster impact

PLSEXP PLSEXP //PlasmaChargeImpact



//------------Assault Eliminator

ASSPLEX ASSPLEX //Assault Eliminator plasma explosion


//JetPAcUnitPlasma

JETPFIR JETPFIR

$attenuation JETPFIR 0.5


//NaziLuftKrieger Railgun
NAZRAIL NAZRAIL

$attenuation NAZRAIL 0.35

NRAYCHA NRAYCHA

$attenuation NRAYCHA 0.5

RAILEXP RAILEXP

$attenuation RAILEXP 0

$limit RAILEXP 14


//---------------------------------Portal Mastertmind (RissFuhrer)----------------------------------------

//---------------RissKanone Portal

RISSLOOP RISSLOOP

$attenuation RISSLOOP 0.75

RIFTACT RIFTACT

$attenuation RIFTACT 0.7

RIFTFIR RIFTFIR

$attenuation RIFTFIR 0.5

RINGEX RINGEX

$attenuation RINGEX 0.5

//spreadshot explosion

SPRSHEX SPRSHEX

$attenuation SPRSHEX 0.5

//RissFragment explosion

RISSFREX RISSFREX

$attenuation RISSFREX 0.5


//-----------------------------------Nazi Baron BlitzGewehr Juggernaut-------------------------------------------

$random ElectroShotgun/Fire { NZELSG1 NZELSG2 NZELSG3 }
NZELSG1 NZELSG1
NZELSG2 NZELSG2
NZELSG3 NZELSG3

$random ElectroShotgun/Discharge { SPARK1 SPARK2 SPARK3 }
SPARK1 SPARK1
SPARK2 SPARK2
SPARK3 SPARK3

$attenuation ElectroShotgun/Fire 0.5

ELGUNULT ELGUNULT

$attenuation ELGUNULT 0.32

ELBALLEX ELBALLEX

$attenuation ELBALLEX 0.5

TRAPFIR TRAPFIR

$attenuation TRAPFIR 0.5

TRAPEX TRAPEX

$attenuation TRAPEX 0.6

ELTRLOOP ELTRLOOP

$limit ELTRLOOP 9

ELGUNFIR ELGUNFIR

$attenuation ELGUNFIR 0.5

ELSHOT ELSHOT 

$attenuation ELSHOT 0.5 


//-----------------------------NazBaron RocketLauncher

DSHURRIC DSHURRIC

$attenuation DSHURRIC 0.5



//-----------------------Heavy Incendiary Shotgun---------------------------------

INHESHFI INHESHFI

$attenuation INHESHFI 0.5


//---------------------------Thor Weaponry------------------------------------------------

THNDSTRK THNDSTRK

$attenuation THNDSTRK 0.32

ELECSEEK ELECSEEK

$attenuation ELECSEEK 0.5

ELECRAIL ELECRAIL

$attenuation ELECRAIL 0.0

ERAICHRG ERAICHRG

$attenuation ERAICHRG 0.0

ELSEEKEX ELSEEKEX

$attenuation ELSEEKEX 0.5

ELFIELD ELFIELD

$attenuation ELFIELD 0.6

THUNCHA THUNCHA

$attenuation THUNCHA 0.5


SIGLEXP SIGLEXP

$attenuation SIGLEXP 0.5

ELTRORB ELTRORB

$attenuation ELTRORB 0.5

ELEEX ELEEX

$attenuation ELEEX 0.1

MINERAIL MINERAIL

$attenuation MINERAIL 0.1

ELWEAVEX ELWEAVEX

$attenuation ELWEAVEX 0.5

  



 


//---NaziDroneBlaster-------------------------------------------------------------------------------

BLASFIR BLASFIR

BLASIMP BLASIMP

$attenuation BLASFIR 0.25

//HeavyUnit

PEW PEW

$attenuation PEW 0.5

POWBOOM POWBOOM

REDLOP REDLOP

// Heavy Ass Unit PbILeSOS

DSESWSTR DSESWSTR

DSESWLOP DSESWLOP

DSESWSTP DSESWSTP

//Heavy Ass Rockets

DSJAVMIS DSJAVMIS

$attenuation DSJAVMIS 0.5

//DoubleShotgun

DSKSSFIR DSKSSFIR

$attenuation DSKSSFIR 0.5

//Artillery Mech Cannon
ACANO ACANO

$attenuation ACANO 0.1 

//MachinenRocketLauncher


//MegaRay Stroboscope DeathStar

MEGRAYF MEGRAYF

$attenuation MEGRAYF 0.1 

MRAYCHRG MRAYCHRG

$attenuation MRAYCHRG 0.1

RORBFIRE RORBFIRE

$attenuation RORBFIRE 0.5

RORBFLY RORBFLY

$limit RORBFLY 3

$volume RORBFLY 0.32

GRNBLOOP GRNBLOOP

MGRAYEXP MGRAYEXP 

$attenuation MGRAYEXP 0.25

GRNAFIR GRNAFIR

//---------------OICW Grenade Launcher-------------------------------------------------------------------
OICWGFIR OICWGFIR

//Fist

$random Fist/swing { FISTSW1  FISTSW2  FISTSW3 }
FISTSW1  FISTSW1
FISTSW2  FISTSW2
FISTSW3 FISTSW3  

$random Fist/Hit { FISTHIT1 FISTHIT2 }
FISTHIT1 FISTHIT1
FISTHIT2 FISTHIT2
//Axe

BALDAXHT BALDAXHT

BALDAXSW BALDAXSW

//Knife

KNFSW KNFSW

KNFHIT KNFHIT

//FlareGun

FLARFIR FLARFIR

$attenuation FLARFIR 0.8

FLARPUFF FLARPUFF

FLAREX FLAREX

//Insane Minigunner's MG

MSTRFIRE MSTRFIRE

$attenuation MSTRFIRE 0.5

CHNGNU1A CHNGNU1A

CHNGND1A CHNGND1A


HWEPJAM HWEPJAM //Minigun jam

//Gopnik MP5
 
MP5 MP5

$attenuation MP5 0.5


//------------ElectroThingy----------------------

BZZZ BZZZ

ELBURST ELBURST

$attenuation ELBURST 0.5

//----------------Blitzritter weaponry----------

Blitzritter/CQBall BIGBOOM3

$attenuation Blitzritter/CQBall 0.88


//------------------------DerEntkorperer weaponry--------------------------------

DeUltimate/Fire DEULTFIR

$attenuation DEUltimate/Fire 0.32

DEUltimate/Boom DEULTEX

DEUltimate/DistBoom DEUBEXDI

DECQFIR DECQFIR

$attenuation DECQFIR 0.5

DECQEX DECQEX

DECLFIR DECLFIR

$attenuation DECLFIR 0.5

DESMEX DESMEX

DECLUSEX DECLUSEX







//----------------MP-40

MP40 MP40

$attenuation MP40 0.5

//Heavy ROCKET LAUNCHER

RPGFIRE RPGFIRE

$attenuation RPGFIRE 0.5 

//UZI Nine millimeter

UZIF UZIF

$attenuation UZIF 0.5

//MGL Grenade Launcher

SOVIUBGL SOVIUBGL

$attenuation SOVIUBGL 0.5 

//Mini-RPG

RPGFIR RPGFIR

$attenuation RPGFIR 0.5 

//Flamethrower
FLMSTRT FLMSTRT //Start

$volume FLMSTRT 0.56

FLMSTRM FLMSTRM //FireLoop

FLMCLOU FLMCLOU //FireCrackling

FWOOSH FWOOSH //FlamethrowerFail FlameCloud



//MG-42 DeutchBucketChaosHeavyNaziMachinegunner-------------------------
DBUCMG42 DBUCMG42

$attenuation DBUCMG42 0.5

$volume DBUCMG42 0.5

//Molly

$random molly/crack { MOLEXP1 MOLEXP2 MOLEXP3 MOLEXP4 }
MOLEXP1 MOLEXP1
MOLEXP2 MOLEXP2
MOLEXP3 MOLEXP3
MOLEXP4 MOLEXP4

$random molly/burn { MOLFIR1 MOLFIR2 MOLFIR3 MOLFIR4 MOLFIR5 }
MOLFIR1 MOLFIR1
MOLFIR2 MOLFIR2
MOLFIR3 MOLFIR3
MOLFIR4 MOLFIR4
MOLFIR5 MOLFIR5

LFLAMFIR LFLAMFIR //LightFlamer Fireball

$attenuation LFLAMFIR 0.5

LFLMBOOM LFLMBOOM //FireBall Explosion

LFLMOOP LFLMLOOP //Fireball Loop


//--------------------------Green Plasma Blaster Discharger--------------


GRNBLCHA GRNBLCHA //Charged Shot

$attenuation GRNBLCHA 0.39

DESMEX DESMEX //explode usual


BLCHAEXP BLCHAEXP 

$attenuation BLCHAEXP 0.4

//----------------------------------Generic Blaster----- Q4

BLSTRFIR BLSTRFIR

BLSTAFIR BLSTAFIR

$attenuation BLSTRFIR 0.5

$attenuation BLSTAFIR 0.5





//---------------------------------Incendiary Cyber soldat MK3 weaponry (pyro stuff immolator)---------------------

CSFLAFIR CSFLAFIR //firing

FIREBHIT FIREBHIT //fireball hit

FIREUNLS FIREUNLS //fiery impact

INCEEXP INCEEXP //Incendiary explosion (maybe will be reused for thermobaric rounds)


//GRANATAAAAAAAAAAAAA

GRNTOSS GRNTOSS //Toss grenade

GRNPIN GRNPIN //Grenade pin

GRNBNCE GRNBNCE //LIMONKA Lemonchik

DSHGREN3 DSHGREN3 //Pipebomb bnce 


//--------------------------------Satchel Charge (I have a present for ya!)---------------------------

STCHBNC STCHBNC

STCHTOSS STCHTOSS

//BlackOVerLordWeaponry

//HeavyFlamethrower

FLAMSTRT FLAMSTRT

FLAMSPEW FLAMSPEW

FLAMSTOP FLAMSTOP

BOLCHAR BOLCHAR //charging ult

BOLJET BOLJET // jetpack

//MY ASS IS HEAVY
$random HeavyAss/Drop { BANGG1 BANGG2 BANGG3 BANGG4 }
BANGG1 BANGG1
BANGG2 BANGG2
BANGG3 BANGG3
BANGG4 BANGG4

$attenuation HeavyAss/Drop 0.75  

//UltimatePyro

DRDFIRE DRDFIRE

$attenuation DRDFIRE 0

$attenuation BOLCHAR 0

//MainAttack

PCILNF2 PCILNF2

$attenuation PCILNF2 0.5
//TrailFlame

LASFIRE LASFIRE

$attenuation LASFIRE 0.5



//------------------------------------USN Mech Weaponry (Collateral Crusader)

USNMECAN USNMECAN

$attenuation USNMECAN 0.1 

//--------------------------------------------EXPLOSIONS-----------------------------------------------------
ALABOOM ALABOOM

$limit ALABOOM 6

BIGBOOM BIGBOOM

$limit BIGBOOM 6

$Random misc/boom { misc/boom1 misc/boom2 misc/boom3 }
misc/boom1 EXP1
misc/boom2 EXP2
misc/boom3 EXP3


$limit misc/boom 6

//misc/distanceboom DBOOM

$random misc/distanceboom { FAREXP1 FAREXP2 FAREXP3 }
FAREXP1 FAREXP1
FAREXP2 FAREXP2
FAREXP3 FAREXP3

$limit misc/distanceboom 8

//ProtoJetpacker

JETPEX JETPEX //PyroPlasma

SIGLEXP SIGLEXP //PyroPlasmaLightning

//BigShellBoom

SHLBOOM SHLBOOM

$limit SHLBOOM 10

//MegaRay

MGRAYEXP MGRAYEXP 

$attenuation MGRAYEXP 0.5

BPYROEX BPYROEX //Ultimate Pyro Ball Explosion

$attenuation BPYROEX 0.5

NZRAYEX NZRAYEX //Nazi Fire Ion Ray Explosion


MINIEX MINIEX //mini explosion, beacon and cluster shotgun

$attenuation MINIEX 0.5
//-----------------------------------------------------------

//-----------------------------------MINEN----------------------------------------

MINENDET MINENDET


//HeavyNailgun

HNGSHT HNGSHT

$attenuation HNGSHT 0.5

HNGHFL HNGHFL

HNGBNG HNGBNG

//ChainsawD4

Saw/Start CHNSTRT

Saw/Idle CHAIDL

Saw/Attack CHALOOP

Saw/Stop CHADED

//Revolver 357

REVFIR REVFIR

$attenuation REVFIR 0.5

//HeavyRevolver

HEVREV HEVREV

$attenuation HEVREV 0.5

//Jaggernaut light autocannon

LJGMG LJGMG

$attenuation LJGMG 0.5 
//Immolator Weaponry

IMOML IMOML //Close

$Limit IMOML 5

FIRE3MG FIRE3MG //Tri-round

$attenuation FIRE3MG 0.5

IMMOGRBL IMMOGRBL //PyroGrenadeBall

$attenuation IMMOGRBL 0.5

SLAMPACK SLAMPACK //Proto JetPack

$attenuation SLAMPACK 0.69

SLAMIM SLAMIM //Slam impact 

$attenuation SLAMIM 0.75




//-----------------------------------------------------------RELOADING WEAPONS-------------------------------------------------------

//1-Round Rocket

RPGRL RPGRL

//Heavy 1-round rocket

RPGLIN RPGLIN

RPGRRE RPGRRE

//45ACP pistol

 GlokRel1 GlokRel1
 
 GlokRel2 GlokRel2
 
 GlokRel3 GlokRel3
 
 
 //50Cal Pistol
 
 DeagRel1 DeagRel1
 DeagRel2 DeagRel2
 DeagRel3 DeagRel3
 
 //AK-------
 
 AK47REl1  AK47REl1
 AK47REl2  AK47REl2
 AK47REl3  AK47REl3 
 
 
 
 //----------ASG
 
 ASGIN ASGIN
 
 ASGOUT ASGOUT
 
 
 //--------HeavyShotgun
 
 SPASPMP SPASPMP
 
 
 //-----Assault Rifle----
 
 RIFOUT RIFOUT
 
 RIFIN RIFIN
 
 RIFREAD RIFREAD
 
 //----Belt-feed machinegun
 
 
 M60Open M60Open
 
 M60Load M60Load
 
 M60Clos M60Clos
 
 
 //----DoubleShotgun
 
 TOZOPN TOZOPN
 
 TOZCLOS TOZCLOS
 
 TOZIN TOZIN
 
 
 //---Heavy Assault Rifle
 
 HRIFIN HRIFIN
 
 HRIFOUT HRIFOUT
 
 
 //---HeavyPistol
 
 HPISIN HPISIN
 
 HPISOUT HPISOUT
 
 
 //---Heavy SMG
 
 HSMGRLD HSMGRLD
 
 
 //---HeavyWeapons
 
 HWEPCOCK HWEPCOCK
 
 HWEPOPN HWEPOPN
 
 //---------LightPistol
 
 LPISIN LPISIN
 
 LPISOUT LPISOUT
 
 LPISREAD LPISREAD
 
 TEC9R TEC9R
 
 
 //--LightRifle
 
 LRIFOPN LRIFOPN
 
 LRIFCLOS LRIFCLOS
 
 //MagMachinegun
 
 MGMAGCLS MGMAGCLS
 
 MGMAGOPN MGMAGOPN
 
 MGMAGLOA MGMAGLOA
 
 
 //MarksmanRifle/DMR
 
 MARKIN MARKIN
 
 MARKOUT MARKOUT
 
 MARKREAD MARKREAD
 
 
 //MGL
 
 GRNDIN GRNDIN
 
 
 //PumpShotgun
 
 SHOTLOD SHOTLOD
 
 SHOTPUMP SHOTPUMP
 
 
 //Revolver
 
 REVIN REVIN
 
 REVOUT REVOUT
 
 REVLOAD REVLOAD
 

//-SMG

SMGIN SMGIN

SMGOUT SMGOUT

SMGCOCK SMGCOCK

//SniperMag

SNMAGIN SNMAGIN

SNMAGOUT SNMAGOUT

HSNBOLT  HSNBOLT


//Tactical Assault Rifle

TRIFIN TRIFIN

TRIFOUT TRIFOUT

TRIFCOCK TRIFCOCK

//WW2Sniper

WW2SNIN WW2SNIN

WW2SNOUT WW2SNOUT


//------------------------------------------------FARAWAY WEAPON SOUNDS--

//BydloloPistol-----

BYPFRF BYPFRF

$attenuation BYPFRF 0.01

$limit BYPFRF 7


//Bandpistol revolver heavy revolver postal deagle 45 acp----

BPFIRF BPFIRF

$attenuation BPFIRF 0.01

$limit BPFIRF 7

$volume BPFIRF 0.75

//-------------SMG

SMGFF SMGFF

$attenuation SMGFF 0.01

$limit SMGFF 7

//---MP5

MP5FF MP5FF

$attenuation MP5FF 0.01

$limit MP5FF 7


//--------------------HeavySMG Black Glasses SMG---------

HESMGFF HESMGFF

$attenuation HESMGFF 0.01

$limit HESMGFF 7

//Double Shotgun------------

DBSHOFRF DBSHOFRF

$attenuation DBSHOFRF 0.01

$limit DBSHOFRF 7

//CartelSniper

PA2SSGFF PA2SSGFF

$attenuation PA2SSGFF 0.01

$limit PA2SSGFF 7


//Nazi Sniper----

NASNPFF NASNPFF

$attenuation NASNPFF 0.01

$limit NASNPFF 7

//-BandShotgun

BSHFRF BSHFRF

$attenuation BSHFRF 0.01

$limit BSHFRF 7

//---------USN Light Rifle

USNGUNFF USNGUNFF

$attenuation USNGUNFF 0.01

$limit USNGUNFF 7


//-----------AR155 far----

AR155FF AR155FF

$attenuation AR155FF 0.01

$limit AR155FF 7


//--------------Heavy AR 155 FAR----

HR155FF HR155FF

$attenuation HR155FF 0.01

$limit HR155 7

//-----------------AK FAR---

AKFARF AKFARF

$attenuation AKFARF 0.01

$limit AKFARF 7

//---LMG

LMGFF LMGFF

$attenuation LMGFF 0.01

$limit LMGFF 7

//----------Tactical Machinegun-----

TACTMGFF TACTMGFF

$attenuation TACTMGFF 0.01

$limit TACTMGFF 7

//---Tacticool Rifle

TACRIFFF TACRIFFF

$attenuation TACRIFFF 0.01

$limit TACRIFFF 7

//--------------------Minigun---

MNGFF MNGFF

$attenuation MNGFF 0.01

$limit MNGFF 7






//---------------------------FIRE FIRE FIIIIIIIIIIIIIIIREEEEEEEEEEEEEEEEEEE-------------------------------------------------------------
FIRESML FIRESML //molly

$attenuation FIRESML 0.88


//-----------------------------------------------Falling body sounds--------------------------------------------------------

$random FallingBodyLight { FALLBOD1 FALLBOD2 FALLBOD3 FALLBOD4 FALLBOD5 }
FALLBOD1 FALLBOD1
FALLBOD2 FALLBOD2
FALLBOD3 FALLBOD3
FALLBOD4 FALLBOD4
FALLBOD5 FALLBOD5

$volume FallingBodyLight 1.0

$attenuation FallingBodyLight 0.65

$random FallingBodyGear { FALLGEA4 FALLGEA5 }
FALLGEA1 FALLGEA1
FALLGEA2 FALLGEA2
FALLGEA3 FALLGEA3
FALLGEA4 FALLGEA4
FALLGEA5 FALLGEA5

$volume FallingBodyGear 1.0

$attenuation FallingBodyGear 0.6

//------------------------------------------------------------------Sound of progress, my friend.-----------------------------------------------


$random blood/THICK { SSBLUT1 SSBLUT2 SSBLUT3 SSBLUT4 SSBLUT5 SSBLUT6 SSBLUT7 SSBLUT8 }
SSBLUT1 SSBLUT1
SSBLUT2 SSBLUT2
SSBLUT3 SSBLUT3
SSBLUT4 SSBLUT4
SSBLUT5 SSBLUT5
SSBLUT6 SSBLUT6
SSBLUT7 SSBLUT7
SSBLUT8 SSBLUT8


$limit blood/Thick 8

$volume SSBLUT6 0.3
$volume SSBLUT7 0.3
$volume SSBLUT8 0.3


$random Scrap/clang { CLANG1 CLANG2 CLANG3 CLANG4 CLANG5 CLANG6 CLANG7 CLANG8 CLANG9 }

CLANG1 CLANG1
CLANG2 CLANG2
CLANG3 CLANG3
CLANG4 CLANG4
CLANG5 CLANG5
CLANG6 CLANG6
CLANG7 CLANG7
CLANG8 CLANG8
CLANG9 CLANG9

$limit Scrap/Clang 8

$volume Scrap/Clang 0.5



BLDDRP BLDDRP

$volume BLDDRP 0.4


$random MeatFall { METDROP METDROP2 }
METDROP METDROP
METDROP2 METDROP2

$limit Meatfall 4

$volume Meatfall 0.4


$random VGAVNO { VGAVNO1 VGAVNO2 VGAVNO3 VGAVNO4 SSBLUT3 SSBLUT4 SSBLUT5 SSBLUT6 SSBLUT7 SSBLUT8 }

VGAVNO1 VGAVNO1
VGAVNO2 VGAVNO2
VGAVNO3 VGAVNO3
VGAVNO4 VGAVNO4


//---------------------------TestViolence--------------------------------------------


$random CutThroat { CUTTHRO1 CUTTHRO2 CUTTHRO3 CUTTHRO4 CUTTHRO5 }
CUTTHRO1 CUTTHRO1
CUTTHRO2 CUTTHRO2
CUTTHRO3 CUTTHRO3
CUTTHRO4 CUTTHRO4
CUTTHRO5 CUTTHRO5

ELECTR01 ELECTR01

//===============================================================Mafon MUSIC------

TERMUS TERMUS
BANDMUS BANDMUS
MANMUS MANMUS
INSAMUS INSAMUS
MAFMUS MAFMUS
DAGMUS DAGMUS
NAZMUS NAZMUS
GHETMUS GHETMUS
USNMUS USNMUS


USNMEMAF USNMEMAF

$attenuation USNMEMAF 0.25



$attenuation TERMUS 0.69

$attenuation BANDMUS 0.69

$attenuation MANMUS 0.69

$attenuation INSAMUS 0.69

$attenuation MAFMUS 0.69

$attenuation DAGMUS 0.69

$attenuation NAZMUS 0.69

$attenuation GHETMUS 0.69

$attenuation USNMUS 0.69


//Mafon Dead-------------------------------------------------------------
MAFDE MAFDE

MAFOFF MAFOFF

















//----------------------------------------------PoliceBrutalityEnjoyer--------------------

$random PBEnjoyer/See { PBENSE01 PBENSE02 PBENSE03 PBENSE04 PBENSE05 PBENSE06 PBENSE07 PBENSE08 PBENSE09 PBENSE10 PBENSE11 PBENSE12 PBENSE13 PBENSE14 PBENSE15 PBENSE16 PBENSE17 }
PBENSE01 PBENSE01
PBENSE02 PBENSE02
PBENSE03 PBENSE03
PBENSE04 PBENSE04
PBENSE05 PBENSE05
PBENSE06 PBENSE06
PBENSE07 PBENSE07
PBENSE08 PBENSE08
PBENSE09 PBENSE09
PBENSE10 PBENSE10
PBENSE11 PBENSE11
PBENSE12 PBENSE12
PBENSE13 PBENSE13
PBENSE14 PBENSE14
PBENSE15 PBENSE15
PBENSE16 PBENSE16
PBENSE17 PBENSE17


$random PBEnjoyer/Active { PBENAC01 PBENAC02 PBENAC03 PBENAC04 PBENAC05 PBENAC06 PBENAC07 PBENAC08 PBENAC09 PBENAC10 PBENAC11 PBENAC12 PBENAC13 PBENAC14 PBENAC15 PBENAC16 PBENAC17 }
PBENAC01 PBENAC01
PBENAC02 PBENAC02
PBENAC03 PBENAC03
PBENAC04 PBENAC04
PBENAC05 PBENAC05
PBENAC06 PBENAC06
PBENAC07 PBENAC07
PBENAC08 PBENAC08
PBENAC09 PBENAC09
PBENAC10 PBENAC10
PBENAC11 PBENAC11
PBENAC12 PBENAC12
PBENAC13 PBENAC13
PBENAC14 PBENAC14
PBENAC15 PBENAC15
PBENAC16 PBENAC16
PBENAC17 PBENAC17






//-------------------------------------------------------Musor Shotgunner----------------------------------------------------

$random MusorShotgunner/See { MUSRSE01 MUSRSE02 MUSRSE03 MUSRSE04 MUSRSE05 MUSRSE06 MUSRSE07 MUSRSE08 MUSRSE09 MUSRSE10 MUSRSE11 MUSRSE12 }
MUSRSE01 MUSRSE01
MUSRSE02 MUSRSE02
MUSRSE03 MUSRSE03
MUSRSE04 MUSRSE04
MUSRSE05 MUSRSE05
MUSRSE06 MUSRSE06
MUSRSE07 MUSRSE07
MUSRSE08 MUSRSE08
MUSRSE09 MUSRSE09
MUSRSE10 MUSRSE10
MUSRSE11 MUSRSE11
MUSRSE12 MUSRSE12 

$random MusorShotgunner/Active { MUSRAC01 MUSRAC02 MUSRAC03 MUSRAC04 MUSRAC05 MUSRAC06 MUSRAC07 MUSRAC08 MUSRAC09 MUSRAC10 MUSRAC11 MUSRAC12 }
MUSRAC01 MUSRAC01
MUSRAC02 MUSRAC02
MUSRAC03 MUSRAC03
MUSRAC04 MUSRAC04
MUSRAC05 MUSRAC05
MUSRAC06 MUSRAC06
MUSRAC07 MUSRAC07
MUSRAC08 MUSRAC08
MUSRAC09 MUSRAC09
MUSRAC10 MUSRAC10
MUSRAC11 MUSRAC11
MUSRAC12 MUSRAC12


MUSRPA01 MUSRPA01

//----------------------------------------------------SlavPolGermoHelm----------------------------------------------------------------------
$random Mordovorot/See { OMONSE01 OMONSE02 OMONSE03 OMONSE04 OMONSE05 OMONSE06 OMONSE07 OMONSE08 OMONSE09 OMONSE10 OMONSE11 OMONSE12 OMONSE13 OMONSE14 OMONSE15 OMONSE16 OMONSE17 OMONSE18 OMONSE19 }
OMONSE01 OMONSE01
OMONSE02 OMONSE02
OMONSE03 OMONSE03
OMONSE04 OMONSE04
OMONSE05 OMONSE05
OMONSE06 OMONSE06
OMONSE07 OMONSE07
OMONSE08 OMONSE08
OMONSE09 OMONSE09
OMONSE10 OMONSE10
OMONSE11 OMONSE11
OMONSE12 OMONSE12
OMONSE13 OMONSE13
OMONSE14 OMONSE14
OMONSE15 OMONSE15
OMONSE16 OMONSE16
OMONSE17 OMONSE17
OMONSE18 OMONSE18
OMONSE19 OMONSE19


$random Mordovorot/Active { OMONAC01 OMONAC02 OMONAC03 OMONAC04 OMONAC05 OMONAC06 OMONAC07 OMONAC08 OMONAC09 OMONAC10 OMONAC11 OMONAC12 OMONAC13 OMONAC14 OMONAC15 }
OMONAC01 OMONAC01
OMONAC02 OMONAC02
OMONAC03 OMONAC03
OMONAC04 OMONAC04
OMONAC05 OMONAC05
OMONAC06 OMONAC06
OMONAC07 OMONAC07
OMONAC08 OMONAC08
OMONAC09 OMONAC09
OMONAC10 OMONAC10
OMONAC11 OMONAC11
OMONAC12 OMONAC12
OMONAC13 OMONAC13
OMONAC14 OMONAC14
OMONAC15 OMONAC15


$random Mordovorot/Pain { OMONPA01 OMONPA03 }
OMONPA01 OMONPA01  
OMONPA03 OMONPA03

//--------------------------------------DemoPol-------------------------------------------------------------------------------------------
$random Police/See {POLSE01 POLSE02 POLSE03 POLSE04 POLSE05 POLSE06 POLSE07 POLSE08 POLSE09 POLSE10 POLSE11 POLSE12 POLSE13 POLSE14 }
POLSE01 POLSE01
POLSE02 POLSE02
POLSE03 POLSE03
POLSE04 POLSE04
POLSE05 POLSE05
POLSE06 POLSE06
POLSE07 POLSE07
POLSE08 POLSE08
POLSE09 POLSE09
POLSE10 POLSE10
POLSE11 POLSE11
POLSE12 POLSE12
POLSE13 POLSE13
POLSE14 POLSE14

$random Police/Active { POLAC01 POLAC02 POLAC03 POLAC04 POLAC05 POLAC06 POLAC07 POLAC08 POLAC09 POLAC10 POLAC11 POLAC12 POLAC13 POLAC14 POLAC15 POLAC16 POLAC17 POLAC18 POLAC19 POLAC20}
POLAC01 POLAC01
POLAC02 POLAC02
POLAC03 POLAC03
POLAC04 POLAC04
POLAC05 POLAC05
POLAC06 POLAC06
POLAC07 POLAC07
POLAC08 POLAC08
POLAC09 POLAC09
POLAC10 POLAC10
POLAC11 POLAC11
POLAC12 POLAC12
POLAC13 POLAC13
POLAC14 POLAC14
POLAC15 POLAC15
POLAC16 POLAC16
POLAC17 POLAC17
POLAC18 POLAC18
POLAC19 POLAC19
POLAC20 POLAC20


//-------------------------------------------------------Feds 3----------------------------------------------------------------------
$random Fed/See { FEDSE01 FEDSE02 FEDSE03 FEDSE04 FEDSE05 FEDSE06 }
FEDSE01 FEDSE01
FEDSE02 FEDSE02
FEDSE03 FEDSE03
FEDSE04 FEDSE04
FEDSE05 FEDSE05
FEDSE06 FEDSE06

$random Fed/Active { FEDAC02 FEDAC04 FEDAC05 FEDAC06 }
FEDAC01 FEDAC01
FEDAC02 FEDAC02
FEDAC03 FEDAC03
FEDAC04 FEDAC04
FEDAC05 FEDAC05
FEDAC06 FEDAC06




//---------------------------------------ElectroThingier-----------------------------------------------------------

$random Taser/See { ELTHSE01 ELTHSE02 ELTHSE03 ELTHSE04 ELTHSE05 ELTHSE06 ELTHSE07 ELTHSE08 ELTHSE09 ELTHSE10 ELTHSE11 }
ELTHSE01 ELTHSE01
ELTHSE02 ELTHSE02
ELTHSE03 ELTHSE03
ELTHSE04 ELTHSE04
ELTHSE05 ELTHSE05
ELTHSE06 ELTHSE06
ELTHSE07 ELTHSE07
ELTHSE08 ELTHSE08
ELTHSE09 ELTHSE09
ELTHSE10 ELTHSE10
ELTHSE11 ELTHSE11

$random Taser/Active { ELTHAC01 ELTHAC02 ELTHAC03 ELTHAC04 ELTHAC05 ELTHAC06 ELTHAC07 ELTHAC08 ELTHAC09 ELTHAC10 ELTHAC11 ELTHAC12 }
ELTHAC01 ELTHAC01
ELTHAC02 ELTHAC02
ELTHAC03 ELTHAC03
ELTHAC04 ELTHAC04
ELTHAC05 ELTHAC05
ELTHAC06 ELTHAC06
ELTHAC07 ELTHAC07
ELTHAC08 ELTHAC08
ELTHAC09 ELTHAC09
ELTHAC10 ELTHAC10
ELTHAC11 ELTHAC11
ELTHAC12 ELTHAC12























//--------------------------------------------------------------Secret Portal Popadancy--------------------------------------------------------------------------------------------------







//----------------------------------------------Barbarian-------------------
 
 $Random Brutalier/See { SAKNSE01 SAKNSE02 SAKNSE03 SAKNSE04 SAKNSE05 SAKNSE06 SAKNSE07 SAKNSE08 }
 SAKNSE01 SAKNSE01
 SAKNSE02 SAKNSE02
 SAKNSE03 SAKNSE03
 SAKNSE04 SAKNSE04
 SAKNSE05 SAKNSE05
 SAKNSE06 SAKNSE06
 SAKNSE07 SAKNSE07
 SAKNSE08 SAKNSE08
 
 $random Brutalier/Active { SAKNAC01 SAKNAC02 SAKNAC03 SAKNAC04 SAKNAC05 SAKNAC06 SAKNAC07 SAKNAC08 SAKNAC09 }
 SAKNAC01 SAKNAC01
 SAKNAC02 SAKNAC02
 SAKNAC03 SAKNAC03
 SAKNAC04 SAKNAC04
 SAKNAC05 SAKNAC05
 SAKNAC06 SAKNAC06
 SAKNAC07 SAKNAC07
 SAKNAC08 SAKNAC08
 SAKNAC09 SAKNAC09
 
 $random Brutalier/Pain { SAKNPA01 SAKNPA02 SAKNPA03 SAKNPA04 }
 SAKNPA01 SAKNPA01
 SAKNPA02 SAKNPA02
 SAKNPA03 SAKNPA03
 SAKNPA04 SAKNPA04
 
 $random Brutalier/Death { SAKNDE01 SAKNDE02 }
 SAKNDE01 SAKNDE01
 SAKNDE02 SAKNDE02
 
 //-----------------------------------------------------------Commoner
 
 $random Commoner/See { CMKNSE01 CMKNSE02 CMKNSE03 CMKNSE04 CMKNSE05 CMKNSE06 CMKNSE07 }
 CMKNSE01 CMKNSE01
 CMKNSE02 CMKNSE02
 CMKNSE03 CMKNSE03
 CMKNSE04 CMKNSE04
 CMKNSE05 CMKNSE05
 CMKNSE06 CMKNSE06
 CMKNSE07 CMKNSE07
 
 $random Commoner/Active { CMKNAC01 CMKNAC02 CMKNAC03 CMKNAC04 CMKNAC05 CMKNAC06 CMKNAC07 CMKNAC08 }
 CMKNAC01 CMKNAC01
 CMKNAC02 CMKNAC02
 CMKNAC03 CMKNAC03
 CMKNAC04 CMKNAC04
 CMKNAC05 CMKNAC05
 CMKNAC06 CMKNAC06
 CMKNAC07 CMKNAC07
 CMKNAC08 CMKNAC08
 
 $random Commoner/Pain { CMKNPA01 CMKNPA02 CMKNPA03 }
 CMKNPA01 CMKNPA01
 CMKNPA02 CMKNPA02
 CMKNPA03 CMKNPA03
 
 $random Commoner/Death { CMKNDE01 CMKNDE02 CMKNDE03 }
 CMKNDE01 CMKNDE01
 CMKNDE02 CMKNDE02
 CMKNDE03 CMKNDE03
 
 
 //----------------------------------------------Evil Paladin-------------------------------------
 
 $random EvilPal/See { EMGNSE01 EMGNSE02 EMGNSE03 EMGNSE04 }
 EMGNSE01 EMGNSE01
 EMGNSE02 EMGNSE02
 EMGNSE03 EMGNSE03
 EMGNSE04 EMGNSE04
 
 $random EvilPal/Active { EMGNAC01 EMGNAC02 EMGNAC03 EMGNAC04 EMGNAC05 }
 EMGNAC01 EMGNAC01
 EMGNAC02 EMGNAC02
 EMGNAC03 EMGNAC03
 EMGNAC04 EMGNAC04
 EMGNAC05 EMGNAC05
 
 //-----------------------------------------------Knecht-----------------------------
 
 $random Knecht/See { KNCHSE01 KNCHSE02 KNCHSE03 KNCHSE04 KNCHSE05 KNCHSE06 KNCHSE07 KNCHSE08 }
 KNCHSE01 KNCHSE01
 KNCHSE02 KNCHSE02
 KNCHSE03 KNCHSE03
 KNCHSE04 KNCHSE04
 KNCHSE05 KNCHSE05
 KNCHSE06 KNCHSE06
 KNCHSE07 KNCHSE07
 KNCHSE08 KNCHSE08
 
 $random Knecht/Active { KNCHAC01 KNCHAC02 KNCHAC03 KNCHAC04 KNCHAC05 KNCHAC06 KNCHAC07 }
 KNCHAC01 KNCHAC01
 KNCHAC02 KNCHAC02
 KNCHAC03 KNCHAC03
 KNCHAC04 KNCHAC04
 KNCHAC05 KNCHAC05
 KNCHAC06 KNCHAC06
 KNCHAC07 KNCHAC07
 
 $random Knecht/Pain { KNCHPA01 KNCHPA02 KNCHPA03 }
 KNCHPA01 KNCHPA01
 KNCHPA02 KNCHPA02
 KNCHPA03 KNCHPA03
 
 $random Knecht/Death { KNCHDE01 KNCHDE02 KNCHDE03 KNCHDE04 }
 KNCHDE01 KNCHDE01
 KNCHDE02 KNCHDE02
 KNCHDE03 KNCHDE03
 KNCHDE04 KNCHDE04
 
 //--------------------------------------------Racist------------------------------
 
 $random Racist/See { RAKNSE01 RAKNSE02 RAKNSE03 RAKNSE04 }
 RAKNSE01 RAKNSE01
 RAKNSE02 RAKNSE02
 RAKNSE03 RAKNSE03
 RAKNSE04 RAKNSE04
 
 $random Racist/Active { RAKNAC01 RAKNAC02 RAKNAC03 }
 RAKNAC01 RAKNAC01
 RAKNAC02 RAKNAC02
 RAKNAC03 RAKNAC03
 
 //---------------------------------Renegade---------------------------
 
 $random Renegade/See { EDOPSE01 EDOPSE02 EDOPSE03 }
 EDOPSE01 EDOPSE01
 EDOPSE02 EDOPSE02
 EDOPSE03 EDOPSE03
 
 $random Renegade/Active { EDOPAC01 EDOPAC02 EDOPAC03 EDOPAC04 EDOPAC05 EDOPAC06 }
 EDOPAC01 EDOPAC01
 EDOPAC02 EDOPAC02
 EDOPAC03 EDOPAC03
 EDOPAC04 EDOPAC04
 EDOPAC05 EDOPAC05
 EDOPAC06 EDOPAC06
 
 
 //-------------------------------------Wazard----------------------
 
 $random Wazard/See { WAZDSE01 WAZDSE02 WAZDSE03 WAZDSE04 WAZDSE05 WAZDSE06 }
 WAZDSE01 WAZDSE01
 WAZDSE02 WAZDSE02
 WAZDSE03 WAZDSE03
 WAZDSE04 WAZDSE04
 WAZDSE05 WAZDSE05
 WAZDSE06 WAZDSE06
 
 $random Wazard/Active { WAZDAC01 WAZDAC02 WAZDAC03 WAZDAC04 WAZDAC05 WAZDAC06 WAZDAC07 }
 WAZDAC01 WAZDAC01
 WAZDAC02 WAZDAC02
 WAZDAC03 WAZDAC03
 WAZDAC04 WAZDAC04
 WAZDAC05 WAZDAC05
 WAZDAC06 WAZDAC06
 WAZDAC07 WAZDAC07
 
 $random Wazard/Pain { WAZDPA01 WAZDPA02 WAZDPA03 }
 WAZDPA01 WAZDPA01
 WAZDPA02 WAZDPA02
 WAZDPA03 WAZDPA03
 
 $random Wazard/Death { WAZDDE01 WAZDDE02 }
 WAZDDE01 WAZDDE01
 WAZDDE02 WAZDDE02
 
 
 
 WAZSHOT WAZSHOT



























  
//---------------------------------------------------------SlavEnforcer-------------------------------------------------------------
$random Omoh/See { OMOHSE01 OMOHSE03 OMOHSE04 OMOHSE05 OMOHSE06 OMOHSE07 OMOHSE08 OMOHSE09 }
OMOHSE01 OMOHSE01
OMOHSE03 OMOHSE03
OMOHSE04 OMOHSE04
OMOHSE05 OMOHSE05
OMOHSE06 OMOHSE06
OMOHSE07 OMOHSE07
OMOHSE08 OMOHSE08
OMOHSE09 OMOHSE09

$random Omoh/Active { OMOHAC01 OMOHAC02 OMOHAC03 OMOHAC04 OMOHAC05 OMOHAC06 OMOHAC07 OMOHAC08 OMOHAC09 OMOHAC10 OMOHAC11 OMOHAC12 OMOHAC13 OMOHAC14 OMOHAC15 OMOHAC16 }
OMOHAC01 OMOHAC01
OMOHAC02 OMOHAC02
OMOHAC03 OMOHAC03
OMOHAC04 OMOHAC04
OMOHAC05 OMOHAC05
OMOHAC06 OMOHAC06
OMOHAC07 OMOHAC07
OMOHAC08 OMOHAC08
OMOHAC09 OMOHAC09
OMOHAC10 OMOHAC10
OMOHAC11 OMOHAC11
OMOHAC12 OMOHAC12
OMOHAC13 OMOHAC13
OMOHAC14 OMOHAC14
OMOHAC15 OMOHAC15
OMOHAC16 OMOHAC16  








     