//Право - минус, лево-плюс по оси у



Please pm me on the forums or discord or my YT channel in comments, regarding any wrong or missing credits, 
specially if you see something you made in here. I have neglected this 
credit's file for a while, but have tried my best to search for 
appropiate credits for everything i can.
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All sprites are belong to their respectable creators
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Sprites (and resources) taken from and made by:

Realm667

Complex Clusterfuck (smoke)

Brothers in Arms

RusMercsV1-9

GOONS by DeeDeeOz

DeeDeeOz PaybackEnemies/Weapons

Operation Bodycount

txs-v1.0.1

[Sun]MadCat Monsters and Thugs

Quake Champions Doom Edition (Dark Inquisitor's destroying animation)   

InhumanMonstrosity by TheSkyBug (explosions, smoke etc)

Brutal Doom (fire, explosions, smoke effects)

Complex Doom by Daedalus (some effects and decals)

zandronum skin packs

Complex Doom Invasion

Vietdoom by SGT Mark IV

Ashes 2063 ( Trap Bomb. And some mooks)

DeeDeeOz's ArmyOfOz

Iron Snail

Project Brutality

Dusted's Pandemonia

Pinochestein

Enjay

Scaliano

TommyGallano

Antares31

Captain J

Orka

Ron Dallas

HorselessHeadMan

HorrorMovieGuy

Gorman Freebmane

Inkoalawetrust

Mryayayify

TheNightATK300

Hell Hath No Fury

Lethal Doom

LCA-ARK

doomerblazkowicz

(Brutal) Shism

Mryayayify

Felonious Interests by Lasersphere

Craneo

LaserSphere





 



Sprites are also edited by:

Chillrend A.K.A. Virao Nash

Ron Dallas

Denistoris

Limoncheg

Palach-ka aka Ludwing

Titanium

Bruhman2220




Sounds are from:

RusMercsV1-9

GTA 3

Rage

GTA 4

STALKER

Stronghold

Quake 1,2,3, 4

Left4Dead

Final Doomer

Half-Life 2

CS: GO

Kingpin: Life of Crime

Punisher 2005

GTA San Andreas

F.E.A.R.

GTA Vice City

Starcraft 2

Borderlands 1,2,3

SKyrim

Oblivion

Hard-Boiled Spetznaz

C&C: Kane's Wrath

C&C: Generals

Call of Duty

Metro 2033

Grapes - I Dunno (Under CC-3.0 License)

Demon slayer 1887

Black Hawk Down Weapons

Karnage Legacy

Mace Lightfoot

IGI Weapons

Hard Boiled Spetsnaz

Hellrider Vengeful

DeePayBack Weapons

Arachnocide

Protocol Disposable












 cop "152:159=5:8", "128:151=5:8", "9:12=5:8", "160:167=5:8"



gangsta "48:79=236:239", "165:165=238:238", "213:213=238:238"

AAAAAAA "70:72=48:50", "81:81=48:51", "70:72=48:50", "67:68=49:51", "81:81=57:57", "76:76=49:49"





Dies Irae, the Day of Wrath, when the Corrupted Ones shall quake in terror, when Thou shall appear, 
when thy Guns will empty the wrath of Thou upon the world, when the Scrolls shall be opened by the Derg, 
when the Trumpets will signal Thy legions to wage a war with the evil, a war that surpasses all wars.
















































































































- Who are these policemen? - asked Scum Slayer.

— Bandits! - said *Classified* with irritation. “Honestly, bandits! 
The duty of the police is to protect civilians from robbers, in reality, they only protect the rich. 
And the rich are the real robbers. The difference is that they rob us, hiding behind the laws that they themselves come up with. 
Tell me, what is the difference, according to the law I will be robbed or not according to the law? I don't give a cripe!




















































MGDodgeMove:  //Yobanyi pizdec, how much is this shit of a code
			      TNT1 A 0 A_PlaySound ("MSTRFIRE", 1, 1.0, false, 0.1)
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,53,random (0,1))
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,-53,random (0,1))
				  TNT1 A 0 A_Wander
			      UMEM A 1 Bright A_FaceTarget
				  TNT1 A 0 A_Wander
				  TNT1 A 0 A_GiveInventory ("ShotCounter", 1)
				  TNT1 A 0 A_JumpIfInventory ("ShotCounter", 50, "MGReload")
				  
				  TNT1 A 0 A_Wander
				  UMEW A 1 A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  TNT1 A 0 A_PlaySound ("MSTRFIRE", 1, 1.0, false, 0.1)
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,53,random (0,1))
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,-53,random (0,1))
				  TNT1 A 0 A_Wander
			      UMEM A 1 Bright A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  UMEW A 1 A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  TNT1 A 0 A_PlaySound ("MSTRFIRE", 1, 1.0, false, 0.1)
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,53,random (0,1))
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,-53,random (0,1))
				  TNT1 A 0 A_Wander
			      UMEM B 1 Bright A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  UMEW B 1 A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  TNT1 A 0 A_PlaySound ("MSTRFIRE", 1, 1.0, false, 0.1)
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderIncTracer",89,53,random (0,1))
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderIncTracer",89,-53,random (0,1))
				  TNT1 A 0 A_Wander
			      UMEM B 1 Bright A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  UMEW B 1 A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  TNT1 A 0 A_PlaySound ("MSTRFIRE", 1, 1.0, false, 0.1)
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,53,random (0,1))
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,-53,random (0,1))
				  TNT1 A 0 A_Wander
			      UMEM C 1 Bright A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  UMEW C 1 A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  TNT1 A 0 A_PlaySound ("MSTRFIRE", 1, 1.0, false, 0.1)
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,53,random (0,1))
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,-53,random (0,1))
				  TNT1 A 0 A_Wander
			      UMEM C 1 Bright A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  UMEW C 1 A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  TNT1 A 0 A_PlaySound ("MSTRFIRE", 1, 1.0, false, 0.1)
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,53,random (0,1))
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,-53,random (0,1))
				  TNT1 A 0 A_Wander
			      UMEM D 1 Bright A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  UMEW D 1 A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  TNT1 A 0 A_PlaySound ("MSTRFIRE", 1, 1.0, false, 0.1)
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderIncTracer",89,53,random (0,1))
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderIncTracer",89,-53,random (0,1))
				  TNT1 A 0 A_Wander
			      UMEM D 1 Bright A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  UMEW D 1 A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  TNT1 A 0 A_PlaySound ("MSTRFIRE", 1, 1.0, false, 0.1)
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,53,random (0,1))
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,-53,random (0,1))
				  TNT1 A 0 A_Wander
			      UMEM E 1 Bright A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  UMEW E 1 A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  TNT1 A 0 A_PlaySound ("MSTRFIRE", 1, 1.0, false, 0.1)
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,53,random (0,1))
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,-53,random (0,1))
				  TNT1 A 0 A_Wander
			      UMEM E 1 Bright A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  UMEW E 1 A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  TNT1 A 0 A_PlaySound ("MSTRFIRE", 1, 1.0, false, 0.1)
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,53,random (0,1))
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderExpTracer",89,-53,random (0,1))
				  TNT1 A 0 A_Wander
			      UMEM F 1 Bright A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  UMEW F 1 A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  TNT1 A 0 A_PlaySound ("MSTRFIRE", 1, 1.0, false, 0.1)
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderIncTracer",89,53,random (0,1))
				  TNT1 A 0 A_CustomMissile ("HFE_USNCrusaderIncTracer",89,-53,random (0,1))
				  TNT1 A 0 A_Wander
			      UMEM F 1 Bright A_FaceTarget
				  TNT1 A 0 A_Wander
				  
				  UMEW F 1 A_FaceTarget
				  TNT1 A 0 A_Wander
				  TNT1 A 0 A_MonsterRefire (2, "SeeLoop")
				 Loop 






















 

 