 224 (more already) enemies in total
 
 
 V 1.1--------------------------------------------

Reduced painstate chance for CyberInfantry

Added a little scaling between different members of each enemy to make them more realistic

Fixed issue when Snipers weren't fullbright during firing frames

Added stereosystem for proper vibe (and fixed all these bloody spawners that didn't want to freakin' MOOOVE)

Fixed non full-bright Rocketeer's firing frame

Increasing size of Penetrator's little balls

Added rock paintings for more atmosphere

Added explosion to jetpacker's X-death

Fixed some totally not fatal errors

Added GOPNIK with MP5 (or UMP-45, who knows these sprites)

Added RedHeadSMG

Added Insane Minigunner

Fixed DeathFrames of Heavy Unit

Added Quad Shotgun Freak

Added Mafia Pistol

Slightly reworked flak shells mechanics

Added SkyrimGunner

Fixed Gangsta painting not able to appear

-------------------V 1.2----------------------------PYRO UPDATE-----------------------------------------------------------------------

Added Light Assault Rifle Mercenary

Fixed Tec-9 bald's pants

Added Edgy Militarist (can combo GL and grenades)

Added Bald John Wick (Double-pistols guy in black shirt and ballhead)
 
Added Enraged Mountain Person

Added SMG Drug Thug (half-coward)

Added ShotgunGI

Added RifleGI

Added HeavySMGWarrior (D3ZsecHuman)

Added FemaleLatUpsetBydlo

Terrorists now can toss grenades

GI's now can toss grenades

Added GygaN (Tec9ToplessGangsta)

Added FedPistol

Added MafiaRevolver

Fixed SuitPistolGuard's Reload animation (FFS how NOBODY didn't notice it)

Added MollyLover

Added LightFlamer

Added Flamethrower Bald Retard 

Added grenades' bounce sounds

Added grenades' toss sounds

Increased time while shotgunners are aiming

Decreased time while quad-shotgunner is aiming

Fixed non-fullbright firing frame of KnifePistolBandit

Increased weight of Insane Minigunner to prevent him from being ping-pong ball

Fixed bloody TERRORifying damage of bombermen - both terrorist and stoned cartel drug-spawn

Fixed X-Death of Quad Shotgunner

Fixed random damage spread of Necromech's grenades

Decreased Rocketeer's fire-rate and mini-rocket's speed (also fixed seeker spam on long distances)

Increased delay before firing for the ASG Scout

Decreased fire-rate of Heavy Assault Unit

Added MollyBandit

Decreased Grenadier's fire-rate

InsaneMinigunner is now slightly more adequate when shooting at walls

Fixed BlackGlassesGlockGuard Reloading mechanic

Added Black Overlord mech

Added Pyro Crusader mech

Added Incendiary Grenadier (he could set your RTX3090 on fire, but for now it seems fixed)

Added CockyMiniRPGMilitarist

Added Desert RPG Marine

Added Wannabe hero minigunner

Reduced AH NUU CHEEKI BREEKI I V DAMKE chance

Fixed sprite conflict with the KnifePistolBandit (thanks to Mace)

Smoke from smoke grenade is no longer irritant for player's FPS

Added Incendiary Jetpacker

Added MafiaMollyRevolver

All GRANATA-tossers stopped cosplaying STALKER Clear Sky

Fixed some random-damage explosives

Reduced aiming time of the Cheeki-breeki-RocketLauncher guy

Added Heavy Flamer

Reduced ASMR from the smoke grenade

Heavy Assault Unit's balls are slightly less annoying and random now

Crusader Pilot is no longer burning

BlackOverLord is now can fly for short time except for charging forward (hopefully I fixed stucking bug)

Marauder Mech's cluster grenade is no longer annihilate you in close quarters

Reduced Molotow's burning time

Incendiary Jetpacker is now have only one underbarreled grenade launcher

Tactical Machinegunner voice changed

ASG Scout is now have it's unique voicelines

Tacticool Guy is now have his unique voicelines

Mafia Molly Revolver is now more damaging and more tough

Reduced MiniDrone's HP from 75 to 50 to make it more fun to fight with

BlackOverlord is no longer became messiah after getting painstated in mid-air

JetPackUnit now can be killed in more satisfying visual effects

TacticoolJetPacker now does the fireworks before getting destroyed

JetPackUnit's projectiles now have the proper visual special effect

PyroCrusader's ultimate is now can be easily identified

Added Immolator

Added Tactical Incinerator

Tacticool Guy now have 3 cooldown entities after smoking instead of 1

Immolator's mobility was improved (increased jump height and slightly increased movement speed)

Immolator's slam dunk radius was increased from 88 to 100

LMG Dude's default colour was changed to not confuse him with the incendiary grenadier

Increased slam radius of the Immolator

Crusader Pilot is now can't roast himself

Fixed Crusader Pilot's offsets

Added MafiaMafon

Added Insanity Mafon


V1.2Hotfix------------------------------------------------------------------

Fixed invisible sprites while standing still for the WannabeHeroMinigunner, Cocky MiniRPG Militarist and Desert RPG Marine

Fixed Damagetype of the incendiary jetpacker primary attack


V 2.0----------------------------------------------------------------------------------Brown Alert 60 (59) NEW enemies (Lack a few variations for nazi faction (zombieman, shotgunner, pinky, cacodemon, pain, fatso: 60 new)-----------------------------------------------------------------------------

1. Added MountainRifleMerc

2. Added SMGReichLover

3. Added RifleMountainWarrior

Fixed RocketBandit ability to take isl... blow himself up (and his species)

Fixed MountainRifleMerc being able to toss few pipes in a row

4. Added NaziHeavyMachinegunner

Fixed BaldAxeman being able to slay himself with an axe

5. Added Freak Korps Grenadier

6. Added Shotgun Skinhead

7. Added Freak Korps Pistol

Fixed PistolMollyBandit not being able to throw more than one molly (Check if there is need in missilecheck2)

Fixed Freak Korps Grenadier to look like Hitlerjugend

Fixed Kabeem Drone sometimes not spawning explosion (in Zandronum multiplayer)

Fixed LightJaggernaut having a random damage spread

8. Added Freak Korps Explosive Shotgun

9. Added Freak Korps Akimbo Pistols

Fixed YouthGangstaRifle not aiming as intended

Painframes added to the Cyber Soldat MK 1

10. Added SunglassesGangstaRifle

11. Added ShotgunThugCap

Fixed YouthGangstaRifle shooting two bullets at once

12. Added SMGNotBaldThug

Increased HP for DesertRPGMarine and CockyMiniRPGMilitarist

13. Added CowardMaskPistolThug

MollyLover now throwing molotows more far

14. Added NazPunkShotgunner

15. Added ChaoticRocketDude

16. Added Einsatzgroup ( FASC Medic, shotgunner and SMG)

17. Added DoubleMPBonehead

Fixed some Mancucu and Arachnotron replacements to not work properly with bloody map07

CartelARHeavy is no longer is a member of middle-eastern non-moderate opposition

18. Added OICW StormTrooper

Fixed bug where Einsatzgroups sometimes can appear out of all dimensions

19. Added NaziLMGMarksman (arachnotron or revenant...) (hope bug with crash was fixed)

Fixed SMGNotBaldThug being invisible during standing still

Chaotic dude's rocket is a little smaller now

Mountain warriors' music is no longer bassboosted

MountainRifleMerc changed into burst-fire half-sniper

20. Added TacticoolNazi (needs to be slightly fixed)

21. Added GrenadeMilitarist

22. Added KnifeMilitarist

Fixed bug where InsaneMinigunner's gun could shot only one time and then jam (rare, but still)

Added NazMafon

23. Added NaziLuftKrieger

IncendiaryShotgunner now is having his unique voicelines 

24. Added NastyFemaleThug

25. Added GopGirl

26. Added FemBBydloPistol

27. Added MP5Gopness

28. Added CartelBaldRecruit

Changed spawn mechanic to prevent different coloured baddies to become majority

Mafia pistol is now zombieman

29. Added Grand Shotgunner

30. Added CrowbarFreak

31. Added JetPackerFreak

32. Added RifleHakiMilitarist

Immolator MinMissileChance is now 88

Added Gangsta Fister ( Removed cause of cursed colours)

Fixed bug where Rifle Terrorist couldn't use his long-distance firing state

33. Added Terrorist Squad (Field Commander & AKSquadTerrorist)

Added Custom Game Difficulties

Fixed bug where MountainRifleMerc was trying to jump into unexcisting state

34. Added Heavy Rocket Juggernaut

Fixed offsets for 40mm grenade

35. Added SkinHeadFistGrunt

36. Added UMP45Skinhead

37. Added NaziDrone

Changed Shotgun Skinhead's sprites to more controversal

Added new variation of trash (two BYCHOKS from Lethal Doom)

SkinheadFistGrunt now can do a short melee charge and agressively running after being damaged

Fixed TerSMG and SMGArmouredUnit to be too focused on dodging than shooting

38. Added SMGSmilingMilitarist

39. Added SmilingARMilitarist

40. Added GangstaARHeavy

41. Added MafiaLMG (LMGMobster)

Added Ghetto Mafon 

42. Added Mothership Drone

43. Added AxeFreak

44. Added DesertCamoTacticalGunner

45. Added ShotgunMilitia

Fixed grenades sometimes disappear in liquids

Disabled splashes for gibs to prevent lags on liquid terrains

Iproved disemboweling people and also added ceiling physics for some gibs

Optimised size of some sounds to decrease file size and increase loading speed by doing this

Added sounds for dripping blood and falling gibs

Fixed CyberSoldat's firing offsets

46. Added CyberSoldatMK2 (Powered cyber-brute)

Chaotic Rocket Dude now explodes during burning alive

NaziHeavyMachinegunner now can't burn

Mothership Drone is now more agile

47. Added ShockerStealthDrone

48. Added BurstGunDrone

Light compatibility to Complex Doom Added

49. Added Corrupt Lawyerness

50. Added MajorPartyGirl

51. Added CartelPistolGoon

52. Added ArmouredGangstaBerserker  

Rebalanced ammo and weapon drop

53. Added NaziJuggernaut (BlitzGewehr Panzermensch)

Improved 3d-projectiles performance by using script (pls don't fuck up anything)

Slightly increased delay before firing for OICW StormTrooper

Slightly increased delay before firing grenades for Marauder Mech

54. Added RissFuhrerPrototype

55. Added AutoCannonMarksmaness

CyberUnfantry now makes sound before attack

AutoCannonMarksmaness now is able to plant mines

56. Added THOR (Electro battle mech)

Added HFE Settings option

Added customisation for amount of simultaneous 3d-projectiles

Added customisation for enemy speech to make less talking and more shooting

57. Added CartelFancyShotgunner

Nazi LMG Marksman now is able to throw Ray Strike Beacons (Can it be Helldivers reference?)

58. Added ASGStormTrooper

Shotgun Bandit now has more identic image (Old Vanilla cleaned shotgunner was renamed into Shotgun Rookie Merc)

59. Added Nazi Commander

Nazi LMG Marksman's FireRay is now more effective and visually menacing than a helldiver's prank

60. Added KampfPistolJetpacker

61. Added NaziShotgunKnecht

v 2.1----------------------------------------------Liberty update (69 more new)----------------------------------------------------------------------

1. Fixed rare bug where NazPunkShotgunner was repeatedly shouting YAMOGUSRA when on low HP and close to player

2. Fixed AutocannonMarksmaness' mine not playing detonator sound before explosion

3. Changed Tactical Incinerator's colour to BLACK (experiment) (black=incendiary=more menacing?)

4. Added LMGBlackOpsMerc (maybe will has special unique ability, for now has only unique pattern of shooting) 1

5. Added LibertyBroSquad (Rifle and ASG lunatic militarists) 2

6. Experimentally changed sound of automatic pistol to real-life firing glock 17 (thank you, Lasersphere)

7. Added NaziClassicFlamethrower 3

8. Reworked file structure to make tests and development more understandable

9. Added JUnit (Gasmask Incendiary rifle lunatic) 4

10. Fixed rare, but critical bug where game could crash if you manage to turn off both ALL FACTIONS options and each faction too.

11. Added Smoker Minigunner 5

12. Added USN Assault Rifle Militarist 6

13. Hopefully fixed bug when ArmouredGangstaBerserker tried to beat down the air after beating down previous target

14. Fixed a bug when Chaotic Rocket Dude could fire with no clear sight of the target

15. Added FistOfLiberty 7

16. Added USN Rifle Militarist (m1 garand) 8

17. Added Rocket Launcher Drone 9

18. Added USNMIRVMissileSoldier  10

19. Added WKOAGuy 11

20. Added TriGunJuggernaut (maybe he will get more attacks, also need voiceover) 12

21. Added BanditBrawler 13

22. Edited chance of RissFuhrer's portals (need more testing there)

23. Added ChainsawLeatherPsycho 14

24. Changed sprites names for Molly Lover to prevent sprite conflict with Abyssal Marine

25. Added CobraAssaultSniper 15

26. Added CamoBeretMarksman 16

27. Added NaziArmoredShotgunner 17

28. Added BodyFalling sounds to geared enemies

29. Added SpawnIds to randompsawners (Hopefully, it will fix problems with UDMF maps not spawning proper monsters)

30. Added Die Zwillinge (Der Entkorperer and Blitzritter jetpackers) 18

31. Fixed SSGDrugDealer not properly reloading

32. Added 700 Nitro Express USN Double Barrel Militarist 19

33. Added Light Aerial Grenadier (needs proper voicelines, for now he is Delta force2 russian languaged soldier) 20

34. Added CyberSoldat Mark 3 (incendiary cybruiser) 21

34. Added CyberSoldat Mark 4 (rocket cybruiser) 22

35. Fixed visual bug where Burst Gun Drone was firing only with one barrel

36. Added Tacticool Shotgunner 23

37. Added CyberPrapor 24

38. Added AK Rookie Merc (FUCK YOU ZANDRONUM NOT SUPPORTING COLOURISE RANGE TRANSLATION PROPERLY) 25

39. Added Merc Marksman (perhaps his AI will be improved) 26

40. Replaced sounds of Camo Marksman and Merc Marksman's rifle for more juicy variants

41. Fixed height of masterminds that caused them to stuck in ceilings sometimes

42. Added MusorShotgunner 27

43. Changed colours of some guys to more fitting (thanks to Lasersphere, he helped with transaltions)

44. Added HovercraftPlasmagunner (need voiceover?) 28

45. Added replacement for dead cacodemon

46. Replaced sprites of USN MIRV MIssile operator for more menacing ones

47. Fixed a blackhole in balance when Penetrator Mech's flaks were able to deal 230(!) damage per shot. (HOW NOBODY COULD NOTICE THAT, NOR ME, NOR TESTERS, NOR PLAYERS?! 
MORE THAN HUNDRED PEOPLE ARE PLAYING VERSUS ENEMY WHO MANAGED TO VIOLATE GENEVA CONVENTION IN TERMS OF VIDEOGAME BALANCE)

48. Added an experimental (for now) mechanic to the Helmless Rifle Merc, he can now strafe-shooting in a short bursts

49. Changed colours of Corrupt GI to make him less cartoonish

50. Added more fitting VO for the USN MIRV missile Soldier

51. Added Heavy Tactical Trooper 29

52. Added Cartel Shotgun Spook 30

53. Added USNHovercraftGunner 31

54. Added BlackOpsRifleman 32

55. Added Assault Eliminator 33

56. Added FreakKorps Pistol Krieger 34

57. Added NakedShotgunner 35

58. Added ThunderStinger 36

59. Added USN Minibomber Drone 37

60. Added USNAssaultRifleGoon 38
  
61. Slightly increased speed of Heavy Rifle Tracer

62. Added BlackOpsExplosiveChaingunner 39

63. Added QuadRocketUSNMilitarist 40

64. Added CrispyEagle 41

65. Added LibertySpreader 42

66. Added USN Tactical Operative 43

67. Added AirborneGunslinger 44

68. Added USNJuggernaut 45

69. Added LeadClops 46

70. ADDED USN CHOPPA (bolee 1000 edinitz boevoi techniki) Sort of. Perhaps death animation will be improved 47

71. Added KnifeGI 48

72. Added TerFister 49

73. Added Drill Sergeant 50

74. Added ShotgunFascista 51

75. Added CorruptCopShotgunner (Police Brutality Shotgunner) 52

76. ADDED COLLATERAL CRUSADER (HOPEFULLY) 53

77. Added Terpistol 54

78. Added Druglordwannabe with sledgehammer 55 (kinda, perhaps his mechanics will be slightly reworked)

79. Added Nazi Sniper 56

80. Added Nazi MG42 57 (can walk and shoot)

81. Added TerMRLS 58

82. Changed firing sound for the light pistol

82. Added RPGMineGI 59

83. Added TerHeavyASG 60

84. Slightly debuffed damage of the Cobra Assault Sniper

85. Added SilencedRifleSpecOp 61

86. Added TerQuadShotgun 62

87. Added USNShotgunMilitarist 63

88. Added RamboWannabeRifle 64

89. Added TerHeavyRocketLauncher 65

90. Added TerBurstCannon 66

91. Added USNLightPistolMilitarist 67

92. Added sounds for incoming shells

93. Added SMGUSNMilitarist 68

94. Added FreakKorps Biker 69



 

  


















"206:223=158:165", "12:12=32:37" sunglasses jetpacker

"73:79=107:111" NZ shotgunner

future helmet lamp plasma "192:207=80:111", "80:111=96:111", "112:127=5:8", "152:159=5:8", "9:12=5:8", "128:134=107:111"

FUTURE DOUBLE CHNGNER TRNS "16:47=80:111", "152:159=101:111", "64:79=102:111", "175:180=98:98", "186:191=105:105"

    
"72:79=61:79" Thug girl dress





TODO (Rework the blaster drone into cacodemon/pain?, add new lostsoul drones (RPG and machinegun), add hans & shultz, maybe make bullet puffs more JohnWooed ) Maybe rework some explosions


 







  

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Actor RiftAxeFreak : AxeFreak
		{
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
	Actor RiftCrowbarFreak : CrowbarFreak
		{
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
		
  Actor RiftBraveBydloFist : BraveBydloFist
	   {
	    DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1 
	   }
	   
 Actor RiftSkinheadFistGrunt : SkinheadFistGrunt 
		{
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
 Actor RiftSkinheadFistGruntGreen : SkinheadFistGruntGreen 
		{
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
 Actor RiftSkinheadFistGruntBlack : SkinheadFistGruntBlack 
		{
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}
		
 Actor RiftSkinheadFistGruntBrown : SkinheadFistGruntBrown 
		{
		 DropItem "healthbonus", 255, 3 
		 DropItem "clip", 255, 3
		 DropItem "rocketammo", 255, 2
		 DropItem "shell", 255, 1
		}		
	
	
  Actor RiftQuadShotgunFreak : QuadShotgunFreak
	  {
	   DropItem "GreenArmor", 80, 1 
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 2
		 DropItem "Medkit", 255, 1 
	  }
	   
	   
   Actor RiftChaoticRocketDude : ChaoticRocketDude
	   {
	    DropItem "GreenArmor", 80, 1
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1 
	   }
	   
	   
   Actor RiftTacticoolNazi : TacticoolNazi
	   {
	    DropItem "GreenArmor", 80, 1
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1 
	   }
 	   
	   
    Actor RiftShotgunSkinhead : Shotgunskinhead
	   {
	    DropItem "armorbonus", 255, 9
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1 
	   }
 	   
  Actor RiftShotgunSkinheadBrown : ShotgunskinheadBrown	   
		{
	    DropItem "armorbonus", 255, 9
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1 
	   }
  	
	Actor RiftShotgunSkinheadBlackHaki : ShotgunskinheadBrownBlack
	   {
	    DropItem "armorbonus", 255, 9
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1 
	   } 
	   
	   
   Actor RiftShotgunSkinheadWhiteBlack : ShotgunskinheadBrownBlack
	   {
	    DropItem "armorbonus", 255, 9
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1 
	   }
	   
	   
	   
	Actor RiftShotgunSkinheadGreen : ShotgunskinheadGreen
	   {
	    DropItem "armorbonus", 255, 9
		DropItem "Shell", 255, 3
		 DropItem "clip", 255, 6
		 DropItem "Cell", 245, 3
		 DropItem "rocketammo", 220, 5
		 DropItem "Medkit", 255, 1 
	   }
	   
	   
	   
	Actor RiftUMP45Skinhead : UMP45Skinhead
	   {
	    DropItem "armorbonus", 255, 9
		DropItem "stimpack", 174, 1
		DropItem "Shell", 125, 3
		 DropItem "clip", 255, 6 
	   }
	   
	   
	Actor RiftShotgunMilitia : ShotgunMilitia
	   {
	    DropItem "armorbonus", 255, 2
		DropItem "healthbonus", 255, 3
		DropItem "Shell", 125, 3 
	   }
	   
	   
	   
	Actor RiftCartelPistolGoon : CartelPistolGoon
	   {
	    DropItem "armorbonus", 255, 1
		DropItem "healthbonus", 255, 1
		DropItem "clip", 125, 3 
	   }
	   
	   
	Actor RiftFlamethrowerBaldRetard : FlameThrowerBaldRetard
	   {
	    DropItem "armorbonus", 255, 1
		DropItem "healthbonus", 255, 1
		DropItem "clip", 125, 3 
	   }













 



