Actor  CrapMetal 
      {
        Projectile
		Speed 15
		Scale 0.18
		Gravity 0.7 
		-NOGRAVITY
		+MOVEWITHSECTOR
		      States
			        {
					 Spawn:
					     SCRP AAAABBBBCCCCDDDDEEEEFFFFGGGGHHHH 1 A_SpawnItemEx ("CrapMetalTrail", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
						Loop
					 Death:
					     TNT1 A 0 A_Jump (150, "D2", "D3", "D4", "D5", "D6", "NOPE")
						Death2:
						 TNT1 A 0 A_CheckSight ("NOPE") 
					     SCRP H 1
	                    Loop				
					   D2:
					     TNT1 A 0 A_CheckSight ("NOPE")
					     SCRP A 1
						loop
					   D3:
					     TNT1 A 0 A_CheckSight ("NOPE") 
					     SCRP B 1
						Loop
					   D4:
					     TNT1 A 0 A_CheckSight ("NOPE")
					     SCRP C 1
						Loop
					   D5:
					     TNT1 A 0 A_CheckSight ("NOPE")
					     SCRP D 1
						Loop
					   D6:
					     TNT1 A 0 A_CheckSight ("NOPE")
					     SCRP E 1
						 Loop
					   NOPE:
					     TNT1 A 1
						Stop 
						 
					}
	  }				
		
		
		
actor CrapMetalTrail
{
radius 0
height 0
+NOINTERACTION 
+CLIENTSIDEONLY
renderstyle add
alpha 0.9
scale 0.2
states
{
Spawn:
PUF2 ABCDEFGHIJKLMNOPQRSTUWXYZ 1 A_FadeOut(0.05)
stop
}
}		