Actor TerroristSquadSpawner
{
   Monster
   Species "Squad"
   +THRUSPECIES
 +NOTARGET
 -CountKill
  States
        {
		Spawn:
		 TNT1 A 2
		 TNT1 A 0 A_SpawnItemEx ("SquadChecker", 0, 0, 0, 0, 0, 0, 0)
		 TNT1 A 0 A_JumpIfInventory ("SPAWNIT", 1, "RENDEZVOUZ")
		 TNT1 A 0 A_SpawnItemEx ("FieldCommanderSearcher", 0, 0, 30, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_TRANSFERSPECIAL)
		 TNT1 A 0 A_SpawnItemEx ("AKSquadTerroristSearcher", 0, 0, 30, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_TRANSFERSPECIAL)
		 TNT1 A 0 A_SpawnItemEx ("AKSquadTerroristSearcher", 0, 0, 30, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_TRANSFERSPECIAL)
		 TNT1 A 0 A_SpawnItemEx ("AKSquadTerroristSearcher", 0, 0, 30, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_TRANSFERSPECIAL)
		 Stop
		Rendezvouz: 
         TNT1 A 0 A_SpawnItemEx ("FieldCommanderSearcher", random (-50,50), random (-50,50), 30, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_TRANSFERSPECIAL)
		 TNT1 A 0 A_SpawnItemEx ("AKSquadTerroristSearcher", random (-50,50), random (-50,50), 30, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_TRANSFERSPECIAL)
		 TNT1 A 0 A_SpawnItemEx ("AKSquadTerroristSearcher", random (-50,50), random (-50,50), 30, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_TRANSFERSPECIAL)
		 TNT1 A 0 A_SpawnItemEx ("AKSquadTerroristSearcher", 0, 0, 30, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_TRANSFERSPECIAL)
        Stop 
  }
}



	Actor FieldCommanderSearcher
{
 Monster
 +THRUSPECIES
 +NOTARGET
 Species "Squad" 
 -CountKill
 Speed 20
      States
	        {
			 Spawn:
			     TNT1 A 1
				Ready: 
			     //TNT1 AAAAAAAA 10 A_Wander
				 TNT1 A 1 A_SpawnItemEx ("TerFieldCommander",0,0,0,0,0,0,0)
				Stop
				}
		}
		

Actor AKSquadTerroristSearcher
{
 Monster
 Species "Squad"
 +THRUSPECIES
 +NOTARGET
 -CountKill
 Speed 20
      States
	        {
			 Spawn:
			     TNT1 A 1
				Ready: 
			     //TNT1 AAAAAAAA 10 A_Wander
				 TNT1 A 1 A_SpawnItemEx ("AKSquadTerrorist",0,0,0,0,0,0,0)
				Stop
				}
		}