    Actor LibertyBroSquadSpawner
		{
		 //Monster
		 +Thruspecies
		 Species "Squad"
		 States
			  {
			   Spawn:
			      TNT1 A 1
				  //TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx ("BigTinCanExplosion", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
				  //TNT1 A 0 A_PRINTBold ("RABOTAI SUKA")
				  TNT1 A 0 A_SpawnItemEx ("SquadChecker", 0, 0, 0, 0, 0, 0, 0)
				  //TNT1 A 0 A_PRINT ("RABOTAI SUKA")
				  TNT1 A 0 A_JumpIfInventory ("SPAWNIT", 1, "RENDEZVOUS")
				  TNT1 A 0 A_SpawnItemEx ("LibertyBroRifleSearcher", 0, 0, 30, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_TRANSFERSPECIAL) 
				  TNT1 A 0 A_SpawnItemEx ("LibertyBroASGSearcher", 0, 0, 30, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_TRANSFERSPECIAL)
		         Stop
			   RENDEZVOUS:
			      TNT1 A 0 A_SpawnItemEx ("LibertyBroRifleSearcher", random (-50,50), random (-50,50), 30, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_TRANSFERSPECIAL)
				  TNT1 A 0 A_SpawnItemEx ("LibertyBroASGSearcher", random (-50,50), random (-50,50), 30, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG | SXF_TRANSFERSPECIAL)
				  Stop
		    }
		}
		
		
		
	
	
		Actor LibertyBroRifleSearcher
	{
	 //Monster
	 +THRUSPECIES
	 +NOTARGET
	 Species "Squad" 
	 //-CountKill
	 Speed 20
		  States
				{
				 Spawn:
					 TNT1 A 1
					Ready: 
					 //TNT1 AAAAAAAA 10 A_Wander
					 TNT1 A 1 A_SpawnItemEx ("DemoBrotherRifle",0,0,0,0,0,0,0)
					Stop
					}
			}
			

	Actor LibertyBroASGSearcher
	{
	 //Monster
	 Species "Squad"
	 +THRUSPECIES
	 +NOTARGET
	 //-CountKill
	 Speed 20
		  States
				{
				 Spawn:
					 TNT1 A 1
					Ready: 
					 //TNT1 AAAAAAAA 10 A_Wander
					 TNT1 A 1 A_SpawnItemEx ("DemoBrotherASG",0,0,0,0,0,0,0)
					Stop
					}
			}