Actor ZMBMN : RandomSpawner //replaces Zombieman
{
DropItem BraveBydloPistolSpawner
DropItem ScaredBydloPistolSpawner
DropItem FemaleBydloPistol
DropItem FemaleWannaBeRifleSpawner
DropItem CorruptCop
DropItem DarkBlueCorruptCop
DropItem SuitPistolGuard
DropItem BaldJohnWick
DropItem MafiaPistol
DropItem Tec9ToplessGangstaSpawner
DropItem PistolMollyBanditSpawner
DropItem FreakKorpsPistolSpawner
DropItem CowardMaskPistolThugSpawner
DropItem NastyFemaleThugSpawner
DropItem FemBBydloSpawner
DropItem CartelBaldRecruitSpawner
DropItem CorruptLawyernessSpawner
DropItem MajorPartyGirlSpawner
DropItem USNLowRifleMilitarist
DropItem FreakKorpsPistolKrieger
DropItem TerPistolSpawner
DropItem USNLightPistolMilitaristSpawner
}


Actor Shotties : RandomSpawner //replaces Shotgunguy
{
DropItem ShotgunBandit
DropItem IntellectShotgunnerSpawner
DropItem ShotgunPendehoSpawner
DropItem TerShotgunSpawner
DropItem AoCShotgunner
DropItem SSGAlkash
DropItem BydloShotgunner
DropItem ShotgunGISpawner
DropItem SSGDrugDealer
DropItem ShotgunThugCapSpawner
DropItem NazPunkShotgunner
DropItem GrandShotgunner
DropItem ShotgunMilitiaSpawner
DropItem CartelFancyShotgunnerSpawner
DropItem ShotgunRookieMerc
DropItem NaziArmoredShotgunner
DropItem MusorShotgunner
DropItem NakedShotgunnerSpawner
DropItem ShotgunFascista
DropItem CorruptCopShotgunner
DropItem USNShotgunMilitarist
}

Actor Etata : RandomSpawner //replaces Chaingunguy
{
DropItem AKHoodBandit
DropItem TerRifle
DropItem WehrmachtWBRifleSpawner
DropItem FemBydloARSpawner
DropItem FemBydloARBlondieSpawner
DropItem BydloARNavyLightArmor
DropItem YouthGangstaRifleSpawner
DropItem LightARMerc
DropItem LatUpsetFemBydloSpawner
DropItem RifleGISpawner
DropItem WannabeHeroMinigunner
DropItem RifleMountainWarrior
DropItem SunglassesGangstaRifle
DropItem DoubleMPBoneheadSpawner
DropItem RifleHakiMilitarist
DropItem ARSmilingMilitarist
DropItem MafiaLMGSpawner
DropItem JUnit
DropItem USNMilAR155Spawner
DropItem WKOAGuy
DropItem AKRookieMercSpawner
DropItem AKUrbanMilitarist
DropItem RamboWannabeRifle
//DropItem CorruptSWAT
}

Actor LightGunner : RandomSpawner //replaces DoomImp
{


DropItem CommonBanditSpawner
DropItem FemaleBydloSMG
DropItem SMGBanditSpawner
DropItem Tec9Bald
DropItem MP5GopnikSpawner
DropItem BlackGlassesAutoPistol
DropItem FlareGunHoodieGuySpawner
DropItem SMGDrugThug
DropItem MafiaRevolver
DropItem FedPistol
DropItem TerSMGSpawner
DropItem CartelRevolver
DropItem LightFlamer
DropItem SMGReichLover
DropItem SMGNotBaldThugSpawner
DropItem FreakKorpsAkimboPistols
DropItem SMGArmouredUnit
DropItem GopGirlSpawner
DropItem MP5GopnessSpawner
DropItem UMP45SkinheadSpawner
DropItem SMGSmilingMilitaristSpawner
DropItem CartelPistolGoonSpawner
DropItem DPUSNMilitaristSpawner
DropItem PlasmaBlasterBald
DropItem SMGUSNMilitaristSpawner
}


Actor Meleee : RandomSpawner //replaces Demon
{
DropItem BraveBydloFist 255, 69
DropItem KnifeBanditBandana 255, 69
DropItem BaldAxeManSpawner 255, 69
DropItem KnifeMilitaristSpawner 255, 69
DropItem CrowbarFreak 255, 69
DropItem SkinheadFistGruntSpawner 255, 69
DropItem AxeFreak 255, 69
DropItem ArmouredGangstaBerserkerSpawner 255, 20
DropItem FistOfLibertySpawner 255, 69
DropItem BanditBrawler 255, 69
DropItem ChainsawLeatherPsycho 255, 45
DropItem KnifeGI 255, 69
DropItem TerFisterSpawner, 255, 69
DropItem DruglordWannabe, 255, 69
}


Actor SpecialMelee : RandomSpawner //replaces Spectre
{
DropItem KnifePistolBandit
DropItem Shahid
DropItem AverageLSDFan
DropItem MollyLover
DropItem FlameThrowerBaldBastard
DropItem FreakKorpsGrenadier
DropItem GrenadeMilitarist
DropItem ShockGrunt
DropItem NaziClassicFlamethrower
DropItem ThunderStinger
DropItem LibertySpreaderSpawner 
}


Actor LolSpawner : RandomSpawner //replaces LostSoul
{
Dropitem MiniDrone
DropItem KabeemDrone
DropItem NaziDrone
DropItem ShockerStealthDrone
DropItem BurstGunDrone
DropItem RocketLauncherDrone
DropItem USNMiniBomberDrone
}


Actor KekSpawner : RandomSpawner //replaces Cacodemon
{
DropItem JetPackUnit, 255, 69
DropItem IncendiaryJetPacker 255, 69
DropItem TacticoolJetpacker, 255, 10
DropItem NaziLuftKrieger, 255, 24
DropItem JetPackerFreak, 255, 8
DropItem KampfPistolJetPacker 255, 69
DropItem DieZwillingeSpawner, 255, 14
DropItem LightAerialGrenadier 255, 69
DropItem CrispyEagle 255, 32
DropItem AirborneGunslinger 255, 69  
}

Actor Knecht : RandomSpawner //replaces Hellknight
{
DropItem CorruptedGI, 255, 69
DropItem BlackGlassesSMG, 255, 69
DropItem TerRifleHeavy, 255, 69
DropItem ArmoredBydloRifle, 255, 69
DropItem CartelARHeavy, 255, 69
DropItem GopnikARSpawner, 255, 69
DropItem EnragedMountainPerson, 255, 69
DropItem MilitaryBydloBeret, 255, 69
DropItem HeavySMGWarrior, 255, 69
DropItem HelmlessRifleMercSpawner, 255, 69
DropItem CockyMiniRPGMilitarist, 255, 69
DropItem DesertRPGMarine, 255, 69
DropItem IncendiaryShotgunner, 255, 69
DropItem MafiaMollyRevolver, 255, 69
DropItem OICWStormTrooper, 255, 69
DropItem TacticoolNazi, 255, 69
DropItem GangstaARHeavy, 255, 69
DropItem DesertCamoTacticalGunner, 255, 69
DropItem NaziShotgunKnecht, 255, 69
DropItem LibertyBroSquadSpawner , 255, 25
DropItem 700NEUSNDoubleBarrel, 255, 69
DropItem BlackOpsRifleman, 255, 69
DropItem RPGMineGI, 255, 69      
}



Actor Baron : RandomSpawner replaces BaronOfHell
{
DropItem IwasABaron
DropItem HeavyAssaultUnit
DropItem Immolator
DropItem HeavyRocketJuggernaut
DropItem CyberSoldatMK2
DropItem NaziJuggernaut
DropItem AutoCannonMarksmaness
DropItem CyberSoldatMK3
DropItem CyberSoldatMK4
DropItem USNJuggernaut
}


Actor Suppressor : Randomspawner replaces Arachnotron
{
DropItem HeavyMinigunner, 255, 100 
DropItem CyberInfantry, 255, 100 
DropItem CartelHMG, 255, 100 
DropItem LightJuggernaut, 255, 100 
DropItem NarcoChiefSpawner, 255, 100 
DropItem NaziLMGMarksmanSpawner, 255, 100
DropItem LMGBlackOpsMerc, 255, 100
DropItem SmokerMinigunner, 255, 100
DropItem CyberPrapor, 255, 100
DropItem BattleCar, 255, 1
DropItem AssaultEliminator, 255, 100 
DropItem BlackOpsExplosiveChaingunner, 255, 90
DropItem LeadClops, 255, 100
DropItem NaziMG42, 255, 100
DropItem TerMRLS, 255, 100
DropItem FreakKorpsBikerSpawner, 255, 69 
}

Actor HeavyFlyer : RandomSpawner //replaces PainElemental
{
DropItem HeavyDrone
DropItem MotherShipDrone
DropItem HovercraftPlasmagunner
DropItem USNHovercraftGunner
}


Actor Tactical : RandomSpawner //replaces Revenant
{
DropItem Rocketeer
DropItem CartelSniperSpawner 
DropItem AlaSniper 
DropItem MountainRifleMercSpawner
DropItem ShotgunSkinheadSpawner
DropItem USNMIRVMissileSoldier
DropItem CobraAssaultSniper
DropItem CamoMarksman
DropItem MercMarksman
DropItem USNAssaultRifleGoon
DropItem CartelShotgunSpook
DropItem USNPMCSniper
DropItem NaziSniper
DropItem TerHeavyRocketLauncher  
}


Actor FatBaldBastard : RandomSpawner replaces Fatso
{
 +LOOKALLAROUND
 DropItem LMGDudeSpawner
 DropItem Grenadier
 DropItem InsaneMinigunner
 DropItem QuadShotgunFreak
 DropItem RocketBandit
 DropItem IncendiaryGrenadier
 DropItem HeavyFlamer
 DropItem FreakKorpsEShotgunSpawner
 DropItem ChaoticRocketDude
 DropItem NaziHeavyMachinegunner
 DropItem ASGStormTrooper
 DropItem TriGunJuggernaut
 DropItem HeavyIncendiaryShotgunner
 DropItem HeavyTacticalTrooper
 DropItem QuadRocketUSNMilitaristSpawner
 DropItem TerHeavyASGSpawner
 DropItem TerQuadShotgun
 DropItem TerBurstCannon
}


Actor TheNakedOne : RandomSpawner //replaces Archvile
{
 //DropItem GISquad
 DropItem "TacticalMachinegunner"
 DropItem "FastAssShotgunner"
 DropItem "TacticoolGuy"
 DropItem "TacticalIncinerator"
 DropItem "EinsatzGroupSpawner"
 DropItem "TerroristSquadSpawner"
 DropItem "NaziCommander"
 DropItem "TacticoolShotgunner"
 DropItem "SilencedRifleSpecOp"
}


Actor DungeonMaster : RandomSpawner replaces SpiderMastermind
{
DropItem PenetratorMech
DropItem DeathStar
DropItem PyroCrusaderMech
DropItem RissFuhrerPrototype
DropItem USNChoppa
}


Actor BullBaddie : RandomSpawner replaces CyberDemon
{
DropItem ReichMech
DropItem MaroMech
DropItem BlackOverLord
DropItem Thor
DropItem CollateralCrusader
}


Actor SecretLevelz : Randomspawner replaces WolfensteinSS
{
SpawnId 116

DropItem Dag
DropItem ANYWAY
DropItem SkyrimGunner
DropItem DrillSergeant
}









//----------------------------------BrownAlertSpawners-------------------------------------------
	
				 Actor ZMNaziSpawner : RandomSpawner
					{
					 DropItem FreakKorpsPistolSpawner
					 DropItem FreakKorpsPistolKrieger
					}
					
				Actor ShottyNaziSpawner : RandomSpawner
					{
					 DropItem GrandShotgunner
					 DropItem NaziArmoredShotgunner
					 DropItem ShotgunFascista
					}
					
				Actor EtataNaziSpawner : RandomSpawner
					{
					 DropItem WehrmachtWBRifleSpawner
					 DropItem DoubleMPBoneheadSpawner
					}
					
				Actor LightGunnerNaziSpawner : RandomSpawner
					{
					 DropItem SMGReichLover
					 DropItem FreakKorpsAkimboPistols
					 DropItem UMP45SkinheadSpawner
					}
					
				Actor MeleeNaziSpawner : RandomSpawner
					{
					 DropItem SkinheadFistGruntSpawner 255, 69
					}
					
				Actor SpecMeleeNaziSpawner : RandomSpawner
					{
					DropItem FreakKorpsGrenadier
					DropItem NaziClassicFlamethrower
					}
					
				Actor LostNaziSpawner : RandomSpawner
					{
					DropItem NaziDrone
					DropItem ShockerStealthDrone					
					}
					
				
				Actor KekNaziSpawner : RandomSpawner
					{
					DropItem NaziLuftKrieger, 255, 20
					DropItem KampfPistolJetPacker 255, 88
					DropItem DieZwillingeSpawner, 255, 14
					}
					
				
				Actor KnightNaziSpawner : RandomSpawner
					{
					DropItem TacticoolNazi
					DropItem NaziShotgunKnecht
					}
					
				Actor BaronNaziSpawner : RandomSpawner replaces BaronOfHell
					{
					DropItem NaziJuggernaut					
					}
					
				Actor AraNaziSpawner : RandomSpawner replaces Arachnotron
					{
					DropItem NaziMG42, 255, 100
					DropItem NaziLMGMarksmanSpawner, 255, 100
					DropItem FreakKorpsBikerSpawner, 255, 35
					}
					
				Actor PYNNaziSpawner : RandomSpawner
					{
					DropItem MotherShipDrone					
					}
					
				Actor RevNaziSpawner : RandomSpawner
					{
					DropItem ShotgunSkinheadSpawner
 					DropItem NaziSniper
					}
					
				Actor MANCNaziSpawner : RandomSpawner replaces fatso
					{
					DropItem FreakKorpsEShotgunSpawner
					DropItem NaziHeavyMachinegunner
					}
					
				Actor ArchNaziSpawner : RandomSpawner
					{
					DropItem "EinsatzGroupSpawner"
					DropItem NaziCommander
					}
					
				Actor MASSNaziSpawner : RandomSpawner replaces SpiderMastermind
					{
					DropItem RissFuhrerPrototype
					DropItem PenetratorMech
					}
					
				Actor CybNaziSpawner : RandomSpawner replaces CyberDemon
					{
					DropItem ReichMech
					DropItem Thor
					}
					
					
	
	//------------------------------------------------------------United Special Nations-------------------------------
	
	
				Actor ZMUSNSpawner : RandomSpawner
					{
					 DropItem USNLowRifleMilitarist
					 DropItem USNLightPistolMilitaristSpawner
					}
					
				
				Actor ShottyUSNSpawner : RandomSpawner
					{
					 DropItem ShotgunGISpawner
					 DropItem USNShotgunMilitarist
					}
					
				
				Actor EtataUSNSpawner : RandomSpawner
					{
					 DropItem RifleGISpawner
					 DropItem WKOAGuy
					 DropItem USNMilAR155Spawner
					 DropItem RamboWannabeRifle
					}
				
				Actor LightGunnerUSNSpawner : RandomSpawner
					{
					 DropItem DPUSNMilitaristSpawner
					 DropItem SMGUSNMilitaristSpawner
					}
				
				
				Actor MeleeUSNSpawner : RandomSpawner
					{
					 DropItem FistOfLibertySpawner, 255, 60
					 DropItem KnifeGI, 255, 30
					}
					
				
				Actor SpecMeleeUSNSpawner : RandomSpawner
					{
					 DropItem LibertySpreaderSpawner
					}
					
					
				
				Actor LostUSNSpawner : RandomSpawner
					{
					 DropItem USNMiniBomberDrone, 255, 15
					 DropItem BurstGunDrone, 255, 69 
					}
					
				Actor KEKUSNSpawner : RandomSpawner
					{
					 DropItem CrispyEagle, 255, 15
					 DropItem AirborneGunslinger, 255, 85
					}
					
				
				Actor KnightUSNSpawner : RandomSpawner
					{
					 DropItem CorruptedGI 255, 65 
					 DropItem 700NEUSNDoubleBarrel 255, 65
					 DropItem DesertRPGMarine 255, 65
					 DropItem LibertyBroSquadSpawner 255, 10
					 DropItem RPGMineGI
					}
					
				
				Actor BaronUSNSpawner : RandomSpawner replaces BaronOfHell 
					{
					 DropItem USNJuggernaut
					}
				
				Actor AraUSNSpawner : RandomSpawner replaces Arachnotron
					{
					 DropItem LeadClops
					}
					
				
				Actor USNHeavyFlyerSpawner : RandomSpawner
					{
					 DropItem USNHoverCraftGunner
					}
					
				
				Actor USNTacticalSpawner : RandomSpawner
					{
					 DropItem USNAssaultRifleGoon
					 DropItem USNPMCSniper
					}
					
				Actor USNMancSpawner : RandomSpawner replaces Fatso
					{
					 DropItem QuadRocketUSNMilitaristSpawner
					}
					
					
				Actor USNArchSpawner : RandomSpawner
					{
					 DropItem USNTacticalOperative
					}
					
				
				
				Actor MASSUSNSpawner : RandomSpawner replaces SpiderMastermind    
					{
					DropItem USNChoppa
					}
					
				Actor CybUSNSpawner : RandomSpawner replaces CyberDemon           
					{
					DropItem CollateralCrusader
					}
				
				
					
				
				
					
				
				
				
	
	
















//Main spawners---------------------


Actor ZMSpawner replaces Zombieman
	{

  SpawnId 4	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("ZMNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("ZMUSNSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop  
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("ZMBMN", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}
	


Actor ShottySpawner replaces Shotgunguy
	{
  SpawnId 1 	  
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("ShottyNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("ShottyUSNSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("Shotties", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}
	



Actor EtataSpawner replaces Chaingunguy
	{
  SpawnId 2	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("EtataNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("EtataUSNSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("Etata", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}
	



Actor LightGunnerSpawner replaces Doomimp
	{
  SpawnId 5 	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("LightGunnerNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("LightGunnerUSNSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("LightGunner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}
	



Actor MeleeeSpawner replaces Demon
	{
  SpawnId 8	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("MeleeNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("MeleeUSNSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("Meleee", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}
	


Actor SpecMeleeSpawner replaces Spectre
	{
  SpawnId 9 	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("SpecMeleeNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("SpecMeleeUSNSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("SpecialMelee", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}	



Actor LolsSpawner replaces Lostsoul
	{
  SpawnId 110	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("LostNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("LostUSNSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("LolSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}
	


Actor KeksSpawner replaces Cacodemon
	{
  SpawnId 19	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("KekNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("KEKUSNSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("KekSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}	



Actor KnechtSpawner replaces Hellknight
	{
  SpawnId 113	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("KnightNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("KnightUSNSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("Knecht", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}


Actor BaronSpawner replaces BaronOfHell
	{
  SpawnId 3 	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("BaronNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("BaronUSNSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("Baron", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}



Actor AraSpawner replaces Arachnotron
	{
  SpawnId 6 	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("AraNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("AraUSNSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("Suppressor", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}



Actor PYNSpawner replaces PainElemental
	{
  SpawnId 115	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("PYNNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("USNHeavyFlyerSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("Heavyflyer", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}



Actor TacticalSpawner replaces Revenant
	{
  SpawnId 20	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("RevNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("USNTacticalSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("Tactical", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}



Actor FatSpawner replaces Fatso
	{
  SpawnId 112	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +LOOKALLAROUND
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("MANCNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("USNMancSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("FatBaldBastard", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}
	


Actor ArchSpawner replaces Archvile
	{
  SpawnId 111	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("ArchNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("USNArchSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("TheNakedOne", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}
	
	

Actor MASSTERSpawner replaces SpiderMastermind
	{
  SpawnId 7	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +LOOKALLAROUND
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("MASSNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("MASSUSNSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("DungeonMaster", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}
	

Actor CybSpawner replaces Cyberdemon
	{
  SpawnId 114	
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +LOOKALLAROUND
  +THRUACTORS
      States
	    {
		 Spawn:
		   TNT1 A 0
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("AllInclusiveCheck") ==1, "SpawnRandom")
		 FactionSelection:
		   TNT1 A 0
		   TNT1 A 0 A_Print ("ASS")
		   TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("MainCheck") ==0, "SpawnRandom")
		   TNT1 A 0 A_Jump (256, "ReichCheck", "CheckUSN")
		  Stop
		 ReichCheck:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("ReichCheck") ==1, "SpawnReich")
		  Goto FactionSelection
		 SpawnReich:
		   TNT1 A 0 A_SpawnItemEx ("CybNaziSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop
		 CheckUSN:
		  TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult("CheckUSN") ==1, "SpawnUSN")
		  Goto FactionSelection
		 SpawnUSN:
		   TNT1 A 0 A_SpawnItemEx ("CybUSNSpawner", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		  Stop 
		 SpawnRandom:
		  TNT1 A 0 A_SpawnItemEx ("BullBaddie", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
		 Stop
		}
	}	
	
