      Actor Trash
	      {
		   -NOGRAVITY
		   +CLIENTSIDEONLY
		   Scale 0.25
		   States
		        {
				 Spawn:
				   TNT1 A 0
				   TNT1 A 0 A_Jump (190, "S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9", "S10", "S11", "S12", "S13", "S14", "S15", "S16", "S17", "S18", "S19","S20", "S21", "S22")
				   GLP1 A -1
				  Stop
				 S1:
				   TNT1 A 0 A_Jump (150, "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9", "S10", "S11", "S12", "S13", "S14", "S15", "S16", "S17", "S18", "S19","S20", "S21", "S22")
				   GLP1 B -1
				  Stop
				S2:
				    TNT1 A 0 A_Jump (150, "S3", "S4", "S5", "S6", "S7", "S8", "S9", "S10", "S11", "S12", "S13", "S14", "S15", "S16", "S17", "S18", "S19","S20", "S21", "S22")
				    TNT1 A 0 A_SetScale (0.72)
					TRSB D -1
				  Stop
				S3:
				   TNT1 A 0 A_Jump (150, "S4", "S5", "S6", "S7", "S8", "S9", "S10", "S11", "S12", "S13", "S14", "S15", "S16", "S17", "S18", "S19","S20", "S21", "S22")
				   TNT1 A 0 A_SetScale (0.72)
				   TRSB E -1
				  Stop
				S4:
				   TRSP E -1
				  Stop
				S5:
				   TRSP F -1
				  Stop
				S5:
				   GBIT H -1
				  Stop
				S6:
				   GBIT I -1
				  Stop
				S7:
				   GRBP C -1
				  Stop
				S8:
				   GRBP D -1
				  Stop
				S9:
				   GRBP E -1
				  Stop
				S10:
				   GRBP F -1
				  Stop
				S11:
				   TNT1 A 0 A_SetScale (0.60)
				   VODK A -1
				  Stop
				S12:
				   LITT A -1
				  Stop
				S13:
				   LITT B -1
				  Stop
				S14:
				   LITT C -1
				  Stop
				S15:
				   LITT D -1
				  Stop
				S16:
				   TNT1 A 0 A_SetScale (0.72) 
				   BTL1 A -1
				  Stop
				S17:
				   TNT1 A 0 A_SetScale (0.72) 
				   TRSB A -1
				  Stop
				S18:
				   TNT1 A 0 A_SetScale (0.72) 
				   TRSB B -1
				  Stop
				S19:
				   TNT1 A 0 A_SetScale (0.72) 
				   TRSB C -1
				  Stop
				S20:
				   UBOX V -1
				  Stop
			    S21:
				   TNT1 A 0 A_SetScale (0.08)	
				   CGBT C -1
				  Stop
				S22:
				   TNT1 A 0 A_SetScale (0.08)	
				   CGBT G -1
				  Stop 
				     
				}
				
		   }
		   
		   
		   
		 Actor HumanTrails
		      {
			   States
			       {
				    Spawn:
					    TNT1 A 0
					    TNT1 A 0 A_SpawnitemEx ("Trash", random (-150,150), random (-150,150), 0)
						TNT1 A 0 A_SpawnitemEx ("Trash", random (-150,150), random (-150,150), 0)
						TNT1 A 0 A_SpawnitemEx ("Trash", random (-150,150), random (-150,150), 0)
						TNT1 A 0 A_SpawnitemEx ("Trash", random (-150,150), random (-150,150), 0)
					   Stop	
				   }
			  
			  }