   Actor PieceOfBurningAss
        {
		 +NOINTERACTION
		 +CLIENTSIDEONLY
		     States
			      {
				   Spawn:
				      TNT1 A 0
					  TNT1 A 0 A_SetFloat
				      NZFR QRSTUVWX 1 Bright
					 Stop 
				       
				  }
		
		
		}
		
		
	     Actor LittlePieceOfBurningAss
        {
		 +NOINTERACTION
		 +CLIENTSIDEONLY
		 Speed 4
		 Scale 0.35
		     States
			      {
				   Spawn:
				      TNT1 A 0
					  TNT1 A 0 A_Jump (100, "S2")
					  TNT1 A 0 A_SetFloat
				      FSPK ABCDEF 2 Bright
					 Stop
				  S2:
				    TNT1 A 0
					TNT1 A 0 A_SetFloat
				    NZFR QRSTUVWX 1 Bright
				   Stop 
				       
				  }
		
		
		}	
		
		
			
			  	  
		
	Actor AssSmoke
	   {
	    Renderstyle Translucent
		Alpha 0.45
		Scale 0.15
		+CLIENTSIDEONLY
		+NOINTERACTION
		  States
		      {
			   Spawn:
			     SMK2 A 1 A_SetSCale (0.25)
				 SMK2 A 1 A_SetSCale (0.35)
				 SMK2 A 1 A_SetSCale (0.36)
				 SMK2 A 1 A_SetSCale (0.37)
				 SMK2 A 1 A_SetSCale (0.38)
				 SMK2 A 1 A_SetSCale (0.39)
				 SMK2 A 1 A_SetSCale (0.4)
				 SMK2 A 1 A_SetSCale (0.41)
				 SMK2 A 1 A_SetSCale (0.42)
				 SMK2 A 1 A_SetSCale (0.43)
				 SMK2 A 1 A_SetSCale (0.44)
				 SMK2 A 1 A_SetSCale (0.441)
				 SMK2 A 1 A_SetSCale (0.45)
				 SMK2 A 1 A_SetSCale (0.451)
				 SMK2 A 1 A_SetSCale (0.452)
				 SMK2 A 1 A_SetSCale (0.453)
				 SMK2 A 1 A_SetSCale (0.454)
				 SMK2 A 1 A_SetSCale (0.455)
				 SMK2 A 1 A_SetSCale (0.456)
				 SMK2 A 1 A_SetSCale (0.457)
				 SMK2 A 1 A_SetSCale (0.458)
				 SMK2 A 1 A_SetSCale (0.459)
				 SMK2 A 1 A_SetSCale (0.460)
				 SMK2 A 1 A_SetSCale (0.461)
				 SMK2 A 1 A_SetSCale (0.462)
				 SMK2 A 1 A_SetSCale (0.463)
				 SMK2 A 1 A_SetSCale (0.464)
				 SMK2 A 1 A_SetSCale (0.465)
				 SMK2 A 1 A_SetSCale (0.466)
				 SMK2 A 1 A_SetSCale (0.467)
				 SMK2 A 1 A_SetSCale (0.468)
				 SMK2 A 1 A_SetSCale (0.469)
				 SMK2 A 6 A_FadeOut (0.2)
				Stop
				}
				 
	   }
	   
	   
	   
	   Actor AssSmoke2
	{
	PROJECTILE
	+CLIENTSIDEONLY
	+NOINTERACTION	
	+MISSILE
	+THRUACTORS
	+DOOMBOUNCE
	Radius 1
	Height 1
	Scale 2.0
	Speed 1
	Renderstyle Translucent
	Alpha 0.4
	States
    {
    Spawn:  
	    TNT1 A 0
		TNT1 A 0 A_Jump(128, 2)
		TNT1 A 0 A_SetScale(-1.2, 1.2)
		TNT1 A 0
        NSMK ABCDEFGHIJKLMNOPQR 2
		Stop
		}
}



    Actor FlareSmoke : AssSmoke2
		{
		 Scale 0.25
		 States	
			{
		 Spawn:  
			TNT1 A 0
			TNT1 A 0 A_Jump(128, 2)
			TNT1 A 0 A_SetScale(-0.42, 0.42)
			TNT1 A 0
			NSMK ABCDEFGHIJKLMNOPQR 1
		Stop
			}
		}
	 
	Actor PostAssSmoke
	      {
	    Renderstyle Translucent
		Alpha 0.25
		+CLIENTSIDEONLY
		+NOINTERACTION
		  States
		      {
			   Spawn:
			     CULC CDEFCDEFCDEFCDEF 1
				Stop
				}
				 
	   }