  Actor BanditMafon : SwitchingDecoration
		{
		 MONSTER
		 -COUNTKILL
		 +NOBLOOD
		 +USESPECIAL
		 Activation THINGSPEC_Activate
		 Species Mafon	
		 Health 5
		 Height 3
		 Radius 6		
			States
				{
				 Spawn:
				    TNT1 A 0
					TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult ("DisableMafons") == 1, "Silence")  
					TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					MAFO A 2
				  Spawn2:
					TNT1 A 0
					TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence") 
					TNT1 A 0 A_RadiusGive ("KAKOGODIAVOLATIZDESSHUMISH", 32000, RGF_MONSTERS, 1)//, "null", "Mafon", 6)
					TNT1 A 0 A_Playsound ("BANDMUS", 0, 1.0, 1)
				  Spawn3:	
					MAFO A 100 
				   Loop
				  Death:
					TNT1 A 0
					TNT1 A 0 A_SpawnItemEx ("MafonSparxes", 0, 0, 0) 
					TNT1 A 0 A_StopSound (0)
					TNT1 A 0 A_Playsound ("MAFDE") 
					MAFO A -1 
					Stop
				  SILENCE:
					TNT1 A 3 A_StopSound (0)
					Stop
				  Active:
					TNT1 A 0 A_PlaySound ("MAFOFF", 5)
					MAFO A -1 A_StopSound (0)
				   Stop	
				}	
		}


       Actor TerMafon : SwitchingDecoration
		{
		 MONSTER
		 +USESPECIAL
		 Activation THINGSPEC_Activate
		 -COUNTKILL
		 +NOBLOOD	
		 Species Mafon	
		 Health 5
		 Height 3
		 Radius 6
			States
				{
				 Spawn:
				    TNT1 A 0
					TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult ("DisableMafons") == 1, "Silence")
					TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					MAFO A 2
				  Spawn2:
					TNT1 A 0
				    TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					TNT1 A 0 A_RadiusGive ("KAKOGODIAVOLATIZDESSHUMISH", 2048, RGF_MONSTERS, 1)//, "", "Mafon", 6)
					TNT1 A 0 A_Playsound ("TerMUS", 0, 1.0, 1)
				  Spawn3:	
					MAFO A 100 
				   Loop
				  Death:
					TNT1 A 0 A_SpawnItemEx ("MafonSparxes", 0, 0, 0) 
					TNT1 A 0 A_StopSound (0)
				    TNT1 A 0 A_Playsound ("MAFDE")
					MAFO A -1
					Stop
				  SILENCE:
					TNT1 A 3 A_StopSound (0)
					Stop
				  Active:
					TNT1 A 0 A_PlaySound ("MAFOFF", 5)
					MAFO A -1 A_StopSound (0)	
				  Stop
				}
		}


       Actor ScarMafon : SwitchingDecoration
		{
		 MONSTER
		 +USESPECIAL
		 Activation THINGSPEC_Activate
		 -COUNTKILL
		 Species Mafon
		 +NOBLOOD	
		 Health 5
		 Height 3
		 Radius 6
		 DeathSound "MAFDE"	
			States
				{
				 Spawn:
				    TNT1 A 0
					TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult ("DisableMafons") == 1, "Silence")
					TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					MAFO A 2
				  Spawn2:
					TNT1 A 0
				    TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					TNT1 A 0 A_RadiusGive ("KAKOGODIAVOLATIZDESSHUMISH", 2048, RGF_MONSTERS, 1) //, "", "Mafon", 6)
					TNT1 A 0 A_Playsound ("MANMUS", 0, 1.0, 1)
				  Spawn3:	
					MAFO A 100 
				   Loop
				  Death:
					TNT1 A 0 A_SpawnItemEx ("MafonSparxes", 0, 0, 0) 
					TNT1 A 0 A_StopSound (0)
					TNT1 A 0 A_Playsound ("MAFDE")
					MAFO A -1
					Stop
				  SILENCE:
					TNT1 A 3 A_StopSound (0)
					Stop
				  Active:
					TNT1 A 0 A_PlaySound ("MAFOFF", 5)
					MAFO A -1 A_StopSound (0)
				   Stop		
				}	
		}


			Actor MafMafon : SwitchingDecoration
		{
		 MONSTER
		 +USESPECIAL
		 Activation THINGSPEC_Activate
		 -COUNTKILL
		 +NOBLOOD	
		 Species Mafon	
		 Health 5
		 Height 3
		 Radius 6
			States
				{
				 Spawn:
				    TNT1 A 0
					TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult ("DisableMafons") == 1, "Silence")
					TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					MAFO A 2
				  Spawn2:
					TNT1 A 0
				    TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					TNT1 A 0 A_RadiusGive ("KAKOGODIAVOLATIZDESSHUMISH", 2048, RGF_MONSTERS, 1)//, "", "Mafon", 6)
					TNT1 A 0 A_Playsound ("MAFMUS", 0, 1.0, 1)
				  Spawn3:	
					MAFO A 100 
				   Loop
				  Death:
					TNT1 A 0 A_SpawnItemEx ("MafonSparxes", 0, 0, 0) 
					TNT1 A 0 A_StopSound (0)
				    TNT1 A 0 A_Playsound ("MAFDE")
					MAFO A -1
					Stop
				  SILENCE:
					TNT1 A 3 A_StopSound (0)
					Stop
				  Active:
					TNT1 A 0 A_PlaySound ("MAFOFF", 5)
					MAFO A -1 A_StopSound (0)	
				  Stop
				}
		}
		
		
		
				Actor InsMafon : SwitchingDecoration
		{
		 MONSTER
		 +USESPECIAL
		 Activation THINGSPEC_Activate
		 -COUNTKILL
		 +NOBLOOD	
		 Species Mafon	
		 Health 5
		 Height 3
		 Radius 6
			States
				{
				 Spawn:
				    TNT1 A 0
					TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult ("DisableMafons") == 1, "Silence")
					TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					MAFO A 2
				  Spawn2:
					TNT1 A 0
				    TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					TNT1 A 0 A_RadiusGive ("KAKOGODIAVOLATIZDESSHUMISH", 2048, RGF_MONSTERS, 1)//, "", "Mafon", 6)
					TNT1 A 0 A_Playsound ("InsaMUS", 0, 1.0, 1)
				  Spawn3:	
					MAFO A 100 
				   Loop
				  Death:
					TNT1 A 0 A_SpawnItemEx ("MafonSparxes", 0, 0, 0) 
					TNT1 A 0 A_StopSound (0)
				    TNT1 A 0 A_Playsound ("MAFDE")
					MAFO A -1
					Stop
				  SILENCE:
					TNT1 A 3 A_StopSound (0)
					Stop
				  Active:
					TNT1 A 0 A_PlaySound ("MAFOFF", 5)
					MAFO A -1 A_StopSound (0)	
				  Stop
				}
		}
		
		
		
		Actor DagMafon : SwitchingDecoration
		{
		 MONSTER
		 +USESPECIAL
		 Activation THINGSPEC_Activate
		 -COUNTKILL
		 +NOBLOOD	
		 Species Mafon	
		 Health 5
		 Height 3
		 Radius 6
			States
				{
				 Spawn:
				    TNT1 A 0
					TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult ("DisableMafons") == 1, "Silence")
					TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					MAFO A 2
				  Spawn2:
					TNT1 A 0
				    TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					TNT1 A 0 A_RadiusGive ("KAKOGODIAVOLATIZDESSHUMISH", 2048, RGF_MONSTERS, 1)//, "", "Mafon", 6)
					TNT1 A 0 A_Playsound ("DAGMUS", 0, 1.0, 1)
				  Spawn3:	
					MAFO A 100 
				   Loop
				  Death:
					TNT1 A 0 A_SpawnItemEx ("MafonSparxes", 0, 0, 0) 
					TNT1 A 0 A_StopSound (0)
				    TNT1 A 0 A_Playsound ("MAFDE")
					MAFO A -1
					Stop
				  SILENCE:
					TNT1 A 3 A_StopSound (0)
					Stop
				  Active:
					TNT1 A 0 A_PlaySound ("MAFOFF", 5)
					MAFO A -1 A_StopSound (0)	
				  Stop
				}
		}
		
		
		
		
			Actor NazMafon : SwitchingDecoration
		{
		 MONSTER
		 +USESPECIAL
		 Activation THINGSPEC_Activate
		 -COUNTKILL
		 +NOBLOOD	
		 Species Mafon	
		 Health 5
		 Height 3
		 Radius 6
			States
				{
				 Spawn:
				    TNT1 A 0
					TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult ("DisableMafons") == 1, "Silence")
					TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					MAFO A 2
				  Spawn2:
					TNT1 A 0
				    TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					TNT1 A 0 A_RadiusGive ("KAKOGODIAVOLATIZDESSHUMISH", 2048, RGF_MONSTERS, 1)//, "", "Mafon", 6)
					TNT1 A 0 A_Playsound ("NAZMUS", 0, 1.0, 1)
				  Spawn3:	
					MAFO A 100 
				   Loop
				  Death:
					TNT1 A 0 A_SpawnItemEx ("MafonSparxes", 0, 0, 0) 
					TNT1 A 0 A_StopSound (0)
				    TNT1 A 0 A_Playsound ("MAFDE")
					MAFO A -1
					Stop
				  SILENCE:
					TNT1 A 3 A_StopSound (0)
					Stop
				  Active:
					TNT1 A 0 A_PlaySound ("MAFOFF", 5)
					MAFO A -1 A_StopSound (0)	
				  Stop
				}
		}
		
		
		
		Actor GhettoMafon : SwitchingDecoration
		{
		 MONSTER
		 +USESPECIAL
		 Activation THINGSPEC_Activate
		 -COUNTKILL
		 +NOBLOOD	
		 Species Mafon	
		 Health 5
		 Height 3
		 Radius 6
			States
				{
				 Spawn:
				    TNT1 A 0
					TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult ("DisableMafons") == 1, "Silence")
					TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					MAFO A 2
				  Spawn2:
					TNT1 A 0
				    TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					TNT1 A 0 A_RadiusGive ("KAKOGODIAVOLATIZDESSHUMISH", 2048, RGF_MONSTERS, 1)//, "", "Mafon", 6)
					TNT1 A 0 A_Playsound ("GHETMUS", 0, 1.0, 1)
				  Spawn3:	
					MAFO A 100 
				   Loop
				  Death:
					TNT1 A 0 A_SpawnItemEx ("MafonSparxes", 0, 0, 0) 
					TNT1 A 0 A_StopSound (0)
				    TNT1 A 0 A_Playsound ("MAFDE")
					MAFO A -1
					Stop
				  SILENCE:
					TNT1 A 3 A_StopSound (0)
					Stop
				  Active:
					TNT1 A 0 A_PlaySound ("MAFOFF", 5)
					MAFO A -1 A_StopSound (0)	
				  Stop
				}
		}
		
		
		
		Actor USNMafon : SwitchingDecoration
		{
		 MONSTER
		 +USESPECIAL
		 Activation THINGSPEC_Activate
		 -COUNTKILL
		 +NOBLOOD	
		 Species Mafon	
		 Health 5
		 Height 3
		 Radius 6
			States
				{
				 Spawn:
				    TNT1 A 0
					TNT1 A 0 A_JumpIf ( ACS_NamedExecuteWithResult ("DisableMafons") == 1, "Silence")
					TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					MAFO A 2
				  Spawn2:
					TNT1 A 0
				    TNT1 A 0 A_JumpIfInventory ("KAKOGODIAVOLATIZDESSHUMISH", 1, "Silence")
					TNT1 A 0 A_RadiusGive ("KAKOGODIAVOLATIZDESSHUMISH", 2048, RGF_MONSTERS, 1)//, "", "Mafon", 6)
					TNT1 A 0 A_Playsound ("USNMUS", 0, 1.0, 1)
				  Spawn3:	
					MAFO A 100 
				   Loop
				  Death:
					TNT1 A 0 A_SpawnItemEx ("MafonSparxes", 0, 0, 0) 
					TNT1 A 0 A_StopSound (0)
				    TNT1 A 0 A_Playsound ("MAFDE")
					MAFO A -1
					Stop
				  SILENCE:
					TNT1 A 3 A_StopSound (0)
					Stop
				  Active:
					TNT1 A 0 A_PlaySound ("MAFOFF", 5)
					MAFO A -1 A_StopSound (0)	
				  Stop
				}
		}
		


      Actor KAKOGODIAVOLATIZDESSHUMISH : Inventory
					{
						
					}



       Actor BandMSpawner
        {
         Radius 6
         Height 3
		 Monster
         +Thruactors
		+NOTARGET
		Speed 69	 
		-CountKill
			States
				{
				 Spawn:
					 TNT1 A 0
					 TNT1 A 6 A_Wander
					 TNT1 A 6 A_Wander
					 TNT1 A 6 A_Wander
					 TNT1 A 6 A_Wander
					 TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
					   DJ:
						TNT1 A 1 A_SpawnItemEx ("BanditMafon", 0, 0, 0, 0, 0, 0)
						//TNT1 A 4 A_PainAttack ("BanditMafon", 0, PAF_NOSKULLATTACK | PAF_AIMFACING | PAF_NOTARGET, 4)
					   Stop	
				}
        }



	   Actor TerMSpawner
        {
         Radius 6
         Height 3
		 Monster
         +Thruactors
		+NOTARGET
		Speed 69	 
		-CountKill
			States
				{
				 Spawn:
					 TNT1 A 0 	
					 TNT1 A 6 A_Wander
					 TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
					   DJ:
						TNT1 A 1 A_SpawnItemEx ("TerMafon", 0, 0, 0, 0, 0, 0)
						//TNT1 A 4 A_PainAttack ("TerMafon", 0, PAF_NOSKULLATTACK | PAF_AIMFACING | PAF_NOTARGET, 4)
					   Stop	
				}
        }




		Actor DICKSpawner
        {
         Radius 20
         Height 56
		 Monster
         +Thruactors
		+NOTARGET
		Speed 69	 
		-CountKill
			States
				{
				 Spawn:
					 TNT1 A 0
				     //TNT1 A 0 ACS_ExecuteAlways(1,0,0,0)
					 TNT1 A 6 A_Wander
					 TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander	
					MakeFodder:
						//TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(2,0,0,0) == 1, "NoSpawn")
						TNT1 A 1 A_SpawnItemEx ("BanditMafon", 0, 0, 0, 0, 0, 0)
					   Stop
                    Nospawn:
						 TNT1 A 1	
					    Stop				
				}
        }	



		Actor CockSpawner
        {
         Radius 20
         Height 56
		 Monster
         +Thruactors
		+NOTARGET
		Speed 69	 
		-CountKill
			States
				{
				 Spawn:
					 TNT1 A 0 	
					 TNT1 A 6 A_Wander
					 TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander	
					MakeFodder:
						TNT1 A 1 A_SpawnItemEx ("TerMafon", 0, 0, 0, 0, 0, 0)
					   Stop	
				}
        }		
        
		
		
				Actor MafMSpawner
        {
         Radius 20
         Height 56
		 Monster
         +Thruactors
		+NOTARGET
		Speed 69	 
		-CountKill
			States
				{
				 Spawn:
					 TNT1 A 0 	
					 TNT1 A 6 A_Wander
					 TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander	
					MakeFodder:
						TNT1 A 1 A_SpawnItemEx ("MafMafon", 0, 0, 0, 0, 0, 0)
					   Stop	
				}
        }		


			Actor InsMSpawner
        {
         Radius 20
         Height 56
		 Monster
         +Thruactors
		+NOTARGET
		Speed 69	 
		-CountKill
			States
				{
				 Spawn:
					 TNT1 A 0 	
					 TNT1 A 6 A_Wander
					 TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander	
					MakeFodder:
						TNT1 A 1 A_SpawnItemEx ("InsMafon", 0, 0, 0, 0, 0, 0)
					   Stop	
				}
        }		


			Actor DAGMSpawner
        {
         Radius 20
         Height 56
		 Monster
         +Thruactors
		+NOTARGET
		Speed 69	 
		-CountKill
			States
				{
				 Spawn:
					 TNT1 A 0 	
					 TNT1 A 6 A_Wander
					 TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander	
					MakeFodder:
						TNT1 A 1 A_SpawnItemEx ("DAGMafon", 0, 0, 0, 0, 0, 0)
					   Stop	
				}
        }					



		Actor NAZMSpawner
        {
         Radius 20
         Height 56
		 Monster
         +Thruactors
		+NOTARGET
		Speed 69	 
		-CountKill
			States
				{
				 Spawn:
					 TNT1 A 0 	
					 TNT1 A 6 A_Wander
					 TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander	
					MakeFodder:
						TNT1 A 1 A_SpawnItemEx ("NAZMafon", 0, 0, 0, 0, 0, 0)
					   Stop	
				}
        }
		
		
		
		Actor GhettoSpawner
        {
         Radius 20
         Height 56
		 Monster
         +Thruactors
		+NOTARGET
		Speed 69	 
		-CountKill
			States
				{
				 Spawn:
					 TNT1 A 0 	
					 TNT1 A 6 A_Wander
					 TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander	
					MakeFodder:
						TNT1 A 1 A_SpawnItemEx ("GhettoMafon", 0, 0, 0, 0, 0, 0)
					   Stop	
				}
        }
		
		
		
		
		Actor USNMafSpawner
        {
         Radius 20
         Height 56
		 Monster
         +Thruactors
		+NOTARGET
		Speed 69	 
		-CountKill
			States
				{
				 Spawn:
					 TNT1 A 0 	
					 TNT1 A 6 A_Wander
					 TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander	
					MakeFodder:
						TNT1 A 1 A_SpawnItemEx ("USNMafon", 0, 0, 0, 0, 0, 0)
					   Stop	
				}
        }














		Actor ManhSpawner
        {
         Radius 20
         Height 56
		 Monster
         +Thruactors
		+NOTARGET
		Speed 69	 
		-CountKill
			States
				{
				 Spawn:
					 TNT1 A 0 	
					 TNT1 A 6 A_Wander
					 TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander
						TNT1 A 6 A_Wander	
					MakeFodder:
						TNT1 A 1 A_SpawnItemEx ("ScarMafon", 0, 0, 0, 0, 0, 0)
					   Stop	
				}
        }		
        


		Actor MafonSparxes
				{
				 RenderStyle Add
				 +NOINTERACTION
				 +CLIENTSIDEONLY 	
						States
							{
							 Spawn:
								FX57 ABCDEFGHIJ 1 Bright
							   Stop	  
							}
				}
