     actor Wazard : GenericHumanScum 
{
  scale 1.0
  obituary "%o is now hates wazards so much as Cygnis Flaynither hates them"
  health 120
  radius 15
  height 54
  mass 100
  speed 12
  Species "Spectre"
  +DOHARMSPECIES
  painchance 185
  SeeSound "Wazard/see"
  PainSound "Wazard/pain"
  DeathSound "Wazard/Death"
  ActiveSound "Wazard/Active" 
  MONSTER
  states
  {
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_SetScale (scaleX+frandom(-0.02, 0.02), scaleY+frandom(-0.08,0.08))
  Spawn2:
    NECR A 10 A_Look
    loop
  See:
	 TNT1 A 0 A_Jump (70, "DodgeLeft", "DodgeRight", "DodgeLeftF", "DodgeRightF")
	 TNT1 A 0 A_Jump (180, "MissileCheck")		
  SeeLoop:
	TNT1 A 0
	TNT1 A 0 A_StopSound (CHAN_WEAPON)
	TNT1 A 0 A_Jump (199, "DodgeLeft", "DodgeRight", "DodgeLeftF", "DodgeRightF")
    NECR AABBCCDD 3 A_Chase
    loop
  DodgeLeft:
        TNT1 A 0 A_FaceTarget
	    NECR AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_Jump (228, "MissileCheck")
		TNT1 A 0 A_Jump (50, "DodgeRight")
		Goto SeeLoop+1
	DodgeLeftF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil (random (-8,-3))
	    NECR AABBCCDD 2 ThrustThing(angle*256/360+192, 1, 0, 0)
		TNT1 A 0 A_Jump (228, "MissileCheck")
		Goto SeeLoop+1
	DodgeRight:
	    TNT1 A 0 A_FaceTarget
	    NECR AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		TNT1 A 0 A_Jump (228, "MissileCheck")
		Goto SeeLoop+1
	DodgeRightF:
	    TNT1 A 0 A_FaceTarget
	    TNT1 A 0 ThrustThingZ (0, 15, 0, 0)
	    TNT1 A 0 A_Recoil ( random (-8,-3)) 
	    NECR AABBCCDD 2 ThrustThing(angle*256/360+64, 1, 0, 0)
		TNT1 A 0 A_Jump (228, "MissileCheck")
		Goto SeeLoop+1
  MissileCheck:
    TNT1 A 0 A_JumpIfTargetInLos ("Missile", 1, JLOSF_DEADNOJUMP)
	Goto SeeLoop		
  Missile:
	NECR E 12 A_FaceTarget
	TNT1 A 0 A_CustomMissile ("WazardExplosiveBall", 40, 0, 0)
	TNT1 A 0 A_CustomMissile ("WazardExplosiveBall", 40, 0, random (-7,-5))
	TNT1 A 0 A_CustomMissile ("WazardExplosiveBall", 40, 0, random (5,7))
	NECR F 4 BRIGHT  
	NECR E 7 A_FaceTarget
	Goto SeeLoop
  Pain:
	TNT1 A 0
	TNT1 A 0 A_StopSound (CHAN_WEAPON)
    NECR G 3
    NECR G 3 A_Pain
    goto SeeLoop
  Death:
	TNT1 A 0
	TNT1 A 0 A_StopSound (CHAN_WEAPON)
    NECR H 5 A_Scream
    NECR I 5
    NECR J 5 A_NoBlocking
    NECR KLM 2
	NECR N -1
    stop
  XDeath:
    TNT1 A 0
	TNT1 A 0 A_StopSound (1)
    TNT1 A 0 A_SpawnItemEx ("VgavnonahCore", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
    PGIB A 5
    PGIB B 5 A_XScream
    PGIB C 3 A_NoBlocking
    PGIB D 2
    PGIB E -1
    Stop
  Idle:
    NECR AA 4 A_Wander
    NECR A 0 A_Look
    NECR BB 4 A_Wander
    NECR A 0 A_Look
    NECR CC 4 A_Wander
    NECR A 0 A_Look
    NECR DD 4 A_Wander
    NECR A 0 A_Look
    loop
  }
}




	



	 Actor WazardExplosiveBall
      {
	      Radius 6
          Height 8
		  Speed 10
		  Scale 0.48
		  FastSpeed 20
		  Damage (20)
		  Projectile
		  +RANDOMIZE
		  RenderStyle Normal
		  SeeSound ""
		  DeathSound "JETPEX"
		  States
		  {
		  Spawn:
			PWX1 S 1 Bright  A_SpawnItemEx ("WazardFlare", 0, 0, 0, 0, 0, 0)
			PWX1 T 1 Bright  A_SpawnItemEx ("WazardFlare", 0, 0, 0, 0, 0, 0) 
			PWX1 U 1 Bright  A_SpawnItemEx ("WazardFlare", 0, 0, 0, 0, 0, 0) 
			PWX1 V 1 Bright  A_SpawnItemEx ("WazardFlare", 0, 0, 0, 0, 0, 0)
			PWX1 W 1 Bright  A_SpawnItemEx ("WazardFlare", 0, 0, 0, 0, 0, 0)
 			Loop
		  Death:
			TNT1 AAA 0 A_SpawnItemEx ("AssSmoke2", 0, 0, 0)
		    TNT1 A 0 A_SpawnItemEx ("WazardKabeem", 0,0,0,0,0,0,0, SXF_NOCHECKPOSITION)
			TNT1 A 1 Bright
			Stop
			  }
           }
		
	
	
	Actor WazardKabeem
		      {
			   +NOINTERACTION
			   +CLIENTSIDEONLY
			   Scale 0.75
			   RenderStyle Add
			      States
				       {
				        Spawn:
						    WAZB ABCDEFGHIJKLMNOPQESTUVWXYZ 1 BRIGHT
						  Stop	
					   }
				}
				
				
		  Actor WazardFlare
      {
	   +NOINTERACTION
	   +NOBLOCKMAP
	   +CLIENTSIDEONLY
	   Scale 0.5
	   Alpha 0.69
	   RenderStyle Add
	   +BRIGHT
	        States
			   {
			    Spawn:
				  CLBB J 2 BRIGHT A_FadeOut (0.04)
	             Stop
				}
	  
	  }
